Reading Google Gears blobs with JavaScript - javascript

Does anybody know how to read google gears blob objects within the browser? I'm using gwt on top of gears, but I'm looking for any kind of solutions. The application needs to work fully offline so I can't post the files and process them server side. My files are simple text files that I want to upload and parse in offline mode.

I wrote a very simple class to do this you can check it out here:
http://procbits.com/2009/07/29/read-file-contents-blobs-in-gwt-and-gears/
It's very simple to use. Either call the method "readAllText" or you can read it line by line. Here is an example reading line by line:
try {
Desktop dt = Factory.getInstance().createDesktop();
dt.openFiles(new OpenFilesHandler(){
public void onOpenFiles(OpenFilesEvent event) {
File[] files = event.getFiles();
File file = files[0];
Blob data = file.getBlob();
BlobReader br = new BlobReader(data);
while (!br.endOfBlob())
Window.alert(br.readLine());
}
}, true);
} catch (Exception ex){
Window.alert(ex.toString());
}
I hope this helps!

Have you looked at the Google Gears API documentation (for JavaScript)?

Related

Redirect from php file to a local HTML file [duplicate]

Test browser:
Version of Chrome: 52.0.2743.116
It is a simple javascript that is to open an image file from local like 'C:\002.jpg'
function run(){
var URL = "file:///C:\002.jpg";
window.open(URL, null);
}
run();
Here is my sample code.
https://fiddle.jshell.net/q326vLya/3/
Please give me any suitable suggestions.
We use Chrome a lot in the classroom and it is a must to working with local files.
What we have been using is "Web Server for Chrome". You start it up, choose the folder wishing to work with and go to URL (like 127.0.0.1:port you chose)
It is a simple server and cannot use PHP but for simple work, might be your solution:
https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb
1)
Open your terminal and type
npm install -g http-server
2)
Go to the root folder that you want to serve you files and type:
http-server ./
3)
Read the output of the terminal, something kinda http://localhost:8080 will appear.
Everything on there will be allowed to be got.
Example:
background: url('http://localhost:8080/waw.png');
Okay folks, I completely understand the security reasons behind this error message, but sometimes, we do need a workaround... and here's mine. It uses ASP.Net (rather than JavaScript, which this question was based on) but it'll hopefully be useful to someone.
Our in-house app has a webpage where users can create a list of shortcuts to useful files spread throughout our network. When they click on one of these shortcuts, we want to open these files... but of course, Chrome's error prevents this.
This webpage uses AngularJS 1.x to list the various shortcuts.
Originally, my webpage was attempting to directly create an <a href..> element pointing at the files, but this produced the "Not allowed to load local resource" error when a user clicked on one of these links.
<div ng-repeat='sc in listOfShortcuts' id="{{sc.ShtCut_ID}}" class="cssOneShortcutRecord" >
<div class="cssShortcutIcon">
<img ng-src="{{ GetIconName(sc.ShtCut_PathFilename); }}">
</div>
<div class="cssShortcutName">
<a ng-href="{{ sc.ShtCut_PathFilename }}" ng-attr-title="{{sc.ShtCut_Tooltip}}" target="_blank" >{{ sc.ShtCut_Name }}</a>
</div>
</div>
The solution was to replace those <a href..> elements with this code, to call a function in my Angular controller...
<div ng-click="OpenAnExternalFile(sc.ShtCut_PathFilename);" >
{{ sc.ShtCut_Name }}
</div>
The function itself is very simple...
$scope.OpenAnExternalFile = function (filename) {
//
// Open an external file (i.e. a file which ISN'T in our IIS folder)
// To do this, we get an ASP.Net Handler to manually load the file,
// then return it's contents in a Response.
//
var URL = '/Handlers/DownloadExternalFile.ashx?filename=' + encodeURIComponent(filename);
window.open(URL);
}
And in my ASP.Net project, I added a Handler file called DownloadExternalFile.aspx which contained this code:
namespace MikesProject.Handlers
{
/// <summary>
/// Summary description for DownloadExternalFile
/// </summary>
public class DownloadExternalFile : IHttpHandler
{
// We can't directly open a network file using Javascript, eg
// window.open("\\SomeNetworkPath\ExcelFile\MikesExcelFile.xls");
//
// Instead, we need to get Javascript to call this groovy helper class which loads such a file, then sends it to the stream.
// window.open("/Handlers/DownloadExternalFile.ashx?filename=//SomeNetworkPath/ExcelFile/MikesExcelFile.xls");
