I am using Angular 5 in a project and I am not sure what Redux / RxJs Store.
I've read about it but I'm not sure I understand it's use yet.
I know it's used so you know the application state, but what does the application state mean...
Does is mean that it saves all parameters and data ... what is it keeping a history of?
State, in short is:
if ($('.someDiv').hasClass('.active') {
// make it glow
}
It just checks the state of the .someDiv element.
And writing your application you start with initial state and later your code, in general, keeps changing various states. You build functions over functions, modules over modules etc. And they all keep some states at particular time. And those states determines what actions must be taken.
When application is simple its easy to catch needed states and run those actions, but in complex apps you have many functions that are spread all over your application but are 'hired' for the some job. In such case, you might run into issues if ordering goes wrong, if some function changes some state and gets some weird / unexpected behaviour - that is hard to debug.
Redux main feature is that it controls that flow and is always 'close' to these functions. Its like a main headquarters of your army of functions - it controls the state and notifies functions squads (subscribers) when it is the moment to take actions. It also benefits that you dont need to pass those states fourth and backwards in your application - store (headquarters) is always 'close'.
But I personally haven't yet needed to use Redux and it is a common mistake to use Redux when it is not needed.
Related
Can you globally instantiate a class and that will be reliable on react-native? i.e.
// logs.ts
const instance = new Instance()
export { instance }
// something.tsx
const Component = () => {
instance.method()
...
}
If method were to increment a property by 1 would that property always have been incremented the number of times method was called throughout the project?
The primary benefit here is simplicity. For example, it's easier to define
class SomeClass {
constructor(properties){}
addProperty(key,value){ this.properties[key] = value }
}
than it is to do the equivalent in redux. Why don't people do the above more often?
Just changing the value on some object will not result in state changes/cause a component to re-render. You still need a state provider to have the state set to. If you want to change the state of that Provider you'll need to run setState (or dispatch and useReducer) which means you'll need to pass the dispatch of that function around to all of its children. As your app grows larger you'll definitely want to/need to useReducer and perhaps even several providers, you'll be re-implementing redux which is only about 200 lines of code anyway. So the question will become why did you re-implement redux which is such a popular library that most people know exactly how to use and there is plenty of documentation for, in favor of your homegrown version of redux which doesn't provide much additional value?
In redux a primary benefit is the tooling like redux-logger, redux-thunk, redux dev tools and time travel and others etc which allows you to replay the changes made or undo them. Sure it is easy to modify an object but using redux allows you to testably and consistently see how an object (the redux state) changes over time and undo them. You can test that action creators return the correct actions. You can separately test that given specific actions the reducer behaves as expected and replay that with mockStore. In short, using redux you get the enterprise version supported by a large community of experts who have helped improve and implement essentially the simple class that you demoed.
Although you can do this, it breaks away from the point of redux. Redux is meant to be a centralized state management store, and therefore, allow components to
access shared state from a single location and analyze shared states, because it comes from one place.
track history and actions taken to get state there
makes maintaining, debugging and collaborating on a codebase
much easier.
Doing the first option, all these benefits are lost.
That said, if you have multiple components in one file, and you want them all to share that same global state (not exporting it), using the class constructor to do so isn't a big deal, as long as the project isn't being worked on by other developers.
However, it would make more sense in that case to make an overall component class, and pass state down, as that is the point of React. Declaring a class outside and trying to manage state in the first way, would be a declarative approach, which is what React doesn't want developers to do (i.e there is a better way, like creating a hierarchy of components). That way, components re-render on a change in value, and no weird bugs arise
The offical RFC
There is a example for effect
function createSharedComposable(composable) {
let subscribers = 0
let state, scope
const dispose = () => {
if (scope && --subscribers <= 0) {
scope.stop()
state = scope = null
}
}
return (...args) => {
subscribers++
if (!state) {
scope = effectScope(true)
state = scope.run(() => composable(...args))
}
onScopeDispose(dispose)
return state
}
}
I know what it will do, it will force all components to calculate only once when we use useMouse API
But I can't understand the concept of effect, and how does it work?
Espeically some APIs for effect like getCurrentScope. I tried to see the return values of getCurrentScope, but i have gained nothing.
Please help me!
effect is a common term used in reactive frameworks (both VueJS and React) to refer to (I believe) side effect. If you are familiar with functional programming, you probably already know that it is called side effect because it is not "pure function", because it mutates shared or global state.
