I’ve created a line graph in D3. To ensure the line doesn’t overlap the y-axis, I have altered the range of the x-axis. As a result of this, there is a gap between the x-axis and the y-axis which I am trying to fill with another line.
The rest of the graph uses the D3 update pattern. However, when I try to use the pattern on this simple line, two path elements are drawn (one on top of the other). I have tried numerous solutions to correct this issue but I’m not having any luck. Does anyone have any suggestions?
The code below is what is drawing two of the same path elements
var xAxisLineData = [
{ x: margins.left , y: height - margins.bottom + 0.5 },
{ x: margins.left + 40, y: height - margins.bottom + 0.5 }];
var xAxisLine = d3.line()
.x(function (d) { return d.x; })
.y(function (d) { return d.y; });
var update = vis.selectAll(".xAxisLine")
.data(xAxisLineData);
var enter = update.enter()
.append("path")
.attr("d", xAxisLine(xAxisLineData))
.attr("class", "xAxisLine")
.attr("stroke", "black");
Your problem is here:
var update = vis.selectAll(".xAxisLine")
.data(xAxisLineData);
this is a null selection, assuming there are no elements with the class xAxisLine, which means that using .enter().append() will append one element for each item in the xAxisLineData array.
You want to append one path per set of points representing a line, not one path for each in a set of points representing a line.
You really just want one line to be drawn, so you could do:
.data([xAxisLineData]);
or, place all the points in an array when defining xAxisLineData
Now you are passing a data array to the selection that contains one item: an array of points - as opposed to many items representing individual points. As the data array has one item, and your selection is empty, using .enter().append() will append one element:
var svg = d3.select("body").append("svg").attr("width",500).attr("height",400);
var lineData = [{x:100,y:100},{x:200,y:200}]
var xAxisLine = d3.line()
.x(function (d) { return d.x; })
.y(function (d) { return d.y; });
var colors = ["steelblue","orange"];
var line = svg.selectAll(null)
.data([lineData])
.enter()
.append("path")
.attr("d", xAxisLine(lineData))
.attr("class", "xAxisLine")
.attr("stroke-width", function(d,i) { return (1-i) * 10 + 10; })
.attr("stroke", function(d,i) { return colors[i]; });
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script>
Compare without using an array to hold all the data points:
var svg = d3.select("body").append("svg").attr("width",500).attr("height",400);
var lineData = [{x:100,y:100},{x:200,y:200}]
var xAxisLine = d3.line()
.x(function (d) { return d.x; })
.y(function (d) { return d.y; });
var colors = ["steelblue","orange"];
var line = svg.selectAll(null)
.data(lineData)
.enter()
.append("path")
.attr("d", xAxisLine(lineData))
.attr("class", "xAxisLine")
.attr("stroke-width", function(d,i) { return (1-i) * 10 + 10; })
.attr("stroke", function(d,i) { return colors[i]; });
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script>
But, we can make one last change. Since each item in the data array is bound to the element, we can reference the datum, not the data array xAxisLineData, which would make adding multiple lines much easier:
.attr("d", function(d) { return xAxisLine(d) })
Note in the demo below that the variable xAxisLineData is defined as an array of arrays of points, or an array of multiple lines.
var svg = d3.select("body").append("svg").attr("width",500).attr("height",400);
var lineData = [[{x:100,y:100},{x:200,y:200}],[{x:150,y:150},{x:260,y:150}]]
var xAxisLine = d3.line()
.x(function (d) { return d.x; })
.y(function (d) { return d.y; });
var colors = ["steelblue","orange"];
var line = svg.selectAll(null)
.data(lineData)
.enter()
.append("path")
.attr("d", function(d) { return xAxisLine(d) }) // use the element's datum
.attr("class", "xAxisLine")
.attr("stroke-width", function(d,i) { return (1-i) * 10 + 10; })
.attr("stroke", function(d,i) { return colors[i]; });
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script>
Related
For example, I need to calculate a Math.sqrt of my data for each attr, how can I calculate only one time the Math.sqrt(d)?
