Dark Mode/Light Mode - html,css - javascript

so I have the following code:
let darkMode = false;
const DOMDarkMode = document.querySelector(".dark");
const DOMLightMode = document.querySelector(".light");
function toggle(x, y) {
// Calculating circle size to fill a background
bubbleSize = Math.max(
// Distances calculating: to the click point..
Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)), // ..from left-top point
Math.sqrt(Math.pow(innerWidth - x, 2) + Math.pow(y, 2)), // ..from right-top point
Math.sqrt(Math.pow(x, 2) + Math.pow(innerHeight - y, 2)), // ..from bottom-left point
Math.sqrt(Math.pow(innerWidth - x, 2) + Math.pow(innerHeight - y, 2)), // ..from bottom-right point
);
if (darkMode) {
darkMode = false;
DOMLightMode.style.setProperty("--x", x + "px");
DOMLightMode.style.setProperty("--y", y + "px");
DOMLightMode.style.setProperty("--size-to-fill", bubbleSize + "px");
DOMLightMode.classList.add("active");
DOMDarkMode.classList.remove("active");
} else {
darkMode = true;
DOMDarkMode.style.setProperty("--x", x + "px");
DOMDarkMode.style.setProperty("--y", y + "px");
DOMDarkMode.style.setProperty("--size-to-fill", bubbleSize + "px");
DOMDarkMode.classList.add("active");
DOMLightMode.classList.remove("active");
}
}
document.addEventListener("click", e=>{
toggle(e.x, e.y)
});
// IFRAME EFFECT
let iframe = true;
let tick = false;
let end = false;
setTimeout(()=>{ tick = true; }, 500);
setTimeout(()=>{ tick = true; }, 1500);
setTimeout(()=>{ end = true; }, 2100);
document.addEventListener("mouseover", e=>{ iframe = false; });
effects = setInterval(()=>{
if (!iframe)
end = true;
if (tick == true) {
tick = false;
toggle(0, 0);
}
if (end) {
darkMode = false;
DOMLightMode.classList.remove("active");
DOMDarkMode.classList.remove("active");
clearInterval(effects);
}
}, 0);
body {
margin: 0;
overflow: hidden;
}
* {
font-family: 'Open Sans', sans-serif;
font-size: 20px;
text-align: center;
user-select: none;
}
h1 {
font-family: 'Yusei Magic', sans-serif;
font-size: 2em;
margin: 0;
margin-bottom: .4em;
}
p {
margin: 0;
}
.main {
position: absolute;
}
.mode {
z-index: 1;
position: absolute;
display: flex;
justify-content: center;
align-items: center;
left: 0;
top: 0;
width: 100vw;
height: 100vh;
}
.box {
margin: 2em;
}
.active {
z-index: 2;
animation: show .6s ease;
}
#keyframes show {
from {
clip-path: circle(0 at var(--x) var(--y));
}
to {
clip-path: circle(var(--size-to-fill) at var(--x) var(--y));
}
}
.light {
background: #eee;
color: #000;
}
.dark {
background: #222;
color: #fff;
}
<div class="main">
<div class="dark mode">
</div>
<div class="light mode">
</div>
</div>
If you click anywhere, it toggles from dark mode to light mode and vice-versa. My question is where should I include the html of the above code in my website so it applies to the whole website, because right now, whenever I click somewhere, only my homepage toggles from dark mode to light mode and vice-versa. But how would I make it so that the above code works for the whole website, and wherever in my website I click, the whole website switches from dark mode to light mode and vice-versa.
I tried including the code at the top of my website's index.html after the head section but it still does not work. Any suggestions?

If you want to switch your whole website to light or dark mode, you can use window.localStorage to save and pass the mode setting to the other pages in your site that your users may visit.
You can put some code like this in the head of each page on your site:
window.dark = JSON.parse(window.localStorage.getItem("theme_mode"));
if (window.dark === null) { // First time - use prefers color to set the theme
if (window.matchMedia && window.matchMedia("(prefers-color-scheme: dark)").matches) {
window.dark = true;
document.documentElement.className = document.documentElement.classList.add("dark-mode");
} else {
window.dark = false;
}
localStorage.setItem("theme_mode", JSON.stringify(window.dark));
} else if (window.dark === true) { // Returning user - prefers dark
document.documentElement.classList.add("dark-mode");
} // Returning user - prefers light - window.dark is false
This code will also start your page as light or dark based on your user’s preference.
You will, of course, need to update localStorage every time your user toggles the between modes.
localStorage is accessible to pages with the same origin (https://example.com is different from http://example.com or https://m.example.com)

