Can I have object with the same name as class in javascript? - javascript

Can I have object with the same name as class in javascript?

There are no classes per se in javascript, only methods that build objects.
UPDATE: ES6, also known as ECMAScript2015, introduced classes.
To directly answer your question, yes and no. You can create a function that builds your object, but as soon as you have a variable of the same name, the function is destroyed.
there is no difference between
function bob() {
//code goes here
this.name = "bob";
}
and
var bob = function() {
//code goes here
this.name = "bob";
}
What would then happen if you declared a variable named bob like:
var bob = new bob();
In this case, the function bob would be called, the object created, and the function bob clobbered by the new variable bob.
If you want to create a singleton, then you might as well use a closure as follows:
var bob = new (function() {
//code goes here
this.name = "bob";
})();

What about jQuery: $('string'), a function as far as I can tell, and $.ajax, a class with a method named ajax.
Function named $ and class named $. I know I am wrong but this is what it looks like.

You can use the same name for class and variable, yes. But start the class with an uppercase letter and keep variable names lowercase. (Thus a class Bob and variable bob.)
Javascript is case sensitive so it knows the difference. For you, both would just read the same.

For this case, you should make your global function and other options of your specific function name like below:
var write = function(text) { console.log(text); }
write.hi = ()=>console.log("hi");
write.bye = ()=>console.log("bye");
write.word = (text)=>console.log(text);
write.feature = "Its a feature";
//...
write("baby");//'hello' printed
write.hi();//'hi' printed
write.bye();//'bye' printed
//...
Enjoy...

I'm answering assuming keeping in mind the best practises. Usually objects in JavaScript are defined as const. In such cases, having the same object name as class name will cause an error.
If the object is not defined as const, the new object will overwrite the class.
Either ways the outcome of attempting something like this is not good, so one should refrain from this practise and try keeping different name for classes and objects.
But if there is a special situation, you can try changing the Class name using TitleCasing and object name with camelCasing or any other variations.

Related

Using prototype call inside JS constructor [duplicate]

