When to use the double not (!!) operator in JavaScript - javascript

I understand what the double not operator does in JavaScript. I'm curious about it's use though and whether or not a recent assertion that I made is correct.
I said that if (!!someVar) is never meaningful nor is (!!someVar && ... because both the if and the && will cause someVar to be evaluated as a boolean so the !! is superfluous.
In fact, the only time that I could think of that it would be legitimate to use the double not operator is if you wanted to do a strict comparison to another boolean value (so maybe in return value that expects true or false explicitly).
Is this correct? I started to doubt myself when I noticed jQuery 1.3.2 used both if (!!someVar) and return !!someVar && ...
Does the double not have any actual effect in these situations?
My personal opinion is that it just leads to confusion. If I see an if statement, I know it's evaluating it as a boolean.

In the context of if statements I'm with you, it is completely safe because internally, the ToBoolean operation will be executed on the condition expression (see Step 3 on the spec).
But if you want to, lets say, return a boolean value from a function, you should ensure that the result will be actually boolean, for example:
function isFoo () {
return 0 && true;
}
console.log(isFoo()); // will show zero
typeof isFoo() == "number";
In conclusion, the Boolean Logical Operators can return an operand, and not a Boolean result necessarily:
The Logical AND operator (&&), will return the value of the second operand if the first is truly:
true && "foo"; // "foo"
And it will return the value of the first operand if it is by itself falsy:
NaN && "anything"; // NaN
0 && "anything"; // 0
On the other hand, the Logical OR operator (||) will return the value of the second operand, if the first one is falsy:
false || "bar"; // "bar"
And it will return the value of the first operand if it is by itself non-falsy:
"foo" || "anything"; // "foo"
Maybe it's worth mentioning that the falsy values are: null, undefined, NaN, 0, zero-length string, and of course false.
Anything else (that is not falsy, a Boolean object or a Boolean value), evaluated in boolean context, will return true.

Yes, !!var is used when you want 0||1 return value.
One is simple comparison of bool values, when you want "a == b" be equivalent of "a xor not b" except a=5 and b=7 would both be true but not be equal.
Another is when you want to coerce a set of conditions into bits of a variable:
var BIT_NONEMPTY=1;
var BIT_HASERRORS=2;
var BIT_HASCHILDREN=4;
var BIT_HASCONTENT=8;
result_bitfields =
(!!countLines())*BIT_NOTEMPTY +
(!!errorCode())*BIT_HASERRORS +
(!!firstChild())*BIT_HASCHILDREN +
(!!getContent())*BIT_HASCONTENT;
Not very useful in Javascript which lives pretty far from bit values, but may be useful at times.

Related

Difference between using logical expression in includes or outside of that [duplicate]

