My web site uses 16 x 16 pixel icons (stored on the server as PNG files). I'd like to provide functionality for users of the site to edit these icons. My site already uses jQuery and jQuery UI, and I'm familiar with these, but any suggestions would be welcome.
EDIT
It seems that this is harder than I thought. I think I'm going to hold off trying to incorporate this functionality into the web site. But if anyone knows of a JavaScript icon/bitmap editor not already mentioned in the thread, please let me know.
Check out http://www.jpie.net/ (requires PHP as well), it's the most advanced thing I've found but not too sure how much actual 'editing' users need to do (or can do on a 16px image...)
This is what you need: 100% javascript, great clean code.
https://mrcoles.com/favicon-creator/
Is the perfect start. With some work you can make it fit exactly as you need.
HIH,
You can get some inspiration here
http://www.rw-designer.com/online_icon_maker.php
I don't know of any licence-free, ready-to-go editor though.
Related
I need to capture the currently active web page as a screenshot. I've already tried html2canvas & GrabzIt but the problem is that I need a precise screenshot of the page I am on currently. The reason why I don't want to use html2canvas is because it does not always return a good version of a screenshot (not rendering properly) and I don't want to use GrabzIt because it's not free.
Do any of you have an idea how to accomplish this either by using javascript/java/flash?
Any option will do as long as it works...
P.S. I'm currently capturing screenshots with my addon for Firefox by using the function that firefox offers : context.drawWindow and now i want to make it available online.
Thanks a lot!
Currently possible alternatives:
rasterizeHTML.js:
this tool looks to be capable to capture a while page containing sophisticated html-structure and an image as well in this demo:
http://cburgmer.github.io/rasterizeHTML.js/
Lively 3D:
On the tool's website you can find a demo as well and it is still supported and developed.
http://livelygoes3d.blogspot.co.at/2011/11/rendering-html-on-canvas.html
HTML2Canvas:
Or after all HTML2Canvas because it does not look like that it is put on hold, quite the opposite there is a new release-version of it. And since I used it it might be handle rendering images onto a canvas better.
https://html2canvas.hertzen.com
Old-Answer:
I used this package in one of my projects and it worked pretty well. The only complain I have to make on this package is that images are not rendered that well in the final screenshot. But may be it's improved since then.
In the end, I ended up using server side generation of screenshots with phantomjs. Found it the most reliable in my scenario and it takes pretty decent screenshots.
I am looking for a correct method to create something very similar to this (just click Next on that page). I would love to receive any suggestions on how this has been made.
I believe that it's all about a DIV wrapping many ul's. When next is clicked, probably a jQuery code is showing an hidden DIV on the right, but wouldn't know how to position it. Everything clearly must be taken from a database.
Can anyone out there give me an advice? I hope this is not the kind of a thumbs-down question, as I tought this community would have been the best place to share this. Thanks a lot.
Take a look at some existing JavaScript MVC frameworks like Backbone.js, AngularJS, or Knockout, to understand some of the design patterns and philosophies behind these kinds of dynamic UIs.
They can be powerful for tools for a modern web app, especially when you have a lot of moving parts in your UI. They'll play well with your backend and datastore via AJAX, and you get nice features like "routing" which can help you do cool things with page flow, all the while keeping your JavaScript clean and concise.
This may be a very basic question, but is it possible to post a jsfiddle that captures a Rails environment, the js, css, and HTML that is generating a nagging problem? I posted another SO question here: Unable to float a twitter bootstrap navbar item right with either class=pull-right or float:right
... and it was suggested I post something to jsfiddle. Honestly, I'm just completely in the dark as to how I might gather the css, js, and HTML in a way that can be copy-pasted into jsfiddle. Is there some slick way to pull the 4 necessary components together?
I am mostly interested in being being able to share and debug code that pertains to display and layout.
Many thanks in advance.
Sites like jsfiddle and jsbin are useful as testbeds for various issues involving HTML, CSS, and JavaScript. A good workflow for using them might be as follows:
Before going to one of those sites, use a browser debugger (Firebug, the Chrome debugger, or even the debugger in modern versions of IE if you must) to figure out the mechanics of the issue. Are you seeing unexpected JavaScript behavior? Weird layout? Whatever the problem, see if you can narrow the focus as much as possible.