Ignore the academic terminology, effect in these systems merely refers to any application defined method that does something bespoke, like
const foo = () => {
// I do something bespoke
}
The meaning of effect is really that broad. What your method actually does in its body does not matter to the framework. All that the framework knows is foo does some unstructured things. What VueJS does in extra, is to monitor, through its reactivity system, if your effect depends on any reactive data. And if it does, VueJS will re-run your effect every time the data it depends on changes.
effect (or side effect) isn't something bad or special or advanced. In fact, your application is all about making effects/side effects. For example, the commonest effect in a VueJS application is DOM manipulation. It is so common that VueJS extracts it into a different abstraction: template. Behind the scene, templates are compiled to render functions - which look a lot like the foo above - that get re-evaluated every time some dependent reactive data changes. That is how VueJS keeps your UI up to date.
Another extreme of common effects are those really bespoke ones, e.g. you just want to do some old fashion imperative things (like the jQuery style) whenever your data changes. And VueJS let you do it through watchEffect: you give VueJS a lambda, and VueJS will blindly call it every time its dependency changes without asking what it is doing.
VueJS discovers your dependency on reactive data by running your effect. As long as your effect accesses any reactive data (say, yourState.bar) during its execution, VueJS will notice that and record a dependency of your effect on yourState.bar
In its essence, the reactivity system is just the modern version of the good-old observable/subscriber pattern. Reactive states are the observables, and effects are the subscribers/observers. If you look beyond the magic layer and think of VueJS in the form of a subscriber pattern, there is one issue it cannot avoid: whenever you have subscribe, you will have to deal with unsubscribe, otherwise you will have memory or resource leaks simply because you keep holding on to subscribers (they in turn hold on to other things) and nothing can be freed. This unsubscribe part is what the RFC calls "effect dispose".
Typically you will have two challenges when dealing with this unsubscribing/disposing/cleaning up/cancelling business:
deciding when to unsubscribe/dispose
knowing how to unsubscribe/dispose
In a typical reactive framework, both of the above are application's responsibility. As the application dev, you are the only one who knows when a subscription is no longer needed and how to reverse the additional resource allocation (if any) you made at the time of creating the subscription.
But in a typical VueJS app you rarely need to manually deal with any kind of cleanup (stopping the DOM patching, watch, or computed etc). That is because VueJS takes care of it automatically. The reactive effects established within a component's setup method will be automatically disposed (whatever needed for a proper clean up) when the component is unmounted. How does that happen? Let's just say some other magic exists inside VueJS to associate all your effects with the life cycle of the corresponding component. Technically, as the RFC says, that magic is effectScope.
Conceptually, each component creates an effectScope. All your effects defined inside component setup method will be associated with that scope. When the component destroys, VueJS automatically destroys the scope, which will clean up the associated effects.
The RFC proposes to make effectScope a public api so that people can use it without using a VueJS component. This is possible because Vue3 is built with modularization. You can use Vue's reactivity module without using the entire VueJS. But without the underlying effectScope, you then have to manually dispose all your effects.
What would making a coffee look like in code?
snowingfox.getCupsOutOfCupboard();
snowingfox.getCoffeeOffShelf();
snowingfox.getMilkOutOfFridge();
snowingfox.boilingWater();
// ...
Now imagine each morning I wake up and have a coffee. You could say I'm making
a coffee in reaction to waking up. How would I run this code repeatedly in
response to an isMorning variable becoming true?
This is what effect solves in Vue 3. It wraps around a chunk of
code that should be executed in response to reactive data being changed. In practise you most likely won't use effect directly, and instead rely on
things like computed and watchEffect (which use effect in their
implementations).
In short: effect is one part of Vue's reactivity system and is Vue's way of
marking and locating code that should be re-run in response to data updates.
Docs: https://v3.vuejs.org/guide/reactivity.html
Course: https://www.vuemastery.com/courses/vue-3-reactivity/vue3-reactivity/
Here's how the initial code could be implemented to be reactive:
import { ref, watchEffect } from 'vue';
const isMorning = ref(false);
watchEffect(() => {
if (!isMorning.value) return;
snowingfox.getCupsOutOfCupboard();
snowingfox.getCoffeeOffShelf();
snowingfox.getMilkOutOfFridge();
snowingfox.boilingWater();
});
In the last week, I’ve been trying to make sense how two-way data binding (Angular) and one-way data flow (React/Flux) are different. They say that one-way data flow is more powerful and easier to understand and follow: it is deterministic and helps avoiding side-effects. In my newbie eyes though, they both look pretty much the same: the view listens to the model, and the model reacts on actions done to the view. Both claim that the model is the single source of truth.
Could anybody comprehensively explain in understandable way how they are really different and how one-way data flow is more beneficial and easier to reason about?