I know that in JavaScript you can do:
var oneOrTheOther = someOtherVar || "these are not the droids you are looking for...";
where the variable oneOrTheOther will take on the value of the first expression if it is not null, undefined, or false. In which case it gets assigned to the value of the second statement.
However, what does the variable oneOrTheOther get assigned to when we use the logical AND operator?
var oneOrTheOther = someOtherVar && "some string";
What would happen when someOtherVar is non-false?
What would happen when someOtherVar is false?
Just learning JavaScript and I'm curious as to what would happen with assignment in conjunction with the AND operator.
Basically, the Logical AND operator (&&), will return the value of the second operand if the first is truthy, and it will return the value of the first operand if it is by itself falsy, for example:
true && "foo"; // "foo"
NaN && "anything"; // NaN
0 && "anything"; // 0
Note that falsy values are those that coerce to false when used in boolean context, they are null, undefined, 0, NaN, an empty string, and of course false, anything else coerces to true.
&& is sometimes called a guard operator.
variable = indicator && value
it can be used to set the value only if the indicator is truthy.
Beginners Example
If you are trying to access "user.name" but then this happens:
Uncaught TypeError: Cannot read property 'name' of undefined
Fear not. You can use ES6 optional chaining on modern browsers today.
const username = user?.name;
See MDN: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining
Here's some deeper explanations on guard operators that may prove useful in understanding.
Before optional chaining was introduced, you would solve this using the && operator in an assignment or often called the guard operator since it "guards" from the undefined error happening.
Here are some examples you may find odd but keep reading as it is explained later.
var user = undefined;
var username = user && user.username;
// no error, "username" assigned value of "user" which is undefined
user = { username: 'Johnny' };
username = user && user.username;
// no error, "username" assigned 'Johnny'
user = { };
username = user && user.username;
// no error, "username" assigned value of "username" which is undefined
Explanation: In the guard operation, each term is evaluated left-to-right one at a time. If a value evaluated is falsy, evaluation stops and that value is then assigned. If the last item is reached, it is then assigned whether or not it is falsy.
falsy means it is any one of these values undefined, false, 0, null, NaN, '' and truthy just means NOT falsy.
Bonus: The OR Operator
The other useful strange assignment that is in practical use is the OR operator which is typically used for plugins like so:
this.myWidget = this.myWidget || (function() {
// define widget
})();
which will only assign the code portion if "this.myWidget" is falsy. This is handy because you can declare code anywhere and multiple times not caring if its been assigned or not previously, knowing it will only be assigned once since people using a plugin might accidentally declare your script tag src multiple times.
Explanation: Each value is evaluated from left-to-right, one at a time. If a value is truthy, it stops evaluation and assigns that value, otherwise, keeps going, if the last item is reached, it is assigned regardless if it is falsy or not.
Extra Credit: Combining && and || in an assignment
You now have ultimate power and can do very strange things such as this very odd example of using it in a palindrome.
function palindrome(s,i) {
return (i=i || 0) < 0 || i >= s.length >> 1 || s[i] == s[s.length - 1 - i] && isPalindrome(s,++i);
}
In depth explanation here: Palindrome check in Javascript
Happy coding.
Quoting Douglas Crockford1:
The && operator produces the value of its first operand if the first operand is falsy. Otherwise it produces the value of the second operand.
1 Douglas Crockford: JavaScript: The Good Parts - Page 16
According to Annotated ECMAScript 5.1 section 11.11:
In case of the Logical OR operator(||),
expr1 || expr2 Returns expr1 if it can be converted to true;
otherwise, returns expr2. Thus, when used with Boolean values, ||
returns true if either operand is true; if both are false, returns
false.
In the given example,
var oneOrTheOther = someOtherVar || "these are not the droids you are looking for...move along";
The result would be the value of someOtherVar, if Boolean(someOtherVar) is true.(Please refer. Truthiness of an expression). If it is false the result would be "these are not the droids you are looking for...move along";
And In case of the Logical AND operator(&&),
Returns expr1 if it can be converted to false; otherwise, returns
expr2. Thus, when used with Boolean values, && returns true if both
operands are true; otherwise, returns false.
In the given example,
case 1: when Boolean(someOtherVar) is false: it returns the value of someOtherVar.
case 2: when Boolean(someOtherVar) is true: it returns "these are not the droids you are looking for...move along".
I see this differently then most answers, so I hope this helps someone.
To calculate an expression involving ||, you can stop evaluating the expression as soon as you find a term that is truthy. In that case, you have two pieces of knowledge, not just one:
Given the term that is truthy, the whole expression evaluates to true.
Knowing 1, you can terminate the evaluation and return the last evaluated term.
For instance, false || 5 || "hello" evaluates up until and including 5, which is truthy, so this expression evaluates to true and returns 5.
So the expression's value is what's used for an if-statement, but the last evaluated term is what is returned when assigning a variable.
Similarly, evaluating an expression with && involves terminating at the first term which is falsy. It then yields a value of false and it returns the last term which was evaluated. (Edit: actually, it returns the last evaluated term which wasn't falsy. If there are none of those, it returns the first.)
If you now read all examples in the above answers, everything makes perfect sense :)
(This is just my view on the matter, and my guess as to how this actually works. But it's unverified.)
I have been seeing && overused here at work for assignment statements. The concern is twofold:
1) The 'indicator' check is sometimes a function with overhead that developers don't account for.
2) It is easy for devs to just see it as a safety check and not consider they are assigning false to their var. I like them to have a type-safe attitude, so I have them change this:
var currentIndex = App.instance && App.instance.rightSideView.getFocusItemIndex();
to this:
var currentIndex = App.instance && App.instance.rightSideView.getFocusItemIndex() || 0;
so they get an integer as expected.

Why does an assignment in an if statement equate to true?

Let me start off by saying I understand the difference between =, ==, and
===. The first is used to assign the right-hand value to the left-hand variable, the second is used to compare the equivalency of the two values, and the third is used not just for equivalency but type comparison as well (ie true === 1 would return false).
So I know that almost any time you see if (... = ...), there's a pretty good chance the author meant to use ==.
That said, I don't entirely understand what's happening with these scripts:
var a = 5;
if (a = 6)
console.log("doop");
if (true == 2)
console.log('doop');
According to this Javascript type equivalency table, true is equivalent to 1 but not 0 or -1. Therefore it makes sense to me that that second script does not output anything (at least, it isn't in my Chrome v58.0.3029.110).
So why does the first script output to the console but the second doesn't? What is being evaluated by the first script's if statement?
I dug into my C# knowledge to help me understand, but in C# you cannot compile if (a = 5) Console.WriteLine("doop"); so I had to explicitly cast it to a bool by doing if (Convert.ToBoolean(a = 5)) but then that makes sense it would evaluate to true because according to MSDN's documentation, Convert.ToBool returns true if the value supplied is anything other than 0. So this didn't help me very much, because in JS only 1 and true are equal.
There's a difference between making an abstract equality comparison with == and performing a simple type cast to boolean from a number value. In a == comparison between a boolean and a number, the boolean value is converted to 0 or 1 before the comparison. Thus in
if (true == 2)
the value true is first converted to 1 and then compared to 2.
In a type cast situation like
if (x = 2)
the number is converted to boolean such that any non-zero value is true. That is, the value 2 is assigned to x and the value of the overall expression is 2. That is then tested as boolean as part of the evaluation of the if statement, and so is converted as true, since 2 is not 0.
The various values that evaluate to boolean false are 0, NaN, "", null, undefined, and of course false. Any other value is true when tested as a boolean (for example in an if expression).
Why does an assignment in an if statement equate to true?
It doesn't. An assignment is evaluated as whatever value is assigned.
This expression is a true value:
a = true
But this expression is a false value:
b = false
That's true whether or not you put it in an if statement or not.

