Unsupported Apple Pay validation domain - javascript

Hi we are trying to integrate Apple Pay on a website using the payment provider Pay360. 
Pay360 have provided us with the domain-verification file and we have uploaded it to the merchant domain -
https://example.com/.well-known/apple-developer-merchantid-domain-association
When we try to checkout we get this message in the dev console -
"Unsupported Apple Pay validation domain"
This is the Pay360 integration docs:
https://docs.pay360.com/alternative-payments/getting-started-with-apple-pay/
I've included the code used at the checkout that creates the Apple Pay session but it's not triggering the 'session.onvalidatemerchant' function because of that I can't get 'validationURL' from that event.
Here's the code -
jQuery(document).on('click','#applePay',function() {
var paymentRequest = {
countryCode: 'GB',
currencyCode: 'GBP',
supportedNetworks: ['visa', 'masterCard', 'amex', 'discover'],
merchantCapabilities: [ 'supports3DS' ],
total: { label: 'Online Store', amount: '0.05' },
};
var session = new ApplePaySession(3, paymentRequest);
session.onvalidatemerchant = function (event) {
console.log(event);
var url = event.validationURL;
alert(url);
}
session.onpaymentauthorized = function (event) {
console.log(event);
}
session.oncancel = function(event) {
console.log(event);
}
session.begin();
});
We asked Pay360 Support for help but they asked us to contact Apple for help. Here is what Pay360 said -
Unfortunately at this point Pay360 cannot support you anymore as it is not a problem at our end.
The issue is between the yourself and ApplePay especially as you are going down the API path. Therefore, if you are still encountering further issues after the previous advice has been taken, you should in the first instance review ApplePay's integration documentation or contact ApplePay.
Previous advice -
From the code snippet given, the merchant is calling begin() before they've finished initialising the ApplePaySession object - it makes sense that it wouldn't trigger the onvalidatemerchant event if there wasn't one set at that point.
The merchant should bind onvalidatemerchant and onpaymentauthorized (and anything else they want to bind on the session) before calling the begin() function.
This should enable the merchant to continue debugging the problem.
Please can someone advise how to fix?

Related

Card payments with the Payment Request API not working

I am looking into the Payment Request API as a way to streamline payments on our site checkout and have run into a bit of a brick wall on how to use it with card payments. There are a few demos explaining how to use the payment request API, this one seemed to be the simplest and easiest to follow, but it is also quite out of date (as a lot of PR API demos i've found seem to be). Here is my code than runs when the payment button is clicked:
const paymentMethods = [
{
supportedMethods: ['basic-card', 'visa', 'mastercard', 'amex'],
data: {
supportedNetworks: ['visa', 'mastercard', 'amex']
}
}
];
const details = { total: { label: 'Test payment', amount: { currency: 'GBP', value: '1.00' } } };
// Show a native Payment Request UI and handle the result
const request = new PaymentRequest(paymentMethods, details);
request.show()
.then(response => {
console.log('yep');
console.log(response);
})
.catch(err => {
console.error(err);
});
I get the following error in the console:
Uncaught RangeError: Failed to construct 'PaymentRequest': Invalid payment method identifier format
I did some digging and found that the 'basic-card' supportedMethod is deprecated, and simple references to credit card providers don't seem to be supported anymore. The MDN docs for supportedMethods actually state
Starting with more recent browsers, this parameter is more generic than credit cards, it is a single string, and the meaning of the data parameter changes with the supportedMethods. For example, the Example Pay payment method is selected by specifying the string https://example.com/pay here.
Which is all well and good, but if i want to support Visa or Mastercard credit and debit card payments what URL do i use for them under supported methods? The payment processor for our website is Worldpay, so is this something i'd ask them for? Or do i need to find individual urls for Visa and Mastercard? I have done some googling and can't find anything relevant for either of them. Maybe i'm just bad at googling, but i don't really know how to proceed with this and wondered if anyone else had experience in setting up the payment request API to use credit and debit cards.
Oh, and i'm testing this in Chrome 103 btw.
Thanks

Stripe Javascript library confirmCardPayment not returning

I'm attempting to use Stripe as a payment method, on an ASP.Net MVC project
We've gone the route of using stripe elements to define our own look and feel for the card details.
I've followed the tutorials, and have managed to get the card widgit displaying nicely.
Where it fails is on the submission.
I've hooked up the following JS to the button (taken straight from the guides)
var form = document.getElementById('payment-form');
var clientSecret = $("#authcode").val();
form.addEventListener('submit', function(ev) {
ev.preventDefault();
stripe.confirmCardPayment(clientSecret, {
payment_method: {
card: card,
billing_details: {
name: 'Jenny Rosen'
}
}
}).then(function(result) {
if (result.error) {
// Show error to your customer (e.g., insufficient funds)
console.log(result.error.message);
} else {
// The payment has been processed!
if (result.paymentIntent.status === 'succeeded') {
// Show a success message to your customer
// There's a risk of the customer closing the window before callback
// execution. Set up a webhook or plugin to listen for the
// payment_intent.succeeded event that handles any business critical
// post-payment actions.
}
}
});
});
Now when I put a breakpoint on it does enter the stripe.confirmCardPayment function
However I never get a response. I've put a break point on the line if (result.error) { but it never fires. I've sat and left it for over two minutes.
No errors in the chrome console, and also no network traffic.
I am happy that the JS is all loaded correctly because if I hit submit again the Stripe JS lib correctly tells me I have an in-flight confirmCardPayment
Any suggestions are most appreciated.
Looks you are using jQuery at:
var clientSecret = $("#authcode").val();
You should wrap js with
$(document).ready(function(){
....
}):
Right, I've finally got it working.
Yes I believe with the answers given by Nolan / Raphael that it was indeed a caching issue!
However. Deleting the cache with CTRL+SHIFT+DEL had no effect.
Only way I could get the cache to clear was to physically alter the JS.
Thanks again to Nolan / Raphael for their suggestions :)

