How to trigger only one event 'change' or 'click' - javascript

I have a number input tag on which I have two event listeners 'on-click' and 'on-change'. When I am click on arrow it triggers both. I would like to have one whichever triggers first without removing any of the event listeners.
On clicking rapidly change event doesn't trigger until it looses focus from input tag(If I keep only change event). If I keep only click event then I won't be able to capture change event.
<input type="number" #click="function()" #change="function()" />

Use Observables. You can think about them as streams for events. Debouncing the output should give the result you want.
var event_a = Rx.Observable.fromEvent(document, 'mousemove');
var event_b = Rx.Observable.fromEvent(document, 'click'); // or in this case (input_element, 'click')
var debounce_ms = 100;
var debounced_event = merge(event_a, event_b).debounceTime(debounce_ms);
The debouncing step removes multiple events that happen in the specified time interval. If both events (or more than one copy of the same event) happens in less than 100 ms, only one event will be emitted.
On debouncing Observables: https://www.learnrxjs.io/operators/filtering/debouncetime.html
The above example uses different events from yours; just adapt it to listen to any of the events that you want. Lastly, subscribe to the Observable, and call the relevant event handling code there:
debounced_event.subscribe(() => {
// do event handling things here
});
To use Observables on your page, include rx.js somewhere. Here is example code to load it from a CDN.
<script src="https://cdnjs.cloudflare.com/ajax/libs/rxjs/6.5.1/rxjs.umd.js"></script>

You can add to data a boolian
(e.g isInvoked:false).
When the function run check:
if (this.isInvoked) return;
this.isInvoked=true;
//rest of your code here.....