Related

Disable javascript (custom cursor) on touch devices

Is it possible to a piece of javascript on mobile/tablet devices only? I'd like to do something a bit better than display: none and it makes sense to stop the script from running if it's not required?
Basically I have a custom cursor effect, that is only required when it follows the cursor on desktop with a mouse/trackpad.
This is the script I have:
var cursor = document.querySelector('.cursor-outer');
var cursorinner = document.querySelector('.cursor');
var a = document.querySelectorAll('a');
var moveCursor = true;
var radiusOfCursor = parseInt(getComputedStyle(cursor).getPropertyValue('width')) / 2; // radiusOfCursor = (width_of_cursor / 2).
document.addEventListener('mousemove', function (e) {
var x = e.clientX;
var y = e.clientY;
cursorinner.style.left = x + 'px';
cursorinner.style.top = y + 'px';
if (!moveCursor) return;
cursor.style.marginLeft = `calc(${e.clientX}px - ${radiusOfCursor}px)`;
cursor.style.marginTop = `calc(${e.clientY}px - ${radiusOfCursor}px)`;
moveCursor = false;
setTimeout(() => {
moveCursor = true;
}, 32) // The wait time. I chose 95 because it seems to work just fine for me.
});
/* Centre pointer after stopping */
function mouseMoveEnd() {
cursor.style.marginLeft = `calc(${cursorinner.style.left} - ${radiusOfCursor}px)`;
cursor.style.marginTop = `calc(${cursorinner.style.top} - ${radiusOfCursor}px)`;
}
var x;
document.addEventListener('mousemove', function() {
if (x) clearTimeout(x);
x = setTimeout(mouseMoveEnd, 10);
}, false);
/* End */
document.addEventListener('mousedown', function() {
cursor.classList.add('click');
cursorinner.classList.add('cursorinnerhover');
});
document.addEventListener('mouseup', function() {
cursor.classList.remove('click');
cursorinner.classList.remove('cursorinnerhover');
});
a.forEach(item => {
item.addEventListener('mouseover', () => {
cursor.classList.add('hover');
});
item.addEventListener('mouseleave', () => {
cursor.classList.remove('hover');
});
});
a.forEach((item) => {
const interaction = item.dataset.interaction;
item.addEventListener("mouseover", () => {
cursorinner.classList.add(interaction);
});
item.addEventListener("mouseleave", () => {
cursorinner.classList.remove(interaction);
});
});
* {
cursor: none;
}
.cursor-outer {
border: 2px solid black;
border-radius: 100%;
box-sizing: border-box;
height: 32px;
pointer-events: none;
position: fixed;
top: 16px;
left: 16px;
transform: translate(-50%, -50%);
transition: height .12s ease-out, margin .12s ease-out, opacity .12s ease-out, width .12s ease-out;
width: 32px;
z-index: 100;
}
.cursor {
background-color: black;
border-radius: 100%;
height: 4px;
opacity: 1;
position: fixed;
transform: translate(-50%, -50%);
pointer-events: none;
transition: height .12s, opacity .12s, width .12s;
width: 4px;
z-index: 100;
}
<div class="cursor-outer"></div>
<div class="cursor"></div>
Thanks in advance!
Option #1
You can use something similar to this to determine if a device is touch-enabled:
isTouchDevice = () => {
return ( 'ontouchstart' in window ) ||
( navigator.maxTouchPoints > 0 ) ||
( navigator.msMaxTouchPoints > 0 );
};
This is adapted from Patrick H. Lauke's Detecting touch article on Mozilla.
Then just: if (isTouchDevice()) { /* Do touch screen stuff */}
Option #2
But maybe a pure CSS approach could work better in your situation, like:
#media (hover: none) {
.cursor {
pointer-events: none;
}
}
Option #3
If you don't mind using a third-party library, then Modernizr is really great for detecting things like this in the user's environment. Specifically, Modernizr.pointerevents will confirm if touchscreen is being used.

