Aframe issues with interactable components and a random function - javascript

I'm trying to create a entity in my Aframe's scene that once clicked bring me in another of my random pages.
I'm a newbie, so my code is a patchwork that sometimes works and other times doesn't. I used this addon (https://github.com/silverslade/aframe_blender_exporter) to translate my 3d Blender scene in an "Aframe" page. It worked very well and this is my result with added javascript lines
<head>
<title>WebXR Application</title>
<link rel="icon" type="image/png" href="index/favicon.ico"/>
<meta name="description" content="3D Application">
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras#v6.1.0/dist/aframe-extras.min.js"></script>
<script type="text/javascript" src="index/js/webxr.js"></script>
<script type="text/javascript" src="index/js/joystick.js"></script>
<script type="text/javascript" src="index/js/camera-cube-env.js"></script>
<script>
AFRAME.registerComponent('navigate-on-click', {
schema: {
url: {default: ''}
},
init: function () {
var data = this.data;
var el = this.el;
el.addEventListener('click', function () {
window.location.href = data.url;
});
}
});
</script>
<script>
var urls = [
"http://www.findyourface.it/AuroraReinhard/AuroraReinhard.html",
'http://www.findyourface.it//NikideSaintPhalle/NikideSaintPhalle.html',
'http://www.findyourface.it/AmeliaEarthart/AmeliaEarthart.html'
];
function goSomewhere() {
var url = urls[Math.floor(Math.random()*urls.length)];
window.location = url; // redirect
}
</script>
<link rel="stylesheet" type="text/css" href="index/style.css">
</head>
<body onload="init();">
<a-scene shadow="type: basic; autoUpdate: false;">
<!-- Assets -->
<a-assets>
<a-asset-item id="Plane" src="./index/assets/Plane.gltf"></a-asset-item>
<a-asset-item id="segnalefreccia" src="./index/assets/segnalefreccia.gltf"></a-asset-item>
<img id="sky" src="./index/resources/sky.jpg">
<img id="icon-play" src="./index/resources/play.png">
<img id="icon-pause" src="./index/resources/pause.psng">
<img id="icon-play-skip-back" src="./index/resources/play-skip-back.png">
<img id="icon-mute" src="./index/resources/mute.png">
<img id="icon-volume-low" src="./index/resources/volume-low.png">
<img id="icon-volume-high" src="./index/resources/volume-high.png">
</a-assets>
<!-- Entities -->
<a-entity id="#Plane" gltf-model="#Plane" scale="1 1 1" position="0.0 0.0 -0.0" visible="true" shadow="cast: false" ></a-entity>
<a-entity animation-mixer id="#segnalefreccia" gltf-model="#segnalefreccia" scale="0.25 0.25 0.25" position="0.0 0.0 -10.0" visible="true" shadow="cast: false" onClick="goSomewhere(); return false;" ></a-entity>
<!-- Camera -->
<a-entity id="player"
position="0 -0.2 0"
movement-controls="speed: 0.10000000149011612;">
<a-entity id="camera"
camera="near: 0.001"
position="0 1.7000000476837158 0"
look-controls="pointerLockEnabled: true">
<a-entity id="cursor" cursor="fuse: false;" animation__click="property: scale; startEvents: click; easing: easeInCubic; dur: 50; from: 0.1 0.1 0.1; to: 1 1 1"
position="0 0 -0.1"
geometry="primitive: circle; radius: 0.001;"
material="color: #CCC; shader: flat;"
>
</a-entity>
</a-entity>
<a-entity id="leftHand" oculus-touch-controls="hand: left" vive-controls="hand: left"></a-entity>
<a-entity id="rightHand" laser-controls oculus-touch-controls="hand: right" vive-controls="hand: right" ></a-entity>
</a-entity>
<!-- Lights -->
<a-entity light="intensity: 10; shadowBias: -0.001; shadowCameraFar: 501.02; shadowCameraBottom: 12; shadowCameraFov: 101.79; shadowCameraNear: 0; shadowCameraTop: -5; shadowCameraRight: 10; shadowCameraLeft: -10; shadowRadius: 2; angle: 180; decay: 1.3; type: spot; distance: 4.41; penumbra: 0.01" position="0 3.53829 -9.8453"></a-entity>
<!-- Sky -->
<a-sky color="#000000"></a-sky>
</a-scene>
</body>
The first time you open the scene you have to click on it a lot of times but it eventually works, but in the following pages it stops working altogether. I think it’s because this is a Frankenstein monster of a code, but I didn't find a better way to make it.
Thank you for helping!