Related

JavaScript onMouseDown and onClick events versus event queue

I have following simple JS code (https://stackblitz.com/edit/web-platform-ueq5aq?file=script.js):
const baton = document.querySelector('button');
baton.addEventListener('mousedown', (e) => {
console.log('baton');
baton.addEventListener('click', (e) => {
console.log('baton click');
});
});
When I click a button, I get 'baton' and 'baton click' logged to console. Now my question is what exactly happens here? As I understand it, the moment script is executed, handler mousedown is added to even queue. When I actually click button, this handler is run, so it's taken from event queue, added to call stack and it is executed. When it is executed, handler "click" is added to event queue.
How actually event onClick is triggered after onMouseDown? How is that related to event queue? Why onMouseDown handler is run before click event happens? I'm asking because I have a lot more complex code where result is different in different scenarios.
When user navigates to page in SPA which contains similiar script, and then clicks button 'baton' order is:
mousedown event -> handler mousedown -> handler click -> click event
And when user reloads page, so SPA is loaded right on that page, and clicks button 'baton' order is:
mousedown event -> click event -> handler mousedown
I am seeking answer and truth. Any help will be greatly appreciated.
Ps. Unfortunately I'm not able to reproduce this error in example repository - it happens in quite complex web app which production code I can't share here for obvious reasons.
Ps2. Just to clarify, because probably it isn't stated clearly enough: I'm not asking "why mousedown event is triggered before click event", but "why mousedown HANDLER is run before click event". This is NOT obvious, because handlers are not run immediately. In order of handler to be run, it first have to wait to call stack to be empty, so event queue can be processed by JS engine.
The browser tracks the element you clicked the moused down on. Then it tracks the element you lifted the mouse button on. If the element you lifted the mouse button on is the same element or a child element of the target element. Then a click event is dispatched to the last element you lifted the mouse on. The event then propagates up the element chain to every parent element unless the event is told to stop propagating.
If you click down on element A and mouse up on element B. Then A gets mouse down event, and B gets mouse up event, but neither get a click event. Same thing if you navigate the browser to another page in between the mouse down and mouse up.
From MDN Web Docs
An element receives a click event when a pointing device button (such as a mouse's primary mouse button) is both pressed and released while the pointer is located inside the element.
So there is a mouseup event and then the click event.
EDIT after question edit:
"why mousedown HANDLER is run before click event?"
Your already executing mousedown handler registers the click handler so how should the click handler run before it?
All click handlers registered in all previous mousedown handlers will run after the mousedown and mouseup events too.
Perhaps we should start by clarifying a few things.
Events in the browser, are modeled more like a "nesting hierarchy", then a queue -- How it works is referred to as Event Bubbling -- [Wikipedia][1]
But, essentially what you are doing, when adding an EventListener, is hooking into one or more points of the DOM, and saying hey, when X Event passes through here, use function Y to handle it, before passing it along up the stack.
Once an EventListener has been "added" it remains active waiting to be given an event. What exactly it does is defined in its handler function.
let myYFunction = function( e ) { ... }
let myXListener = baton.addEventListern('X event', myYFunction );
// at this point, anytime 'X event' happens to baton, myYFunction will
// be called to handle it...
Now let's take a look at your examples, lets break things down a little,
const baton = document.querySelector('button');
This first line, is simply querying the DOM, to find the first element of type 'button' in the page. Right... This is "where" we want to insert our event handler. We could add them to any element, anywhere in the DOM, we could even hook into the 'body' element if we wanted to.
Ok, then you have this bit,
baton.addEventListener('mousedown', (e) => {
console.log('baton');
baton.addEventListener('click', (e) => {
console.log('baton click');
});
});
Which is "nesting" the creation of the 'click' Event Listener, but only after a 'mousedown' event has been "handled". There is no real reason the 'click' event had to be registered within the function body of the mousedown handler.
If we re-write it a bit, it may be clearer what is actually going on.
baton.addEventListener('mousedown', (e) => {
console.log('baton mousedown');
}
baton.addEventListener('click', (e) => {
console.log('baton click');
});
Additionally I would also point out, that how it is being done currently "works" -- but it is actually hiding a tiny bit of sloppy coding... you see every time the 'mousedown' event is triggered a new 'click' eventListener is being registered... so eventually you may end up with many, many, many click handlers responding to a single 'click' event... Check out MDN to learn more about [this][2]
I hope this answers your initial questions as to what is going on.
To your question "When I click a button, I get 'baton' and 'baton click' logged to console. Now my question is what exactly happens here?" -- To me, it would look something like this:
a 'mousedown' eventListener is added, however nothing "executes"
a 'mousedown' event takes place, now your 'mousedown' listener executes its function, which in turn logs out to the console, and registers a new 'click' handler -- but again, does not execute.
Moving forward, steps 1 and 2 are repeated for every 'mousedown' seen by baton. Additionally, for any 'click' event passed through baton --- which happens after every 'mousedown' on baton:
A 'click' event occurs, your 'click' handler is then executed and logs out to the console.
SPA event handling strategies
When working with SPAs, where multiple "pages" are displayed, in the same page load... it can get messy, all these event listeners hanging around piling up on one another. If you are going to employ eventListeners between "Pages" of your SPA, you might want to look into how to "remove" them too. - [MDN][3]
That way, you only have eventListeners active for the current "Page" of your SPA.
Also, consider "generalizing" your handlers, and attaching them higher up in the DOM... This would allow you to have only a few event listeners which "route" events to their "logical" handlers.
Random/Different Behaviors
With the steps outlines above, 1, 2 and 3 and how they don't all happen at the same time. You will see what appears to be random output to the console... try and run something like this, to get a proper sense of things:
let cCount = 0;
let mCount = 0;
let tCount = 0;
const baton = document.querySelector('button');
baton.addEventListener('mousedown', (e) => {
console.log('mousedown # ' + (mCount++) + ' order:' + tCount++);
baton.addEventListener('click', (e) => {
console.log('click # ' + (cCount++) + ' order:' + tCount++);
});
});
[1]: https://en.wikipedia.org/wiki/Event_bubbling#:~:text=Event%20bubbling%20is%20a%20type,Provided%20the%20handler%20is%20initialized).
[2]: https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener
[3]: https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/removeEventListener

Is it possible to force event listeners to fire in a particular order in JavaScript?