Can't understand: "message": content && content.toString() || null; [duplicate]

I know that in JavaScript you can do:
var oneOrTheOther = someOtherVar || "these are not the droids you are looking for...";
where the variable oneOrTheOther will take on the value of the first expression if it is not null, undefined, or false. In which case it gets assigned to the value of the second statement.
However, what does the variable oneOrTheOther get assigned to when we use the logical AND operator?
var oneOrTheOther = someOtherVar && "some string";
What would happen when someOtherVar is non-false?
What would happen when someOtherVar is false?
Just learning JavaScript and I'm curious as to what would happen with assignment in conjunction with the AND operator.
Basically, the Logical AND operator (&&), will return the value of the second operand if the first is truthy, and it will return the value of the first operand if it is by itself falsy, for example:
true && "foo"; // "foo"
NaN && "anything"; // NaN
0 && "anything"; // 0
Note that falsy values are those that coerce to false when used in boolean context, they are null, undefined, 0, NaN, an empty string, and of course false, anything else coerces to true.
&& is sometimes called a guard operator.
variable = indicator && value
it can be used to set the value only if the indicator is truthy.
Beginners Example
If you are trying to access "user.name" but then this happens:
Uncaught TypeError: Cannot read property 'name' of undefined
Fear not. You can use ES6 optional chaining on modern browsers today.
const username = user?.name;
See MDN: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining
Here's some deeper explanations on guard operators that may prove useful in understanding.
Before optional chaining was introduced, you would solve this using the && operator in an assignment or often called the guard operator since it "guards" from the undefined error happening.
Here are some examples you may find odd but keep reading as it is explained later.
var user = undefined;
var username = user && user.username;
// no error, "username" assigned value of "user" which is undefined
user = { username: 'Johnny' };
username = user && user.username;
// no error, "username" assigned 'Johnny'
user = { };
username = user && user.username;
// no error, "username" assigned value of "username" which is undefined
Explanation: In the guard operation, each term is evaluated left-to-right one at a time. If a value evaluated is falsy, evaluation stops and that value is then assigned. If the last item is reached, it is then assigned whether or not it is falsy.
falsy means it is any one of these values undefined, false, 0, null, NaN, '' and truthy just means NOT falsy.
Bonus: The OR Operator
The other useful strange assignment that is in practical use is the OR operator which is typically used for plugins like so:
this.myWidget = this.myWidget || (function() {
// define widget
})();
which will only assign the code portion if "this.myWidget" is falsy. This is handy because you can declare code anywhere and multiple times not caring if its been assigned or not previously, knowing it will only be assigned once since people using a plugin might accidentally declare your script tag src multiple times.
Explanation: Each value is evaluated from left-to-right, one at a time. If a value is truthy, it stops evaluation and assigns that value, otherwise, keeps going, if the last item is reached, it is assigned regardless if it is falsy or not.
Extra Credit: Combining && and || in an assignment
You now have ultimate power and can do very strange things such as this very odd example of using it in a palindrome.
function palindrome(s,i) {
return (i=i || 0) < 0 || i >= s.length >> 1 || s[i] == s[s.length - 1 - i] && isPalindrome(s,++i);
}
In depth explanation here: Palindrome check in Javascript
Happy coding.
Quoting Douglas Crockford1:
The && operator produces the value of its first operand if the first operand is falsy. Otherwise it produces the value of the second operand.
1 Douglas Crockford: JavaScript: The Good Parts - Page 16
According to Annotated ECMAScript 5.1 section 11.11:
In case of the Logical OR operator(||),
expr1 || expr2 Returns expr1 if it can be converted to true;
otherwise, returns expr2. Thus, when used with Boolean values, ||
returns true if either operand is true; if both are false, returns
false.
In the given example,
var oneOrTheOther = someOtherVar || "these are not the droids you are looking for...move along";
The result would be the value of someOtherVar, if Boolean(someOtherVar) is true.(Please refer. Truthiness of an expression). If it is false the result would be "these are not the droids you are looking for...move along";
And In case of the Logical AND operator(&&),
Returns expr1 if it can be converted to false; otherwise, returns
expr2. Thus, when used with Boolean values, && returns true if both
operands are true; otherwise, returns false.
In the given example,
case 1: when Boolean(someOtherVar) is false: it returns the value of someOtherVar.
case 2: when Boolean(someOtherVar) is true: it returns "these are not the droids you are looking for...move along".
I see this differently then most answers, so I hope this helps someone.
To calculate an expression involving ||, you can stop evaluating the expression as soon as you find a term that is truthy. In that case, you have two pieces of knowledge, not just one:
Given the term that is truthy, the whole expression evaluates to true.
Knowing 1, you can terminate the evaluation and return the last evaluated term.
For instance, false || 5 || "hello" evaluates up until and including 5, which is truthy, so this expression evaluates to true and returns 5.
So the expression's value is what's used for an if-statement, but the last evaluated term is what is returned when assigning a variable.
Similarly, evaluating an expression with && involves terminating at the first term which is falsy. It then yields a value of false and it returns the last term which was evaluated. (Edit: actually, it returns the last evaluated term which wasn't falsy. If there are none of those, it returns the first.)
If you now read all examples in the above answers, everything makes perfect sense :)
(This is just my view on the matter, and my guess as to how this actually works. But it's unverified.)
I have been seeing && overused here at work for assignment statements. The concern is twofold:
1) The 'indicator' check is sometimes a function with overhead that developers don't account for.
2) It is easy for devs to just see it as a safety check and not consider they are assigning false to their var. I like them to have a type-safe attitude, so I have them change this:
var currentIndex = App.instance && App.instance.rightSideView.getFocusItemIndex();
to this:
var currentIndex = App.instance && App.instance.rightSideView.getFocusItemIndex() || 0;
so they get an integer as expected.

