I've been trying to create smooth scrolling and trying to get it as smooth as http://lookbook.quechua.com/spring-summer-2016/en/hiking when you scroll down through the products but finding it hard to replicate / find anything else that could help.
At the minute Im using TweenMax and the Scroll To Plugin however this acts differently in Firefox and Chrome and it scrolls a set distance which I really don't want to have to do instead of it feeling like the user has full control of the distance.
What would the best way to replicate this be or how to get the page to scroll that smooth?
Demo
var $window = $(window);
var scrollTime = 1.2;
var scrollDistance = 135;
$window.on("mousewheel DOMMouseScroll", function(event){
event.preventDefault();
var delta = event.originalEvent.wheelDelta/40 || -event.originalEvent.detail/3
var scrollTop = $window.scrollTop();
var finalScroll = scrollTop - parseInt(delta*scrollDistance);
TweenMax.to($window, scrollTime, {
scrollTo : { y: finalScroll, autoKill:true },
ease: Power1.easeOut, // Quart.easeInOut
overwrite: 5
});
});
Related
I have a page on a website i am working on, that includes many images in a div in a grid (map). I made the div show a scroll bar at overflow and used jquery to enable scrolling via dragging and it works as intented with only a hundred or so showing at a time.
My only issue is, that since there are thousands of small images, moving the mouse only a bit will already result in blowing past a lot of objects.
My question now is, how can i modify my code, so that moving the mouse over the screen once will only scroll about one tenth of the div's width. So basically i want to reduce the scrolling speed.
I am super new to javascript etc. so please be patient.
<div id="map" class="center unselectable overflow">
lots of images here in a grid</div>
<script>
var clicked = false, clickY, clickX;
var map = document.getElementById('map');
$(document).on({
'mousemove': function(e) {
clicked && updateScrollPos(e);
},
'mousedown': function(e) {
clicked = true;
clickY = e.pageY;
clickX = e.pageX;
},
'mouseup': function() {
clicked = false;
$('html').css('cursor', 'auto');
}
});
var updateScrollPos = function(e) {
$('html').css('cursor', 'row-resize');
$(map).scrollTop($(map).scrollTop() + (clickY - e.pageY));
$(map).scrollLeft($(map).scrollLeft() + (clickX - e.pageX));
}
</script>
TLDR: how to I reduce the drag to scroll speed in jQuery?
A little more elabouration from my comment: it seems like you are trying to dampen the scrolling speed. Mathematically, this means all you need is to reduce the value you feed to the .scrollTop() and .scrollLeft() functions. This can be done by dividing them by a set, arbitrarily determined factor, so that the transformation is linear. An example will be, if you want to dampen your scrolling speed by a factor of 10×, then you simply divide the values by 10:
var updateScrollPos = function(e) {
var scrollTop = $(map).scrollTop() + (clickY - e.pageY);
var scrollLeft = $(map).scrollLeft() + (clickX - e.pageX);
$('html').css('cursor', 'row-resize');
$(map).scrollTop(scrollTop / 10);
$(map).scrollLeft(scrollLeft / 10);
}
Pro-tip: since you are accessing $(map) several times, you can (micro)optimize your code by caching it:
var updateScrollPos = function(e) {
var $map = $(map);
var scrollTop = $map.scrollTop() + (clickY - e.pageY);
var scrollLeft = $map.scrollLeft() + (clickX - e.pageX);
$('html').css('cursor', 'row-resize');
$map.scrollTop(scrollTop / 10);
$map.scrollLeft(scrollLeft / 10);
}
I'm an interface designer new to development, and I've run into a snag with a side project I'm working on. I'd like to create a long, horizontally-scolling parallax scene. Users can use their mousewheel to scroll the view horizontally. (I'm currently using this JQuery plugin to help me accomplish this: http://www.pixxelfactory.net/jInvertScroll/)
Additionally, I'd like to ability for users to hover over a 20px gap on the left or right edge of their browser window to scroll the view in that direction for as long as they hover there. (As a reference, this interaction is based on a lot of MOBA games like LoL, Dota 2, or HOTS, where users can hold their cursors over an edge of the screen to pan around the map.)
I've found a sample script (shown below), but it doesn't accomplish exactly what I'm trying to do. In this example, the screen is divided in half vertically, and hovering in the top or bottom section scrolls the view up or down. As I mentioned above, I only want a 20px wide by 100% height of the screen area which a user can hover to scroll their view.
