I have to adjust a SVG's position and scale using DIV having handles.
Everything is working as expected except SVG is jumping the first time at the time of dragging the div handles. Only the SVG is jumping.
See here that the class "selection" is a DIV controlling the selected SVG with attribute ("[selection=true]")
$( ".selector" ).resizable({
aspectRatio: false,
handles: {
'nw': '#nwgrip',
'ne': '#negrip',
'sw': '#swgrip',
'se': '#segrip' },
resize: function(event, ui) {
console.log(ui.size.width);
$('#posW').text('Width: ' + Math.round(ui.size.width) );
$('#posH').text('Height: ' + Math.round(ui.size.height) );
$("[selection=true]").attr("width", Math.round(ui.size.width) );
$("[selection=true]").attr("height", Math.round(ui.size.height) );
$("[selection=true]").attr("x", Math.round(ui.position.left) );
$("[selection=true]").attr("y", Math.round(ui.position.top) );
}
}).draggable({
drag: function(event, ui) {
var offset = $(this).offset();
var xPos = offset.left;
var yPos = offset.top;
$("[selection=true]").attr("x", Math.round(xPos) );
$("[selection=true]").attr("y", Math.round(yPos) );
$('#posX').text('x: ' + xPos);
$('#posY').text('y: ' + yPos);
}
}
);
Please check jsfiddle link
Is this a bug that can be fixed?
Here's a working version of your original. It handles all clicking, dragging, and selector box behaviour within the "canvas" SVG.
It uses pure JS and manipulates the badge <svg> and selector box elements using DOM methods.
Hopefully it is fairly easily to follow what is going on.
let selectedBadge = null;
let isDraggingRect = null;
let isDraggingHandle = null;
let dragOffsetX = 0;
let dragOffsetY = 0;
// Event handlers for the badges
let badges = document.querySelectorAll(".canvas > .badge");
badges.forEach(b => b.addEventListener("click", select));
// Event handlers for selector box and handles
let selectorRect = document.querySelector("#selector rect");
selectorRect.addEventListener("mousedown", selectorMouseDown);
let handleNW = document.getElementById("nwgrip");
let handleNE = document.getElementById("negrip");
let handleSW = document.getElementById("swgrip");
let handleSE = document.getElementById("segrip");
let grips = document.querySelectorAll("#selector > circle");
grips.forEach(g => {
g.addEventListener("mousedown", gripMouseDown);
});
// Attach mousemove and mouseup events to SVG for dragging purposes
// We attach to the parent SVG because mouse events on small elements
// will be missed if you move the mouse outside the element.
let canvasSVG = document.querySelector("#svg_obj > .canvas");
canvasSVG.addEventListener("mousemove", mouseMove);
canvasSVG.addEventListener("mouseup", mouseUp);
// select a badge
function select(evt) {
hideSelector(selectedBadge);
selectedBadge = evt.target.ownerSVGElement;
showSelector(selectedBadge)
}
function showSelector(badge) {
setSelectorDimensionsTo({x: badge.x.baseVal.value,
y: badge.y.baseVal.value,
width: badge.width.baseVal.value,
height: badge.height.baseVal.value});
document.getElementById("selector").classList.add("show");
}
function hideSelector(badge) {
if (selectedBadge) {
document.getElementById("selector").classList.remove("show");
selectedBadge = null;
}
}
function setSelectorDimensionsTo(bounds) {
selectorRect.x.baseVal.value = bounds.x;
selectorRect.y.baseVal.value = bounds.y;
selectorRect.width.baseVal.value = bounds.width;
selectorRect.height.baseVal.value = bounds.height;
handleNW.cx.baseVal.value = bounds.x;
handleNW.cy.baseVal.value = bounds.y;
handleNE.cx.baseVal.value = bounds.x + bounds.width;
handleNE.cy.baseVal.value = bounds.y;
handleSW.cx.baseVal.value = bounds.x;
handleSW.cy.baseVal.value = bounds.y + bounds.height;
handleSE.cx.baseVal.value = bounds.x + bounds.width;
handleSE.cy.baseVal.value = bounds.y + bounds.height;
}
function moveSelectorTo(x, y) {
selectorRect.x.baseVal.value = x;
selectorRect.y.baseVal.value = y;
let w = selectorRect.width.baseVal.value;
let h = selectorRect.height.baseVal.value;
handleNW.cx.baseVal.value = x;
handleNW.cy.baseVal.value = y;
handleNE.cx.baseVal.value = x + w;
handleNE.cy.baseVal.value = y;
handleSW.cx.baseVal.value = x;
handleSW.cy.baseVal.value = y + h;
handleSE.cx.baseVal.value = x + w;
handleSE.cy.baseVal.value = y + h;
}
function moveSelectedBadgeTo(x, y) {
selectedBadge.x.baseVal.value = x;
selectedBadge.y.baseVal.value = y;
}
function selectorMouseDown(evt) {
isDraggingRect = selectedBadge;
let mousePos = mouseCoordsToSVGCoords(evt.offsetX, evt.offsetY);
dragOffsetX = mousePos.x - selectedBadge.x.baseVal.value;
dragOffsetY = mousePos.y - selectedBadge.y.baseVal.value;
}
function mouseUp(evt) {
isDraggingRect = null;
isDraggingHandle = null;
}
// Handles both:
// - dragging selector rect
// - dragging selector grip/handle
function mouseMove(evt) {
if (isDraggingRect)
{
// Move selector
let mousePos = mouseCoordsToSVGCoords(evt.offsetX, evt.offsetY);
moveSelectorTo(mousePos.x - dragOffsetX, mousePos.y - dragOffsetY);
// Move badge
moveSelectedBadgeTo(mousePos.x - dragOffsetX, mousePos.y - dragOffsetY);
}
else if (isDraggingHandle)
{
gripMouseMove(evt);
}
}
// Convert page mouse coords to SVG coords.
