I wonder if someone could help me.
I have a non-professional development license for a reverse geocoder within a javascript program where I am only allowed to do two requests
per second otherwise I get a 429 error. I have 3 sets of co-ordinates I wish to feed into the reverse geocoder and I get the first two
processed correctly but after that I get an error and the third one isn't processed. I thought that if I used the SetTimeout function either in the for
loop or in one of the lower level functions this would delay the requests enough to be able to process all 3 addresses but no matter where I
place the SetTimeout function it continues to get the 429 error. When I log the time to the console, I can see that the three calls to the
reverse geocoder happen at the same time. Can anyone suggest where I can place the timeout to slow down the requests enough?
Thanks (last attempted version of code below)
for (let i = 0; i < mapMarkers.length; i++){
// use a reverse geocode function to build a display address for each of the co-ordinates chosen
SetTimeout(reverseGeocode(mapMarkers[i].getLatLng()), 1000);
};
function reverseGeocode(coords){
var today = new Date();
var time = today.getHours() + ":" + today.getMinutes() + ":" + today.getSeconds();
console.log("Into reverse geocoder " + time);
let REVERSEURL = `https:....`
let TOKEN = '.....'
let url = `${REVERSEURL}key=${TOKEN}&lat=${coords.lat}&lon=${coords.lng}`;
//do a reverse geocoding call
getData(url, coords);
}
async function getData(url,coords) {
try {
const data = await getRequest(url);
// create a display address with the first three elements containing something in the address dictionary
let address = createAddressString(data.address, 3) +
" ( " + coords.lat.toFixed(5) + ", " + coords.lng.toFixed(5) + " ) ";
// Insert a div containing the address just built
$("#addresses-container").append("<div class='request-page'>"+address+'</div>');
} catch(e) {
console.log(e);
}
}
async function getRequest(url) {
const res = await fetch(url);
if (res.ok) {
return res.json();
} else {
throw new Error("Bad response");
}
}
Your current logic is invoking the reverseGeocode() method immediately, as you pass the response from that function call to the timeout. You need to provide a function reference instead.
Even if you correct that issue, then you would instead delay all the requests by 1 second, but they would still get fired at the same time.
To stagger them you can use the index of the iteration to multiply the delay. For example, the following logic will fire 1 request every 250ms. This delay can be amended depending on what the rate limit is of your API provider. Also note that SetTimeout() needs to be setTimeout()
for (let i = 0; i < mapMarkers.length; i++) {
setTimeout(() => reverseGeocode(mapMarkers[i].getLatLng()), 250 * i);
}
Aside from the problem, it would be worth checking if the API can accept multiple lookups in a single request, which will alleviate the issue. Failing that, I'd suggest finding an alternative provider which allows more than 3 requests per N period.
I have a web socket that receives data from a web socket server every 100 to 200ms, ( I have tried both with a shared web worker as well as all in the main.js file),
When new JSON data arrives my main.js runs filter_json_run_all(json_data) which updates Tabulator.js & Dygraph.js Tables & Graphs with some custom color coding based on if values are increasing or decreasing
1) web socket json data ( every 100ms or less) -> 2) run function filter_json_run_all(json_data) (takes 150 to 200ms) -> 3) repeat 1 & 2 forever
Quickly the timestamp of the incoming json data gets delayed versus the actual time (json_time 15:30:12 vs actual time: 15:31:30) since the filter_json_run_all is causing a backlog in operations.
So it causes users on different PC's to have websocket sync issues, based on when they opened or refreshed the website.
This is only caused by the long filter_json_run_all() function, otherwise if all I did was console.log(json_data) they would be perfectly in sync.
Please I would be very very grateful if anyone has any ideas how I can prevent this sort of blocking / backlog of incoming JSON websocket data caused by a slow running javascript
function :)
I tried using a shared web worker which works but it doesn't get around the delay in main.js blocked by filter_json_run_all(), I dont thing I can put filter_json_run_all() since all the graph & table objects are defined in main & also I have callbacks for when I click on a table to update a value manually (Bi directional web socket)
If you have any ideas or tips at all I will be very grateful :)
worker.js:
const connectedPorts = [];
// Create socket instance.
var socket = new WebSocket(
'ws://'
+ 'ip:port'
+ '/ws/'
);
// Send initial package on open.
socket.addEventListener('open', () => {
const package = JSON.stringify({
"time": 123456,
"channel": "futures.tickers",
"event": "subscribe",
"payload": ["BTC_USD", "ETH_USD"]
});
socket.send(package);
});
// Send data from socket to all open tabs.
socket.addEventListener('message', ({ data }) => {
const package = JSON.parse(data);
connectedPorts.forEach(port => port.postMessage(package));
});
/**
* When a new thread is connected to the shared worker,
* start listening for messages from the new thread.
