javascript onclick remove single checkbox - javascript

Now I'm sure this is super easy, I have a function called "remove_deposit" which I want it to make the checkbox false if it's true. But I can't seem to get it to work..
function remove_deposit() {
if(document.getElementById('deposit').checked == true) {
document.getElementById('deposit').checked == false;
};
};
Am I at least on the right track?? lol

function remove_deposit() {
if(document.getElementById('deposit').checked == true) {
document.getElementById('deposit').checked = false;
};
};
You were doing a comparison instead of simply setting the checked attribute to false.

function remove_deposit() {
document.getElementById('deposit').checked = false
}
That's all you need. The reason why your code wasn't working was because you used two equals signs, which is a comparison operator, instead of one equals sign, which is the assignment operator.
Addendum: I removed the if statement since it doesn't really do anything useful afaict. If you did this to optimize the code, then I'd just like to point out that checking the if statement will probably be slower than just setting the checkbox to false. Also, you don't need to end every line with a semi-colon in JavaScript. You can do that if you want to put multiple commands on a single line, but otherwise it's not necessary.
Results are in.
If most of the time people running the javascript to set the checkbox to false do have the checkbox set to true, skipping the if statement is faster. Otherwise, if most of the time the checkbox is set to false, then the if statement would be faster. With a 1:1 ratio, no if statement is preferred.
The checkbox would have to be set to false at least 54% of the time for the if code to be more efficient.
http://img33.imageshack.us/img33/4260/results.png http://img33.imageshack.us/img33/4260/results.png
Side-note: If it's a checkbox, it's probably in a form, so you could also access it with the old-fashioned method document.formName.elementName instead of document.getElementById(). Because the form method doesn't need to traverse the DOM like getElementById does, I think that would be faster.
The results are in.
With 0 IDs preceding it, document.test_form.checkbox (DTFC) is slower than document.getElementById('checkbox') (GEBI). With 100 IDs preceding it, document.test_form.checkbox is still slower than document.getElementById('checkbox').
http://img8.imageshack.us/img8/6683/resultsw.png http://img8.imageshack.us/img8/6683/resultsw.png
I guess that settles it.
PS: These were all tested on Firefox using Firebug. I cannot make any claims about the efficiency of Safari's WebKit, Konqueror's KJS, IE's proprietary engine, or Google Chrome's V8. I'm guessing they should wind up somewhat similar to these, but they could be different.

You have an small error in your code sample on line 3. You've used a double equals ==
It should read:
document.getElementById('deposit').checked = false;