var circle = svgContainer.data(dataJson).append("ellipse")
.attr("cx", function(d) {
return Math.sqrt(d) + 1
})
.attr("cy", function(d) {
return Math.sqrt(d) + 2
})
.attr("rx", function(d) {
return Math.sqrt(d) + 3
})
.attr("ry", function(d) {
return Math.sqrt(d) + 4
});
Has any elegant/performative mode? I'm thinking this way:
var aux;
var circle = svgContainer.data(dataJson).append("ellipse")
.attr("cx", function(d) {
aux = Math.sqrt(d);
return aux + 1
})
.attr("cy", function(d) {
return aux + 2
})
.attr("rx", function(d) {
return aux + 3
})
.attr("ry", function(d) {
return aux + 4
});
An underestimated feature of D3 is the concept of local variables which were introduced with version 4. These variables allow you to store information on a node (that is the reason why it is called local) independent of the data which might have been bound to that node. You don't have to bloat your data to store additional information.
D3 locals allow you to define local state independent of data.
Probably the major advantage of using local variables over other approaches is the fact that it smoothly fits into the classic D3 approach; there is no need to introduce another loop whereby keeping the code clean.
Using local variables to just store a pre-calculated value is probably the simplest use case one can imagine. On the other hand, it perfectly illustrates what D3's local variables are all about: Store some complex information, which might require heavy lifting to create, locally on a node, and retrieve it for later use further on in your code.
Shamelessly copying over and adapting the code from Gerardo's answer the solution can be implemented like this:
var svg = d3.select("svg");
var data = d3.range(100, 1000, 100);
var roots = d3.local(); // This is the instance where our square roots will be stored
var ellipses = svg.selectAll(null)
.data(data)
.enter()
.append("ellipse")
.attr("fill", "gainsboro")
.attr("stroke", "darkslateblue")
.attr("cx", function(d) {
return roots.set(this, Math.sqrt(d)) * 3; // Calculate and store the square root
})
.attr("cy", function(d) {
return roots.get(this) * 3; // Retrieve the previously stored root
})
.attr("rx", function(d) {
return roots.get(this) + 3; // Retrieve the previously stored root
})
.attr("ry", function(d) {
return roots.get(this) + 4; // Retrieve the previously stored root
});
<script src="//d3js.org/d3.v4.min.js"></script>
<svg></svg>
Probably, the most idiomatic way for doing this in D3 is using selection.each, which:
Invokes the specified function for each selected element, in order, being passed the current datum (d), the current index (i), and the current group (nodes), with this as the current DOM element (nodes[i]).
So, in your case:
circle.each(function(d){
//calculates the value just once for each datum:
var squareRoot = Math.sqrt(d)
//now use that value in the DOM element, which is 'this':
d3.select(this).attr("cx", squareRoot)
.attr("cy", squareRoot)
//etc...
});
Here is a demo:
var svg = d3.select("svg");
var data = d3.range(100, 1000, 100);
var ellipses = svg.selectAll(null)
.data(data)
.enter()
.append("ellipse")
.attr("fill", "gainsboro")
.attr("stroke", "darkslateblue")
.each(function(d) {
var squareRoot = Math.sqrt(d);
d3.select(this)
.attr("cx", function(d) {
return squareRoot * 3
})
.attr("cy", function(d) {
return squareRoot * 3
})
.attr("rx", function(d) {
return squareRoot + 3
})
.attr("ry", function(d) {
return squareRoot + 4
});
})
<script src="//d3js.org/d3.v4.min.js"></script>
<svg></svg>
Another common approach in D3 codes is setting a new data property in the first attr method, and retrieving it latter:
.attr("cx", function(d) {
//set a new property here
d.squareRoot = Math.sqrt(d.value);
return d.squareRoot * 3
})
.attr("cy", function(d) {
//retrieve it here
return d.squareRoot * 3
})
//etc...
That way you also perform the calculation only once per element.