Using Negative Testing via Paypal Express Checkout client-side JS button implementation

I'm currently working on a PayPal Express checkout integration using the Client-side JS approach for taking payments. I'm looking to utilise their "Negative Testing" feature to try to simulate potential errors and provide appropriate responses to the customer.
Just a reference to the relevant doc page here for reference
It seems to enable negative testing you need to pass an extra header along with the the payment request specifying the particular error you would like to trigger for that payment.
This is my current JS for setting up the transaction:
<script>
//We need to convert our generated json string into a bonified javascript object
var paypal_transaction = JSON.parse(JSON.stringify(<?php echo $paypal_json; ?>));
paypal.Button.render({
env: 'sandbox', // 'production'/'sandbox',
commit: true, // Show a 'Pay Now' button - Allows us to capture the payment right away
client: {
sandbox: 'Ab_hPp7h70DoFKChLMSynNxacQQbGcb_tP1cDbzW9jC6a0rYIZH0CkEYYfkw6csvmlyTmfLnagelqB85',
production:''
},
//How we want the button to look
style: {
size: 'responsive',
color: 'gold',
shape: 'rect',
label: 'pay'
},
headers: {
'{"mock_application_codes":"INSTRUMENT_DECLINED"}'
}
payment: function(data,actions) {
return actions.payment.create({
//Pass our created transaction to paypal.
payment:paypal_transaction,
/**
* We have to set the following fields to prevent the client from
* changing their delivery address when they're at PayPal
*/
experience: {
input_fields: {
no_shipping: 0,
address_override:1
},
}
});
},
onAuthorize: function(data, actions) {
/**
* [description]
* #param payment - The authorised transaction returned from paypal
* #return redirect - We redirect the cutomer to our confirmation page as soon as we return from PayPal as we're confident we have the correct
*/
return actions.payment.execute().then(function(payment) {
actions.redirect();
});
},
onError: function(err) {
console.log(err);
// Show an error page here, when an error occurs
},
onCancel: function(data, actions) {
return actions.redirect();
// Show a cancel page or return to cart
}
}, '#paypal-button');
Essentially my question is where do I specify the mock application codes like this in the above implementation.
In the docs they give an example cURL request with the below as the extra header that needs to be passed:
"PayPal-Mock-Response:{\"mock_application_codes\":\"INSTRUMENT_DECLINED\"}"
I just don't know how to do this via the JS approach. Can negative testing only be used with a server side implementation?
Hope that's all clear enough!
Had similar issue myself, and the official answer I got was that it is not available:
"I understand this is a frustrating situation. Unfortunately we do not
have any way to offer negative testing for client side integrations.
It may possible for you to do so using Postman, however, we do not
have documentation to offer."
This is really sad though, other payment providers have fixed card numbers for certain error scenarios for example, or have special payment value based codes. PayPal only has that for the Payflow integration, and the request header based mocking stuff is also only possible if you are directly calling their REST APIs.
PayPal is really lame in these aspects, as even if you are mocking behavior with server integration (not that hard, for this at least they have proper code examples), this mocking is explicit and you control the error. If it would be implicit, and originate from an actually validated but invalid card for example, it would be more realistic.

