Value of variable outside of useEffect hook has old data - javascript

What the code does: It's performing a DOM search based on what's typed in an input (it's searching elements by text). All this is happening in a React component.
import { useEffect, useReducer } from "react";
let elements: any[] = [];
const App = () => {
const initialState = { keyEvent: {}, value: "Initial state" };
const [state, updateState] = useReducer(
(state: any, updates: any) => ({ ...state, ...updates }),
initialState
);
function handleInputChange(event: any) {
updateState({ value: event.target.value });
}
function isCommand(event: KeyboardEvent) {
return event.ctrlKey;
}
function handleDocumentKeyDown(event: any) {
if (isCommand(event)) {
updateState({ keyEvent: event });
}
}
useEffect(() => {
document.addEventListener("keydown", handleDocumentKeyDown);
return () => {
document.removeEventListener("keydown", handleDocumentKeyDown);
};
}, []);
useEffect(() => {
const selectors = "button";
const pattern = new RegExp(state.value === "" ? "^$" : state.value);
elements = Array.from(document.querySelectorAll(selectors)).filter(
(element) => {
if (element.childNodes) {
const nodeWithText = Array.from(element.childNodes).find(
(childNode) => childNode.nodeType === Node.TEXT_NODE
);
if (nodeWithText) {
// The delay won't happenn if you comment out this conditional statement:
if (nodeWithText.textContent?.match(pattern)) {
return element;
}
}
}
}
);
console.log('elements 1:', elements)
}, [state]);
console.log('elemets 2:', elements)
return (
<div>
<input
id="input"
type="text"
onChange={handleInputChange}
value={state.value}
/>
<div id="count">{elements.length}</div>
<button>a</button>
<button>b</button>
<button>c</button>
</div>
);
};
export default App;
The problem: The value of elements outside of useEffect is the old data. For example, if you type a in the input, console.log('elements 1:', elements) will log 1, and console.log('elements 2:', elements) will log 0. Note: there are 3 buttons, and one of them has the text a.
The strange thing is that the problem doesn't happen if you comment out this if-statement:
// The delay won't happenn if you comment out this conditional statement:
if (nodeWithText.textContent?.match(pattern)) {
return element;
}
In this case, if you type anything (since the pattern matching has been commented out), console.log('elements 1:', elements) and console.log('elements 2:', elements) will log 3. Note: there are 3 buttons.
Question: What could be the problem, and how to fix it? I want to render the current length of elements.
Live code:

It's happening because of the elements variable is not a state, so it's not reactive.
Create a state for the elements:
const [elements, setElements] = useState<HTMLButtonElement[]>([])
And use this state to handle the elements.
import { useEffect, useReducer, useState } from "react";
const App = () => {
const initialState = { keyEvent: {}, value: "Initial state" };
const [state, updateState] = useReducer(
(state: any, updates: any) => ({ ...state, ...updates }),
initialState
);
const [elements, setElements] = useState<HTMLButtonElement[]>([])
function handleInputChange(event: any) {
updateState({ value: event.target.value });
}
function isCommand(event: KeyboardEvent) {
return event.ctrlKey;
}
function handleDocumentKeyDown(event: any) {
if (isCommand(event)) {
updateState({ keyEvent: event });
}
}
useEffect(() => {
document.addEventListener("keydown", handleDocumentKeyDown);
return () => {
document.removeEventListener("keydown", handleDocumentKeyDown);
};
}, []);
useEffect(() => {
const selectors = "button";
const pattern = new RegExp(state.value === "" ? "^$" : state.value);
let newElements = Array.from(document.querySelectorAll(selectors)).filter(
(element) => {
if (element.childNodes) {
const nodeWithText = Array.from(element.childNodes).find(
(childNode) => childNode.nodeType === Node.TEXT_NODE
);
if (nodeWithText) {
// The delay won't happenn if you comment out this conditional statement:
if (nodeWithText.textContent?.match(pattern)) {
return element;
}
}
}
}
);
setElements(newElements)
console.log("elements 1:", elements?.length);
}, [state]);
console.log("elemets 2:", elements?.length);
return (
<div>
<input
id="input"
type="text"
onChange={handleInputChange}
value={state.value}
/>
<div id="count">{elements?.length}</div>
<button>a</button>
<button>b</button>
<button>c</button>
</div>
);
};
export default App;

