How pure should a function be when writing in React? [closed] - javascript

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In functional programming, a pure function returns the same value for the same arguments.
I'd like to hear tips for writing in React sometime. I definitely do a lot of thinking at some point.
For example, the onClickHandler in the code below is not a pure function because it depends on an external state change.
const { useState } = require("react")
const Example = () => {
const [list, setList] = useState(["a", "b", "c", "d", "e"])
// Delete item from list, when button is clicked
// This function is non-puer because it uses external state (list, setList)
const onClickHandler = (e) => {
const newList = list.filter(item => item !== e.target.innerText)
setList(newList)
}
return (
<div>
{list.map((item, index) => {
return (
<div key={index}>
<button onClick={onClickHandler}>{item}</button>
</div>
)
}
)}
</div>
)
}
export default Example
In this case, is it good to write these codes as pure functions?
If not, should it be written as a pure function only at the component level?
I want to hear from programmers who are interested in React.

What side-effects are there when you have a component with a click handler?
You have the action of appending/updating HTML elements to the DOM
you have the action of firing an event when the user interacts with it
and you have the action of mutating state.
Which one of these side-effects do you actually manage yourself when you use something like Redux for example? None of them.
A component which does not close over mutable free variables and merely describes the creation of DOM nodes without controlling what should be done with them or with their events when they fire, is pure.
The way you use something like Redux in a functional way is that your click handler should only send a signal to Redux saying "I have been pressed, and here are some contextual infos like the cursor coordinates, etc.". It is another piece of code somewhere else which decides how this event will affect the state, and when you write that external piece of code you don't decide how and when it will be executed either, and you won't even mutate the state yourself.
It is React which appends and updates nodes in the DOM, it is the browser which fires events, it is Redux which updates the state. From the point of view of your pure functional component, there are only inputs parameters and an output which is a description of an action, but is not an action itself. It is a pure function.
When you write functional code you very often voluntarily loose control over the execution by letting a framework manage all the side-effects in a predictable way, so that your code remains pure and declarative.
The paradigm shift is that, instead of having every component handle its state independently and collaborate with other components, like cells in an organism, there is a coordinator which knows about the whole state of the world, receives orderly signals about what happens in the app and takes all the decision regarding the creation of a new, updated but snapshot isolated, state of the world. This new state is then passed to the render function and the cycle starts again, with state flowing in a single direction.

The updated React docs describe "purity" as "always return the same JSX given the same inputs." (I would also add that components' render functions shouldn't have externally visible side effects.)
This isn't quite the same as a purely mathematical or functional programming definition of purity: In your example, each time you call Example, the onClick handler that's passed to the DOM will be a different function instance, and the useState hook gives the possibility of state and mutation. However, it meets React's expectations:
A major purpose of hooks is to allow for side effects and state, so that's okay.
Even if the specific onClick function changes, the behavior ("this node responds to a click event and does XYZ") is the same.
If you did violate React's expectations (by having side effects or by rendering different JSX), then bugs are unlikely.
Beyond that, taking a functional programming style approach and using pure functions can make code more maintainable and can fit better with React's conventions and ecosystem. For example, in your Example:
setList is guaranteed not to change, so it's reasonable to not consider it as an external state dependency for onClickHandler.
onClickHandler can use an updater instead of directly depending on the list state. As explained in the React docs, this isn't required, but it can be helpful (especially once you get into effects, callbacks, and more complex state updates.)
const onClickHandler = (e) => {
setList(list => list.filter(item => item !== e.target.innerText))
}

Related

Is it okey to use side effects in the useState hook callback?

