I'm using a Lottie animation as the background of my website (made with plain HTML/CSS/JS) controlled by scrolling through ScrollMagic. However, the animation takes about 1 second to load in after the rest of the content appears. It was originally much longer but I was able to reduce the file size and increase compression. I am trying to add a fade in animation to the Lottie when it loads in so it is less jarring than just appearing all of the sudden. The current code I am using to render/load the Lottie is
var animData = {
container: elem,
renderer: 'svg',
loop: false,
autoplay: false,
rendererSettings: {
progressiveLoad: false,
preserveAspectRatio: 'xMidYMid meet'
},
path: './data3.json'
};
bgAnim = lottie.loadAnimation(animData);
I tried adding simple css properties like transition to the Lottie animation container, but it did not seem to work. I would appreciate any help/ideas anyone might have.
You could add it to the parent wrapper of the animation and start the fading on a starting frame. Also, if you are using a loop and want fade in and out, you can use removeClass during one of the lastest frames or defining bgAnim.onLoopComplete function.
CSS:
.parent-class {
opacity: 0;
transition: opacity 0.3s ease-in-out;
}
.fading-in {
opacity: 1;
}
JS:
bgAnim.onEnterFrame = ({ currentFrame }) => {
// not always an integer
if (currentFrame < 1) {
jQuery(elem)
.parent('.parent-class')
.addClass('fading-in');
}
}
Related
I'm developing a game engine in HTML5. Characters are div elements using an animated sprite for background. As sprite animation have fluid parameters and must be set by code, they can't be predefined in a static CSS definition, thus I use element.animate to set sprite animations to a given row at a given speed knowing my scales and frame counts.
// Applies the given frame and animation to the sprite
// Frame is an angle, clockwise direction: 0 = up, 1 = right, 2 = down, 3 = left
set_animation(frame, duration) {
const scale_x = this.settings.sprite.scale_x * this.settings.sprite.frames_x;
const pos_y = this.settings.sprite.scale_y * -frame;
// Cancel the existing animation
if(this.data_actors_self.anim) {
this.data_actors_self.anim.cancel();
this.data_actors_self.anim = null;
}
// Play the animation for this row or show the first frame if static
if(duration > 0) {
this.data_actors_self.anim = this.element.animate([
{
backgroundPosition: px([0, pos_y])
}, {
backgroundPosition: px([scale_x, pos_y])
}
], {
duration: duration * 1000,
direction: "normal",
easing: "steps(" + this.settings.sprite.frames_x + ")",
iterations: Infinity
});
this.data_actors_self.anim.play();
} else {
this.element.style.backgroundPosition = px([0, pos_y]);
}
}
Obviously that's a snippet from an actor class function: this.element is the div, this.settings is an object with parameters to be used who's names should make sense in this context, the px() function is a simple converter to turn arrays into pixel strings for HTML (eg: [0, 0] to "0px 0px").
The issue I'm having: While I can always run this function to set a new animation, I want the ability to change the speed of the animation without resetting it. It doesn't need to be a smooth transition, for all I care the new speed can be applied at the next iteration... I only want to avoid a visual snap or any kind of reset upon applying the change. Once an animation is set, I have no idea how to access and update its duration parameter. Does anyone have any suggestions?
When using console.log on this.data.anim I'm rightfully told it's an animation object. I tried using JSON.stringify to get more information but nothing relevant is printed. this.data.anim.duration returns undefined so the setting must be stored under some other property. Even if I know that property, I'd like to be sure web browsers will agree with me changing it like this.data.anim.options.duration = new_duration.
You can wait for the end of an iteration before changing the animation duration if that is what is required.
This snippet only sets an event listener for animationiteration event when you click the button to increase the speed.
function upthespeed() {
const div = document.querySelector('div');
div.addEventListener('animationiteration', function() {
div.style.animationDuration = '1s';
});
document.querySelector('button').style.display = 'none';
}
div {
width: 10vmin;
height: 10vmin;
background-color: magenta;
animation: move 10s linear infinite;
}
#keyframes move {
0% {
transform: translateX(50vw);
}
50% {
transform: translateX(0);
}
100% {
transform: translateX(50vw);
}
}
<div></div>
<button onclick="upthespeed()">Click me to increase the speed at the end of the next iteration (you may have to wait!)</button>
The value for the animation duration isn't in the Animation object itself but in the CSS animation-duration property for the Element: so this.data_actors_self.style.animationDuration = new_duration will do the job. It will however restart the animation if it is being played, but if I understand correctly that isn't a problem for you.