*/
self.addEventListener('connect', ({ ports }) => {
const port = ports[0];
// Add this new port to the list of connected ports.
connectedPorts.push(port);
/**
* Receive data from main thread and determine which
* actions it should take based on the received data.
*/
port.addEventListener('message', ({ data }) => {
const { action, value } = data;
// Send message to socket.
if (action === 'send') {
socket.send(JSON.stringify(value));
// Remove port from connected ports list.
} else if (action === 'unload') {
const index = connectedPorts.indexOf(port);
connectedPorts.splice(index, 1);
}
});
Main.js This is only part of filter_json_run_all which continues on for about 6 or 7 Tabulator & Dygraph objects. I wante to give an idea of some of the operations called with SetTimeout() etc
function filter_json_run_all(json_str){
const startTime = performance.now();
const data_in_array = json_str //JSON.parse(json_str.data);
// if ('DATETIME' in data_in_array){
// var milliseconds = (new Date()).getTime() - Date.parse(data_in_array['DATETIME']);
// console.log("milliseconds: " + milliseconds);
// }
if (summary in data_in_array){
if("DATETIME" in data_in_array){
var time_str = data_in_array["DATETIME"];
element_time.innerHTML = time_str;
}
// summary Data
const summary_array = data_in_array[summary];
var old_sum_arr_krw = [];
var old_sum_arr_irn = [];
var old_sum_arr_ntn = [];
var old_sum_arr_ccn = [];
var old_sum_arr_ihn = [];
var old_sum_arr_ppn = [];
var filtered_array_krw_summary = filterByProperty_summary(summary_array, "KWN")
old_sum_arr_krw.unshift(Table_summary_krw.getData());
Table_summary_krw.replaceData(filtered_array_krw_summary);
//Colour table
color_table(filtered_array_krw_summary, old_sum_arr_krw, Table_summary_krw);
var filtered_array_irn_summary = filterByProperty_summary(summary_array, "IRN")
old_sum_arr_irn.unshift(Table_summary_inr.getData());
Table_summary_inr.replaceData(filtered_array_irn_summary);
//Colour table
color_table(filtered_array_irn_summary, old_sum_arr_irn, Table_summary_inr);
var filtered_array_ntn_summary = filterByProperty_summary(summary_array, "NTN")
old_sum_arr_ntn.unshift(Table_summary_twd.getData());
Table_summary_twd.replaceData(filtered_array_ntn_summary);
//Colour table
color_table(filtered_array_ntn_summary, old_sum_arr_ntn, Table_summary_twd);
// remove formatting on fwds curves
setTimeout(() => {g_fwd_curve_krw.updateOptions({
'file': dataFwdKRW,
'labels': ['Time', 'Bid', 'Ask'],
strokeWidth: 1,
}); }, 200);
setTimeout(() => {g_fwd_curve_inr.updateOptions({
'file': dataFwdINR,
'labels': ['Time', 'Bid', 'Ask'],
strokeWidth: 1,
}); }, 200);
// remove_colors //([askTable_krw, askTable_inr, askTable_twd, askTable_cny, askTable_idr, askTable_php])
setTimeout(() => { askTable_krw.getRows().forEach(function (item, index) {
row = item.getCells();
row.forEach(function (value_tmp){value_tmp.getElement().style.backgroundColor = '';}
)}); }, 200);
setTimeout(() => { askTable_inr.getRows().forEach(function (item, index) {
row = item.getCells();
row.forEach(function (value_tmp){value_tmp.getElement().style.backgroundColor = '';}
)}); }, 200);
color_table Function
function color_table(new_arr, old_array, table_obj){
// If length is not equal
if(new_arr.length!=old_array[0].length)
console.log("Diff length");
else
{
// Comparing each element of array
for(var i=0;i<new_arr.length;i++)
//iterate old dict dict
for (const [key, value] of Object.entries(old_array[0][i])) {
if(value == new_arr[i][key])
{}
else{
// console.log("Different element");
if(key!="TENOR")
// console.log(table_obj)
table_obj.getRows()[i].getCell(key).getElement().style.backgroundColor = 'yellow';
if(key!="TIME")
if(value < new_arr[i][key])
//green going up
//text_to_speech(new_arr[i]['CCY'] + ' ' +new_arr[i]['TENOR']+ ' getting bid')
table_obj.getRows()[i].getCell(key).getElement().style.backgroundColor = 'Chartreuse';
if(key!="TIME")
if(value > new_arr[i][key])
//red going down
table_obj.getRows()[i].getCell(key).getElement().style.backgroundColor = 'Crimson';
}
}
}
}
Potential fudge / solution, thanks Aaron :):
function limiter(fn, wait){
let isCalled = false,
calls = [];
let caller = function(){
if (calls.length && !isCalled){
isCalled = true;
if (calls.length >2){
calls.splice(0,calls.length-1)
//remove zero' upto n-1 function calls from array/ queue
}
calls.shift().call();
setTimeout(function(){
isCalled = false;
caller();
}, wait);