Imagine situation:
const [value, setValue] = useState(false);
const setSomething = (val) => {
setValue((prev) => {
fn(); dispatch(action); // or any other side effect
return prev + val;
});
};
Is it programmatically okey and fine with react principles to call side effects inside useState callback? May it affect the render process somehow?
It is not ok to use side effects inside the updater function. It might affect the render process, depending on the specific side effect.
It is not fine with react principles (separation of concerns, declarative code).
(I remember to have seen some exceptional use cases where putting some code inside the updater function was said to be the only solution, but I can't remember what it was. I'd appreciate an example in the comments.)
1. Consequences of using side effects
It is not ok to use side effects, basically for the same reasons why you shouldn't use side effects outside useEffect anywhere else.
Some side effects might affect the render process, other side effects might work fine (technically), but you are not supposed to rely on what happens inside the setter functions.
React guarantees that e.g. if you call setState( prev => prev + 1 ), then state would now be one more than before.
React does not guarantee what will happen behind the scenes to achieve that goal. React might call these setter functions multiple times, or not at all, and in any order:
StrictMode - Detecting unexpected side effects
... Because the above methods might be called more than once, it’s important that they do not contain side-effects. ...
2. following react principles
You should not put side effects inside the updater function, because it validates some principles, like separation of concerns and writing declarative code.
Separation of concerns:
setCount should do nothing but setting the count.
Writing declarative code:
Generally, you should write your code declarative, not imperative.
I.e. your code should "describe" what the state should be, instead of calling functions one after another.
I.e. you should write "B should be of value X, dependent on A" instead of "Change A, then change B"
In some cases React doesn't "know" anything about your side effects, so you need to take care about a consistent state yourself.
Sometimes you can not avoid writing some imperative code.
useEffect is there to help you with keeping the state consistent, by allowing you to e.g. relate some imperative code to some state, aka. "specifying dependencies".
If you don't use useEffect, you can still write working code, but you are just not using the tools react is providing for this purpose. You are not using React the way it is supposed to be used, and your code becomes less reliable.
Examples for problems with side effects
E.g. in this code you would expect that A and B are always identical, but it might give you unexpected results, like B being increased by 2 instead of 1 (e.g. when in DEV mode and strict mode):
export function DoSideEffect(){
const [ A, setA ] = useState(0);
const [ B, setB ] = useState(0);
return <div>
<button onClick={ () => {
setA( prevA => { // <-- setA might be called multiple times, with the same value for prevA
setB( prevB => prevB + 1 ); // <-- setB might be called multiple times, with a _different_ value for prevB
return prevA + 1;
} );
} }>set count</button>
{ A } / { B }
</div>;
}
E.g. this would not display the current value after the side effect, until the component is re-rendered for some other reason, like increasing the count:
export function DoSideEffect(){
const someValueRef = useRef(0);
const [ count, setCount ] = useState(0);
return <div>
<button onClick={ () => {
setCount( prevCount => {
someValueRef.current = someValueRef.current + 1; // <-- some side effect
return prevCount; // <-- value doesn't change, so react doesn't re-render
} );
} }>do side effect</button>
<button onClick={ () => {
setCount(prevCount => prevCount + 1 );
} }>set count</button>
<span>{ count } / {
someValueRef.current // <-- react doesn't necessarily display the current value
}</span>
</div>;
}
No, it is not ok to issue side-effects from a state updater function, it is to be considered a pure function.
The function return values are identical for identical arguments (no variation with local static variables, non-local variables, mutable reference arguments or input streams), and
The function application has no side effects (no mutation of local static variables, non-local variables, mutable reference arguments or input/output streams).
You may, or may not, be using the React.StrictMode component, but it's a method to help detect unexpected side effects.