Related

Aframe: Changing glTF models in Aframe using SetAttribute

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://cdn.rawgit.com/tizzle/aframe-orbit-controls-component/v0.1.14/dist/aframe-orbit-controls-component.min.js"></script>
<link rel="stylesheet" href="style.css">
<title>Document</title>
</head>
<body>
<div id='earthcontainer' style='position:relative; display:flex; width: 100%; justify-content:center ;'>
<a-scene device-orientation-permission-ui='enabled: false' embedded='true' foo loading-screen='enabled:false' renderer='antialias: true; colorManagement: true; sortObjects: true; physicallyCorrectLights: true; maxCanvasWidth: 1920; maxCanvasHeight: 1920;'
style='position:absolute; height: 400px; width: 400px; margin: 0 auto;' vr-mode-ui='enabled: false'>
<a-assets>
<a-asset-item id='earth' src='https://raw.githubusercontent.com/yashrajbharti/kml-images/main/sceneearth/scene.gltf' />
<a-asset-item id='hologram' src='https://raw.githubusercontent.com/yashrajbharti/kml-images/main/scene/scene.gltf' />
</a-assets>
<a-entity camera='fov: 80; zoom: 1;' id='camera' mouse-cursor='' orbit-controls=' enableZoom: false; autoRotate: true; target: #target; enableDamping: true; dampingFactor: 0.125; rotateSpeed:0.25; minDistance:3; maxDistance:100; '
position='0 0 0'>
</a-entity>
<a-entity animation-mixer='loop: repeat' cursor='fuse: true; fuseTimeout: 500' gltf-model='#earth' id='target' position='0 0 -27.6' scale='0.4 0.4 0.4' the-target='true' />
<!-- <a-entity animation-mixer='loop: repeat' gltf-model='#hologram' id='target' position='0 0 -7.6' scale='2.4 2.4 2.4'/>-->
</a-scene>
</div>
<button class="cybr-btn">
Buttons<span aria-hidden>_</span>
<span aria-hidden class="cybr-btn__glitch">Buttons_</span>
</button>
<script>
AFRAME.registerComponent('foo', {
init: function() {
const modelList = ['earth', 'hologram']
const scaleList = ['0.4 0.4 0.4', '2.4 2.4 2.4']
const positionList = ['0 0 -27.6', '0 0 -7.6']
const model = document.getElementById("target")
const changeButton = document.querySelector(".cybr-btn")
let idx = 1 // Start with the 2nd model as 1st is already in the scene on page load
const changeModel = () => {
model.removeAttribute("gltf-model")
// Switch to next model in the list
model.setAttribute("gltf-model", `#${modelList[idx]}`)
// Change Position and Scale
model.setAttribute('position', `${positionList[idx]}`)
model.setAttribute('scale', `${scaleList[idx]}`)
idx = (idx + 1) % modelList.length
}
changeButton.onclick = changeModel
}
})
</script>
</body>
</html>
Using this solution I am able to change models in Aframe with the click of a button. Problem comes when I want to change the scale and position parameters as well.
The code to reproduce the error is added below. It results in an unexpected way of scaling and position of the glTF models.
I think I understand why this problem arise. It's because it is scaling and positioning the a-entity whichever is available, before or after the glTF parameter gets modified. Only thing is how to I solve this. I was also trying the .then{value=>} promise but it didn't help the case.

