How to check if argument is defined in function definition in JavaScript? - javascript

For example if I have a function defined like this:
function set_name(name) {
return name;
}
But I call it this way (for personal reasons this way):
set_name.apply(this, ['Duvdevan', 'Omerowitz']);
What would be the best practice to check and prevent set_name function's further execution if it had accepted more than 1 parameter / argument?
Also, I have to note that I'm trying to figure out a way to check this before I call .apply function:
function set_name(name) {
// if(arguments.length > 1) console.log('This is not what I need though.');
return name;
}
var args = ['Duvdevan', 'Omerowitz'];
// Now, at this point I'd like to check if the set_name function can accept two arguments.
// If not, I'd console.log or return new Error here.
set_name.apply(this, args);
Is this doable?

You can get the number of arguments expected by the function via Function.length:
function set_name(name) {
return name;
}
var args = ['Duvdevan', 'Omerowitz'];
console.log(set_name.length); // 1
if (args.length > set_name.length) {
throw new Error('Too many values'); // throws
}
set_name.apply(this, args); // not executed

Related

Send function parameters as arguments to another function js [duplicate]

Here are two callback function:
function callback_a(){
alert('a');
}
function callback_b(p){
alert('b says'+ p)'
}
If I want use callback_a
function test(callback){
if(condition){
callback();
}
}
test(callback_a);
But the function test isn't applicable to callback_b, So how to implement a common function that you can passing some callbacks function with multiple possible parameter lists.
There are three options:
The easiest way is to use spread operator:
function test(callback, ...callback_args) {
callback(...callback_args);
}
in this case the invocation of test for function callback_b would be like this:
test(callback_b,"b")
The second way is using arguments which are scoped to any function in JavaScript:
function test(callback) {
callback.apply(null, arguments.slice(1));
}
the invocation of test for function callback_b would be the same:
test(callback_b,"b")
Another options is to use partially applied functions. In this case you should define b_callback like this (ES6 syntax):
let callback_b = (p) => () => void{
alert('b says'+ p)'
}
or without ES6:
function callback_b(p) {
return function(){
alert('b says'+ p)'
}
}
and invoke it like this:
test(callback_b("b"))
There is a special object called arguments that gets created when a function is invoked. It's an array-like object that represents the arguments passed in to a function:
It can be used like this:
test();
// no arguments passed, but it still gets created:
// arguments.length = 0
// arguments >> []
test(a);
// ONE argument passed:
// arguments.length = 1
// arguments >> [a]
test(a,b,c,d);
// FOUR arguments passed:
// arguments.length = 4
// arguments >> [a,b,c,d]
Knowing this, one can call a callback with the rest of the arguments passed in from the parent function using apply like this:
function test(callback) {
callback.apply(null, Array.prototype.slice.call(arguments, 1));
}
// arguments passed into test are available in the function scope when
// .slice is used here to only pass the portion of the arguments
// array relevant to the callback (i.e. any arguments minus the
// first argument which is the callback itself.)
//
// N.B. The arguments object isn't an array but an array like object so
// .slice isn't available on it directly, hence .call was used here)
Might be worth reading up on:
The arguments object
Function.prototype.apply, Function.prototype.call and Function.prototype.bind as they are way to bind a context and arguments to a function (i.e. they'll work with the arguments object to call a function where you may not know how many arguments will be passed)
So how to implement a common function that you can passing some callbacks function with multiple possible parameter lists.
Basically, you don't. The function receiving the callback is in charge of what the callback receives as arguments. When you call Array#forEach, it's Array#forEach that decides what arguments your callback gets. Similarly, String#replace defines what it will call its callback with.
Your job is to say what test will do, what it will call its callback with. Then it's the job of the person using test to write their callback appropriately. For instance: You might document test as calling the callback with no arguments. If the caller wants to use callback_b, then it's up to them to handle the fact that callback_b expects a parameter. There are several ways they can do that:
The could wrap it in another function:
test(function() {
callback_b("appropriate value here");
});
...or use Function#bind
test(callback_b.bind(null, "appropriate value here"));
...but it's their problem, not yours.
Side note: If they pass you callback_b and you call it without any arguments, you won't get an error. JavaScript allows you to call a function with fewer arguments than it expects, or more. How the function handles that is up to the author of the function.
You can pass an anonymous function as the callback that will itself return your desired callback function with parameters.
test(function() { return callback_b(' how are you'); });
see this working snippet that will first use callback_a, then callback_b (with parameter) as the callback:
function callback_a(){
alert('a');
}
function callback_b(p){
alert('b says'+ p);
}
function test(callback){
if(true){
callback();
}
}
test(callback_a);
test(function() { return callback_b(' how are you'); });
You can pass the parameter while calling the callback
function test(callback){
if(condition){
callback();
}
else if(other condition){
callback("b");
}
}
test(callback_b);
You can write your callback function like
function callback_a_b(){
if(arguments.length){
var arg = [].slice.call(arguments);
alert('b says'+ arg[0])
}
else{
alert('a');
}
}
You can pass array of parameters as second param of test function or in ES6 use spread operator read more here
function test(callback, params){
if(condition){
if (params === undefined){
callback();
} else {
callback.apply(null, params); //params must be array
//ES6: callback(...params);
}
}
}
test(callback_a);
test(callback_b, [" whatever"]);
I've just checked in my browser (ffox 51.0.1) that the following works:
function test(callback,other_args){if(condition){callback(other_args);}}
results:
condition=true
test(callback_a)
=> shows the alert with 'a'
condition=false
test(callback_a)
=> doesn't show anything
condition=true
test(callback_b,"pepe")
=> shows the alert with 'b sayspepe'
condition=false
test(callback_b,"pepe")
=> doesn't show anything