Stylistically, I prefer this structure:
var Filter = function( category, value ){
this.category = category;
this.value = value;
// product is a JSON object
Filter.prototype.checkProduct = function( product ){
// run some checks
return is_match;
}
};
To this structure:
var Filter = function( category, value ){
this.category = category;
this.value = value;
};// var Filter = function(){...}
Filter.prototype.checkProduct = function( product ){
// run some checks
return is_match;
}
Functionally, are there any drawbacks to structuring my code this way? Will adding a prototypical method to a prototype object inside the constructor function's body (i.e. before the constructor function's expression statement closes) cause unexpected scoping issues?
I've used the first structure before with success, but I want to make sure I'm not setting myself for a debugging headache, or causing a fellow developer grief and aggravation due to bad coding practices.
Functionally, are there any drawbacks to structuring my code this way?
Will adding a prototypical method to a prototype object inside the
constructor function's body (i.e. before the constructor function's
expression statement closes) cause unexpected scoping issues?
Yes, there are drawbacks and unexpected scoping issues.
Assigning the prototype over and over to a locally defined function, both repeats that assignment and creates a new function object each time. The earlier assignments will be garbage collected since they are no longer referenced, but it's unnecessary work in both runtime execution of the constructor and in terms of garbage collection compared to the second code block.
There are unexpected scoping issues in some circumstances. See the Counter example at the end of my answer for an explicit example. If you refer to a local variable of the constructor from the prototype method, then your first example creates a potentially nasty bug in your code.
There are some other (more minor) differences. Your first scheme prohibits the use of the prototype outside the constructor as in:
Filter.prototype.checkProduct.apply(someFilterLikeObject, ...)
And, of course, if someone used:
Object.create(Filter.prototype)
without running the Filter constructor, that would also create a different result which is probably not as likely since it's reasonable to expect that something that uses the Filter prototype should run the Filter constructor in order to achieve expected results.
From a run-time performance point of view (performance of calling methods on the object), you would be better off with this:
var Filter = function( category, value ){
this.category = category;
this.value = value;
// product is a JSON object
this.checkProduct = function( product ){
// run some checks
return is_match;
}
};
There are some Javascript "experts" who claim that the memory savings of using the prototype is no longer needed (I watched a video lecture about that a few days ago) so it's time to start using the better performance of methods directly on the object rather than the prototype. I don't know if I'm ready to advocate that myself yet, but it was an interesting point to think about.
The biggest disadvantage of your first method I can think of is that it's really, really easy to make a nasty programming mistake. If you happen to think you can take advantage of the fact that the prototype method can now see local variables of the constructor, you will quickly shoot yourself in the foot as soon as you have more than one instance of your object. Imagine this circumstance:
var Counter = function(initialValue){
var value = initialValue;
// product is a JSON object
Counter.prototype.get = function() {
return value++;
}
};
var c1 = new Counter(0);
var c2 = new Counter(10);
console.log(c1.get()); // outputs 10, should output 0
Demonstration of the problem: http://jsfiddle.net/jfriend00/c7natr3d/
This is because, while it looks like the get method forms a closure and has access to the instance variables that are local variables of the constructor, it doesn't work that way in practice. Because all instances share the same prototype object, each new instance of the Counter object creates a new instance of the get function (which has access to the constructor local variables of the just created instance) and assigns it to the prototype, so now all instances have a get method that accesses the local variables of the constructor of the last instance created. It's a programming disaster as this is likely never what was intended and could easily be a head scratcher to figure out what went wrong and why.
While the other answers have focused on the things that are wrong with assigning to the prototype from inside the constructor, I'll focus on your first statement:
Stylistically, I prefer this structure
Probably you like the clean encapsulation that this notation offers - everything that belongs to the class is properly "scoped" to it by the {} block. (of course, the fallacy is that it is scoped to each run of the constructor function).
I suggest you take at the (revealing) module patterns that JavaScript offers. You get a much more explicit structure, standalone constructor declaration, class-scoped private variables, and everything properly encapsulated in a block:
var Filter = (function() {
function Filter(category, value) { // the constructor
this.category = category;
this.value = value;
}
// product is a JSON object
Filter.prototype.checkProduct = function(product) {
// run some checks
return is_match;
};
return Filter;
}());
The first example code kind of misses the purpose of the prototype. You will be recreating checkProduct method for each instance. While it will be defined only on the prototype, and will not consume memory for each instance, it will still take time.
If you wish to encapsulate the class you can check for the method's existence before stating the checkProduct method:
if(!Filter.prototype.checkProduct) {
Filter.prototype.checkProduct = function( product ){
// run some checks
return is_match;
}
}
There is one more thing you should consider. That anonymous function's closure now has access to all variables inside the constructor, so it might be tempting to access them, but that will lead you down a rabbit hole, as that function will only be privy to a single instance's closure. In your example it will be the last instance, and in my example it will be the first.
Biggest disadvantage of your code is closing possibility to override your methods.
If I write:
Filter.prototype.checkProduct = function( product ){
// run some checks
return different_result;
}
var a = new Filter(p1,p2);
a.checkProduct(product);
The result will be different than expected as original function will be called, not my.
In first example Filter prototype is not filled with functions until Filter is invoked at least once. What if somebody tries to inherit Filter prototypically? Using either nodejs'
function ExtendedFilter() {};
util.inherit(ExtendedFilter, Filter);
or Object.create:
function ExtendedFilter() {};
ExtendedFilter.prototype = Object.create(Filter.prototype);
always ends up with empty prototype in prototype chain if forgot or didn't know to invoke Filter first.
Just FYI, you cannot do this safely either:
function Constr(){
const privateVar = 'this var is private';
this.__proto__.getPrivateVar = function(){
return privateVar;
};
}
the reason is because Constr.prototype === this.__proto__, so you will have the same misbehavior.

JavaScript: Where to define properties upon Constructor.prototype? [duplicate]

