HTML Chrome doesn't open base64 pdf without right click->open [duplicate] - javascript

After updating Google Chrome, the report jsPDF in a new Window does not work any more.
The console shows the message:
Not allowed to navigate top frame to data URL:
data:application/pdf;base64,JVBERi0xLjMKMyAwIG9iago8PC9UeXBlIC9QYWdlCi9QYXJlbnQgMSAwIFIKL1....
Can you help-me?
Thanks.

This works well now that chrome has removed top frame navigation. Only downloading the pdf in chrome gives problem. Download works in well in firefox tho.
var string = doc.output('datauristring');
var iframe = "<iframe width='100%' height='100%' src='" + string + "'></iframe>"
var x = window.open();
x.document.open();
x.document.write(iframe);
x.document.close();

Apparently Google Chrome has removed support for top-frame navigation, you can see more informations here: https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/GbVcuwg_QjM
You may try to render the jsPDF to an iFrame

I recently had the same problem using FileReader object to read content and show my JSReport.
var reader = new FileReader();
reader.onload = function (e) {
window.open(reader.result, "_blank");
}
reader.readAsDataURL(blob);
Unfortunatly after chrome update all my report stopped working.
I tried to fix this by using Blob object and it's still working but if you have a popup blocker it will not work.
var file = new Blob([blob], { type: 'application/pdf' });
var fileURL = URL.createObjectURL(file);
window.open(fileURL);
I finally find a way to avoid this problem by creating the iFrame dynamically after reading this topic and i decided to share the solution.
var file = new Blob([blob], { type: 'application/pdf' });
var fileURL = URL.createObjectURL(file);
var win = window.open();
win.document.write('<iframe src="' + fileURL + '" frameborder="0" style="border:0; top:0px; left:0px; bottom:0px; right:0px; width:100%; height:100%;" allowfullscreen></iframe>')

Maybe can help, create a function to export with the download attribute html5:
var docPdf = doc.output();
exportToFile(docPdf,defaults.type);
function exportToFile(data,type){
var hiddenElement = document.createElement('a');
hiddenElement.href = 'data:text/'+type+';filename='+'exportar.'+type+';'+'charset=utf-8,' + encodeURI(data);
hiddenElement.target = '_blank';
hiddenElement.download = 'exportar.'+type;
hiddenElement.click();
}

the download property of the a element has to contain a file name.
function window_download( datauri )
{
const match = datauri.match(/(filename=)([^;]+)/);
const fileName = match ? match[2] : '' ;
if ( fileName )
{
const downloadLink = document.createElement("a");
downloadLink.download = fileName;
downloadLink.innerHTML = "Download File";
downloadLink.href = datauri ;
downloadLink.click();
}
else
{
throw 'missing download file name' ;
}
// get contents of pdf from jsPDF as a data uri.
const uri = pdf.output('datauristring', 'packing-list.pdf' );
window_download( uri ) ;

<iframe id="ManualFrame"
frameborder="0"
style="border:0"
allowfullscreen>
</iframe>
<script>
$(function () {
setManualFrame();
});
function setManualFrame() {
$("#ManualFrame").attr("height", screen.height);
$("#ManualFrame").attr("width", screen.width);
$("#ManualFrame").attr("src", "data:application/pdf;base64," + Your_PDF_Data);
}
</script>

var pdfUrl = doc.output('datauri').substring(doc.output('datauri').indexOf(',')+1);
var binary = atob(pdfUrl.replace(/\s/g, ''));
var len = binary.length;
var buffer = new ArrayBuffer(len);
var view = new Uint8Array(buffer);
for (var i = 0; i < len; i++) {
view[i] = binary.charCodeAt(i);
}
var blob = new Blob( [view], { type: "application/pdf" });
var url = URL.createObjectURL(blob);
function openPDF(){
window.open(url);
}

As chrome removed its support for - Top-frame navigation. Luckily jsPDF has an API - "save()", which offers the same functionality as doc.output('datauri')
Below is the example implementation of save()
var doc = new jsPDF();
doc.addImage(imgData, 'JPEG', 0, 0, 300, 160);
doc.save('fileName.pdf');
save(filename, options) → {jsPDF|Promise}
Saves as PDF document. An alias of jsPDF.output('save', 'filename.pdf'). Uses FileSaver.js-method saveAs.
Refer JSPDF documentation for more information -

Add attrbute download

Based on Joyston's answer, but without reparsing and therefore without additional need to escape something:
x=window.open();
iframe=x.document.createElement('iframe')
iframe.width='100%'
iframe.height='100%'
iframe.frameBorder=0
iframe.style="border: 0"
iframe.src='data:text/html........' //data-uri content here
x.document.body.appendChild(iframe);

Not related to jspdf, but did help me here (and this question is the top hit at google): If specifying a download="..." attribute to the anchor tag, the download prompt will properly open up.

#kuldeep-choudhary
Hi, in fact, to solve i'm using object tag with angularJS 1.5.xx
<object ng-attr-data="{{data}}" type="application/pdf"></object>
and in script:
$scope.doc.data = $sce.trustAsResourceUrl(doc.output("datauristring"));
In pure javascript, maybe like this works:
html:
<object id="obj" type="application/pdf" ></object>
js:
document.elementById('obj').data = doc.output("datauristring");
please, try and correct-me if I wrong.

Using download="" made me able to download the file

/**
* Creates an anchor element `<a></a>` with
* the base64 pdf source and a filename with the
* HTML5 `download` attribute then clicks on it.
* #param {string} pdf
* #return {void}
*/
function downloadPDF(pdf) {
const linkSource = `data:application/pdf;base64,${pdf}`;
const downloadLink = document.createElement("a");
const fileName = "vct_illustration.pdf";
downloadLink.href = linkSource;
downloadLink.download = fileName;
downloadLink.click();
}
Source from: https://medium.com/octopus-labs-london/downloading-a-base-64-pdf-from-an-api-request-in-javascript-6b4c603515eb

In angular2+ -
app.component.html -
<object id="obj" [attr.data] type="application/pdf"> </object>
app.component.ts
document.getElementById('obj').dataset.data = doc.output("datauristring");
var blob = doc.output("blob");
window.open(URL.createObjectURL(blob));

Related

HTML Write to .txt File [duplicate]

