jQuery UI dialog - unable to remove buttons - javascript

How do I remove the buttons in a jquery dialog? Per example, I tried re-calling .dialog with the correct new options, but the dialog seems unaffected.
$('.selector').dialog('option', 'buttons', {} ); does not work, and nor does it work if actual new button strings and functions are declared.
Thoughts?

You are passing new buttons set in a wrong way. Options should be passed as an object.
This will work:
var options = {
buttons: {}
};
$(selector).dialog('option', options);
No need to destroy and create new dialog.
Of course you can also replace buttons object with a new set of buttons if you wish:
var options = {
buttons: {
NewButton: function () {
$(this).dialog('close');
// add code here
}
}
};
$(selector).dialog('option', options);

FWIW,
$(".dialog").dialog("option", "buttons", null);

Buttons cannot be added/set while the dialog is loading.

You need to destroy the current one first. Then you can make a new one with the new options you want.
EDIT (to response to comment):
I don't know what to tell you. I did the following on my site and WFM.
$('.selector').dialog('destroy');
$('.selector').dialog({ buttons: { "Ok": function() { $(this).dialog("close"); } } });
$('.selector').dialog('open');
You need to return to pre-init state to alter the buttons, which is what destroy does. Maybe I just wasn't clear enough on the steps.

The discussion here is better: http://www.nabble.com/jQuery-dialog-add-remove-button-on-the-fly-td22036498s27240.html
Add in the prescribed extensions and you can just use addbutton and removebutton (should switch to camel case naturally :)

Anotherm, maybe the simplest, and very flexible way to do this is via CSS.
(what if you'll eventually need them in the future...).
Looks like:
.ui-dialog-titlebar-close{display:none}
If you like to do it only for some dialogs, you may add dialogClass: option while initializing the dialog, and your css will look like (e.g. you've added myDialogClass as dialogClass, so the whole dialog container will be accessible via this class:
.myDialog .ui-dialog-titlebar-close{display:none}
Good luck in customizing!

Related

Proper Way Of Modifying Toolbar After Init in TinyMCE

I am extending a cloud-hosted LMS with javascript. Therefore, we can add javascript to the page, but cannot modify the vendor javascript for different components.
The LMS uses tinyMCE frequently. The goal is to add a new button on to the toolbar of each tinyMCE editor.
The problem is that since the tinyMCE modules are initialized in the vendor's untouchable code, we cannot modify the init() call. Therefore, we cannot add any text on to the "toolbar" property of the init() object.
So I accomplished this in a moderately hacky way:
tinyMCE.on('AddEditor', function(e){
e.editor.on('init', function(){
tinyMCE.ui.Factory.create({
type: 'button',
icon: 'icon'
}).on('click', function(){
// button pressing logic
})
.renderTo($(e.editor.editorContainer).find('.mce-container-body .mce-toolbar:last .mce-btn-group > div')[0])
});
});
So this works, but needless to say I am not totally comfortable having to look for such a specific location in the DOM like that to insert the button. Although this works, I do not believe it was the creator's intention for it to be used like this.
Is there a proper way to add the button to a toolbar, after initialization, if we cannot modify the initialization code?
I found a more elegant solution, but it still feels a bit like a hack. Here is what I got:
// get an instance of the editor
var editor=tinymce.activeEditor; //or tinymce.editors[0], or loop, whatever
//add a button to the editor buttons
editor.addButton('mysecondbutton', {
text: 'My second button',
icon: false,
onclick: function () {
editor.insertContent(' <b>It\'s my second button!</b> ');
}
});
//the button now becomes
var button=editor.buttons['mysecondbutton'];
//find the buttongroup in the toolbar found in the panel of the theme
var bg=editor.theme.panel.find('toolbar buttongroup')[0];
//without this, the buttons look weird after that
bg._lastRepaintRect=bg._layoutRect;
//append the button to the group
bg.append(button);
I feel like there should be something better than this, but I didn't find it.
Other notes:
the ugly _lastRepaintRect is needed because of the repaint
method, which makes the buttons look ugly regardless if you add new
controls or not
looked in the code, there is no way of adding new controls to the
toolbar without repainting and there is no way to get around it
without the ugly hack
append(b) is equivalent to add(b).renderNew()
you can use the following code to add the button without the hack, but you are shortcircuiting a lot of other stuff:
Code:
bg.add(button);
var buttonElement=bg.items().filter(function(i) { return i.settings.text==button.text; })[0];
var bgElement=bg.getEl('body');
buttonElement.renderTo(bgElement);

