I have a globe with datamaps, and I would like to implement a little zoom feature into it. Not zooming to specific countries, just a normal zoom feature.
Where should I look for it? I'm new to d3 as well as datamaps. I managed to customize it, more or less, but this zoom function is still missing.
Here's the codepen:
https://codepen.io/simii/pen/yZvQmv
And my javascript:
//basic map config with custom fills, mercator projection
var series = [
["USA",36.2],["GBR",7.4],["CAN",6.2],["DEU",5.7],["FRA", 4.1],["ESP",4.1],["ITA",3.3],["MEX",3.0],["AUS",2.5],["NLD",2.4],
["IND",2.1],["BRA",2.0],["GRC",1.4],["AUT",1.2],["ROU",1.2],["SRB",1.0],["COL",0.8],["POL",0.8],["ZAF",0.7],["SWE",0.7],
["DNK",0.6],["VEN",0.6],["JPN",0.6],["KOR",0.6],["BEL",0.5],["RUS",0.5],["PRT",0.5]
];
var dataset = {};
// We need to colorize every country based on "percent"
// colors should be uniq for every value.
// For this purpose we create palette(using min/max series-value)
var onlyValues = series.map(function(obj){ return obj[1]; });
var minValue = Math.min.apply(null, onlyValues),
maxValue = Math.max.apply(null, onlyValues);
// create color palette function
// color can be whatever you wish
var paletteScale = d3.scale.linear()
.domain([minValue,maxValue])
.range(["rgb(0,0,0)","rgb(219,219,219)"]); // color
// fill dataset in appropriate format
series.forEach(function(item){ //
// item example value ["USA", 36.2]
var iso = item[0],
value = item[1];
dataset[iso] = { percent: value, fillColor: paletteScale(value) };
});
var map;
var globalRotation = [90,-30];
function redraw() {
d3.select("#world").html('');
init();
}// redraw
function init() {
map = new Datamap({//need global var
scope: 'world',
element: document.getElementById('world'),
projection: 'orthographic',
projectionConfig: {
rotation: globalRotation
},
fills: {defaultFill: 'rgba(30,30,30,0.1)'},
data: dataset,
geographyConfig: {
responsive: true,
borderColor: 'rgba(222,222,222,0.2)',
highlightBorderWidth: 1,
// don't change color on mouse hover
highlightFillColor: function(geo) {
return geo['fillColor'] || 'rgba(30,30,30,0.5)';
},
// only change border
highlightBorderColor: 'rgba(222,222,222,0.5)',
// show desired information in tooltip
popupTemplate: function(geo, data) {
// don't show tooltip if country don't present in dataset
if (!data) { return ; }
// tooltip content
return ['',
'<div style="opacity:0.7;" class="hoverinfo">% of visitors in ' + geo.properties.name,
': ' + data.percent,
''].join('');
}
}
});
//draw a legend for this map
map.legend();
map.graticule();
var drag = d3.behavior.drag().on('drag', function() {
var dx = d3.event.dx;
var dy = d3.event.dy;
// var rotation = livemapScope.rotation;
var rotation = map.projection.rotate();
var radius = map.projection.scale();
var scale = d3.scale.linear()
.domain([-1 * radius, radius])
.range([-90, 90]);
var degX = scale(dx);
var degY = scale(dy);
rotation[0] += degX;
rotation[1] -= degY;
if (rotation[1] > 90) rotation[1] = 90;
if (rotation[1] < -90) rotation[1] = -90;
if (rotation[0] >= 180) rotation[0] -= 360;
globalRotation = rotation;
redraw();
})
d3.select("#world").select("svg").call(drag);
}// init
redraw();
Related
I want to add moving arrows or overlay animation in the Flights Animation example in OpenLayers 6.
I tried doing the overlay moving animation with JavaScript setInterval(), but so far I have only succeeded in animating a single LineString, that too after the line is finished drawing. I wanted to add the moving animation as the line is being drawn, kind of like tracing the LineString's path.
Can someone please help me with this?
