i made this map using datamaps by #markmarkoh
i love how it turned out but i wish i could get it to rotate when you drag it with the cursor, so you can see all of the continents. like the examples here and here.
here's a snippet of my code:
//basic map config with custom fills, mercator projection
var series = [
["USA",36.2],["GBR",7.4],["CAN",6.2],["DEU",5.7],["FRA", 4.1],["ESP",4.1],["ITA",3.3],["MEX",3.0],["AUS",2.5],["NLD",2.4],
["IND",2.1],["BRA",2.0],["GRC",1.4],["AUT",1.2],["ROU",1.2],["SRB",1.0],["COL",0.8],["POL",0.8],["ZAF",0.7],["SWE",0.7],
["DNK",0.6],["VEN",0.6],["JPN",0.6],["KOR",0.6],["BEL",0.5],["RUS",0.5],["PRT",0.5]
];
var dataset = {};
// We need to colorize every country based on "percent"
// colors should be uniq for every value.
// For this purpose we create palette(using min/max series-value)
var onlyValues = series.map(function(obj){ return obj[1]; });
var minValue = Math.min.apply(null, onlyValues),
maxValue = Math.max.apply(null, onlyValues);
// create color palette function
// color can be whatever you wish
var paletteScale = d3.scale.linear()
.domain([minValue,maxValue])
.range(["rgb(0,0,0)","rgb(219,219,219)"]); // color
// fill dataset in appropriate format
series.forEach(function(item){ //
// item example value ["USA", 36.2]
var iso = item[0],
value = item[1];
dataset[iso] = { percent: value, fillColor: paletteScale(value) };
});
var map = new Datamap({
scope: 'world',
element: document.getElementById('world'),
projection: 'orthographic',
projectionConfig: {
rotation: [90,-30]
},
fills: {defaultFill: 'rgba(30,30,30,0.1)'},
data: dataset,
geographyConfig: {
borderColor: 'rgba(222,222,222,0.2)',
highlightBorderWidth: 1,
// don't change color on mouse hover
highlightFillColor: function(geo) {
return geo['fillColor'] || 'rgba(30,30,30,0.5)';
},
// only change border
highlightBorderColor: 'rgba(222,222,222,0.5)',
// show desired information in tooltip
popupTemplate: function(geo, data) {
// don't show tooltip if country don't present in dataset
if (!data) { return ; }
// tooltip content
return ['',
'<div style="opacity:0.7;" class="hoverinfo">% of visitors in ' + geo.properties.name,
': ' + data.percent,
''].join('');
}
}
});
//draw a legend for this map
map.legend();
map.graticule();
<script src="http://cdnjs.cloudflare.com/ajax/libs/d3/3.5.3/d3.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/topojson/1.6.9/topojson.min.js"></script>
<script src="http://unilogue.github.io/js/map/datamaps.world.min.js"></script>
<div id="world" style="fill-opacity:0.7; height: 600px; width: 500px; margin-top:-100px;"></div>
edit: apparently the done callback lets you use events, i created this zoom/pan function as a test but how can i use this to rotate my map with d3.behavior.drag and euler angles?
var map = new Datamap({
done: function(datamap) {
datamap.svg.call(d3.behavior.zoom().on("zoom", redraw));
function redraw() {
datamap.svg.selectAll("g").attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}
},
edit 2: this looks like it could work! taken from here.
i tried copying it into a done callback but nothing happened, any ideas?
var dragBehaviour = d3.behavior.drag()
.on('drag', function(){
var dx = d3.event.dx;
var dy = d3.event.dy;
var rotation = projection.rotate();
var radius = projection.scale();
var scale = d3.scale.linear()
.domain([-1 * radius, radius])
.range([-90, 90]);
var degX = scale(dx);
var degY = scale(dy);
rotation[0] += degX;
rotation[1] -= degY;
if (rotation[1] > 90) rotation[1] = 90;
if (rotation[1] < -90) rotation[1] = -90;
if (rotation[0] >= 180) rotation[0] -= 360;
projection.rotate(rotation);
redraw();
})
var livemap;
scope.rotation = [97, -30];
function redraw() {
d3.select("#map-wrapper").html('');
init();
}// redraw
function init() {
livemap = new Datamap({...})
var drag = d3.behavior.drag().on('drag', function() {
var dx = d3.event.dx;
var dy = d3.event.dy;
var rotation = livemap.projection.rotate();
var radius = livemap.projection.scale();
var scale = d3.scale.linear().domain([-1 * radius, radius]).range([-90, 90]);
var degX = scale(dx);
var degY = scale(dy);
rotation[0] += degX;
rotation[1] -= degY;
if (rotation[1] > 90) rotation[1] = 90;
if (rotation[1] < -90) rotation[1] = -90;
if (rotation[0] >= 180) rotation[0] -= 360;
scope.rotation = rotation;
redraw();
})
d3.select("#map-wrapper").select("svg").call(drag);
}// init
Related
I have a globe with datamaps, and I would like to implement a little zoom feature into it. Not zooming to specific countries, just a normal zoom feature.
Where should I look for it? I'm new to d3 as well as datamaps. I managed to customize it, more or less, but this zoom function is still missing.