Detecting unexpected side effects
Conceptually, React does work in two phases:
The render phase determines what changes need to be made to
e.g. the DOM. During this phase, React calls render and then
compares the result to the previous render.
The commit phase is
when React applies any changes. (In the case of React DOM, this is
when React inserts, updates, and removes DOM nodes.) React also calls
lifecycles like componentDidMount and componentDidUpdate during
this phase.
The commit phase is usually very fast, but rendering can be slow. For
this reason, the upcoming concurrent mode (which is not enabled by
default yet) breaks the rendering work into pieces, pausing and
resuming the work to avoid blocking the browser. This means that React
may invoke render phase lifecycles more than once before committing,
or it may invoke them without committing at all (because of an error
or a higher priority interruption).
Render phase lifecycles include the following class component methods:
constructor
componentWillMount (or UNSAFE_componentWillMount)
componentWillReceiveProps (or UNSAFE_componentWillReceiveProps)
componentWillUpdate (or UNSAFE_componentWillUpdate)
getDerivedStateFromProps
shouldComponentUpdate
render
setState updater functions (the first argument) <--
Because the above methods might be called more than once, it’s
important that they do not contain side-effects. Ignoring this rule
can lead to a variety of problems, including memory leaks and invalid
application state. Unfortunately, it can be difficult to detect these
problems as they can often be non-deterministic.
Strict mode can’t automatically detect side effects for you, but it
can help you spot them by making them a little more deterministic.
This is done by intentionally double-invoking the following functions:
Class component constructor, render, and shouldComponentUpdate methods
Class component static getDerivedStateFromProps method
Function component bodies
State updater functions (the first argument to setState) <--
Functions passed to useState, useMemo, or useReducer
Take a cue from the two highlighted bullet points regarding the intentional double-invoking of state updater functions and treat the state updater functions as pure functions.
For the code snippet you shared, I see no reason at all for the functions to be called from within the updater callback. They could/should be called outside the callback.
Example:
const setSomething = (val) => {
setValue((prev) => {
return prev + val;
});
fn();
dispatch(action);
};
I would not
Just because it works doesn't mean it's a good idea. The code sample you shared will function, but I wouldn't do it.
Putting unrelated logic together will confuse the next person who has to work with this code; very often, that "next person" is you: you, six months from now, after you've forgotten all about this code because you finished this feature and moved on. And now you come back and discover that some of the silverware has been stored in the bathroom medicine cabinet, and some of the linens are in the dishwasher, and all the plates are in a box labeled "DVDs".
I don't know how serious you are about the specific code sample you posted, but in case it's relevant: if you're using dispatch that means you've set up some kind of reducer, either with the useReducer hook, or possibly with Redux. If that's true, you should probably consider whether this boolean belongs in your Redux store, too:
const [ value, setValue ] = useState(false)
function setSomething(val) {
fn()
dispatch({ ...action, val })
}
(But it might not, and that's fine!)
If you're using actual Redux, you'll also have action-creators, and that's generally the correct place to put code that triggers side effects.
Regardless of whatever state tech you're using, I think you should prefer to avoid putting side-effect code into your individual components. The reason is that components are generally supposed to be reusable, but if you put a side-effect into the component that is not essential to display or interaction of the thing being visualized by the component, then you've just made it harder for other callers to use this component.
If the side-effect is essential to how this component works, then a better way to handle this would be to call setValue and the side-effect function directly instead of wrapping them up together. After all, you don't actually depend on the useState callback to accomplish your side-effect.
const [ value, setValue ] = useState(false)
function setSomething(val) {
setValue(value + val)
fn()
dispatch(action)
}