Is there a way to be notified or perform some callback function once an event has finished propagating in JavaScript?
Equivalently, and more specifically: is there a way to 'prioritize' an event and make sure that it is called after every other event listener has been fired (similarly almost to the !important value in CSS).
For instance, if I have 3 event listeners - 2 attached to the window and 1 to some button element. Can I force a certain one of those events to be called LAST, regardless of where it lies in the DOM? I understand that there are event phases and the ability to attach a listener to the capture or bubbling phase but this still means there's a preset order.
edit: the specific problem:
I'm attempting to build components (in React JS) which are aware of a click being registered outside of themselves (i.e. anywhere on the window/document except themselves) - often as a way of closing/hiding the component. Each of these components will register a listener on the window object which fires a function belonging to that component.
The trouble is, when another component [B] (inherently lower down in the DOM than the window) is clicked to let's say toggle the display of [A], [B]'s event fires first and toggles the state 'showA', the event bubbles up and [A]'s window event listener kicks in and re-toggles the state 'showA' - so, [A] remains hidden after changing state twice. I can't use stopPropagation as other window events need to fire. I've tried to unbind listeners but this doesn't happen in time.
An example of what currently happens all in one go is:
'show thing' button clicked
add listener to window for closing 'thing'
'window but not thing' was clicked
remove listener to close 'thing'
If only I could wait until the click event had finished bubbling before adding the new listener, I'd have no issue
I did leave an answer to your original question but I see you've updated it. I wouldn't say this is React specific but a common implementation for components that need to close/de-activate when the document is clicked.
For instance, the following snippet is an implementation for a speed dial spin out button;
(function () {
var VISIBLE_CLASS = 'is-showing-options',
btn = document.getElementById('.btn'),
ctn = document.getElementById('.ctn'),
showOpts = function(e) {
var processClick = function (evt) {
if (e !== evt) {
ctn.classList.remove(VISIBLE_CLASS);
ctn.IS_SHOWING = false;
document.removeEventListener('click', processClick);
}
};
if (!ctn.IS_SHOWING) {
ctn.IS_SHOWING = true;
ctn.classList.add(VISIBLE_CLASS);
document.addEventListener('click', processClick);
}
};
btn.addEventListener('click', showOpts);
}.call(this));
When the user clicks the button, the container is shown for the speed dial options and an event listener is bound to the document. However, you need to make sure that the initial event that is fired is not the one that triggers the takedown straight away (this is sometime a gotcha). This check is made with if (e !== evt) .... For further clicks the event check is made and the relevant action taken ending in removal of the event listener from the document.
Of course in your particular case if you want to only close when the element isn't clicked then you could make relevant checks on the evt.target and evt.currentTarget in the callback (in the snippet case, processClick).
Hopefully, this can help you out with registering close down callbacks for your individual components.

Define custom event

I wanna learn how to define a custom event, but not exactly as it is said over the net! let me illustrate:
In the jQuery Website in the part Introducing Custom Events it teaches you how to create a custom event in your code:
e.g.
$(document).on('myEvent',function(){
alert('Hello World');
});
then on an event, you'll call:
$(document).trigger('myEvent');
Well, no problem until here. to go further I have to give you another example:
The Question:
let's say we've defined:
$.fn.myEvent=function(callback){
$(document).bind('contextmenu',this,callback);
};
so we can use it as:
$(document).myEvent(function(){
alert('Hello World');
});
my question here is, how can we define "myEvent" so that we can use it as:
$(document).on('myEvent',function(){
alert('Hello World');
});
with the functionality of the $(document).myEvent(); so that we can pass a callback function to it without needing to actually trigger the event?
More Explanation:
for example, when we call $(document).on('click'); we don't actually need to trigger the click event elsewhere like $(document).trigger('click') in order to get it to work, so whenever click happens the function fires. I wanna have an event listener for "myEvent" so that when the conditions are matched, the function fires.
In another word (as mentioned below in the comments), I wanna know if there's a way to let jQuery treat "myEvent" as if it is one of the default events (click, mousemove, submit, etc).
Any answer or idea is highly appreciated.
I wanna have an event listener for "myEvent" so that when the conditions are matched, the function fires.
How would the engine know what "conditions" you mean? No, "custom events" are called custom because they are not natively trigged (through some lower-level action), but by custom code.
You may trigger a custom event whenever you see the condition matched that you're looking for.
About the definition of $.fn.myEvent, you might want to have a look at how the shortcuts for native events are created (where name would be "myEvent").
You're lumping together two different points:
how events work on general, and
how a browser environment dispatches events related to user action.
For the first point, I'll quote from another answer of mine:
In JavaScript, a custom event is simply a message, broadcast to all event listeners, that says, "Attention everyone: event X just happened!" Any listener that cares about that event can then run some function.
That's how events work in JavaScript. You set up listeners, and later something triggers the event. The trigger acts as a message to the listeners, telling them to run.
I've just said something triggers an event: we'll call that thing the initiator of the event. With custom events, the initiator is always other JavaScript code that you write (or that comes from a library, etc.). However, with native events the initiator is the browser itself. There is no way for JavaScript to control how the browser chooses to dispatch events.
The best you can do is listen for native browser events and then have those listeners dispatch custom events themselves.
For people who are wondering (like I did in the last 2 years) you can create a custom event (using pure javascript) as explained below:
var myEvent = new Event('myEvent');
and then you can use it like this:
document.querySelector('button').addEventListener(myEvent, function () {});
Simple Usage Example DEMO
Let's say we have a variable called bgColor and we want to change background color of 5 buttons, color of a paragraph and border color of an input anytime the bgColor value changes AND we don't want to use an interval to check on the value change and we also don't want to repeat the same code over and over again anytime the variable changes.
First we need to define our variables:
var bgColor='red',
eventName = 'bgColorChanged';
Then we need to listen for the event:
function Listen(elems,eventName,callback){
var event=new Event(eventName); //create the custom event
for(var i=0, elemsLength=elems.length; i < elemsLength; i++){ //iterate over the selected elements
elems[i].addEventListener(event,callback); //add event listener for our custom event
elems[i][eventName]=event; //store the event
//store the element
if(window.affectedElems){
window.affectedElems.push(elems[i])
}
else{
window.affectedElems=[];
window.affectedElems.push(elems[i])
}
//----------------------------
}
}
Now we can listen for our custom event like this:
Listen(document.querySelectorAll('button'),eventName,function(){
this.style.backgroundColor=bgColor;
});
Then we need a function to Dispatch/Fire our Event:
function dispatchEvent(eventName) {
var event=document.createEvent("HTMLEvents"), //defining the type of the event
elems=window.affectedElems; //getting the stored elements
//iterating over each element and dispatching the stored event
for(var i=0, elemsLength=elems.length; i < elemsLength; i++){
event.initEvent(elems[i][eventName], true, true);
event.eventName = eventName;
elems[i].dispatchEvent(event);
}
//-----------------------------------
}
Now we can fire our event like this:
dispatchEvent(eventName);
Now that everything's ready we just need to change the value of bgColor and just fire the event and let our system do the work.
bgColor='blue';
dispatchEvent(eventName);