Angular's two-way data binding
It's made possible by a mechanism that synchronizes the view and the model whenever either change. In Angular, you update a variable and its change detection mechanism will take care of updating the view, and viceversa. What's the problem? You don't control the change detection mechanism. I found myself having to resort to ChangeDetectorRef.detectChanges or NgZone.run to force the view to update.
To not dive too deep into change detection in Angular, you trust it will update what you need when you change a variable, or when it gets changed after an observable resolves, but you'll find you have no idea how and when it runs, and sometimes it will not update your view after a variable changes. Needless to say, it can sometimes
be a pain to find where and when a problem occured.
React's one-way data flow
It means that the view always gets its state from the model. To update the view, you need to update the model first, and then redraw the view. React makes the view redrawing process extremely efficient because it compares not the actual DOM but a virtual DOM it keeps on memory. But how does change detection work in this dynamic? Well, you trigger it manually.
In React, you set the state's new value, which then causes a ReactDOM.render, which causes the DOM comparing/updating process. In React/Redux you dispatch actions which update the store (single source of truth) and then the rest. Point is, you always know when the stuff changes, and what caused the change. This makes problem solving quite straight forward. If your app depends on the state, you look at it before and after the action that triggered the change, and you make sure variables have the value they're supposed to.
Implementations aside
From a platform independent point of view, they're not so different. What separates one-way flow from two-way binding is a variable update on change. So your impression that that they're conceptually not too far from each other is not too divorced from their practical uses.
In Angular you have many controllers. One example would be a user triggering an action on View 1 that is managed by Controller 1. Controller 1 does something but also fires an event that is caught by another Controller 2. Controller 2 updates some property on the $scope and View 2 is suddenly changed.
Suddenly an operation on View 1, updated View 2. If we now throw in some Async callbacks and a bit more event chains, you might no longer know exactly when/how your views are being updated.
With Flux/Redux, you have a one way data flow. The view never updates the model, the views can only dispatch an action (intention to update), but lets the store/reducer deciding how to handle the update. You can more easily reason about the data flow because you can easily see which actions can be fired by each view. Then follow up to see how that action is being handled by the store and you can know exactly what can be updated.
Data flow here is a flow of write events - i.e. state updates
These events are flowing between views and controllers (and services, such as HTTP backends)
One-way flow is basically the giant cycle:
app view uses (reads, not writes) app state to render
when application gets some stimuli from outside (user typed some text in input field, or result of HTTP request has arrived), it emits write event - or, in Redux/Flux slang, dispatches an action
all events, from all controllers and views, are flowing into the single sink - dispatch function (reducer); although the nature of dispatch function allows it to be composed from simpler dispatch functions, conceptually, there's only one dispatcher for the whole app
dispatcher uses an event to figure out which part of the state is to be updated
go to start
Two-way flow aka data binding binds two pieces of state: in most cases, one inside the controller (e. g. some variable), and one inside the view (e. g. contents of textbox). Binding means that, when one piece changes, the other piece changes as well and gets the same value, so you can pretend that there's only one piece of state involved (while there's two actually). Write events are going back and forth between controllers and views - thus two-way.
Data-binding is cool when you need to figure out what variable holds the contents of this particular textbox - it shows immediately. But it requires complex framework to maintain the illusion of one piece of state where there's two pieces really. Usually you'll be forced to use framework-specific syntax to write your views' code - i. e. to learn yet another language.
One-way data flow is cool when you can leverage that extra entity - events flow. And, usually, you can - it's useful for Undo/Redo, user actions replay (e. g. for debug), replication, etc, etc. And the code to support this is much, much simpler, and usually can be written in plain JavaScript instead of framework-specific syntax. On the other hand, since you no longer have data-binding, it no longer saves you some boilerplate.
Also, see great visual explanation in this answer: https://stackoverflow.com/a/37566693/1643115. Single-headed and two-headed arrows visually represents one-way and two-way data flow respectively.
Let's say your app is just a wizard flow, but it has some complex interactions i.e. one step might change a following step behavior.
Your app is running great, but one day an user reports a bug on one of the tricky steps.
How does debugging would work on two-way binding and one-way binding?
Two-way binding
I'd start checking what behavior is different and with some luck, get to the same point as the user and pinpoint the bug. But at the same time there might be some weird interaction between different parts of the app. I might have some data-binding that is incorrect (e.g. replicating the model state but not binding) or other weird intricacy between components that is hard to debug. It might be hard to isolate the bug.
One-way binding
You just grab the state object. It has all the information of the app currently in a big javascript object. You load the same state in your development environment, there is a big chance your app will behave exactly the same. You can even write a test with the given state for regression and pinpoint the exact problem that is happening.