Here's the codepen:
https://codepen.io/simii/pen/yZvQmv
And my javascript:
//basic map config with custom fills, mercator projection
var series = [
["USA",36.2],["GBR",7.4],["CAN",6.2],["DEU",5.7],["FRA", 4.1],["ESP",4.1],["ITA",3.3],["MEX",3.0],["AUS",2.5],["NLD",2.4],
["IND",2.1],["BRA",2.0],["GRC",1.4],["AUT",1.2],["ROU",1.2],["SRB",1.0],["COL",0.8],["POL",0.8],["ZAF",0.7],["SWE",0.7],
["DNK",0.6],["VEN",0.6],["JPN",0.6],["KOR",0.6],["BEL",0.5],["RUS",0.5],["PRT",0.5]
];
var dataset = {};
// We need to colorize every country based on "percent"
// colors should be uniq for every value.
// For this purpose we create palette(using min/max series-value)
var onlyValues = series.map(function(obj){ return obj[1]; });
var minValue = Math.min.apply(null, onlyValues),
maxValue = Math.max.apply(null, onlyValues);
// create color palette function
// color can be whatever you wish
var paletteScale = d3.scale.linear()
.domain([minValue,maxValue])
.range(["rgb(0,0,0)","rgb(219,219,219)"]); // color
// fill dataset in appropriate format
series.forEach(function(item){ //
// item example value ["USA", 36.2]
var iso = item[0],
value = item[1];
dataset[iso] = { percent: value, fillColor: paletteScale(value) };
});
var map;
var globalRotation = [90,-30];
function redraw() {
d3.select("#world").html('');
init();
}// redraw
function init() {
map = new Datamap({//need global var
scope: 'world',
element: document.getElementById('world'),
projection: 'orthographic',
projectionConfig: {
rotation: globalRotation
},
fills: {defaultFill: 'rgba(30,30,30,0.1)'},
data: dataset,
geographyConfig: {
responsive: true,
borderColor: 'rgba(222,222,222,0.2)',
highlightBorderWidth: 1,
// don't change color on mouse hover
highlightFillColor: function(geo) {
return geo['fillColor'] || 'rgba(30,30,30,0.5)';
},
// only change border
highlightBorderColor: 'rgba(222,222,222,0.5)',
// show desired information in tooltip
popupTemplate: function(geo, data) {
// don't show tooltip if country don't present in dataset
if (!data) { return ; }
// tooltip content
return ['',
'<div style="opacity:0.7;" class="hoverinfo">% of visitors in ' + geo.properties.name,
': ' + data.percent,
''].join('');
}
}
});
//draw a legend for this map
map.legend();
map.graticule();
var drag = d3.behavior.drag().on('drag', function() {
var dx = d3.event.dx;
var dy = d3.event.dy;
// var rotation = livemapScope.rotation;
var rotation = map.projection.rotate();
var radius = map.projection.scale();
var scale = d3.scale.linear()
.domain([-1 * radius, radius])
.range([-90, 90]);
var degX = scale(dx);
var degY = scale(dy);
rotation[0] += degX;
rotation[1] -= degY;
if (rotation[1] > 90) rotation[1] = 90;
if (rotation[1] < -90) rotation[1] = -90;
if (rotation[0] >= 180) rotation[0] -= 360;
globalRotation = rotation;
redraw();
})
d3.select("#world").select("svg").call(drag);
}// init
redraw();
I am attempting to use the d3.js framework for data visualization, more specifically this example:
http://bl.ocks.org/brattonc/5e5ce9beee483220e2f6
When I commit and publish it to my github repository, the gauge bars are missing.
However, if you open the html and js file locally, it runs fine.
Here is the index.html:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<script src="http://d3js.org/d3.v3.min.js" language="JavaScript"></script>
<script src="liquidFillGauge.js" language="JavaScript"></script>
<style>
.liquidFillGaugeText { font-family: Helvetica; font-weight: bold; }
</style>
</head>
<body>
<svg id="fillgauge1" width="97%" height="250" onclick="gauge1.update(NewValue());"></svg>
<svg id="fillgauge2" width="19%" height="200" onclick="gauge2.update(NewValue());"></svg>
<svg id="fillgauge3" width="19%" height="200" onclick="gauge3.update(NewValue());"></svg>
<svg id="fillgauge4" width="19%" height="200" onclick="gauge4.update(NewValue());"></svg>
<svg id="fillgauge5" width="19%" height="200" onclick="gauge5.update(NewValue());"></svg>
<svg id="fillgauge6" width="19%" height="200" onclick="gauge6.update(NewValue());"></svg>
<script language="JavaScript">
var gauge1 = loadLiquidFillGauge("fillgauge1", 55);
var config1 = liquidFillGaugeDefaultSettings();
config1.circleColor = "#FF7777";
config1.textColor = "#FF4444";
config1.waveTextColor = "#FFAAAA";
config1.waveColor = "#FFDDDD";
config1.circleThickness = 0.2;
config1.textVertPosition = 0.2;
config1.waveAnimateTime = 1000;
var gauge2= loadLiquidFillGauge("fillgauge2", 28, config1);
var config2 = liquidFillGaugeDefaultSettings();
config2.circleColor = "#D4AB6A";
config2.textColor = "#553300";
config2.waveTextColor = "#805615";
config2.waveColor = "#AA7D39";
config2.circleThickness = 0.1;
config2.circleFillGap = 0.2;
config2.textVertPosition = 0.8;
config2.waveAnimateTime = 2000;
config2.waveHeight = 0.3;
config2.waveCount = 1;
var gauge3 = loadLiquidFillGauge("fillgauge3", 60.1, config2);
var config3 = liquidFillGaugeDefaultSettings();
config3.textVertPosition = 0.8;
config3.waveAnimateTime = 5000;
config3.waveHeight = 0.15;
config3.waveAnimate = false;
config3.waveOffset = 0.25;