I want to Write Data to existing file using JavaScript.
I don't want to print it on console.
I want to Actually Write data to abc.txt.
I read many answered question but every where they are printing on console.
at some place they have given code but its not working.
So please can any one help me How to actually write data to File.
I referred the code but its not working:
its giving error:
Uncaught TypeError: Illegal constructor
on chrome and
SecurityError: The operation is insecure.
on Mozilla
var f = "sometextfile.txt";
writeTextFile(f, "Spoon")
writeTextFile(f, "Cheese monkey")
writeTextFile(f, "Onion")
function writeTextFile(afilename, output)
{
var txtFile =new File(afilename);
txtFile.writeln(output);
txtFile.close();
}
So can we actually write data to file using only Javascript or NOT?
You can create files in browser using Blob and URL.createObjectURL. All recent browsers support this.
You can not directly save the file you create, since that would cause massive security problems, but you can provide it as a download link for the user. You can suggest a file name via the download attribute of the link, in browsers that support the download attribute. As with any other download, the user downloading the file will have the final say on the file name though.
var textFile = null,
makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
// If we are replacing a previously generated file we need to
// manually revoke the object URL to avoid memory leaks.
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
// returns a URL you can use as a href
return textFile;
};
Here's an example that uses this technique to save arbitrary text from a textarea.
If you want to immediately initiate the download instead of requiring the user to click on a link, you can use mouse events to simulate a mouse click on the link as Lifecube's answer did. I've created an updated example that uses this technique.
var create = document.getElementById('create'),
textbox = document.getElementById('textbox');
create.addEventListener('click', function () {
var link = document.createElement('a');
link.setAttribute('download', 'info.txt');
link.href = makeTextFile(textbox.value);
document.body.appendChild(link);
// wait for the link to be added to the document
window.requestAnimationFrame(function () {
var event = new MouseEvent('click');
link.dispatchEvent(event);
document.body.removeChild(link);
});
}, false);
Some suggestions for this -
If you are trying to write a file on client machine, You can't do this in any cross-browser way. IE does have methods to enable "trusted" applications to use ActiveX objects to read/write file.
If you are trying to save it on your server then simply pass on the text data to your server and execute the file writing code using some server side language.
To store some information on the client side that is considerably small, you can go for cookies.
Using the HTML5 API for Local Storage.
If you are talking about browser javascript, you can not write data directly to local file for security reason. HTML 5 new API can only allow you to read files.
But if you want to write data, and enable user to download as a file to local. the following code works:
function download(strData, strFileName, strMimeType) {
var D = document,
A = arguments,
a = D.createElement("a"),
d = A[0],
n = A[1],
t = A[2] || "text/plain";
//build download link:
a.href = "data:" + strMimeType + "charset=utf-8," + escape(strData);
if (window.MSBlobBuilder) { // IE10
var bb = new MSBlobBuilder();
bb.append(strData);
return navigator.msSaveBlob(bb, strFileName);
} /* end if(window.MSBlobBuilder) */
if ('download' in a) { //FF20, CH19
a.setAttribute("download", n);
a.innerHTML = "downloading...";
D.body.appendChild(a);
setTimeout(function() {
var e = D.createEvent("MouseEvents");
e.initMouseEvent("click", true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(e);
D.body.removeChild(a);
}, 66);
return true;
}; /* end if('download' in a) */
//do iframe dataURL download: (older W3)
var f = D.createElement("iframe");
D.body.appendChild(f);
f.src = "data:" + (A[2] ? A[2] : "application/octet-stream") + (window.btoa ? ";base64" : "") + "," + (window.btoa ? window.btoa : escape)(strData);
setTimeout(function() {
D.body.removeChild(f);
}, 333);
return true;
}
to use it:
download('the content of the file', 'filename.txt', 'text/plain');
Try
let a = document.createElement('a');
a.href = "data:application/octet-stream,"+encodeURIComponent("My DATA");
a.download = 'abc.txt';
a.click();
If you want to download binary data look here
Update
2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (reason: sandbox security restrictions) - but JSFiddle version works - here
Above answer is useful but, I found code which helps you to download text file directly on button click.
In this code you can also change filename as you wish. It's pure javascript function with HTML5.
Works for me!
function saveTextAsFile()
{
var textToWrite = document.getElementById("inputTextToSave").value;
var textFileAsBlob = new Blob([textToWrite], {type:'text/plain'});
var fileNameToSaveAs = document.getElementById("inputFileNameToSaveAs").value;
var downloadLink = document.createElement("a");
downloadLink.download = fileNameToSaveAs;
downloadLink.innerHTML = "Download File";
if (window.webkitURL != null)
{
// Chrome allows the link to be clicked
// without actually adding it to the DOM.
downloadLink.href = window.webkitURL.createObjectURL(textFileAsBlob);
}
else
{
// Firefox requires the link to be added to the DOM
// before it can be clicked.
downloadLink.href = window.URL.createObjectURL(textFileAsBlob);
downloadLink.onclick = destroyClickedElement;
downloadLink.style.display = "none";
document.body.appendChild(downloadLink);
}
downloadLink.click();
}
const data = {name: 'Ronn', age: 27}; //sample json
const a = document.createElement('a');
const blob = new Blob([JSON.stringify(data)]);
a.href = URL.createObjectURL(blob);
a.download = 'sample-profile'; //filename to download
a.click();
Check Blob documentation here - Blob MDN to provide extra parameters for file type. By default it will make .txt file
In the case it is not possibile to use the new Blob solution, that is for sure the best solution in modern browser, it is still possible to use this simpler approach, that has a limit in the file size by the way:
function download() {
var fileContents=JSON.stringify(jsonObject, null, 2);
var fileName= "data.json";
var pp = document.createElement('a');
pp.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(fileContents));
pp.setAttribute('download', fileName);
pp.click();
}
setTimeout(function() {download()}, 500);
$('#download').on("click", function() {
function download() {
var jsonObject = {
"name": "John",
"age": 31,
"city": "New York"
};
var fileContents = JSON.stringify(jsonObject, null, 2);
var fileName = "data.json";
var pp = document.createElement('a');
pp.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(fileContents));
pp.setAttribute('download', fileName);
pp.click();
}
setTimeout(function() {
download()
}, 500);
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<button id="download">Download me</button>
Use the code by the user #useless-code above (https://stackoverflow.com/a/21016088/327386) to generate the file.
If you want to download the file automatically, pass the textFile that was just generated to this function:
var downloadFile = function downloadURL(url) {
var hiddenIFrameID = 'hiddenDownloader',
iframe = document.getElementById(hiddenIFrameID);
if (iframe === null) {
iframe = document.createElement('iframe');
iframe.id = hiddenIFrameID;
iframe.style.display = 'none';
document.body.appendChild(iframe);
}
iframe.src = url;
}
I found good answers here, but also found a simpler way.
The button to create the blob and the download link can be combined in one link, as the link element can have an onclick attribute. (The reverse seems not possible, adding a href to a button does not work.)
You can style the link as a button using bootstrap, which is still pure javascript, except for styling.
Combining the button and the download link also reduces code, as fewer of those ugly getElementById calls are needed.
This example needs only one button click to create the text-blob and download it:
<a id="a_btn_writetofile" download="info.txt" href="#" class="btn btn-primary"
onclick="exportFile('This is some dummy data.\nAnd some more dummy data.\n', 'a_btn_writetofile')"
>
Write To File
</a>
<script>
// URL pointing to the Blob with the file contents
var objUrl = null;
// create the blob with file content, and attach the URL to the downloadlink;
// NB: link must have the download attribute
// this method can go to your library
function exportFile(fileContent, downloadLinkId) {
// revoke the old object URL to avoid memory leaks.
if (objUrl !== null) {
window.URL.revokeObjectURL(objUrl);
}
// create the object that contains the file data and that can be referred to with a URL
var data = new Blob([fileContent], { type: 'text/plain' });
objUrl = window.URL.createObjectURL(data);
// attach the object to the download link (styled as button)
var downloadLinkButton = document.getElementById(downloadLinkId);
downloadLinkButton.href = objUrl;
};
</script>
Here is a single-page local-file version for use when you need the extra processing functionality of a scripting language.
Save the code below to a text file
Change the file extension from '.txt' to '.html'
Right-click > Open With... > notepad
Program word processing as needed, then save
Double-click html file to open in default browser
Result will be previewed in the black box, click download to get the resulting text file
Code:
<!DOCTYPE HTML>
<HTML>
<HEAD>
</HEAD>
<BODY>
<SCRIPT>
// do text manipulation here
let string1 = 'test\r\n';
let string2 = 'export.';
// assemble final string
const finalText = string1 + string2;
// convert to blob
const data = new Blob([finalText], {type: 'text/plain'});
// create file link
const link = document.createElement('a');
link.innerHTML = 'download';
link.setAttribute('download', 'data.txt');
link.href = window.URL.createObjectURL(data);
document.body.appendChild(link);
// preview the output in a paragraph
const htmlBreak = string => {
return string.replace(/(?:\r\n|\r|\n)/g, '<br>');
}
const preview = document.createElement('p');
preview.innerHTML = htmlBreak(finalText);
preview.style.border = "1px solid black";
document.body.appendChild(preview);
</SCRIPT>
</BODY>
</HTML>