// Takes into account any scaling due to the presence of a viewBox.
function mouseCoordsToSVGCoords(mouseX, mouseY) {
var pt = canvasSVG.createSVGPoint();
pt.x = mouseX;
pt.y = mouseY;
return pt.matrixTransform(canvasSVG.getScreenCTM().inverse());
}
function gripMouseDown(evt) {
isDraggingHandle = evt.target;
let mousePos = mouseCoordsToSVGCoords(evt.offsetX, evt.offsetY);
dragOffsetX = mousePos.x - isDraggingHandle.cx.baseVal.value;
dragOffsetY = mousePos.y - isDraggingHandle.cy.baseVal.value;
}
function gripMouseUp(evt) {
isDraggingHandle = null;
}
function gripMouseMove(evt) {
// Move handle thus resizing selector
let mousePos = mouseCoordsToSVGCoords(evt.offsetX, evt.offsetY);
mousePos.x -= dragOffsetX;
mousePos.y -= dragOffsetY;
let bounds = {};
let oldX = selectorRect.x.baseVal.value;
let oldY = selectorRect.y.baseVal.value;
let oldW = selectorRect.width.baseVal.value;
let oldH = selectorRect.height.baseVal.value;
switch (isDraggingHandle.id) {
case "nwgrip":
bounds = {x: mousePos.x, y: mousePos.y, width: oldX + oldW - mousePos.x, height: oldY + oldH - mousePos.y};
break;
case "negrip":
bounds = {x: oldX, y: mousePos.y, width: mousePos.x - oldX, height: oldY + oldH - mousePos.y};
break;
case "swgrip":
bounds = {x: mousePos.x, y: oldY, width: oldX + oldW - mousePos.x, height: mousePos.y - oldY};
break;
case "segrip":
bounds = {x: oldX, y: oldY, width: mousePos.x - oldX, height: mousePos.y - oldY};
break;
}
setSelectorDimensionsTo(bounds);
// Resize badge
resizeBadgeTo(bounds);
}
function resizeBadgeTo(bounds) {
selectedBadge.x.baseVal.value = bounds.x;
selectedBadge.y.baseVal.value = bounds.y;
selectedBadge.width.baseVal.value = bounds.width;
selectedBadge.height.baseVal.value = bounds.height;
}
.canvas {
background-color: #cecece;
border: 2px solid #cecece;
width: 400px;
height: 400px;
position: relative;
}
#svg_obj {
position: absolute;
width: 100px;
height: 100px;
background: yellow;
}
#selector {
display: none;
}
#selector.show {
display: block;
}
#selector rect {
fill: transparent;
stroke: #f50;
stroke-width: 1px;
}
#nwgrip, #negrip, #swgrip, #segrip, #ngrip, #egrip, #sgrip, #wgrip {
fill: #ffffff;
stroke: #000000;
stroke-width: 1px;
}
<div id='svg_obj'>
<svg class="canvas" viewBox="0 0 400 400" width="400" height="400" >
<svg class="badge" width="200" height="200" viewBox="0 0 400 400">
<g>
<polygon fill="#21574B" points="342.6,0 324.1,19.8 324.1,294.2 302.3,308.3 200,374.1 97.7,308.3 75.8,294.2 57.3,308.3 200,400
342.6,308.3 "/>
<polygon fill="#578677" points="342.6,0 324.1,19.8 75.8,19.8 75.8,294.2 57.3,308.3 57.3,0 "/>
<polygon fill="#8CB2B0" points="324.1,19.8 324.1,294.2 302.3,308.3 200,374.1 97.7,308.3 75.8,294.2 75.8,19.8 "/>
</g>
</svg>
<svg class="badge" width="200" height="200" viewBox="0 0 400 400">
<g>
<polygon fill="#F1F74B" points="342.6,0 324.1,19.8 324.1,294.2 302.3,308.3 200,374.1 97.7,308.3 75.8,294.2 57.3,308.3 200,400
342.6,308.3 "/>
<polygon fill="#578677" points="342.6,0 324.1,19.8 75.8,19.8 75.8,294.2 57.3,308.3 57.3,0 "/>
<polygon fill="#8CB2B0" points="324.1,19.8 324.1,294.2 302.3,308.3 200,374.1 97.7,308.3 75.8,294.2 75.8,19.8 "/>
</g>
</svg>
<svg class="badge" width="200" height="200" viewBox="0 0 400 400">
<g>
<polygon fill="#81579B" points="342.6,0 324.1,19.8 324.1,294.2 302.3,308.3 200,374.1 97.7,308.3 75.8,294.2 57.3,308.3 200,400
342.6,308.3 "/>
<polygon fill="#578677" points="342.6,0 324.1,19.8 75.8,19.8 75.8,294.2 57.3,308.3 57.3,0 "/>
<polygon fill="#8CB2B0" points="324.1,19.8 324.1,294.2 302.3,308.3 200,374.1 97.7,308.3 75.8,294.2 75.8,19.8 "/>
</g>
</svg>
<g id="selector">
<rect width="20" height="20"/>
<circle cx="0" cy="0" r="5" id="nwgrip"/>
<circle cx="20" cy="0" r="5" id="negrip"/>
<circle cx="0" cy="20" r="5" id="swgrip"/>
<circle cx="20" cy="20" r="5" id="segrip"/>
</g>
</svg>
</div>
I am using a JS radio player on a website. Anytime someone goes to a new page or refreshes the current page the volume slider resets to 25%. Also, Every time someone goes to a new page the radio player restarts itself causing a break in the music. What would be the best way to fix these issues so that it remembers the users volume and the music doesn't break upon switching pages? I currently have the initial volume set to 25% on load up because it is extremely loud for some reason.
--EDIT--
My question about volume has been answered, now I just need a solution for keeping the player from restarting while switching pages.
