Dynamic display of images with transition after loading - javascript

I would like to extract the onload event after loading the image to get a smooth transition to the appearance of pictures. Otherwise, the css script is applied to images that have not yet been downloaded. How can this be done?
let func = new IntersectionObserver( (a, b) => {
a.forEach( x => {
if (x.isIntersecting) {
x.target.style = x.target.dataset.style;
if (x.target.style.onload) {
x.target.removeAttribute('data-style');
}
b.unobserve(x.target);
}
})
}
//HTML
<a href=“url.html” data—style=“background-image: url’url.jpg’”>
//CSS
a[data-style] {
opacity: 0
}
a[style] {
opacity: 1;
transition: opacity 1s
}

If I understand correctly, you want to extract the event after it is called, one way to do that would be to create it as an addEventListener and then remove it like this:
const image = document.getElementById("image");
function imageLoaded() {
console.log("Image loaded!");
}
image.addEventListener("load", imageLoaded);
// ...
image.removeEventListener("load", imageLoaded);

Related

Change background image every minute with transition

I'm currently working on a private dashboard. This dashboard should have changing background images that changes every minute (should be no problem to switch it to an hour or 20 seconds if I got it working then).
In order to do so, I registered for the [Pixabay API][1] and created the following API request
https://pixabay.com/api/?key=[my_key]f&q=nature&image_type=photo&orientation=horizontal&min_width=1920&min_height=1080&page=1&per_page=100
With that request, I get an array of 100 elements, each one containing the following information:
comments: 639
downloads: 785498
favorites: 3020
id: 736885
imageHeight: 1195
imageSize: 186303
imageWidth: 1920
largeImageURL: "https://pixabay.com/get/51e3d34b4257b108f5d0846096293076123ddee2504c704c7c2879d79048c05a_1280.jpg"
likes: 3966
pageURL: "https://pixabay.com/photos/tree-sunset-amazing-beautiful-736885/"
previewHeight: 93
previewURL: "https://cdn.pixabay.com/photo/2015/04/23/22/00/tree-736885_150.jpg"
previewWidth: 150
tags: "tree, sunset, amazing"
type: "photo"
user: "Bessi"
userImageURL: "https://cdn.pixabay.com/user/2019/04/11/22-45-05-994_250x250.jpg"
user_id: 909086
views: 2042402
webformatHeight: 398
webformatURL: "https://pixabay.com/get/51e3d34b4257b10ff3d8992cc62f3f79173fd9e64e507440722d78d39248c7_640.jpg"
webformatWidth: 640
From these 100 elements, I then randomly select one, take the largeImageURL and set it as background, together with a semi-transparent dark overlay to be able to read the text on top of it better. All this is done within a setInterval, so it happens every x milliseconds.
This is the code for it:
setInterval(function(){
$.post('getBackgroundImages.php', { }, function(data) {
var imageCollection = JSON.parse(data);
var imageNumber = Math.floor(Math.random() * 100);
var imageLink = imageCollection.hits[imageNumber].largeImageURL;
$('body').css("background","linear-gradient(rgba(0,0,0,.3), rgba(0,0,0,.3)),url('"+imageLink+"')");
});
},60000);
`getBackgroundImages.php' does nothing more then printing the content of the API-request.
The question now is the following: In the implemented solution, everything works, the new photo is displayed as background and switching works. However, the background is always set to a grey background for about half a second, before the image is displayed, which looks really not good, especially when often switching images.
What I'd like to get is a switching of the background without this grey background for a short time, propably even with a transition, so the change is not so abrupt...
I found a solution to first display a blured preview of the image before display the full resolution one. However, I think that this shouldn't be needed, as basically, the image has enough time to load and the background should change AFTER the image has loaded.. I do not care, if the change happens every 62 seconds, even though I set it to 60 seconds, because the image needs to load first.
Can anybody give me a hint on how to get this working better?
Thanks in advance!