A-frame set websubsurface source to a variable

I am using the websurface A-frame component () and I'm wondering how I can make it so when a button is clicked, the url of the websurface will change to the value of a variable I've defined called source. What should happen is for example, if the variable source is set to "https://google.ca" and you click the button, the websurface url will change to https://google.ca. Current code:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Example 1</title>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-websurfaces#1.4.0/dist/aframe-websurfaces.umd.js"></script>
<script>
function updateSource() {
let source = "https://google.ca";
}
</script>
</head>
<body>
<button style="position: fixed; z-index: 100000;" onclick="updateSource()">
update src
</button>
<a-scene>
<!--Camera-->
<a-entity
wasd-controls="acceleration: 20;"
camera="active: true"
look-controls="pointerLockEnabled: false"
position="0 1.6 0"
>
<a-cursor position="0 0 -.05" scale=".04 .04 1"></a-cursor>
</a-entity>
<!--Environment-->
<a-sky color="#aff"></a-sky>
<a-plane
rotation="-90 0 0"
width="20"
height="20"
color="#3fa841"
></a-plane>
<!--Websurface-->
<a-entity
websurface="url:https://aframe.io/; width:4; height:2;"
position="2.25 1.5 -4"
></a-entity>
</a-scene>
</body>
</html>
Fiddle with code: https://jsfiddle.net/AidanYoung/7vye3osa/2/
The component is using an i-frame accessible with the reference:
element.websurface_iframe
You can use it like any other i-frame - like changing the src property:
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-websurfaces#1.4.0/dist/aframe-websurfaces.umd.js"></script>
<script>
function updateSource() {
let source = "https://threejs.org";
const websurfaceEl = document.querySelector("[websurface]")
websurfaceEl.websurface_iframe.src = source
}
</script>
<button style="position: fixed; z-index: 100000;" onclick="updateSource()">
update src
</button>
<a-scene>
<a-entity websurface="url:https://aframe.io/; width:4; height:2;"
position="0 1.6 -2"></a-entity>
</a-scene>
Keep in mind - the originating server may not welcome requests from other origins - like https://google.ca which explicitly tells you, that only websites from the same origin may display it in a frame (check the logs in the snippet below):
X-Frame-Options' to 'sameorigin'
<div>
<iframe src="https://google.ca" width="500" height="250">
</div>