Radio Player JS:
'use strict';
var audioPlayer = document.querySelector('.ggr-radio-player');
var playPause = audioPlayer.querySelector('#playPause');
var playpauseBtn = audioPlayer.querySelector('.play-pause-btn');
var loading = audioPlayer.querySelector('.loading');
var progress = audioPlayer.querySelector('.ggr-progress');
var sliders = audioPlayer.querySelectorAll('.ggr-slider');
var volumeBtn = audioPlayer.querySelector('.ggr-volume-btn');
var volumeControls = audioPlayer.querySelector('.ggr-volume-controls');
var volumeProgress = volumeControls.querySelector('.ggr-slider .ggr-progress');
var player = audioPlayer.querySelector('audio');
var currentTime = audioPlayer.querySelector('.current-time');
var totalTime = audioPlayer.querySelector('.total-time');
var speaker = audioPlayer.querySelector('#speaker');
var draggableClasses = ['pin'];
var currentlyDragged = null;
player.volume = 0.25;
window.addEventListener('mousedown', function (event) {
if (!isDraggable(event.target)) return false;
currentlyDragged = event.target;
var handleMethod = currentlyDragged.dataset.method;
this.addEventListener('mousemove', window[handleMethod], false);
window.addEventListener('mouseup', function () {
currentlyDragged = false;
window.removeEventListener('mousemove', window[handleMethod], false);
}, false);
});
playpauseBtn.addEventListener('click', togglePlay);
player.addEventListener('timeupdate', updateProgress);
player.addEventListener('volumechange', updateVolume);
player.addEventListener('loadedmetadata', function () {
totalTime.textContent = formatTime(player.duration);
});
player.addEventListener('canplay', makePlay);
player.addEventListener('ended', function () {
playPause.attributes.d.value = "M18 12L0 24V0";
player.currentTime = 0;
});
volumeBtn.addEventListener('click', function () {
volumeBtn.classList.toggle('open');
volumeControls.classList.toggle('hidden');
});
window.addEventListener('resize', directionAware);
sliders.forEach(function (slider) {
var pin = slider.querySelector('.pin');
slider.addEventListener('click', window[pin.dataset.method]);
});
directionAware();
function isDraggable(el) {
var canDrag = false;
var classes = Array.from(el.classList);
draggableClasses.forEach(function (draggable) {
if (classes.indexOf(draggable) !== -1) canDrag = true;
});
return canDrag;
}
function inRange(event) {
var rangeBox = getRangeBox(event);
var rect = rangeBox.getBoundingClientRect();
var direction = rangeBox.dataset.direction;
if (direction == 'horizontal') {
var min = rangeBox.offsetLeft;
var max = min + rangeBox.offsetWidth;
if (event.clientX < min || event.clientX > max) return false;
}
else {
var min = rect.top;
var max = min + rangeBox.offsetHeight;
if (event.clientY < min || event.clientY > max) return false;
}
return true;
}
function updateProgress() {
var current = player.currentTime;
var percent = current / player.duration * 100;
progress.style.width = percent + '%';
currentTime.textContent = formatTime(current);
}
function updateVolume() {
volumeProgress.style.height = player.volume * 100 + '%';
if (player.volume >= 0.5) {
speaker.attributes.d.value = 'M14.667 0v2.747c3.853 1.146 6.666 4.72 6.666 8.946 0 4.227-2.813 7.787-6.666 8.934v2.76C20 22.173 24 17.4 24 11.693 24 5.987 20 1.213 14.667 0zM18 11.693c0-2.36-1.333-4.386-3.333-5.373v10.707c2-.947 3.333-2.987 3.333-5.334zm-18-4v8h5.333L12 22.36V1.027L5.333 7.693H0z';
}
else if (player.volume < 0.5 && player.volume > 0.05) {
speaker.attributes.d.value = 'M0 7.667v8h5.333L12 22.333V1L5.333 7.667M17.333 11.373C17.333 9.013 16 6.987 14 6v10.707c2-.947 3.333-2.987 3.333-5.334z';
}
else if (player.volume <= 0.05) {
speaker.attributes.d.value = 'M0 7.667v8h5.333L12 22.333V1L5.333 7.667';
}
}
function getRangeBox(event) {
var rangeBox = event.target;
var el = currentlyDragged;
if (event.type == 'click' && isDraggable(event.target)) {
rangeBox = event.target.parentElement.parentElement;
}
if (event.type == 'mousemove') {
rangeBox = el.parentElement.parentElement;
}
return rangeBox;
}
function getCoefficient(event) {
var slider = getRangeBox(event);
var rect = slider.getBoundingClientRect();
var K = 0;
if (slider.dataset.direction == 'horizontal') {
var offsetX = event.clientX - slider.offsetLeft;
var width = slider.clientWidth;
K = offsetX / width;
}
else if (slider.dataset.direction == 'vertical') {
var height = slider.clientHeight;
var offsetY = event.clientY - rect.top;
K = 1 - offsetY / height;
}
return K;
}
function changeVolume(event) {
if (inRange(event)) {
player.volume = getCoefficient(event);
}
}
function formatTime(time) {
var min = Math.floor(time / 60);
var sec = Math.floor(time % 60);
return min + ':' + (sec < 10 ? '0' + sec : sec);
}
function togglePlay() {
if (player.paused) {
playPause.attributes.d.value = "M0 0h6v24H0zM12 0h6v24h-6z";
player.play();
}
else {
playPause.attributes.d.value = "M18 12L0 24V0";
player.pause();
}
}
function makePlay() {
playpauseBtn.style.display = 'block';
loading.style.display = 'none';
}
function directionAware() {
if (window.innerHeight < 250) {
volumeControls.style.bottom = '-54px';
volumeControls.style.left = '54px';
}
else if (audioPlayer.offsetTop < 154) {
volumeControls.style.bottom = '-164px';
volumeControls.style.left = '-3px';
}
else {
volumeControls.style.bottom = '52px';
volumeControls.style.left = '-3px';
}
}
Radio Player HTML:
<div class="ggr-radio">
<div class="ggr-now-playing">
<marquee behavior="scroll" direction="left" scrollamount="2">
<span id="cc_strinfo_trackartist_gamersguildradio" class="cc_streaminfo"></span> - <span id="cc_strinfo_tracktitle_gamersguildradio" class="cc_streaminfo"></span>
</marquee>
</div>
<div class="audio ggr-radio-player">
<div class="loading">
<div class="spinner"></div>
</div>
<div class="play-pause-btn">
<svg xmlns="http://www.w3.org/2000/svg" width="18" height="24" viewBox="0 0 18 24">
<path fill="#566574" fill-rule="evenodd" d="M0 0h6v24H0zM12 0h6v24h-6z" class="play-pause-icon" id="playPause" />
</svg>
</div>
<div class="controls">
<span class="current-time">0:00</span>
</div>
<div class="ggr-volume">
<div class="ggr-volume-btn">
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">
<path fill="#566574" fill-rule="evenodd" d="M14.667 0v2.747c3.853 1.146 6.666 4.72 6.666 8.946 0 4.227-2.813 7.787-6.666 8.934v2.76C20 22.173 24 17.4 24 11.693 24 5.987 20 1.213 14.667 0zM18 11.693c0-2.36-1.333-4.386-3.333-5.373v10.707c2-.947 3.333-2.987 3.333-5.334zm-18-4v8h5.333L12 22.36V1.027L5.333 7.693H0z" id="speaker"/>
</svg>
</div>
<div class="ggr-volume-controls hidden">
<div class="ggr-slider" data-direction="vertical">
<div class="ggr-progress">
<div class="pin" id="ggr-volume-pin" data-method="changeVolume">
</div>
</div>
</div>
</div>
</div>
<audio crossorigin autoplay id="radio">
<source src="http://192.95.18.39:5272/stream" type="audio/mp3">
</audio>
</div>
</div>
When the page is loading you setting the slider value everytime: player.volume = 0.25;
When the user changes the slider value or leave the current page, store the value it in a cookie.