//
public void ProcessRequest(HttpContext context)
{
string pathAndFilename = context.Request["filename"]; // eg "\\SomeNetworkPath\ExcelFile\MikesExcelFile.xls"
string filename = System.IO.Path.GetFileName(pathAndFilename); // eg "MikesExcelFile.xls"
context.Response.ClearContent();
WebClient webClient = new WebClient();
using (Stream stream = webClient.OpenRead(pathAndFilename))
{
// Process image...
byte[] data1 = new byte[stream.Length];
stream.Read(data1, 0, data1.Length);
context.Response.AddHeader("Content-Disposition", string.Format("attachment; filename={0}", filename));
context.Response.BinaryWrite(data1);
context.Response.Flush();
context.Response.SuppressContent = true;
context.ApplicationInstance.CompleteRequest();
}
}
public bool IsReusable
{
get
{
return false;
}
}
}
And that's it.
Now, when a user clicks on one of my Shortcut links, it calls the OpenAnExternalFile function, which opens this .ashx file, passing it the path+filename of the file we want to open.
This Handler code loads the file, then passes it's contents back in the HTTP response.
And, job done, the webpage opens the external file.
Phew ! Again - there is a reason why Chrome throws this "Not allowed to load local resources" exception, so tread carefully with this... but I'm posting this code just to demonstrate that this is a fairly simple way around this limitation.
Just one last comment: the original question wanted to open the file "C:\002.jpg". You can't do this. Your website will sit on one server (with it's own C: drive) and has no direct access to your user's own C: drive. So the best you can do is use code like mine to access files somewhere on a network drive.
Chrome specifically blocks local file access this way for security reasons.
Here's an article to workaround the flag in Chrome (and open your system up to vulnerabilities):
http://www.chrome-allow-file-access-from-file.com/
There is a workaround using Web Server for Chrome. Here are the steps:
Add the Extension to chrome.
Choose the folder (C:\images) and launch the server
on your desired port.
Now easily access your local file:
function run(){
// 8887 is the port number you have launched your serve
var URL = "http://127.0.0.1:8887/002.jpg";
window.open(URL, null);
}
run();
PS: You might need to select the CORS Header option from advanced setting incase you face any cross origin access error.
This issue come when I am using PHP as server side language and the work around was to generate base64 enconding of my image before sending the result to client
$path = 'E:/pat/rwanda.png';
$type = pathinfo($path, PATHINFO_EXTENSION);
$data = file_get_contents($path);
$base64 = 'data:image/' . $type . ';base64,' . base64_encode($data);
I think may give someone idea to create his own work around
Thanks
Google Chrome does not allow to load local resources because of the security. Chrome need http url. Internet Explorer and Edge allows to load local resources, but Safari, Chrome, and Firefox doesn't allows to load local resources.
Go to file location and start the Python Server from there.
python -m SimpleHttpServer
then put that url into function:
function run(){
var URL = "http://172.271.1.20:8000/" /* http://0.0.0.0:8000/ or http://127.0.0.1:8000/; */
window.open(URL, null);
}
If you have php installed - you can use built-in server. Just open target dir with files and run
php -S localhost:8001
If you could do this, it will represent a big security problem, as you can access your filesystem, and potentially act on the data available there... Luckily it's not possible to do what you're trying to do.
If you need local resources to be accessed, you can try to start a web server on your machine, and in this case your method will work. Other workarounds are possible, such as acting on Chrome settings, but I always prefer the clean way, installing a local web server, maybe on a different port (no, it's not so difficult!).
See also:
Open local files(file://) using Chrome
Opening local files from chrome
You just need to replace all image network paths to byte strings in stored Encoded HTML string.
For this you required HtmlAgilityPack to convert Html string to Html document.
https://www.nuget.org/packages/HtmlAgilityPack
Find Below code to convert each image src network path(or local path) to byte sting.
It will definitely display all images with network path(or local path) in IE,chrome and firefox.
string encodedHtmlString = Emailmodel.DtEmailFields.Rows[0]["Body"].ToString();
// Decode the encoded string.