Related

Detecting when any variable in a large JS program is set to NaN

I have a large, messy JS codebase. Sometimes, when the app is being used, a variable is set to NaN. Because x = 2 + NaN results in x being set to NaN, the NaN it spreads virally. At some point, after it has spread pretty far, the user notices that there are NaNs all over the place and shit generally doesn't work anymore. From this state, it is very difficult for me to backtrack and identify the source of the NaN (and there could very well be multiple sources).
The NaN bug is also not easily reproducible. Despite hundreds of people observing it and reporting it to me, nobody can tell me a set of steps that lead to the appearance of NaNs. Maybe it is a rare race condition or something. But it's definitely rare and of uncertain origins.
How can I fix this bug? Any ideas?
Two stupid ideas I've thought of, which may not be feasible:
Write some kind of pre-processor that inserts isNaN checks before every time any variable is used and logs the first occurrence of NaN. I don't think this has been done before and I don't know how hard it would be. Any advice would be appreciated.
Run my code in a JS engine that has the ability to set a breakpoint any time any variable is set to NaN. I don't think anything does this out of the box, but how hard would it be to add it to Firefox or Chrome?
I feel like I must not be the first person to have this type of problem, but I can't find anyone else talking about it.
There is probably no solution for your problem aka: break, whenever any variable is set to NaN. Instead, you could try to observe your variables like this:
It was earlier stated, that the Chrome debugger offers conditional breakpoints. But, it also supports to watch expressions. In the Watch-Expressions menu you can set a condition to break, whenever the variable is set to a specific value.
Object.observe is a method that observes changes on a object. You are able to listen to all changes on the object, and call debug when any variable is set to NaN. For example, you could observe all change on the window object. Whenever any variable on the window object is set to NaN, you call debug. Please note, that Object.observe is quite cutting edge and not supported by all browsers (check out the polyfill in this case).
Take this opportunity to write a test case for every function in your code. Perform random testing and find the line of code that can create NaN values.
Another problem of yours is probably how to reproduce this error. Reloading your webpage over and over doesn't make too much sense. You could check out a so called headless browser: It starts an instance of a browser without displaying it. It can be leveraged to perform automatic tests on the website, click some buttons, do some stuff. Maybe you can script it in such a way that it finally reproduces your error. This has the advantage that you don't have to reload your webpage hundreds of times. There are several implementations for headless browsers. PhantomJS is really nice, in my opinion. You can also start a Chrome Debug Console with it (you need some plugin: remote debugger).
Furthermore, please notice that NaN is never equal to NaN. It would be a pity if you finally are able to reproduce the error, but your breakpoints don't work.
If you're doing a good job keeping things off of the global namespace and nesting things in objects, this might be of help. And I will preface this by saying this is by no means a fully complete solution, but at the very least, this should help you on your search.
function deepNaNWatch(objectToWatch) {
'use strict';
// Setting this to true will check object literals for NaN
// For example: obj.example = { myVar : NaN };
// This will, however, cost even more performance
var configCheckObjectLiterals = true;
var observeAllChildren = function observeAllChildren(parentObject) {
for (var key in parentObject) {
if (parentObject.hasOwnProperty(key)) {
var childObject = parentObject[key];
examineObject(childObject);
}
}
};
var examineObject = function examineObject(obj) {
var objectType = typeof obj;
if (objectType === 'object' || objectType === 'function') {
Object.observe(obj, recursiveWatcher);
if (configCheckObjectLiterals) {
observeAllChildren(obj);
}
} if (objectType === 'number' && isNaN(obj)) {
console.log('A wild NaN appears!');
}
};
var recursiveWatcher = function recursiveWatcher(changes) {
var changeInfo = changes[0];
var changedObject = changeInfo.object[changeInfo.name];
examineObject(changedObject);
};
Object.observe(objectToWatch, recursiveWatcher);
}
Call deepNaNWatch(parentObject) for every top level object/function you're using to nest things under as soon as they are created. Any time an object or function is created within a watched object/function, it itself will become watched as well. Any time a number is created or changed under a watched object--remember that typeof NaN == 'number'--it will check if it's NaN, and if so will run the code at console.log('A wild NaN appears!');. Be sure to change that to whatever sort of debugging output you feel will help.
This function would be more helpful if someone could find a way to force it onto the global object, but every attempt I made to do so simply told me I should sit in time out and think about what I've done.
Oh, and if it's not obvious from the above, on a large scale project, this function is bound to make pesky features like "speed" and "efficiency" a thing of the past.
Are your code communicate with your server side, or it is only client side?
You mention that it is rare problem, therfore it may happend only in some browsers (or browsers version) or on any situation which may be hard to reproduce. If we assume that any appearance of nan is problem, and that when it happend user notice bug ("there are NaNs all over the place"), then instead display popup with error, error should contain first occurence of nan (then users may raport it "Despite hundreds of people observing it and reporting it to me"). Or not show it, but send it to server. To do that write simple function which take as agument only one variable and check if variable is NaN,. Put it in your code in sensitive places (sensitive variables). And this raports maybe solate problematic code. I know that this is very dirty, but it can help.
One of your math functions is failing. I have used Number(variable) to correct this problem before. Here is an example:
test3 = Number(test2+test1) even if test1 and test2 appear to be numbers
Yeah man race conditions can be a pain, sounds like what it may be.
Debugging to the source is definitely going to be the way to go with this.
My suggestion would be to setup some functional testing with a focus on where these have been reproduced, set some test conditions with varied timeouts or such and just rerun it until it catches it. Set up some logging process to see that backtrace if possible.
What does your stack look like? I can't give too much analysis without looking at your code but since its javascript you should be able to make use of the browser's dev tools I assume?
If you know locations where the NaNs propagate to, you could try to use program slicing to narrow down the other program statements that influence that value (through control and data dependences). These tools are usually non-trivial to set up, however, so I would try the Object.observe-style answers others are giving first.
You might try WALA from IBM. It's written in Java, but has a Javascript frontend. You can find information on slicer on the wiki.
Basically, if the tool is working you will give it a program point (statement) and it will give you a set of statements that the starting point is (transitively) control- and/or data-dependent on. If you know multiple "infected" points and suspect a single source, you could use the intersection of their slices to narrow down the list (the slice of a program point can often be a very large set of statements).
(was too long for a comment)
While testing you could overwrite ALL Math functions to check if an NaN is being produced.
This will not catch
a = 'string' + 1;
but will catch things like
a = Math.cos('string');
a = Math.cos(Infinity);
a = Math.sqrt(-1);
a = Math.max(NaN, 1);
...
Example:
for(var n Object.getOwnPropertyNames(Math)){
if (typeof Math[n] === 'function') Math[n] = wrap(Math[n]);
}
function wrap(fn){
return function(){
var res = fn.apply(this, arguments);
if (isNaN(res)) throw new Error('NaN found!')/*or debugger*/;
return res;
};
}
I didn't tested, maybe an explicit list of the "wrap"ed methods is better.
BTW, you should not put this into production code.