Restrict number of users in a session in vline

Can I restrict the number of users in a session? Is there any option in vline.session? Please guide if this can be done by writing custom javascript.
EDIT:
Referring to https://vline.com/developer/docs/vline.js/vline.MediaSession#examples, a two party call controller is explained. I want to ask is there any way to restrict number of users in a session? There is no such option present in session's docs. Is it supported as a part of the API?
If this can be done using custom javascript, how?
As a part of my effort, I have tried to implement vline-django examples, but could not find a section in documentation that addresses this issue.
EDIT 2: The code that is working for me.
var vlineClient = (function(){
var client, session,
authToken = {{ user|vline_auth_token|safe }},
serviceId = {% vline_service_id %},
profile = {{ user|vline_user_profile|safe }};
// Create vLine client
window.vlineClient = client = vline.Client.create({"serviceId": serviceId, "ui": true});
// Add login event handler
client.on('login', onLogin);
// Do login
client.login(serviceId, profile, authToken);
function onLogin(event) {
session = event.target;
// Find and init call buttons
var callButtons = document.getElementsByClassName('callbutton');
for (var i=0; i < callButtons.length; ++i) {
initCallButton(callButtons[i]);
}
}
// add event handlers for call button
function initCallButton(button) {
var userId = button.getAttribute('data-userid');
// fetch person object associated with username
session.getPerson(userId).done(function(person) {
// update button state with presence
function onPresenceChange() {
button.setAttribute('data-presence', person.getPresenceState());
}
// set current presence
onPresenceChange();
// handle presence changes
person.on('change:presenceState', onPresenceChange);
// start a call when button is clicked
button.addEventListener('click', function() {
person.startMedia();
});
});
}
return client;
})();
How do I move ahead?
Reference: https://vline.com/developer/docs/vline.js/
if i understand correctly the OP is trying to make a multi-user chat room - this is also what i wanted to do with vline and because i wanted a/v chat as well the number of participants should obviously be capped - it appears that the term 'session' is causing the confusion here so i will refrain from using it
i worked around this by creating a fixed number of users in a db and handling authentication
myself before actually associating a visitor with one of the prepared users - so some javascript logs in each visitor as one of those existing 'anonymous' users and sets only a logged_in? flag in the db so that the next visitor will log in as the next vacant user slot and when all slots are occupied the visitor gets a "chat room full - try again later" response
probably not the most elegant solution - for example the visitor chosen usernames are stored client-side and must be re-assigned to one of the user-definable vline session vars so it can be passed along with each message and the logged_in? db flag needs to be reset when the user exits
note that this was almost a year ago so im a bit foggy on exactly what i did but my app (rails) in up on github if youre interested to fork it - also i should add that although this sort of thing wasnt strictly supported by the vline API at the time there were at least some hints that some analogous feature was being prepared for so there may be some API support for this now - i did notice since then that they have released a "chat room demo" app on github and i would expect that their implementation is more concise than mine so you may want to look at that first - my app tho does have a mostly complete UI with gravatars and collaboration is welcomed

Paypal Embedded Flow not using returnUrl or cancelUrl

I am using Paypals Adaptive Payments and Embedded flow feature to provide checkout via a minibrowser. Everything seems to be working correctly in the sandbox environment except that when the payment is completed successfully, the user is never redirected to my returnUrl set in the PAY API request. Same goes for my cancelUrl.
After the payment is complete, the user is shown an order overview in the minibrowser and a button labelled "close". If a user clicks this button, the minibrowser is closed.
If a user clicks cancel at any time, the minibrowser is closed.
There doesn't seem to be a way to have my page aware of the change besides setting up some polling or something which doesn't make sense, my returnUrl and cancelUrl should be used somewhere, right?
this is my code to get the redirect url (using adaptive payments gem):
pay_request = PaypalAdaptive::Request.new
data = {
'requestEnvelope' => {'errorLanguage' => 'en_US'},
'currencyCode' => 'USD',
'receiverList' =>
{ 'receiver' => [
{'email' => '...', 'amount'=> 10.00}
]},
'actionType' => 'PAY',
'returnUrl' => 'http://www.example.com/paid',
'cancelUrl' => 'http://www.example.com/cancelled',
'ipnNotificationUrl' => 'http://www.example.com/ipn'
}
pay_response = pay_request.pay(data)
redirect_to pay_response.approve_paypal_payment_url "mini"
And here is how I am setting up the paypal js:
var dg = new PAYPAL.apps.DGFlowMini({ trigger: "buyit", expType: "mini" });
It all seems pretty straight forward, not sure what I am missing.
Well - seems to be a bug on our side - just tried it myself and confirmed with our integration teams. :-(
Unfortunately the other short term fix I can think of other than what you've mentioned (checking for the existence of the popup window) is to call the PaymentDetails API from your server side to check the status of the Payment. I've opened the bug on our side but don't have an ETA.
Edit 10/18: Sorry I'm wrong. This is working - it's just that our developer guide is not providing all the required information. In case of the mini-browser flow, you would need to provide a 'callbackFunction' and also name your dgFlow variable as 'dgFlowMini'. (the latter is important - as apdg.js is expecting the 'dgFlowMini' variable to be defined) Here is the code that works:
var returnFromPayPal = function(){
alert("Returned from PayPal");
// Here you would need to pass on the payKey to your server side handle to call the PaymentDetails API to make sure Payment has been successful or not
// based on the payment status- redirect to your success or cancel/failed urls
}
var dgFlowMini = new PAYPAL.apps.DGFlowMini({trigger: 'em_authz_button', expType: 'mini', callbackFunction: 'returnFromPayPal'});
I have a working sample here: https://pp-ap-sample.appspot.com/adaptivesample?action=pay (make sure you select mini as the Experience Type)
We will get our docs updated and also cleanup apdg.js to remove the dependency on the JS variable name.
Looks like the PayPal experience for embedded flows has gotten worse. Now you'll receive an error message after invoking mini or lightbox that says "Payment can't be completed. This feature is currently unavailable."

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