I need to write a script in c# that recognizes javascript inside an ASP file.
I would like to start deleting all comments, but I am facing the problem: to know if a sequence of characters is a comment or not I need to know first if I am inside HTML or a script written in javascript.
Is there a (quite simple) way to recognize where the javascript code starts and ends?
Let's suppose I have this file, I need to remove the comment in javascript but not the same string in HTML, where it is not a comment:
<html>
<head>
<script type="text/javascript">
function onLoad() {
try {
if (top.location.href != location.href) {
top.location.href = "myFile.aspx";
//this is a comment
} catch (e) { }
}
</script>
</head>
<body>
<p>//this is not a comment</p>
</body>
</html>
Related
So I am having this document:
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
</head>
<body>
<script type="text/javascript">
$(document).ready(function() {
//executes when HTML-Document is loaded and DOM is ready
alert("document is ready");
});
$(window).on("load", function () {
//executes when HTML-Document is loaded and DOM is ready
alert("window is loaded");
});
</script>
</body>
</html>
Note the inline comments inside the 2 function calls.
Apparently these do NOT work and give me an error:
SyntaxError: missing } after function body[Weitere Informationen] index:1:297 note: { opened at line 1, column 37
However using a multiline comment /* */ is working just perfectly.
I`m assuming, that the single line comments dont work becuase somehow the javascript gets minified into one line.
Can sombody evaluate an how this is happening?
Where can you use single line comments and where not?
Or is it just generally a bad idea to use single line comments in js?
Because after minifying everything is just one line, a single line comment, which doesn't have an end-of-comment tag, doesn't work.
I'm making a game in JS using P5, and I came upon a problem.
In my html file I have references to .js files:
<!DOCTYPE html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.3/p5.min.js"></script>
<script src="main.js"></script>
<script src="isKeyPressed.js"></script>
<script src="blocks.js"></script>
<script src="player.js"></script>
</head>
<body>
</body>
</html>
I have one .js file defining the function isKeyPressed():
function isKeyPressed(keyQuery) {
var did = false;
for(var i = 0; i < keysPressed; i++) {
if(keysPressed[i] === keyQuery) {
did = true;
}
}
return did;
}
I reference this in another object inside player.js:
player.motion = function() {
if(isKeyPressed('w')) {
this.velocity.add(0,-5);
}
if(isKeyPressed('s')) {
this.velocity.add(0,5);
}
if(isKeyPressed('a')) {
this.velocity.add(-5,0);
}
if(isKeyPressed('d')) {
this.velocity.add(5,0);
}
}
But when I try to call player.motion, I get the error:
Uncaught TypeError: isKeyPressed is not a function
Does anyone know why this is occurring?
For the record, I don't think the accepted answer is correct. Specifically, I don't think the accepted answer really changes anything from what you were originally doing. My guess is that you had another problem in your code (like a syntax error) that was causing this error, and you fixed that in the process of implementing the suggested solution. So while it might look like the solution fixed your problem, really it was something else.
I'm providing this alternative answer so you don't think you have to define your JavaScript in your html directly, as that is definitely not the case.
I tried testing out your setup by creating a smaller example consisting of three files:
index.html
<!DOCTYPE html>
<html>
<head>
<script src="one.js"></script>
<script src="two.js"></script>
</head>
<body onload="printObj()">
</body>
</html>
one.js
function printOne(){
console.log("one");
}
two.js
var obj = {};
obj.printTwo = function(){
console.log("two");
printOne();
}
function printObj(){
obj.printTwo();
}
This is pretty much exactly what your setup is, and it works fine. You absolutely do not need to put your JavaScript in your html. As long as the JavaScript files are correctly loaded in the proper order, then you can use functions and variables from one file in another file.
There are two main things that could cause your problem:
Are your files correctly loaded?
Are there any syntax errors you haven't noticed? (This is my guess as to what caused your original problem.) Check the JavaScript console, and try running some test code to actually run the functions you're trying to call.
Did you get all the file names correct?
Are you behind a firewall, or are there other network problems that might cause a problem with loading?
Are your files loaded in the proper order?
For file two.js to access code defined in one.js, you have to make sure one.js is loaded before two.js. It looks like you've done this correctly, but are you sure the JavaScript is where you think it is?
In other words, are you sure it was in player.js and not in main.js?
You might want to get rid of this ambiguity by placing related JavaScript in the same file. It doesn't make a ton of sense to have one file define a keysPressed array and then another file use that array to define an isKeyPressed() function. Just put them in the same file, and make sure that file is loaded before other files that use it.
The accepted answer doesn't change anything with regard to when stuff is loaded. Unless you had a syntax error, or the player.motion() function was actually in the main.js file, or you had a network loading problem, your code should have worked. So one of those things must be your actual problem. You do not have to define your JavaScript in your html for it to work.
I recommend not making a file name have capitals. So change it from
<script src="isKeyPressed.js"></script>
to
<script src="iskeypressed.js"></script>
also change the file name too.
You could try something like this
<!DOCTYPE html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.3/p5.min.js"></script>
<script src="main.js"></script>
<script src="isKeyPressed.js"></script>
<script src="blocks.js"></script>
<script src="player.js"></script>
<script>
player.motion = function() {
if(isKeyPressed('w')) {
this.velocity.add(0,-5);
}
if(isKeyPressed('s')) {
this.velocity.add(0,5);
}
if(isKeyPressed('a')) {
this.velocity.add(-5,0);
}
if(isKeyPressed('d')) {
this.velocity.add(5,0);
}
}
</script>
</head>
<body>
</body>
</html>
This is importing all functions from the isKeyPressed.js file and therefore you are able to reference it in the <script> tag. You were not able to use isKeyPressed.js's functions in player.js because you cannot reference it.