config3.valueCountUp = false;
config3.displayPercent = false;
var gauge4 = loadLiquidFillGauge("fillgauge4", 50, config3);
var config4 = liquidFillGaugeDefaultSettings();
config4.circleThickness = 0.15;
config4.circleColor = "#808015";
config4.textColor = "#555500";
config4.waveTextColor = "#FFFFAA";
config4.waveColor = "#AAAA39";
config4.textVertPosition = 0.8;
config4.waveAnimateTime = 1000;
config4.waveHeight = 0.05;
config4.waveAnimate = true;
config4.waveRise = false;
config4.waveHeightScaling = false;
config4.waveOffset = 0.25;
config4.textSize = 0.75;
config4.waveCount = 3;
var gauge5 = loadLiquidFillGauge("fillgauge5", 60.44, config4);
var config5 = liquidFillGaugeDefaultSettings();
config5.circleThickness = 0.4;
config5.circleColor = "#6DA398";
config5.textColor = "#0E5144";
config5.waveTextColor = "#6DA398";
config5.waveColor = "#246D5F";
config5.textVertPosition = 0.52;
config5.waveAnimateTime = 5000;
config5.waveHeight = 0;
config5.waveAnimate = false;
config5.waveCount = 2;
config5.waveOffset = 0.25;
config5.textSize = 1.2;
config5.minValue = 30;
config5.maxValue = 150
config5.displayPercent = false;
var gauge6 = loadLiquidFillGauge("fillgauge6", 120, config5);
function NewValue(){
if(Math.random() > .5){
return Math.round(Math.random()*100);
} else {
return (Math.random()*100).toFixed(1);
}
}
</script>
</body>
</html>
Here is the external js file entitled liquidFillGauge.js:
/*!
* #license Open source under BSD 2-clause (http://choosealicense.com/licenses/bsd-2-clause/)
* Copyright (c) 2015, Curtis Bratton
* All rights reserved.
*
* Liquid Fill Gauge v1.1
*/
function liquidFillGaugeDefaultSettings(){
return {
minValue: 0, // The gauge minimum value.
maxValue: 100, // The gauge maximum value.
circleThickness: 0.05, // The outer circle thickness as a percentage of it's radius.
circleFillGap: 0.05, // The size of the gap between the outer circle and wave circle as a percentage of the outer circles radius.
circleColor: "#178BCA", // The color of the outer circle.
waveHeight: 0.05, // The wave height as a percentage of the radius of the wave circle.
waveCount: 1, // The number of full waves per width of the wave circle.
waveRiseTime: 1000, // The amount of time in milliseconds for the wave to rise from 0 to it's final height.
waveAnimateTime: 18000, // The amount of time in milliseconds for a full wave to enter the wave circle.
waveRise: true, // Control if the wave should rise from 0 to it's full height, or start at it's full height.
waveHeightScaling: true, // Controls wave size scaling at low and high fill percentages. When true, wave height reaches it's maximum at 50% fill, and minimum at 0% and 100% fill. This helps to prevent the wave from making the wave circle from appear totally full or empty when near it's minimum or maximum fill.
waveAnimate: true, // Controls if the wave scrolls or is static.
waveColor: "#178BCA", // The color of the fill wave.
waveOffset: 0, // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave.
textVertPosition: .5, // The height at which to display the percentage text withing the wave circle. 0 = bottom, 1 = top.
textSize: 1, // The relative height of the text to display in the wave circle. 1 = 50%
valueCountUp: true, // If true, the displayed value counts up from 0 to it's final value upon loading. If false, the final value is displayed.
displayPercent: true, // If true, a % symbol is displayed after the value.
textColor: "#045681", // The color of the value text when the wave does not overlap it.
waveTextColor: "#A4DBf8" // The color of the value text when the wave overlaps it.
};
}
function loadLiquidFillGauge(elementId, value, config) {
if(config == null) config = liquidFillGaugeDefaultSettings();
var gauge = d3.select("#" + elementId);
var radius = Math.min(parseInt(gauge.style("width")), parseInt(gauge.style("height")))/2;
var locationX = parseInt(gauge.style("width"))/2 - radius;
var locationY = parseInt(gauge.style("height"))/2 - radius;
var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue;
var waveHeightScale;
if(config.waveHeightScaling){
waveHeightScale = d3.scale.linear()
.range([0,config.waveHeight,0])
.domain([0,50,100]);
} else {
waveHeightScale = d3.scale.linear()
.range([config.waveHeight,config.waveHeight])
.domain([0,100]);
}
var textPixels = (config.textSize*radius/2);
var textFinalValue = parseFloat(value).toFixed(2);
var textStartValue = config.valueCountUp?config.minValue:textFinalValue;
var percentText = config.displayPercent?"%":"";
var circleThickness = config.circleThickness * radius;
var circleFillGap = config.circleFillGap * radius;
var fillCircleMargin = circleThickness + circleFillGap;
var fillCircleRadius = radius - fillCircleMargin;
var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100);
var waveLength = fillCircleRadius*2/config.waveCount;
var waveClipCount = 1+config.waveCount;
var waveClipWidth = waveLength*waveClipCount;
// Rounding functions so that the correct number of decimal places is always displayed as the value counts up.