[1]: https://pixabay.com/api/docs/
Maybe the most simple would be to alternate between two containers that works like backgrounds :
HTML :
<body>
<div class='bg' id='firstBg'></div>
<div class='bg' id='secondBg'></div>
<...Your Stuff...>
</body>
CSS :
body {
background: transparent;
}
.bg {
position: fixed;
left: 0;
top: 0;
width: 100vw;
height: 100vh;
background-position: center;
z-index: -1;
background-size: cover;
transition: 3s ease-in;
}
#secondBg {
display: none;
}
JS :
setInterval(function(){
$.post('getBackgroundImages.php', { }, function(data) {
var imageCollection = JSON.parse(data);
var imageNumber = Math.floor(Math.random() * 100);
var imageLink = imageCollection.hits[imageNumber].largeImageURL;
if ($('#firstBg').css('display') == 'none') {
$('#firstBg').css("background-image","url('"+imageLink+"')");
$('#firstBg').fadeIn();
$('#secondBg').fadeOut();
}
else {
$('#secondBg').css("background-image","url('"+imageLink+"')");
$('#secondBg').fadeIn();
$('#firstBg').fadeOut();
}
});
},60000);
I did the following solution now, thanks to the hint of #zero298.
<script>
function loadImages (images) {
// each image will be loaded by this function.
// it returns a Promise that will resolve once
// the image has finished loading
let loader = function (src) {
return new Promise(function (resolve, reject) {
let img = new Image();
img.onload = function () {
// resolve the promise with our url so it is
// returned in the result of Promise.all
resolve(src);
};
img.onerror = function (err) {
reject(err);
};
img.src = src;
});
};
// create an image loader for each url
let loaders = [];
images.forEach(function (image) {
loaders.push(loader(image));
});
// Promise.all will return a promise that will resolve once all of of our
// image loader promises resolve
return Promise.all(loaders);
}
function cycleImages (images) {
let index = 0;
setInterval(function() {
// since we need an array of the image names to preload them anyway,
// just load them via JS instead of class switching so you can cut them
// out of the CSS and save some space by not being redundant
$('body').css("background","linear-gradient(rgba(0,0,0,.3), rgba(0,0,0,.3)),url('"+images[index]+"')");
// increment, roll over to 0 if at length after increment
index = (index + 1) % images.length;
}, 28800000);
}
$(function(){
$.post('getBackgroundImages.php', { }, function(data) {
var imageCollection = JSON.parse(data);
var imageNumber = Math.floor(Math.random() * 100);
var imageLink = imageCollection.hits[imageNumber].largeImageURL;
$('body').css("background","linear-gradient(rgba(0,0,0,.3), rgba(0,0,0,.3)),url('"+imageLink+"')");
});
$.ajax('getBackgroundImages.php',{
success:function(data) {
var parsed = JSON.parse(data);
var images = parsed.hits;
var imageUrls = [];
images.forEach(function(item,index){
imageUrls.push(item.largeImageURL);
})
loadImages(imageUrls).then(cycleImages).catch(function (err) {
console.error(err);
});
}
});
});
</script>
This first puts all imageUrls into an array, then loads all images with Promise to then display then without a big delay.. I didn't really manage to get a nice transition between switching the images, as jQuerys fade-to method lets the content of the page fade out as well, rather then only the background image...
Adding more div's / changing the structure of the page is not too easy by the way, as there is a lot of floating and other css rules to make the elements appear on various positions on the page. Adding a div around all content in order to try to give that div the background-image destroyed the hole layout...
All in all, I'm confident with this solution, however, if anybody has a good idea to make the switch more smooth, feel free to tell me :)

Flashing text on value change [duplicate]

I'm brand new to jQuery and have some experience using Prototype. In Prototype, there is a method to "flash" an element — ie. briefly highlight it in another color and have it fade back to normal so that the user's eye is drawn to it. Is there such a method in jQuery? I see fadeIn, fadeOut, and animate, but I don't see anything like "flash". Perhaps one of these three can be used with appropriate inputs?
My way is .fadein, .fadeout .fadein, .fadeout ......
