I'm using this code to make zoom to a container, but if I use transition CSS on the container but doesn't work.
Can anybody help me plz?
var zoom = 1;
document.getElementById('mas').addEventListener('click', function(e) {
zoom += 0.1;
resize();
});
document.getElementById('menos').addEventListener('click', function(e) {
if (zoom > 0.2) {
zoom -= 0.1;
resize();
}
});
function resize() {
document.getElementById('contenedor').style.zoom = zoom;
document.getElementById('value').innerHTML = zoom.toFixed(2) + '%';
}
#contenedor {
width: 300px;
height: 200px;
background: red;
transition: 1s ease
}
<!DOCTYPE html>
<html lang="en">
<body>
<div id="contenedor"></div>
<input type="button" value="Aumentar" id="mas" />
<input type="button" value="Disminuir" id="menos" />
<span id="value">x1</span>
</body>
</html>
To be honest I have never used the property zoom before, but it is showing a rare behavior with transition. So, I changed your code a little bit. Take a look.
var zoom = 1;
var container = document.getElementById("contenedor");
var containerHeight = container.offsetHeight;
var containerWidth = container.offsetWidth;
document.getElementById("mas").addEventListener("click", function(e) {
zoom += .10;
resize();
});
document.getElementById("menos").addEventListener("click", function(e) {
if (zoom > 0.2) {
zoom -= .10;
resize();
}
});
function resize() {
container.style.height = String(containerHeight * zoom + "px");
container.style.width = String(containerWidth * zoom + "px");
document.getElementById("value").innerHTML = zoom.toFixed(2) + "%";
}
#contenedor {
width: 300px;
height: 200px;
background: red;
transition: 1s ease;
transform-origin: 0 0;
transform: scale(1.0);
}
<!DOCTYPE html>
<html lang="en">
<body>
<div id="contenedor"></div>
<input type="button" value="Aumentar" id="mas">
<input type="button" value="Disminuir" id="menos">
<span id="value">x1</span>
</body>
</html>
Related
I'm learning front-end at the moment and i'm trying to do a project for college but i'm stuck right now. When I press left arrow key my car goes off the screen and when i press right arrow key for some seconds a white infinite "div/something" shows up. I'm asking for help, i'm new at this and maybe some parts of the code might not make sense. There is any way to stop the arrow key press when the car is less than x pixels or something like that? I'm desesperate :(
CODEPEN LINK
function leftArrowPressed() {
var car = document.getElementById("car_image");
var right_wheel = document.getElementById("right_wheel");
var left_wheel = document.getElementById("left_wheel");
car.style.left = parseInt(car.style.left) - 50 + 'px';
right_wheel.style.left = parseInt(right_wheel.style.left) - 50 + 'px';
left_wheel.style.left = parseInt(left_wheel.style.left) - 50 + 'px';
right_wheel.style.animation = 'rotation 2s infinite linear';
left_wheel.style.animation = 'rotation 2s infinite linear';
}
function rightArrowPressed() {
var car = document.getElementById("car_image");
var right_wheel = document.getElementById("right_wheel");
var left_wheel = document.getElementById("left_wheel");
car.style.left = parseInt(car.style.left) + 50 + 'px';
right_wheel.style.left = parseInt(right_wheel.style.left) + 50 + 'px';
left_wheel.style.left = parseInt(left_wheel.style.left) + 50 + 'px';
right_wheel.style.animation = 'rotation 2s infinite linear';
left_wheel.style.animation = 'rotation 2s infinite linear';
}
function moveSelection(evt) {
switch (evt.keyCode) {
case 37:
leftArrowPressed();
break;
case 39:
rightArrowPressed();
break;
}
};
{
window.addEventListener('keydown', moveSelection);
}
* {
margin: 0;
padding: 0;
scrollbar-width: none;
}
body {
overflow-y: hidden;
}
.bg_image {
width: 100%;
height: 100vh;
}
.bg_image img {
width: 300vw;
height: 100vh;
}
::-webkit-scrollbar {
display: none;
}
.right-wheel {
position: absolute;
bottom: 10px;
}
.left-wheel {
position: absolute;
bottom: 10px;
/*animation: rotation 2s infinite linear;*/
}
#keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(359deg);
}
}
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>Smart City</title>
<link rel="stylesheet" href="./styles.css">
</head>
<body onload="docReady()" onkeydown="" onkeyup="">
<div class="bg_image">
<img src="https://i.postimg.cc/L8gM86vB/teste.png" alt="">
</div>
<div class="car">
<img id="car_image" src="https://i.postimg.cc/D0QPgs2d/Carro.png" style="position:absolute;left:30; bottom:0;">
<img id="right_wheel" class="right-wheel" src="https://i.postimg.cc/RVDBmn1Z/roda-direita.png" style="position:absolute;left:61; bottom:5;">
<img id="left_wheel" class="left-wheel" src="https://i.postimg.cc/RVDBmn1Z/roda-direita.png" style="position:absolute;left:264; bottom:5;">
</div>
<script src="./script.js"></script>
</body>
</html>
A simple if(carPos.left >= maxScreenWidth) return; as first validation inside arrowPressed for both should work.