StringWriter myWriter = new StringWriter();
HttpUtility.HtmlDecode(encodedHtmlString, myWriter);
string DecodedHtmlString = myWriter.ToString();
//find and replace each img src with byte string
HtmlDocument document = new HtmlDocument();
document.LoadHtml(DecodedHtmlString);
document.DocumentNode.Descendants("img")
.Where(e =>
{
string src = e.GetAttributeValue("src", null) ?? "";
return !string.IsNullOrEmpty(src);//&& src.StartsWith("data:image");
})
.ToList()
.ForEach(x =>
{
string currentSrcValue = x.GetAttributeValue("src", null);
string filePath = Path.GetDirectoryName(currentSrcValue) + "\\";
string filename = Path.GetFileName(currentSrcValue);
string contenttype = "image/" + Path.GetExtension(filename).Replace(".", "");
FileStream fs = new FileStream(filePath + filename, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fs);
Byte[] bytes = br.ReadBytes((Int32)fs.Length);
br.Close();
fs.Close();
x.SetAttributeValue("src", "data:" + contenttype + ";base64," + Convert.ToBase64String(bytes));
});
string result = document.DocumentNode.OuterHtml;
//Encode HTML string
string myEncodedString = HttpUtility.HtmlEncode(result);
Emailmodel.DtEmailFields.Rows[0]["Body"] = myEncodedString;
Chrome and other Browser restrict the access of a server to local files due to security reasons. However you can open the browser in allowed access mode. Just open the terminal and go to the folder where chrome.exe is stored and write the following command.
chrome.exe --allow-file-access-from-files
Read this for more details
This way, However, didn't work for me so I made a different route for every file in a particular directory. Therefore, going to that path meant opening that file.
function getroutes(list){
list.forEach(function(element) {
app.get("/"+ element, function(req, res) {
res.sendFile(__dirname + "/public/extracted/" + element);
});
});
}
I called this function passing the list of filename in the directory __dirname/public/extracted and it created a different route for each filename which I was able to render on server side.
This is for google-chrome-extension
const url = "file:///C:\002.jpg"
chrome.tabs.create({url, active:true})
manifest.json
{
"name": "",
"manifest_version": 3,
"permissions": [
"activeTab",
"tabs"
],
// ...
}
This solution worked for me in PHP. It opens the PDF in the browser.
// $path is the path to the pdf file
public function showPDF($path) {
if($path) {
header("Content-type: application/pdf");
header("Content-Disposition: inline; filename=filename.pdf");
#readfile($path);
}
}
I've encounterd this problem, and here is my solution for Angular, I wrapped my Angular's asset folder in encodeURIComponent() function. It worked. But still, I'd like to know more about the risk of this solution if there's any:
```const URL = ${encodeURIComponent(/assets/office/file_2.pdf)}
window.open(URL)
I used Angular 9, so this is my url when I clicked open local file:
```http://localhost:4200/%2Fassets%2Foffice%2Ffile_2.pdf```
In the case of audio files, when you give <audio src="C://somePath"/>, this throws an error saying cannot load local resource.
This makes sense because any webpage can't simply give a local path and access your private files.
In case you are trying to play audio with dynamic paths, by changing src property through JS, then here is a sample implementation using Flask server and HTML.
server.py
#app.route("/")
def home():
return render_template('audioMap.html')
#app.route('/<audio_file_name>')
def view_method(audio_file_name):
path_to_audio_file = "C:/Audios/yourFolderPath" + audio_file_name
return send_file(
path_to_audio_file,
mimetype="audio/mp3",
as_attachment=True,
attachment_filename="test.mp3")
audioMap.html
{% raw %}
<!DOCTYPE html>
<html>
<body>
AUDIO: <audio src="Std.mp3" controls >
</body>
</html>
{% endraw %}
Explanation:
When you give the audio file name under src property, this creates a get request in the flask as shown
127.0.0.1 - - [04/May/2021 21:33:12] "GET /Std.mp3 HTTP/1.1" 200 -
As you can see that, the flask has sent a Get request for the Std.mp3 file. So to serve this get request, we wrote an endpoint that takes the audio file name, reads it from the local directory, and returns it back. Hence the audio shows up on UI.
Note: This works only if you are rendering your HTML file using the
render_template method via flask or to say, using flask as your web server.
Google Chrome does not allow to load local resources because of the security .
There is a simple solution for this problem .
1.install live-server plugin in vscode
2.open the html file by live-server