$("#someElement").fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100);
function go1() { $("#demo1").fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100)}
function go2() { $('#demo2').delay(100).fadeOut().fadeIn('slow') }
#demo1,
#demo2 {
text-align: center;
font-family: Helvetica;
background: IndianRed;
height: 50px;
line-height: 50px;
width: 150px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<button onclick="go1()">Click Me</button>
<div id='demo1'>My Element</div>
<br>
<button onclick="go2()">Click Me</button> (from comment)
<div id='demo2'>My Element</div>
You can use the jQuery Color plugin.
For example, to draw attention to all the divs on your page, you could use the following code:
$("div").stop().css("background-color", "#FFFF9C")
.animate({ backgroundColor: "#FFFFFF"}, 1500);
Edit - New and improved
The following uses the same technique as above, but it has the added benefits of:
parameterized highlight color and duration
retaining original background color, instead of assuming that it is white
being an extension of jQuery, so you can use it on any object
Extend the jQuery Object:
var notLocked = true;
$.fn.animateHighlight = function(highlightColor, duration) {
var highlightBg = highlightColor || "#FFFF9C";
var animateMs = duration || 1500;
var originalBg = this.css("backgroundColor");
if (notLocked) {
notLocked = false;
this.stop().css("background-color", highlightBg)
.animate({backgroundColor: originalBg}, animateMs);
setTimeout( function() { notLocked = true; }, animateMs);
}
};
Usage example:
$("div").animateHighlight("#dd0000", 1000);
You can use css3 animations to flash an element
.flash {
-moz-animation: flash 1s ease-out;
-moz-animation-iteration-count: 1;
-webkit-animation: flash 1s ease-out;
-webkit-animation-iteration-count: 1;
-ms-animation: flash 1s ease-out;
-ms-animation-iteration-count: 1;
}
#keyframes flash {
0% { background-color: transparent; }
50% { background-color: #fbf8b2; }
100% { background-color: transparent; }
}
#-webkit-keyframes flash {
0% { background-color: transparent; }
50% { background-color: #fbf8b2; }
100% { background-color: transparent; }
}
#-moz-keyframes flash {
0% { background-color: transparent; }
50% { background-color: #fbf8b2; }
100% { background-color: transparent; }
}
#-ms-keyframes flash {
0% { background-color: transparent; }
50% { background-color: #fbf8b2; }
100% { background-color: transparent; }
}
And you jQuery to add the class
jQuery(selector).addClass("flash");
After 5 years... (And no additional plugin needed)
This one "pulses" it to the color you want (e.g. white) by putting a div background color behind it, and then fading the object out and in again.
HTML object (e.g. button):
<div style="background: #fff;">
<input type="submit" class="element" value="Whatever" />
</div>
jQuery (vanilla, no other plugins):
$('.element').fadeTo(100, 0.3, function() { $(this).fadeTo(500, 1.0); });
element - class name
first number in fadeTo() - milliseconds for the transition
second number in fadeTo() - opacity of the object after fade/unfade
You may check this out in the lower right corner of this webpage: https://single.majlovesreg.one/v1/
Edit (willsteel) no duplicated selector by using $(this) and tweaked values to acutally perform a flash (as the OP requested).
You could use the highlight effect in jQuery UI to achieve the same, I guess.
If you're using jQueryUI, there is pulsate function in UI/Effects
$("div").click(function () {
$(this).effect("pulsate", { times:3 }, 2000);
});
http://docs.jquery.com/UI/Effects/Pulsate
$('#district').css({opacity: 0});
$('#district').animate({opacity: 1}, 700 );
Pure jQuery solution.
(no jquery-ui/animate/color needed.)
If all you want is that yellow "flash" effect without loading jquery color:
var flash = function(elements) {
var opacity = 100;
var color = "255, 255, 20" // has to be in this format since we use rgba
var interval = setInterval(function() {
opacity -= 3;
if (opacity <= 0) clearInterval(interval);
$(elements).css({background: "rgba("+color+", "+opacity/100+")"});
}, 30)
};
Above script simply does 1s yellow fadeout, perfect for letting the user know the element was was updated or something similar.