overwrite js file with another js file without webserver [duplicate]

I want to Write Data to existing file using JavaScript.
I don't want to print it on console.
I want to Actually Write data to abc.txt.
I read many answered question but every where they are printing on console.
at some place they have given code but its not working.
So please can any one help me How to actually write data to File.
I referred the code but its not working:
its giving error:
Uncaught TypeError: Illegal constructor
on chrome and
SecurityError: The operation is insecure.
on Mozilla
var f = "sometextfile.txt";
writeTextFile(f, "Spoon")
writeTextFile(f, "Cheese monkey")
writeTextFile(f, "Onion")
function writeTextFile(afilename, output)
{
var txtFile =new File(afilename);
txtFile.writeln(output);
txtFile.close();
}
So can we actually write data to file using only Javascript or NOT?
You can create files in browser using Blob and URL.createObjectURL. All recent browsers support this.
You can not directly save the file you create, since that would cause massive security problems, but you can provide it as a download link for the user. You can suggest a file name via the download attribute of the link, in browsers that support the download attribute. As with any other download, the user downloading the file will have the final say on the file name though.
var textFile = null,
makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
// If we are replacing a previously generated file we need to
// manually revoke the object URL to avoid memory leaks.
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
// returns a URL you can use as a href
return textFile;
};
Here's an example that uses this technique to save arbitrary text from a textarea.
If you want to immediately initiate the download instead of requiring the user to click on a link, you can use mouse events to simulate a mouse click on the link as Lifecube's answer did. I've created an updated example that uses this technique.
var create = document.getElementById('create'),
textbox = document.getElementById('textbox');
create.addEventListener('click', function () {
var link = document.createElement('a');
link.setAttribute('download', 'info.txt');
link.href = makeTextFile(textbox.value);
document.body.appendChild(link);
// wait for the link to be added to the document
window.requestAnimationFrame(function () {
var event = new MouseEvent('click');
link.dispatchEvent(event);
document.body.removeChild(link);
});
}, false);
Some suggestions for this -
If you are trying to write a file on client machine, You can't do this in any cross-browser way. IE does have methods to enable "trusted" applications to use ActiveX objects to read/write file.
If you are trying to save it on your server then simply pass on the text data to your server and execute the file writing code using some server side language.
To store some information on the client side that is considerably small, you can go for cookies.
Using the HTML5 API for Local Storage.
If you are talking about browser javascript, you can not write data directly to local file for security reason. HTML 5 new API can only allow you to read files.
But if you want to write data, and enable user to download as a file to local. the following code works:
function download(strData, strFileName, strMimeType) {
var D = document,
A = arguments,
a = D.createElement("a"),
d = A[0],
n = A[1],
t = A[2] || "text/plain";
//build download link:
a.href = "data:" + strMimeType + "charset=utf-8," + escape(strData);
if (window.MSBlobBuilder) { // IE10
var bb = new MSBlobBuilder();
bb.append(strData);
return navigator.msSaveBlob(bb, strFileName);
} /* end if(window.MSBlobBuilder) */
if ('download' in a) { //FF20, CH19
a.setAttribute("download", n);
a.innerHTML = "downloading...";
D.body.appendChild(a);
setTimeout(function() {
var e = D.createEvent("MouseEvents");
e.initMouseEvent("click", true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(e);
D.body.removeChild(a);
}, 66);
return true;
}; /* end if('download' in a) */
//do iframe dataURL download: (older W3)
var f = D.createElement("iframe");
D.body.appendChild(f);
f.src = "data:" + (A[2] ? A[2] : "application/octet-stream") + (window.btoa ? ";base64" : "") + "," + (window.btoa ? window.btoa : escape)(strData);
setTimeout(function() {
D.body.removeChild(f);
}, 333);
return true;
}
to use it:
download('the content of the file', 'filename.txt', 'text/plain');
Try
let a = document.createElement('a');
a.href = "data:application/octet-stream,"+encodeURIComponent("My DATA");
a.download = 'abc.txt';
a.click();
If you want to download binary data look here
Update
2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (reason: sandbox security restrictions) - but JSFiddle version works - here
Above answer is useful but, I found code which helps you to download text file directly on button click.
In this code you can also change filename as you wish. It's pure javascript function with HTML5.
Works for me!
function saveTextAsFile()
{
var textToWrite = document.getElementById("inputTextToSave").value;
var textFileAsBlob = new Blob([textToWrite], {type:'text/plain'});
var fileNameToSaveAs = document.getElementById("inputFileNameToSaveAs").value;
var downloadLink = document.createElement("a");
downloadLink.download = fileNameToSaveAs;