Reading a text file then setting as variables to use for authentication in Javascript [duplicate]

At the moment, due to the security policy Chromium can not read local files via ajax without --allow-file-access-from-files. But I currently need to create a web application where the database is a xml-file (in the extreme case, json), located in one dir with index.html. It is understood that the user can run this application locally. Are there workarounds for reading xml- (json-) file, without wrapping it in a function and change to js extension?
loadXMLFile('./file.xml').then(xml => {
// working with xml
});
function loadXMLFile(filename) {
return new Promise(function(resolve, reject) {
if('ActiveXObject' in window) {
// If is IE
var xmlDoc = new ActiveXObject('Microsoft.XMLDOM');
xmlDoc.async = false;
xmlDoc.load(filename);
resolve(xmlDoc.xml);
} else {
/*
* how to read xml file if is not IE?
* ...
* resolve(something);
*/
}
}
}
Accessing file: protocol at chromium using XMLHttpRequest() or <link> element without --allow-file-access-from-files flag set at chromium instance launch is not enabled by default.
--allow-file-access-from-files
By default, file:// URIs cannot read other file:// URIs. This is an
override for developers who need the old behavior for testing.
At the moment, due to the security policy Chromium can not read local
files via ajax without --allow-file-access-from-files. But I
currently need to create a web application where the database is a
xml-file (in the extreme case, json), located in one dir with
index.html. It is understood that the user can run this application
locally. Are there workarounds for reading xml- (json-) file, without
wrapping it in a function and change to js extension?
If user is aware that local files are to be used by the application you can utilize <input type="file"> element for user to upload file from user local filesystem, process file using FileReader, then proceed with application.
Else, advise user that use of application requires launching chromium with --allow-file-access-from-files flag set, which can be done by creating a launcher for this purpose, specifying a different user data directory for the instance of chromium. The launcher could be, for example
/usr/bin/chromium-browser --user-data-dir="/home/user/.config/chromium-temp" --allow-file-access-from-files
See also How do I make the Google Chrome flag “--allow-file-access-from-files” permanent?
The above command could also be run at terminal
$ /usr/bin/chromium-browser --user-data-dir="/home/user/.config/chromium-temp" --allow-file-access-from-files
without creating a desktop launcher; where when the instance of chromium is closed run
$ rm -rf /home/user/.config/chromium-temp
to remove the configuration folder for the instance of chromium.
Once the flag is set, user can include <link> element with rel="import" attribute and href pointing to local file and type set to "application/xml", for option other than XMLHttpRequest to get file. Access XML document using
const doc = document.querySelector("link[rel=import]").import;
See Is there a way to know if a link/script is still pending or has it failed.
Another alternative, though more involved, would be to use requestFileSystem to to store the file at LocalFileSystem.
See
How to use webkitRequestFileSystem at file: protocol
jQuery File Upload Plugin: Is possible to preserve the structure of uploaded folders?
How to Write in file (user directory) using JavaScript?
Or create or modify a chrome app and use
chrome.fileSystem
See GoogleChrome/chrome-app-samples/filesystem-access.
The simplest approach would be to provide a means for file upload by affirmative user action; process the uploaded file, then proceed with the application.
const reader = new FileReader;
const parser = new DOMParser;
const startApp = function startApp(xml) {
return Promise.resolve(xml || doc)
};
const fileUpload = document.getElementById("fileupload");
const label = document.querySelector("label[for=fileupload]");
const handleAppStart = function handleStartApp(xml) {
console.log("xml document:", xml);
label.innerHTML = currentFileName + " successfully uploaded";
// do app stuff
}
const handleError = function handleError(err) {
console.error(err)
}
let doc;
let currentFileName;
reader.addEventListener("loadend", handleFileRead);
reader.addEventListener("error", handleError);
function handleFileRead(event) {
label.innerHTML = "";
currentFileName = "";
try {
doc = parser.parseFromString(reader.result, "application/xml");
fileUpload.value = "";
startApp(doc)
.then(function(data) {
handleAppStart(data)
})
.catch(handleError);
} catch (e) {
handleError(e);
}
}
function handleFileUpload(event) {
let file = fileUpload.files[0];
if (/xml/.test(file.type)) {
reader.readAsText(file);
currentFileName = file.name;
}
}
fileUpload.addEventListener("change", handleFileUpload)
<input type="file" name="fileupload" id="fileupload" accept=".xml" />
<label for="fileupload"></label>
use document.implementation.createDocument("", "", null)
instead of new ActiveXObject('Microsoft.XMLDOM').
You can find the API through GOOGLE. Good luck.
If I understand correctly, the deliverable is intended to run locally so you will not be able to set any flags for local file access on a user's machine. Something I've done in a pinch is to pack it up as an executable with something like nw.js and keep the external data files. Otherwise, you're probably looking at loading as script using a JSON schema in a JS file.
I had a similar problem before. I solved by simply embedding the XML file into the HTML using PHP. Since the application is loaded locally from disk, size, cache etc. are not a concern.
If you're using Webpack, you can instead directly import the file using a loader like this or this, in which case the file is included into the resulting bundled javascript.
You can load XML through a string of text using DOMParser, Just load your file and parse the text using the .parseFromString. You could use an if statement containing (window.DOMParser) to check if the DOMParser is supported