How to use the UndoManager to determine if document has unsaved changes

I'm quite new to the ACE editor and javascript in general however I have managed to achieve most of what I intended apart from the following:
I would like to enable or disable a 'save' button depending on whether there are outstanding modifications to the document and I have attempted to do this with 'change' event:
UndoManager.reset();
$('#save').addClass("disabled");
editor.on('change', function() {
if (UndoManager.hasUndo()) {
$('#save').removeClass("disabled");
}
else {
$('#save').addClass("disabled");
}
});
On loading a document the 'disabled' class is removed immediately.
Many thanks in advance if anyone can show me how it should be done.
Call editor.session.getUndoManager().reset() after loading the document
and use isClean, markClean methods on undoManager.
var saveButton = document.getElementById("save")
var editor = ace.edit("editor")
// using input event instead of change since it's called with some timeout
editor.on("input", function() {
saveButton.disabled = editor.session.getUndoManager().isClean()
});
saveButton.addEventListener("click", function() {
editor.session.getUndoManager().markClean()
saveButton.disabled = editor.session.getUndoManager().isClean()
})
<script src="http://ajaxorg.github.io/ace-builds/src/ace.js"></script>
<button id="save">save</button>
<div id="editor" style="height:200px"></div>
Your solution has a disadvantage: after saving, you are not able to undo. Most modern editors allow undo after saving.
I suggest that you record down the original text and do a comparision whenever text changes. if text equals origin, disable save button.

TinyMCE opened in jqueryUI modal dialog

When using tinyMCE in a jqueryUI modal dialog, I can't use the hyperlink or 'insert image' features.
Basically, after lots of searching, I've found this:
http://www.tinymce.com/develop/bugtracker_view.php?id=5917
The weird thing is that to me it seams less of a tinyMCE issue and more of a jqueryUI issue since the problem is not present when jqueryUI's modal property is set to false.
With a richer form I saw that what happens is that whenever the tinyMCE loses focus, the first element in the form gets focus even if it's not the one focused / clicked.
Does some JavaScript guru have any idea how I might be able to keep the dialog modal and make tinyMCE work?
This fixed it for me when overriding _allowInteraction would not:
$(document).on('focusin', function(e) {
if ($(event.target).closest(".mce-window").length) {
e.stopImmediatePropagation();
}
});
I can't really take credit for it. I got it from this thread on the TinyMCE forums.
(They have moved their bugtracker to github. tinymce/issues/703 is the corresponding github issue.)
It seems there are no propper solution for this issue yet. This is kind of a hack but it really worked for me.
Every time you open the Dialog remove the text area and re add it like following,
var myDialog = $('#myDialog');
var myTextarea = myDialog.find('textarea');
var clonedTextArea = myTextarea.clone(); // create a copy before deleting from the DOM
var myTextAreaParent = myTextarea.parent(); // get the parent to add the created copy later
myTextarea.remove(); // remove the textarea
myDialog.find('.mce-container').remove(); // remove existing mce control if exists
myTextAreaParent.append(clonedTextArea); // re-add the copy
myDialog.dialog({
open: function(e1,e2){
setTimeout(function () {
// Add your tinymce creation code here
},50);
}
});
myDialog.dialog('open');
This seems to fix it for me, or at least work around it (put it somewhere in your $(document).ready()):
$.widget('ui.dialog', $.ui.dialog, {
_allowInteraction: function(event) {
return ($('.mce-panel:visible').length > 0);
}
});