}
};
return function(){
calls.push(fn.bind(this, ...arguments));
// let args = Array.prototype.slice.call(arguments);
// calls.push(fn.bind.apply(fn, [this].concat(args)));
caller();
};
}
This is then defined as a constant for a web worker to call:
const filter_json_run_allLimited = limiter(data => { filter_json_run_all(data); }, 300); // 300ms for examples
Web worker calls the limited function when new web socket data arrives:
// Event to listen for incoming data from the worker and update the DOM.
webSocketWorker.port.addEventListener('message', ({ data }) => {
// Limited function
filter_json_run_allLimited(data);
});
Please if anyone knows how websites like tradingview or real time high performance data streaming sites allow for low latency visualisation updates, please may you comment, reply below :)
I'm reticent to take a stab at answering this for real without knowing what's going on in color_table. My hunch, based on the behavior you're describing is that filter_json_run_all is being forced to wait on a congested DOM manipulation/render pipeline as HTML is being updated to achieve the color-coding for your updated table elements.
I see you're already taking some measures to prevent some of these DOM manipulations from blocking this function's execution (via setTimeout). If color_table isn't already employing a similar strategy, that'd be the first thing I'd focus on refactoring to unclog things here.
It might also be worth throwing these DOM updates for processed events into a simple queue, so that if slow browser behavior creates a rendering backlog, the function actually responsible for invoking pending DOM manipulations can elect to skip outdated render operations to keep the UI acceptably snappy.
Edit: a basic queueing system might involve the following components:
The queue, itself (this can be a simple array, it just needs to be accessible to both of the components below).
A queue appender, which runs during filter_json_run_all, simply adding objects to the end of the queue representing each DOM manipulation job you plan to complete using color_table or one of your setTimeout` callbacks. These objects should contain the operation to performed (i.e: the function definition, uninvoked), and the parameters for that operation (i.e: the arguments you're passing into each function).
A queue runner, which runs on its own interval, and invokes pending DOM manipulation tasks from the front of the queue, removing them as it goes. Since this operation has access to all of the objects in the queue, it can also take steps to optimize/combine similar operations to minimize the amount of repainting it's asking the browser to do before subsequent code can be executed. For example, if you've got several color_table operations that coloring the same cell multiple times, you can simply perform this operation once with the data from the last color_table item in the queue involving that cell. Additionally, you can further optimize your interaction with the DOM by invoking the aggregated DOM manipulation operations, themselves, inside a requestAnimationFrame callback, which will ensure that scheduled reflows/repaints happen only when the browser is ready, and is preferable from a performance perspective to DOM manipulation queueing via setTimeout/setInterval.
I have created an API that takes user input and process it. However, the process takes more than 5 seconds (dialogflow limit).
How can I continue with other processes until this certain process is finished?
Or is it possible to return to the user any messages like "Please hold on a bit..." so it can restart the time.
var message = "hi"; //test purpose
async function GetCertain_info(agent) {
await uiFx();
agent.add("Here are the information on " + message);
}
async function uiFx() {
var {
ui
} = require('./uia.js');
return new Promise(function(resolve, reject) {
ui().then((msg) => {
console.log("Destination Message : " + msg)
message = msg;
resolve(message);
}).catch((msg) => {
console.log(msg)
message = msg;
reject(message);
})
});
}
Appreciate your help
Yes, it is possible to return to the user any messages like "Please hold on a bitā¦" by setting up a FollowupEvent.
You can extend the 5 seconds Intent limit up to 15 seconds by setting up multiple follow-up events. Currently, you can only set up 3 follow-up events one after another (which can extend the timeout up to 15 seconds).