Your useEffect() runs after your component has rendendered. So the sequence is:
You type something into input, that triggers handleInputChange
handleInputChange then updates your state using updateState()
The state update causes a rerender, so App is called App()
console.log('elemets 2:', elements.length) runs and logs elements as 0 as it's still empty
App returns the new JSX
Your useEffect() callback runs, updating elements
Notice how we're only updating the elements after you've rerendered and App has been called.
The state of your React app should be used to describe your UI in React. Since elements isn't React state, it has a chance of becoming out of sync with the UI (as you've seen), whereas using state doesn't have this issue as state updates always trigger a UI update. Consider making elements part of your state. If it needs to be accessible throughout your entire App, you can pass it down as props to children components, or use context to make it accessible throughout all your components.
With that being said, I would make the following updates:
Add elements to your state
Remove your useEffect() with the dependency of [state]. If we were to update the elements state within this effect, then that would trigger another rerender directly after the one we just did for the state update. This isn't efficient, and instead, we can tie the update directly to your event handler. See You Might Not Need an Effect for more details and dealing with other types of scenarios:
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.2.0/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.2.0/umd/react-dom.production.min.js"></script>
<script src="https://unpkg.com/#babel/standalone/babel.min.js"></script>
<script type="text/babel">
const { useEffect, useReducer} = React;
const App = () => {
const initialState = {keyEvent: {}, value: "Initial state", elements: []};
const [state, updateState] = useReducer(
(state: any, updates: any) => ({ ...state, ...updates}),
initialState
);
function searchDOM(value) {
const selectors = "button";
const pattern = new RegExp(value === "" ? "^$" : value);
return Array.from(document.querySelectorAll(selectors)).filter(
(element) => {
if (element.childNodes) {
const nodeWithText = Array.from(element.childNodes).find(
(childNode) => childNode.nodeType === Node.TEXT_NODE
);
return nodeWithText?.textContent?.match(pattern);
}
return false;
}
);
}
function handleInputChange(event) {
updateState({
value: event.target.value,
elements: searchDOM(event.target.value)
});
}
function isCommand(event) {
return event.ctrlKey;
}
function handleDocumentKeyDown(event) {
if (isCommand(event)) {
updateState({
keyEvent: event
});
}
}
useEffect(() => {
document.addEventListener("keydown", handleDocumentKeyDown);
return () => {
document.removeEventListener("keydown", handleDocumentKeyDown);
};
}, []);
console.log("elements:", state.elements.length);
return (
<div>
<input id="input" type="text" onChange={handleInputChange} value={state.value} />
<div id="count">{state.elements.length}</div>
<button>a</button>
<button>b</button>
<button>c</button>
</div>
);
};
ReactDOM.createRoot(document.body).render(<App />);
</script>

useEffect triggered after react completed its render phase & flush the new changes to the DOM.
In your case you have two useEffects. The first one register your event lister which will then update your component state when input field change. This triggers a state update.( because of the setState )
So React will start render the component again & finish the cycle. And now you have 2nd useEffect which has state in dependency array. Since the state was updated & the new changes are committed to the DOM, react will execute 2nd useEffect logic.
Since your 2nd useEffect just assign some values to a normal variable React will not go re render your component again.
Based on your requirement you don't need a 2nd useEffect. You can use a useMemo,
let elements = useMemo(() => {
const selectors = "button";
const pattern = new RegExp(state.value === "" ? "^$" : state.value);
return Array.from(document.querySelectorAll(selectors)).filter(
(element) => {
if (element.childNodes) {
const nodeWithText = Array.from(element.childNodes).find(
(childNode) => childNode.nodeType === Node.TEXT_NODE
);
if (nodeWithText) {
// The delay won't happenn if you comment out this conditional statement:
if (nodeWithText.textContent?.match(pattern)) {
return element;
}
}
}
})
}, [state])
Note: You don't need to assign your elements into another state. It just create another unwanted re render in cycle. Since you are just doing a calculation to find out the element array you can do it with the useMemo

Related

UseEffect runs on first render without being called using Context [duplicate]