var textRounder = function(value){ return Math.round(value); };
if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){
textRounder = function(value){ return parseFloat(value).toFixed(1); };
}
if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){
textRounder = function(value){ return parseFloat(value).toFixed(2); };
}
// Data for building the clip wave area.
var data = [];
for(var i = 0; i <= 40*waveClipCount; i++){
data.push({x: i/(40*waveClipCount), y: (i/(40))});
}
// Scales for drawing the outer circle.
var gaugeCircleX = d3.scale.linear().range([0,2*Math.PI]).domain([0,1]);
var gaugeCircleY = d3.scale.linear().range([0,radius]).domain([0,radius]);
// Scales for controlling the size of the clipping path.
var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]);
var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]);
// Scales for controlling the position of the clipping path.
var waveRiseScale = d3.scale.linear()
// The clipping area size is the height of the fill circle + the wave height, so we position the clip wave
// such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill
// circle at 100%.
.range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)])
.domain([0,1]);
var waveAnimateScale = d3.scale.linear()
.range([0, waveClipWidth-fillCircleRadius*2]) // Push the clip area one full wave then snap back.
.domain([0,1]);
// Scale for controlling the position of the text within the gauge.
var textRiseScaleY = d3.scale.linear()
.range([fillCircleMargin+fillCircleRadius*2,(fillCircleMargin+textPixels*0.7)])
.domain([0,1]);
// Center the gauge within the parent SVG.
var gaugeGroup = gauge.append("g")
.attr('transform','translate('+locationX+','+locationY+')');
// Draw the outer circle.
var gaugeCircleArc = d3.svg.arc()
.startAngle(gaugeCircleX(0))
.endAngle(gaugeCircleX(1))
.outerRadius(gaugeCircleY(radius))
.innerRadius(gaugeCircleY(radius-circleThickness));
gaugeGroup.append("path")
.attr("d", gaugeCircleArc)
.style("fill", config.circleColor)
.attr('transform','translate('+radius+','+radius+')');
// Text where the wave does not overlap.
var text1 = gaugeGroup.append("text")
.text(textRounder(textStartValue) + percentText)
.attr("class", "liquidFillGaugeText")
.attr("text-anchor", "middle")
.attr("font-size", textPixels + "px")
.style("fill", config.textColor)
.attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')');
// The clipping wave area.
var clipArea = d3.svg.area()
.x(function(d) { return waveScaleX(d.x); } )
.y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));} )
.y1(function(d) { return (fillCircleRadius*2 + waveHeight); } );
var waveGroup = gaugeGroup.append("defs")
.append("clipPath")
.attr("id", "clipWave" + elementId);
var wave = waveGroup.append("path")
.datum(data)
.attr("d", clipArea)
.attr("T", 0);
// The inner circle with the clipping wave attached.
var fillCircleGroup = gaugeGroup.append("g")
.attr("clip-path", "url(#clipWave" + elementId + ")");
fillCircleGroup.append("circle")
.attr("cx", radius)
.attr("cy", radius)
.attr("r", fillCircleRadius)
.style("fill", config.waveColor);
// Text where the wave does overlap.
var text2 = fillCircleGroup.append("text")
.text(textRounder(textStartValue) + percentText)
.attr("class", "liquidFillGaugeText")
.attr("text-anchor", "middle")
.attr("font-size", textPixels + "px")
.style("fill", config.waveTextColor)
.attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')');
// Make the value count up.
if(config.valueCountUp){
var textTween = function(){
var i = d3.interpolate(this.textContent, textFinalValue);
return function(t) { this.textContent = textRounder(i(t)) + percentText; }
};
text1.transition()
.duration(config.waveRiseTime)
.tween("text", textTween);
text2.transition()
.duration(config.waveRiseTime)
.tween("text", textTween);
}
// Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement can be controlled independently.
var waveGroupXPosition = fillCircleMargin+fillCircleRadius*2-waveClipWidth;
if(config.waveRise){
waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(0)+')')
.transition()
.duration(config.waveRiseTime)
.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')')
.each("start", function(){ wave.attr('transform','translate(1,0)'); }); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it's not clear why this is actually necessary.