Stylistically, I prefer this structure:
var Filter = function( category, value ){
this.category = category;
this.value = value;
// product is a JSON object
Filter.prototype.checkProduct = function( product ){
// run some checks
return is_match;
}
};
To this structure:
var Filter = function( category, value ){
this.category = category;
this.value = value;
};// var Filter = function(){...}
Filter.prototype.checkProduct = function( product ){
// run some checks
return is_match;
}
Functionally, are there any drawbacks to structuring my code this way? Will adding a prototypical method to a prototype object inside the constructor function's body (i.e. before the constructor function's expression statement closes) cause unexpected scoping issues?
I've used the first structure before with success, but I want to make sure I'm not setting myself for a debugging headache, or causing a fellow developer grief and aggravation due to bad coding practices.
Functionally, are there any drawbacks to structuring my code this way?
Will adding a prototypical method to a prototype object inside the
constructor function's body (i.e. before the constructor function's
expression statement closes) cause unexpected scoping issues?
Yes, there are drawbacks and unexpected scoping issues.
Assigning the prototype over and over to a locally defined function, both repeats that assignment and creates a new function object each time. The earlier assignments will be garbage collected since they are no longer referenced, but it's unnecessary work in both runtime execution of the constructor and in terms of garbage collection compared to the second code block.
There are unexpected scoping issues in some circumstances. See the Counter example at the end of my answer for an explicit example. If you refer to a local variable of the constructor from the prototype method, then your first example creates a potentially nasty bug in your code.
There are some other (more minor) differences. Your first scheme prohibits the use of the prototype outside the constructor as in:
Filter.prototype.checkProduct.apply(someFilterLikeObject, ...)
And, of course, if someone used:
Object.create(Filter.prototype)
without running the Filter constructor, that would also create a different result which is probably not as likely since it's reasonable to expect that something that uses the Filter prototype should run the Filter constructor in order to achieve expected results.
From a run-time performance point of view (performance of calling methods on the object), you would be better off with this:
var Filter = function( category, value ){
this.category = category;
this.value = value;
// product is a JSON object
this.checkProduct = function( product ){
// run some checks
return is_match;
}
};
There are some Javascript "experts" who claim that the memory savings of using the prototype is no longer needed (I watched a video lecture about that a few days ago) so it's time to start using the better performance of methods directly on the object rather than the prototype. I don't know if I'm ready to advocate that myself yet, but it was an interesting point to think about.
The biggest disadvantage of your first method I can think of is that it's really, really easy to make a nasty programming mistake. If you happen to think you can take advantage of the fact that the prototype method can now see local variables of the constructor, you will quickly shoot yourself in the foot as soon as you have more than one instance of your object. Imagine this circumstance:
var Counter = function(initialValue){
var value = initialValue;
// product is a JSON object
Counter.prototype.get = function() {
return value++;
}
};
var c1 = new Counter(0);
var c2 = new Counter(10);
console.log(c1.get()); // outputs 10, should output 0
Demonstration of the problem: http://jsfiddle.net/jfriend00/c7natr3d/
This is because, while it looks like the get method forms a closure and has access to the instance variables that are local variables of the constructor, it doesn't work that way in practice. Because all instances share the same prototype object, each new instance of the Counter object creates a new instance of the get function (which has access to the constructor local variables of the just created instance) and assigns it to the prototype, so now all instances have a get method that accesses the local variables of the constructor of the last instance created. It's a programming disaster as this is likely never what was intended and could easily be a head scratcher to figure out what went wrong and why.
While the other answers have focused on the things that are wrong with assigning to the prototype from inside the constructor, I'll focus on your first statement:
Stylistically, I prefer this structure
Probably you like the clean encapsulation that this notation offers - everything that belongs to the class is properly "scoped" to it by the {} block. (of course, the fallacy is that it is scoped to each run of the constructor function).
I suggest you take at the (revealing) module patterns that JavaScript offers. You get a much more explicit structure, standalone constructor declaration, class-scoped private variables, and everything properly encapsulated in a block:
var Filter = (function() {
function Filter(category, value) { // the constructor
this.category = category;
this.value = value;
}
// product is a JSON object
Filter.prototype.checkProduct = function(product) {
// run some checks
return is_match;
};
return Filter;
}());
The first example code kind of misses the purpose of the prototype. You will be recreating checkProduct method for each instance. While it will be defined only on the prototype, and will not consume memory for each instance, it will still take time.
If you wish to encapsulate the class you can check for the method's existence before stating the checkProduct method:
if(!Filter.prototype.checkProduct) {
Filter.prototype.checkProduct = function( product ){
// run some checks
return is_match;
}
}
There is one more thing you should consider. That anonymous function's closure now has access to all variables inside the constructor, so it might be tempting to access them, but that will lead you down a rabbit hole, as that function will only be privy to a single instance's closure. In your example it will be the last instance, and in my example it will be the first.
Biggest disadvantage of your code is closing possibility to override your methods.
If I write:
Filter.prototype.checkProduct = function( product ){
// run some checks
return different_result;
}
var a = new Filter(p1,p2);
a.checkProduct(product);
The result will be different than expected as original function will be called, not my.
In first example Filter prototype is not filled with functions until Filter is invoked at least once. What if somebody tries to inherit Filter prototypically? Using either nodejs'
function ExtendedFilter() {};
util.inherit(ExtendedFilter, Filter);
or Object.create:
function ExtendedFilter() {};
ExtendedFilter.prototype = Object.create(Filter.prototype);
always ends up with empty prototype in prototype chain if forgot or didn't know to invoke Filter first.
Just FYI, you cannot do this safely either:
function Constr(){
const privateVar = 'this var is private';
this.__proto__.getPrivateVar = function(){
return privateVar;
};
}
the reason is because Constr.prototype === this.__proto__, so you will have the same misbehavior.