When the page is refreshed, load the stored values from your cookie to the player.
I am trying to set up an animated icon in svg.
I got the code on a tutorial site ... Everything works except that when I try to delete an iframe in HTML code (the only one), the animation stops working. Why?
I puts you the codes in a zip file. If anyone can help me, it'd be great!
Edit:
HTML :
<!DOCTYPE html>
<html lang="en" style="">
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<script src="js/vendor/jquery.svginject.js"></script>
<script src="js/site.js"></script>
</head>
<body style="background-color:#ffffff">
<img src="img/audio-spectrum-analyzer.svg" data-audiofile="fondspacial.mp3" width="18" class="svg-inject">
</body>
</html>
<iframe style="display:none" frameborder="0" height="0" width="0" src="nothing.html"></iframe>
SVG (image):
<svg id="audio-spectrum-analyzer" xmlns="http://www.w3.org/2000/svg" xml:space="preserve" height="320px" width="210px" version="1.1" y="0px" x="0px" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 210 320" onclick="toggleAudio()">
<g id="eq-bars" height="320px" width="210px" fill="#010101" transform="">
<rect x="00" y="150" height="20" width="10" />
<rect x="20" y="140" height="40" width="10" />
<rect x="40" y="100" height="120" width="10" />
<rect x="60" y="120" height="80" width="10" />
<rect x="80" y="60" height="200" width="10" />
<rect x="100" y="20" height="280" width="10" />
<rect x="120" y="70" height="180" width="10" />
<rect x="140" y="120" height="80" width="10" />
<rect x="160" y="140" height="40" width="10" />
<rect x="180" y="150" height="20" width="10" />
<rect x="200" y="155" height="10" width="10" />
</g>
<defs>
<style type="text/css"><![CDATA[
svg#audio-spectrum-analyzer {
margin: 0 auto;
}
]]></style>
</defs>
<script type="application/javascript"><![CDATA[
var context;
if (typeof AudioContext !== "undefined") {
context = new AudioContext();
}
else if (typeof webkitAudioContext !== "undefined") {
context = new webkitAudioContext();
}
else {
throw new Error('AudioContext not supported. :(');
}
var eqHeight = document.querySelector('svg#audio-spectrum-analyzer > g#eq-bars').getAttribute('height').replace('px', '');
var bars = document.querySelectorAll('svg#audio-spectrum-analyzer rect');
var playing = false;
var audioFileUrl = document.querySelector('svg#audio-spectrum-analyzer').getAttribute('data-audiofile');
if (audioFileUrl === undefined) {
throw new Error('Audio File not defined');
}
var soundSource;
var fft;
var fftSmoothing = 0.6;
var fftMaxValue = 256;
var samples = 128;
var sampleIntervalID;
var ampFactor = 1.25;
var numBars = bars.length;
var soundBuffer;
var request = new XMLHttpRequest();
request.open("GET", audioFileUrl, true);
request.responseType = "arraybuffer";
// Our asynchronous callback
request.onload = function () {
var audioData = request.response;
// The Audio Context handles creating source
// buffers from raw binary data
soundBuffer = context.createBuffer(audioData, true /*make mono*/ );
};
request.send();
function sampleAudio() {
var data = new Uint8Array(fft.frequencyBinCount);
fft.getByteFrequencyData(data);
// Calc bin size to sum freqs into.
// Carve off some of the high-end, lower energy bars (+2)
var bin_size = Math.floor(data.length / (numBars + 2));
// Sum up and average the samples into their bins
for (var i = 0; i < numBars; ++i) {
// Sum this bin
var sum = 0;
for (var j = 0; j < bin_size; ++j) {
sum += data[(i * bin_size) + j];
}
// Duck some of the low-end power
if (i === 0) {
sum = sum * 0.75;
}
// Calculate the average frequency of the samples in the bin
var average = sum / bin_size;
var scaled_average = Math.max(10, ((average / fftMaxValue) * eqHeight) * ampFactor);
// Update eq bar height
bars[i].setAttribute('height', scaled_average);
// Center bar
bars[i].setAttribute('y', (eqHeight - scaled_average) / 2);
}
}
function playSound() {
// create a sound source
soundSource = context.createBufferSource();
// Add the buffered data to our object
soundSource.buffer = soundBuffer;
// Create the FFT
fft = context.createAnalyser();
fft.smoothingTimeConstant = fftSmoothing;
fft.fftSize = samples;
soundSource.connect(fft);
fft.connect(context.destination);
soundSource.noteOn(context.currentTime);
// Start the FFT sampler
sampleIntervalID = setInterval(sampleAudio, 30);
playing = true;
}
function stopSound() {
// Stop the FFT sampler
clearInterval(sampleIntervalID);
if (soundSource) {
soundSource.noteOff(context.currentTime);
}
playing = false;
}
var toggleAudio = function () {
if (!playing) {
playing = true;
playSound();
}
else {
stopSound();
playing = false;
}
}
window.addEventListener('load', function () {
window.toggleAudio = toggleAudio;
}, false);
]]></script>
</svg>
Javascript :
;(function ( $, window, document, undefined ) {
var pluginName = 'svgInject';
function Plugin(element, options) {
this.element = element;
this._name = pluginName;
this.init();
}
Plugin.prototype = {
init: function () {
$(this.element).css('visibility', 'hidden');
this.swapSVG(this.element);
},
swapSVG: function (el) {
var imgURL = $(el).attr('src');
var imgID = $(el).attr('id');
var imgClass = $(el).attr('class');
var imgData = $(el).clone(true).data();
var dimensions = {
w: $(el).attr('width'),
h: $(el).attr('height')
};
$.get(imgURL, function (data) {
var svg = $(data).find('svg');
if (typeof imgID !== undefined) {
svg = svg.attr('id', imgID);
}
if (typeof imgClass !== undefined) {
var cls = (svg.attr('class') !== undefined) ? svg.attr('class') : '';
svg = svg.attr('class', imgClass + ' ' + cls + ' replaced-svg');
}
$.each(imgData, function (name, value) {
svg[0].setAttribute('data-' + name, value);
});
svg = svg.removeAttr('xmlns:a');
var ow = parseFloat(svg.attr('width'));
var oh = parseFloat(svg.attr('height'));
if (dimensions.w && dimensions.h) {
$(svg).attr('width', dimensions.w);
$(svg).attr('height', dimensions.h);
}
//Scale proportionally based on width
else if (dimensions.w) {
$(svg).attr('width', dimensions.w);
$(svg).attr('height', (oh / ow) * dimensions.w);
}
//Scale proportionally based on height
else if (dimensions.h) {
$(svg).attr('height', dimensions.h);
$(svg).attr('width', (ow / oh) * dimensions.h);
}
$(el).replaceWith(svg);
var js = new Function(svg.find('script').text());
js();
});
}
};
$.fn[pluginName] = function (options) {
return this.each(function () {
if (!$.data(this, 'plugin_' + pluginName)) {
$.data(this, 'plugin_' + pluginName, new Plugin(this, options));
}
});
};
})(jQuery, window, document);
Edit site.js to inject SVG on DOM ready.