Conclusion
In a few words, one-way binding makes it very easy to debug complex apps. You don't have to do much then copy over the current state of the user.
Even that doesn't work, you can log the actions as well. There isn't AFAIR an easy way to track all the state modifying actions on Angular, for instance. With Redux it's pretty, pretty easy.
So I started learning React a week ago and I inevitably got to the problem of state and how components are supposed to communicate with the rest of the app. I searched around and Redux seems to be the flavor of the month. I read through all the documentation and I think it's actually a pretty revolutionary idea. Here are my thoughts on it:
State is generally agreed to be pretty evil and a large source of bugs in programming. Instead of scattering it all throughout your app Redux says why not just have it all concentrated in a global state tree that you have to emit actions to change? Sounds interesting. All programs need state so let's stick it in one impure space and only modify it from within there so bugs are easy to track down. Then we can also declaratively bind individual state pieces to React components and have them auto-redraw and everything is beautiful.
However, I have two questions about this whole design. For one, why does the state tree need to be immutable? Say I don't care about time travel debugging, hot reload, and have already implemented undo/redo in my app. It just seems so cumbersome to have to do this:
case COMPLETE_TODO:
return [
...state.slice(0, action.index),
Object.assign({}, state[action.index], {
completed: true
}),
...state.slice(action.index + 1)
];
Instead of this:
case COMPLETE_TODO:
state[action.index].completed = true;
Not to mention I am making an online whiteboard just to learn and every state change might be as simple as adding a brush stroke to the command list. After a while (hundreds of brush strokes) duplicating this entire array might start becoming extremely expensive and time-consuming.
I'm ok with a global state tree that is independent from the UI that is mutated via actions, but does it really need to be immutable? What's wrong with a simple implementation like this (very rough draft. wrote in 1 minute)?
var store = { items: [] };
export function getState() {
return store;
}
export function addTodo(text) {
store.items.push({ "text": text, "completed", false});
}
export function completeTodo(index) {
store.items[index].completed = true;
}
It's still a global state tree mutated via actions emitted but extremely simple and efficient.
Isn't Redux just glorified global state?
Of course it is. But the same holds for every database you have ever used. It is better to treat Redux as an in-memory database - which your components can reactively depend upon.
Immutability enables checking if any sub-tree has been altered very efficient because it simplifies down to an identity check.
Yes, your implementation is efficient, but the entire virtual dom will have to be re-rendered each time the tree is manipulated somehow.
If you are using React, it will eventually do a diff against the actual dom and perform minimal batch-optimized manipulations, but the full top-down re-rendering is still inefficient.
For an immutable tree, stateless components just have to check if the subtree(s) it depends on, differ in identities compared to previous value(s), and if so - the rendering can be avoided entirely.
Yes it is!!!
Since there is no governance of who is allowed to write a specific property/variable/entry to the store and practically you can dispatch any action from anywhere, the code tends to be harder to maintain and even spaghetti when your code base grows and/or managed by more than one person.
I had the same questions and issues with Redux when I started use it so I have created a library that fix these issue:
It is called Yassi:
Yassi solves the problems you mentioned by define a globally readable and privately writable store. It means that anyone can read a property from the store (such as in Redux but simpler).
However only the owner of the property, meaning the object that declare the property can write/update that property in the store
In addition, Yassi has other perks in it such as zero boilerplate to declare entry in the store by using annotations (use #yassit('someName'))
Update the value of that entry does not require actions/reducers or other such cumbersome code snippets, instead just update the variable like in regular object.
I'm new to ReactJS and I'm trying to figure out how to store and manipulate global state. For example, I'm writing an editor app that has some global state: selected color/background, active tool, current selection, etc.
I'm thinking about having a root interface component to store this information, and I'm ok with explicitly passing the state around using properties. I guess the idiomatic way for a children component to change global state is calling a callback received from the parent - personally I find this a bit annoying.
Instead, I'm firing custom events at the children and setting listeners on the parent. So far it is working really well, but I looked at a lot of sample code and never saw people using this pattern.
Is there any practical consequences I should consider?
Flux is great for manipulating global state because the Stores are globally accessible. Globals are known to be bad, but the way you interact with the Stores is through Actions. Actions make the state predictable and localized. So even though the state storage itself is global, Actions make the state interactions very local. At work we tend to do both reading & writing through Actions, so every state change is an "event" that leads to easily programmable behavior.
I really wouldn't compare Flux to Angular as their principles and flows are entirely different. Suggest you try Reflux.