I'm trying to make a Javascript a key value object and use it as my Resources for localization
I have made this Jascsript code in a javascript file:
var Values = {
lbl_CustomerName:"Customer name: "
}
now need to use this object in my HTML file:
<title>Title</title>
<script src="../content/JS/Resources/en-us/Resources.js"></script>
</head>
<body>
Values.lbl_CustomerName
</body>
</html>
but it's parsed as a plane text!
I need to call this Object and access the key to show it's value in my HTML file how to do this?
we can truly advice you to use a javascript framework like angular js that embed this kind of behavior inside the framework.
without javascript framework, you will need to modify the DOM by yourself to insert your expected value. If you want to do it in pure javascript function you can write a functio like :
function insertKey(elem,id) {
elem.innerHTML = Values[id];
}
In your case it will look like that :
<title>Title</title>
<script src="../content/JS/Resources/en-us/Resources.js"></script>
<script type="text/javascript">
function insertKey(elem,id) {
elem.innerHTML = Values[id];
}
</script>
</head>
<body>
<div onload="insertKey(this,'lbl_CustomerName')"></div>
</body>
</html>
Whenever you want to parse a JavaScript code, you should wrap it inside a script tag.
<title>Title</title>
<script src="../content/JS/Resources/en-us/Resources.js"></script>
</head>
<body>
<script> document.write(Values.lbl_CustomerName); </script>
</body>
</html>
Browsers have interpreters and virtual machines. Natively, they parse the codes as HTML. if you need to use other syntaxes like CSS and JavaScript, you should tell them hey browser, parse this section as a CSS, JavaScript.
That's why we need and tags
I got the answer, the Javascript file must return an object, so I can use it on my page as follows:
javascript:
function resourcesObject() {
return {
"customerName": "Customer name";
};
}
HTML
<script>
var resources=resourcesObject();
var customerName=resources["customerName"];
</script>
I know that with basic JS you can read a <script>'s source code like so:
<pre id="scriptContents"></pre>
<script id="myScript" type="text/javascript">
var script = document.getElementById('myScript');
var contents = script.innerHTML;
scriptContents.innerText = contents;
</script>
So my question is: Is there any way similar to this in Greasemonkey/Tampermonkey? I want to be able to read the Greasmonkey script's source code as string.
The reason I'm asking is because the Greasemonkey script is magically included to the page and doesn't have a "physical" representation like the above <script> block.
More background: I'm writing a script but it needs a lot of styles and also a Mustache template which is really hard to provide in JavaScript in a readable form. I want to prevent having the escape every single apostrophe or quote character and also joining the string or adding \ at the end of the line. I found a tricky way to do this, but still looking for alternatives. Here's the current version:
function hereDoc(f) { return f.toString().replace(/^[^\/]*\/\*!/, '').replace(/\*\/[^\/]*$/, ''); }
$('head').append(hereDoc(function() {/*!
<script id="template" type="x-tmpl-mustache">
<div>...
</script>
<style type="text/css">
lots.of #css { code: here; }
</style>
*/}));
So, lets say you have a page that wants to load from a javascript file and it includes
temp.html file
<script src="example.js"></script>
<p class="one"></p>
Now in the example.js file you have a function that is
function getInfo() {
var place = "foo"
$(".one").html(place);
}
//Edit currently I call the function inside the JS file
getInfo();
My question is how would you connect the two files so that the external javascript file knows that it is pointed to the paragraph with the class one?
Normally when this is in a single page, you would call the function and the info will be set.
I have seen a getScript method and a load method for Jquery. Would that be applicable here?
Any ideas on how to approach this? If you provide some code that will be super helpful.
Thanks in advance.
Looks like you want to execute getInfo() as soon as it's defined (i.e.: example.js is loaded).
You can try this approach:
<script src="example.js" onload="getInfo();"></script>
In your example.js, change getInfo() to something like this:
function getInfo() {
$(document).ready(function() {
var place = "foo"
$(".one").html(place);
});
}
Your language is confusing, but you could use jQuery's $(document).ready function which would suffice. Generally speaking, an externally loaded file should execute where the tag is in the script.
A hack could be to place a tag before the end of your document body, give it an id, and then use $('#id').ready() there. In general though, you could just try coding the transclusion concept (I'm guessing you're used to this) from scratch using intervals and timeouts.
<div id="rdy">
</div>
</body>
Then in your file:
$('#rdy').ready(getInfo);
Just my added opinion, you should consider that Google is up to some not-so-nice things these days, they are long-gone from the "do no evil" mantra.
If we assume you have a JavaScript file that contains this content:
function getInfo() {
var place = "foo"
$(".one").html(place);
}
then your markup will look something like this:
<html>
<head>
<meta charset="utf-8" />
<title></title>
<script src="//code.jquery.com/jquery-1.11.0.min.js"></script>
<script src="example.js"></script>
<script>
$(function(){
getInfo();
});
</script>
</head>
<body>
<p class="one"></p>
</body>
</html>
$(function(){ ... }); is just the simplified version of $(document).ready(function(){ ... });. They both more or less handle the onload event, which fires when page has finished loading.