Here is the demo:
var svg = d3.select("svg");
var data = d3.range(100, 1000, 100).map(function(d) {
return {
value: d
}
});
var ellipses = svg.selectAll(null)
.data(data)
.enter()
.append("ellipse")
.attr("fill", "gainsboro")
.attr("stroke", "darkslateblue")
.attr("cx", function(d) {
d.squareRoot = Math.sqrt(d.value);
return d.squareRoot * 3
})
.attr("cy", function(d) {
return d.squareRoot * 3
})
.attr("rx", function(d) {
return d.squareRoot + 3
})
.attr("ry", function(d) {
return d.squareRoot + 4
});
<script src="//d3js.org/d3.v4.min.js"></script>
<svg></svg>
PS: by the way, your solution with var aux will not work. Try it and you'll see.
enter code here I have a JSON File from which I want to create a d3 directed
graph with arrows in the direction of higher influence score
{"nodes":[{"Name":"GJA","influenceScore":81.0,"type":10.0},
{"Name":"JJZ","influenceScore":82.6,"type":30.0},
{"Name":"SAG","influenceScore":89.0,"type":30.0},
{"Name":"JJZ","influenceScore":82.6,"type":30.0}],"links":
[{"source":0,"target":0,"type":"SA","value":1},
{"source":0,"target":1,"type":"SA","value":1},
{"source":0,"target":2,"type":"SA","value":1},
{"source":0,"target":3,"type":"SA","value":1}]}
I am a d3novice, so would like some help from experts here
My d3 code is here:
.link {
stroke: #ccc;
}
.node text {
pointer-events: none;
font: 12px sans-serif;
}
</style>
<body>
<script src="//d3js.org/d3.v3.min.js"></script>
<script>
var width = 1200,
height = 900;
var color = d3.scale.category10();
var fill = d3.scale.category10();
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
var force = d3.layout.force()
.gravity(0.052)
.distance(350)
.charge(-20)
.size([width, height]);
d3.json("\\abc.json", function(error, json) {
if (error) throw error;
force
.nodes(json.nodes)
.links(json.links)
.start();
var link = svg.selectAll(".link")
.data(json.links)
.enter().append("line")
.attr("class", "link").style("stroke-width", function(d) { return
Math.sqrt(d.value); }).style("stroke", function(d) {return
fill(d.value);});
var node = svg.selectAll(".node")
.data(json.nodes)
.enter().append("g")
.attr("class", "node")
.call(force.drag);
node.append("circle")
.attr("class", "node")
.attr("r", function(d) { return (d.influenceScore/10) + 10;
}).style("fill", function(d) { return color(d.type); });
node.append("text")
.attr("dx", -35)
.attr("dy", "4.5em").text(function(d) { return d.Name });
node.append("title").text(function(d) { return d.Name ;});
force.on("tick", function() {
link.attr("x1", function(d) { return d.source.x; })
.attr("y1", function(d) { return d.source.y; })
.attr("x2", function(d) { return d.target.x; })
.attr("y2", function(d) { return d.target.y; });
node.attr("transform", function(d) { return "translate(" + d.x + "," + d.y +
")"; });
});
});
I am getting the following image
I would like the target node e.g JJZ here just to occur once ( currently it's occurring as many number of times as it is repeated in the JSON i.e 2 times in the given example) however the line joining the two nodes should increase in thickness depending on the number of times the nodes repeat. so the blue line linking JJZ with GJA should be thicker than GJA and SAG and if another node occurs 5 times that should be thicker than JJZ and GJA. Also how do I insert directed arrows in the direction of a higher influence score
Your question here has little to do with D3: you can manipulate your array with plain JavaScript.
This function looks for the objects on json.nodes based on the property Name. If it doesn't exist, it pushes the object into an array that I named filtered. If it already exists, it increases the value of count in that object:
var filtered = []
json.nodes.forEach(function(d) {
if (!this[d.Name]) {
d.count = 0;
this[d.Name] = d;
filtered.push(this[d.Name])
}
this[d.Name].count += 1
}, Object.create(null))
Here is the demo:
var json = {"nodes":[{"Name":"GJA","influenceScore":81.0,"type":10.0},
{"Name":"JJZ","influenceScore":82.6,"type":30.0},
{"Name":"SAG","influenceScore":89.0,"type":30.0},
{"Name":"JJZ","influenceScore":82.6,"type":30.0}],"links":
[{"source":0,"target":0,"type":"SA","value":1},
{"source":0,"target":1,"type":"SA","value":1},
{"source":0,"target":2,"type":"SA","value":1},
{"source":0,"target":3,"type":"SA","value":1}]};
var filtered = []
json.nodes.forEach(function(d){
if(!this[d.Name]){
d.count = 0;
this[d.Name] = d;
filtered.push(this[d.Name])
}
this[d.Name].count += 1
}, Object.create(null))
console.log(filtered)
Then, you just need to use the property count to set the stroke-width of your links.