Call a function on a react child functional component from parent

I have a very large and complex React application. It is designed to behave like a desktop application. The interface is a document style interface with tabs, each tab can be one of many different type of editor component (there are currently 14 different editor screens). It is possible to have a very large number of tabs open at once (20-30 tabs). The application was originally written all with React class components, but with newer components (and where significant refactors have been required) I've moved to functional components using hooks. I prefer the concise syntax of functions and that seems to be the recommended direction to take in general, but I've encountered a pattern from the classes that I don't know how to replicate with functions.
Basically, each screen (tab) on the app is an editor of some sort (think Microsoft office, but where you can have a spreadsheet, text document, vector image, Visio diagram, etc all in tabs within the same application... Because each screen is so distinct they manage their own internal state. I don't think Redux or anything like that is a good solution here because the amount of individually owned bits of state are so complex. Each screen needs to be able to save it's current working document to the database, and typically provides a save option. Following standard object oriented design the 'save' function is implemented as a method on the top level component for each editor. However I need to perform a 'save-all' function where I iterate through all of the open tabs and call the save method (using a reference) on each of the tabs. Something like:
openTabs.forEach((tabRef) => tabRef.current.save());
So, If I make this a functional component then I have my save method as a function assigned to a constant inside the function:
const save = () => {...}
But how can I call that from a parent? I think the save for each component should live within that component, not at a higher level. Aside from the fact that would make it very difficult to find and maintain, it also would break my modular loading which only loads the component when needed as the save would have to be at a level above the code-splitting.
The only solution to this problem that I can think of is to have a save prop on the component and a useEffect() to call the save when that save prop is changed - then I'd just need to write a dummy value of anything to that save prop to trigger a save... This seems like a very counter-intuitive and overly complex way to do it.... Or do I simply continue to stick with classes for these components?
Thankyou,
Troy
But how can I call that from a parent? I think the save for each component should live within that component, not at a higher level.
You should ask yourself if the component should be smart vs dumb (https://www.digitalocean.com/community/tutorials/react-smart-dumb-components).
Consider the following:
const Page1 = ({ onSave }) => (...);
const Page2 = ({ onSave }) => (...);
const App = () => {
const handleSavePage1 = (...) => { ... };
const handleSavePage2 = (...) => { ... };
const handleSaveAll = (...) => {
handleSavePage1();
handleSavePage2();
};
return (
<Page1 onSave={handleSavePage1} />
<Page2 onSave={handleSavePage2} />
<Button onClick={handleSaveAll}>Save all</button>
);
};
You've then separated the layout from the functionality, and can compose the application as needed.
I don't think Redux or anything like that is a good solution here because the amount of individually owned bits of state are so complex.
I don't know if for some reason Redux is totally out of the picture or not, but I think it's one of the best options in a project like this.
Where you have a separated reducer for each module, managing the module's state, also each reducer having a "saveTabX" action, all of them available to be dispatched in the Root component.