How can I get the arguments for function that I pass as a parameter to another function?

I'm trying to access arguments from the function that is being passed as a parameter to make sure to pass those through, however I'm getting the error:
TypeError: 'caller', 'callee', and 'arguments' properties may not be accessed on strict mode functions or the arguments objects for calls to them
How can I get the arguments for func so that I can pass the message through when calling it?
UPDATE: maybe a better question is why can't I log func.arguments?
function a(func){
console.log(func.arguments)
return function(){
func.apply(null, func.arguments);
}
}
function log(message){
console.log(message)
}
a(log.bind('hello'))()
It can be done but its not pretty. you have to return an object with the parameters you want from the function you are passing
function a(func){
console.log(func.arguments)
//you dont actually need this since you have already called the function before passing
//return function(){
// func.apply(null, func.arguments);
//}
}
function log(message){
console.log(message);
return {
arguments : arguments //store the arguments and return them
};
}
//you not actually passing the function here (the way you have it written)
//you are calling it and returning its value
//we return { arguments: arguments } so the "a" function can retrieve its properties.
a(log("hello"));
I guess what you're trying to do is to intercept a function with a "logging" function.
If so, there is a different approach, using ES6 rest params --
let withLog = func => (...args) => {
console.log(...args);
return func(...args);
};
let add = (x, y) => x + y;
withLog(add)(2, 3); // outputs '2 3', returns 5

Why pass an undefined javascript function parameter?