element not appends in body on window onload

I have been created the function which detects the screen zoom-in or zoom-out function. I am trying if window zoom == 100 or is in normal size the notification will remove else it append instantly.
In my code, it's working perfectly but it not working on window load, for showing the demo and result I have to click ctrl+ or ctrl-.
I am trying as window load it auto decide and append if window zoom, not 100 or normal.
Please help me with how I fix this?
function informationbar(percentage, zoomstatus) {
$("body").append('<div id="informationbar" style="top: 0px;"><img src="#" style="width: 14px; height: 14px; float: right; border: 0; margin-right: 5px" />You are using the window screen on ' + percentage + '% ' + zoomstatus + ' resolution, might some options are not visible properly on this current resolution please fit the screen on 100% as this our highly recommendation.</div>');
}
$(window).resize(function() {
var browserZoomLevel = Math.round(window.devicePixelRatio * 100);
if (browserZoomLevel !== '100') {
if (browserZoomLevel > "100") {
var status = "ZoomIn";
} else {
var status = "ZoomOut";
}
informationbar(browserZoomLevel, status);
} else {
$("div#informationbar").remove();
}
});
var browserZoomLevel = Math.round(window.devicePixelRatio * 100);
if (browserZoomLevel == '100') {
$("div#informationbar").remove();
} else {
if (browserZoomLevel > "100") {
var status = "ZoomIn";
} else {
var status = "ZoomOut";
}
informationbar(browserZoomLevel, status);
}
#informationbar {
position: fixed;
left: 0;
width: 100 %;
text - indent: 5 px;
padding: 5 px 0;
background - color: lightyellow;
border - bottom: 1 px solid black;
font: bold 12 px Verdana;
}
* html# informationbar {
/*IE6 hack*/
position: absolute;
width: expression(document.compatMode=="CSS1Compat" ? document.documentElement.clientWidth + "px": body.clientWidth + "px");
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
You seem to be using !== to compare numbers and strings, e.g. browserZoomLeveL !== '100' where browserZoomLevel = Math.round(...).
That will always give false, since the a string isn't a number, and === is strict about types. You should replace === '100' with just === 100.