downloadLink.innerHTML = "Download File";
if (window.webkitURL != null)
{
// Chrome allows the link to be clicked
// without actually adding it to the DOM.
downloadLink.href = window.webkitURL.createObjectURL(textFileAsBlob);
}
else
{
// Firefox requires the link to be added to the DOM
// before it can be clicked.
downloadLink.href = window.URL.createObjectURL(textFileAsBlob);
downloadLink.onclick = destroyClickedElement;
downloadLink.style.display = "none";
document.body.appendChild(downloadLink);
}
downloadLink.click();
}
const data = {name: 'Ronn', age: 27}; //sample json
const a = document.createElement('a');
const blob = new Blob([JSON.stringify(data)]);
a.href = URL.createObjectURL(blob);
a.download = 'sample-profile'; //filename to download
a.click();
Check Blob documentation here - Blob MDN to provide extra parameters for file type. By default it will make .txt file
In the case it is not possibile to use the new Blob solution, that is for sure the best solution in modern browser, it is still possible to use this simpler approach, that has a limit in the file size by the way:
function download() {
var fileContents=JSON.stringify(jsonObject, null, 2);
var fileName= "data.json";
var pp = document.createElement('a');
pp.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(fileContents));
pp.setAttribute('download', fileName);
pp.click();
}
setTimeout(function() {download()}, 500);
$('#download').on("click", function() {
function download() {
var jsonObject = {
"name": "John",
"age": 31,
"city": "New York"
};
var fileContents = JSON.stringify(jsonObject, null, 2);
var fileName = "data.json";
var pp = document.createElement('a');
pp.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(fileContents));
pp.setAttribute('download', fileName);
pp.click();
}
setTimeout(function() {
download()
}, 500);
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<button id="download">Download me</button>
Use the code by the user #useless-code above (https://stackoverflow.com/a/21016088/327386) to generate the file.
If you want to download the file automatically, pass the textFile that was just generated to this function:
var downloadFile = function downloadURL(url) {
var hiddenIFrameID = 'hiddenDownloader',
iframe = document.getElementById(hiddenIFrameID);
if (iframe === null) {
iframe = document.createElement('iframe');
iframe.id = hiddenIFrameID;
iframe.style.display = 'none';
document.body.appendChild(iframe);
}
iframe.src = url;
}
I found good answers here, but also found a simpler way.
The button to create the blob and the download link can be combined in one link, as the link element can have an onclick attribute. (The reverse seems not possible, adding a href to a button does not work.)
You can style the link as a button using bootstrap, which is still pure javascript, except for styling.
Combining the button and the download link also reduces code, as fewer of those ugly getElementById calls are needed.
This example needs only one button click to create the text-blob and download it:
<a id="a_btn_writetofile" download="info.txt" href="#" class="btn btn-primary"
onclick="exportFile('This is some dummy data.\nAnd some more dummy data.\n', 'a_btn_writetofile')"
>
Write To File
</a>
<script>
// URL pointing to the Blob with the file contents
var objUrl = null;
// create the blob with file content, and attach the URL to the downloadlink;
// NB: link must have the download attribute
// this method can go to your library
function exportFile(fileContent, downloadLinkId) {
// revoke the old object URL to avoid memory leaks.
if (objUrl !== null) {
window.URL.revokeObjectURL(objUrl);
}
// create the object that contains the file data and that can be referred to with a URL
var data = new Blob([fileContent], { type: 'text/plain' });
objUrl = window.URL.createObjectURL(data);
// attach the object to the download link (styled as button)
var downloadLinkButton = document.getElementById(downloadLinkId);
downloadLinkButton.href = objUrl;
};
</script>
Here is a single-page local-file version for use when you need the extra processing functionality of a scripting language.
Save the code below to a text file
Change the file extension from '.txt' to '.html'
Right-click > Open With... > notepad
Program word processing as needed, then save
Double-click html file to open in default browser
Result will be previewed in the black box, click download to get the resulting text file
Code:
<!DOCTYPE HTML>
<HTML>
<HEAD>
</HEAD>
<BODY>
<SCRIPT>
// do text manipulation here
let string1 = 'test\r\n';
let string2 = 'export.';
// assemble final string
const finalText = string1 + string2;
// convert to blob
const data = new Blob([finalText], {type: 'text/plain'});
// create file link
const link = document.createElement('a');
link.innerHTML = 'download';
link.setAttribute('download', 'data.txt');
link.href = window.URL.createObjectURL(data);
document.body.appendChild(link);
// preview the output in a paragraph
const htmlBreak = string => {
return string.replace(/(?:\r\n|\r|\n)/g, '<br>');
}
const preview = document.createElement('p');
preview.innerHTML = htmlBreak(finalText);
preview.style.border = "1px solid black";
document.body.appendChild(preview);
</SCRIPT>
</BODY>
</HTML>

Cant write a textbox value to a .text file [duplicate]