Usage:
flash($('#your-element'))
You could use this plugin (put it in a js file and use it via script-tag)
http://plugins.jquery.com/project/color
And then use something like this:
jQuery.fn.flash = function( color, duration )
{
var current = this.css( 'color' );
this.animate( { color: 'rgb(' + color + ')' }, duration / 2 );
this.animate( { color: current }, duration / 2 );
}
This adds a 'flash' method to all jQuery objects:
$( '#importantElement' ).flash( '255,0,0', 1000 );
You can extend Desheng Li's method further by allowing an iterations count to do multiple flashes like so:
// Extend jquery with flashing for elements
$.fn.flash = function(duration, iterations) {
duration = duration || 1000; // Default to 1 second
iterations = iterations || 1; // Default to 1 iteration
var iterationDuration = Math.floor(duration / iterations);
for (var i = 0; i < iterations; i++) {
this.fadeOut(iterationDuration).fadeIn(iterationDuration);
}
return this;
}
Then you can call the method with a time and number of flashes:
$("#someElementId").flash(1000, 4); // Flash 4 times over a period of 1 second
How about a really simple answer?
$('selector').fadeTo('fast',0).fadeTo('fast',1).fadeTo('fast',0).fadeTo('fast',1)
Blinks twice...that's all folks!
I can't believe this isn't on this question yet. All you gotta do:
("#someElement").show('highlight',{color: '#C8FB5E'},'fast');
This does exactly what you want it to do, is super easy, works for both show() and hide() methods.
This may be a more up-to-date answer, and is shorter, as things have been consolidated somewhat since this post. Requires jquery-ui-effect-highlight.
$("div").click(function () {
$(this).effect("highlight", {}, 3000);
});
http://docs.jquery.com/UI/Effects/Highlight
function pulse() {
$('.blink').fadeIn(300).fadeOut(500);
}
setInterval(pulse, 1000);
I was looking for a solution to this problem but without relying on jQuery UI.
This is what I came up with and it works for me (no plugins, just Javascript and jQuery);
-- Heres the working fiddle -- http://jsfiddle.net/CriddleCraddle/yYcaY/2/
Set the current CSS parameter in your CSS file as normal css, and create a new class that just handles the parameter to change i.e. background-color, and set it to '!important' to override the default behavior. like this...
.button_flash {
background-color: #8DABFF !important;
}//This is the color to change to.
Then just use the function below and pass in the DOM element as a string, an integer for the number of times you would want the flash to occur, the class you want to change to, and an integer for delay.
Note: If you pass in an even number for the 'times' variable, you will end up with the class you started with, and if you pass an odd number you will end up with the toggled class. Both are useful for different things. I use the 'i' to change the delay time, or they would all fire at the same time and the effect would be lost.
function flashIt(element, times, klass, delay){
for (var i=0; i < times; i++){
setTimeout(function(){
$(element).toggleClass(klass);
}, delay + (300 * i));
};
};
//Then run the following code with either another delay to delay the original start, or
// without another delay. I have provided both options below.
//without a start delay just call
flashIt('.info_status button', 10, 'button_flash', 500)
//with a start delay just call
setTimeout(function(){
flashIt('.info_status button', 10, 'button_flash', 500)
}, 4700);
// Just change the 4700 above to your liking for the start delay. In this case,
//I need about five seconds before the flash started.
Would a pulse effect(offline) JQuery plugin be appropriate for what you are looking for ?
You can add a duration for limiting the pulse effect in time.
As mentioned by J-P in the comments, there is now his updated pulse plugin.
See his GitHub repo. And here is a demo.
Found this many moons later but if anyone cares, it seems like this is a nice way to get something to flash permanently:
$( "#someDiv" ).hide();
setInterval(function(){
$( "#someDiv" ).fadeIn(1000).fadeOut(1000);
},0)
The following codes work for me. Define two fade-in and fade-out functions and put them in each other's callback.
var fIn = function() { $(this).fadeIn(300, fOut); };
var fOut = function() { $(this).fadeOut(300, fIn); };
$('#element').fadeOut(300, fIn);
The following controls the times of flashes:
var count = 3;
var fIn = function() { $(this).fadeIn(300, fOut); };
var fOut = function() { if (--count > 0) $(this).fadeOut(300, fIn); };
$('#element').fadeOut(300, fIn);
If including a library is overkill here is a solution that is guaranteed to work.