How to fade in / fade out a button on scrolling down / up respectively

I am working on my portfolio website and I am a complete beginner in Javascript.
I would like a button which has its position fixed, to slowly fade in when I scroll down (suppose when I scroll to >=20px from the top of the document, it should fade in) and when I scroll back up to the original position, it should gradually fade out.
I have already tried my hand and written a code for this. It is working perfectly when you scroll down and up. But when you quickly scroll and stop scrolling in the mid-way, it behaves pretty abnormally (suddenly appears or disappears).
HTML:
<div class="a_large_page">
<div class="enclose bordar black" id="bottomtoup">hello</div>
</div>
JS:
mybutton = document.getElementById("bottomtoup")
// initially, the button stays hidden
visible = false
// When the user scrolls down 20px from the top of the document, show the button
window.onscroll = function() {
scrollFunction()
};
function scrollFunction() {
if (document.body.scrollTop > 20 || document.documentElement.scrollTop > 20) {
if (!visible) { // if the button is not visible,
unfade(mybutton); // function to gradually fadein button
visible = true; // button is visible so, set visible = false to true.
}
} else {
if (visible) { // if the button is visible,
fade(mybutton); // function to gradually fadeout button
visible = false; // set visible = true back to false
}
}
}
function unfade(element) {
var op = 0.1; // initial opacity
element.style.display = 'flex';
var timer = setInterval(function() {
if (op >= 1) {
clearInterval(timer);
}
element.style.opacity = op;
element.style.filter = 'alpha(opacity=' + op * 100 + ")";
op += op * 0.1;
}, 10);
}
function fade(element) {
var op = 1; // initial opacity
var timer = setInterval(function() {
if (op <= 0.1) {
clearInterval(timer);
element.style.display = 'none';
}
element.style.opacity = op;
element.style.filter = 'alpha(opacity=' + op * 100 + ")";
op -= op * 0.1;
}, 50);
}
Here is the fiddle: https://jsfiddle.net/P0intMaN/Lmp6u5ft/23/
My code is pretty substandard for sure. That's why it is behaving in this way. Hence, I am looking for an efficient way to achieve this. I have seen people making use of JQuery to do this, but I don't know JQuery at all. So, it would be much appreciated if the code is in pure JS.
I've changed your code and removed setInterval usage. This can be solved with it but may be harder to understand for newer coders.
There are also flags to keep track of whether you are currently fading or unfading to ensure you do not stack or "overlap" timeout/intervals.
mybutton = document.getElementById("bottomtoup")
// initially, the button stays hidden
var visible = false
// When the user scrolls down 20px from the top of the document, show the button
window.onscroll = function() {
scrollFunction()
};
function scrollFunction() {
var threshold = 20;
var below_threshold = document.body.scrollTop > threshold || document.documentElement.scrollTop > threshold;
if (below_threshold) {
if (!visible) { // if the button is not visible,
unfade(mybutton); // function to gradually fadein button
}
return;
}
if (visible) { // if the button is visible,
fade(mybutton); // function to gradually fadeout button
}
}
var current_opacity = 0.1;
var is_unfading = false;
var is_fading = false;
function unfade(element) {
if(!visible){
element.style.display = 'flex';
visible = true;
}
is_fading = false;
is_unfading = true;
unfade_step(element);
}
function unfade_step(element){
element.style.opacity = current_opacity;
element.style.filter = 'alpha(opacity=' + current_opacity * 100 + ")";
if (current_opacity >= 1){
// end
is_unfading = false;
current_opacity = 1;
return;
}
current_opacity += 0.01;
if(is_unfading){
setTimeout(function(){
unfade_step(element);
}, 10);
}
}
function fade(element) {
if(!visible){
return;
}
is_fading = true;
is_unfading = false;
fade_step(element);
}
function fade_step(element) {
element.style.opacity = current_opacity;
element.style.filter = 'alpha(opacity=' + current_opacity * 100 + ")";
if (current_opacity <= 0.001){
// end
is_fading = false;
visible = false;
current_opacity = 0.1;
element.style.display = 'none';
return;
}
current_opacity -= 0.01;
if(is_fading){
setTimeout(function(){
fade_step(element);
}, 10);
}
}
There is no need to have so much JS when you can do in so little:
If you feel to change the timing of
// Set a function onscroll - this will activate if the user scrolls
window.onscroll = function() {
// Set the height to check for
var appear = 20
if (window.pageYOffset >= appear) {
// If more show the element
document.getElementById("bottomtop").style.opacity = '1'
document.getElementById("bottomtop").style.pointerEvents = 'all'
} else {
// Else hide it
document.getElementById("bottomtop").style.opacity = '0'
document.getElementById("bottomtop").style.pointerEvents = 'none'
}
}
.a_large_page{
background-color: gray;
height: 2000px;
}
.enclose{
height: 40px;
width: 40px;
position:fixed;
margin-right: 20px;
margin-bottom: 20px;
right:0;
bottom:0;
pointer-events:none;
opacity:0;
justify-content: center;
align-items: center;
color:white;
/* This determines how fast animation takes place, you can change it as per your choice. */
transition:all 0.6s;
}
.enclose:hover{
cursor: pointer;
}
<div class="a_large_page">
<div class="enclose bordar black" id="bottomtop">hello</div>
</div>
There is no need to sense the scroll event in more modern browsers as you can use IntersetionObserver to tell you when scrolling has gone past 20px;
You can do this by placing a tiny element at the top of the page with height 20px. You then ask the system to tell you when this has gone out of, or comes back into, the viewport. At these points you can set the opacity of the Hello to 1 or 0 as appropriate.
The extra bonus is that you get rid of a lot of code and there isn't the possible clash between set intervals as we use transition on the opacity to do the gradual fade in/out.
// See MDN for more info on IntersectioObserver
let callback = (entries, observer) => {
entries.forEach(entry => {
if (entry.isIntersecting) {
mybutton.style.opacity = 0;
} else {
mybutton.style.opacity = 1;
}
});
};
const mybutton = document.getElementById("bottomtoup")
const observer = new IntersectionObserver(callback);
const observed = document.getElementById("observed");
observer.observe(observed);
.a_large_page {
background-color: gray;
height: 2000px;
position: relative;
}
#observed {
position: absolute;
top: 0;
left: 0;
height: 20px;
width: 10px;
z-index: -999;
}
.enclose {
height: 40px;
width: 40px;
position: fixed;
margin-right: 20px;
margin-bottom: 20px;
right: 0;
bottom: 0;
justify-content: center;
align-items: center;
color: white;
opacity: 0;
transition: opacity 1s linear;
}
<div class="a_large_page">
<div id="observed"></div>
<div class="enclose bordar black" id="bottomtoup">hello</div>
</div>

How to remove flicking in IE?