$(document).ready(function() {
$('.svg-inject').svgInject();
});
NOTE: script in SVG file uses deprecated web audio API.
createBuffer() used to be able to take compressed data and give back decoded samples, but this ability was removed from the spec, because all the decoding was done on the main thread, therefore createBuffer() was blocking other code execution.
Source: MDN
I've two svg elements on which I've applied a mouseover/mouseout event. The goal is to increase the radius of the mask on mouseover to a size specified by a variable (maxMaskRadius) and decrease it on mouseout back to the initial state (initialMaskRadius).
I works perfectly with just one element. But when I've two elements and hover from one element to another, the animation from the previous elements aborts immediately. But I'd like to have it animate back to its initial state. With my current code that's unfortunately not possible.
Any suggestions on how to do that proper?
DEMO
CSS:
.dday.highlight .overlay {
fill: rgba(247,99,62,0.8);
}
.dday.normal {
width: 288px;
height: 288px;
}
HTML:
<svg class="dday highlight normal" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" data-image="car.jpg">
<image height="196" width="250" />
<a class="overlay" xlink:href="/svg/index.html" target="_top">
<rect x="0" y="0" width="288" height="288" style="mask: url(#mask1)" onmouseover="initAnimation(evt)" onmouseout="initAnimation(evt)" />
</a>
<mask id="mask1">
<rect x="0" y="0" width="288" height="288" fill="#fff" />
<circle cx="125" cy="125" r="25" />
</mask>
</svg>
<svg class="dday highlight normal" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" data-image="nokia.jpg">
<image height="196" width="250" />
<a class="overlay" xlink:href="/svg/index.html" target="_top">
<rect x="0" y="0" width="288" height="288" style="mask: url(#mask2)" onmouseover="initAnimation(evt)" onmouseout="initAnimation(evt)" />
</a>
<mask id="mask2">
<rect x="0" y="0" width="288" height="288" fill="#fff" />
<circle cx="125" cy="125" r="25" />
</mask>
</svg>
JS:
var maxImageWidth = 250,
maxImageHeight = 196,
ease = 50,
speed = 12,
maxMaskRadius = 100,
svg = null,
svgWidth = null,
svgHeight = null,
mask = null,
maskRadius = null,
initialMaskRadius = null,
imageObj = [],
imageSrcs = [],
imageWidth = null,
imageHeight = null,
mouseEvent = null;
init();
function init(el, index) {
$('.dday').each(function(index){
defineCurrentElement(this, index);
positionMask();
});
}
function defineCurrentElement(el, index) {
// Redefine the current Element
svg = $(el).closest('.dday'),
svgWidth = svg.width(),
svgHeight = svg.height(),
mask = svg.find('circle')[0];
// On page load there is a index provided to load the images for each element
if(typeof index !== 'undefined'){
loadImage(index);
}
}
function loadImage(index) {
// Load images and scale them to fit the predefined area
imageSrcs[index] = svg.data('image');
imageObj[index] = new Image(),
imageObj[index].image = $('image')[index];
imageObj[index].onload = function(){
scale_width = maxImageWidth / this.width;
scale_height = maxImageHeight / this.height;
scale = Math.min(scale_width, scale_height);
imageWidth = this.width * scale;
imageHeight = this.height * scale;
var xCoordinate = (svgWidth - imageWidth) / 2,
yCoordinate = (svgHeight - imageHeight) / 2;
this.image.setAttributeNS('http://www.w3.org/1999/xlink','href', imageSrcs[index]);
this.image.setAttributeNS(null,'width', imageWidth);
this.image.setAttributeNS(null,'height', imageHeight);
this.image.setAttributeNS(null,'x', xCoordinate);
this.image.setAttributeNS(null,'y', yCoordinate);
};
imageObj[index].src = imageSrcs[index];
}
function initAnimation(ev) {
// Triggered on mouseover/-out
// Change current element and init animation
defineCurrentElement(ev.target);
mouseEvent = ev.type;
requestAnimationFrame(animate);
}
function animate() {
if(mouseEvent == 'mouseover') {
// Increase mask radius on mouseover and repeat until target state is reached
maskRadius += Math.round(Math.max(((maxMaskRadius-maskRadius)/ease) * speed, 0.5));
if(maskRadius >= maxMaskRadius) {
// Target radius has been reached
maskRadius = maxMaskRadius;
} else {
// Target radius hasn't been reached yet -> repeat animation
mask.setAttributeNS(null,'r', maskRadius);
requestAnimationFrame(animate);
}
} else {
// Decrease mask radius on mouseover and repeat until initial state is reached
maskRadius -= Math.max(((maskRadius-initialMaskRadius)/ease) * speed, 0.5);
if(maskRadius <= initialMaskRadius) {
// Target radius has been reached
maskRadius = initialMaskRadius;
} else {
// Target radius hasn't been reached yet -> repeat animation
mask.setAttributeNS(null,'r', maskRadius);
requestAnimationFrame(animate);
}
}
}
function positionMask() {
// Center mask inside element
maskRadius = initialMaskRadius = parseInt(mask.getAttributeNS(null, 'r'), 10);
var maskWidth = maskRadius * 2,
xCoordinate = (svgWidth - maskWidth) / 2 + maskRadius,
yCoordinate = (svgHeight - maskWidth) / 2 + maskRadius;
mask.setAttributeNS(null,'cx', xCoordinate);
mask.setAttributeNS(null,'cy', yCoordinate);
}
Okke, I fixed all your code, and that was not an easy task to work with your code. Please declare all variables which you use, and not use in function global variables as your own private variables, because you can re-write existing global variable.
