How to I auto-update a clock in Javascript? [duplicate] - javascript

This question already has answers here:
Run JavaScript function at regular time interval
(4 answers)
setInterval using a non anonymous function requiring parameters has to be inside an anonymous function. Why?
(4 answers)
Closed 6 years ago.
I am trying to make a simple web based clock app using pure java-script. I think the general code is right, but I'm not sure how to automatically call the function at a set interval of time. I thought the window.onload, followed by the setInterval method would do this. But it's not automatically updating every half second as I expected. What am I doing wrong?
<!doctype html>
<html>
<head>
<title>Real Time Clock</title>
<script>
var time, h, m, s, track;
track = 0;
window.onload = function() { setInterval( timeNow(), 100); }
function timeNow() {
time = new Date();
track += 1;
h = time.getHours();
m = time.getMinutes();
s = time.getSeconds();
if ( s < 10 ) { s = "0" + s; } /* we add a 0 in front of s, when it is lower than 10, because that's what most clocks display, this is for the human user rather than for any need by the computer */
document.getElementById("time").innerHTML = h + ':' + m + ':' + s;
document.getElementById("track").innerHTML = track;
}
</script>
</head>
<body>
<span id="time">~Waiting for time update.</span><br>
<span id="track"></span>
</body>
</html>

Seems to work fine. Just needed to change
window.onload = function() { setInterval( timeNow(), 100); }
to
window.onload = function() { setInterval( timeNow, 100); }
<!doctype html>
<html>
<head>
<title>Real Time Clock</title>
<script>
var time, h, m, s, track;
track = 0;
window.onload = function() { setInterval( timeNow, 100); }
function timeNow() {
time = new Date();
track += 1;
h = time.getHours();
m = time.getMinutes();
s = time.getSeconds();
if ( s < 10 ) { s = "0" + s; } /* we add a 0 in front of s, when it is lower than 10, because that's what most clocks display, this is for the human user rather than for any need by the computer */
document.getElementById("time").innerHTML = h + ':' + m + ':' + s;
document.getElementById("track").innerHTML = track;
}
</script>
</head>
<body>
<span id="time">~Waiting for time update.</span><br>
<span id="track"></span>
</body>
</html>

use setInterval(timeNow,100); instead of setInterval(timeNow(),100);
var time, h, m, s, track;
track = 0;
window.onload = function() {
var start = setInterval(timeNow,100);
}
function timeNow() {
var time = new Date();
track += 1;
h = time.getHours();
m = time.getMinutes();
s = time.getSeconds();
if ( s < 10 ) { s = "0" + s; }
document.getElementById("time").innerHTML = h + ':' + m + ':' + s;
document.getElementById("track").innerHTML = track;
}
<span id="time">~Waiting for time update.</span><br>
<span id="track"></span>

You are passing an undefined (as the result of calling timeNow) to setInterval. You need to pass the function, so the code will be:
window.onload = function() { setInterval(timeNow, 100); }