Use FileAPI to download big generated data file

The JavaScript process generates a lot of data (200-300MB). I would like to save this data for further analysis but the best I found so far is saving using this example http://jsfiddle.net/c2U2T/ which is not an option for me, because it looks like it requires all the data being available before starting the downloading. But what I need is something like
var saver = new Saver();
saver.save(); // The Save As ... dialog appears
saver.onaccepted = function () { // user accepted saving
for (var i = 0; i < 1000000; i++) {
saver.write(Math.random());
}
};
Of course, instead of the Math.random() will be some meaningful construction.
#dader - I would build upon dader's example.
Use HTML5 FileSystem API - but instead of writing to the file each and every line (more IO than it is worth), you can batch some of the lines in memory in a javascript object/array/string, and only write it to the file when they reach a certain threshold. You are thus appending to a local file as the process chugs (makes it easy to pause/restart/stop etc)
Of note is the following, which is an example of how you can spawn the dialoge to request the amount of data that you would need (it sounds large). Tested in chrome.:
navigator.persistentStorage.queryUsageAndQuota(
function (usage, quota) {
var availableSpace = quota - usage;
var requestingQuota = args.size + usage;
if (availableSpace >= args.size) {
window.requestFileSystem(PERSISTENT, availableSpace, persistentStorageGranted, persistentStorageDenied);
} else {
navigator.persistentStorage.requestQuota(
requestingQuota, function (grantedQuota) {
window.requestFileSystem(PERSISTENT, grantedQuota - usage, persistentStorageGranted, persistentStorageDenied);
}, errorCb
);
}
}, errorCb);
When you are done you can use Javascript to open a new window with the url of that blob object that you saved which you can retrieve via: fileEntry.toURL()
OR - when it is done crunching you can just display that URL in an html link and then they could right click on it and do whatever Save Link As that they want.
But this is something that is new and cool that you can do entirely in the browser without needing to involve a server in any way at all. Side note, 200-300MB of data generated by a Javascript Process sounds absolutely huge... that would be a concern for whether you are storing the "right" data...
What you actually are trying to do is a kind of streaming. I mean FileAPI is not suited for the task. Instead, I could suggest two options :
The first, using XHR facility, ie ajax, by splitting your data into several chunks which will sequencially be sent to the server, each chunk in its own request along with an id ( for identifying the stream ) and a position index ( for identifying the chunk position ). I won't recommend that, since it adds work to break up and reassemble data, and since there's a better solution.
The second way of achieving this is to use Websocket API. It allows you to send data sequentially to the server as it is generated. Following a usual stream API. I think you definitely need this.
This page may be a good place to start at : http://binaryjs.com/
That's all folks !
EDIT considering your comment :
I'm not sure to perfectly get your point though but, what about HTML5's FileSystem API ?
There are a couple examples here : http://www.html5rocks.com/en/tutorials/file/filesystem/ among which this sample that allows you to append data to an existant file. You can also create a new file, etc. :
function onInitFs(fs) {
fs.root.getFile('log.txt', {create: false}, function(fileEntry) {
// Create a FileWriter object for our FileEntry (log.txt).
fileEntry.createWriter(function(fileWriter) {
fileWriter.seek(fileWriter.length); // Start write position at EOF.
// Create a new Blob and write it to log.txt.
var blob = new Blob(['Hello World'], {type: 'text/plain'});
fileWriter.write(blob);
}, errorHandler);
}, errorHandler);
}
EDIT 2 :
What you're trying to do is not possible using javascript as said on SO here. Tha author nonetheless suggest to use Java Applet to achieve needed behaviour.
To put it in a nutshell, HTML5 Filesystem API only provides a sandboxed filesystem, ie located in some hidden directory of the browser. So if you want to access the true filesystem, using java would be just fine considering your use case. I guess there is an interface between java and javascript here.
But if you want to make your data only available from the browser ( constrained by same origin policy ), use FileSystem API.