Now about fixed code:
CSS: no changes.
HTML: removed inline handlers (onmouseover and onmouseout)
Javascript:
When document is ready each svg element with class dday is initializing: downloading image for that svg if variable index exists (loading logic didn't changed almost), then centering mask, declaring function for animation, then adding handler for rect element in a element in initializing svg element.
All settings has been exported to variable settings
All private variables for svg is stored in {svgElement}.svgData object.
Demo: jsFiddle
P.S. By the way, this code is also not good enougt, need more time for clean code, but this code works.
HTML:
<svg class="dday sector-sports normal" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" data-image="http://img1.wikia.nocookie.net/__cb20130511205806/epicrapbattlesofhistory/images/9/94/Vaderrotj.jpg">
<image height="196" width="250" />
<a class="overlay" xlink:href="/svg/index.html" target="_top">
<rect x="0" y="0" width="288" height="288" style="mask: url(#mask1)" />
</a>
<mask id="mask1">
<rect x="0" y="0" width="288" height="288" fill="#fff" />
<circle cx="125" cy="125" r="25" />
</mask>
</svg>
<svg class="dday sector-sports normal" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" data-image="http://static.comicvine.com/uploads/original/11111/111116692/3213841-7948839370-yoda..jpg">
<image height="196" width="250" />
<a class="overlay" xlink:href="/svg/index.html" target="_top">
<rect x="0" y="0" width="288" height="288" style="mask: url(#mask2)" />
</a>
<mask id="mask2">
<rect x="0" y="0" width="288" height="288" fill="#fff" />
<circle cx="125" cy="125" r="25" />
</mask>
</svg>
Javascript: (used jQuery 1.11 library)
$(document).ready(function () {
var settings = {
imageWidthMax: 250,
imageHeightMax: 196,
ease: 50,
speed: 12,
maskRadiusMax: 100
};
var maskElements = [];
$('svg.dday').each(function (index) {
if (maskElements.indexOf(this) < 0) {
maskElements.push(this);
var sd = {};
this.svgData = sd;
sd.svg = $(this);
sd.svgWidth = sd.svg.width();
sd.svgHeight = sd.svg.height();
sd.mask = sd.svg.find('circle')[0];
// On page load there is a index provided to load the images for each element
if (typeof index !== 'undefined') {
var img = new Image();
img.image = $('image')[index];
img.onload = function () {
var m_scale_width = settings.imageWidthMax / this.width;
var m_scale_height = settings.imageHeightMax / this.height;
var m_scale = Math.min(m_scale_width, m_scale_height);
sd.imgWidth = this.width * m_scale;
sd.imgHeight = this.height * m_scale;
var m_x = (sd.svgWidth - sd.imgWidth) / 2;
var m_y = (sd.svgHeight - sd.imgHeight) / 2;
this.image.setAttributeNS('http://www.w3.org/1999/xlink', 'href', sd.svg.data('image'));
this.image.setAttributeNS(null, 'width', sd.imgWidth);
this.image.setAttributeNS(null, 'height', sd.imgHeight);
this.image.setAttributeNS(null, 'x', m_x);
this.image.setAttributeNS(null, 'y', m_y);
};
img.src = sd.svg.data('image');
}
//Center mask inside element
sd.maskRadiusInit = parseInt(sd.mask.getAttributeNS(null, 'r'), 10);
sd.maskRadius = sd.maskRadiusInit;
sd.maskWidth = sd.maskRadius * 2;
sd.maskX = (sd.svgWidth - sd.maskWidth) / 2 + sd.maskRadius;
sd.maskY = (sd.svgHeight - sd.maskWidth) / 2 + sd.maskRadius;
sd.mask.setAttributeNS(null, 'cx', sd.maskX);
sd.mask.setAttributeNS(null, 'cy', sd.maskY);
var animate = function () {
var m_addToRadius = Math.round(Math.max(((settings.maskRadiusMax - sd.maskRadius) / settings.ease) * settings.speed, 0.5));
if (sd.eventType === 'mouseover') {
sd.maskRadius += m_addToRadius;
if (sd.maskRadius > settings.maskRadiusMax) {
sd.maskRadius = settings.maskRadiusMax;
sd.mask.setAttributeNS(null, 'r', sd.maskRadius);
} else {
sd.mask.setAttributeNS(null, 'r', sd.maskRadius);
requestAnimationFrame(animate);
}
} else {
sd.maskRadius -= Math.round(Math.max(m_addToRadius, 0.5));
if (sd.maskRadius <= sd.maskRadiusInit) {
sd.maskRadius = sd.maskRadiusInit;
sd.mask.setAttributeNS(null, 'r', sd.maskRadius);
} else {
sd.mask.setAttributeNS(null, 'r', sd.maskRadius);
requestAnimationFrame(animate);
}
}
};
$('a>rect', this).on('mouseover mouseleave', function (evt) {
sd.eventType = evt.type;
requestAnimationFrame(animate);
});
}
});
});
Demo: jsFiddle
Below is an example of a Javascript animate object, AnimateJS It works cross-browser.
The example shows a quadratic hover effect for either an svg element or elements contained ing a <g>. Give it a try with your app.