React: jsx in a variable vs a function vs a separate component

For rendering smaller components/jsx within a bigger component, there are multiple approaches that one can follow. For example, consider this:
Method 1:
function BigComponent(props) {
const renderSmallComponent1 = () => <div>{props.a}</div>;
const renderSmallComponent2 = () => <div>{props.b}</div>;
return (
<div>
{renderSmallComponent1()}
{renderSmallComponent2()}
</div>
)
}
Method 2:
function BigComponent(props) {
const smallComponent1 = <div>{props.a}</div>;
const smallComponent2 = <div>{props.b}</div>;
return (
<div>
{smallComponent1}
{smallComponent2}
</div>
)
}
Method 3:
function SmallComponent1({ a }) {
return <div>{a}</div>;
}
function SmallComponent2({ b }) {
return <div>{b}</div>;
}
function BigComponent(props) {
return (
<div>
<SmallComponent1 a={props.a} />
<SmallComponent2 b={props.b} />
</div>
)
}
I am just trying to understand the difference in these 3 in terms of
dev experience,
how the framework treats them,
are there any performance optimizations,
are there differences in runtime behaviours in all of these?
Is either one better to use in certain scenarios?
These are the things that I understand:
in Method 3, all SmallComponent are React components which are rendered in another component, so they would have a component lifecycle, while in method 1 and 2, they are simple jsx, which does not have lifecycle, so they would not be mounted / unmounted as React components
in Method 2, we would be eagerly evaluating the JSX as it is directly a variable, while in method 1, it would only be evaluated when the function is called in render. So, in case, we have any conditional rendering, the eager evaluation might just be wasteful.
A few other helpful articles:
https://medium.com/missive-app/45-faster-react-functional-components-now-3509a668e69f
https://kentcdodds.com/blog/dont-call-a-react-function-component
UPDATE: it seems observation 1 is incorrect as all 3 of them would still be rendered as react components, and hence would have a component lifecycle. So react would mount/unmount them.
UPDATE 2: No, observation 1 is correct, method 1 and 2 are both treated as regular jsx as part of the BigComponent and they are not treated as react component which have a lifecycle.
UPDATE 3:
There is another method Method 4:
function BigComponent(props) {
const SmallComponent1 = () => {
return <div>{props.a}</div>;
}
const SmallComponent2 = () => {
return <div>{props.b}</div>;
}
return (
<div>
<SmallComponent1 />
<SmallComponent2 />
</div>
)
}
this is similar to Method 3, but Method 3 vs Method 4 is slightly different in execution, when debugging through dev tools.
Method 2:
function BigComponent(props) {
const smallComponent1 = <div>{props.a}</div>;
const smallComponent2 = <div>{props.b}</div>;
return (
<div>
{smallComponent1}
{smallComponent2}
</div>
)
}
If you want to a large UI into seperate smaller UI, this method will give you best performance because
It is still just one big UI component.
react just have to solve variable references.
while re-rendering, BigComponent,smallComponent1 and smallComponent2 are rendered together as single unit.
smallComponent1 and smallComponent2 cannot have their own state, life cycles and hooks.
smallComponent1 and 2 needs to be re-initialized everytime Bigcomponent state is changed. So it is good practise to wrap them with useMemo() if the result of those smallComponents are coming from an expensive computation.
Method 3:
function SmallComponent1({ a }) {
return <div>{a}</div>;
}
function SmallComponent2({ b }) {
return <div>{b}</div>;
}
function BigComponent(props) {
return (
<div>
<SmallComponent1 a={props.a} />
<SmallComponent2 b={props.b} />
</div>
)
}
React needs to resolve reference as well as execute the function after resolving the reference.
It is a composition of react's actual child components into a large Component.
Child components are allowed to have their own hooks.
Child components are not re-initialized but are re-rendered if BigComponent state is changed.
There is chance of SmallComponent1 and SmallComponent2 getting re-rendered multiple times on BigComponents rendering once if small components are updating thier own state based on props change in parents.
if each SmallComponents are supposed to use multiple props which state of BigComponents, Keeping SmallComponents outside BigComponent does offer good developer experience.
I hope Method 1 and Method 4 can also be understood using these above points.
Note: childcomponents stored in variable and childcompoents as function becomes tricker if your application logic is using ref or DOM element for maininting focus or anchor point of rendering.
Have you taken a look at the compiled JS in a React project?
JSX tags are essentially transformed in to React.createElement statements. You can read the docs here. Essentially the syntax is:
React.createElement(FunctionOrClassComponent, { props }, ...children)
In all three of your examples this would take place. In all three examples, the smaller components are functional components rather than class components. That is to say, they don't have the React lifecycle methods of a class component, but they can use equivalent React hooks - should you want to.
Edited: Evaluation (instantiation and rendering) depends on your render logic. If you have conditional rendering statements or your functions return null (or less content) based on certain conditions, then obviously you're doing less work. And as you rightly pointed out in the comments below, when you assign a JSX.Element to a variable, that is evaluated inline rather than as a result of a function - so that happens immediately.
To me, all three are valid approaches. To address your questions:
dev experience,
for small components with minimal state, functional components as variables or lambdas are convenient to write and easily read/parsed when revisiting code at a later date. When a component becomes more complex, you may have to reconsider how it's written and perhaps use Class components.
how the framework treats them,
to my knowledge the framework treats all three of your examples the same in terms of compilation. I'm unsure about rendering optimisation.
are there any performance optimizations,
your examples don't depict anything computationally onerous so performance optimization options are not so obvious
are there differences in runtime behaviours in all of these?
they are all translated to React elements, monitored for props changes, and re-rendered if parents re-render (if things like React.memo are not employed) -- there may be differences vs class-based elements, but I would guess that the runtime differences between your three examples are minimal
Is either one better to use in certain scenarios?
The differences between all three are more a matter of standards or etiquette than functional outcome. As a developer, I would be able to read and understand all three, but working in a team - I would want to see a standard approach.