Get position of element
// Vanilla
var pos = car.getBoundingClientRect();
var carPos = {
top: pos.top + window.pageYOffset,
left: pos.left + window.pageXOffset
};
// jQuery
$('.car').position();
following is my code, I wanna stop transtion but keep its current translateY, but following code stop transition and set translateY 0, I expect a way can get current translateY when transition
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!--mobile friendly-->
<meta name="viewport" content="width=device-width, user-scalable=yes">
<style>
.it {
width: 300px;
height: 300px;
background-color: pink;
transition: transform 1s cubic-bezier(0.19, 1, 0.22, 1) 0s;
}
</style>
</head>
<body>
<div class="it">
</div>
<script type="module">
var it = document.querySelector(".it")
setTimeout(() => {
it.style.transform = "translateY(500px)"
}, 100)
setTimeout(() => {
it.style.transform = null
}, 1000)
</script>
</body>
</html>
I wrote a method I don't know if it will satisfy you
<style>
.it {
width: 300px;
height: 300px;
background-color: pink;
transition: transform 1s cubic-bezier(0.19, 1, 0.22, 1) 0s;
}
.it-class {
transform: translateY(500px) ;
}
</style>
</head>
<body>
<div class="it">
</div>
<button>stop</button>
<script>
var it = document.querySelector(".it")
const button = document.querySelector("button")
button.onclick = () => {
it.classList.toggle('it-class')
}
</script>
I find solution, use getBoudingRectClient().y and window.scrollY can get element abs pos y in document;
so get parent abs_pos_y and element abs_pos_y to get current element pos y from parent top border(rel_pos_y),
cur_translateY = rel_pos_y - element.offsetTop
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!--mobile friendly-->
<meta name="viewport" content="width=device-width, user-scalable=yes">
<style>
.c {
position: relative;
border: 5px solid black;
width: 300px;
height: 300px;
}
.it {
margin-top: -200px;
width: 300px;
height: 300px;
background-color: pink;
transition: 2s cubic-bezier(0.19, 1, 0.22, 1) 0s;
}
</style>
</head>
<body>
<div class="c">
<div class="it">
</div>
</div>
<script type="module">
var it = document.querySelector(".it")
// offsetTop don't calc translateY, so use following get element abs pos y in document
var getPos = (e) => {
var rect = e.getBoundingClientRect()
return {
x: rect.x + window.scrollX,
y: rect.y + window.scrollY
}
}
setTimeout(() => {
it.style.transform = "translateY(300px)"
}, 100)
//
setTimeout(() => {
var c = document.querySelector(".c")
var cy = getPos(c).y
console.log(`cy:${cy}`)
var iy = getPos(it).y
console.log(`iy:${iy}`)
it.style.transform = `translateY(${iy - cy - it.offsetTop}px)` // iy - cy is element dist from parent top border, - it.offsetTop get translateY
}, 800)
</script>
</body>
</html>
I have the code in this JSFidle - https://jsfiddle.net/pmi2018/smewua0k/211/
Javascript
$('#rotate').click(function(e) {
updateImage(90, 0)
console.log("rotation");
});
$('#zoom-in').click(function() {
updateImage(0, 0.1);
console.log("Zoomed in");
});
$('#zoom-out').click(function() {
updateImage(0, -0.1);
console.log("Zoomed out");
});
var zoomLevel = 1;
var rotation = 0;
var updateImage = function(angle, zoom) {
zoomLevel += zoom;
var img_scale = ' scale(' + zoomLevel + ') ';
rotation += angle;
if (rotation == 360) {
rotation = 0;
}
var str_rotation = ' rotate(' + rotation + 'deg) ';
console.log("rotation=" + str_rotation + " scale=" + img_scale);
var img = document.getElementById('sam');
img.style.transform = img_scale + str_rotation
//if (angle == 0) {
// img.style.transformOrigin = '0 0';
// img.style.transform = img_scale;
// }
// else {
// img.style.transformOrigin = 'center center';
// img.style.transform = str_rotation;
// }
}
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<button type="button" id="zoom-in">zoom in</button> <button type="button" id="zoom-out">zoom out</button>
<div id=imageblock>
<img id="sam" src="http://placekitten.com/g/250/250" />
</div>
<div>
<a id="rotate" href="#">Rotate 90 degrees</a>
</div>
CSS
#imageblock {
width: 300px;
height: 300px;
border: 1px solid #000000;
overflow: auto;
display: block;
}
#sam {
transform-origin: center, center;
}
The problem is I need the have the origin be upper left corner when I scale the image to keep the scaled image in the box; but the origin has to be center, center when I rotate the image to keep the image in the box. However the CSS articles I have read say when rotating and scaling an image, they have to be done together.