Edit: To change the animation's duration without restarting it, all you have to do is set the value of anim.startTime to what it was before. For example:
const startTime = anim.startTime;
this.data_actors_self.style.animationDuration = new_duration
anim.startTime = startTime;
I'm using the ScrollReveal library to animate in sections of my site.
I have a pretty complex vector which contains five groups. I'm trying to animate these five groups in separately using this library.
Here is my approach currently:
My SVG is a bit lengthy and Stack has a body count character limit, so I created a demo using JSFiddle here.
Each group has a class and as you can see from the demo, it initially loads, then disappears. None of the reveal effects are working? I have other divs with the same parameters which work, but it doesn't work with this SVG for some reason?
If we inspect the white space, I can see that the parts are not appearing because the opacity is 0. But, on scroll, this opacity isn't changing and I don't want to force opacity to 1 via CSS as this I want the part to fade in nicely, whereas setting it to 1 will just make it a static image.
I encountered this same issue. I could not figure out how to get the opacity to work using ScrollReveal directly, so I ended up using ScrollReveal to detect the scroll position and then trigger a callback function to toggle the class. It doesn't require much CSS, but it does require a little bit.
Here's a generic version of my code as an example:
#ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
svg {
.class-one {
opacity: 0;
transition: opacity 8000ms #ease-out-expo;
&.visible {
opacity: 1;
}
}
.class-two {
opacity: 0;
transition: opacity 8000ms #ease-out-expo;
&.visible {
opacity: 1;
}
}
.class-three {
opacity: 0;
transition: opacity 8000ms #ease-out-expo;
&.visible {
opacity: 1;
}
}
}
(function($) {
// Reveal the block
ScrollReveal().reveal(".container", {beforeReveal: showGraphic, viewFactor: 0.3});
// Define the showGraphic function
function showGraphic() {
$(".container svg .class-one").addClass( "visible" );
setTimeout(function() {
$(".container svg .class-two").addClass( "visible" );
}, 1800);
setTimeout(function() {
$(".container svg .class-three").addClass( "visible" );
}, 3600);
}
}(jQuery))
I want to create a smooth transition between 2 images with a legend. The images come from an object-array of images.
Because works only on single tags and components, I've created a component to define the image+legend.
<transition>
<home-image :slide="slide" :key="slide"></home-image>
</transition>
The classes I define are like this
.v-enter-active,
.v-leave-active {
transition: opacity 2s ease-in-out;
}
.v-leave,
.v-enter-to {
opacity: 1;
}
.v-enter,
.v-leave-to {
opacity: 0;
}
The new image is returned by a method
updateSlide() {
this.slide = this.entries[ Math.floor( Math.random() * this.entries.length ) ];
}
where entries is my array defined in data
this.slide is updated in regular intervals, every 10seconds like this, which is defined in the created() section
this.updateSlide();
this.uSlide = setInterval( this.updateSlide, 10000);
The code works, in the sense that a new image is loaded in this.slide every 10 seconds. However, the transitions work only "half-way".
There is no transition fading out: the "old image" disappears and makes way for the new image fading in.
However, what I'd like is a smooth transition from one to the other.
I've tried more than a couple of ideas including using mode="out-in" and "in-out" but nothing works as I want.
What am I overlooking?
Found out position in v-enter and v-leave had to be set.
Code is now:
.v-leave,
.v-enter-to {
position: relative;
opacity: 1;
}
.v-enter,
.v-leave-to {
position: absolute;
opacity: 0;
}
How to read dimensions and move a div that is hidden before Vue transition starts? For example, a user clicks a button and I want to move a hidden div to appear under the button with a fade-in transition. I need to be able to both read the dimensions and move the top/left position of the hidden div before the transition starts.
Let's say I'm using v-show="active" on the div, where active is my reactive data property I want to set to true and be able to move the div before transition starts.
I've tried all these:
Move the div first, then on nextTick set active = true.
Use the javascript hook beforeEnter to try to move the div before transitions start.
Use the javascript hook enter (and 'done' callback) to try to move the div before transition starts.