} else {
waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')');
}
if(config.waveAnimate) animateWave();
function animateWave() {
wave.attr('transform','translate('+waveAnimateScale(wave.attr('T'))+',0)');
wave.transition()
.duration(config.waveAnimateTime * (1-wave.attr('T')))
.ease('linear')
.attr('transform','translate('+waveAnimateScale(1)+',0)')
.attr('T', 1)
.each('end', function(){
wave.attr('T', 0);
animateWave(config.waveAnimateTime);
});
}
function GaugeUpdater(){
this.update = function(value){
var newFinalValue = parseFloat(value).toFixed(2);
var textRounderUpdater = function(value){ return Math.round(value); };
if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){
textRounderUpdater = function(value){ return parseFloat(value).toFixed(1); };
}
if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){
textRounderUpdater = function(value){ return parseFloat(value).toFixed(2); };
}
var textTween = function(){
var i = d3.interpolate(this.textContent, parseFloat(value).toFixed(2));
return function(t) { this.textContent = textRounderUpdater(i(t)) + percentText; }
};
text1.transition()
.duration(config.waveRiseTime)
.tween("text", textTween);
text2.transition()
.duration(config.waveRiseTime)
.tween("text", textTween);
var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue;
var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100);
var waveRiseScale = d3.scale.linear()
// The clipping area size is the height of the fill circle + the wave height, so we position the clip wave
// such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill
// circle at 100%.
.range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)])
.domain([0,1]);
var newHeight = waveRiseScale(fillPercent);
var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]);
var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]);
var newClipArea;
if(config.waveHeightScaling){
newClipArea = d3.svg.area()
.x(function(d) { return waveScaleX(d.x); } )
.y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));} )
.y1(function(d) { return (fillCircleRadius*2 + waveHeight); } );
} else {
newClipArea = clipArea;
}
var newWavePosition = config.waveAnimate?waveAnimateScale(1):0;
wave.transition()
.duration(0)
.transition()
.duration(config.waveAnimate?(config.waveAnimateTime * (1-wave.attr('T'))):(config.waveRiseTime))
.ease('linear')
.attr('d', newClipArea)
.attr('transform','translate('+newWavePosition+',0)')
.attr('T','1')
.each("end", function(){
if(config.waveAnimate){
wave.attr('transform','translate('+waveAnimateScale(0)+',0)');
animateWave(config.waveAnimateTime);
}
});
waveGroup.transition()
.duration(config.waveRiseTime)
.attr('transform','translate('+waveGroupXPosition+','+newHeight+')')
}
}
return new GaugeUpdater();
}
If you commit this to your github repository and go to your https://xxxx.github.io URL, the gauges will not be visible. If you open this locally, the gauges will be visible.
Console log error: Mixed Content: The page at xxxx/d3liquidfillgauge/index.html' was loaded over HTTPS, but requested an insecure script 'd3js.org/d3.v3.min.js';. This request has been blocked; the content must be served over HTTPS.
Need to apply https to all CDNs and scripts.
I am using Chart.js for drawing pie chart in my php page.I found tooltip as showing each slice values.
But I wish to display those values like below image.
I do not know how to do this with chart.js.
Please help me.
My Javascript code:
function drawPie(canvasId,data,legend){
var ctx = $("#pie-canvas-" + canvasId).get(0).getContext("2d");
var piedata = [];
$.each(data,function(i,val){
piedata.push({value:val.count,color:val.color,label:val.status});
});
var options =
{
tooltipTemplate: "<%= Math.round(circumference / 6.283 * 100) %>%",
}
var pie = new Chart(ctx).Pie(piedata,options);
if(legend)document.getElementById("legend").innerHTML = pie.generateLegend();
}
php code:
printf('<table><tr>');
echo '<td style="text-align: right;"><canvas id="pie-canvas-'
. $canvasId
. '" width="256" height="256" ></canvas></td><td style="text-align: left;width:360px;height:auto" id="legend" class="chart-legend"></td></tr></table>';
echo '<script type="text/javascript">drawPie('
. $canvasId
. ', '
. $data3
.', '
. $legend
. ');</script>';
For Chart.js 2.0 and up, the Chart object data has changed. For those who are using Chart.js 2.0+, below is an example of using HTML5 Canvas fillText() method to display data value inside of the pie slice. The code works for doughnut chart, too, with the only difference being type: 'pie' versus type: 'doughnut' when creating the chart.