A-Frame: change "visible" with set.Attribute

I have several entities in my a-scene and I want to hide them, if I click on a button.
That my JS for changing the attribute "visible":
<script>
document.querySelector('#button-right').addEventListener('mouseclick',myEventHandler);
myEventHandler: function (evt) {
let myEl = document.querySelector("#links");
myEl.setAttribute('visible',"false");
}
</script>
The script should be executed if "button_right" is clicked:
<!-- left and right button: button-left = reset background // button-right = hide links -->
<a-entity id="buttons" layout="type: line; margin: 2.5" position="-1.75 -2.5 -4">
<a-entity id="button-left" template="src: #button_reset" data-src="#default"></a-entity>
<a-entity id="button-right" template="src: #button_hide"></a-entity>
</a-entity>
If I click the right button I get this error:
Uncaught DOMException: Failed to execute 'setAttribute' on 'Element':
'0' is not a valid attribute name.
at HTMLElement.setAttribute (http://127.0.0.1:5500/assets/js/aframe-master.js:77507:51)
at HTMLElement.setAttribute (http://127.0.0.1:5500/assets/js/aframe-master.js:76931:40)
at NewComponent.module.exports.setComponentProperty (http://127.0.0.1:5500/assets/js/aframe-master.js:83857:6)
at HTMLElement.s (https://unpkg.com/aframe-event-set-component#5.0.0/dist/aframe-event-set-component.min.js:1:1990)
at HTMLElement.emit (http://127.0.0.1:5500/assets/js/aframe-master.js:77546:16)
at NewComponent.twoWayEmit (http://127.0.0.1:5500/assets/js/aframe-master.js:68002:19)
at NewComponent.onCursorUp (http://127.0.0.1:5500/assets/js/aframe-master.js:67858:12)
at HTMLCanvasElement.bound (http://127.0.0.1:5500/assets/js/aframe-master.js:83391:17)
Here is the full code:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>360° Image</title>
<meta name="description" content="360° Image - A-Frame">
<script src="assets/js/aframe-master.js"></script>
<script src="assets/js/play-all-model-animations.js"></script>
<script src="https://unpkg.com/aframe-template-component#3.x.x/dist/aframe-template-component.min.js"></script>
<script src="https://unpkg.com/aframe-layout-component#4.3.1/dist/aframe-layout-component.min.js"></script>
<script src="https://unpkg.com/aframe-event-set-component#5.0.0/dist/aframe-event-set-component.min.js"></script>
</head>
<body>
<a-scene>
<a-assets>
<!-- background images -->
<img id="oberkirch" src="assets/image/oberkirch.jpg" alt="360 Degree view of the City Oberkirch">
<img id="schauenburg" src="assets/image/schauenburg.JPG" alt="360 Degree view of the Schauenburg">
<img id="city" src="assets/image/360_background.jpg" alt="360 Degree view of a city">
<img id="default" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/city.jpg">
<img id="city-thumb" crossorigin="anonymous"
src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/thumb-city.jpg">
<!-- Template for links -->
<script id="circle" type="text/html">
<a-entity class="link"
geometry="primitive: circle; height: 1; width: 1"
material="color: blue"
visible="true"
event-set__mouseenter="material.color: red"
event-set__mouseleave="material.color: blue"
event-set__click="_target: #image-360; _delay: 300; material.src: ${src}"
proxy-event="event: click; to: #image-360; as: image"
></a-entity>
</script>
<!-- Template for button_reset -->
<script id="button_reset" type="text/html">
<a-entity class="button"
geometry="primitive: plane; height: 0,5; width: 1s"
material="color: blue"
event-set__mouseenter="material.color: red"
event-set__mouseleave="material.color: blue"
event-set__click="_target: #image-360; _delay: 300; material.src: ${src}"
proxy-event="event: click; to: #image-360; as: image"
></a-entity>
</script>
<!-- Template for button_hide -->
<script id="button_hide" type="text/html">
<a-entity class="button"
geometry="primitive: plane; height: 0,5; width: 1s"
material="color: blue"
event-set__mouseenter="material.color: red"
event-set__mouseleave="material.color: blue"
event-set__click="_target: #link; link.setA"
></a-entity>
</script>
<!-- Script for hiding the links -->
<script>
document.querySelector('#button-right').addEventListener('mouseclick', myEventHandler);
myEventHandler: function (evt) {
let myEl = document.querySelector("#links");
myEl.setAttribute('visible', "false");
}
</script>
</a-assets>
<!-- Change the background of the scene -->
<a-sky id="image-360" radius="10" src="#default"></a-sky>
<!-- Creates a cursor -->
<a-camera>
<a-cursor id="cursor"
animation__click="property: scale; startEvents: click; from: 0.1 0.1 0.1; to: 1 1 1; dur: 150">
</a-cursor>
</a-camera>
<!-- Links for changing the background -->
<a-entity id="links" visible="true" layout="type: line; margin: 2.5" position="-3 -1 -4">
<a-entity template="src: #circle" data-src="#oberkirch"></a-entity>
<a-entity template="src: #circle" data-src="#schauenburg"></a-entity>
<a-entity template="src: #circle" data-src="#city"></a-entity>
</a-entity>
<!-- left and right button: button-left = reset background // button-right = hide links -->
<a-entity id="buttons" layout="type: line; margin: 2.5" position="-1.75 -2.5 -4">
<a-entity id="button-left" template="src: #button_reset" data-src="#default"></a-entity>
<a-entity id="button-right" template="src: #button_hide"></a-entity>
</a-entity>
</a-scene>
</body>
</html>
Thank you!
myEl.setAttribute('visible',false);
Here true and false is a boolean value so you don't need to add as a "false" in string.
Use single quotes ('#links')
And maybe try not to use numbers for id