So I'm learning Javascript and I see this code:
var apple = {//... an object with some properties};
var fruit = apple.someMethod(function (b) {return b.a_property_of_apple});
Where someMethod and a_property_of_apple are valid methods and properties.
My question pertains to the argument, b, of the anonymous function which is not declared or defined anywhere else:
function (b) {return ...
What is going on here? What is b and why is it being used?
Apologies in advance for the basic nature of the question. If someone just wants to drop some focused terms on me to read up on that would be great short of an explanation.
The anonymous function is a callback function being passed to the apple.method() invocation.
apple.method() will invoke that anonymous function at some point during it's execution, ( or pass it to another function ). Whenever it's invoked it will be invoked with an argument that will be available inside the callback. You could call it b, or response, or whatever you want (logical names are best) and be able to use it within the anonymous function.
You should read about Callback functions over at MDN.
EDIT: I will explain the parts to you
var apple = {} This is the definition of an object
var fruit = apple.someMethod(function (b) {return b.a_property_of_apple}); is defining that fruit is equal to the return value of the invocation of apple.someMethod(...)
apple.someMethod(function (b) {return b.a_property_of_apple}); is the invocation of apple.someMethod with function (b) {return b.a_property_of_apple} as the only argument.
The b argument in the anonymous function function (b) {return b.a_property_of_apple} will be passed to it's invocation within the apple.someMethod.
Here is an example snippet.
// define apple
var apple = {
// define method
someMethod: function( callback ) {
var obj = {
a_property_of_apple: "Eat me!" // this will be returned
}
// return the invocation of callback with obj as argument
return callback(obj);
}
}
var fruit = apple.someMethod(function (b) {return b.a_property_of_apple});
console.log(fruit);
EDIT: Ok, going to use something slightly less abstract as an example.
// notice employees being passed to this function
// that is called an argument and is usable inside the function
var orginization = function( employees ) {
// this will take the empoyees argument and assign it to this.employees
// or set this.employees to an empty array if there is no employees argument
this.employees = employees || [ ];
// this is a method ( a method is a function on an object )
// this function takes 3 arguments
this.addEmployee = function( employee ) {
// we use the 3 arguments to push a new object with title, name, and salary
// properties provided by the function arguments
this.employees.push( employee );
}
// this method returns the value stored in this.employees
this.getEmployees = function() {
return this.employees;
}
}
// this is a variable an array of employees only containing 1 employee
// i will use it in the creation of my new orginization
var employess = [
{
title: "CEO",
name: "Enola",
salary: "$$$$$$$"
}
];
// i use the new to create learningInc from originization( employees )
// originization is a constructor function which creates an object
// with methods and properties found on the constructor
var learningInc = new orginization( employess );
// console.log learningInc.getEmployees() an you will see still only the CEO
// works here
console.log( "before newHire: ", learningInc.getEmployees() );
// lets make a newHire
var newHire = {
title: "Peon",
name: "Sadly McFrownFace",
salary: "$"
};
// add the newHire to the employess of learningInc wth out getEmployees() method
learningInc.addEmployee( newHire );
// log the new value of learningInc.getEmployees and you see we now have 2 employees
console.log( "after newHire: ", learningInc.getEmployees() );
Ok now notice this line var learningInc = new orginization( employess );
The employees variable I'm passing to this function as an argument is used in this function var orginization = function( employees ) { ... }.
Hope this help.
My question pertains to the parameter, b, of the anonymous function which is not declared or defined anywhere else: What is going on here?
What is b and why is it being used?
Why you say it is not declared? It is declared right there. Consider this simple JavaScript function:
function doSomething(a, b){
//do something here;
}
In this code, we are creating a function, naming it "doSomething", and declaring two parameters for it a and b. This is how we declare function parameters in JavaScript. Now your example:
function (b) {return ...
is exactly the same, except we didn't give this function a name, which means it is an anonymous function. That's the only difference, but its parameter b is declared right there like any standard function. So there is nothing special going here, it's a standard function parameter and used as such.
There are a couple concepts at work here
Function declarations vs function expressions; you can use function as an operator to define a function, and assign the function to an identifier and pass it around like any normal object
Callbacks; you can pass a function CB into another function A to be called by A (as defined by A)
Passing something without an identifier
Function Declaration
// declare function
function foo(argFoo) {
console.log('foo', argFoo);
}
// invoke function
foo('was declared'); // "foo" "was declared"
Function Expression
// express function
var bar = function (argBar) {
console.log('bar', argBar);
};
// invoke function
bar('was expressed'); // "bar" "was expressed"
Callbacks
function fizz(callback) {
console.log('first I fizz');
callback();
}
function buzz() {
console.log('then I buzz');
}
fizz(buzz);
// "first I fizz"
// "then I buzz"
Passing without an Identifier,
Basically, defining things in-place
// say we have some fn fizzbuzz
function fizzbuzz(foo) {
console.log(foo);
}
// we could pre-define what we want to pass to it
var i = 1;
fizzbuzz(i); // 1
// or we could pass directly
fizzbuzz(1); // 1
// with anything we like
fizzbuzz({some: 'object'}); // {some: "object"}
// even a function
fizzbuzz(function () {}); // function () {}
Maybe if I break down what is happening into more readable code, you can see what is happening.
someMethod is a method that take a function as an argument. This is more easily seen when broken down like below.
It's up to someMethod to determine what they do with that function. In this example, I am executing the function being passed into someMethod and passing it my this context.
var apple = {
name: 'Apple',
someMethod: function(func) {
return func(this);
}
};
function getName (b) {
return b.name;
};
const name = apple.someMethod(getName); // Apple
To your question: b is defined as the first argument to your anonymous function. This is more clearly expressed when the code is broken out above. But you could also express it like this:
const name = apple.someMethod(function(x) { return x.name; }); // Apple
or like this using ES6:
const name = apple.someMethod(x => x.name); // Apple