Related

Filemaker: webviewer timer

I’m trying to make in FileMaker a web viewer to show some “countdown” for my medical office.
I’m trying to adapt this code I have found on internet:
"data:text/html,<html>
<head>
<script type='text/javascript'>
/*Setting JavaScript Variables to value of FileMaker fields*/
var targetTimeTxt = '" & Timer::Timestamp_End & "';
var status = '" & Timer::Status & "';
var labelTxt = '" & Timer::Label & "';
/*End FileMaker Fields*/
var currentTime = new Date();
var targetTime = new Date(targetTimeTxt);
var remaining = Math.floor((targetTime - currentTime)/1000);
function setClock()
{
var currentTime = new Date();
var clock = document.getElementById('clock');
var labelobj = document.getElementById('label1');
var secondsRemaining=0;
if(labelTxt=='')
{
labelobj.innerHTML='Timer';
}
else
{
labelobj.innerHTML=labelTxt;
}
if (targetTime>currentTime)
{
secondsRemaining=Math.floor((targetTime - currentTime)/1000);
}
var hours = Math.floor( secondsRemaining / 3600 );
var minutes = Math.floor((secondsRemaining%3600) / 60 );
if(minutes<10)minutes='0' + minutes;
var seconds = secondsRemaining%60;
if(seconds<10)seconds='0'+seconds;
clock.innerHTML=hours + ':' + minutes + ':' + seconds;
if(targetTimeTxt=='' || status=='Acknowledged' || ( secondsRemaining==0 && Math.floor(currentTime/1000)%2==0 ) )
{
document.body.style.backgroundColor='#FFFFFF';
if ( targetTimeTxt=='' || status=='Acknowledged' )
{
clock.innerHTML='--:--:--';
}
}
else if(secondsRemaining==0)
{
document.body.style.backgroundColor='#FFFF00';
document.getElementById('sound1').Play();
}
setTimeout('setClock();',1000);
}
</script>
</head>
<body style='margin:4px;padding:0;font-size:14px;font-weight:bold;font-family: Arial, Helvetica, sans-serif;text-align:center;background-color:#FFFFFF;' onload='setClock();'>
<div id='label1' style='font-size:10px;font-weight:bold;'>
</div>
<div id='clock'>
</div>
<embed src='file:///System/Library/Sounds/Glass.aiff' autostart='false' id='sound1'
enablejavascript='true' width='0' height='0'>
</body></html>"
The FileMaker Var are correct, and the time stamp end car get dd/mm/yyyy hh:mm:ss results.
The web viewer works, but the timer starts always with a 2640:mm:ss….. indeed of the duration time.
I suspect there is an error in the calculation of the code, but I have no idea where to look.
Can someone help me?
I hanno no idea of Java programming.
Thanks.
Here is something very simple you could use as your starting point:
Let ([
seconds = Timer::Timestamp_End - Get(CurrentTimestamp) ;
html = "data:text/html, <html>
<head>
<script type='text/javascript' language='javascript'>
function count_down(seconds) {
i = seconds;
h = Math.floor(i/3600);
m = Math.floor(i%3600/60);
s = i%60;
if (m < 10) { m = '0' + m };
if (s < 10) { s = '0' + s };
if (i > 0) {
document.getElementById('hr').innerHTML = h;
document.getElementById('min').innerHTML = m;
document.getElementById('sec').innerHTML = s;
i--;
setTimeout('count_down(i)', 1000);
}
else {
document.getElementById('timer').innerHTML = 'Expired';
}
}
</script>
</head>
<body onload='count_down(«seconds»)'>
<div id='timer'><span id='hr'></span>:<span id='min'></span>:<span id='sec'></span></div>
</body>
</html>"
] ;
Substitute ( html ; "«seconds»" ; GetAsNumber ( seconds ) )
)
This assumes the Timestamp_End field is a Timestamp field.