My current source:
$(document).mousemove(function(e) {
$("html, body").scrollTop(function(i, v) {
var h = $(window).height();
var y = e.clientY - h / 2;
return v + y * 0.1;
});
});
Any suggestions would be amazing!
First make 2 divs, one for the left and one for the right. Set their position to fixed in CSS and make them scroll the page while hovering over them.
This is what my JS test code looks like:
var offset = 0;
$(document).ready(function(){
$('.left').bind('mouseenter', function() {
var self = $(this);
this.iid = setInterval(function() {
offset += 300;
$('html, body').animate({
scrollTop: offset
}, 1);
}, 10);
}).bind('mouseleave', function(){
this.iid && clearInterval(this.iid);
});
$('.right').bind('mouseenter', function() {
var self = $(this);
this.iid = setInterval(function() {
offset -= 300;
$('html, body').animate({
scrollTop: offset
}, 1);
}, 10);
}).bind('mouseleave', function(){
this.iid && clearInterval(this.iid);
});
});
Here is the full example:
https://jsfiddle.net/h596y5rs/1/
NIm creating an animation that moves a div incrementally on scroll. I'm close but I don't think my code is the most efficient and I don't know how to adapt it to add more arguments. So for instance, hitting a certain height on the page will then move the object right and stop moving it down. Below is my JS and the codepen can be found at;
http://codepen.io/anon/pen/KxHwu - Original
http://codepen.io/anon/pen/DLxqg - Messing about with moving right
var lastScrollTop = 0;
var boxPosition = $('#box').position();
var row2Position = $('#row2').position();
var distance = $('#row2').offset().top,
$window = $(window);
console.log(distance);
$window.scroll(function() {
if ( $window.scrollTop() >= distance - 400 ) {
var st = $(window).scrollTop();
console.log(st);
$('#box').css({top: 0 + st});
//CODE NOT WORKING
if(st >= 270) {
var boxPos = $('#box').position();
console.log(boxPos.left);
$('#box').css({left: boxPos.left + st});
}
//
lastScrollTop = st;
}
});
I'm looking for the box to start scrolling like it does, then when it hits half of row 2 scroll right.
I hope I have explained this in an easy way!
Thanks
http://codepen.io/anon/pen/tHwlq
Here is an example of how to do it; you'll need to tweak the numbers to make it work as you plan.
var $window = $(window);
var $box = $("#box");
$window.scroll(function() {
var scrollTop = $window.scrollTop();
if (scrollTop >= 250 && scrollTop < 400) {
$box.css({top: -250 + scrollTop});
} else if(scrollTop >= 400 && scrollTop < 600) {
$box.css({left: (50+(scrollTop-400)/2)+"%"})
}
});
If your project has numerous elements like this, I'd recommend the ScrollMagic (http://janpaepke.github.io/ScrollMagic/) library.
As far as efficiency is concerned I'd recommend the following:
1) Cache the jQuery selectors (note $box variable). Otherwise, jQuery will have to query the DOM on every scroll event.
2) Cache scrollTop rather then querying it multiple times within the event callback.
3) Although left and top work, using the transform: translate() property is more efficient, especially on mobile devices. (https://developer.mozilla.org/en-US/docs/Web/CSS/transform). However, on most mobile devices, scroll events only fire at the completion of a scroll, not while a page is scrolling.
--> Please goto Edit part of this Question
I want to synchronise scroll bar of two divs and this is how I am doing it
var div1 = document.getElementById('element1'),
div2 = document.getElementById('element2');
div1.addEventListener('touchmove', scrolled, false);
div2.addEventListener('touchmove', scrolled, false);
function getscrollTop(node) {
return node.pageYOffset || node.scrollTop;
}
function scrolled() {
var node = this, scrollTop = getscrollTop(node);
var percentage = scrollTop / (node.scrollHeight - node.clientHeight);
var other = document.getElementById({
"element1": "element2",
"element2": "element1"
}[node.id]);
other.scrollTop = percentage * (other.scrollHeight - other.clientHeight);
};
Fiddle -> used scroll instead touchmove
But the problem is it is flickering in low end devices and would like to make it smooth in event low end devices.