Reading image capture files in PhoneGap

I'm working on a PhoneGap application that captures images using the camera and, later, uploads them. There are two modes of operation for camera in PhoneGap: raw base64 encoded data or a file URI.
The docs themselves say:
Note: The image quality of pictures taken using the camera on newer
devices is quite good. Encoding such images using Base64 has caused
memory issues on some of these devices (iPhone 4, BlackBerry Torch
9800). Therefore, using FILE_URI as the 'Camera.destinationType' is
highly recommended.
So I'm keen to use FILE_URI option. This works great and you can even show the images in IMG tags. The URL looks like this:
file://localhost/var/mobile/Applications/4FE4642B-944C-449BB-9BD6-1E442E47C7CE/tmp/photo_047.jpg
However, at some point later I want to read the contents of the file to upload to a server. I was going to do this using the FileReader type. This doesn't work and I think it's because I can't access the file at the URL above.
The error code I get back from readDataUrl is 1 > FileError.NOT_FOUND_ERR = 1;
Any ideas how I can get to the file? I tried just accessing the last part of the path (photo_047.jpg) based on another sample I saw but no luck.
I'm just getting started with PhoneGap, and given the age of this question you may have found an answer already, but I'll give it a try anyway.
First, would you be able to use the built-in FileTransfer object? It takes a file: URI as an argument.
If FileTransfer won't work for you, and you need to read the file data yourself, you'll need the PhoneGap File objects, like FileReader , as you said. But most of those expect a plain pathname -- not a URI -- to specify the file to work with. The reason you're getting NOT_FOUND_ERR is because it's trying to open a file named file:/localhost/var....
Here's a quick one-liner to extract the path part from your URI:
var path = /file:\/\/.*?(\/.*)/.exec(fileuri)[1];
Hope this helps!
The answer from jgarbers was of help to me but it did not solve the problem. I realized the camera stores photos in Temp folder instead of Document folder. Setting my local file system to temporary allowed it to find the correct location for the camera images.
window.requestFileSystem(LocalFileSystem.TEMPORARY, 0, ...
...
window.requestFileSystem(LocalFileSystem.TEMPORARY, 0, ...
...
var path = /file://.?(/.)/.exec(fileuri)[1];
Ref. above jgarbers and Rik answers (solution has been tested successfully on iOs 7)
you can user the file transfer plugin for uploading any file to the server.
//// pass your file uri to the mediafie param
function uploadFile(mediaFile) {
var ft = new FileTransfer();
path = mediaFile.fullPath;
name = mediaFile.name;
////your service method url
var objUrl = http://example.com;
ft.upload(path,
objUrl,
function (result) {
alert("Success");
},
function (error) {
alert('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}

Selenium: enable XPCOM access and write to a file from Javascript in Firefox

In this question there is an example how to request XPCOM access from Javascript:
How to create a file using javascript in Mozilla Firefox
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
I was hoping to find a way to enable XPCOM access in similar manner for my Selenium test scripts, so that Javascript could directly write RAW image data to a file. This actually continues my previous questions how to extract pixel data from in optimized manner:
Firefox, Selenium, toDataURL, Uint8ClampedArray and Python
What I am hoping to achieve
Enable XPCOM access for Javascripts run through Selenium
Render image on Canvas
Read canvas pixels as raw image data (public API should be available on the canvas itself)
Write RAW image data to a file using XPCOM interfaces in a known path location
Note: PNG etc. encoding is unaccetable. This must be raw data for the speed, as it will be directly feed to a video encoding,
It seems to me that this blog post is what you are looking for:
Save to local files with XPCOM for Selenium Firefox Chrome
function saveFile(fileName, val){
try {
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
} catch (e) {
//alert("Permission to save file was denied.");
}
var file = Components.classes["#mozilla.org/file/local;1"]
.createInstance(Components.interfaces.nsILocalFile);
file.initWithPath(fileName);
if (file.exists() == false) {
//alert("Creating file... " );
file.create( Components.interfaces.nsIFile.NORMAL_FILE_TYPE, 420 );
}
var outputStream = Components.classes["#mozilla.org/network/file-output-stream;1"]
.createInstance(Components.interfaces.nsIFileOutputStream);
outputStream.init( file, 0x04 | 0x08 | 0x20, 420, 0 );
//UTF-8 convert
var uc = Components.classes["#mozilla.org/intl/scriptableunicodeconverter"]
.createInstance(Components.interfaces.nsIScriptableUnicodeConverter);
uc.charset = "UTF-8";
var data_stream = uc.ConvertFromUnicode(val);
var result = outputStream.write(data_stream, data_stream.length );
outputStream.close();
}
You'll have to adapt it for your situation (RAW datatype) but that's basically it!
I don't know much about Selenium, but IF you can install an extension on the version of Firefox that will be running the page, you can inject your own script into the page when it loads. See this SO answer

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