Sencha Touch: update view during function

Here is what should happen:
I have a button with a label and an icon.
When I tap the button some actions will take place which will take some time. Therefore I want to replace the icon of the button with some loading-icon during the processing.
Normal Icon:
Icon replaced by loading gif:
So in pseudo code it would be:
fancyFunction(){
replaceIconWithLoadingIcon();
doFancyStuff();
restoreOldIcon();
}
However the screen isn't updated during the execution of the function. Here ist my code:
onTapButton: function(view, index, target, record, event){
var indexArray = new Array();
var temp = record.data.photo_url;
record.data.photo_url = "img/loading_icon.gif";
alert('test1');
/*
* Do magic stuff
*/
}
The icon will be replaced using the above code, but not until the function has terminated. Meaning, when the alert('1') appears, the icon is not yet replaced.
I already tried the solution suggested here without success.
I also tried view.hide() followed by view.show() but these commands weren't executed until the function terminated, too.
Let me know if you need further information. Any suggestions would be far more than welcome.
I finally found a solution displaying the mask during my actions are performed. The key to my solution was on this website.
In my controller I did the following:
showLoadingScreen: function(){
Ext.Viewport.setMasked({
xtype: 'loadmask',
message: 'Loading...'
});
},
onTapButton: function(view, index, target, record, event){
//Show loading mask
setTimeout(function(){this.showLoadingScreen();}.bind(this),1);
// Do some magic
setTimeout(function(){this.doFancyStuff(para,meter);}.bind(this),400);
// Remove loading screen
setTimeout(function(){Ext.Viewport.unmask();}.bind(this),400);
},
The replacing of the icons worked quite similar:
onTapButton: function(view, index, target, record, event){
//Replace the icon
record.data.photo_url = 'img/loading_icon.gif';
view.refresh();
// Do some magic
setTimeout(function(){this.doFancyStuff(para,meter);}.bind(this),400);
},
doFancyStuff: function(para, meter){
/*
* fancy stuff
*/
var index = store.find('id',i+1);
var element = store.getAt(index);
element.set('photo_url',img);
}
Thank you for your help Barrett and sha!
I think the main problem here is that your execution task is executing in the main UI thread. In order to let UI thread do animation you need to push your doFancyStuff() function into something like http://docs.sencha.com/touch/2.2.1/#!/api/Ext.util.DelayedTask
Keep in mind though, that you would need to revert it your icon only after fancy stuff is complete.
To update any button attributes you shoudl try to access the button itself. Either with a ComponentQuery or through the controllers getter. For Example:
var button = Ext.ComponentQuery.query('button[name=YOURBUTTONNAME]')[0];
button.setIcon('img/loading_icon.gif');
that shold update your button's icon.
also when you get a ref to the button you will have access to all the methods availble to an Ext.Button object:
http://docs.sencha.com/touch/2.2.1/#!/api/Ext.Button-method-setIcon