According to the docs:
componentDidUpdate() is invoked immediately after updating occurs. This method is not called for the initial render.
We can use the new useEffect() hook to simulate componentDidUpdate(), but it seems like useEffect() is being ran after every render, even the first time. How do I get it to not run on initial render?
As you can see in the example below, componentDidUpdateFunction is printed during the initial render but componentDidUpdateClass was not printed during the initial render.
function ComponentDidUpdateFunction() {
const [count, setCount] = React.useState(0);
React.useEffect(() => {
console.log("componentDidUpdateFunction");
});
return (
<div>
<p>componentDidUpdateFunction: {count} times</p>
<button
onClick={() => {
setCount(count + 1);
}}
>
Click Me
</button>
</div>
);
}
class ComponentDidUpdateClass extends React.Component {
constructor(props) {
super(props);
this.state = {
count: 0,
};
}
componentDidUpdate() {
console.log("componentDidUpdateClass");
}
render() {
return (
<div>
<p>componentDidUpdateClass: {this.state.count} times</p>
<button
onClick={() => {
this.setState({ count: this.state.count + 1 });
}}
>
Click Me
</button>
</div>
);
}
}
ReactDOM.render(
<div>
<ComponentDidUpdateFunction />
<ComponentDidUpdateClass />
</div>,
document.querySelector("#app")
);
<script src="https://unpkg.com/react#16.7.0-alpha.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom#16.7.0-alpha.0/umd/react-dom.development.js"></script>
<div id="app"></div>
We can use the useRef hook to store any mutable value we like, so we could use that to keep track of if it's the first time the useEffect function is being run.
If we want the effect to run in the same phase that componentDidUpdate does, we can use useLayoutEffect instead.
Example
const { useState, useRef, useLayoutEffect } = React;
function ComponentDidUpdateFunction() {
const [count, setCount] = useState(0);
const firstUpdate = useRef(true);
useLayoutEffect(() => {
if (firstUpdate.current) {
firstUpdate.current = false;
return;
}
console.log("componentDidUpdateFunction");
});
return (
<div>
<p>componentDidUpdateFunction: {count} times</p>
<button
onClick={() => {
setCount(count + 1);
}}
>
Click Me
</button>
</div>
);
}
ReactDOM.render(
<ComponentDidUpdateFunction />,
document.getElementById("app")
);
<script src="https://unpkg.com/react#16.7.0-alpha.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom#16.7.0-alpha.0/umd/react-dom.development.js"></script>
<div id="app"></div>
You can turn it into custom hooks, like so:
import React, { useEffect, useRef } from 'react';
const useDidMountEffect = (func, deps) => {
const didMount = useRef(false);
useEffect(() => {
if (didMount.current) func();
else didMount.current = true;
}, deps);
}
export default useDidMountEffect;
Usage example:
import React, { useState, useEffect } from 'react';
import useDidMountEffect from '../path/to/useDidMountEffect';
const MyComponent = (props) => {
const [state, setState] = useState({
key: false
});
useEffect(() => {
// you know what is this, don't you?
}, []);
useDidMountEffect(() => {
// react please run me if 'key' changes, but not on initial render
}, [state.key]);
return (
<div>
...
</div>
);
}
// ...
I made a simple useFirstRender hook to handle cases like focussing a form input:
import { useRef, useEffect } from 'react';
export function useFirstRender() {
const firstRender = useRef(true);
useEffect(() => {
firstRender.current = false;
}, []);
return firstRender.current;
}
It starts out as true, then switches to false in the useEffect, which only runs once, and never again.
In your component, use it:
const firstRender = useFirstRender();
const phoneNumberRef = useRef(null);
useEffect(() => {
if (firstRender || errors.phoneNumber) {
phoneNumberRef.current.focus();
}
}, [firstRender, errors.phoneNumber]);
For your case, you would just use if (!firstRender) { ....
Same approach as Tholle's answer, but using useState instead of useRef.
const [skipCount, setSkipCount] = useState(true);
...
useEffect(() => {
if (skipCount) setSkipCount(false);
if (!skipCount) runYourFunction();
}, [dependencies])
EDIT
While this also works, it involves updating state which will cause your component to re-render. If all your component's useEffect calls (and also all of its children's) have a dependency array, this doesn't matter. But keep in mind that any useEffect without a dependency array (useEffect(() => {...}) will be run again.
Using and updating useRef will not cause any re-renders.
#ravi, yours doesn't call the passed-in unmount function. Here's a version that's a little more complete:
/**
* Identical to React.useEffect, except that it never runs on mount. This is
* the equivalent of the componentDidUpdate lifecycle function.
*
* #param {function:function} effect - A useEffect effect.
* #param {array} [dependencies] - useEffect dependency list.
*/
export const useEffectExceptOnMount = (effect, dependencies) => {
const mounted = React.useRef(false);
React.useEffect(() => {
if (mounted.current) {
const unmount = effect();
return () => unmount && unmount();
} else {
mounted.current = true;
}
}, dependencies);
// Reset on unmount for the next mount.
React.useEffect(() => {
return () => mounted.current = false;
}, []);
};
a simple way is to create a let, out of your component and set in to true.
then say if its true set it to false then return (stop) the useEffect function
like that:
import { useEffect} from 'react';
//your let must be out of component to avoid re-evaluation
let isFirst = true
function App() {
useEffect(() => {
if(isFirst){
isFirst = false
return
}
//your code that don't want to execute at first time
},[])
return (
<div>
<p>its simple huh...</p>
</div>
);
}
its Similar to #Carmine Tambasciabs solution but without using state :)
‍‍‍‍‍‍
‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
function useEffectAfterMount(effect, deps) {
const isMounted = useRef(false);
useEffect(() => {
if (isMounted.current) return effect();
else isMounted.current = true;
}, deps);
// reset on unmount; in React 18, components can mount again
useEffect(() => {
isMounted.current = false;
});
}
We need to return what comes back from effect(), because it might be a cleanup function. But we don't need to determine if it is or not. Just pass it on and let useEffect figure it out.
In an earlier version of this post I said resetting the ref (isMounted.current = false) wasn't necessary. But in React 18 it is, because components can remount with their previous state (thanks #Whatabrain).
I thought creating a custom hook would be overkill and I didn't want to muddle my component's readability by using the useLayoutEffect hook for something unrelated to layouts, so, in my case, I simply checked to see if the value of my stateful variable selectedItem that triggers the useEffect callback is its original value in order to determine if it's the initial render:
export default function MyComponent(props) {
const [selectedItem, setSelectedItem] = useState(null);
useEffect(() => {
if(!selectedItem) return; // If selected item is its initial value (null), don't continue
//... This will not happen on initial render
}, [selectedItem]);
// ...
}
This is the best implementation I've created so far using typescript. Basically, the idea is the same, using the Ref but I'm also considering the callback returned by useEffect to perform cleanup on component unmount.
import {
useRef,
EffectCallback,
DependencyList,
useEffect
} from 'react';
/**
* #param effect
* #param dependencies
*
*/