Explanation of touch event jQuery function

I wrote a function that works great for mobile, based on something I found on SO a while ago.
jQuery(document).on('touchstart', function(event) {
if ( !jQuery(event.target).closest("#peopleMenu").length) {
jQuery("#peopleMenu").fadeOut();
}
});
the part that I found was in the "if" statement that took me a bit to wrap my head around.
It is saying that if the target touch event is on #peopleMenu , it will stay open, or close if touched off. The if statement boils down to :
if (!1) {
//false - understand this.
}
if (!0) {
//true - hmmm.
}
My question is basically is this a common programming paradigm, a strange js feature, or is it just trickier than it needs to be? Thanks.
This is common in many languages. Everything in JavaScript has an inherent Boolean value, generally known as either truthy or falsy.(e.g. 0 or an empty string). So in this case, if the length comes back as 0, the if statement is false. Here is a great writeup on this topic as it relates to Javascript if you care to know more: Truthy/Falsy
It is common, it mean if you touch something else than #peopleMenu or its childrens, do something.
0 is a falsy value while every other integer are truthy.
Using bang (!) reverse the value, !true == false and !false == true.
The .length property of jQuery is the way to know how many element are selected. 0 mean none.

Inconsistent jQuery each() behavior with unexplainable fix

I'm writing a plugin based on this handy template for class-based CoffeeScript jQuery plugins: https://gist.github.com/rjz/3610858
Everything works pretty well. However, there is some unexpected behavior at the end when I register the plugin:
$.fn.extend markdownAsides: (option, args...) ->
#each ->
$this = $(this)
data = $this.data('markdownAsides')
if not data?
$this.data 'markdownAsides', (data = new MarkdownAsides(this, option))
if typeof option is 'string'
data[option].apply(data, args)
data # Plugin breaks without this line
Before I added that final line (a solution I discovered purely on accident), the initial construction of the plugin worked fine, but on successive method calls, the jQuery each loop sometimes failed to iterate through every element.
Checking this.size() outside the each loop returned the correct value, and checking individual elements outside the loop also looked fine. But inside the loop, elements would sometimes be skipped, in a pattern I could not discern.
Like I said, the problem is fixed by adding the final line. (Perhaps the return value of the function being passed to each matters somehow?) My question isn't "how do I fix this?" but "why does this work?"
Returning false from the callback function passed to each will break out of the loop. I haven't verified but perhaps jQuery will also break on any falsey value except undefined.
Since in CoffeeScript there's an implicit return, you were possibly returning something falsey or even false from the callback depending on the operation performed in it.
To avoid any issues, just change data for true at the end.

Can I use .show() or .hide() with a switch 1/0 instead of an If statement

I was just wondering if it was possible to do something like this in jQuery:
$('#MyDiv').show((MyVar==2?1:0)); // 1=show, 0=hide.
otherwise I'd have to write it like this everywhere.
if(MyVar==2?1:0){$('#MyVar').show();}else{$('#MyVar').hide();}
There's a built-in function .toggle(boolean value) since jQuery 1.3:
$('#MyDiv').toggle(MyVar === 2);
Considering that the manual for .show() says it takes no arguments, I believe that you must do it the 2nd way.
I would recommend instead something like if (MyVal==2) { $('#MyVar').show(); } else { $('#MyVar').hide(); }. The ? operator is unnecessary in an if since MyVal==2 already evaluates to a true (1) or false (0). Also, putting spaces in your code will drastically improve your readability and you will thank yourself later when trying to debug things.
Edit: lol forgot about the toggle method...that works too.

Worth checking if an element exists first?

context: I'm building a favouriting
system that uses html localstorage
API (with a php session fallback). If a favourited item is on the
page, add the class 'favourite' with js...
If I don't know whether the elements id will be present on the page. Is it better to check whether it exists first, or will jQuery return false just as efficiently?
There is test code for a similar situation on jsperf.
if ($('#item_123').length === 1) {
$('#item_123').remove();
}
VS
$('#item_123').remove(); //this turned out slower for me in chrome 13
Either way, you are always going to be executing $(). So keep a variable referencing the result of that method and there will be no loss (or highly negligible loss) in efficiency by checking if it exists.
Most likely it's not. If jQuery finds no matches it will have nothing to enumerate and will just move on. In other words, something like this is unnecessary:
var $favorite = $("#favorite");
if ($favorite.length) { // Test whether it exists
$favorite.doSomething();
}
and is better written as:
$("#favorite").doSomething();

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