Javascript, getting away from 'this' and using local scope

In a typical js class, all calls to member functions must be preceded by this. I was looking at a technique that would let me create a library of inter-dependent STATIC functions and relying on closure/scope to make things a bit easier.
Example:
var Singleton={
//main entry point
// call with fn name, args...
call:function(){
var args=[];
if (arguments.length==0) {
return;
}
// get the fn name
var fn=arguments[0];
var x;
// make args array
for (x=1;x<arguments.length;x++) {
args[args.length]=arguments[x];
}
// I want to get rid of this part
// See below for what I wish
// Here I have access to fns below due to hoisting in js
// so I put them in a map...
var fns={
test:test
// etc, more like this I do not want to type/maintain
}
// ... all so I can do this
// get my function.
var fun=fns[fn];
// instead of that, I would like to "override whitespace" and
// say something like:
// var fun=['fn_name'];
// so I can index into local scope and get a fn
//
// log error if not found
if (typeof fun=='undefined') {
loge('Singleton: function not found:'+fn);
return;
}
// ok, run the function
return fun.apply(window,args);
// the test fn accesses test2() without dot notation
function test(a){
// Note: here in test fn it can access test2()
// without using this.test2() syntax
// as you would in normal objects
var s=test2();
alert(s+' test:'+a);
};
function test2(){
return 'test2';
};
}
}
I was hoping someone more familiar with advances in javascript might have advice on how to emulate an "implied but unnecessary this", it always struck me as strange that this defaults to window, and wouldn't it be nice if this could be pointed to an anonymous object with the local scope attached.
I would love to say ['localObject'] to get something in scope.
Edit:
After seeing some of the responses, I will restate this in the form of a challenge:
What I am looking for is a syntax cheat, a way to, as #Varuna put it, "1. Access static methods without using this variable i.e. they will remain global to one another. 2. Do not want to maintain a local array for static methods and want to achieve with in the local scope itself."
Put differently, I need to have the declared functions Register themselves, but I don't want to state the function name more than once. I suppose #Varuna has a solution using eval to access the local scope.
The following approach wont work:
var o={};
o['fn']=function fn(){};
o['fn2']=function fn2(){};
...because you have to state the fn name twice, but closure is preserved.
And this:
var a=[
function fn(){}
,function fn2(){}
];
Register(a);
Will not work because, AFAIK, you lose closure, ie. fn2 cannot see fn. Which also makes the following declarative style a "this nightmare":
window.MINE={
fn:function fn(){
//this?
// want to say fn2(), not this.fn2(), nor MINE.fn2()
}
,fn2:function fn2(){
//this?
}
,deeper:{
//more
}
};
But something like this might work, if you created a weird property that does the registration on assignment:
var registar=new Registar();
registar.reg=function fn(){};
registar.reg=function fn2(){};
//then access
var fn=registar.getFn(n);
// or
var fn=registar._[n];
The above relies on js properties and having access to fn.name, which is not available in all cases AFAIK.
If I understand correctly, you want to create objects that:
have static members
... which can be accessed without using the this notation
The easiest solution (assuming I've properly understood your query), would be to simply use a closure to store your stratic fields, access them directly by name, then explicitly add them as object members.
Consider:
var myConstructor = (function(){
var foo = 'someStaticField';
var bar = function(){
alert('A static method returns ' + foo);
};
return function(){
return {
foo : foo,
bar : bar
};
};
})();
var myInstance = new myConstructor();
As per my understanding, you want to:
1. Access static methods without using this variable i.e. they will remain global to one another.
2. Do not want to maintain a local array for static methods and want to achieve with in the local scope itself.
You can check whether a method exist using eval.Check Here
Only drawback is that this will be using eval method.
Code will be:
var Singleton = {
//main entry point
// call with fn name, args...
call: function () {
var args = [];
if (arguments.length == 0) {
return;
}
// get the fn name
var fn = arguments[0];
var x;
// make args array
for (x = 1; x < arguments.length; x++) {