Following is the code snippet where I have tried to add the moving animation:
var markerEl = document.getElementById('geo-marker');
var marker = new Overlay({
positioning: 'center-center',
offset: [0, 0],
element: markerEl,
stopEvent: false
});
map.addOverlay(marker);
function animateFlights(event) {
var coords;
var vectorContext = getVectorContext(event);
var frameState = event.frameState;
var features = flightSource.getFeatures();
for (var i = 0; i < features.length; i++) {
var feature = features[i];
if (!feature.get('finished')) {
coords = feature.getGeometry().getCoordinates();
var elapsedTime = frameState.time - feature.get('start');
var elapsedPoints = elapsedTime * pointsPerMs;
if (elapsedPoints >= coords.length) {
feature.set('finished', true);
}
var maxIndex = Math.min(elapsedPoints, coords.length);
var currentLine = new LineString(coords.slice(0, maxIndex));
vectorContext.setStyle(strokeStyle1);
vectorContext.drawGeometry(currentLine);
if (feature.get('finished')) {
var interval = setInterval(
function () { return animatePath(coords, interval) }, 10);
}
}
}
map.render();
}
function animatePath(path, clearInterval) {
if (i == path.length) {
stopAnimatePath(clearInterval);
}
marker.setPosition(path[i]);
i = i + 1;
}
function stopAnimatePath(clearInterval) {
clearInterval(clearInterval);
}
Here is a link to a snapshot of how my app looks right now
Trace your LineString
It should be enough to set your map center to the last point of your LineString if you update often enough
map.getView().setCenter(lastPoint)
If it gets laggy use
var pan = ol.animation.pan({
source: map.getView().getCenter()
});
map.beforeRender(pan);
map.getView().setCenter(lastPoint);
Draw arrows
To draw arrows on your LineString you can use the following style
var styleFunction = function (feature) {
var geometry = feature.getGeometry();
var styles = [
// linestring
new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#000',
width: 2
})
})
];
geometry.forEachSegment(function (start, end) {
var dx = end[0] - start[0];
var dy = end[1] - start[1];
var rotation = Math.atan2(dy, dx);
styles.push(new ol.style.Style({
geometry: new ol.geom.Point(end),
image: new ol.style.RegularShape({
fill: new ol.style.Fill({color: '#000'}),
points: 3,
radius: 8,
rotation: -rotation,
angle: Math.PI / 2 // rotate 90°
})
}));
});
return styles;
};
more details: https://stackoverflow.com/a/58237497/546526
I have a click event in my highstock / highchart graph, I have successfully added custom drawing tools such as adding lines and text. Here is the code for that
$('#stockchart-canvas-container').on('click','svg',function(e){
var svg = $('#stockchart-canvas-container svg')[0];
var point= svg.createSVGPoint(), svgP
point.x = e.clientX
point.y = e.clientY
svgP = point.matrixTransform(svg.getScreenCTM().inverse());
if(user.selected_tool=='line'){
if(user.previous_x == undefined && user.previous_y == undefined) {
user.current_x = svgP.x
user.current_y = svgP.y
user.previous_x = 0
user.previous_y = 0
$('#stockchart-canvas-container').on('mousemove','svg',function(ev){
var svg2 = $('#stockchart-canvas-container svg')[0];
var point2= svg.createSVGPoint(), svgP2
point2.x = ev.clientX
point2.y = ev.clientY
svgP2 = point2.matrixTransform(svg2.getScreenCTM().inverse());
$('#temp-line').remove()
stockchart.renderer.path(['M',
user.current_x,
user.current_y,
'L',
svgP2.x,
svgP2.y,
'Z',
]).attr({'stroke-width':2,stroke:'#ccc',id:'temp-line'}).add(stockchart.seriesGroup)
})
} else {
$('#stockchart-canvas-container').off('mousemove')
stockchart.renderer.path(['M',
user.current_x,
user.current_y,
'L',
svgP.x,
svgP.y,
'Z'
]).attr({'stroke-width':2,stroke:'#ccc'}).add(stockchart.seriesGroup)
user.current_x=0
user.current_y=0
user.previous_x=undefined
user.previous_y=undefined
}
} else if (user.selected_tool=='text') {
$('#insert-text-modal').modal('show')
$('#accept-insert-text').on('click',function(){
if($('#text-input').val()){
stockchart.renderer.text($('#text-input').val(),svgP.x,svgP.y).add(stockchart.seriesGroup)
}
$(this).off('click')
$('#insert-text-modal').modal('hide')
})
}
})
My problem is that I want the line and the text to follow the stock graph as I pan or zoom the graph. Any ideas how I can do this?