I tried applying the rotation and scale separately so I could set the origin correctly (the commented out code), but only the first transform fires, and not the second.
How can I rotate and scale the image in the #imagebox?
Thanks!
Mark
The reason why it "goes together" is because the transform property can only have one origin. So if you apply multiple transformations on a single object, they will all use the same origin.
An easy solution would be to put the image in a div. Then, use the zoom on the div, and the rotate on the image for exemple so that both can have different origins.
$('#rotate').click(function(e) {
updateImage(90, 0)
});
$('#zoom-in').click(function() {
updateImage(0, 0.1);
});
$('#zoom-out').click(function() {
updateImage(0, -0.1);
});
var zoomLevel = 1;
var rotation = 0;
var updateImage = function(angle, zoom) {
zoomLevel += zoom;
var img_scale = ' scale(' + zoomLevel + ') ';
rotation += angle;
if (rotation == 360) {
rotation = 0;
}
var str_rotation = ' rotate(' + rotation + 'deg) ';
// Here I modified the syntax just a bit, to use JQuery methods instead of pur Javascript. I hope you are ok with it
// I modify the image rotate property, and then the div scale property
$('#sam').css('transform',str_rotation)
$('#zoom').css('transform', img_scale);
}
#imageblock {
width: 300px;
height: 300px;
border: 1px solid #000000;
overflow: auto;
display: block;
overflow: hidden; /* To hide the scrollbar when you zoom in */
}
#zoom {
transform:scale(1);
transform-origin:top left;
}
#sam {
transform: rotate(0deg)
transform-origin: center center;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<button type="button" id="zoom-in">zoom in</button> <button type="button" id="zoom-out">zoom out</button>
<div id=imageblock>
<div id="zoom"> <!-- I added this div -->
<img id="sam" src="http://placekitten.com/g/250/250" />
</div>
</div>
<div>
<a id="rotate" href="#">Rotate 90 degrees</a>
</div>
Also, please note that there is no coma in transform-origin: center center;.
Ask them if you have any questions. I hope it helped !
I'm new to Stack Overflow.
I have a simple webpage which tries to move a colored div element back and forth.
However when I run it the div element starts moving correctly but after a few seconds it starts shaking madly, as if its boss refused to give it the salary.
Here is my code:
HTML:
<!DOCTYPE html>
<html>
<head>
<title>Move</title>
<link rel="stylesheet" href="D:\Web\CSS\CSS.css"/>
<script src="D:\Web\JS\JS.js">
</script>
</head>
<body>
<div id="container">
<div id="box">
</div>
</div>
</body>
</html>
JavaScript:
window.onload = function() {
var x = 0;
var box = document.getElementById("box");
setInterval(moveRight, 5);
function moveRight() {
if(x >= 150) {
clearInterval();
setInterval(moveLeft, 5);
} else {
x += 1;
box.style.left = x + "px";
}
}
function moveLeft() {
if(x <= 0) {
clearInterval();
setInterval(moveRight, 5);
} else {
x -= 1;
box.style.left = x + "px";
}
}
}
CSS:
body {
background-color: #246;
}
#container {
width: 200px;
height: 50px;
background: #268;
position: relative;
}
#box {
width: 50px;
height: 50px;
background: #2ac;
position: absolute;
}
Plz help me
Thanks
You're not clearing the interval since you're not passing a variable to it, therefore it's not doing anything. If you set the interval to a variable, you can clear the interval when you switch the direction.