I want to Write Data to existing file using JavaScript.
I don't want to print it on console.
I want to Actually Write data to abc.txt.
I read many answered question but every where they are printing on console.
at some place they have given code but its not working.
So please can any one help me How to actually write data to File.
I referred the code but its not working:
its giving error:
Uncaught TypeError: Illegal constructor
on chrome and
SecurityError: The operation is insecure.
on Mozilla
var f = "sometextfile.txt";
writeTextFile(f, "Spoon")
writeTextFile(f, "Cheese monkey")
writeTextFile(f, "Onion")
function writeTextFile(afilename, output)
{
var txtFile =new File(afilename);
txtFile.writeln(output);
txtFile.close();
}
So can we actually write data to file using only Javascript or NOT?
You can create files in browser using Blob and URL.createObjectURL. All recent browsers support this.
You can not directly save the file you create, since that would cause massive security problems, but you can provide it as a download link for the user. You can suggest a file name via the download attribute of the link, in browsers that support the download attribute. As with any other download, the user downloading the file will have the final say on the file name though.
var textFile = null,
makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
// If we are replacing a previously generated file we need to
// manually revoke the object URL to avoid memory leaks.
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
// returns a URL you can use as a href
return textFile;
};
Here's an example that uses this technique to save arbitrary text from a textarea.
If you want to immediately initiate the download instead of requiring the user to click on a link, you can use mouse events to simulate a mouse click on the link as Lifecube's answer did. I've created an updated example that uses this technique.
var create = document.getElementById('create'),
textbox = document.getElementById('textbox');
create.addEventListener('click', function () {
var link = document.createElement('a');
link.setAttribute('download', 'info.txt');
link.href = makeTextFile(textbox.value);
document.body.appendChild(link);
// wait for the link to be added to the document
window.requestAnimationFrame(function () {
var event = new MouseEvent('click');
link.dispatchEvent(event);
document.body.removeChild(link);
});
}, false);
Some suggestions for this -
If you are trying to write a file on client machine, You can't do this in any cross-browser way. IE does have methods to enable "trusted" applications to use ActiveX objects to read/write file.
If you are trying to save it on your server then simply pass on the text data to your server and execute the file writing code using some server side language.
To store some information on the client side that is considerably small, you can go for cookies.
Using the HTML5 API for Local Storage.
If you are talking about browser javascript, you can not write data directly to local file for security reason. HTML 5 new API can only allow you to read files.
But if you want to write data, and enable user to download as a file to local. the following code works:
function download(strData, strFileName, strMimeType) {
var D = document,
A = arguments,
a = D.createElement("a"),
d = A[0],
n = A[1],
t = A[2] || "text/plain";
//build download link:
a.href = "data:" + strMimeType + "charset=utf-8," + escape(strData);
if (window.MSBlobBuilder) { // IE10
var bb = new MSBlobBuilder();
bb.append(strData);
return navigator.msSaveBlob(bb, strFileName);
} /* end if(window.MSBlobBuilder) */
if ('download' in a) { //FF20, CH19
a.setAttribute("download", n);
a.innerHTML = "downloading...";
D.body.appendChild(a);
setTimeout(function() {
var e = D.createEvent("MouseEvents");
e.initMouseEvent("click", true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(e);
D.body.removeChild(a);
}, 66);
return true;
}; /* end if('download' in a) */
//do iframe dataURL download: (older W3)
var f = D.createElement("iframe");
D.body.appendChild(f);
f.src = "data:" + (A[2] ? A[2] : "application/octet-stream") + (window.btoa ? ";base64" : "") + "," + (window.btoa ? window.btoa : escape)(strData);
setTimeout(function() {
D.body.removeChild(f);
}, 333);
return true;
}
to use it:
download('the content of the file', 'filename.txt', 'text/plain');
Try
let a = document.createElement('a');
a.href = "data:application/octet-stream,"+encodeURIComponent("My DATA");
a.download = 'abc.txt';
a.click();
If you want to download binary data look here
Update
2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (reason: sandbox security restrictions) - but JSFiddle version works - here
Above answer is useful but, I found code which helps you to download text file directly on button click.
In this code you can also change filename as you wish. It's pure javascript function with HTML5.
Works for me!
function saveTextAsFile()
{
var textToWrite = document.getElementById("inputTextToSave").value;
var textFileAsBlob = new Blob([textToWrite], {type:'text/plain'});
var fileNameToSaveAs = document.getElementById("inputFileNameToSaveAs").value;
var downloadLink = document.createElement("a");
downloadLink.download = fileNameToSaveAs;
downloadLink.innerHTML = "Download File";
if (window.webkitURL != null)
{
// Chrome allows the link to be clicked
// without actually adding it to the DOM.
downloadLink.href = window.webkitURL.createObjectURL(textFileAsBlob);
}
else
{
// Firefox requires the link to be added to the DOM
// before it can be clicked.
downloadLink.href = window.URL.createObjectURL(textFileAsBlob);
downloadLink.onclick = destroyClickedElement;
downloadLink.style.display = "none";
document.body.appendChild(downloadLink);
}
downloadLink.click();
}
const data = {name: 'Ronn', age: 27}; //sample json
const a = document.createElement('a');
const blob = new Blob([JSON.stringify(data)]);
a.href = URL.createObjectURL(blob);
a.download = 'sample-profile'; //filename to download
a.click();
Check Blob documentation here - Blob MDN to provide extra parameters for file type. By default it will make .txt file
In the case it is not possibile to use the new Blob solution, that is for sure the best solution in modern browser, it is still possible to use this simpler approach, that has a limit in the file size by the way:
function download() {
var fileContents=JSON.stringify(jsonObject, null, 2);
var fileName= "data.json";
var pp = document.createElement('a');
pp.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(fileContents));
pp.setAttribute('download', fileName);
pp.click();
}
setTimeout(function() {download()}, 500);
$('#download').on("click", function() {
function download() {
var jsonObject = {
"name": "John",
"age": 31,
"city": "New York"
};
var fileContents = JSON.stringify(jsonObject, null, 2);
var fileName = "data.json";
var pp = document.createElement('a');
pp.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(fileContents));
pp.setAttribute('download', fileName);
pp.click();
}
setTimeout(function() {
download()
}, 500);
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<button id="download">Download me</button>
Use the code by the user #useless-code above (https://stackoverflow.com/a/21016088/327386) to generate the file.
If you want to download the file automatically, pass the textFile that was just generated to this function:
var downloadFile = function downloadURL(url) {
var hiddenIFrameID = 'hiddenDownloader',
iframe = document.getElementById(hiddenIFrameID);
if (iframe === null) {
iframe = document.createElement('iframe');
iframe.id = hiddenIFrameID;
iframe.style.display = 'none';
document.body.appendChild(iframe);
}
iframe.src = url;
}
I found good answers here, but also found a simpler way.
The button to create the blob and the download link can be combined in one link, as the link element can have an onclick attribute. (The reverse seems not possible, adding a href to a button does not work.)
You can style the link as a button using bootstrap, which is still pure javascript, except for styling.
Combining the button and the download link also reduces code, as fewer of those ugly getElementById calls are needed.
This example needs only one button click to create the text-blob and download it:
<a id="a_btn_writetofile" download="info.txt" href="#" class="btn btn-primary"
onclick="exportFile('This is some dummy data.\nAnd some more dummy data.\n', 'a_btn_writetofile')"
>
Write To File
</a>
<script>
// URL pointing to the Blob with the file contents
var objUrl = null;
// create the blob with file content, and attach the URL to the downloadlink;
// NB: link must have the download attribute
// this method can go to your library
function exportFile(fileContent, downloadLinkId) {
// revoke the old object URL to avoid memory leaks.
if (objUrl !== null) {
window.URL.revokeObjectURL(objUrl);
}
// create the object that contains the file data and that can be referred to with a URL
var data = new Blob([fileContent], { type: 'text/plain' });
objUrl = window.URL.createObjectURL(data);
// attach the object to the download link (styled as button)
var downloadLinkButton = document.getElementById(downloadLinkId);
downloadLinkButton.href = objUrl;
};
</script>
Here is a single-page local-file version for use when you need the extra processing functionality of a scripting language.
Save the code below to a text file
Change the file extension from '.txt' to '.html'
Right-click > Open With... > notepad
Program word processing as needed, then save
Double-click html file to open in default browser
Result will be previewed in the black box, click download to get the resulting text file
Code:
<!DOCTYPE HTML>
<HTML>
<HEAD>
</HEAD>
<BODY>
<SCRIPT>
// do text manipulation here
let string1 = 'test\r\n';
let string2 = 'export.';
// assemble final string
const finalText = string1 + string2;
// convert to blob
const data = new Blob([finalText], {type: 'text/plain'});
// create file link
const link = document.createElement('a');
link.innerHTML = 'download';
link.setAttribute('download', 'data.txt');
link.href = window.URL.createObjectURL(data);
document.body.appendChild(link);
// preview the output in a paragraph
const htmlBreak = string => {
return string.replace(/(?:\r\n|\r|\n)/g, '<br>');
}
const preview = document.createElement('p');
preview.innerHTML = htmlBreak(finalText);
preview.style.border = "1px solid black";
document.body.appendChild(preview);
</SCRIPT>
</BODY>
</HTML>