Here's an example of how you can do it in the fulfillment:
function function1(agent){
//This function handles your intent fulfillment
//you can initialize your db query here.
//When data is found, store it in a separate table for quick search
//get current date
var currentTime = new Date().getTime();
while (currentTime + 4500 >= new Date().getTime()) {
/*waits for 4.5 seconds
You can check every second if data is available in the database
if not, call the next follow up event and do the
same while loop in the next follow-up event
(up to 3 follow up events)
*/
/*
if(date.found){
agent.add('your data here');//Returns response to user
}
*/
}
//add a follow-up event
agent.setFollowupEvent('customEvent1');
//add a default response (in case there's a problem with the follow-up event)
agent.add("This is function1");
}
let intentMap = new Map();
intentMap.set('Your intent name here', function1);;
agent.handleRequest(intentMap);
So I am having some trouble assigning a variable to the response of a fetch request. I essentially want to run a fetch request to my API, which will return a value. I then want to assign that value to an element within the html.
When I run what I have, I can see that the value is being assigned as PromiseĀ {<pending>}
A few solutions I have seen is that I could run multiple $(document).ready(function(){});'s but I think it is still not resolving the promise before moving onto the next $(document).ready(function(){});
Here is what I have so far
var bal;
$(document).ready(function(){
function getCookie(name){
var value = "; " + document.cookie;
var parts = value.split("; " + name + "=");
if(parts.length == 2) return parts.pop().split(";").shift();
}
var decoded = jwt_decode(getCookie("JWT"));
console.log(decoded.email);
const url = "http://localhost:3001/wallets/" + decoded.email;
bal = fetch(url).then((resp) => {
return resp.json();
}).then((data) => {
console.log(data[0].balance);
return data[0].balance;
}).catch((error) => {
console.log(error);
});
$(document).trigger("my-event");
});
$(document).on("my-event", function(){
console.log(bal);
console.log(parseFloat(bal));
var oMain = new CMain({
win_occurrence:30, //WIN PERCENTAGE.SET A VALUE FROM 0 TO 100.
slot_cash: 100, //THIS IS THE CURRENT SLOT CASH AMOUNT. THE GAME CHECKS IF THERE IS AVAILABLE CASH FOR WINNINGS.
min_reel_loop:0, //NUMBER OF REEL LOOPS BEFORE SLOT STOPS
reel_delay: 6, //NUMBER OF FRAMES TO DELAY THE REELS THAT START AFTER THE FIRST ONE
time_show_win:2000, //DURATION IN MILLISECONDS OF THE WINNING COMBO SHOWING
time_show_all_wins: 2000, //DURATION IN MILLISECONDS OF ALL WINNING COMBO
money:bal, //STARING CREDIT FOR THE USER
...
I am still a little confused about how promises work and how to forcefully make things wait for them to resolve.
Just to provide an update and to close this question. This is the method I ended up with to resolve the issue.
const finishedPromise = fetch(url).then(r=r.json()).then(data => {
return data[0].balance'
});
Then within the function where I assign the value I simply used
money: await finsihedPromise
I have created a websocket (wss) client to listen to messages from a socket server. Messages are sent continuously from the server which is logged in console client side. I would like to measure the time between these messages (I know they happen once every 5 seconds but I need to calculate the time because the 5 seconds is not guaranteed).
I've thought about storing the previous message's time via Date.now() and then finding the time of the most recent messages to calculate the time difference but I'm unsure about how to do that.
socket.onmessage = (event) => {
if (event.data.substr(4, 9) === 'heartbeat') {
console.log(event.data.substr(2)) // logs msg to console
timeHeartbeats(event.data.substr(2), Date.now())
}
}
// I'm not actually keeping track of the time for 2 messages which is the issue
const timeHeartbeats = (json, mostRecent) => {
console.log(Date.now() - mostRecent) // 0 b/c Date.now() is the same as mostRecent (should be ~5000ms if time calc is correct)
}
Time since last Heartbeat:
socket.onmessage = (event) => {
if (event.data.substr(4, 9) === 'heartbeat') {
console.log(event.data.substr(2)) // logs msg to console
timeFromNow(event.data.substr(2))
}
}
// I'm not actually keeping track of the time for 2 messages which is the issue
const timeHeartbeats = (mostRecent) => (json) => {
const now = Date.now();
console.log((now - mostRecent) + ' since last heartbeat');
mostRecent = now;
}
const timeFromNow = timeHeartbeats(Date.now());