Javascript nested prototypes

The other day I was fiddling with Javascript, and I noticed that I can't write a prototype to an object within a prototype function. Like this:
var obj = function() { }
obj.prototype.First = function() {
this.prototype.Second = function() {
alert("Second Prototype");
}
}
obj.First();
obj.Second();
For some reason, the second prototype won't work and the code doesn't run. Is my syntax wrong or are there some prototype limitations that I don't know about? Thanks!
Edit:
I'm not trying to add a prototype to a prototype... that wouldn't make much sense. This is what I'm trying to do: Add two separate prototypes to obj. Prototype 2 is defined when prototype 1 is called. I thought that this would contain a reference to object, so this.prototype would be the same as obj.prototype, but it doesn't work as expected.
This is an old question, but I thought I'd add my two cents.
This code is trying to add functions on 'prototype'. However, this can only be done on the class name. What you have is a variable pointing to an anonymous class. To access the variable of an anonymous variable use 'proto'. The below is the same as your example, except, using proto it is 'successful'. Although, I don't see the benefit of using prototypes like this as the prototype added methods only apply to the anonymous instance 'obj'. http://jsbin.com/zapocamipi/edit?js,console
var obj = function() { }
obj.__proto__.First = function() {
console.log("First Prototype");
this.__proto__.Second = function() {
console.log(this);
}
}
obj.First();
obj.Second();
Maybe this could help you out understanding the role of a constructor function and the prototype.
Depending on what you're trying to do (obj, First and Second doesn't really show your intention) you could do:
A Person has Eyes. This can be done through composition.
An Employer is a Person but a Person is not necessarily an Employer (can be Client or Consultant too). This could be done through inheritance.
A Cat can move. In a Class based language Cat has to implement Movable but in JavaScript you can use mix ins and leave the implementation to the default implementation that Movable provides or override it. JavaScript does not compile time check if you do implement certain things.
If you would like to change the type of the object instance after calling a certain function then it's dangerous to meddle with the prototype because that will affect all instances of that type.
Maybe you should return an instance of another type.
var Customer = function(name) {
this.name=name || 'unknown';
};
Customer.createVipCustomer = function() {
return new VipCustomer(this);
}
var VipCustomer=function(customer){
//re use Customer constructor
Customer.call(this,customer.name);
this.isVip=true;
}
//inherit the protype defined members
VipCustomer.prototype=Object.create(Customer.prototype);
VipCustomer.prototype.constructor=VipCustomer;
VipCustomer.prototype.second=function(){
console.log('this is second');
}
var aCustomer = new Customer('Ben');
//update to VipCustomer
aCustomer = Customer.createVipCustomer(aCustomer);
aCustomer.second();
this.prototype doesn't exist.
If you want to add a property to the instance, use this.
If you want to add a property to the prototype, use Constructor.prototype.
Also, obj is a function (class), not an instance,
You want to create an instance using the new keyword, and you should name the constructor function as UpperCamelCase.

What is the different between a parameter and a local variable?