Now, go to one of the workbench sites (make an account for yourself too; it helps to be able to find old experiments) and start trying to reproduce the problem. Start as simply as possible and work up. It can be hard and frustrating, but in my experience even the process of trying to figure out an isolating test case can itself lead to enlightenment :-)
If you do manage to isolate a behavior that you don't understand or can't explain or whatever, you can then save the test case (jsfiddle has "Save" and "Update" buttons; jsbin seems to magically save things automatically) and then post the URL here (or anyplace else). If you do post here, it's a good idea to copy the relevant code from your test case directly into your question.
I use both of those sites (and there may be more of them out there). The jsbin site gives you a little more control over your page, and provides a way to see your page outside of an <iframe>. That's kind-of important if you're testing for mobile applications. Otherwise they're both great resources.
Oh, and both sites let you import various popular libraries via simple configuration tools. That's really handy for tracking bugs that you think may have been introduced by a library version change (rare, but really freaky when it happens).
We have Tabs-Menu controls which rely on jQuery library and the dev-manager insist that i should get the functions that controls are using into a separate java-script file so we don't have to reference/rely on the whole jQuery, so it made me wonder.. is it a bad idea to edit the jQuery files ?
Yes it is a very bad idea. It would be a nightmare to maintain with all the bug fixes and feature changes the jQuery team would make.
You should write plugins to modify the behavior as you want.
The gzipped production version of jQuery is 31K. Not only is this an unmaintainable idea, but this is a pre-optimization. Any images beyond tiny PNGs or GIFs will likely be as large or larger than the entire jQuery library.
Additionally, this is time that could be spent addressing actual problems. I don't know what sort of userbase you're targeting, but unless every one of your users is on dialup, 31K will take no time at all to download.
is it a bad idea to edit the jQuery files ?
Yes. If you edit the core jQuery library, you make it much more difficult to use future versions of jQuery, which may include important new features, bug fixes, etc. If you make your changes in plugins, as you should, you can just drop in the new versions of jQuery when they're released.
Well I'd say it's a pretty bad idea. You really want the responsibility of maintaining the mess you have left after chopping it out? Are you an expert on the jQuery library? Do you understand all of the side effects? You would be better off rewriting portions of your Tabs-Menu controls without jQuery than trying to chop out bits of jQuery. I presume that the issue is that you don't want the "overhead" of including a relatively large script for a small set of features. This is unfortunately the way of jQuery. Either
Accept that you have to use jQuery, and make the most of having it referenced
Rewrite your Tabs-Menu controls without jQuery
any other option is going to be painful. Insist that your dev-manager reads the answers to the question.
I want a single online web page for my bookmarks. The page should include small windows which opens the following pages:
Fizy, Facebook, Guardian.
There should also be a button for adding a new window with an URL text input.
Here's an illustration of how the page should look: http://i54.tinypic.com/2hrkb48.jpg
I've built a version of this at http://bit.ly/heqEd1, but as you may see, it uses iframes under javascript windows, which can not open frame-breaking sites (like fizy.com), or Facebook.
I'll make the research and but I am not sure how to proceed. Any solution will be accepted, like HTML5, XUL, Flex, AJAX or others. A solution with a local installation(like a Firefox extension) is not preferred, but still be ok.
Note: Piro Sakura has built a Firefox extension called split-browser. There's an element of the project called "subbrowser". An AJAX window that can show a subbrowser MAY solve the problem. I know the page will only be available from Firefox, but that is ok. (Again, a solution without an installation is preferred)
Any suggestions? How should I proceed? What should I learn? Is this possible?
Thanks.
I think you should use a Javascript with iFrames to do this. I'm not too sure what you're trying to accomplish with this, but it should be possible. As for which framework you'll use, it's up to you, but there will be a lot of custom code needed to implement this.
You can make multiple draggable windows in FLEX same as you have in you app
Please check sample as Starting point Movable/Draggable window and its demo
also u knows JS-DESKTOP lib with little customization to achieve that one of them are
jsdesk
sonspring-JQuery based
also you can do this using
Hopes that helps