Edit
I have used below code to smoothen the scrolling
var children = document.querySelectorAll('.scrolldiv');
var getscrollTop = function(node) {
return node.pageYOffset || node.scrollTop;
}, toInt = function(n) {
return Math.round(Number(n));
};
window.setInterval(function() {
var scrollTop = getscrollTop(children[0]);
var percentage = scrollTop / (children[0].scrollHeight - children[0].clientHeight);
var oscrollTop = percentage * (children[1].scrollHeight - children[1].clientHeight);
// console.log(1);
children[1].scrollTop = toInt(oscrollTop);
}, 2);
It is smoother in Desktop browsers but in iOS browser, when setting second DIv's scroll it is jerking, jerking in the sense setting scrollTop once scrolling is completed, not while scrolling.
If you round your scroll value numbers to integers then this problem goes away :
http://jsfiddle.net/2Cj4S/15/
I just used a rounding function :
function toInt(n){ return Math.round(Number(n)); };
and this seems to have fixed it. Double values really confused GUI widgets like scrollbars, and 2D drawing.
I don't see why you have to calculate a new percentage here, value which you hand over to the second scroll.. that's probably the reason for the jerking.. instead you could simply take the scroll value from the first scroll and assign it directly to the other scroll.. This will remove the jerky-ness in the other scroll.. and synchronising them..
I just added the following line to the bottom of your scrolled function..
other.scrollTop = getscrollTop(node);
The modified function:-
function scrolled() {
var node = this,
scrollTop = getscrollTop(node);
var id = node.id;
var percentage = getscrollTop(node) / (node.scrollHeight - node.clientHeight);
var other = document.getElementById({
"element1": "element2",
"element2": "element1"
}[id]);
var oscrollTop = percentage * (other.scrollHeight - other.clientHeight)
//other.scrollTop = oscrollTop;
//Please note that I have commented out the above line.. and added the following line
other.scrollTop = getscrollTop(node);
};
I hope this the behaviour you were hoping for, i tested it out on jsfiddle, both scrolls are well synchronised.
I am trying to get a div to scroll up at the same amount of pixels as the user scrolls down the page. For example, in Google Chrome when using the mouse wheel, it scrolls down in about 20px intervals. But when you scroll down using the handle, the scrolling amount varies.
Here is my code so far:
var scrollCtr = 50;
$(window).scroll(function(){
scrollCtr = scrollCtr - 20;
$('div.nexus-files').css('margin-top', scrollCtr + 'px');
});
There are a few problems with this:
The user scrolling varies
It needs to subtract from margin-top if scrolling down and add to margin-top if scrolling up
Here is an example:
http://www.enflick.com/
Thanks for the help
You're doing it the wrong way, what you are trying to do should be done using position: fixed on div.nexus-files
div.nexus-files{position: fixed; top: 0;}
but anyway - if you still want to know what you can do with the scroll event - you better get to scrollTop of the document and set the margin-top to the same value
window.onscroll = function(event){
var doc = document.documentElement, body = document.body;
var top = (doc && doc.scrollTop || body && body.scrollTop || 0);
document.getElementById('nexus-files_id').style.marginTop = top+'px';
}
I'm using pure Javascript instead of jQuery because of the overhead that might be crucial when the browser need to calculate stuff in a very short amount of time (during the scrolling). [this can be done even more efficient by storing reference to the element and the doc... but you know..)
I used id based selector to get the specific element instead of class based
AND I SAY AGAIN - this is not how you should do what you were trying to do
Why not using the actual scroll offset as reference or position ?
// or whatever offset you need
var scrollOffset = document.body.scrollTop + 20;
// jQuery
var scrollOffset = $("body").scrollTop() + 20;
Finally Got it
Here is the code I used to accomplish the task.
Most of the code is from http://enflick.com and I modified it to work with my individual situation.
jQuery(window).load(function(){
initParallax();
});
// parallax init
function initParallax(){
var win = jQuery(window);
var wrapper = jQuery('#wrapper');
var bg1 = wrapper.find('.nexus-files');
var koeff = 0.55;
if (bg1.length) {
function refreshPosition(){
var scrolled = win.scrollTop();
var maxOffsetY1 = 450;
var offsetY1 = scrolled * koeff;
var offsetY2 = scrolled * koeff - (maxOffsetY1 * koeff - offsetY1);
if (offsetY1 <= maxOffsetY1 * koeff - offsetY1) {
bg1.css("margin-top", +-offsetY1+"px");
//alert(+-offsetY1+"px");
}
}
refreshPosition();
win.bind('resize scroll', refreshPosition);
}
}