$('div').click(function() {
$(this).css('background-color','#FFFFCC');
setTimeout(function() { $(this).fadeOut('slow').fadeIn('slow'); } , 1000);
setTimeout(function() { $(this).css('background-color','#FFFFFF'); } , 1000);
});
Setup event trigger
Set the background color of block element
Inside setTimeout use fadeOut and fadeIn to create a little animation effect.
Inside second setTimeout reset default background color
Tested in a few browsers and it works nicely.
Like fadein / fadeout you could use animate css / delay
$(this).stop(true, true).animate({opacity: 0.1}, 100).delay(100).animate({opacity: 1}, 100).animate({opacity: 0.1}, 100).delay(100).animate({opacity: 1}, 100);
Simple and flexible
$("#someElement").fadeTo(3000, 0.3 ).fadeTo(3000, 1).fadeTo(3000, 0.3 ).fadeTo(3000, 1);
3000 is 3 seconds
From opacity 1 it is faded to 0.3, then to 1 and so on.
You can stack more of these.
Only jQuery is needed. :)
There is a workaround for the animate background bug. This gist includes an example of a simple highlight method and its use.
/* BEGIN jquery color */
(function(jQuery){jQuery.each(['backgroundColor','borderBottomColor','borderLeftColor','borderRightColor','borderTopColor','color','outlineColor'],function(i,attr){jQuery.fx.step[attr]=function(fx){if(!fx.colorInit){fx.start=getColor(fx.elem,attr);fx.end=getRGB(fx.end);fx.colorInit=true;}
fx.elem.style[attr]="rgb("+[Math.max(Math.min(parseInt((fx.pos*(fx.end[0]-fx.start[0]))+fx.start[0]),255),0),Math.max(Math.min(parseInt((fx.pos*(fx.end[1]-fx.start[1]))+fx.start[1]),255),0),Math.max(Math.min(parseInt((fx.pos*(fx.end[2]-fx.start[2]))+fx.start[2]),255),0)].join(",")+")";}});function getRGB(color){var result;if(color&&color.constructor==Array&&color.length==3)
return color;if(result=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(color))
return[parseInt(result[1]),parseInt(result[2]),parseInt(result[3])];if(result=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(color))
return[parseFloat(result[1])*2.55,parseFloat(result[2])*2.55,parseFloat(result[3])*2.55];if(result=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color))
return[parseInt(result[1],16),parseInt(result[2],16),parseInt(result[3],16)];if(result=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color))
return[parseInt(result[1]+result[1],16),parseInt(result[2]+result[2],16),parseInt(result[3]+result[3],16)];if(result=/rgba\(0, 0, 0, 0\)/.exec(color))
return colors['transparent'];return colors[jQuery.trim(color).toLowerCase()];}
function getColor(elem,attr){var color;do{color=jQuery.curCSS(elem,attr);if(color!=''&&color!='transparent'||jQuery.nodeName(elem,"body"))
break;attr="backgroundColor";}while(elem=elem.parentNode);return getRGB(color);};var colors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0],transparent:[255,255,255]};})(jQuery);
/* END jquery color */
/* BEGIN highlight */
jQuery(function() {
$.fn.highlight = function(options) {
options = (options) ? options : {start_color:"#ff0",end_color:"#fff",delay:1500};
$(this).each(function() {
$(this).stop().css({"background-color":options.start_color}).animate({"background-color":options.end_color},options.delay);
});
}
});
/* END highlight */
/* BEGIN highlight example */
$(".some-elements").highlight();
/* END highlight example */
https://gist.github.com/1068231
Unfortunately the top answer requires JQuery UI. http://api.jquery.com/animate/
Here is a vanilla JQuery solution
http://jsfiddle.net/EfKBg/
JS
var flash = "<div class='flash'></div>";
$(".hello").prepend(flash);
$('.flash').show().fadeOut('slow');
CSS
.flash {
background-color: yellow;
display: none;
position: absolute;
width: 100%;
height: 100%;
}
HTML
<div class="hello">Hello World!</div>
Here's a slightly improved version of colbeerhey's solution. I added a return statement so that, in true jQuery form, we chain events after calling the animation. I've also added the arguments to clear the queue and jump to the end of an animation.