I have created this fiddle where I have flicking problem in IE. Even Chrome isnt good, but in fiddle it looks more or less fine. I think problem is in "size of step" for one scroll, when you grab scroller manualy everything is smooth, but using your mousewheel leads to jumping/flicking in IE and Chrome.
window.addEventListener('scroll', function() { ...}, false);
This is my current HTML:
<div id="fakeBody">
<div id="spacer">scroll down</div>
<div class="niceBanner hide roller" id="niceBannerFrame">
<div id="bannerShadow"></div>
<div id="thumb0">
<div id="niceBannerOriginal" class="roller thumb1 thumb2"></div>
<div id="niceBannerBlur" class="roller deblur thumb1 thumb2"></div>
<div id="blackRow"></div>
</div>
</div>
</div>
Script:
window.addEventListener('scroll', function () {
var totalHeigth, currentScroll, visibleHeight;
var newResolutionBannerHeight = 0;
currentScroll = (document.documentElement.scrollTop) ? document.documentElement.scrollTop : document.body.scrollTop;
totalHeigth = (document.height !== undefined) ? document.height : document.getElementById("fakeBody").offsetHeight;
visibleHeight = document.documentElement.clientHeight;
var w = window,
d = document,
e = d.documentElement,
g = d.getElementsByTagName('body')[0],
x = w.innerWidth || e.clientWidth || g.clientWidth,
y = w.innerHeight || e.clientHeight || g.clientHeight;
var curentWidth = x;
console.log('curent Width: ' + curentWidth);
if (curentWidth < 1070) {
var newBannerWidth = Math.round((curentWidth / 1070) * 1920);
var newMargin = Math.round((newBannerWidth - curentWidth) / 2);
newResolutionBannerHeight = Math.round((500 / 1920) * newBannerWidth);
} else {}
//now it is easy to recognize if visitor is at the bottom of page
if (visibleHeight + currentScroll >= totalHeigth) {
//do the magic with banner
document.getElementById("niceBannerFrame").className = "unhide";
var bannerHeight = visibleHeight + currentScroll - totalHeigth;
var style = document.createElement('style');
style.type = 'text/css';
var number = (curentWidth < 500) ? 10 + bannerHeight : 50 + bannerHeight; //not ideal solution, slower rolling for small screen, picture is realy small
if (curentWidth > 1070) {
number = (number > 500) ? 500 : number;
var opacityBlur = 1 - (number / 500);
style.innerHTML = '.roller {bottom:-' + number + 'px;} .deblur {opacity:' + opacityBlur + ';} .thumb2{height: 500px;} ';
} else {
number = (number > newResolutionBannerHeight) ? newResolutionBannerHeight : number;
var opacityBlur = 1 - (number / newResolutionBannerHeight);
style.innerHTML = '.roller {bottom:-' + number + 'px;} .deblur {opacity:' + opacityBlur + ';} .thumb2{height:' + newResolutionBannerHeight + 'px;} ';
}
document.head.appendChild(style);
} else {
//it is not good time for magic, scroll a bit more or I will hide already visible bilboard
document.getElementById("niceBannerFrame").className = "hide";
}
}, false);
and CSS:
#spacer {
height: 1000px;
background-color: whitesmoke;
}
#niceBannerOriginal {
background-image:url(http://nzworker.com/jakub-portfolio/justfiles/1920x500_original.jpg);
position: absolute;
z-index:-3;
}
#niceBannerBlur {
background-image:url(http://nzworker.com/jakub-portfolio/justfiles/1920x500_blur.jpg);
position: absolute;
z-index:-2;
}
#bannerShadow {
position:absolute;
background-image:url(http://nzworker.com/jakub-portfolio/justfiles/Stin.png);
background-repeat:repeat-x;
width:100%;
z-index:-1;
height:25px;
}
.hide {
display: none;
}
.unhide {
display: block;
}
#fakeBody {
height:1000px;
position:relative;
top:0;
left:0;
right:0;
}
#blackRow {
display:none;
}
#niceBannerFrame {
overflow: hidden;
}
#media (min-width: 1921px) {
#blackRow {
background-color: #000000;
display: block;
height:500px;
position: absolute;
width: 100%;
z-index: -6;
}
}
/*desktop resolution*/
#media (min-width: 1070px) and (max-width: 1920px) {
.thumb1 {
width: 100%;
height: 500px;
background-position: 50% 50%;
/*image centering*/
}
.thumb2 {
}
}
/*mobile and tablet resolution*/
#media (max-width: 1069px) {
.thumb2 {
width: 100%;
height: 500px;
background-repeat:no-repeat;
/*background-position: 50% 50%; image centering*/
}
#niceBannerOriginal {
background-image:url(http://nzworker.com/jakub-portfolio/justfiles/1920x500_original-thumb.jpg);
background-size: 100%;
}
#niceBannerBlur {
background-image:url(http://nzworker.com/jakub-portfolio/justfiles/1920x500_blur-thumb.jpg);
background-size: 100%;
}
}
My question is do you how to remove this flicking? Or do you know how to cut one mouse wheel step to more smaller ones?
PS: I can not use jQuery or other plugins.
I can't be 100% sure about this, but I think the flickering isn't from the amount you're scrolling, but due to the fact that you're changing the display mode, and pushing the view back up a tiny bit.
Essentially if you are just underneath the visibleHeight+currentScroll >= totalHeigth test by a couple of pixels, then currentScroll get's pushed up a tiny bit when whatever happens in there happens (I don't entirely understand what's going on, so I can't really give any better advice on that), so that it's no longer greater than totalHigth, and so it then fails the test immediately after, hence the flickering.
Worked this out by getting rid of the hide line at the end and it seems to work. Unfortunately I don't entirely understand the code, so I can't give you any better idea than that, though hopefully it points you towards a solution.