Tried all the above with updating the DOM immediately with the new position before setting active = true. (In other words, not via data binding, but actually setting element style properties directly like this.$refs.content.style.top = '500px' to avoid any waiting on the virtual DOM.) However, ideally I would like to accomplish this without directly touching the DOM, but using nextTicks instead. Both approaches fail.
Tried with some success with a hacky transition: all .8ms ease-in, top 1ms, left 1ms.
Tried with success with moving the div first then setting active in a setTimeout. This is not the right solution though.
Update
Thanks to the accepted answer I was able to see that I can read dimensions on nextTick (by which time v-show has turned on display). However, it turns out I needed the transition to be all transition all .3s and that would cause the movement to be included. The DOM will gather up all the changes and apply them together, which means they get lumped into the transition that is later added by Vue. The solution ended up being that I needed to make the movements, then trigger the DOM to repaint first, then trigger the v-show to turn on. Here's an example method:
startTransition () {
this.$refs.content.offsetHeight // <-- Force DOM to repaint first.
this.isContentActive = true // <-- Turns on v-show.
},
Use v-bind:style to move your window and it all works as intended.
Update: To check the size of the popup itself, it has to be shown, so I'm using v-show instead of v-if. The first thing I do is make it visible; on the next tick, I can measure it and place it.
new Vue({
el: '.container',
data: {
top: 0,
left: 0,
width: 0,
show: false
},
methods: {
showFloater: function(evt) {
const t = evt.target;
this.show = true;
Vue.nextTick(() => {
const fEl = this.$el.querySelector('.floating');
this.top = t.offsetTop + 30;
this.left = t.offsetLeft;
this.width = fEl.offsetWidth;
setTimeout(() => this.show = false, 1000);
});
}
}
});
.container {
position: relative;
}
.floating {
border: thin solid black;
padding: 3em;
position: absolute;
}
.fade-enter-active, .fade-leave-active {
transition: opacity .5s
}
.fade-enter, .fade-leave-to /* .fade-leave-active in <2.1.8 */ {
opacity: 0
}
<script src="//cdnjs.cloudflare.com/ajax/libs/vue/2.2.1/vue.js"></script>
<div class="container">
<button #click="showFloater">Could go here</button>
<button #click="showFloater">Or here</button>
<transition name="fade">
<div v-show="show" class="floating" v-bind:style="{
top: top + 'px',
left: left + 'px'
}">
This window is {{width}}px wide.
</div>
</transition>
</div>
I've been looking further into using maquette.js as a virtual DOM library.
Looking at the website the library has functionality to support animations when adding, removing, and updating DOM nodes.
But I cannot find any docs or API on what to do do achieve this.
To make it more concrete I have made a small sample below and here.
var isPopupShown = false;
var togglePopup = function(){
isPopupShown = !isPopupShown;
}
var renderMaquette = function () {
return h("div#container", [
h("button", {
onclick: togglePopup
}, ["Click me"]),
isPopupShown ? h("div#popup") : null
]);
}
In the example, clicking the button will open the popup.
What I would like is that the popup would animate a fade-in when the node is added to the DOM and a fade-out when the node is removed from the DOM.
The documentation how animations work is still in progress.
There are currently two ways to do the animation.
Velocity.js
The easiest way is to use a library like velocity.js. For this to work you need to:
Add the velocity.js script to the page
Change h("div#popup") to h("div#popup", {enterAnimation: fadeIn})
Add the following javascript function
Code:
var fadeIn = function(element) {
element.style.opacity = 0;
Velocity.animate(element, {opacity: 1}, 1500, "ease-out");
};
You can view the result here.
CSS Transitions
You can also use CSS transitions. They work the same as angularJS and react. You need to do the following:
Include the css-transitions.min.js script in your page. This
script is also provided by maquette.
Change h("div#popup") to h("div#popup", {enterAnimation: "fadeIn"})
Change the createProjector call to maquette.createProjector(document.body, renderMaquette, {transitions: cssTransitions});
Add the following style declarations to the stylesheet:
Stylesheet:
.fadeIn {
-webkit-transition: 0.5s ease-out opacity;
transition: 0.5s ease-out opacity;
opacity: 0;
}
.fadeIn.fadeIn-active {
opacity: 1;
}
You can view the result here