// Adds a highlight effect
$.fn.animateHighlight = function(highlightColor, duration) {
var highlightBg = highlightColor || "#FFFF9C";
var animateMs = duration || 1500;
this.stop(true,true);
var originalBg = this.css("backgroundColor");
return this.css("background-color", highlightBg).animate({backgroundColor: originalBg}, animateMs);
};
This one will pulsate an element's background color until a mouseover event is triggered
$.fn.pulseNotify = function(color, duration) {
var This = $(this);
console.log(This);
var pulseColor = color || "#337";
var pulseTime = duration || 3000;
var origBg = This.css("background-color");
var stop = false;
This.bind('mouseover.flashPulse', function() {
stop = true;
This.stop();
This.unbind('mouseover.flashPulse');
This.css('background-color', origBg);
})
function loop() {
console.log(This);
if( !stop ) {
This.animate({backgroundColor: pulseColor}, pulseTime/3, function(){
This.animate({backgroundColor: origBg}, (pulseTime/3)*2, 'easeInCirc', loop);
});
}
}
loop();
return This;
}
Put this together from all of the above - an easy solution for flashing an element and return to the original bgcolour...
$.fn.flash = function (highlightColor, duration, iterations) {
var highlightBg = highlightColor || "#FFFF9C";
var animateMs = duration || 1500;
var originalBg = this.css('backgroundColor');
var flashString = 'this';
for (var i = 0; i < iterations; i++) {
flashString = flashString + '.animate({ backgroundColor: highlightBg }, animateMs).animate({ backgroundColor: originalBg }, animateMs)';
}
eval(flashString);
}
Use like this:
$('<some element>').flash('#ffffc0', 1000, 3);
Hope this helps!
Here's a solution that uses a mix of jQuery and CSS3 animations.
http://jsfiddle.net/padfv0u9/2/
Essentially you start by changing the color to your "flash" color, and then use a CSS3 animation to let the color fade out. You need to change the transition duration in order for the initial "flash" to be faster than the fade.
$(element).removeClass("transition-duration-medium");
$(element).addClass("transition-duration-instant");
$(element).addClass("ko-flash");
setTimeout(function () {
$(element).removeClass("transition-duration-instant");
$(element).addClass("transition-duration-medium");
$(element).removeClass("ko-flash");
}, 500);
Where the CSS classes are as follows.
.ko-flash {
background-color: yellow;
}
.transition-duration-instant {
-webkit-transition-duration: 0s;
-moz-transition-duration: 0s;
-o-transition-duration: 0s;
transition-duration: 0s;
}
.transition-duration-medium {
-webkit-transition-duration: 1s;
-moz-transition-duration: 1s;
-o-transition-duration: 1s;
transition-duration: 1s;
}
just give elem.fadeOut(10).fadeIn(10);
This is generic enough that you can write whatever code you like to animate. You can even decrease the delay from 300ms to 33ms and fade colors, etc.
// Flash linked to hash.
var hash = location.hash.substr(1);
if (hash) {
hash = $("#" + hash);
var color = hash.css("color"), count = 1;
function hashFade () {
if (++count < 7) setTimeout(hashFade, 300);
hash.css("color", count % 2 ? color : "red");
}
hashFade();
}
you can use jquery Pulsate plugin to force to focus the attention on any html element with control over speed and repeatation and color.
JQuery.pulsate() * with Demos
sample initializer:
$(".pulse4").pulsate({speed:2500})
$(".CommandBox button:visible").pulsate({ color: "#f00", speed: 200, reach: 85, repeat: 15 })

Does 'load' event get called on img 302 redirects? How to test for this?

I think that the browser is calling the "load" event on the very first HTTP response it gets from loading an image (as long as it's not a 500 or another erroneous code)
For example
Img url returns a 302 Moved Temporarily
Browser calls erroneously "load" event on img tag
2nd HTTP request made, gets 200 success
Image is now actually loaded
Does anyone know a way to test for this?
Maybe I'll go digging into browser code..