You have to preserve coordinate values at the moment the text/line is drawn - the coordinates in terms of axes. On each chart redraw, you need to reposition the line/text - so you have to calculate new pixel position (which can be calculated via axis.toPixels) and set the new values to the line/text. For a text you need to calculate one point, for a path element you need to recalculate each segment.
See the code below:
Function for calculating pixels from values and values from pixels - it includes some basic logic for hiding a text if it overflows a chart's plot area - but it should be adjusted depending on your needs.
function translate (x, y, chart, toPixels) {
const xAxis = chart.xAxis[0]
const yAxis = chart.yAxis[0]
let tx, ty, hide
if (toPixels) {
tx = xAxis.toPixels(x)
ty = yAxis.toPixels(y)
if (tx < xAxis.left || tx > xAxis.left + xAxis.width) {
hide = true
} else if (!hide && (ty < yAxis.top || ty > yAxis.top + yAxis.height)) {
hide = true
}
if (hide) {
tx = -9e7
ty = -9e7
}
} else {
tx = xAxis.toValue(x)
ty = yAxis.toValue(y)
}
return { x: tx, y: ty }
}
On chart click - it adds the text and keep in the array, on chart redraw r - it repositions items.
chart: {
events: {
load: function () {
this.drawnItems = []
},
click: function (e) {
const { x, y } = e
const text = this.renderer.text('custom text', x, y).add()
text.point = translate(x, y, this)
this.drawnItems.push(text)
},
redraw: function () {
this.drawnItems.forEach(item => {
const { x, y } = item.point
item.attr(translate(x, y, this, true))
})
}
}
},
Live example: http://jsfiddle.net/nsf67ro6/
I am using Chart.js for drawing pie chart in my php page.I found tooltip as showing each slice values.
But I wish to display those values like below image.
I do not know how to do this with chart.js.
Please help me.
My Javascript code:
function drawPie(canvasId,data,legend){
var ctx = $("#pie-canvas-" + canvasId).get(0).getContext("2d");
var piedata = [];
$.each(data,function(i,val){
piedata.push({value:val.count,color:val.color,label:val.status});
});
var options =
{
tooltipTemplate: "<%= Math.round(circumference / 6.283 * 100) %>%",
}
var pie = new Chart(ctx).Pie(piedata,options);
if(legend)document.getElementById("legend").innerHTML = pie.generateLegend();
}
php code:
printf('<table><tr>');
echo '<td style="text-align: right;"><canvas id="pie-canvas-'
. $canvasId
. '" width="256" height="256" ></canvas></td><td style="text-align: left;width:360px;height:auto" id="legend" class="chart-legend"></td></tr></table>';
echo '<script type="text/javascript">drawPie('
. $canvasId
. ', '
. $data3
.', '
. $legend
. ');</script>';
For Chart.js 2.0 and up, the Chart object data has changed. For those who are using Chart.js 2.0+, below is an example of using HTML5 Canvas fillText() method to display data value inside of the pie slice. The code works for doughnut chart, too, with the only difference being type: 'pie' versus type: 'doughnut' when creating the chart.