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Example: Hover Over Element - Quadratic</title>
<script type="text/javascript" src="../bowser.js"></script>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
</head>
<body style='padding:10px;font-family:arial'>
<center>
<h4>Example: Hover Over Element - Quadratic</h4>
<div style='width:90%;background-color:gainsboro;text-align:justify;padding:10px;border-radius:6px;'>
When the cursor moves over the element its size is increased. This works on both transfomed and non-transformed elements, contained in a <g>, or as individual elements. Uses <b>getBBox</b> to determine scale reference point.
The previous hover size increase is reduced to its original size.
</div>
<table><tr>
<td>
<table>
<tr><td colspan=2><b>Animation Settings:</b></td></tr>
<tr><td>1. Smoothness</td><td>100 frames per second</td></tr>
<tr><td>2. Duration</td><td>200 - runtime in ms</td></tr>
<tr><td>3. Range</td><td> increase scale .5</td></tr>
<tr><td>4. Output Equation</td><td><span style=color:blue>function</span> quad(p){return Math.pow(p, 2)}</td></tr>
<tr><td>6. Application Output </td><td>element transform</td></tr>
</table><br />
<i>There are 2 hover functions: <b>hoverOverG(evt)</b> for <g> elements,<br />and <b>hoverOverE(evt)</b> for individual elements.</i>
</td>
<td>
<div id="svgDiv" style='background-color:lightgreen;'>
<svg version="1.1" id="mySVG" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="400" height="400" overflow="hidden" >
<g id="CircleStar1" onmouseover="hoverOverG(evt)" transform="translate(100 100)" ><polygon fill="crimson" stroke="none" points="15,-1.37091e-006 14.2658,-4.63527 12.1353,-8.81679 8.81679,-12.1353 4.63524,-14.2659 -1.37091e-006,-15 -4.63527,-14.2659 -8.81679,-12.1353 -12.1353,-8.81679 -14.2659,-4.63527 -15,-1.37091e-006 -14.2659,4.63524 -12.1353,8.81679 -8.81679,12.1353 -4.63527,14.2658 -1.37091e-006,15 4.63524,14.2658 8.81679,12.1353 12.1353,8.81679 14.2658,4.63524" /><polygon fill="dodgerblue" stroke="none" points="6.2319,3.59799 14.392,-1.37091e-006 6.2319,-3.59799 7.19598,-12.4638 -1.37091e-006,-7.19598 -7.19598,-12.4638 -6.2319,-3.59799 -14.392,-1.37091e-006 -6.2319,3.59799 -7.19598,12.4638 -1.37091e-006,7.19598 7.19598,12.4638" /></g>
<g id="CircleStar2" onmouseover="hoverOverG(evt)" transform="translate(200 200)" ><polygon fill="crimson" stroke="none" points="15,-1.37091e-006 14.2658,-4.63527 12.1353,-8.81679 8.81679,-12.1353 4.63524,-14.2659 -1.37091e-006,-15 -4.63527,-14.2659 -8.81679,-12.1353 -12.1353,-8.81679 -14.2659,-4.63527 -15,-1.37091e-006 -14.2659,4.63524 -12.1353,8.81679 -8.81679,12.1353 -4.63527,14.2658 -1.37091e-006,15 4.63524,14.2658 8.81679,12.1353 12.1353,8.81679 14.2658,4.63524" /><polygon fill="dodgerblue" stroke="none" points="6.2319,3.59799 14.392,-1.37091e-006 6.2319,-3.59799 7.19598,-12.4638 -1.37091e-006,-7.19598 -7.19598,-12.4638 -6.2319,-3.59799 -14.392,-1.37091e-006 -6.2319,3.59799 -7.19598,12.4638 -1.37091e-006,7.19598 7.19598,12.4638" /></g>
<g id="CircleStar3" onmouseover="hoverOverG(evt)" transform="translate(300 300)" ><polygon fill="crimson" stroke="none" points="15,-1.37091e-006 14.2658,-4.63527 12.1353,-8.81679 8.81679,-12.1353 4.63524,-14.2659 -1.37091e-006,-15 -4.63527,-14.2659 -8.81679,-12.1353 -12.1353,-8.81679 -14.2659,-4.63527 -15,-1.37091e-006 -14.2659,4.63524 -12.1353,8.81679 -8.81679,12.1353 -4.63527,14.2658 -1.37091e-006,15 4.63524,14.2658 8.81679,12.1353 12.1353,8.81679 14.2658,4.63524" /><polygon fill="dodgerblue" stroke="none" points="6.2319,3.59799 14.392,-1.37091e-006 6.2319,-3.59799 7.19598,-12.4638 -1.37091e-006,-7.19598 -7.19598,-12.4638 -6.2319,-3.59799 -14.392,-1.37091e-006 -6.2319,3.59799 -7.19598,12.4638 -1.37091e-006,7.19598 7.19598,12.4638" /></g>
<g id=rectEllipse transform="translate(330 20)scale(.5)" onmouseover="hoverOverG(evt)">
<rect x=50 y=200 width=60 height=50 fill=orange />
<ellipse cx=80 cy=227 rx=25 ry=15 fill=blue />
</g>
<g id=rectEllipseTransform transform="translate(130 120)scale(.5)" onmouseover="hoverOverG(evt)">
<rect x=50 y=200 width=60 height=50 fill=orange />
<ellipse cx=80 cy=227 rx=25 ry=15 fill=blue />
</g>
<g id=hoverElements >
<circle onmouseover="hoverOverE(evt)" cx=250 cy=150 r=10 fill=blue />
<circle onmouseover="hoverOverE(evt)" cx=150 cy=150 r=10 fill=blue />
<circle onmouseover="hoverOverE(evt)" cx=350 cy=350 r=10 fill=blue />
<circle transform="translate(110 40)" onmouseover="hoverOverE(evt)" cx=150 cy=150 r=10 fill=maroon />
<circle transform="translate(220 80)" onmouseover="hoverOverE(evt)" cx=150 cy=150 r=10 fill=maroon />
<circle transform="translate(220 80)" onmouseover="hoverOverE(evt)" cx=-10 cy=-10 r=10 fill=red />
<circle transform="translate(80 320)scale(.8)" onmouseover="hoverOverE(evt)" cx=-10 cy=-10 r=10 fill=red />
</g>
</svg>
</div>
</td>
</tr> </table>
<br />SVG Source:<br />
<textarea id=svgSourceValue style='font-size:110%;font-family:lucida console;width:90%;height:200px'></textarea>
<br />Javascript:<br />
<textarea id=jsValue style='border-radius:26px;font-size:110%;font-weight:bold;color:midnightblue;padding:16px;background-color:beige;border-width:0px;font-size:100%;font-family:lucida console;width:90%;height:400px'></textarea>
</center>
<div id='browserDiv' style='padding:5px;position:absolute;top:5px;left:5px;background-color:gainsboro;'>OK in:IE11/CH32/FF23<br /></div>
<script id=myScript>
/*---generalized animate core function
Allows progress/output to follow a specific/customized equation(delta)
Inspired by: Ilya Kantor - http://javascript.info/tutorial/animation
*/
var AnimateJS=function(options){
this.options=options
var start = new Date
var iT = setInterval(
function(){
var timePassed = new Date - start
var progress = timePassed / options.duration
if (progress > 1) progress = 1
this.progress=progress
var delta = options.delta(progress)
options.output(delta)
if (progress == 1)clearInterval(iT);
},options.delay)
}
/*
provide options:
1) range(end value)
2) frames per second(delay = 1000/frames per second)
3) duration in ms
4) delta: equation(linear,etc.)