I was wrong and confused.
Load events happen correctly in the context of javascript.
The issue is how a browser handles a 302'd image, its cache, and a CSS transition.
For example,
If you invoke an opacity CSS transition upon image load, each browser will handle it different way.
Chrome wonks up transitions on cached 302'd images
Firefox wonks up transitions on all 302'd images, regardless of cache
Safari handles transitions perfectly, regardless of HTTP status or cache.
See a demonstration here:
http://jsfiddle.net/2TCy4/33/
Jsfiddle demonstration code:
HTML:
<figure></figure>
<div>
<button id="withCache">Load with image cache</button><br/>
<button id="withoutCache">Load with no image cache</button>
</div>
<pre>
Loads will alternate between loading a 200 success and a 302 redirect of the same image
When imagesLoaded determines an img isLoaded,
a class is added and the opacity transition should begin.
On Chrome, After the first "cycle" with image cache,
cached image buggyness becomes apparent as CSS transitions on the 302 redirect are jittered.
On Firefox, in both cache situations, 302 redirects are still bugged.
This implies Firefox uses the cached image from the 2nd HTTP request.
In Safari, transitions work perfectly regardless of cache or HTTP status.
</pre>
Javascript:
var good200 = $('<img src="https://24.media.tumblr.com/tumblr_lsoemgev4A1qh6npeo1_1280.jpg">');
var bad302 = $('<img src="http://www.tumblr.com/photo/1280/lesfascinations/11273750776/1/tumblr_lsoemgev4A1qh6npe">');
var now = Date.now();
var caption = $("<figcaption></figcaption>");
var is302 = false;
var withCache = false;
// 1. Click a button
$('button').click(function (e) {
withCache = $(this).is("#withCache");
now = Date.now();
$('figure').empty();
setTimeout(insertImage, 0);
});
// 2. Insert alternating 302/200 img
var insertImage = function () {
$('figure').html(is302 ? get302img() : get200img());
setTimeout(runImagesLoaded, 0);
}
// 3. Run imagesLoaded script
var runImagesLoaded = function () {
$('figure').imagesLoaded().progress(function (instance, item) {
if (item.isLoaded) {
$(item.img)
.closest('figure')
.append(
caption.clone().text('imagesLoaded: ' + (Date.now() - now) + "ms")).append(is302 ? '302 redirect' : '200 success');
setTimeout(addLoadedClass($(item.img)), 0);
//alternate 302 and 200 img requests
is302 = !is302;
}
});
}
// 4. Add loaded class to img when it is loaded
var addLoadedClass = function (el) {
el.addClass("loaded");
}
var get302img = function () {
var img = bad302.clone();
if (!withCache) appendRandomParam(img);
return img;
}
var get200img = function () {
var img = good200.clone();
if (!withCache) appendRandomParam(img);
return img;
}
var appendRandomParam = function (img) {
var timestamp = Date.now();
img.attr("src", img.attr("src") + "?" + timestamp);
}
CSS:
img {
width: 100px;
transition: opacity 2s;
-moz-transition: opacity 2s;
-webkit-transition: opacity 2s;
-o-transition: opacity 2s;
opacity: 0;
-moz-opacity: 0;
-webkit-opacity: 0;
-o-opacity: 0;
}
img.loaded {
opacity: 1;
-moz-opacity: 1;
-webkit-opacity: 1;
-o-opacity: 1;
}
figure {
float: left;
}
figcaption {
text-align: center
}
pre{
}
}
A potential demonstration is delaying adding the css loaded class by 100ms or more as demonstrated here:
http://jsfiddle.net/2TCy4/34/

Equivalent of #keyframes for jQuery

I'm looking for a way to emulate the CSS #keyframes animations using jQuery.
I need to change the background image each x seconds following a list of images provided when the user moves mouse over an element.
The CSS animations should be:
.readon:hover {
animation: readonin 2s;
}
#keyframes readonin {
0% { background-image: url(1.png); }
50% { background-image: url(2.png); }
100% { background-image: url(3.png); }
}
I've found plugins like Spritely but they works with sprites and I need instead to change the image background of the element.