I have looked for possible solutions but nothing worked for me.
Problem is when I try to update the data and the pie chart accordingly, the transition does not work and prints error, mentioned in the topic, more than once. I am kinda new to JS, so I am looking for some help.
Code:
var pie = d3.pie();
var pathArc = d3.arc()
.innerRadius(200)
.outerRadius(250);
var color = d3.scaleOrdinal(d3.schemeCategory10);
var t = d3.transition()
.duration(500);
var path = piesvg.selectAll("path")
.data(pie(gdp_values));
path.exit()
.transition(t)
.remove();
path.transition(t)
.attr("d",function (d) {
return pathArc(d);
})
.attr("fill",function(d, i){return color(i);});
path.enter()
.append("path")
.transition(t)
.attr("d",pathArc)
.attr("fill",function(d, i){return color(i);});
Initial dataset(gdp_values);
[407500000000, 417300000000, 439800000000, 680900000000, 980900000000, 1160000000000, 1727000000000, 2249000000000, 2389000000000, 3074000000000]
It does work when data changed to the another similar data, however when changes to the data as follows, transitions doesnot work and throws the same error 40 times.
[7714000000, 123900000000, 846200000000]
Any thoughts?
You have to invert the order of your selections: the enter selection should come before the update selection:
path.enter()
.append("path")
.transition(t)
.attr("d", pathArc)
.attr("fill", function(d, i) {
return color(i);
});
path.transition(t)
.attr("d", function(d) {
return pathArc(d);
})
.attr("fill", function(d, i) {
return color(i);
});
Here is the demo:
var piesvg = d3.select("svg").append("g").attr("transform", "translate(250,250)")
var gdp_values = [407500000000, 417300000000, 439800000000, 680900000000, 980900000000, 1160000000000, 1727000000000, 2249000000000, 2389000000000, 3074000000000];
var gdp_values2 = [7714000000, 123900000000, 846200000000];
var pie = d3.pie();
var pathArc = d3.arc()
.innerRadius(200)
.outerRadius(250);
var color = d3.scaleOrdinal(d3.schemeCategory10);
var t = d3.transition()
.duration(500);
update(gdp_values)
setTimeout(function() {
update(gdp_values2);
}, 1000)
function update(data) {
var path = piesvg.selectAll("path")
.data(pie(data));
path.exit()
.transition(t)
.remove();
path.enter()
.append("path")
.transition(t)
.attr("d", pathArc)
.attr("fill", function(d, i) {
return color(i);
});
path.transition(t)
.attr("d", function(d) {
return pathArc(d);
})
.attr("fill", function(d, i) {
return color(i);
});
}
<script src="https://d3js.org/d3.v4.min.js"></script>
<svg width="500" height="500"></svg>
I got this error when making data updates to a chart. Solution in my case was to prevent drawing of the chart during the time the data was loading. Guessing the arcTween code doesn't handle data changes gracefully.
I am trying to use the enter(), update(), exit() pattern for a line chart, and I'm not getting my lines to appear properly.
A fiddle example. http://jsfiddle.net/wy6h1jcg/
THey do show up in the dom, but have no x or y values (though they are styled)
My svg is already created as follows:
var chart = d3.select("#charts")
.append("svg")
chart
.attr("width", attributes.chartsWidth)
.attr("height", attributes.chartsHeight);
I want to create a new object for my update binding, as follows:
var thechart = chart.selectAll("path.line").data(data, function(d){return d.x_axis} )
thechart.enter()
.append("path")
thechart.transition().duration(100).attr('d', line).attr("class", "line");
But this is no good.
Note, this does work (but can't be used for our update):
chart.append("path")
.datum(data, function(d){return d.x_axis})
.attr("class", "line")
.attr("d", line);
One other note:
I have a separate function that binds data for creating another chart on the svg.
var thechart = chart.selectAll("rect")
.data(data, function(d){return d.x_axis});
thechart.enter()
.append("rect")
.attr("class","bars")
Could these two bindings be interacting?