Access all event listeners in Javascript

I want to do something like this:
function('string', function2(){})
where I leave the to user to write what he wants in the string parameter and than execute function2.
The catch is here: string is an event listener. When the user writes click, I want to call onClick(), when the user writes mouse I want to call onMouseOver and so on.
I have in mind doing something with case, but how can I access all event listeners?
You should use addEventListener.
element.addEventListener("string", function() {}, false);
However, in the case of IE <= 8, you will need to use attachEvent as it does not follow the standard:
element.attachEvent("string", function() {});
Finally, as kybernetikos mentions in his comment, you can then use a simple dictionary to map mouse to mouseover.
If you wish to fire events, you should use dispatchEvent.
If you add the event listeners using the old model (i.e. elem.onclick = function(){ /* */ };), you can use
elem['on' + event]();
Keep in mind that this only fires the event listeners, but doesn't create an event (e.g. it won't bubble).
If you won't to create a event, which fires event listeners added using addEventlistener, and bubbles, and does all things a real event does, you must
Create your event using event constructors: Event or CustomEvent
Fire it with dispatchEvent
See MDN page for more information and examples.
you can use .trigger to do this. Check out this example in jsfiddle. type "dblclick" in the input box.
http://jsfiddle.net/jspatel/Suj4H/1/
<input id="writehere"> </input>
$('#writehere').dblclick(function() {
alert ('dblclick');
});
$('#writehere').bind('keypress', function(e) {
if(e.keyCode==13){
$(this).trigger( $(this).val() );
}
});

How to tell if a mouseup is going to be followed by a click event?

Is there any way to know, in a jQuery onmouseup handler, if the event is going to be followed by a click event for the same element?
I have an event handler for a menu hyperlink which unbinds itself when the user either clicks on an element or "drops" (as in drag-n-drop) on an element. I want to avoid prematurely unbinding the handler on mouseup if a click is coming next.
I realize I can track mousedown and mouseup events myself or otherwise hack up a solution (e.g. wait 50 msecs to see if a click comes soon), but I was hoping to avoid rolling my own implementation if there's something built-in for this purpose.
There is nothing built-in because it's really specific to your needs. Thus, there would kilometers of code and documentation to maintain if jQuery would handle any combination of clicks, long clicks, moves, etc.
It's also hard to give you a snippet that satisfies your needs, but a setTimeout is usually the first step to take, with something like that :
obj.mouseup = function (){
obj.click = action; // do action
setTimeout ( function() {
obj.click = functionOrigin // after 500 ms, disable the click interception
}, 500);
};
you can use $(selector).data('events') for that
$('div').mouseup(function(){
if($(this).data('events').click){
console.log('Has a click event handler')
}
});

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