Script:
Javascript
var data = {
datasets: [{
data: [
11,
16,
7,
3,
14
],
backgroundColor: [
"#FF6384",
"#4BC0C0",
"#FFCE56",
"#E7E9ED",
"#36A2EB"
],
label: 'My dataset' // for legend
}],
labels: [
"Red",
"Green",
"Yellow",
"Grey",
"Blue"
]
};
var pieOptions = {
events: false,
animation: {
duration: 500,
easing: "easeOutQuart",
onComplete: function () {
var ctx = this.chart.ctx;
ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontFamily, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
this.data.datasets.forEach(function (dataset) {
for (var i = 0; i < dataset.data.length; i++) {
var model = dataset._meta[Object.keys(dataset._meta)[0]].data[i]._model,
total = dataset._meta[Object.keys(dataset._meta)[0]].total,
mid_radius = model.innerRadius + (model.outerRadius - model.innerRadius)/2,
start_angle = model.startAngle,
end_angle = model.endAngle,
mid_angle = start_angle + (end_angle - start_angle)/2;
var x = mid_radius * Math.cos(mid_angle);
var y = mid_radius * Math.sin(mid_angle);
ctx.fillStyle = '#fff';
if (i == 3){ // Darker text color for lighter background
ctx.fillStyle = '#444';
}
var percent = String(Math.round(dataset.data[i]/total*100)) + "%";
//Don't Display If Legend is hide or value is 0
if(dataset.data[i] != 0 && dataset._meta[0].data[i].hidden != true) {
ctx.fillText(dataset.data[i], model.x + x, model.y + y);
// Display percent in another line, line break doesn't work for fillText
ctx.fillText(percent, model.x + x, model.y + y + 15);
}
}
});
}
}
};
var pieChartCanvas = $("#pieChart");
var pieChart = new Chart(pieChartCanvas, {
type: 'pie', // or doughnut
data: data,
options: pieOptions
});
HTML
<canvas id="pieChart" width=200 height=200></canvas>
jsFiddle
I found an excellent Chart.js plugin that does exactly what you want:
https://github.com/emn178/Chart.PieceLabel.js
From what I know I don't believe that Chart.JS has any functionality to help for drawing text on a pie chart. But that doesn't mean you can't do it yourself in native JavaScript. I will give you an example on how to do that, below is the code for drawing text for each segment in the pie chart:
function drawSegmentValues()
{
for(var i=0; i<myPieChart.segments.length; i++)
{
// Default properties for text (size is scaled)
ctx.fillStyle="white";
var textSize = canvas.width/10;
ctx.font= textSize+"px Verdana";
// Get needed variables
var value = myPieChart.segments[i].value;
var startAngle = myPieChart.segments[i].startAngle;
var endAngle = myPieChart.segments[i].endAngle;
var middleAngle = startAngle + ((endAngle - startAngle)/2);
// Compute text location
var posX = (radius/2) * Math.cos(middleAngle) + midX;
var posY = (radius/2) * Math.sin(middleAngle) + midY;
// Text offside to middle of text
var w_offset = ctx.measureText(value).width/2;
var h_offset = textSize/4;
ctx.fillText(value, posX - w_offset, posY + h_offset);
}
}
A Pie Chart has an array of segments stored in PieChart.segments, we can look at the startAngle and endAngle of these segments to determine the angle in between where the text would be middleAngle. Then we would move in that direction by Radius/2 to be in the middle point of the chart in radians.
In the example above some other clean-up operations are done, due to the position of text drawn in fillText() being the top right corner, we need to get some offset values to correct for that. And finally textSize is determined based on the size of the chart itself, the larger the chart the larger the text.
Fiddle Example
With some slight modification you can change the discrete number values for a dataset into the percentile numbers in a graph. To do this get the total value of the items in your dataset, call this totalValue. Then on each segment you can find the percent by doing:
Math.round(myPieChart.segments[i].value/totalValue*100)+'%';
The section here myPieChart.segments[i].value/totalValue is what calculates the percent that the segment takes up in the chart. For example if the current segment had a value of 50 and the totalValue was 200. Then the percent that the segment took up would be: 50/200 => 0.25. The rest is to make this look nice. 0.25*100 => 25, then we add a % at the end. For whole number percent tiles I rounded to the nearest integer, although can can lead to problems with accuracy. If we need more accuracy you can use .toFixed(n) to save decimal places. For example we could do this to save a single decimal place when needed:
var value = myPieChart.segments[i].value/totalValue*100;
if(Math.round(value) !== value)
value = (myPieChart.segments[i].value/totalValue*100).toFixed(1);
value = value + '%';
Fiddle Example of percentile with decimals
Fiddle Example of percentile with integers
You can make use of PieceLabel plugin for Chart.js.
{ pieceLabel: { mode: 'percentage', precision: 2 } }
Demo |
Documentation
The plugin appears to have a new location (and name): Demo Docs.