How does the splice work in Function Component(hooks) in React? [duplicate]

I understand that React tutorials and documentation warn in no uncertain terms that state should not be directly mutated and that everything should go through setState.
I would like to understand why, exactly, I can't just directly change state and then (in the same function) call this.setState({}) just to trigger the render.
E.g.: The below code seems to work just fine:
const React = require('react');
const App = React.createClass({
getInitialState: function() {
return {
some: {
rather: {
deeply: {
embedded: {
stuff: 1,
},
},
},
},
},
};
updateCounter: function () {
this.state.some.rather.deeply.embedded.stuff++;
this.setState({}); // just to trigger the render ...
},
render: function() {
return (
<div>
Counter value: {this.state.some.rather.deeply.embedded.stuff}
<br></br>
<button onClick={this.updateCounter}>Increment</button>
</div>
);
},
});
export default App;
I am all for following conventions but I would like to enhance my further understanding of how ReactJS actually works and what can go wrong or is it sub-optimal with the above code.
The notes under the this.setState documentation basically identify two gotchas:
That if you mutate state directly and then subsequently call this.setState this may replace (overwrite?) the mutation you made. I don't see how this can happen in the above code.
That setState may mutate this.state effectively in an asynchronous / deferred way and so when accessing this.state right after calling this.setState you are not guaranteed to access the final mutated state. I get that, by this is not an issue if this.setState is the last call of the update function.
This answer is to provide enough information to not change/mutate the state directly in React.
React follows Unidirectional Data Flow. Meaning, the data flow inside react should and will be expected to be in a circular path.
React's Data flow without flux
To make React work like this, developers made React similar to functional programming. The rule of thumb of functional programming is immutability. Let me explain it loud and clear.
How does the unidirectional flow works?
states are a data store which contains the data of a component.
The view of a component renders based on the state.
When the view needs to change something on the screen, that value should be supplied from the store.
To make this happen, React provides setState() function which takes in an object of new states and does a compare and merge(similar to object.assign()) over the previous state and adds the new state to the state data store.
Whenever the data in the state store changes, react will trigger an re-render with the new state which the view consumes and shows it on the screen.
This cycle will continue throughout the component's lifetime.
If you see the above steps, it clearly shows a lot of things are happening behind when you change the state. So, when you mutate the state directly and call setState() with an empty object. The previous state will be polluted with your mutation. Due to which, the shallow compare and merge of two states will be disturbed or won't happen, because you'll have only one state now. This will disrupt all the React's Lifecycle Methods.
As a result, your app will behave abnormal or even crash. Most of the times, it won't affect your app because all the apps which we use for testing this are pretty small.
And another downside of mutation of Objects and Arrays in JavaScript is, when you assign an object or an array, you're just making a reference of that object or that array. When you mutate them, all the reference to that object or that array will be affected. React handles this in a intelligent way in the background and simply give us an API to make it work.
Most common errors done when handling states in React
// original state
this.state = {
a: [1,2,3,4,5]
}
// changing the state in react
// need to add '6' in the array
// bad approach
const b = this.state.a.push(6)
this.setState({
a: b
})
In the above example, this.state.a.push(6) will mutate the state directly. Assigning it to another variable and calling setState is same as what's shown below. As we mutated the state anyway, there's no point assigning it to another variable and calling setState with that variable.
// same as
this.state.a.push(6)
this.setState({})
Many people do this. This is so wrong. This breaks the beauty of React and is bad programming practice.
So, what's the best way to handle states in React? Let me explain.
When you need to change 'something' in the existing state, first get a copy of that 'something' from the current state.
// original state
this.state = {
a: [1,2,3,4,5]
}
// changing the state in react
// need to add '6' in the array
// create a copy of this.state.a
// you can use ES6's destructuring or loadash's _.clone()
const currentStateCopy = [...this.state.a]
Now, mutating currentStateCopy won't mutate the original state. Do operations over currentStateCopy and set it as the new state using setState().
currentStateCopy.push(6)
this.setState({
a: currentStateCopy
})
This is beautiful, right?
By doing this, all the references of this.state.a won't get affected until we use setState. This gives you control over your code and this'll help you write elegant test and make you confident about the performance of the code in production.
To answer your question,
Why can't I directly modify a component's state?
Well, you can. But, you need to face the following consequences.
When you scale, you'll be writing unmanageable code.
You'll lose control of state across components.