export default function useNoInitialEffect(
effect: EffectCallback,
dependencies?: DependencyList
) {
//Preserving the true by default as initial render cycle
const initialRender = useRef(true);
useEffect(() => {
let effectReturns: void | (() => void) = () => {};
// Updating the ref to false on the first render, causing
// subsequent render to execute the effect
if (initialRender.current) {
initialRender.current = false;
} else {
effectReturns = effect();
}
// Preserving and allowing the Destructor returned by the effect
// to execute on component unmount and perform cleanup if
// required.
if (effectReturns && typeof effectReturns === 'function') {
return effectReturns;
}
return undefined;
}, dependencies);
}
You can simply use it, as usual as you use the useEffect hook but this time, it won't run on the initial render. Here is how you can use this hook.
useNoInitialEffect(() => {
// perform something, returning callback is supported
}, [a, b]);
If you use ESLint and want to use the react-hooks/exhaustive-deps rule for this custom hook:
{
"rules": {
// ...
"react-hooks/exhaustive-deps": ["warn", {
"additionalHooks": "useNoInitialEffect"
}]
}
}
#MehdiDehghani, your solution work perfectly fine, one addition you have to do is on unmount, reset the didMount.current value to false. When to try to use this custom hook somewhere else, you don't get cache value.
import React, { useEffect, useRef } from 'react';
const useDidMountEffect = (func, deps) => {
const didMount = useRef(false);
useEffect(() => {
let unmount;
if (didMount.current) unmount = func();
else didMount.current = true;
return () => {
didMount.current = false;
unmount && unmount();
}
}, deps);
}
export default useDidMountEffect;
Simplified implementation
import { useRef, useEffect } from 'react';
function MyComp(props) {
const firstRender = useRef(true);
useEffect(() => {
if (firstRender.current) {
firstRender.current = false;
} else {
myProp = 'some val';
};
}, [props.myProp])
return (
<div>
...
</div>
)
}
You can use custom hook to run use effect after mount.
const useEffectAfterMount = (cb, dependencies) => {
const mounted = useRef(true);
useEffect(() => {
if (!mounted.current) {
return cb();
}
mounted.current = false;
}, dependencies); // eslint-disable-line react-hooks/exhaustive-deps
};
Here is the typescript version:
const useEffectAfterMount = (cb: EffectCallback, dependencies: DependencyList | undefined) => {
const mounted = useRef(true);
useEffect(() => {
if (!mounted.current) {
return cb();
}
mounted.current = false;
}, dependencies); // eslint-disable-line react-hooks/exhaustive-deps
};
For people who are having trouble with React 18 strict mode calling the useeffect on the initial render twice, try this:
// The init variable is necessary if your state is an object/array, because the == operator compares the references, not the actual values.
const init = [];
const [state, setState] = useState(init);
const dummyState = useRef(init);
useEffect(() => {
// Compare the old state with the new state
if (dummyState.current == state) {
// This means that the component is mounting
} else {
// This means that the component updated.
dummyState.current = state;
}
}, [state]);
Works in development mode...
function App() {
const init = [];
const [state, setState] = React.useState(init);
const dummyState = React.useRef(init);
React.useEffect(() => {
if (dummyState.current == state) {
console.log('mount');
} else {
console.log('update');
dummyState.current = state;
}
}, [state]);
return (
<button onClick={() => setState([...state, Math.random()])}>Update state </button>
);
}
ReactDOM.createRoot(document.getElementById("app")).render(
<React.StrictMode>
<App />
</React.StrictMode>
);
<script crossorigin src="https://unpkg.com/react#18/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#18/umd/react-dom.development.js"></script>
<div id="app"></div>
And in production.
function App() {
const init = [];
const [state, setState] = React.useState(init);
const dummyState = React.useRef(init);
React.useEffect(() => {
if (dummyState.current == state) {
console.log('mount');
} else {
console.log('update');
dummyState.current = state;
}
}, [state]);
return (
<button onClick={() => setState([...state, Math.random()])}>Update state </button>
);
}
ReactDOM.createRoot(document.getElementById("app")).render(
<React.StrictMode>
<App />
</React.StrictMode>
);
<script crossorigin src="https://unpkg.com/react#18/umd/react.production.min.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#18/umd/react-dom.production.min.js"></script>
<div id="app"></div>
If you want to skip the first render, you can create a state "firstRenderDone" and set it to true in the useEffect with empty dependecy list (that works like a didMount). Then, in your other useEffect, you can check if the first render was already done before doing something.
const [firstRenderDone, setFirstRenderDone] = useState(false);
//useEffect with empty dependecy list (that works like a componentDidMount)
useEffect(() => {
setFirstRenderDone(true);
}, []);
// your other useEffect (that works as componetDidUpdate)
useEffect(() => {
if(firstRenderDone){
console.log("componentDidUpdateFunction");
}
}, [firstRenderDone]);
All previous are good, but this can be achieved in a simplier way considering that the action in useEffect can be "skipped" placing an if condition(or any other ) that is basically not run first time, and still with the dependency.
For example I had the case of :
Load data from an API but my title has to be "Loading" till the date were not there, so I have an array, tours that is empty at beginning and show the text "Showing"
Have a component rendered with different information from those API.
The user can delete one by one those info, even all making the tour array empty again as the beginning but this time the API fetch is been already done
Once the tour list is empty by deleting then show another title.
so my "solution" was to create another useState to create a boolean value that change only after the data fetch making another condition in useEffect true in order to run another function that also depend on the tour length.
useEffect(() => {
if (isTitle) {
changeTitle(newTitle)
}else{
isSetTitle(true)
}
}, [tours])
here my App.js
import React, { useState, useEffect } from 'react'
import Loading from './Loading'
import Tours from './Tours'
const url = 'API url'
let newTours
function App() {
const [loading, setLoading ] = useState(true)
const [tours, setTours] = useState([])
const [isTitle, isSetTitle] = useState(false)
const [title, setTitle] = useState("Our Tours")
const newTitle = "Tours are empty"
const removeTours = (id) => {
newTours = tours.filter(tour => ( tour.id !== id))
return setTours(newTours)
}
const changeTitle = (title) =>{
if(tours.length === 0 && loading === false){
setTitle(title)
}
}
const fetchTours = async () => {
setLoading(true)
try {
const response = await fetch(url)
const tours = await response.json()
setLoading(false)
setTours(tours)
}catch(error) {
setLoading(false)
console.log(error)
}
}
useEffect(()=>{
fetchTours()
},[])
useEffect(() => {
if (isTitle) {
changeTitle(newTitle)
}else{
isSetTitle(true)
}
}, [tours])
if(loading){
return (
<main>
<Loading />
</main>
)
}else{
return (
<main>
<Tours tours={tours} title={title} changeTitle={changeTitle}
removeTours={removeTours} />
</main>
)
}
}
export default App
const [dojob, setDojob] = useState(false);
yourfunction(){
setDojob(true);
}
useEffect(()=>{
if(dojob){
yourfunction();
setDojob(false);
}
},[dojob]);