Reference: https://www.w3schools.com/jsref/met_win_clearinterval.asp
Here's an example:
(function() {
var direction;
var x = 0;
var box = document.getElementById("box");
// set the initial direction
direction = setInterval(moveRight, 5);
function moveRight() {
if (x >= 150) {
clearInterval(direction);
direction = setInterval(moveLeft, 5);
} else {
x += 1;
box.style.left = x + "px";
}
}
function moveLeft() {
if (x <= 0) {
clearInterval(direction);
direction = setInterval(moveRight, 5);
} else {
x -= 1;
box.style.left = x + "px";
}
}
})();
body {
background-color: #246;
}
#container {
width: 200px;
height: 50px;
background: #268;
position: relative;
}
#box {
width: 50px;
height: 50px;
background: #2ac;
position: absolute;
}
<!DOCTYPE html>
<html>
<head>
<title>Move</title>
</head>
<body>
<div id="container">
<div id="box">
</div>
</div>
</body>
</html>
I have built a little element 3d rotator for infinite rotating in either direction on the X or Y axis. However I am running into what I think is a css style conflict. #face2 has a css property that rotates it -180deg . however its not being implemented by the browser.
is this a css conflict perhaps?
you can see the code and the effect in this code pen :
//declaring global variables
window.RotXFrontVal = 0; // by how much to rotate the X value of the front face
window.RotXBackVal = -180; // by how much to rotate the X value of the back face
window.RotYFrontVal = 0; // by how much to rotate the Y value of the front face
window.RotYBackVal = 180; // by how much to rotate the Y value of the back face
$(document).ready(function() {
//$('#face2').css({'transform': 'rotateX(-180deg)'}, 0);
//$('#face2').animate({'transform', 'rotateX(-180deg)'}, 0);
//$('#face2').animate({'transform': 'rotateX(-180deg)'}, 0);
var MyDivSlider = function() { // Here will come the Div Slider by Scroll
var scl = $.now(); // Take a time stamp to prevent function from triggering too often
$(document).on('DOMMouseScroll mousewheel', function MyScroll(event) {
if (($.now() - scl) > 500) {
if (event.originalEvent.detail > 0 || event.originalEvent.wheelDelta < 0) {
//Scroll Down
window.RotXFrontVal = window.RotXFrontVal - 180;
window.RotXBackVal = window.RotXBackVal - 180;
console.log("Down. Front: " + RotXFrontVal + "and" + RotXBackVal + " is Back");
}
//Up Scroll
else {
window.RotXFrontVal = window.RotXFrontVal + 180;
window.RotXBackVal = window.RotXBackVal + 180;
console.log("Up. Front: " + RotXFrontVal + "and" + RotXBackVal + " is Back");
}
$('#face2').css('transform', 'rotateX(' + RotXBackVal + 'deg)');
$('#face1').css('transform', 'rotateX(' + RotXFrontVal + 'deg)');
console.log('rotateX(' + RotXFrontVal + ')')
console.log('rotateX(' + RotXBackVal + ')')
scl = $.now();
}
});
}();
});
body { height:100%; overflow:hidden;}
#card {
height:300px;
width: 300px;
display: block;
position: relative;
transform-style: preserve-3d;
transition: all 1.5s linear;
perspective: 1000px;
}
#face1 {
display: block;
position: absolute;
width: 100%;
height: 100%;
background: red;
backface-visibility: hidden;
transition: transform 1.5s;
z-index: 2;
}
#face2 {
display: block;
position: absolute;
width: 100%;
height: 100%;
background: blue;
backface-visibility: hidden;
transition: transform 1.5s;
z-index: 1;
transform: rotateX ( -180deg );
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
<body>
<div id="card">
<div id = "face1">Use the mouse scroll button to rotate me</div>
<div id = "face2">Use the mouse scroll button to rotate me</div>
</div>
</body>
It's because of the whitespace inbetween rotateX and (
try: transform: rotateX( -180deg );