Empty space appearing at the end of my carousel

I have used this script to create an infinite carousel on my website here. It's been customized with CSS so the first and last items are displayed half way.
If you keep clicking the right arrow, you will end up hitting an empty space at the end. So far I haven't been able to fix this. Can anybody offer any solutions?
Here is the relevant script:
/**
* #author Stéphane Roucheray
* #extends jquery
*/
jQuery.fn.simplecarousel = function(previous, next, options){
var sliderList = jQuery(this).children()[0];
if (sliderList) {
var increment = jQuery(sliderList).children().outerWidth(true),
elmnts = jQuery(sliderList).children(),
numElmts = elmnts.length,
sizeFirstElmnt = increment,
shownInViewport = Math.round(jQuery(this).width() / sizeFirstElmnt),
firstElementOnViewPort = 1,
isAnimating = false;
for (i = 0; i < shownInViewport; i++) {
jQuery(sliderList).css('width',(numElmts+shownInViewport)*increment + increment + "px");
jQuery(sliderList).append(jQuery(elmnts[i]).clone());
}
jQuery(previous).click(function(event){
if (!isAnimating) {
if (firstElementOnViewPort == 1) {
jQuery(sliderList).css('left', "-" + numElmts * sizeFirstElmnt + "px");
firstElementOnViewPort = numElmts;
}
else {
firstElementOnViewPort--;
}
jQuery(sliderList).animate({
left: "+=" + increment,
y: 0,
queue: true
}, "swing", function(){isAnimating = false;});
isAnimating = true;
}
});
jQuery(next).click(function(event){
if (!isAnimating) {
if (firstElementOnViewPort > numElmts) {
firstElementOnViewPort = 2;
jQuery(sliderList).css('left', "0px");
}
else {
firstElementOnViewPort++;
}
jQuery(sliderList).animate({
left: "-=" + increment,
y: 0,
queue: true
}, "swing", function(){isAnimating = false;});
isAnimating = true;
}
});
}
};
#home-carousel-container {
position: relative;
}
#home-carousel {
overflow: hidden;
}
#home-carousel ul {
margin-left: -143px;
padding: 0;
position: relative;
}
#home-carousel li {
float: left;
height: 645px;
list-style: none outside none;
margin: 0 3px;
width: 256px;
}
As per my comment.
You have set a negative left-margin on your carousel causing it to hide half of an image. As a result when you click next/previous, it shows where an image is moved to create the continuous affect.
Witihin your css, I changed
#home-carousel ul{
position: relative;
padding: 0;
margin-left: -143px;
}
to
#home-carousel ul{
position: relative;
padding: 0;
margin-left: -3px;
}
And had no problems what so ever.

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