Wait for change of prop from parent component after changing it from a child in React

I have rewritten a Child class component in React to a functional component. Here is the simplified code example.
For sure, as so often, this is a simplified code and more things are done with the value in the parent component. That's why we have and need it there.
const Parent = (props) => {
const [value, setValue] = useState(null);
const handleChange = (newValue) => {
// do something with newValue and probably change it
// store the result in `newChangedValue`
setValue(newChangedValue);
}
return (
<Child value={value} onChange={handleChange}/>
);
}
const Child = (props) => {
const {value} = props;
// This solution does not work for me,
// because it's always triggered, when
// `value` changes. I only want to trigger
// `logValueFromProp` after clicking the
// Button.
useEffect(() => {
logValueFromProp();
}, [value]);
const handleClick = () => {
// some calculations to get `newValue`
// are happening here
props.onChange(newValue);
logValueFromProp();
}
const logValueFromProp = () {
console.log(prop.value);
}
return (
<Button onClick={handleClick} />
);
}
What I want to do is to log a properties value, but only if it got changed by clicking the button. So just using a useEffect does not work for me.
Before changing the child component to a functional component, the property had its new value before I was calling logValueFromProp(). Afterwards it doesn't. I guess that's cause of some timing, and I was just lucky that the property was updated before the function was called.
So the question is: How would you solve this situation? One solution I thought of was a state in the child component which I set when the button is clicked and in the useEffect I only call the function when the state is set and then reset the state. But that doesn't feel like the optimal solution to me...
Three possible solutions for you
Pass logValueFromProp the value directly — but in a comment you've explained that the value might be modified slightly by the parent component before being set on the child, which would make this not applicable.
Use a flag in a ref. But if the parent doesn't always change the prop, that would be unreliable.
Have the parent accept a callback in its handleChange.
#1
If possible, I'd pass the value directly to logValueFromProp when you want to log it. That's the simple, direct solution:
const Child = (props) => {
const {value} = props;
const handleClick = () => {
props.onChange(newValue);
logValueFromProp(newValue);
};
const logValueFromProp = (newValue = prop.value) {
console.log(newValue);
};
return (
<Button onClick={handleClick} />
);
};
But in a comment you've said the new value may not be exactly the same as what you called props.onChange with.
#2
You could use a ref to remember whether you want to log it when the component function is next called (which will presumably be after it changes):
const Child = (props) => {
const {value} = props;
const logValueRef = useRef(false);
if (logValueRef.current) {
logValueFromProp();
logValueRef.current = false;
}
const handleClick = () => {
props.onChange(newValue);
logValueRef.current = true;
};
const logValueFromProp = () {
console.log(prop.value);
};
return (
<Button onClick={handleClick} />
);
};
Using a ref instead of a state member means that when you clear the flag, it doesn't cause a re-render. (Your component function is only called after handleClick because the parent changes the value prop.)
Beware that if the parent component doesn't change the value when you call prop.onChange, the ref flag will remain set and then your component will mistakenly log the next changed value even if it isn't from the button. For that reason, it might make sense to try to move the logging to the parent, which knows how it responds to onChange.
#3
Given the issues with both of the above, the most robust solution would seem to be to modify Parent's handleChange so that it calls a callback with the possibly-modified value:
const Parent = (props) => {
const [value, setValue] = useState(null);
const handleChange = (newValue, callback) => {
// ^^^^^^^^^^−−−−−−−−−−−−−−−−− ***
// do something with newValue and probably change it
// store the result in `newChangedValue`
setValue(newChangedValue);
if (callback) { // ***
callback(newChangedValue); // ***
} // ***
};
return (
<Child value={value} onChange={handleChange}/>
);
};
const Child = (props) => {
const {value} = props;
const handleClick = () => {
props.onChange(newValue, logValueFromProp);
// ^^^^^^^^^^^^^^^^^^−−−−−−−−−−−−−− ***
}
const logValueFromProp = () {
console.log(prop.value);
};
return (
<Button onClick={handleClick} />
);
};
This answer is based upon the answer of T.J. Crowder (#2).
You can create a custom hook that accepts a callback and dependencies. And returns a function that will trigger a re-render (by using useState instead of useContext) calling the callback in the process.
I've enhanced his answer by allowing you to pass a dependency array which will be used to determine if the callback is called. If the dependency array is omitted, the callback is always called. When passed, the callback is only called if there was a change in the dependency array.
I went for the name useTrigger in the example below, but depending on preference you might like another name better. For example useChange.
const { useState, useCallback } = React;
const useTrigger = (function () {
function zip(a1, a2) {
return a1.map((_, i) => [a1[i], a2[i]]);
}
// compares 2 arrays assuming the length is the same
function equals(a1, a2) {
return zip(a1, a2).every(([e1, e2]) => Object.is(e1, e2));
}
return function (callback, deps) {
const [trigger, setTrigger] = useState(null);
if (trigger) {
if (!deps || !equals(deps, trigger.deps)) {
callback(...trigger.args);
}
setTrigger(null);
}
return useCallback((...args) => {
setTrigger({ args, deps });
}, deps);
}
})();
function Parent() {
const [value, setValue] = useState(null);
function handleChange(newValue) {
// Sometimes the value is changed, triggering `logValueFromProp()`.
// Sometimes it isn't.
if (Math.random() < 0.66) newValue++;
setValue(newValue);
}
return <Child value={value} onChange={handleChange} />;
}
function Child({ value, onChange }) {
const logValueFromProp = useTrigger(() => {
console.log(value);
}, [value]);
function handleClick() {
onChange(value || 0);
logValueFromProp();
}
return (
<button onClick={handleClick}>
Click Me!
</button>
);
}
ReactDOM.render(<Parent />, document.querySelector("#demo"));
<script crossorigin src="https://unpkg.com/react#17/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#17/umd/react-dom.development.js"></script>
<div id="demo"></div>