#Hung Tran's answer works perfect. As an improvement, I would suggest not showing values that are 0. Say you have 5 elements and 2 of them are 0 and rest of them have values, the solution above will show 0 and 0%. It is better to filter that out with a not equal to 0 check!
var val = dataset.data[i];
var percent = String(Math.round(val/total*100)) + "%";
if(val != 0) {
ctx.fillText(dataset.data[i], model.x + x, model.y + y);
// Display percent in another line, line break doesn't work for fillText
ctx.fillText(percent, model.x + x, model.y + y + 15);
}
Updated code below:
var data = {
datasets: [{
data: [
11,
16,
7,
3,
14
],
backgroundColor: [
"#FF6384",
"#4BC0C0",
"#FFCE56",
"#E7E9ED",
"#36A2EB"
],
label: 'My dataset' // for legend
}],
labels: [
"Red",
"Green",
"Yellow",
"Grey",
"Blue"
]
};
var pieOptions = {
events: false,
animation: {
duration: 500,
easing: "easeOutQuart",
onComplete: function () {
var ctx = this.chart.ctx;
ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontFamily, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
this.data.datasets.forEach(function (dataset) {
for (var i = 0; i < dataset.data.length; i++) {
var model = dataset._meta[Object.keys(dataset._meta)[0]].data[i]._model,
total = dataset._meta[Object.keys(dataset._meta)[0]].total,
mid_radius = model.innerRadius + (model.outerRadius - model.innerRadius)/2,
start_angle = model.startAngle,
end_angle = model.endAngle,
mid_angle = start_angle + (end_angle - start_angle)/2;
var x = mid_radius * Math.cos(mid_angle);
var y = mid_radius * Math.sin(mid_angle);
ctx.fillStyle = '#fff';
if (i == 3){ // Darker text color for lighter background
ctx.fillStyle = '#444';
}
var val = dataset.data[i];
var percent = String(Math.round(val/total*100)) + "%";
if(val != 0) {
ctx.fillText(dataset.data[i], model.x + x, model.y + y);
// Display percent in another line, line break doesn't work for fillText
ctx.fillText(percent, model.x + x, model.y + y + 15);
}
}
});
}
}
};
var pieChartCanvas = $("#pieChart");
var pieChart = new Chart(pieChartCanvas, {
type: 'pie', // or doughnut
data: data,
options: pieOptions
});
For Chart.js 3
I've modified "Hung Tran"'s Code.
animation: {
onProgress: function() {
// console.error('this', this);
const ctx = this.ctx;
// ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontFamily, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
let dataSum = 0;
if(this._sortedMetasets.length > 0 && this._sortedMetasets[0].data.length > 0) {
const dataset = this._sortedMetasets[0].data[0].$context.dataset;
dataSum = dataset.data.reduce((p, c) => p + c, 0);
}
if(dataSum <= 0) return;
this._sortedMetasets.forEach(meta => {
meta.data.forEach(metaData => {
const dataset = metaData.$context.dataset;
const datasetIndex = metaData.$context.dataIndex;
const value = dataset.data[datasetIndex];
const percent = (Math.round(value / dataSum * 1000) / 10) + '%';
const mid_radius = metaData.innerRadius + (metaData.outerRadius - metaData.innerRadius) * 0.7;
const start_angle = metaData.startAngle;
const end_angle = metaData.endAngle;
if(start_angle === end_angle) return; // hidden
const mid_angle = start_angle + (end_angle - start_angle) / 2;
const x = mid_radius * Math.cos(mid_angle);
const y = mid_radius * Math.sin(mid_angle);
ctx.fillStyle = '#fff';
ctx.fillText(percent, metaData.x + x, metaData.y + y + 15);
});
});
}
}
Give the option for pie chart
onAnimationProgress: drawSegmentValues
like:
var pOptions = {
onAnimationProgress: drawSegmentValues
};
var pieChart = new Chart(pieChartCanvas, {
type: 'pie', // or doughnut
data: data,
options: pOptions
});
Easiest way to do this with Chartjs. Just add below line in options:
pieceLabel: {
fontColor: '#000'
}
Best of luck
i made this map using datamaps by #markmarkoh
i love how it turned out but i wish i could get it to rotate when you drag it with the cursor, so you can see all of the continents. like the examples here and here.
here's a snippet of my code:
//basic map config with custom fills, mercator projection
var series = [
["USA",36.2],["GBR",7.4],["CAN",6.2],["DEU",5.7],["FRA", 4.1],["ESP",4.1],["ITA",3.3],["MEX",3.0],["AUS",2.5],["NLD",2.4],
["IND",2.1],["BRA",2.0],["GRC",1.4],["AUT",1.2],["ROU",1.2],["SRB",1.0],["COL",0.8],["POL",0.8],["ZAF",0.7],["SWE",0.7],
["DNK",0.6],["VEN",0.6],["JPN",0.6],["KOR",0.6],["BEL",0.5],["RUS",0.5],["PRT",0.5]
];
var dataset = {};
// We need to colorize every country based on "percent"
// colors should be uniq for every value.