In Aframe AR.js Show A Preloading Screen Till All The Assets Loads And Renders

I Want To Show A Preloading Screen Till All Assets Loads And Renders.
I Tried Using Assets Event loaded but its not working . When We Augment 3d Model , Image and video , So These Assets Are Almost 50-60mb . So it takes time to load the assets and augment . The video when we augment for 4-8 seconds the black screen comes and plays,if the network is slow (In inspect Network Tab Select 3G Slow We Test).
Please Edit My Code in Glitch
<!DOCTYPE html>
<html lang="en">
<head>
<title>Hello!</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<script type="text/javascript" src="https://aframe.io/releases/0.8.2/aframe.min.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.2/aframe/build/aframe-ar.min.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/donmccurdy/aframe-extras/v6.0.0/dist/aframe-extras.min.js"></script>
<script src="https://unpkg.com/aframe-animation-component#5.1.2/dist/aframe-animation-component.min.js"></script>
<script>
AFRAME.registerComponent("vidhandler", {
init: function () {
// Set up initial state and variables.
this.toggle = false;
this.vid = document.querySelector("#vid");
this.vid.pause();
console.log('************* Vid Paused');
},
tick: function () {
if (this.el.object3D.visible == true) {
if (!this.toggle) {
this.toggle = true;
this.vid.play();
console.log('************* Vid Play');
}
} else {
this.toggle = false;
this.vid.pause();
//console.log('************* Vid Paused');
}
}
});
</script>
</head>
<body>
<a-scene vr-mode-ui="enabled: false" artoolkit='sourceType: webcam; detectionMode: mono; maxDetectionRate: 90;' arjs='debugUIEnabled: false;detectionMode: mono_and_matrix; matrixCodeType: 3x3;'>
<!-- ALL ASSETS -->
<a-assets>
<!-- 3D MODEL -->
<a-entity id="model" src="https://cdn.glitch.com/c3106e6c-98cb-40e4-b0c1-85257680d25a%2Fygark.glb?v=1564472468760" crossorigin="anonymous" rotation="-90 0 -90">
</a-entity>
<!-- VIDEO -->
<video preload="auto" id="vid" response-type="arraybuffer" loop="false" crossorigin webkit-playsinline playsinline controls>
<source src="https://cdn.glitch.com/c3106e6c-98cb-40e4-b0c1-85257680d25a%2Fvid.mp4?v=1564472320471" type="video/mp4">
</video>
<!-- IMAGE -->
<img id="img" src="https://cdn.glitch.com/c3106e6c-98cb-40e4-b0c1-85257680d25a%2Fsun.png?v=1564472507237">
</a-assets>
<!-- ALL ASSETS -->
<a-marker type="pattern" preset="hiro" vidhandler>
<a-entity position="0 0 0">
<a-video width="2" height="2" rotation="-90 0 0" material='transparent:true;shader:flat;side:double;src:#vid'></a-video>
</a-entity>
<a-image width="2" height="2" material='transparent:true;shader:flat;side:double;src:#img' position="2 0 0" rotation="-90 0 0"></a-image>
<a-entity position="-1.5 0 0" gltf-model="#model" material='transparent:true;shader:flat;side:double;metelness:2' rotation="0 0 0" scale="0.5 0.5 0.5" shadow="receive: false" >
</a-entity>
</a-marker>
<a-entity camera>
<a-entity cursor="rayOrigin: mouse;fuse: false;"></a-entity>
</a-entity>
</a-scene>
</body>
</html>
Asset loaded event is not working . Please Edit My Code in Glitch
Thanks In Advance
There are a couple different options.
Aframe has a built in loading screen that is enabled within the <a-scene> declaration
<a-scene loading-screen="dotsColor: red; backgroundColor: black"></a-scene>
Another option is to follow the steps in the response from Noam Almosnino
Use a component like, Aframe Preloader
Note: I am not associated with this component and have not tested it. Please see the demo page for some examples
Update
Based on your comment (below) I would recommend #2 (above)
create a listener for the scene's loaded event
document.addEventListener('DOMContentLoaded', function() {
var scene = document.querySelector('a-scene');
scene.addEventListener('loaded', function (e) {
// hide splash screen
});
});