Why do people use double NOT before evaluating an expression? [duplicate]

I saw some code that seems to use an operator I don't recognize, in the form of two exclamation points, like so: !!. Can someone please tell me what this operator does?
The context in which I saw this was,
this.vertical = vertical !== undefined ? !!vertical : this.vertical;
It converts Object to boolean. If it was falsey (e.g., 0, null, undefined, etc.), it would be false, otherwise, true.
!object // Inverted Boolean
!!object // Noninverted Boolean, so true Boolean representation
So !! is not an operator; it's just the ! operator twice.
It may be simpler to do:
Boolean(object) // Boolean
Real World Example "Test IE version":
const isIE8 = !! navigator.userAgent.match(/MSIE 8.0/);
console.log(isIE8); // Returns true or false
If you ⇒
console.log(navigator.userAgent.match(/MSIE 8.0/));
// Returns either an Array or null
But if you ⇒
console.log(!!navigator.userAgent.match(/MSIE 8.0/));
// Returns either true or false
It's a horribly obscure way to do a type conversion.
! means NOT. So !true is false, and !false is true. !0 is true, and !1 is false.
So you're converting a value to a Boolean, inverting it, and then inverting it again.
// Maximum Obscurity:
val.enabled = !!userId;
// Partial Obscurity:
val.enabled = (userId != 0) ? true : false;
// And finally, much easier to understand:
val.enabled = (userId != 0);
// Or just
val.enabled = Boolean(userId);
Note: the latter two expressions aren't exactly equivalent to the first expression when it comes to some edge case (when userId is [], for example), due to the way the != operator works and what values are considered truthy.
!!expr (two ! operators followed by an expression) returns a Boolean value (true or false) depending on the truthiness of the expression. It makes more sense when used on non-boolean types. Consider these examples, especially the 3rd example and onward:
!!false === false
!!true === true
!!0 === false
!!parseInt("foo") === false // NaN is falsy
!!1 === true
!!-1 === true // -1 is truthy
!!(1/0) === true // Infinity is truthy
!!"" === false // empty string is falsy
!!"foo" === true // non-empty string is truthy
!!"false" === true // ...even if it contains a falsy value
!!window.foo === false // undefined value is falsy
!!undefined === false // undefined primitive is falsy
!!null === false // null is falsy
!!{} === true // an (empty) object is truthy
!![] === true // an (empty) array is truthy; PHP programmers beware!
Brew some tea:
!! is not an operator. It is the double-use of ! -- which is the logical "not" operator.
In theory:
! determines the "truth" of what a value is not:
The truth is that false is not true (that's why !false results
in true)
The truth is that true is not false (that's why !true results
in false)
!! determines the "truth" of what a value is not not:
The truth is that true is not not true (that's why !!true results in true)
The truth is that false is not not false (that's why !!false results in false)
What we wish to determine in the comparison is the "truth" about the value of a reference, not the value of the reference itself. There is a use-case where we might want to know the truth about a value, even if we expect the value to be false (or falsey), or if we expect the value not to be typeof boolean.
In practice:
Consider a concise function which detects feature functionality (and in this case, platform compatibility) by way of dynamic typing (aka "duck typing"). We want to write a function that returns true if a user's browser supports the HTML5 <audio> element, but we don't want the function to throw an error if <audio> is undefined; and we don't want to use try ... catch to handle any possible errors (because they're gross); and also we don't want to use a check inside the function that won't consistently reveal the truth about the feature (for example, document.createElement('audio') will still create an element called <audio> even if HTML5 <audio> is not supported).
Here are the three approaches:
// this won't tell us anything about HTML5 `<audio>` as a feature
var foo = function(tag, atr) { return document.createElement(tag)[atr]; }
// this won't return true if the feature is detected (although it works just fine)
var bar = function(tag, atr) { return !document.createElement(tag)[atr]; }
// this is the concise, feature-detecting solution we want
var baz = function(tag, atr) { return !!document.createElement(tag)[atr]; }
foo('audio', 'preload'); // returns "auto"
bar('audio', 'preload'); // returns false
baz('audio', 'preload'); // returns true
Each function accepts an argument for a <tag> and an attribute to look for, but they each return different values based on what the comparisons determine.
But wait, there's more!
Some of you probably noticed that in this specific example, one could simply check for a property using the slightly more performant means of checking if the object in question has a property. There are two ways to do this:
// the native `hasOwnProperty` method
var qux = function(tag, atr) { return document.createElement(tag).hasOwnProperty(atr); }
// the `in` operator
var quux = function(tag, atr) { return atr in document.createElement(tag); }
qux('audio', 'preload'); // returns true
quux('audio', 'preload'); // returns true
We digress...
However rare these situations may be, there may exist a few scenarios where the most concise, most performant, and thus most preferred means of getting true from a non-boolean, possibly undefined value is indeed by using !!. Hopefully this ridiculously clears it up.
!! converts the value to the right of it to its equivalent Boolean value. (Think poor man's way of "type-casting".) Its intent is usually to convey to the reader that the code does not care what value is in the variable, but what its "truth" value is.
!!foo applies the unary not operator twice and is used to cast to a Boolean type similar to the use of unary plus +foo to cast to a number and concatenating an empty string ''+foo to cast to a string.
Instead of these hacks, you can also use the constructor functions corresponding to the primitive types (without using new) to explicitly cast values, i.e.,
Boolean(foo) === !!foo
Number(foo) === +foo
String(foo) === ''+foo
So many answers doing half the work. Yes, !!X could be read as "the truthiness of X [represented as a Boolean]". But !! isn't, practically speaking, so important for figuring out whether a single variable is (or even if many variables are) truthy or falsy. !!myVar === true is the same as just myVar. Comparing !!X to a "real" Boolean isn't really useful.