Instead of using React, you'll be writing custom codes over React.
Immutability is not a necessity because JavaScript is single threaded, but it's a good to follow practices which will help you in the long run.
PS. I've written about 10000 lines of mutable React JS code. If it breaks now, I don't know where to look into because all the values are mutated somewhere. When I realized this, I started writing immutable code. Trust me! That's the best thing you can do it to a product or an app.
The React docs for setState have this to say:
NEVER mutate this.state directly, as calling setState() afterwards may replace the mutation you made. Treat this.state as if it were immutable.
setState() does not immediately mutate this.state but creates a pending state transition. Accessing this.state after calling this method can potentially return the existing value.
There is no guarantee of synchronous operation of calls to setState and calls may be batched for performance gains.
setState() will always trigger a re-render unless conditional rendering logic is implemented in shouldComponentUpdate(). If mutable objects are being used and the logic cannot be implemented in shouldComponentUpdate(), calling setState() only when the new state differs from the previous state will avoid unnecessary re-renders.
Basically, if you modify this.state directly, you create a situation where those modifications might get overwritten.
Related to your extended questions 1) and 2), setState() is not immediate. It queues a state transition based on what it thinks is going on which may not include the direct changes to this.state. Since it's queued rather than applied immediately, it's entirely possible that something is modified in between such that your direct changes get overwritten.
If nothing else, you might be better off just considering that not directly modifying this.state can be seen as good practice. You may know personally that your code interacts with React in such a way that these over-writes or other issues can't happen but you're creating a situation where other developers or future updates can suddenly find themselves with weird or subtle issues.
the simplest answer to "
Why can't I directly modify a component's state:
is all about Updating phase.
when we update the state of a component all it's children are going to be rendered as well. or our entire component tree rendered.
but when i say our entire component tree is rendered that doesn’t mean that the entire DOM is updated.
when a component is rendered we basically get a react element, so that is updating our virtual dom.
React will then look at the virtual DOM, it also has a copy of the old virtual DOM, that is why we shouldn’t update the state directly, so we can have two different object references in memory, we have the old virtual DOM as well as the new virtual DOM.
then react will figure out what is changed and based on that it will update the real DOM accordingly .
hope it helps.
It surprises me that non of the current answers talk about pure/memo components (React.PureComponent or React.memo). These components only re-render when a change in one of the props is detected.
Say you mutate state directly and pass, not the value, but the over coupling object to the component below. This object still has the same reference as the previous object, meaning that pure/memo components won't re-render, even though you mutated one of the properties.
Since you don't always know what type of component you are working with when importing them from libraries, this is yet another reason to stick to the non-mutating rule.
Here is an example of this behaviour in action (using R.evolve to simplify creating a copy and updating nested content):
class App extends React.Component {
state = { some: { rather: { deeply: { nested: { stuff: 1 } } } } };
mutatingIncrement = () => {
this.state.some.rather.deeply.nested.stuff++;
this.setState({});
}
nonMutatingIncrement = () => {
this.setState(R.evolve(
{ some: { rather: { deeply: { nested: { stuff: n => n + 1 } } } } }
));
}
render() {
return (
<div>
Normal Component: <CounterDisplay {...this.state} />
<br />
Pure Component: <PureCounterDisplay {...this.state} />
<br />
<button onClick={this.mutatingIncrement}>mutating increment</button>
<button onClick={this.nonMutatingIncrement}>non-mutating increment</button>
</div>
);
}
}
const CounterDisplay = (props) => (
<React.Fragment>
Counter value: {props.some.rather.deeply.nested.stuff}
</React.Fragment>
);
const PureCounterDisplay = React.memo(CounterDisplay);
ReactDOM.render(<App />, document.querySelector("#root"));
<script src="https://unpkg.com/react#17/umd/react.production.min.js"></script>
<script src="https://unpkg.com/react-dom#17/umd/react-dom.production.min.js"></script>
<script src="https://unpkg.com/ramda#0/dist/ramda.min.js"></script>
<div id="root"></div>
To avoid every time to create a copy of this.state.element you can use update with $set or $push or many others from immutability-helper
e.g.:
import update from 'immutability-helper';
const newData = update(myData, {
x: {y: {z: {$set: 7}}},
a: {b: {$push: [9]}}
});
setState trigger re rendering of the components.when we want to update state again and again we must need to setState otherwise it doesn't work correctly.
My current understanding is based on this and this answers:
IF you do not use shouldComponentUpdate or any other lifecycle methods (like componentWillReceiveProps, componentWillUpdate, and componentDidUpdate) where you compare the old and new props/state
THEN
It is fine to mutate state and then call setState(), otherwise it is not fine.