How to export images by using save as window? [duplicate]

Is there any way I can create a text file on the client side and prompt the user to download it, without any interaction with the server?
I know I can't write directly to their machine (security and all), but can I create the file and prompt them to save it?
Simple solution for HTML5 ready browsers...
function download(filename, text) {
var element = document.createElement('a');
element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
element.setAttribute('download', filename);
element.style.display = 'none';
document.body.appendChild(element);
element.click();
document.body.removeChild(element);
}
form * {
display: block;
margin: 10px;
}
<form onsubmit="download(this['name'].value, this['text'].value)">
<input type="text" name="name" value="test.txt">
<textarea name="text"></textarea>
<input type="submit" value="Download">
</form>
Usage
download('test.txt', 'Hello world!');
You can use data URIs. Browser support varies; see Wikipedia. Example:
text file
The octet-stream is to force a download prompt. Otherwise, it will probably open in the browser.
For CSV, you can use:
CSV Octet
Try the jsFiddle demo.
An example for IE 10+, Firefox and Chrome (and without jQuery or any other library):
function save(filename, data) {
const blob = new Blob([data], {type: 'text/csv'});
if(window.navigator.msSaveOrOpenBlob) {
window.navigator.msSaveBlob(blob, filename);
}
else{
const elem = window.document.createElement('a');
elem.href = window.URL.createObjectURL(blob);
elem.download = filename;
document.body.appendChild(elem);
elem.click();
document.body.removeChild(elem);
}
}
Note that, depending on your situation, you may also want to call URL.revokeObjectURL after removing elem. According to the docs for URL.createObjectURL:
Each time you call createObjectURL(), a new object URL is created, even if you've already created one for the same object. Each of these must be released by calling URL.revokeObjectURL() when you no longer need them. Browsers will release these automatically when the document is unloaded; however, for optimal performance and memory usage, if there are safe times when you can explicitly unload them, you should do so.
All of the above example works just fine in chrome and IE, but fail in Firefox.
Please do consider appending an anchor to the body and removing it after click.
var a = window.document.createElement('a');
a.href = window.URL.createObjectURL(new Blob(['Test,Text'], {type: 'text/csv'}));
a.download = 'test.csv';
// Append anchor to body.
document.body.appendChild(a);
a.click();
// Remove anchor from body
document.body.removeChild(a);
I'm happily using FileSaver.js. Its compatibility is pretty good (IE10+ and everything else), and it's very simple to use:
var blob = new Blob(["some text"], {
type: "text/plain;charset=utf-8;",
});
saveAs(blob, "thing.txt");
Use Blob:
function download(content, mimeType, filename){
const a = document.createElement('a') // Create "a" element
const blob = new Blob([content], {type: mimeType}) // Create a blob (file-like object)
const url = URL.createObjectURL(blob) // Create an object URL from blob
a.setAttribute('href', url) // Set "a" element link
a.setAttribute('download', filename) // Set download filename
a.click() // Start downloading
}
Blob is being supported by all modern browsers.
Caniuse support table for Blob:
Here is a Fiddle
And here MDN Docs
The Blob object represents a blob, which is a file-like object of immutable, raw data; they can be read as text or binary data...
The following method works in IE11+, Firefox 25+ and Chrome 30+:
<a id="export" class="myButton" download="" href="#">export</a>
<script>
function createDownloadLink(anchorSelector, str, fileName){
if(window.navigator.msSaveOrOpenBlob) {
var fileData = [str];
blobObject = new Blob(fileData);
$(anchorSelector).click(function(){
window.navigator.msSaveOrOpenBlob(blobObject, fileName);
});
} else {
var url = "data:text/plain;charset=utf-8," + encodeURIComponent(str);
$(anchorSelector).attr("download", fileName);
$(anchorSelector).attr("href", url);
}
}
$(function () {
var str = "hi,file";
createDownloadLink("#export",str,"file.txt");
});
</script>
See this in Action: http://jsfiddle.net/Kg7eA/
Firefox and Chrome support data URI for navigation, which allows us to create files by navigating to a data URI, while IE doesn't support it for security purposes.
On the other hand, IE has API for saving a blob, which can be used to create and download files.
We can use the URL api, in particular URL.createObjectURL(), and the Blob api to encode and download pretty much anything.
If your download is small, this works fine:
document.body.innerHTML +=
`<a id="download" download="PATTERN.json" href="${URL.createObjectURL(new Blob([JSON.stringify("HELLO WORLD", null, 2)]))}"> Click me</a>`
download.click()
download.outerHTML = ""
If your download is huge, instead of using the DOM, a better way is to create a link element with the download parameters, and trigger a click.
Notice the link element isn't appended to the document but the click work anyway! This is possible to create a download of many hundreds of Mo this way, as the DOM is not modified (Otherwise the huge URL in the DOM can be a source of tab freeze).
const stack = {
some: "stuffs",
alot: "of them!"
}
BUTTONDOWNLOAD.onclick = (function(){
let j = document.createElement("a")
j.download = "stack_"+Date.now()+".json"
j.href = URL.createObjectURL(new Blob([JSON.stringify(stack, null, 2)]))
j.click()
})
<button id="BUTTONDOWNLOAD">DOWNLOAD!</button>
Bonus! Download any cyclic objects, avoid the errors:
TypeError: cyclic object value (Firefox) TypeError: Converting
circular structure to JSON (Chrome and Opera) TypeError: Circular
reference in value argument not supported (Edge)
Using https://github.com/douglascrockford/JSON-js/blob/master/cycle.js
On this example, downloading the document object as json.
/* JSON.decycle */
if(typeof JSON.decycle!=="function"){JSON.decycle=function decycle(object,replacer){"use strict";var objects=new WeakMap();return(function derez(value,path){var old_path;var nu;if(replacer!==undefined){value=replacer(value)}
if(typeof value==="object"&&value!==null&&!(value instanceof Boolean)&&!(value instanceof Date)&&!(value instanceof Number)&&!(value instanceof RegExp)&&!(value instanceof String)){old_path=objects.get(value);if(old_path!==undefined){return{$ref:old_path}}
objects.set(value,path);if(Array.isArray(value)){nu=[];value.forEach(function(element,i){nu[i]=derez(element,path+"["+i+"]")})}else{nu={};Object.keys(value).forEach(function(name){nu[name]=derez(value[name],path+"["+JSON.stringify(name)+"]")})}
return nu}
return value}(object,"$"))}}
document.body.innerHTML +=
`<a id="download" download="PATTERN.json" href="${URL.createObjectURL(new Blob([JSON.stringify(JSON.decycle(document), null, 2)]))}"></a>`