The only thing you gain with !! is the ability to check the truthiness of multiple variables against each other in a repeatable, standardized (and JSLint friendly) fashion.
Simply casting :(
That is...
0 === false is false.
!!0 === false is true.
The above's not so useful. if (!0) gives you the same results as if (!!0 === false). I can't think of a good case for casting a variable to Boolean and then comparing to a "true" Boolean.
See "== and !=" from JSLint's directions (note: Crockford is moving his site around a bit; that link is liable to die at some point) for a little on why:
The == and != operators do type coercion before comparing. This is bad because it causes ' \t\r\n' == 0 to be true. This can mask type errors. JSLint cannot reliably determine if == is being used correctly, so it is best to not use == and != at all and to always use the more reliable === and !== operators instead.
If you only care that a value is truthy or falsy, then use the short form. Instead of
(foo != 0)
just say
(foo)
and instead of
(foo == 0)
say
(!foo)
Note that there are some unintuitive cases where a Boolean will be cast to a number (true is cast to 1 and false to 0) when comparing a Boolean to a number. In this case, !! might be mentally useful. Though, again, these are cases where you're comparing a non-Boolean to a hard-typed Boolean, which is, in my opinion, a serious mistake. if (-1) is still the way to go here.
╔═══════════════════════════════════════╦═══════════════════╦═══════════╗
║ Original ║ Equivalent ║ Result ║
╠═══════════════════════════════════════╬═══════════════════╬═══════════╣
║ if (-1 == true) console.log("spam") ║ if (-1 == 1) ║ undefined ║
║ if (-1 == false) console.log("spam") ║ if (-1 == 0) ║ undefined ║
║ Order doesn't matter... ║ ║ ║
║ if (true == -1) console.log("spam") ║ if (1 == -1) ║ undefined ║
╠═══════════════════════════════════════╬═══════════════════╬═══════════╣
║ if (!!-1 == true) console.log("spam") ║ if (true == true) ║ spam ║ better
╠═══════════════════════════════════════╬═══════════════════╬═══════════╣
║ if (-1) console.log("spam") ║ if (truthy) ║ spam ║ still best
╚═══════════════════════════════════════╩═══════════════════╩═══════════╝
And things get even crazier depending on your engine. WScript, for instance, wins the prize.
function test()
{
return (1 === 1);
}
WScript.echo(test());
Because of some historical Windows jive, that'll output -1 in a message box! Try it in a cmd.exe prompt and see! But WScript.echo(-1 == test()) still gives you 0, or WScript's false. Look away. It's hideous.
Comparing truthiness :)
But what if I have two values I need to check for equal truthiness/falsiness?
Pretend we have myVar1 = 0; and myVar2 = undefined;.
myVar1 === myVar2 is 0 === undefined and is obviously false.
!!myVar1 === !!myVar2 is !!0 === !!undefined and is true! Same truthiness! (In this case, both "have a truthiness of falsy".)
So the only place you'd really need to use "Boolean-cast variables" would be if you had a situation where you're checking if both variables have the same truthiness, right? That is, use !! if you need to see if two variables are both truthy or both falsy (or not), that is, of equal (or not) truthiness.
I can't think of a great, non-contrived use case for that offhand. Maybe you have "linked" fields in a form?
if (!!customerInput.spouseName !== !!customerInput.spouseAge ) {
errorObjects.spouse = "Please either enter a valid name AND age "
+ "for your spouse or leave all spouse fields blank.";
}
So now if you have a truthy for both or a falsy for both spouse name and age, you can continue. Otherwise you've only got one field with a value (or a very early arranged marriage) and need to create an extra error on your errorObjects collection.
Though even in this case, the !! really is superfluous. One ! was enough to cast to a Boolean, and you're just checking equality.
EDIT 24 Oct 2017, 6 Feb 19:
Third-party libraries that expect explicit Boolean values
Here's an interesting case... !! might be useful when third-party libraries expect explicit Boolean values.
React
For instance, False in JSX (React) has a special meaning that's not triggered on simple falsiness. If you tried returning something like the following in your JSX, expecting an int in messageCount...
{messageCount && <div>You have messages!</div>}
... you might be surprised to see React render a 0 when you have zero messages. You have to explicitly return false for JSX not to render. The above statement returns 0, which JSX happily renders, as it should. It can't tell you didn't have Count: {messageCount}.
One fix involves the bangbang, which coerces 0 into !!0, which is false:
{!!messageCount && <div>You have messages!</div>}
JSX' documentation suggests you be more explicit, write self-commenting code, and use a comparison to force to a Boolean.
{messageCount > 0 && <div>You have messages!</div>}
I'm more comfortable handling falsiness myself with a ternary --
{messageCount ? <div>You have messages!</div> : false}
TypeScript
The same deal in TypeScript: If you have a function that returns a Boolean (or you're assigning a value to a Boolean variable), you [usually] can't return/assign a boolean-y value; it has to be a strongly typed boolean. This means, iff myObject is strongly typed, return !myObject; works for a function returning a Boolean, but return myObject; doesn't. You have to return !!myObject (or cast to the proper Boolean another way) to match TypeScript's expectations.
The exception for TypeScript? If myObject was an any, you're back in JavaScript's Wild West and can return it without !!, even if your return type is a Boolean.
Keep in mind that these are JSX and TypeScript conventions, not ones inherent to JavaScript.
But if you see strange 0s in your rendered JSX, think loose falsy management.
It's just the logical NOT operator, twice. It's used to convert something to Boolean, e.g.:
true === !!10
false === !!0
It converts the suffix to a Boolean value.
It's a double not operation. The first ! converts the value to Boolean and inverts its logical value. The second ! inverts the logical value back.
It seems that the !! operator results in a double negation.
var foo = "Hello, World!";
!foo // Result: false
!!foo // Result: true