Script:
Javascript
var data = {
datasets: [{
data: [
11,
16,
7,
3,
14
],
backgroundColor: [
"#FF6384",
"#4BC0C0",
"#FFCE56",
"#E7E9ED",
"#36A2EB"
],
label: 'My dataset' // for legend
}],
labels: [
"Red",
"Green",
"Yellow",
"Grey",
"Blue"
]
};
var pieOptions = {
events: false,
animation: {
duration: 500,
easing: "easeOutQuart",
onComplete: function () {
var ctx = this.chart.ctx;
ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontFamily, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
this.data.datasets.forEach(function (dataset) {
for (var i = 0; i < dataset.data.length; i++) {
var model = dataset._meta[Object.keys(dataset._meta)[0]].data[i]._model,
total = dataset._meta[Object.keys(dataset._meta)[0]].total,
mid_radius = model.innerRadius + (model.outerRadius - model.innerRadius)/2,
start_angle = model.startAngle,
end_angle = model.endAngle,
mid_angle = start_angle + (end_angle - start_angle)/2;
var x = mid_radius * Math.cos(mid_angle);
var y = mid_radius * Math.sin(mid_angle);
ctx.fillStyle = '#fff';
if (i == 3){ // Darker text color for lighter background
ctx.fillStyle = '#444';
}
var percent = String(Math.round(dataset.data[i]/total*100)) + "%";
//Don't Display If Legend is hide or value is 0
if(dataset.data[i] != 0 && dataset._meta[0].data[i].hidden != true) {
ctx.fillText(dataset.data[i], model.x + x, model.y + y);
// Display percent in another line, line break doesn't work for fillText
ctx.fillText(percent, model.x + x, model.y + y + 15);
}
}
});
}
}
};
var pieChartCanvas = $("#pieChart");
var pieChart = new Chart(pieChartCanvas, {
type: 'pie', // or doughnut
data: data,
options: pieOptions
});
HTML
<canvas id="pieChart" width=200 height=200></canvas>
jsFiddle
I found an excellent Chart.js plugin that does exactly what you want:
https://github.com/emn178/Chart.PieceLabel.js
From what I know I don't believe that Chart.JS has any functionality to help for drawing text on a pie chart. But that doesn't mean you can't do it yourself in native JavaScript. I will give you an example on how to do that, below is the code for drawing text for each segment in the pie chart:
function drawSegmentValues()
{
for(var i=0; i<myPieChart.segments.length; i++)
{
// Default properties for text (size is scaled)
ctx.fillStyle="white";
var textSize = canvas.width/10;
ctx.font= textSize+"px Verdana";
// Get needed variables
var value = myPieChart.segments[i].value;
var startAngle = myPieChart.segments[i].startAngle;
var endAngle = myPieChart.segments[i].endAngle;
var middleAngle = startAngle + ((endAngle - startAngle)/2);
// Compute text location
var posX = (radius/2) * Math.cos(middleAngle) + midX;
var posY = (radius/2) * Math.sin(middleAngle) + midY;
// Text offside to middle of text
var w_offset = ctx.measureText(value).width/2;
var h_offset = textSize/4;
ctx.fillText(value, posX - w_offset, posY + h_offset);
}
}
A Pie Chart has an array of segments stored in PieChart.segments, we can look at the startAngle and endAngle of these segments to determine the angle in between where the text would be middleAngle. Then we would move in that direction by Radius/2 to be in the middle point of the chart in radians.
In the example above some other clean-up operations are done, due to the position of text drawn in fillText() being the top right corner, we need to get some offset values to correct for that. And finally textSize is determined based on the size of the chart itself, the larger the chart the larger the text.
Fiddle Example
With some slight modification you can change the discrete number values for a dataset into the percentile numbers in a graph. To do this get the total value of the items in your dataset, call this totalValue. Then on each segment you can find the percent by doing:
Math.round(myPieChart.segments[i].value/totalValue*100)+'%';
The section here myPieChart.segments[i].value/totalValue is what calculates the percent that the segment takes up in the chart. For example if the current segment had a value of 50 and the totalValue was 200. Then the percent that the segment took up would be: 50/200 => 0.25. The rest is to make this look nice. 0.25*100 => 25, then we add a % at the end. For whole number percent tiles I rounded to the nearest integer, although can can lead to problems with accuracy. If we need more accuracy you can use .toFixed(n) to save decimal places. For example we could do this to save a single decimal place when needed:
var value = myPieChart.segments[i].value/totalValue*100;
if(Math.round(value) !== value)
value = (myPieChart.segments[i].value/totalValue*100).toFixed(1);
value = value + '%';
Fiddle Example of percentile with decimals
Fiddle Example of percentile with integers
You can make use of PieceLabel plugin for Chart.js.
{ pieceLabel: { mode: 'percentage', precision: 2 } }
Demo |
Documentation
The plugin appears to have a new location (and name): Demo Docs.
#Hung Tran's answer works perfect. As an improvement, I would suggest not showing values that are 0. Say you have 5 elements and 2 of them are 0 and rest of them have values, the solution above will show 0 and 0%. It is better to filter that out with a not equal to 0 check!
var val = dataset.data[i];
var percent = String(Math.round(val/total*100)) + "%";
if(val != 0) {
ctx.fillText(dataset.data[i], model.x + x, model.y + y);
// Display percent in another line, line break doesn't work for fillText
ctx.fillText(percent, model.x + x, model.y + y + 15);
}
Updated code below:
var data = {
datasets: [{
data: [
11,
16,
7,
3,
14
],
backgroundColor: [
"#FF6384",
"#4BC0C0",
"#FFCE56",
"#E7E9ED",
"#36A2EB"
],
label: 'My dataset' // for legend
}],
labels: [
"Red",
"Green",
"Yellow",
"Grey",
"Blue"
]
};
var pieOptions = {
events: false,
animation: {
duration: 500,
easing: "easeOutQuart",
onComplete: function () {
var ctx = this.chart.ctx;
ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontFamily, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
this.data.datasets.forEach(function (dataset) {
for (var i = 0; i < dataset.data.length; i++) {
var model = dataset._meta[Object.keys(dataset._meta)[0]].data[i]._model,
total = dataset._meta[Object.keys(dataset._meta)[0]].total,
mid_radius = model.innerRadius + (model.outerRadius - model.innerRadius)/2,
start_angle = model.startAngle,
end_angle = model.endAngle,
mid_angle = start_angle + (end_angle - start_angle)/2;
var x = mid_radius * Math.cos(mid_angle);
var y = mid_radius * Math.sin(mid_angle);
ctx.fillStyle = '#fff';
if (i == 3){ // Darker text color for lighter background
ctx.fillStyle = '#444';
}
var val = dataset.data[i];
var percent = String(Math.round(val/total*100)) + "%";
if(val != 0) {
ctx.fillText(dataset.data[i], model.x + x, model.y + y);
// Display percent in another line, line break doesn't work for fillText
ctx.fillText(percent, model.x + x, model.y + y + 15);
}
}
});
}
}
};
var pieChartCanvas = $("#pieChart");
var pieChart = new Chart(pieChartCanvas, {
type: 'pie', // or doughnut
data: data,
options: pieOptions
});
For Chart.js 3
I've modified "Hung Tran"'s Code.