Format time to minutes and seconds in countdown/timer

I am building a pomodoro clock/countdown, but have an issue with formatting selected time to minutes/hours/seconds. I have tried to multiply the secs variable with 60 (secs*=60), but it makes a mess and I can't figure out how to fix it. So, I would like it to "know" that it needs to count down from 25 minutes - in 25:00 format, or more/less(hh:mm:ss) if the user chooses so with + and - buttons. All help very appreciated
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
</head>
<body>
<h1 id="num">25 min</h1>
<div id="status"></div>
<button onclick='countDown(secs, "status")'>Start countdown</button>
<button onclick='increaseNumber()'>+</button>
<button onclick='decreaseNumber()'>-</button>
<script src="script.js"></script>
</body>
</html>
and here is javascript:
var num = document.getElementById('num').innerHTML;
var secs = parseInt(num);
function countDown(secs, elem) {
var element = document.getElementById(elem);
secs--;
var timer = setTimeout(function() {
countDown(secs, elem);
}, 1000);
//secs *= 60;
if(secs%60 >= 10){ //10 - if it's not a single digit number
document.getElementById('num').innerHTML = (Math.floor(secs/60) + ":" + secs%60);
}
else{
document.getElementById('num').innerHTML = (Math.floor(secs/60) + ":" + "0" + secs%60);
}
element.innerHTML = "Please wait for "+secs+" minutes";
//if timer goes into negative numbers
if(secs < 1){
clearTimeout(timer);
element.innerHTML = '<h2>Countdown complete!</h2>';
element.innerHTML += 'Click here now';
}
}
function increaseNumber() {
secs += 5;
document.getElementById('num').innerHTML = secs + ' min';
}
function decreaseNumber() {
if(secs >= 10) {
secs -= 5;
document.getElementById('num').innerHTML = secs + ' min';
}
}
Is there a reason you're doing it by hand ?
If you don't mind using a library, moment.js does a very good job at time manipulations. It's lightweight and very easy to use.
If you have to do it by hand because of some limitations, what are they ?
For reference:
//Creates a moment. Its value is the time of creation
var timer = moment();
//add 60 seconds to the timer
timer.add(60, 's');
//Removes 1 minutes from the timer
timer.subtract(1, 'm');
Sources :
Add
Substract
Try this countDown function:
function countDown(secs, elem) {
var element = document.getElementById(elem);
element.innerHTML = "Please wait for "+secs+" minutes";
var second = 0;
var timer = setInterval(function(){
var extraZero = second < 10 ? '0' : '';
document.getElementById('num').innerHTML = secs + ":" + extraZero + second;
if (second-- === 0) {
second = 59;
if (secs-- === 0){
clearInterval(timer);
element.innerHTML = '<h2>Countdown complete!</h2>';
element.innerHTML += 'Click here now';
}
}
}, 1000);
}
Since you are counting down the seconds, it is making more sense to use setInterval instead of setTimeout.

Activity counter in pure javascript without jquery

i have a problem with create activity script for 4 element on DOM.
I can't use JQuery, must be write in pure JavaScript - it's practice for school...
1. The counter what i'am done work good but in next step i must divide html site for 4 part and any part must have his counter... so it's logical that i must use obiective javascript and there is problem...
2. Any time when i try create 4 obiect the last, destroy another.
3. Generally does not work and I do not know why.
There is code:
<pre><!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="style.css">
<link href='http://fonts.googleapis.com/css?family=Montserrat' rel='stylesheet' type='text/css'>
<title>Example #6</title>
<script>
function T(div){
var millis = 0;
var sec = 0;
var stopTime=0;
var totalTime =0;
var temp = 0;
var startTime=0;
var work = false;
setStopTime = function(){
stopTime = (new Date()).getTime() + 3000;
}
function setValue(value) {
millis = Math.floor ( value % 1000 );
value = Math.floor( value / 1000 );
sec = Math.floor ( value % 60 );
value = Math.floor( value / 60 );
if( value < 10 ) { value="0" + value;
if( sec < 10 ) { sec = "0" + sec; }
else if( millis < 100 ) { millis = "00" + millis; }
}
document.getElementById(div).innerHTML = value + ":" + sec +"." + millis;
}
go2 = function() {
if ( work == true ) return;
work = true;
document.getElementById(div).style.backgroundColor="red";
var currentTime = (new Date()).getTime();
startTime = currentTime;
var counter = setInterval(function() {
if(currentTime >= stopTime){
document.getElementById(div).style.backgroundColor="";
clearInterval(counter);
totalTime+= stopTime - startTime;
work = false;
setValue(totalTime);
return;
}
temp = currentTime - startTime;
setValue(temp+totalTime);
currentTime = (new Date()).getTime();
}, 1);
}
addEventListener("mousemove", function() {setStopTime();go2();});
addEventListener("keydown", function() {setStopTime();go2();});
}
var obj1 = new T('obj1');
var obj2 = new T('obj2');
var obj3 = new T('obj3');
var obj4 = new T('obj4');
</script>
</head>
<body>
<div id="obj1"><p>counter1</p></div>
<div id="obj2"><p>counter2</p></div>
<div id="obj3"><p>counter3</p></div>
<div id="obj4"><p>counter4</p></div>
</body>
</html></pre>
go2 and setStopTime must be local.
var setStopTime = function(){...
var go2 = function() {