args[args.length] = arguments[x];
}
//check whether function exist in local scope and not in global scope
if (typeof eval(fn) !== 'undefined' && typeof window[fn] === 'undefined') {
// ok, run the function
return eval(fn).apply(window, args);
}
else{
// log error if not found
loge('Singleton: function not found:' + fn);
return;
}
// the test fn accesses test2() without dot notation
function test(a) {
// Note: here in test fn it can access test2()
// without using this.test2() syntax
// as you would in normal objects
var s = test2();
alert(s + ' test:' + a);
};
function test2() {
return 'test2';
};
}
}
How about declaring functions that can access each other in separate closure, and exporting them to main method by binding your call method to an object containing the functions? Something like previous post (modified slightly):
var Singleton = {
call: (function() {
// here 'call' is bound to object containig your test functions
// this: {test, test2}
if (0 == arguments.length) return;
// log error if not found
if ('function' != typeof this[arguments[0]]) {
console.warn('Singleton: function not found:' + arguments[0]);
return;
}
// '...index into local scope and get function
// ie. get the function by it's name
return this[arguments[0]].
apply(window, Array.prototype.slice.call(arguments, 1));
// --- or:
// you can explicitly introduce function names to current scope,
// by `eval`-ing them here (not very much preferred way in JavaScript world):
for (var fname in this)
if (this.hasOwnProperty(fname))
eval('var ' + fname + ' = ' + this[fname]);
// and you can reference them directly by using their names
var fn = eval(arguments[0]);
return fn.apply(window, Array.prototype.slice.call(arguments, 1));
}).bind(
(function() {
var _exports = {};
function test (a) {
var s = test2();
alert(s + ' test: ' + a);
}
function test2 () {
return 'test2';
}
_exports['test'] = test;
_exports['test2'] = test2;
return _exports;
})()
)};
Singleton.call('test', 'foo and stuff');
//
previous post:
You are talking about Function#bind functionality that enables 'customizing' function's context. .bind() your call method to required 'local context' like this:
var Singleton = {
//main entry point
// call with fn name, args...
call: (function() {
// here `this` (context) is object bound to `call` method
// not `global` object, which is default for 'unbound' functions
var locals = this; // {fns, shift, loge, isfunc}
var fn;
var fun;
var x;
if (arguments.length == 0)
return;
// get the fn name
fn = locals.shift(arguments);
// '...index into local scope and get a fn'
fun = locals.fns[fn];
// log error if not found
if (!locals.isfunc(fun)) {
locals.loge('Singleton: function not found:' + fn);
return;
}
// ok, run the function
return fun.apply(window, arguments);
// lock `call`'s context to provided object
// and use `this` to reference it inside `call`
}).bind({
fns: (function(_) {
// and you can '...create a library of inter-dependent STATIC functions'
// in this closure and invoke them in `call` method above
_.test = function (a) {
var s = _.test2();
alert(s + ' test: ' + a);
};
_.test2 = function() {
return 'test2';
};
return _;
})({}),
// and create couple of helper methods as well...
isfunc: (function(_getclass) {
_getclass.func = _getclass(_getclass);
return ('function' !== typeof(/foo/)) ?
function(node) {
return 'function' == typeof node;
} :
function(node) {
return _getclass.func === _getclass(node);
};
})(Function.prototype.call.bind(Object.prototype.toString)),
loge: console.warn,
shift: Function.prototype.call.bind(Array.prototype.shift)
}),
};
Singleton.call('test', 'foo and stuff');
// eof
Here's one 'in your face answer', because I really don't like what I see here.
I don't see why you need this kind of construct, you already have that as part of language core.
1. dynamic lookup
you are doing it in a rather 'unprecedented' kind of way,
hashes already do that for you, and it's lightning fast to do a hash search.
If you are eval()-ing random strings to do simple name lookup you really have to
step aside from a keybord for a while... (no offense please)
2. closures
you are saying about 'using closures' which you actualy don't use.
your call function redeclares test functions each time it gets called,
and looks the ('fresh version') functions in it's own variable scope table,
instead of lookig them up in parent scope chains (aka. closures)
outside it's lexical location
3. nfe vs. nfd
ie. named function expressions vs. named function declarations