Update the sibling component only

In the code below, how can I update only Component B and not Component A (or the Parent Component)
Component A:
const A = ({ data, clickCallback }) => {
console.debug('A');
return (<button onClick={clickCallback}>Component A</button>)
};
Component B:
const B = ({ filteredData }) => {
console.debug('B');
return <h1>Component B: {filteredData}</h1>;
};
Parent Component:
function Parent() {
console.debug('parent');
const [data, setData] = useState(0);
const handleClick = () => {
setData(data + 1);
};
return (
<div>
<A clickCallback={handleClick}/>
<B filteredData={data} />
</div>
);
}
So when clicking on the Component A button, I only see console.debug('B') in the console?
parent
A
B
B
B
...
Here is the link to the working code: https://codesandbox.io/s/musing-lehmann-kme8d?file=/src/index.js:233-245
NOTE: I have tried wrapping the handleClick inside a useCallback() but, still in the console I see:
parent
A
B
parent
A
B
...
With functional components, they are rerendered when their parent component rerenders. I.E. When Parent rerenders, then both A and B` will be rerendered in the "render phase" in order to compute a diff. This should not be confused with rendering to the DOM during the "commit phase".
You can wrap A in the memo Higher Order Component and pass a custom equality function that returns true/false if the previous and next props are equal.
memo
By default it will only shallowly compare complex objects in the props
object. If you want control over the comparison, you can also provide
a custom comparison function as the second argument.
function MyComponent(props) {
/* render using props */
}
function areEqual(prevProps, nextProps) {
/*
return true if passing nextProps to render would return
the same result as passing prevProps to render,
otherwise return false
*/
}
export default React.memo(MyComponent, areEqual);
I suggest also correctly console logging in an useEffect so you truly know when the component is rerendered to the DOM.
A functional state update should also be used to update the data state so the state value isn't closed over in the callback scope.
const A = ({ data, clickCallback }) => {
useEffect(() => {
console.debug("A");
});
return <button onClick={clickCallback}>Component A</button>;
};
const MemoA = memo(
A,
(prevProps, nextProps) => prevProps.data === nextProps.data
);
const B = ({ filteredData }) => {
useEffect(() => {
console.debug("B");
});
return <h1>Component B: {filteredData}</h1>;
};
function Parent() {
useEffect(() => {
console.debug("parent");
});
const [data, setData] = useState(0);
const handleClick = () => {
setData(data => data + 1); // <-- functional update
};
return (
<div>
<MemoA clickCallback={handleClick} />
<B filteredData={data} />
</div>
);
}