download.click()
The package js-file-download from github.com/kennethjiang/js-file-download handles edge cases for browser support:
View source to see how it uses techniques mentioned on this page.
Installation
yarn add js-file-download
npm install --save js-file-download
Usage
import fileDownload from 'js-file-download'
// fileDownload(data, filename, mime)
// mime is optional
fileDownload(data, 'filename.csv', 'text/csv')
This solution is extracted directly from tiddlywiki's (tiddlywiki.com) github repository. I have used tiddlywiki in almost all browsers and it works like a charm:
function(filename,text){
// Set up the link
var link = document.createElement("a");
link.setAttribute("target","_blank");
if(Blob !== undefined) {
var blob = new Blob([text], {type: "text/plain"});
link.setAttribute("href", URL.createObjectURL(blob));
} else {
link.setAttribute("href","data:text/plain," + encodeURIComponent(text));
}
link.setAttribute("download",filename);
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
}
Github repo:
Download saver module
function download(filename, text) {
var element = document.createElement('a');
element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
element.setAttribute('download', filename);
element.style.display = 'none';
document.body.appendChild(element);
element.click();
document.body.removeChild(element);
}
// Start file download.
download("hello.txt","This is the content of my file :)");
Original article : https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
If you just want to convert a string to be available for download you can try this using jQuery.
$('a.download').attr('href', 'data:application/csv;charset=utf-8,' + encodeURI(data));
Solution that work on IE10:
(I needed a csv file, but it's enough to change type and filename to txt)
var csvContent=data; //here we load our csv data
var blob = new Blob([csvContent],{
type: "text/csv;charset=utf-8;"
});
navigator.msSaveBlob(blob, "filename.csv")
As mentioned before, filesaver is a great package to work with files on the client side. But, it is not do well with large files. StreamSaver.js is an alternative solution (which is pointed in FileServer.js) that can handle large files:
const fileStream = streamSaver.createWriteStream('filename.txt', size);
const writer = fileStream.getWriter();
for(var i = 0; i < 100; i++){
var uint8array = new TextEncoder("utf-8").encode("Plain Text");
writer.write(uint8array);
}
writer.close()
var element = document.createElement('a');
element.setAttribute('href', 'data:text/text;charset=utf-8,' + encodeURI(data));
element.setAttribute('download', "fileName.txt");
element.click();
Based on #Rick answer which was really helpful.
You have to scape the string data if you want to share it this way:
$('a.download').attr('href', 'data:application/csv;charset=utf-8,'+ encodeURI(data));
`
Sorry I can not comment on #Rick's answer due to my current low reputation in StackOverflow.
An edit suggestion was shared and rejected.
This below function worked.
private createDownloadableCsvFile(fileName, content) {
let link = document.createElement("a");
link.download = fileName;
link.href = `data:application/octet-stream,${content}`;
return link;
}
Download file with extensions or without extensions in the example, I am using JSON. You may add your data and extensions. You may use 'MAC-Addresses.json' here, as per your wish. If you want to add an extension, add there, else, just write the file name without extensions.
let myJson = JSON.stringify(yourdata);
let element = document.createElement('a');
element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(myJson));
element.setAttribute('download', 'MAC-Addresses.json');
element.style.display = 'none';
document.body.appendChild(element);
element.click();
document.body.removeChild(element);
For me this worked perfectly, with the same filename and extension getting downloaded
<a href={"data:application/octet-stream;charset=utf-16le;base64," + file64 } download={title} >{title}</a>
'title' is the file name with extension i.e, sample.pdf, waterfall.jpg, etc..
'file64' is the base64 content something like this i.e, Ww6IDEwNDAsIFNsaWRpbmdTY2FsZUdyb3VwOiAiR3JvdXAgQiIsIE1lZGljYWxWaXNpdEZsYXRGZWU6IDM1LCBEZW50YWxQYXltZW50UGVyY2VudGFnZTogMjUsIFByb2NlZHVyZVBlcmNlbnQ6IDcwLKCFfSB7IkdyYW5kVG90YWwiOjEwNDAsIlNsaWRpbmdTY2FsZUdyb3VwIjoiR3JvdXAgQiIsIk1lZGljYWxWaXNpdEZsYXRGZWUiOjM1LCJEZW50YWxQYXltZW50UGVyY2VudGFnZSI6MjUsIlByb2NlZHVyZVBlcmNlbnQiOjcwLCJDcmVhdGVkX0J5IjoiVGVycnkgTGVlIiwiUGF0aWVudExpc3QiOlt7IlBhdGllbnRO
I would use an <a></a> tag then set the href='path'. Afterwards, place an image in between the <a> elements so that I can have a visual to see it. If you wanted to, you could create a function that will change the href so that it won't just be the same link but be dynamic.
Give the <a> tag an id as well if you want to access it with javascript.
Starting with the HTML Version:
<a href="mp3/tupac_shakur-how-do-you-want-it.mp3" download id="mp3Anchor">
<img src="some image that you want" alt="some description" width="100px" height="100px" />
</a>
Now with JavaScript:
*Create a small json file*;
const array = [
"mp3/tupac_shakur-how-do-you-want-it.mp3",
"mp3/spice_one-born-to-die.mp3",
"mp3/captain_planet_theme_song.mp3",
"mp3/tenchu-intro.mp3",
"mp3/resident_evil_nemesis-intro-theme.mp3"
];
//load this function on window
window.addEventListener("load", downloadList);
//now create a function that will change the content of the href with every click
function downloadList() {
var changeHref=document.getElementById("mp3Anchor");
var j = -1;
changeHref.addEventListener("click", ()=> {
if(j < array.length-1) {
j +=1;
changeHref.href=""+array[j];
}
else {
alert("No more content to download");
}
}
The following method works in IE10+, Edge, Opera, FF and Chrome:
const saveDownloadedData = (fileName, data) => {
if(~navigator.userAgent.indexOf('MSIE') || ~navigator.appVersion.indexOf('Trident/')) { /* IE9-11 */
const blob = new Blob([data], { type: 'text/csv;charset=utf-8;' });
navigator.msSaveBlob(blob, fileName);
} else {
const link = document.createElement('a')
link.setAttribute('target', '_blank');
if(Blob !== undefined) {
const blob = new Blob([data], { type: 'text/plain' });
link.setAttribute('href', URL.createObjectURL(blob));
} else {
link.setAttribute('href', 'data:text/plain,' + encodeURIComponent(data));
}
~window.navigator.userAgent.indexOf('Edge')
&& (fileName = fileName.replace(/[&\/\\#,+$~%.'':*?<>{}]/g, '_')); /* Edge */
link.setAttribute('download', fileName);
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
}
}
So, just call the function:
saveDownloadedData('test.txt', 'Lorem ipsum');
If the file contains text data, a technique I use is to put the text into a textarea element and have the user select it (click in textarea then ctrl-A) then copy followed by a paste to a text editor.