animation: {
onProgress: function() {
// console.error('this', this);
const ctx = this.ctx;
// ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontFamily, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
let dataSum = 0;
if(this._sortedMetasets.length > 0 && this._sortedMetasets[0].data.length > 0) {
const dataset = this._sortedMetasets[0].data[0].$context.dataset;
dataSum = dataset.data.reduce((p, c) => p + c, 0);
}
if(dataSum <= 0) return;
this._sortedMetasets.forEach(meta => {
meta.data.forEach(metaData => {
const dataset = metaData.$context.dataset;
const datasetIndex = metaData.$context.dataIndex;
const value = dataset.data[datasetIndex];
const percent = (Math.round(value / dataSum * 1000) / 10) + '%';
const mid_radius = metaData.innerRadius + (metaData.outerRadius - metaData.innerRadius) * 0.7;
const start_angle = metaData.startAngle;
const end_angle = metaData.endAngle;
if(start_angle === end_angle) return; // hidden
const mid_angle = start_angle + (end_angle - start_angle) / 2;
const x = mid_radius * Math.cos(mid_angle);
const y = mid_radius * Math.sin(mid_angle);
ctx.fillStyle = '#fff';
ctx.fillText(percent, metaData.x + x, metaData.y + y + 15);
});
});
}
}
Give the option for pie chart
onAnimationProgress: drawSegmentValues
like:
var pOptions = {
onAnimationProgress: drawSegmentValues
};
var pieChart = new Chart(pieChartCanvas, {
type: 'pie', // or doughnut
data: data,
options: pOptions
});
Easiest way to do this with Chartjs. Just add below line in options:
pieceLabel: {
fontColor: '#000'
}
Best of luck
I have five rectangles placed at different points along a circle like this - http://imgur.com/uVYkwl7.
Upon clicking any rectangle i want the circle to move to the left of the screen, gradually scaling down it's radius until the circle's center reaches x=0. I'd like the five rectangles to move along with the circle while its being scaled down and also adjust their own positions and scale on the circle so that they are within the view's bounds, like this - http://imgur.com/acDG0Aw
I'd appreciate any help on how to go about doing this. Heres my code for getting to the 1st image and animating the circle:
var radius = 300;
var center = view.center;
var circle = new Path.Circle({
center: view.center,
radius: radius,
strokeColor: 'black',
name: 'circle'
});
var path = new Path.Rectangle({
size: [230, 100],
fillColor: '#1565C0'
});
var rectText = ['Text 1',
'Text 2',
'Text 3',
'Text 4',
'Text 5'
];
var symbol = new Symbol(path);
var corners = [
new Point(center.x, center.y - radius),
new Point(center.x - radius, center.y - radius / 2),
new Point(center.x + radius, center.y - radius / 2),
new Point(center.x - radius, center.y + radius / 2),
new Point(center.x + radius, center.y + radius / 2)
];
var rectClicked = false;
var clickedRect = null;
var rectClick = function(event) {
rectClicked = true;
clickedRect = this;
};
function onFrame(event) {
// Your animation code goes in here
if (rectClicked) {
for (var i = 0; i < 1; i++) {
var item = project.activeLayer.children[i];
if (item.name == 'circle') {
if (item.position.x < 0) {
rectClicked = false;
} else {
item.position.x -= 10;
item.scale(1/1.01);
}
}
}
}
}
// Place the instances of the symbol:
for (var i = 0; i < corners.length; i++) {
var placedSymbol = symbol.place(corners[i]);
placedSymbol.onMouseDown = rectClick;
var rText = new PointText({
point: placedSymbol.bounds.topLeft + 20,
content: rectText[i],
fontSize: '20',
fillColor: 'white'
});
}
Paper.js provides rotations around a pivot out of the box.
var pivotPoint = new Point(10, 5);
circle.rotate(30,pivotPoint);
Here is the docs reference for this behaviour and here is a very basic Sketch example to illustrate this
The above snippet will rotate a circle(you can change this to rectangle in your case) by 30 degrees around a pivot point at coordinates 10,5 on the x/y axis.
Thus what you describe is certainly doable as long as the path that your elements will follow is always circular.
Bear in mind that in order for the pivot rotation to work the way you want them to you need to update the pivotPoint and reinitiate the rotation again.
Note: In case you want to move along an arbitrary shape instead of circular path, you should search for Paper.js animation-along-a-path which is something that I've seen been done before without much difficulty - e.g this simple Sketch by the creator of Paper.js himself.