Forcing page refresh at a specific time with timezone

I'm trying to force a page to refresh with js at a specific time, after digging around I found the script below. However, it doesn't appear to take into consideration timezones. How would I implement that?
<html>
<head>
<title></title>
<script type="text/javascript">
function refreshAt(hours, minutes, seconds) {
var now = new Date();
var then = new Date();
if(now.getHours() > hours ||
(now.getHours() == hours && now.getMinutes() > minutes) ||
now.getHours() == hours && now.getMinutes() == minutes && now.getSeconds() >= seconds) {
then.setDate(now.getDate() + 1);
}
then.setHours(hours);
then.setMinutes(minutes);
then.setSeconds(seconds);
var timeout = (then.getTime() - now.getTime());
setTimeout(function() { window.location.reload(true); }, timeout);
}
refreshAt(15,06,0); //Will refresh the page at 3:06pm
</script>
</head>
<body onLoad="setInterval('getCurrentTime()', 1000);">
<div id="time"></div>
content
</body>
</html>
Here you go, reload will occur for every user exactly as you define in global vars in script:
EDIT!!! I had bug in code so I have updated the script...
EDIT working example:
http://simplestudio.rs/yard/tinediffredir/content.html
<html>
<head>
<title>Chk diff and reload if match</title>
<script>
var reload_time = "15060"; // this is 15:06:00 - change to desired reload time
var reload_hour_diff = 15; // for cheking diff - change to desired hours
var reload_minute_diff = 6; // for cheking diff - change to desired minutes
var time_zone_offset = "-5"; // globally looking from GMT time, change this according to DST
var reload_time_checker = setInterval(function(){reload_page()},300);
var diff = null;
function chk_reload_moment(offset) {
dat = new Date();
utc = dat.getTime() + (dat.getTimezoneOffset() * 60000);
default_date = new Date(utc + (3600000*offset));
var default_year = default_date.getFullYear();
var default_month = default_date.getMonth();
var default_day = default_date.getDate();
var default_hour = default_date.getHours();
var default_minutes = default_date.getMinutes();
var default_seconds = default_date.getSeconds();
user_date = new Date();
var user_year = user_date.getFullYear();
var user_month = user_date.getMonth();
var user_day = user_date.getDate();
var user_hour = user_date.getHours();
var user_minutes = user_date.getMinutes();
var user_seconds = user_date.getSeconds();
user_current = user_hour+""+user_minutes+""+user_seconds;
default_current_f = default_day+"/"+default_month+"/"+default_year+" "+default_hour+":"+default_minutes+":"+default_seconds;
user_current_f = user_day+"/"+user_month+"/"+user_year+" "+user_hour+":"+user_minutes+":"+user_seconds;
var timeEnd = new Date(user_current_f);
var timeEndH = timeEnd.getHours();
var timeEndM = timeEnd.getMinutes();
var new_reload_minute_diff = 60+reload_minute_diff;
diff = (timeEndH - reload_hour_diff + 12) + " hours " + (new_reload_minute_diff - timeEndM) + " minutes";
if (user_current == reload_time) {
return true;
}
else {
return false;
}
}
function reload_page() {
var chktime = chk_reload_moment(time_zone_offset);
if (chktime) {
window.location.reload();
}
else {
var timer_div = document.getElementById('timer');
timer_div.innerHTML = "remaining: " + diff + " until new content";
}
}
</script>
</head>
<body>
<div id="timer">
</div>
</body>
</html>
I think it is clear how to configure it but if you have some problems feel free to ask...