How to prevent rerender

I made this Component it sends props to checkbox and range components. When I was testing functionality of this 2 components I saw when I made a change in range component checkbox also rerender but it wasn't changed and the same when I change checkbox renage rerender.
Problem
When I change range comp the second one also rerender
const GeneratePassword = () => {
// Checkbox
const [state, setState] = useState({
Symbols: false,
capiatalLetters: false,
digits: false,
})
const handleChange = (e) => {
setState({ ...state, [e.target.name]: e.target.checked })
}
// Range
const [value, setValue] = useState(8)
const handleInputChange = (event) => {
setValue(event.target.value === '' ? '' : Number(event.target.value))
}
const handleBlur = () => {
if (value < 8) {
setValue(8)
} else if (value > 30) {
setValue(30)
}
}
return (
<Comp.StyledCheckboxContainer>
<Comp.CheckboxBorder>
<CheckboxContainer isCheck={handleChange} option={state} />
<Range
value={value}
handleInputChange={handleInputChange}
handleBlur={handleBlur}
setValue={setValue}
/>
</Comp.CheckboxBorder>
</Comp.StyledCheckboxContainer>
)
}
export default GeneratePassword
Components are updated on each state change because their props change. Functions that are used as callbacks should be memoized to prevent this. That some of them rely on current state is a problem, they need to use updater function to avoid referring to stale state:
const handleChange = useCallback((e) => {
setState((state) => ({ ...state, [e.target.name]: e.target.checked }))
}, [])
...
const handleInputChange = useCallback((event) => {
setValue(event.target.value === '' ? '' : Number(event.target.value))
}, [])
...
const handleBlur = useCallback(() => {
setValue(value => {
if (value < 8) {
return 8
} else if (value > 30) {
return 30
}
})
}, [])
At this point child components are able to prevent unnecessary rerenders. If they don’t do this, they need to be additionally wrapped with React.PureComponent or React.memo. For arbitrary component a wrapper can be:
OptimizedComp = React.memo(props => <Comp {...props} />);
It is because your callback for Checkbox component is defined inside parent which re-renders whenever range component changes causing a change is callback for Checkbox component since it gets new value on every render.
const handleInputChange = (event) => {
setValue(event.target.value === '' ? '' : Number(event.target.value))
}
On every render, handleInputChange gets a new value, a new reference. You need to use React.useCallbak() to keep the same value for all renders
const handleInputChange = React.useCallback((event) => {
setValue(event.target.value === '' ? '' : Number(event.target.value))
}, []);

React: How to skip useEffect on first render [duplicate]