// For this purpose we create palette(using min/max series-value)
var onlyValues = series.map(function(obj){ return obj[1]; });
var minValue = Math.min.apply(null, onlyValues),
maxValue = Math.max.apply(null, onlyValues);
// create color palette function
// color can be whatever you wish
var paletteScale = d3.scale.linear()
.domain([minValue,maxValue])
.range(["rgb(0,0,0)","rgb(219,219,219)"]); // color
// fill dataset in appropriate format
series.forEach(function(item){ //
// item example value ["USA", 36.2]
var iso = item[0],
value = item[1];
dataset[iso] = { percent: value, fillColor: paletteScale(value) };
});
var map = new Datamap({
scope: 'world',
element: document.getElementById('world'),
projection: 'orthographic',
projectionConfig: {
rotation: [90,-30]
},
fills: {defaultFill: 'rgba(30,30,30,0.1)'},
data: dataset,
geographyConfig: {
borderColor: 'rgba(222,222,222,0.2)',
highlightBorderWidth: 1,
// don't change color on mouse hover
highlightFillColor: function(geo) {
return geo['fillColor'] || 'rgba(30,30,30,0.5)';
},
// only change border
highlightBorderColor: 'rgba(222,222,222,0.5)',
// show desired information in tooltip
popupTemplate: function(geo, data) {
// don't show tooltip if country don't present in dataset
if (!data) { return ; }
// tooltip content
return ['',
'<div style="opacity:0.7;" class="hoverinfo">% of visitors in ' + geo.properties.name,
': ' + data.percent,
''].join('');
}
}
});
//draw a legend for this map
map.legend();
map.graticule();
<script src="http://cdnjs.cloudflare.com/ajax/libs/d3/3.5.3/d3.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/topojson/1.6.9/topojson.min.js"></script>
<script src="http://unilogue.github.io/js/map/datamaps.world.min.js"></script>
<div id="world" style="fill-opacity:0.7; height: 600px; width: 500px; margin-top:-100px;"></div>
edit: apparently the done callback lets you use events, i created this zoom/pan function as a test but how can i use this to rotate my map with d3.behavior.drag and euler angles?
var map = new Datamap({
done: function(datamap) {
datamap.svg.call(d3.behavior.zoom().on("zoom", redraw));
function redraw() {
datamap.svg.selectAll("g").attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}
},
edit 2: this looks like it could work! taken from here.
i tried copying it into a done callback but nothing happened, any ideas?
var dragBehaviour = d3.behavior.drag()
.on('drag', function(){
var dx = d3.event.dx;
var dy = d3.event.dy;
var rotation = projection.rotate();
var radius = projection.scale();
var scale = d3.scale.linear()
.domain([-1 * radius, radius])
.range([-90, 90]);
var degX = scale(dx);
var degY = scale(dy);
rotation[0] += degX;
rotation[1] -= degY;
if (rotation[1] > 90) rotation[1] = 90;
if (rotation[1] < -90) rotation[1] = -90;
if (rotation[0] >= 180) rotation[0] -= 360;
projection.rotate(rotation);
redraw();
})
var livemap;
scope.rotation = [97, -30];
function redraw() {
d3.select("#map-wrapper").html('');
init();
}// redraw
function init() {
livemap = new Datamap({...})
var drag = d3.behavior.drag().on('drag', function() {
var dx = d3.event.dx;
var dy = d3.event.dy;
var rotation = livemap.projection.rotate();
var radius = livemap.projection.scale();
var scale = d3.scale.linear().domain([-1 * radius, radius]).range([-90, 90]);
var degX = scale(dx);
var degY = scale(dy);
rotation[0] += degX;
rotation[1] -= degY;
if (rotation[1] > 90) rotation[1] = 90;
if (rotation[1] < -90) rotation[1] = -90;
if (rotation[0] >= 180) rotation[0] -= 360;
scope.rotation = rotation;
redraw();
})
d3.select("#map-wrapper").select("svg").call(drag);
}// init
I have five rectangles placed at different points along a circle like this - http://imgur.com/uVYkwl7.