jQuery UI Dialog instead of alert() for Rails 3 data-confirm attribute

In Rails 3, passing a :confirm parameter to link_to will populate the data-confirm attribute of the link. This will induce a JS alert() when the link is clicked.
I am using the rails jQuery UJS adapter (https://github.com/rails/jquery-ujs). The relevant code from rails.js is:
$('body').delegate('a[data-confirm], button[data-confirm], input[data-confirm]', 'click.rails', function () {
var el = $(this);
if (el.triggerAndReturn('confirm')) {
if (!confirm(el.attr('data-confirm'))) {
return false;
}
}
});
and
triggerAndReturn: function (name, data) {
var event = new $.Event(name);
this.trigger(event, data);
return event.result !== false;
}
I would like to know how this could be modified to instead yield a jQuery dialog (e.g. the jQuery UI Dialog) allowing the user to confirm or cancel.
My knowledge of JavaScript isn't sufficient to achieve this elegantly. My current approach would be to simply rewrite the $('body').delegate() function to instead instantiate a lightbox. However I imagine that there is a more effective approach than this.
As others have mentioned, you cannot use a jQuery dialog box, as $.rails.confirm needs to block until it returns the users answer.
However, you can overwrite $.rails.allowAction in your application.js file like this:
$.rails.allowAction = function(element) {
var message = element.data('confirm'),
answer = false, callback;
if (!message) { return true; }
if ($.rails.fire(element, 'confirm')) {
myCustomConfirmBox(message, function() {
callback = $.rails.fire(element,
'confirm:complete', [answer]);
if(callback) {
var oldAllowAction = $.rails.allowAction;
$.rails.allowAction = function() { return true; };
element.trigger('click');
$.rails.allowAction = oldAllowAction;
}
});
}
return false;
}
function myCustomConfirmBox(message, callback) {
// implement your own confirm box here
// call callback() if the user says yes
}
It works by returning false immediately, thus effectively canceling the click event. However, your custom function can then call the callback to actually follow the link/submit the form.
I just added an external API to the Rails jquery-ujs for exactly this kind of customization. You can now make rails.js use a custom confirm dialog by plugging into (and re-writing 1 line of) the $.rails.allowAction function.
See my article, Rails jQuery UJS: Now Interactive, for a full explanation with examples.
EDIT: As of this commit, I moved the confirm dialog function to the $.rails object, so that it can be modified or swapped out even more easily now. E.g.
$.rails.confirm = function(message) { return myConfirmDialog(message); };
I liked the answer from #Marc Schütz about overriding $.rails.allowAction the most of anything I found online - but I'm not a big fan of overriding the functionality in allowAction since it's used all throughout the jquery-ujs codebase (what if there are side effects? Or if the source for that method changes in a future update?).
By far, the best approach would be to make $.rails.confirm return a promise... But it doesn't look like that's going to happen anytime soon :(
So... I rolled my own method which I think is worth mentioning because it's lighter weight than the method outlined above. It doesn't hijack allowAction. Here it is:
# Nuke the default confirmation dialog. Always return true
# since we don't want it blocking our custom modal.
$.rails.confirm = (message) -> true
# Hook into any data-confirm elements and pop a custom modal
$(document).on 'confirm', '[data-confirm]', ->
if !$(this).data('confirmed')
myCustomModal 'Are you sure?', $(this).data('confirm'), =>
$(this).data('confirmed', true)
$(this).trigger('click.rails')
false
else
true
# myCustomModal is a function that takes (title, message, confirmCallback)
How does it work? Well, if you look at the source, you'll notice that the allowAction method halts if the confirm event returns a falsy value. So the flow is:
User clicks link or button with data-confirm attribute. There is no data-confirmed present on the link or button, so we fall into the first if block, trigger our custom modal and return false, thereby stopping the action from continuing in the ujs click handler.
User confirms in the custom modal, and the callback is triggered. We store state on the element via data('confirmed', true) and re-trigger the same event that was triggered previously (click.rails).
This time the confirm event will fall into the else block (since data('confirmed') is truthy) and return true, causing the allowAction block to evaluate to true.
I'm sure I'm even missing other ways that might make this even simpler, but I think this is a really flexible approach to get a custom confirm modal without breaking core jquery-ujs functionality.