!! is using the NOT operation twice together. ! converts the value to a Boolean and reverses it, so using it twice, showing the Boolean (false or true) of that value. Here is a simple example to see how !! works:
At first, the place you have:
var zero = 0;
Then you do !0. It will be converted to Boolean and be evaluated to true, because 0 is falsy, so you get the reversed value and converted to Boolean, so it gets evaluated to true.
!zero; //true
But we don't want the reversed Boolean version of the value, so we can reverse it again to get our result! That's why we use another !.
Basically, !! makes us sure the value we get is Boolean, not falsy, truthy, string, etc...
So it's like using the Boolean function in JavaScript, but an easier and shorter way to convert a value to Boolean:
var zero = 0;
!!zero; //false
It simulates the behavior of the Boolean() casting function.
The first NOT returns a Boolean value no matter what operand it is given. The second NOT negates that Boolean value and so gives the true Boolean value of a variable. The end result is the same as using the Boolean() function on a value.
! is "Boolean not", which essentially typecasts the value of "enable" to its boolean opposite. The second ! flips this value. So, !!enable means "not not enable," giving you the value of enable as a Boolean.
I think worth mentioning is that a condition combined with logical AND/OR will not return a Boolean value, but the last success or first fail in case of && and the first success or last fail in case of || of the condition chain.
res = (1 && 2); // res is 2
res = (true && alert) // res is function alert()
res = ('foo' || alert) // res is 'foo'
In order to cast the condition to a true Boolean literal we can use the double negation:
res = !!(1 && 2); // res is true
res = !!(true && alert) // res is true
res = !!('foo' || alert) // res is true
The !! construct is a simple way of turning any JavaScript expression into
its Boolean equivalent.
For example: !!"he shot me down" === true and !!0 === false.
It's not a single operator; it's two. It's equivalent to the following and is a quick way to cast a value to Boolean.
val.enabled = !(!enable);
It forces all things to Boolean.
For example:
console.log(undefined); // -> undefined
console.log(!undefined); // -> true
console.log(!!undefined); // -> false
console.log('abc'); // -> abc
console.log(!'abc'); // -> false
console.log(!!'abc'); // -> true
console.log(0 === false); // -> false
console.log(!0 === false); // -> false
console.log(!!0 === false); // -> true
This question has been answered quite thoroughly, but I'd like to add an answer that I hope is as simplified as possible, making the meaning of !! as simple to grasp as can be.
Because JavaScript has what are called "truthy" and "falsy" values, there are expressions that when evaluated in other expressions will result in a true or false condition, even though the value or expression being examined is not actually true or false.
For instance:
if (document.getElementById('myElement')) {
// Code block
}
If that element does in fact exist, the expression will evaluate as true, and the code block will be executed.
However:
if (document.getElementById('myElement') == true) {
// Code block
}
...will not result in a true condition, and the code block will not be executed, even if the element does exist.
Why? Because document.getElementById() is a "truthy" expression that will evaluate as true in this if() statement, but it is not an actual Boolean value of true.
The double "not" in this case is quite simple. It is simply two nots back to back.
The first one simply "inverts" the truthy or falsy value, resulting in an actual Boolean type, and then the second one "inverts" it back again to its original state, but now in an actual Boolean value. That way you have consistency:
if (!!document.getElementById('myElement')) {}
and
if (!!document.getElementById('myElement') == true) {}
will both return true, as expected.
I suspect this is a leftover from C++ where people override the ! operator, but not the bool operator.
So to get a negative (or positive) answer in that case, you would first need to use the ! operator to get a Boolean, but if you wanted to check the positive case you would use !!.
The if and while statements and the ? operator use truth values to determine which branch of code to run. For example, zero and NaN numbers and the empty string are false, but other numbers and strings are true. Objects are true, but the undefined value and null are both false.
The double negation operator !! calculates the truth value of a value. It's actually two operators, where !!x means !(!x), and behaves as follows:
If x is a false value, !x is true, and !!x is false.
If x is a true value, !x is false, and !!x is true.
When used at the top level of a Boolean context (if, while, or ?), the !! operator is behaviorally a no-op. For example, if (x) and if (!!x) mean the same thing.
Practical uses
However it has several practical uses.
One use is to lossily compress an object to its truth value, so that your code isn't holding a reference to a big object and keeping it alive. Assigning !!some_big_object to a variable instead of some_big_object lets go of it for the garbage collector. This is useful for cases that produce either an object or a false value such as null or the undefined value, such as browser feature detection.
Another use, which I mentioned in an answer about C's corresponding !! operator, is with "lint" tools that look for common typos and print diagnostics. For example, in both C and JavaScript, a few common typos for Boolean operations produce other behaviors whose output isn't quite as Boolean:
if (a = b) is assignment followed by use of the truth value of b; if (a == b) is an equality comparison.
if (a & b) is a bitwise AND; if (a && b) is a logical AND. 2 & 5 is 0 (a false value); 2 && 5 is true.
The !! operator reassures the lint tool that what you wrote is what you meant: do this operation, then take the truth value of the result.
A third use is to produce logical XOR and logical XNOR. In both C and JavaScript, a && b performs a logical AND (true if both sides are true), and a & b performs a bitwise AND. a || b performs a logical OR (true if at least one are true), and a | b performs a bitwise OR. There's a bitwise XOR (exclusive OR) as a ^ b, but there's no built-in operator for logical XOR (true if exactly one side is true). You might, for example, want to allow the user to enter text in exactly one of two fields. What you can do is convert each to a truth value and compare them: !!x !== !!y.