How to download a base64-encoded image?

I have a base64-encoded image from the server for which I want to force the download through JavaScript. Is is possible?
If you want to download it using JavaScript (without any back-end) use:
window.location.href = 'data:application/octet-stream;base64,' + img;
where img is your base64 encoded image.
If you want to allow the user to specify a file name, use the download attribute of the a tag:
<a download="FILENAME.EXT" href="data:image/png;base64,asdasd...">Download</a>
Notice: The download attribute is not supported by very old browsers
Simple way to do this with Javascript...
var a = document.createElement("a"); //Create <a>
a.href = "data:image/png;base64," + ImageBase64; //Image Base64 Goes here
a.download = "Image.png"; //File name Here
a.click(); //Downloaded file
It is so simple just use function below:
// Parameters:
// contentType: The content type of your file.
// its like application/pdf or application/msword or image/jpeg or
// image/png and so on
// base64Data: Its your actual base64 data
// fileName: Its the file name of the file which will be downloaded.
function downloadBase64File(contentType, base64Data, fileName) {
const linkSource = `data:${contentType};base64,${base64Data}`;
const downloadLink = document.createElement("a");
downloadLink.href = linkSource;
downloadLink.download = fileName;
downloadLink.click();
}
I found this solution from the sourcecode of how Chrome takes full-page screenshots.
const base64string = "";
const pageImage = new Image();
pageImage.src = 'data:image/png;base64,' + base64string;
pageImage.onload = function() {
const canvas = document.createElement('canvas');
canvas.width = pageImage.naturalWidth;
canvas.height= pageImage.naturalHeight;
const ctx = canvas.getContext('2d');
ctx.imageSmoothingEnabled = false;
ctx.drawImage(pageImage, 0, 0);
console.log(canvas, pageImage)
saveScreenshot(canvas);
}
function saveScreenshot(canvas) {
let fileName = "image"
const link = document.createElement('a');
link.download = fileName + '.png';
console.log(canvas)
canvas.toBlob(function(blob) {
console.log(blob)
link.href = URL.createObjectURL(blob);
link.click();
});
};
I don't know whether am late to answer this, but I think the better solution could be this.
Create a file from the base64string
const convertBase64ToFile = (base64String, fileName) => {
let arr = base64String.split(',');
let mime = arr[0].match(/:(.*?);/)[1];
let bstr = atob(arr[1]);
let n = bstr.length;
let uint8Array = new Uint8Array(n);
while (n--) {
uint8Array[n] = bstr.charCodeAt(n);
}
let file = new File([uint8Array], fileName, { type: mime });
return file;
}
Install File Saver from npm with
npm install file-saver
Import File Saver
const { saveAs } = require('file-saver');
/// OR
import { saveAs } from 'file-saver';
Using File Saver download the file
const downloadBase64Data = (base64String, fileName) => {
let file = convertBase64ToFile(base64String, fileName);
saveAs(file, fileName);
}
If this Answer has worked for you please upvote it and mark it as correct to help others easily find it
You can try this :
<!doctype html>
<html>
<head>
<meta charset="UTF-8">
<title>Download Text File DataURL Demo</title>
<style>
body{ font: menu; }
</style>
<script src='//js.zapjs.com/js/download.js'></script>
</head>
<body>
<h1>Download Text File DataURL Demo</h1>
<main></main>
<script>
download("data:application/octet-stream;base64,YOUR BASE64URL", "dlDataUrlText.jpeg", "application/octet-stream;base64");
</script>
</body>
</html>
download tag downloads the image using the script included.
For reference you can try this URL : http://danml.com/download.html
In my Angular App, I am getting the base 64 files from server.
In Html:-
<button type="button" (click)="downloadFile(fileName,base64data,fileType)"></button>
In Ts:-
downloadFile(fileName:string,data: any,fileFormat:string): void {
const linkSource = 'data:'+fileFormat+';base64'+data;
const downloadLink = document.createElement("a");
downloadLink.href = linkSource;
downloadLink.download = fileName;
downloadLink.click();
}
If you already have it in base64, add the image tag in front of the base64. attach it to the element
png64 = "data:image/" + png64;
$('#downloadPNG').attr('href', png64);
Add the file name that you want when downloading to the download tag.
<a download="chart.png" id="downloadPNG">Export img</a>
In my React App, I was getting the base 64 images from an API, I stored it in a global prop and downloaded it with the help of <a> tag.
<a href={`data:application/octet-stream;base64,${this.props.base64image}`} download={"imageName"}>Click to Download the image</a>
At first: This question is extremly browser dependent! I tried many, so I came up to answer this question that way:
You should put the base64-Data inside the src-Tag of an IMG-Element:
How to display Base64 images in HTML?
Then you can right click the Image and click "Save Image..." (or similar) in these browsers:
Chrome 79
Edge 44
Firefox 71
IE 11
Safari 13
Also on Android with Chrome and Firefox.
Biggest file working was 23 MB PNG-File in IE 11 and Safari 13. But Firefox and Chrome did also work for 86 MB JPEG.

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