Apologies for what must seem like a very stupid question.
I'm currently working through codecadamy, and this is throwing me off:
var greeting = function(name) {
name = "sausage";
console.log(name);
};
greeting(name);
I understand that I will get sausage
Why don't I just write var name = "sausage";? What is the difference?
The name in function(name) is a parameter. That is, it is used to pass data into the function. But, parameters are local variables. Assigning a value to name inside the function is a little strange though. I would assume you want to do something like this:
var greeting = function(name) {
console.log(name);
};
greeting("sausage");
In this version of the code you are passing the value "sausage" into the function via the parameter name. This is useful because you can call the function many times and each time the function may print a different value depending on what you pass.
In your function definition:
function(name) {
name is already being declared. It is a parameter for the function. If you want to change name, you can, but you don't need to use var to declare it as a new variable.
On the other hand, if you wanted to add, say, flavor, you should use var then since it is not already defined.
var flavor = 'savory';
In this case, flavor is a local variable and name is a parameter. A parameter is a type of local variable that is declared with the function declaration, but a local variable isn't necessarily a parameter because it may be declared elsewhere in the function.
Parameters are a general programming construct and are necessary to do anything sane in the world programming (dealing with masses of global variables is not sane.
var name would declare a new variable in the function scope that would override the value of the parameter name, so you would not be able to use the parameter anymore.
The CodeAcadamy example is a bit strange because it's rare that you want to override a parameter's value -- especially before you have used it.
Technically, there is no real difference.
Without giving you the huge background here, you have to understand that in the underlaying implementation, a special object (not a javascript object, on C/C++ level) is formed which is called Activation Object (ES3) or Lexical Environment Record (ES5).
However, this hash / object structure is used to store
variables declared by var
formal parameters
function declarations
As you can see, both var variables and parameters are stored in this structure.
This construct is most likely used to have somewhat default values for not passed in arguments. In a real world example, this would probably look more like
var greeting = function( name ) {
name = name || 'default';
console.log( name );
};
greeting('john'); // 'john'
greeting(); // 'default'

invoking private scope

I'm reading a book a little above my level. The book's author is showing how to create private scope with an anonymous function. I understand the concept of private scope, however, I don't understand how it's achieved. I do get that these local variables can only be accessed in the current scope (those are the author's words), but I'm not sure how it would be invoked/implemented. Can you give me an example as to how it would be used in actual code using the var Tim = new Person(); below
Using anonymous function to create private scope:
var Person = function(){};
(function(){
var findById = function(){ /* ... */ };
Person.find = function(id){
if (typeof id == "integer")
return findById(id);
};
})();
My understanding
var Tim = new Person();
What would I call? Would I try to find the id of Tim?
First of all: the snippet you've provided will not return the id, but will return something when passed an id. I must admit that this example is not the best of examples when it comes to private scopes. I'll give you a more elaborate, but I hope clearer example:
(function ()
{
var personObjects = [];
var findById = function(id)
{
return personObjects[id];
}
var Person = function (name)
{
this.id = personObjects.length;//first available index ~= auto increment
this.name = name;
personObjects.push(this);
};
Person.find = function(id)
{
//I woudl do: id = +id;, but sticking to your example
if (typeof id === 'number')
{
return findById(id);
}
return undefined;
}
window.Person = Person;//expose to global object
})();
So, what do we have here. You say you understand about scopes, so I assume you're aware that all variables declared here will survive after the wrapper function returns, but that they are only visible to the functions that were declared in the same scope. If not: the personObjects array and findById function object will exists, still, but can only be accessed by the Person constructor, which is exposed (because assigned too) the global object.
I'm using the array's length to determine the next available ID whenever a person object is instantiated, thus creating a unique id for every Object. The function findById simply returns a reference to one of the objects when you pass a valid id (array key) to it. The Person.find method calls this enclosed function, but does some checks on the arguments before doing so. This could, in some very specific cases be useful for debugging, or use of generic setters and getters in a long prototype chain. That's why, to me at least, this example is a little far fetched as a starting point.
Anyhow, you call this private method (findById) like so:
var tim = new Person('tim');
Person.find(0);// returns a reference to tim
//or even
var tom = new Person('Tom');
tim.find(1);//returns tom
tom.find(0);//returns tim
tim.find(tom.id);//...
Again, this approach isn't too common AFAIK, to practice/get used to scopes and closures I'd suggest working some magic with setInterval and event delegation (for example: try to create your own delegator for a tab event on mobile devices). Just google them, you'll soon see why it's a good exercise, but a bit daunting at first.
You would call findById only indirectly by calling Person.find:
// Assuming code similar to your code above
// Assume that Tim.id === 1
var someone = Person.find(1); // Call findById to get a reference to Tim
console.log(someone.name); // Tim
findById(1) // Error, findById is not available in the global scope

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