(Also, because we're using .on() this will bind to any data-confirm elements on the page at load time or in the future, similarly to how .delegate() works, in case you are wondering.)
I don't understand why you need to use the jQuery dialog when the JavaScript confirm() function will still work just fine. I would do something like this:
$('a[data-confirm]').click(funciton() {
confirm($(this).data("confirm"));
});
If you want to use a dialog instead, it's a little different. You can one-off each dialog you want, or you can probably take a uniform approach application wide so that your rails.js or your application.js can handle any dialog instance. For example, you'd need something like this on your page:
<a class="dialogLauncher">The link that creates your dialog</a>
<div class="dialog" title="My confirmation title" style="display:none">
<p>My confirmation message</p>
</div>
Then, in your js:
$('.dialogLauncher').click(function() {
var dialog = $(this).next('.dialog');
dialog.dialog();
})
If you want to customize your dialog a little more, check out this example.
Edit
Now that I think of it, this would be a good opportunity for a custom form builder. You could override one of your Rails link tags to output html similar to what's listed above whenever a certain attribute is present, i.e. :dialog => true. Surely that would be the Railsy way to do it. You could add other options into your tag as well, like the dialog title, etc.
Edit
Better yet, instead of :dialog => true, use :confirm => "my confirm message" just as you would normally, but in your override of link_to, you will use the :confirm option to create the dialog html that jQuery needs, delete that option, and then call super.
This is how I got it to work. Please suggest any corrections / improvements
#
in rails.js
#
// Added new variable
var deleteConfirmed = false;
// Changed function to use jquery dialog instead of confirm
$('body').delegate('a[data-confirm], button[data-confirm], input[data-confirm]', 'click.rails', function () {
var el = $(this);
/*
if (el.triggerAndReturn('confirm')) {
if (!confirm(el.attr('data-confirm'))) {
return false;
}
}
*/
if (el.triggerAndReturn('confirm')) {
if(deleteConfirmed) {
deleteConfirmed = false;
return true;
}
$( "#dialog-confirm" ).dialog("option", "buttons",
{
"Delete": function() {
$( this ).dialog( "close" );
deleteConfirmed = true;
el.trigger('click');
return true;
},
Cancel: function() {
$( this ).dialog( "close" );
return false;
}
}
);
$( "#dialog-confirm" ).dialog("open");
return false;
}
});
#
in application.js
#
//Ensure confirm Dialog is pre-created
jQuery(function () {
$( "#dialog-confirm" ).dialog({
autoOpen: false,
resizable: false,
height:140,
modal: true
});
});
#
in layout.html
Alt you can place this div anywhere in your generated html
#
<div id='dialog-confirm' title='Confirm Delete'>
<p>
<span class='ui-icon-alert' style='float:left; margin:0 7px 20px 0;'>
This item will be permanently deleted. Are you sure?
</span>
</p>
</div>
This is how I solved this problem.
I tried a lot of different ways, but only this one works.
In rails.js
function myCustomConfirmBox(element, callback) {
const modalConfirmDestroy = document.getElementById('modal-confirm');
// wire up cancel
$("#modal-confirm #cancel-delete").click(function (e) {
e.preventDefault();
modalConfirmDestroy.classList.remove('modal--open');
});
// wire up OK button.
$("#modal-confirm #confirm-delete").click(function (e) {
e.preventDefault();
modalConfirmDestroy.classList.remove('modal--open');
callback(element, true);
});
// show the dialog.
modalConfirmDestroy.classList.add('modal--open');
}
In this place I used code of #Mark G. with some changes. Because this $(this).trigger('click.rails') snipped of the code didn't work for me.
$.rails.confirm = function(message) {return true};
$(document).on('confirm', '[data-confirm]', (event)=> {
if (!$(this).data('confirmed'))
{
myCustomConfirmBox($(this), (element, choice)=> {
element.data('confirmed', choice);
let clickedElement = document.getElementById(event.target.id);
clickedElement.click();
});
return false;
}
else
{
return true;
}
});
Then in the html.erb file I have this code for link:
<%= link_to "documents/#{document.id}", method: "delete", data: {confirm: "sure?"}, id: "document_#{document.id}" %>
and this code for modal:
<div id="modal-confirm" class="modal modal-confirm">
<h2 class="modal__ttl">Title</h2>
<div class="modal__inner">
<p>Description</p>
<div class="modal__btns">
<button type="button" name="cancel" id="cancel-delete" class="btn btn-primary">Cancel</button>
<button type="button" name="confirm" id="confirm-delete" class="btn delete_button btn-secondary">Delete</button>
</div>
</div>
</div>
I hope, it will help someone.

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