Upon clicking any rectangle i want the circle to move to the left of the screen, gradually scaling down it's radius until the circle's center reaches x=0. I'd like the five rectangles to move along with the circle while its being scaled down and also adjust their own positions and scale on the circle so that they are within the view's bounds, like this - http://imgur.com/acDG0Aw
I'd appreciate any help on how to go about doing this. Heres my code for getting to the 1st image and animating the circle:
var radius = 300;
var center = view.center;
var circle = new Path.Circle({
center: view.center,
radius: radius,
strokeColor: 'black',
name: 'circle'
});
var path = new Path.Rectangle({
size: [230, 100],
fillColor: '#1565C0'
});
var rectText = ['Text 1',
'Text 2',
'Text 3',
'Text 4',
'Text 5'
];
var symbol = new Symbol(path);
var corners = [
new Point(center.x, center.y - radius),
new Point(center.x - radius, center.y - radius / 2),
new Point(center.x + radius, center.y - radius / 2),
new Point(center.x - radius, center.y + radius / 2),
new Point(center.x + radius, center.y + radius / 2)
];
var rectClicked = false;
var clickedRect = null;
var rectClick = function(event) {
rectClicked = true;
clickedRect = this;
};
function onFrame(event) {
// Your animation code goes in here
if (rectClicked) {
for (var i = 0; i < 1; i++) {
var item = project.activeLayer.children[i];
if (item.name == 'circle') {
if (item.position.x < 0) {
rectClicked = false;
} else {
item.position.x -= 10;
item.scale(1/1.01);
}
}
}
}
}
// Place the instances of the symbol:
for (var i = 0; i < corners.length; i++) {
var placedSymbol = symbol.place(corners[i]);
placedSymbol.onMouseDown = rectClick;
var rText = new PointText({
point: placedSymbol.bounds.topLeft + 20,
content: rectText[i],
fontSize: '20',
fillColor: 'white'
});
}
Paper.js provides rotations around a pivot out of the box.
var pivotPoint = new Point(10, 5);
circle.rotate(30,pivotPoint);
Here is the docs reference for this behaviour and here is a very basic Sketch example to illustrate this
The above snippet will rotate a circle(you can change this to rectangle in your case) by 30 degrees around a pivot point at coordinates 10,5 on the x/y axis.
Thus what you describe is certainly doable as long as the path that your elements will follow is always circular.
Bear in mind that in order for the pivot rotation to work the way you want them to you need to update the pivotPoint and reinitiate the rotation again.
Note: In case you want to move along an arbitrary shape instead of circular path, you should search for Paper.js animation-along-a-path which is something that I've seen been done before without much difficulty - e.g this simple Sketch by the creator of Paper.js himself.
The sketch I provided above is a basic example of rotation around a pivot point.
I'm dumping the Sketch code here in case the link goes dead:
//Create a center point
var centerCircle = new Path.Circle(paper.view.center, 100);
centerCircle.strokeColor = 'black';
centerCircle.dashArray = [10, 12];
//Create the circles
var circle1Radius = 30;
var circle1 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle1Radius, circle1Radius);
circle1.fillColor = '#2196F3';
var circle2Radius = 40;
var circle2 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle2Radius, circle2Radius);
circle2.fillColor = '#E91E63';
var circle3Radius = 40;
var circle3 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle2Radius, circle2Radius);
circle3.fillColor = '#009688';
var i=0;
var animationGap = 125; //how long to move before animating the next circle
var rotationSpeed = 2;
function onFrame(event) {
circle1.rotate(rotationSpeed,centerCircle.position);
if(i>animationGap)
circle2.rotate(rotationSpeed,centerCircle.position);
if(i>animationGap*2)
circle3.rotate(rotationSpeed,centerCircle.position);
i++;
}