This is the update logic I ended on, still a closured pattern:
function updateScatterChart(chartUpdate) {
var wxz = (wx * 37) + c;
var x = d3.scale.linear()
.range([c, wxz]);
var y = d3.scale.linear()
.range([h, hTopMargin]);
var line = d3.svg.line()
.x(function(d) { return x(+d.x_axis); })
.y(function(d) { return y(+d.percent); }).interpolate("basis");
if (lastUpdateLine != chartUpdate) {
console.log('updating..')
d3.csv("./data/multiline.csv", function(dataset) {
console.log(chartUpdate);
var data2 = dataset.filter(function(d){return d.type == chartUpdate});
x.domain(d3.extent(data2, function(d) { return +d.x_axis; }));
y.domain([0, d3.max(data2, function(d) { return +d.percent; })]);
var thechart2 = chart.selectAll("path.line").data(data2, function(d){return d.neighborhood;});
thechart2.enter()
.append("svg:path")
.attr("class", "line")
.attr("d", line(data2))
thechart2.transition()
.duration(800)
.attr("d", line(data2))
.style("opacity", (chartUpdate == 'remove') ? 0 : 1 )
thechart2.exit()
.transition()
.duration(400)
.remove();
})
}
lastUpdateLine = chartUpdate;
}
I've created a stacked chart animation/update app. However there appears to be NaN values being passed into the y and height variables. I am unsure as to what is wrong. If you toggle the data the charts eventually fill up.
jsFiddle
but the problem may occur first in setting the yaxis
svg.select("g.y")
.transition()
.duration(500)
.call(methods.yAxis);
It looks like something goes wrong in the bar rect enter/exit code.
//_morph bars
var bar = stacks.selectAll("rect")
.data(function(d) {
return d.blocks;
});
// Enter
bar.enter()
.append("rect")
.attr("class", "bar")
.attr("y", function(d) { return methods.y(d.y1); })
.attr("width", methods.x.rangeBand())
.style("fill", function(d) { return methods.color(d.name); });
// Update
bar
.attr("y", methods.height)
.attr("height", initialHeight)
.attr("width", methods.x.rangeBand())
.transition()
.duration(500)
.attr("x", function(d) { return methods.x(d.Label); })
.attr("width", methods.x.rangeBand())
.attr("y", function(d) { return methods.y(d.y1); })
.attr("height", function(d) { return methods.y(d.y0) - methods.y(d.y1); })
// Exit
bar.exit()
.transition()
.duration(250)
.attr("y", function(d) { return methods.y(d.y1); })
.attr("height", function(d) { methods.y(d.y0) - methods.y(d.y1); })
.remove();
//__morph bars
I've managed to narrow down the problem to the setDBlock function.
It appears if another chart has the same set of data, it takes on additional object parameters inside the dblock obj.
http://jsfiddle.net/XnngU/44/
I'm not sure at this stage as to how to clean it up. But I have isolated this via a legend and a function.
setDBlocks: function(incomingdata){
var data = incomingdata.slice(0);
methods.color.domain(d3.keys(data[0]).filter(function(key) { return key !== "Label"; }));
data.forEach(function(d) {
console.log("D", d);
var y0 = 0;
if(d["blocks"] == undefined){
d.blocks = methods.color.domain().map(function(name) {
var val = d[name];
if(isNaN(val)){
val = 0;
}
return {name: name, values: val, y0: y0, y1: y0 += +val};
});
}
d.total = d.blocks[d.blocks.length - 1].y1;
});
}
I've fixed the anomaly by deleting data in the update function. I'm not sure why though the data is not unique - it looks like if the data is the same - as the last chart - it gets modified accordingly and used again for its next chart. Is there a better way of cleaning this up - I've tried to keep objects unique and clean by cloning/splicing but maybe that is contributing towards the problem.
delete d.blocks;
delete d.total;
http://jsfiddle.net/XnngU/53/
update: function(data){
methods.el = this;
var selector = methods.el["selector"];
data.forEach(function(d) {
delete d.blocks;
delete d.total;
});
methods.animateBars(selector, data);
}