The sketch I provided above is a basic example of rotation around a pivot point.
I'm dumping the Sketch code here in case the link goes dead:
//Create a center point
var centerCircle = new Path.Circle(paper.view.center, 100);
centerCircle.strokeColor = 'black';
centerCircle.dashArray = [10, 12];
//Create the circles
var circle1Radius = 30;
var circle1 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle1Radius, circle1Radius);
circle1.fillColor = '#2196F3';
var circle2Radius = 40;
var circle2 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle2Radius, circle2Radius);
circle2.fillColor = '#E91E63';
var circle3Radius = 40;
var circle3 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle2Radius, circle2Radius);
circle3.fillColor = '#009688';
var i=0;
var animationGap = 125; //how long to move before animating the next circle
var rotationSpeed = 2;
function onFrame(event) {
circle1.rotate(rotationSpeed,centerCircle.position);
if(i>animationGap)
circle2.rotate(rotationSpeed,centerCircle.position);
if(i>animationGap*2)
circle3.rotate(rotationSpeed,centerCircle.position);
i++;
}
I want to do static labels (under my line and parallel my line) for polyline in leaflet.
For example:
http://jsfiddle.net/jypp24oq/5/
firstpolyline.bindLabel('Even polylines can have labels.', { noHide: true });
But 'noHide' parametr not work for polylines? and also I want to do label parallel my line.
How I can do it?
You wont be able to just bind a label to a polyline. It will need additional coordinates based on the line you will want to bind it to.
Checkout the example on fiddle that includes a helper function called "bindLabelEx" that handles the polyline labeling for you:
https://jsfiddle.net/jZv7W/158/
$(document).ready(function() {
L.Polyline.include({
bindLabelEx: function (content, options) {
if (!this.label || this.label.options !== options) {
this.label = new L.Label(options, this);
}
var latlngs = this.getLatLngs();
var nPoint = latlngs.length;
var lats = [];
var lngs = [];
for(var i = 0; i < nPoint; i++) {
lats.push(latlngs[i].lat);
lngs.push(latlngs[i].lng);
}
var minLat = Math.min.apply(null, lats);
var maxLat = Math.max.apply(null, lats);
var minLng = Math.min.apply(null, lngs);
var maxLng = Math.max.apply(null, lngs);
var pointM = {
lat: (minLat + maxLat) / 2,
lng: (minLng + maxLng) / 2
};
this.label.setContent(content);
this._showLabelAdded = true;
this._showLabel({
latlng: pointM
});
}
});
L.RotatedMarker = L.Marker.extend({
_setPos: function(pos) {
L.Marker.prototype._setPos.call(this, pos);
if (L.DomUtil.TRANSFORM) {
// use the CSS transform rule if available
this._icon.style[L.DomUtil.TRANSFORM] += ' rotate(' + this.options.angle + 'deg)';
} else if (L.Browser.ie) {
// fallback for IE6, IE7, IE8
var rad = this.options.angle * L.LatLng.DEG_TO_RAD,
costheta = Math.cos(rad),
sintheta = Math.sin(rad);
this._icon.style.filter += ' progid:DXImageTransform.Microsoft.Matrix(sizingMethod=\'auto expand\', M11=' +
costheta + ', M12=' + (-sintheta) + ', M21=' + sintheta + ', M22=' + costheta + ')';
}
}
});
L.rotatedMarker = function(pos, options) {
return new L.RotatedMarker(pos, options);
};
//example user location
var userLocation = new L.LatLng(28.735, 77.524);
var map = L.map('map').setView(userLocation, 10);
L.tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
maxZoom: 18,
attribution: 'Map data © OpenStreetMap contributors, CC-BY-SA, Imagery © CloudMade'
}).addTo(map);
var pointA = new L.LatLng(28.635308, 77.22496);
var pointB = new L.LatLng(28.984461, 77.70641);
//var pointC = new L.LatLng(29.03, 77.20);
//var pointD = new L.LatLng(28.52, 77.45);
var pointM = new L.LatLng( (pointA.lat + pointB.lat) / 2, (pointA.lng + pointB.lng) / 2);
var pointList = [pointA, pointB];
//var pointList = [pointA, pointB, pointC, pointD];
var firstpolyline = new L.Polyline(pointList, {
color: 'red',
weight: 3,
opacity: 0.5,
smoothFactor: 1
});
firstpolyline.addTo(map).bindLabelEx('Even polylines can have labels.', { noHide: true, showLabelAdded: true });
var angle = Math.atan( (pointB.lat - pointA.lat) / (pointB.lng - pointA.lng) );
angle *= 180 / Math.PI + 5;
var marker = L.rotatedMarker(pointM, {
icon: L.divIcon({
className: 'label',
html: 'Do you want me to do?',
iconSize: [160, 40]
}),
angle: -angle
//draggable: true
});
marker.addTo(map);
/*
var ll = marker.getLatLng();
marker.options.angle = -45 * (180 / Math.PI);
market.setLatLng(ll);
*/
});
You can create labels attached to iconless markers located on the middle point of your polylines by calculating and setting each middle point position with help of following formula,
Math.round(arrPolylinePoints.length / 2) - 1;