React JS how to avoid deep callbacks

My question is "Is there a way to avoid sending callbacks deep in the tree when I want to access/react upon child components data".
I have a component Application that contains a child component Person which in turn contains a child component TraitCollection which in turn contains a child component Trait.
When Trait is changed I want to send data back to Application to be forwarded to another child in Application named PersonList.
My current solution is to send callbacks as props to each child. Each callback function constructs and appends the data which finally reaches Application where I pass it down as a prop to PersonList.
I can imagine that "adding more levels", or splitting components up in more smaller parts will further complicate this callback chain.
Is there any other way to do this or is this the best way to handle passing data from children to parents in React?
The way you are handling it is the recommended way and the most React-like. There is nothing wrong with that approach by itself other than the problem you have found. It looks like Redux could help you solve that problem. Redux lets you unify the state of your React application with the usage of a common store and a good design pattern based on action creators, actions and reducers.
You can use React Context directly https://facebook.github.io/react/docs/context.html, but better option will to use React-Redux, it will allow you to avoid passing callbacks and you will be able to change state of any component from any component (connected to the store) with dispatch function.
The docs answer this directly:
In large component trees, an alternative we recommend is to pass down a dispatch function from useReducer via context
From: https://reactjs.org/docs/hooks-faq.html#how-to-avoid-passing-callbacks-down
(Archive)
To avoid Deep Callbacks, according to React documentation, useReducer via context as below:
How to avoid passing callbacks down?
We’ve found that most people don’t enjoy manually passing callbacks through every level of a component tree. Even though it is more explicit, it can feel like a lot of “plumbing”.
In large component trees, an alternative we recommend is to pass down a dispatch function from useReducer via context:
const TodosDispatch = React.createContext(null);
function TodosApp() {
// Note: `dispatch` won't change between re-renders
const [todos, dispatch] = useReducer(todosReducer);
return (
<TodosDispatch.Provider value={dispatch}>
<DeepTree todos={todos} />
</TodosDispatch.Provider>
);
}
Any child in the tree inside TodosApp can use the dispatch function to pass actions up to TodosApp:
function DeepChild(props) {
// If we want to perform an action, we can get dispatch from context.
const dispatch = useContext(TodosDispatch);
function handleClick() {
dispatch({ type: 'add', text: 'hello' });
}
return (
<button onClick={handleClick}>Add todo</button>
);
}
This is both more convenient from the maintenance perspective (no need to keep forwarding callbacks), and avoids the callback problem altogether. Passing dispatch down like this is the recommended pattern for deep updates.

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