Use the set-interval function of Javascript seems a bad solution because I can't find a way to stop the animation when the user moves the mouse out of the element.
Use something like...
var images = ["1.png", "2.png", "3.png"];
var $element = $(".readon");
var interval = null;
$element.hover(function () {
var $this = $(this);
var i = 0;
var fn = function () {
$this.css("background-image", "url(" + images[i] + ")");
i = ++i % images.length;
};
interval = setInterval(fn, 666);
fn();
},
function () {
clearInterval(interval);
$(this).css("background-image", "none");
});
jsFiddle of a similar concept (with background colours).
It should be clear enough to see what's going on. Basically we start looping over the images and setting them as the background image on mouse over, and reset it when the mouse leaves.
You can use a library like jQuery-Keyframes
to generate new keyframes at runtime if that is what you are after.

change a sequence of background images as spritesheet

I have conversation screen to be developed i have planned to change the background images for every millisecond so that it looks like a animation. I tried using jquery settimeout and setinterval but both the ways stack of images changing in small interval hangs the browser, any ideas of how to accomplish my task.
function change_background(new_image_source) {
var myimage = $( '#spriteanim' );
myimage.attr('src','style/images/Sprites/Screen1/'+new_image_source+'.png');
console.log(myimage.attr('src'));
timer = setTimeout( function () {
new_image_source = new_image_source+1;
change_background(new_image_source);
}, 50);
if(new_image_source>=10899){
change_background(new_image_source);
clearTimeout(timer);
}
}
Changing the src attribute will never work as you want. That's because the browser needs time to load the image. Even it is cached it is still too slow for animating. I'll suggest to combine your images into sprite and change the background-position. You can even do that with pure css transition.
For example -> http://jsfiddle.net/krasimir/uzZqg/
HTML
<div class="image"></div>
CSS
.image {
background: url('...');
width: 200px;
height: 200px;
transition: all 4000ms;
-webkit-transition: all 4000ms;
}
.image:hover {
background-position: -500px 0;
}
You can even use keyframes.
Here is how you can preload your images http://jsfiddle.net/krasimir/DfWJm/1/
HTML
<div id="preloader"></div>
JS
var images = [
'http://www.australia.com/contentimages/about-landscapes-nature.jpg',
'http://www.australia.com/contentimages/about-landscapes-nature.jpg',
'http://www.australia.com/contentimages/about-landscapes-nature.jpg',
'http://www.australia.com/contentimages/about-landscapes-nature.jpg',
'http://www.australia.com/contentimages/about-landscapes-nature.jpg',
'http://www.australia.com/contentimages/about-landscapes-nature.jpg'
];
var preloader = document.getElementById("preloader");
var preloadImages = function(callback) {
if(images.length == 0) {
callback();
return;
}
var image = images.shift();
var img = document.createElement("IMG");
img.setAttribute("src", image);
preloader.appendChild(img);
img.addEventListener("load", function() {
console.log("image loaded");
preloadImages(callback);
});
}
preloadImages(function() {
// your animation starts here
alert("Images loaded");
});
Of course you may hide the #preloader div with display: none;
Checkout http://spritely.net/
It'll handle the details of animating a spritesheet. Let's you set FPS and control playback.
I think 'every millisecond' is a bit too fast.
Image load takes some time. I think, you should load all the images once, before starting the animation. It will take some time, since number of images you are using seems to be 10899. And just hide all but one every few milliseconds. 'Few milliseconds', instead of 'every millisecond', should do your job.
UPDATE:
Name your images spriteanim0, spriteanim1... like this. After all the images have been loaded, and all have been assigned display: none, call this js function:
var new_image_source1;
function change_background(prev_image_source, new_image_source) {
document.getElementById('spriteanim' + prev_image_source).style.display = 'none';
document.getElementById('spriteanim' + new_image_source).style.display = 'block';
if (new_image_source >= 10899)
new_image_source1 = 0;
else
new_image_source1 = new_image_source + 1;
window.setTimeout(
function () {
change_background(new_image_source, new_image_source1);
},
50);
}
You can try this and change the setTimeout interval value accordingly, as needed.

Categories