5) output: This application's output function
*/
var HoverSizeIncrease=.5 //---the element's size increased by 50%--
var FinishedOver=true
var StartTrans=null
var PrevTarget=null
//--onmouseover g symbol---
function hoverOverG(evt)
{
if(FinishedOver==true && (evt.target.parentNode!=PrevTarget)) //--allows initial run---
{
if(PrevTarget)
extractHover(PrevTarget)
var target=evt.target.parentNode
PrevTarget=target
FinishedOver=false
var scaleBegin=1
var range=HoverSizeIncrease //---scale increase
var FPS=100 //---frames per second---
var duration=200 //---ms,.2 seconds---
//---quadratic formula in nth degree---
var delta=function quad(p){return Math.pow(p,2)}
if(target.getAttribute("transform"))
{
StartTrans=target.getAttribute("transform")
var myTrans=StartTrans
}
else
{
StartTrans=null
var myTrans=""
}
var bb=target.getBBox()
var bbx=bb.x
var bby=bb.y
var bbw=bb.width
var bbh=bb.height
var cx=bbx+.5*bbw
var cy=bby+.5*bbh
//----core animation function---
new AnimateJS(
{
delay: 1000/FPS,
duration: duration,
delta: delta, //---quadratic---
output: function(delta)
{
var scale=scaleBegin+delta*range
target.setAttribute("transform",myTrans+"translate("+(cx)+" "+(cy)+")scale("+scale+")translate("+(-cx)+" "+(-cy)+")")
//---finished---
if(progress==1)
onFinish()
}
})
}
}
//--onmouseover element---
function hoverOverE(evt)
{
if(FinishedOver==true && (evt.target!=PrevTarget)) //--allows initial run---
{
if(PrevTarget)
extractHover(PrevTarget)
var target=evt.target
PrevTarget=target
FinishedOver=false
var scaleBegin=1
var range=HoverSizeIncrease //---scale increase
var FPS=100 //---frames per second---
var duration=200 //---ms,.2 seconds---
//---quadratic formula in nth degree---
var delta=function quad(p){return Math.pow(p,2)}
if(target.getAttribute("transform"))
{
StartTrans=target.getAttribute("transform")
var myTrans=StartTrans
}
else
{
StartTrans=null
var myTrans=""
}
var bb=target.getBBox()
var bbx=bb.x
var bby=bb.y
var bbw=bb.width
var bbh=bb.height
var cx=bbx+.5*bbw
var cy=bby+.5*bbh
//----core animation function---
new AnimateJS(
{
delay: 1000/FPS,
duration: duration,
delta: delta, //---quadratic---
output: function(delta)
{
var scale=scaleBegin+delta*range
target.setAttribute("transform",myTrans+"translate("+(cx)+" "+(cy)+")scale("+scale+")translate("+(-cx)+" "+(-cy)+")")
//---finished---
if(progress==1)
onFinish()
}
})
}
}
var FinishedExtract=true
var ExtractTarget
var ExtractTrans
function extractHover(PrevTarget)
{
if(FinishedExtract==true) //--allows initial run---
{
ExtractTarget=PrevTarget
if(StartTrans)
ExtractTrans=StartTrans
else
ExtractTrans=""
FinishedExtract=false
var scaleBegin=1+HoverSizeIncrease
var range=HoverSizeIncrease //---scale decrease
var FPS=100 //---frames per second---
var duration=200 //---ms,.2 seconds---
//---quadratic formula in nth degree---
var delta=function quad(p){return Math.pow(p,2)}
var bb=ExtractTarget.getBBox()
var bbx=bb.x
var bby=bb.y
var bbw=bb.width
var bbh=bb.height
var cx=bbx+.5*bbw
var cy=bby+.5*bbh
//----core animation function---
new AnimateJS(
{
delay: 1000/FPS,
duration: duration,
delta: delta, //---quadratic---
output: function(delta)
{
var scale=scaleBegin-delta*range
ExtractTarget.setAttribute("transform",ExtractTrans+"translate("+(cx)+" "+(cy)+")scale("+scale+")translate("+(-cx)+" "+(-cy)+")")
if (progress == 1) // --- finished---
extractFinish();
}
})
}
}
//---this example animation: loop finished---
function onFinish()
{
FinishedOver=true
}
//---this example animation: loop finished---
function extractFinish()
{
FinishedExtract=true
if(ExtractTrans!="")
ExtractTarget.setAttribute("transform",ExtractTrans)
else
ExtractTarget.removeAttribute("transform")
}
</script>
<script>
document.addEventListener("onload",init(),false)
function init()
{
jsValue.value=myScript.text
svgSourceValue.value=svgDiv.innerHTML
}
</script>
</body>
</html>
Try to do this using very simple way. I've not applied any animation. I think you'll figure out how to do that.
Remove mouse event from inline
JS
$('svg')
.mouseenter(function(ev) {
console.log($(this).find('circle').attr('r',40));
})
.mouseleave(function(ev) {
console.log($(this).find('circle').attr('r',25));
});
CHECK JSFiddle