In AR.js When Load Model ,Show A Loading Screen

When We Load A Big 3D Model Or Big A Video, It Takes Time To Load The Assets(Resources) And Render The Resources,So I Want To Show A Loading Screen Or Loading Gif File or a Loading A-Box - Till The Whole Assets Loading And Rendering Is Done,On The Screen Or On The Pattern.Please Go Through My GLITCH , Its Working But It Will Take 10-15 Sec to load and render.
I tried To Add Asset Loading Manager But It didn't Worked . I Tried All The Ways But It Didn't Worked
<!DOCTYPE html>
<html lang="en">
<head>
<title>Hello!</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<script type="text/javascript" src="https://aframe.io/releases/0.8.2/aframe.min.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.2/aframe/build/aframe-ar.min.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/donmccurdy/aframe-extras/v6.0.0/dist/aframe-extras.min.js"></script>
<script src="https://unpkg.com/aframe-animation-component#5.1.2/dist/aframe-animation-component.min.js"></script>
</head>
<body>
<a-scene vr-mode-ui="enabled: false" artoolkit='sourceType: webcam; detectionMode: mono; maxDetectionRate: 90;' arjs='debugUIEnabled: false;detectionMode: mono_and_matrix; matrixCodeType: 3x3;'>
<a-assets>
<a-entity src="https://cdn.glitch.com/a5ca03d3-3024-44dc-9256-0b75c4247613%2Fscene.gltf?v=1563255364433" id="model"></a-entity>
</a-assets>
<a-marker preset="hiro">
<a-entity gltf-model="#model" material='transparent:true;shader:flat;side:double;metelness:2' scale="0.04 0.04 0.04" ></a-entity>
</a-marker>
<a-entity camera></a-entity>
<a-entity shadow="cast: true"></a-entity>
</a-scene>
<script>
// Workaround for an AR.js bug (https://github.com/jeromeetienne/AR.js/issues/410)
const sceneEl = document.querySelector('a-scene');
sceneEl.addEventListener('loaded', () => {
sceneEl.camera = new THREE.PerspectiveCamera();
scene.add( camera );
});
</script>
</body>
</html>
After Showing The HIRO Pattern Its Takes 10-15 Seconds (Depending Upon The Internet Speed) To Load And Render . I Want To Show Some Preloader Or Loading Screen Or Some Gif Loading Image To Display Till The Object (Assets) Loads Completely And Render And Disappear Once The Rendering And Loading Is Done......
Thanks In Advance
For models, you can use the model-loaded event:
<a-marker preset="hiro">
<a-entity id='loadingEl'></a-entity>
<a-entity gltf-model="#model"></a-entity>
</a-marker>
The #loadingEl could have a primitive box with a "loading" image, and when the model is loaded, you remove (the entity or its visibility):
AFRAME.registerComponent('foo', {
init: function() {
this.el.addEventListener('model-loaded', e => {
document.querySelector("#loadingEl").remove()
})
}
})
Glitch here.
The <a-assets> system have a loaded event emitted, you could use it for videos as well.
This is a fix for Aryan's glitch, use the Hiro marker and your 3d model - Glitch
<!DOCTYPE html>
<html lang="en">
<head>
<title>Hello!</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<script type="text/javascript" src="https://aframe.io/releases/0.8.2/aframe.min.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.2/aframe/build/aframe-ar.min.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/donmccurdy/aframe-extras/v6.0.0/dist/aframe-extras.min.js"></script>
<script src="https://unpkg.com/aframe-animation-component#5.1.2/dist/aframe-animation-component.min.js"></script>
<script>
AFRAME.registerComponent('loader', {
init: function() {
let loader = document.querySelector("#loadingEl")
this.el.addEventListener('model-loaded', e => {
console.log('loaded')
loader.setAttribute("visible", "false")
})
}
})
</script>
</head>
<body>
<a-scene vr-mode-ui="enabled: false" artoolkit='sourceType: webcam; detectionMode: mono; maxDetectionRate: 90;' arjs='debugUIEnabled: false;detectionMode: mono_and_matrix; matrixCodeType: 3x3;'>
<a-assets>
<a-entity src="https://cdn.glitch.com/a5ca03d3-3024-44dc-9256-0b75c4247613%2Fscene.gltf" id="model"></a-entity>
</a-assets>
<a-marker preset="hiro">
<a-box id="loadingEl"></a-box>
<a-entity gltf-model="#model" material='transparent:true;shader:flat;side:double;metelness:2' scale="0.04 0.04 0.04" loader></a-entity>
</a-marker>
<a-entity camera></a-entity>
<a-entity shadow="cast: true"></a-entity>
</a-scene>
<script>
// Workaround for an AR.js bug (https://github.com/jeromeetienne/AR.js/issues/410)
const sceneEl = document.querySelector('a-scene');
sceneEl.addEventListener('loaded', () => {
sceneEl.camera = new THREE.PerspectiveCamera();
scene.add( camera );
});
</script>
</body>
</html>

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