Clock in Javascript

I have made a clock in javascript but its a static clock. What changes I need to do in the following code so that it updates with every second.
<html>
<head>
<title>Javascript Clock</title>
<script type="text/javascript">
function clk() {
var a=new Date();
document.getElementById("disp").innerHTML=a.getHours() + ":" + a.getMinutes() + ":" + a.getSeconds() ;
}
</script>
</head>
<body>
<input type="button" onclick="clk()" value="Display Clock" />
<p id="disp">Clock Space</p>
</body>
</html>
You can use setInterval to run your clk() function every second:
setInterval(clk, 1000); // run clk every 1000ms
MDN on setInterval
As nnnnnn points out, the timer interval probably won't be synchronized with the passage of an actual, real-time second, so using an interval like 100ms might not be a bad idea.
You can add setTimeout(clk,1000); to your function,as bellow:
function clk() {
var a=new Date();
document.getElementById("disp").innerHTML=a.getHours() + ":" + a.getMinutes() + ":" + a.getSeconds() ;
setTimeout(clk,1000);
}
A JavaScript digital clock from system time, can also manually set. :-)
function timer(h,m,s){
var sec;
var min;
var hrs;
var day;
if(((s<=59) && (s>=0)) && ((m<=59) && (m>=0)) && ((h<=23) && (h>=0))){
sec=s;
min=m;
hrs=h;
//set parent element id 'lga' to your id
var parent = document.getElementById('lga');
parent.innerHTML = '';
var child = document.createElement('div');
child.id = "thanesh";
child.style = 'font-size:20px';
parent.appendChild(child);
setInterval(function(){
sec++;
if(sec==60){sec=0;min++;}
if(min==60){min=0;hrs++;}
if(hrs==24){hrs = 0; min = 0; sec = 0;}
if(hrs<=12){
day = 'AM';
}else{
day = 'PM';
}
document.getElementById('thanesh').innerHTML = '<table style="background-color:#f5f5f5;"><tr><td><div id="hh">0</div><td>'
+hrs+' : <td><div id="mm">0</div><td>'
+min+' : <td><div id="ss">0</div><td>'
+sec+' <td>'
+day+'</td></td></td></td></td></td></td></tr></table>';
if(sec>9){
document.getElementById('ss').style.display = "none";
}else if(sec==0){
document.getElementById('ss').style.display = "block";
}
if(min>9){
document.getElementById('mm').style.display = "none";
}else if(min==0){
document.getElementById('mm').style.display = "block";
}
if(hrs>9){
document.getElementById('hh').style.display = "none";
}else if(hrs==0){
document.getElementById('hh').style.display = "block";
}
},
1000);
}else{
alert("Check time inputs...!");
}
}
//Set Hour, Minutes, Seconds by JS / manually
var date = new Date();
var hst = date.getHours();
var mst = date.getMinutes();
var sst = date.getSeconds();
timer(hst,mst,sst);
Since your "update every second" of the real clock competes with other computer tasks, the delay before the next real clock tic will be less than 1000 ms very often. So, better use setTimeout instead of setInterval. In fact, we just need to twist a little bit the end of the denied 姚先进's solution here arround, resulting in:
function clk() {
var a=new Date();
document.getElementById("disp").innerHTML=a.getHours() + ":" + a.getMinutes() + ":" + a.getSeconds() ;
setTimeout(clk, 1000 - a % 1000);
}
This is my clock solution since 2007.
here we go
<html>
<head>
<title>Javascript Clock</title>
<script type="text/javascript">
function clk() {
setInterval(() => {
var a = new Date();
document.getElementById("disp").innerHTML = a.getHours() + ":" + a.getMinutes() + ":" + a.getSeconds();
},1000);
}
</script>
</head>
<body>
<input type="button" onclick="clk()" value="Display Clock" />
<p id="disp">Clock Space</p>
</body>
</html>

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