This question already has answers here:
Make React useEffect hook not run on initial render
(16 answers)
Closed last month.
I'm trying to use the useEffect hook inside a controlled form component to inform the parent component whenever the form content is changed by user and return the DTO of the form content. Here is my current attempt
const useFormInput = initialValue => {
const [value, setValue] = useState(initialValue)
const onChange = ({target}) => {
console.log("onChange")
setValue(target.value)
}
return { value, setValue, binding: { value, onChange }}
}
useFormInput.propTypes = {
initialValue: PropTypes.any
}
const DummyForm = ({dummy, onChange}) => {
const {value: foo, binding: fooBinding} = useFormInput(dummy.value)
const {value: bar, binding: barBinding} = useFormInput(dummy.value)
// This should run only after the initial render when user edits inputs
useEffect(() => {
console.log("onChange callback")
onChange({foo, bar})
}, [foo, bar])
return (
<div>
<input type="text" {...fooBinding} />
<div>{foo}</div>
<input type="text" {...barBinding} />
<div>{bar}</div>
</div>
)
}
function App() {
return (
<div className="App">
<header className="App-header">
<DummyForm dummy={{value: "Initial"}} onChange={(dummy) => console.log(dummy)} />
</header>
</div>
);
}
However, now the effect is ran on the first render, when the initial values are set during mount. How do I avoid that?
Here are the current logs of loading the page and subsequently editing both fields. I also wonder why I get that warning of missing dependency.
onChange callback
App.js:136 {foo: "Initial", bar: "Initial"}
backend.js:1 ./src/App.js
Line 118: React Hook useEffect has a missing dependency: 'onChange'. Either include it or remove the dependency array. If 'onChange' changes too often, find the parent component that defines it and wrap that definition in useCallback react-hooks/exhaustive-deps
r # backend.js:1
printWarnings # webpackHotDevClient.js:120
handleWarnings # webpackHotDevClient.js:125
push../node_modules/react-dev-utils/webpackHotDevClient.js.connection.onmessage # webpackHotDevClient.js:190
push../node_modules/sockjs-client/lib/event/eventtarget.js.EventTarget.dispatchEvent # eventtarget.js:56
(anonymous) # main.js:282
push../node_modules/sockjs-client/lib/main.js.SockJS._transportMessage # main.js:280
push../node_modules/sockjs-client/lib/event/emitter.js.EventEmitter.emit # emitter.js:53
WebSocketTransport.ws.onmessage # websocket.js:36
App.js:99 onChange
App.js:116 onChange callback
App.js:136 {foo: "Initial1", bar: "Initial"}
App.js:99 onChange
App.js:116 onChange callback
App.js:136 {foo: "Initial1", bar: "Initial2"}
You can see this answer for an approach of how to ignore the initial render. This approach uses useRef to keep track of the first render.
const firstUpdate = useRef(true);
useLayoutEffect(() => {
if (firstUpdate.current) {
firstUpdate.current = false;
} else {
// do things after first render
}
});
As for the warning you were getting:
React Hook useEffect has a missing dependency: 'onChange'
The trailing array in a hook invocation (useEffect(() => {}, [foo]) list the dependencies of the hook. This means if you are using a variable within the scope of the hook that can change based on changes to the component (say a property of the component) it needs to be listed there.
If you are looking for something like componentDidUpdate() without going through componentDidMount(), you can write a hook like:
export const useComponentDidMount = () => {
const ref = useRef();
useEffect(() => {
ref.current = true;
}, []);
return ref.current;
};
In your component you can use it like:
const isComponentMounted = useComponentDidMount();
useEffect(() => {
if(isComponentMounted) {
// Do something
}
}, [someValue])
In your case it will be:
const DummyForm = ({dummy, onChange}) => {
const isComponentMounted = useComponentDidMount();
const {value: foo, binding: fooBinding} = useFormInput(dummy.value)
const {value: bar, binding: barBinding} = useFormInput(dummy.value)
// This should run only after the initial render when user edits inputs
useEffect(() => {
if(isComponentMounted) {
console.log("onChange callback")
onChange({foo, bar})
}
}, [foo, bar])
return (
// code
)
}
Let me know if it helps.
I create a simple hook for this
https://stackblitz.com/edit/react-skip-first-render?file=index.js
It is based on paruchuri-p
const useSkipFirstRender = (fn, args) => {
const isMounted = useRef(false);
useEffect(() => {
if (isMounted.current) {
console.log('running')
return fn();
}
}, args)
useEffect(() => {
isMounted.current = true
}, [])
}
The first effect is the main one as if you were using it in your component. It will run, discover that isMounted isn't true and will just skip doing anything.
Then after the bottom useEffect is run, it will change the isMounted to true - thus when the component is forced into a re-render. It will allow the first useEffect to render normally.
It just makes a nice self-encapsulated re-usable hook. Obviously you can change the name, it's up to you.
You can use custom hook to run use effect after mount.
const useEffectAfterMount = (cb, dependencies) => {
const mounted = useRef(true);
useEffect(() => {
if (!mounted.current) {
return cb();
}
mounted.current = false;
}, dependencies); // eslint-disable-line react-hooks/exhaustive-deps
};
Here is the typescript version:
const useEffectAfterMount = (cb: EffectCallback, dependencies: DependencyList | undefined) => {
const mounted = useRef(true);
useEffect(() => {
if (!mounted.current) {
return cb();
}
mounted.current = false;
}, dependencies); // eslint-disable-line react-hooks/exhaustive-deps
};
Example:
useEffectAfterMount(() => {
console.log("onChange callback")
onChange({foo, bar})
}, [count])
I don't understand why you need a useEffect here in the first place. Your form inputs should almost certainly be controlled input components where the current value of the form is provided as a prop and the form simply provides an onChange handler. The current values of the form should be stored in <App>, otherwise how ever will you get access to the value of the form from somewhere else in your application?
const DummyForm = ({valueOne, updateOne, valueTwo, updateTwo}) => {
return (
<div>
<input type="text" value={valueOne} onChange={updateOne} />
<div>{valueOne}</div>
<input type="text" value={valueTwo} onChange={updateTwo} />
<div>{valueTwo}</div>
</div>
)
}
function App() {
const [inputOne, setInputOne] = useState("");
const [inputTwo, setInputTwo] = useState("");
return (
<div className="App">
<header className="App-header">
<DummyForm
valueOne={inputOne}
updateOne={(e) => {
setInputOne(e.target.value);
}}
valueTwo={inputTwo}
updateTwo={(e) => {
setInputTwo(e.target.value);
}}
/>
</header>
</div>
);
}
Much cleaner, simpler, flexible, utilizes standard React patterns, and no useEffect required.

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