I just wanted to add that
if(variableThing){
// do something
}
is the same as
if(!!variableThing){
// do something
}
But this can be an issue when something is undefined.
// a === undefined, b is an empty object (eg. b.asdf === undefined)
var a, b = {};
// Both of these give error a.foo is not defined etc.
// you'd see the same behavior for !!a.foo and !!b.foo.bar
a.foo
b.foo.bar
// This works -- these return undefined
a && a.foo
b.foo && b.foo.bar
b && b.foo && b.foo.bar
The trick here is the chain of &&s will return the first falsey value it finds -- and this can be fed to an if statement etc. So if b.foo is undefined, it will return undefined and skip the b.foo.bar statement, and we get no error.
The above return undefined but if you have an empty string, false, null, 0, undefined those values will return and soon as we encounter them in the chain -- [] and {} are both "truthy" and we will continue down the so-called "&& chain" to the next value to the right.
P.S. Another way of doing the above (b && b.foo) is (b || {}).foo. Those are equivalent, because if b is undefined then b || {} will be {}, and you'll be accessing a value in an empty object (no error) instead of trying to access a value within "undefined" (causes an error).
So, (b || {}).foo is the same as b && b.foo and ((b || {}).foo || {}).bar is the same as b && b.foo && b.foo.bar.
It is double Boolean negation. It is often used to check if a value is not undefined.
!!x is shorthand for Boolean(x).
The first bang forces the JavaScript engine to run Boolean(x), but it also has the side effect of inverting the value. So the second bang undoes the side effect.
There are tons of great answers here, but if you've read down this far, this helped me to 'get it'. Open the console in Chrome (etc.), and start typing:
!(!(1))
!(!(0))
!(!('truthy'))
!(!(null))
!(!(''))
!(!(undefined))
!(!(new Object())
!(!({}))
woo = 'hoo'
!(!(woo))
...etc., etc., until the light goes on ;)
Naturally, these are all the same as merely typing !!someThing, but the added parentheses might help make it more understandable.
After seeing all these great answers, I would like to add another reason for using !!. Currently I'm working in Angular 2-4 (TypeScript) and I want to return a Boolean as false when my user is not authenticated. If he isn't authenticated, the token-string would be null or "". I can do this by using the next block of code:
public isAuthenticated(): boolean {
return !!this.getToken();
}
It returns the Boolean value of a variable.
Instead, the Boolean class can be used.
(Please read the code descriptions.)
var X = "test"; // The X value is "test" as a String value
var booleanX = !!X // booleanX is `true` as a Boolean value because non-empty strings evaluates as `true` in Boolean
var whatIsXValueInBoolean = Boolean(X) // whatIsXValueInBoolean is `true` again
console.log(Boolean(X) === !!X) // Writes `true`
Namely, Boolean(X) = !!X in use.
Please check code snippet out below ↓
let a = 0
console.log("a: ", a) // Writes a value in its kind
console.log("!a: ", !a) // Writes '0 is NOT true in Boolean' value as Boolean - so that's true. In Boolean, 0 means false and 1 means true.
console.log("!!a: ", !!a) // Writes 0 value in Boolean. 0 means false.
console.log("Boolean(a): ", Boolean(a)) // Equals `!!a`
console.log("\n") // Newline
a = 1
console.log("a: ", a)
console.log("!a: ", !a)
console.log("!!a: ", !!a) // Writes 1 value in Boolean
console.log("\n") // Newline
a = ""
console.log("a: ", a)
console.log("!a: ", !a) // Writes '"" is NOT true in Boolean' value as Boolean - so that's true. In Boolean, empty strings, null and undefined values mean false and if there is a string it means true.
console.log("!!a: ", !!a) // Writes "" value in Boolean
console.log("\n") // Newline
a = "test"
console.log("a: ", a) // Writes a value in its kind
console.log("!a: ", !a)
console.log("!!a: ", !!a) // Writes "test" value in Boolean
console.log("Boolean(a) === !!a: ", Boolean(a) === !!a) // writes true
It is important to remember the evaluations to true and false in JavaScript:
Everything with a "Value" is true (namely truthy), for example:
101,
3.1415,
-11,
"Lucky Brain",
new Object()
and, of course, true
Everything without a "Value" is false (namely falsy), for example:
0,
-0,
"" (empty string),
undefined,
null,
NaN (not a number)
and, of course, false
Applying the "logical not" operator (!) evaluates the operand, converting it to boolean and then negating it. Applying it twice will negate the negation, effectively converting the value to boolean. Not applying the operator will just be a regular assignment of the exact value. Examples:
var value = 23; // number
var valueAsNegatedBoolean = !value; // boolean falsy (because 23 is truthy)
var valueAsBoolean = !!value; // boolean truthy
var copyOfValue = value; // number 23
var value2 = 0;
var value2AsNegatedBoolean = !value2; // boolean truthy (because 0 is falsy)
var value2AsBoolean = !!value2; // boolean falsy
var copyOfValue2 = value2; // number 0
value2 = value; assigns the exact object value even if it is not boolean hence value2 won't necessarily end up being boolean.
value2 = !!value; assigns a guaranteed boolean as the result of the double negation of the operand value and it is equivalent to the following but much shorter and readable:
if (value) {
value2 = true;
} else {
value2 = false;
}
Here is a piece of code from AngularJS:
var requestAnimationFrame = $window.requestAnimationFrame ||
$window.webkitRequestAnimationFrame ||
$window.mozRequestAnimationFrame;
var rafSupported = !!requestAnimationFrame;
Their intention is to set rafSupported to true or false based on the availability of function in requestAnimationFrame.
It can be achieved by checking in the following way in general:
if(typeof requestAnimationFrame === 'function')
rafSupported =true;
else
rafSupported =false;
The short way could be using !!
rafSupported = !!requestAnimationFrame;
So if requestAnimationFrame was assigned a function then !requestAnimationFrame would be false and one more ! of it would be true.
If requestAnimationFrame was assigned undefined then !requestAnimationFrame would be true and one more ! of it would be false.
Use the logical not operator two times.
It means !true = false and !!true = true.

Can someone explain this 'double negative' trick? [duplicate]

This question already has answers here:
What is the !! (not not) operator in JavaScript?
(42 answers)
Closed 8 years ago.
I am by no means an expert at Javascript, but I have been reading Mark Pilgrim's "Dive into HTML5" webpage and he mentioned something that I would like a better understanding of.
He states:
Finally, you use the double-negative trick to force the result to a Boolean value (true or false).
function supports_canvas() {
return !!document.createElement('canvas').getContext;
}
If anyone can explain this a little better I would appreciate it!
A logical NOT operator ! converts a value to a boolean that is the opposite of its logical value.
The second ! converts the previous boolean result back to the boolean representation of its original logical value.
From these docs for the Logical NOT operator:
Returns false if its single operand can be converted to true; otherwise, returns true.
So if getContext gives you a "falsey" value, the !! will make it return the boolean value false. Otherwise it will return true.
The "falsey" values are:
false
NaN
undefined
null
"" (empty string)
0
Javascript has a confusing set of rules for what is considered "true" and "false" when placed in a context where a Boolean is expected. But the logical-NOT operator, !, always produces a proper Boolean value (one of the constants true and false). By chaining two of them, the idiom !!expression produces a proper Boolean with the same truthiness as the original expression.
Why would you bother? Because it makes functions like the one you show more predictable. If it didn't have the double negative in there, it might return undefined, a Function object, or something not entirely unlike a Function object. If the caller of this function does something weird with the return value, the overall code might misbehave ("weird" here means "anything but an operation that enforces Boolean context"). The double-negative idiom prevents this.
In javascript, using the "bang" operator (!) will return true if the given value is true, 1, not null, etc. It will return false if the value is undefined, null, 0, or an empty string.
So the bang operator will always return a boolean value, but it will represent the opposite value of what you began with. If you take the result of that operation and "bang" it again, you can reverse it again, but still end up with a boolean (and not undefined, null, etc).
Using the bang twice will take a value that could have been undefined, null, etc, and make it just plain false. It will take a value that could have been 1, "true", etc. and make it just plain true.
The code could have been written:
var context = document.createElement('canvas').getContext;
var contextDoesNotExist = !context;
var contextExists = !contextDoesNotExist;
return contextExists;
Using !!variable gives you a guarantee of typecast to boolean.
To give you a simple example:
"" == false (is true)
"" === false (is false)
!!"" == false (is true)
!!"" === false (is true)
But it doesn't make sense to use if you are doing something like:
var a = ""; // or a = null; or a = undefined ...
if(!!a){
...
The if will cast it to boolean so there is no need to make the implicit double negative cast.
! casts "something"/"anything" to a boolean.
!! gives the original boolean value back (and guarantees the expression is a boolean now, regardless to what is was before)
The first ! coerces the variable to a boolean type and inverts it. The second ! inverts it again (giving you the original (correct) boolean value for whatever you are checking).
For clarity you would be better off using
return Boolean(....);
document.createElement('canvas').getContext may evaluate to either undefined or an object reference. !undefined yields true, ![some_object] yields false. This is almost what we need, just inverted. So !! serves to convert undefined to false and an object reference to true.
It's to do with JavaScript's weak typing. document.createElement('canvas').getContext is a function object. By prepending a single ! it evaluates it as a boolean expression and flips the answer around. By prepending another !, it flips the answer back. The end result is that the function evaluates it as a boolean expression, but returns an actual boolean result rather than the function object itself. Prepending !! is a quick and dirty way to typecast an expression to a boolean type.
If document.createElement('canvas').getContext isn't undefined or null, it will return true. Otherwise it will return false.

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