...you cannot assign a function to a local var and have it retain closure.
It is a feature, you might not be aware of how it works (it tripped me up as well).
check this article out for clarification
4. exceptions
Singleton: function name not found... x4!
Just go ahead and call a function,
interpreter will throw for you anyway if it cannot find/execute
5. eval (aka. ^^)
Singleton.call.ctx.fun = eval(Singleton.call.ctx.fn);
eval takes any string here(#!), and gladly executes ones like:
'for(;;);', or 'while(1);'... forever.
You probably don't want to have any code running unless it was your stuff.
6. arguments handling
It is considered best practice out there to use single (Object) options parameter
to 'fine tune' any significant piece of bundled functionality,
instead of trying to figure that out by type checking provided argument list
Here's, in couple of simple lines, what I (and as I can see #Jimmy Breck-McKye) suggest you should do:
var Singleton.call = (function () {
var funcmap = {
'f_1': function () {},
// etc.
'f_N': function () {},
};
return function (options) {
// options members:
// context, (Object) context, (defaults to global if none is given)
// func, (String) function_name,
// args, (Array) arguments to pass into a function
// this line does everything your 100+ lines long snippet was trying to:
// look's up parent scope for a function, tries to run it
// passing provided data, throws if it gets stuck.
return funcmap[options.func].apply(options.context, options.args);
};
})();
//
Answering my own question here.
The core of the issue is that you cannot assign a function to a local var and have it retain closure.
Consider that when writing a function with global and window scope, this is not necessary to call another function with identical scope. Such is not the case with member functions.
Another way of saying this is that there is no space where your cursor can sit and as you declare a function it automatically gets attached to the current this.
function fn(){}// if we are in global scope, then window.fn becomes defined
// but if we are inside, say, a constructor, simple declaration will not attach
// it to this, but fn is available in scope.
Any assignment on function declaration BREAKS part of the expected closure:
var IdentifierAvailableToClosure=function Unavailable(){}
But assignment after declaration works:
function NowAvailable(){}
var SynonymAvailableToo=NowAvailable;
This is what I meant by not wanting to repeat the name twice to get the mechanism to work.
This fact made me abandon other methods and rely on eval as suggested. Here is a first draft:
// This object is an encapsulation mechanism for a group of
// inter-dependent, static-ish, functions that can call each other
// without a this pointer prefix.
// Calls take the form of:
// Singleton.call(functionName:String [,arg1]...)
// or
// Singleton.call(contextObject:Object, functionName:String [,arg1]...)
// If a context is not provided, window is used.
//
// This type of mechanism is useful when you have defined a group
// of functions in the window/global scope and they are not ready
// to be formalized into a set of classes, or you have no intention
// of doing that
//
// To illustrate the issue, consider that a function
// which is defined in window/global scope
// does not have to use the this pointer to call a function of
// identical scope -- yet in a class member function, the this pointer
// MUST be used
// Therefore, trying to package such functions requires injecting
// the this pointer into function bodies where calls to associater
// functions are made
//
// Usage is primarily for development where one has control over
// global namespace pollution and the mechanism is useful in
// refactoring prior to formalization of methods into classes
var Singleton={
// Main call point
call:function(){
// Bail with error if no args
if (arguments.length==0) {
throw('Singleton: need at least 1 arg');
}
// As all functions in the local scope library below
// have access to the local scope via closure, we want to reduce
// pollution here, so lets attach locals to this call
// function instead of declaring locals
//
// Prepare to call anon fn
Singleton.call.args=arguments;
// Make ctx have args, context object, and function name
Singleton.call.ctx=(function (){// return args,ctx,name
// out
var args=[];
//locals
var x, fn;
// collapse identifier
var a=Singleton.call.args;
// closure object avail to functions, default to window
that=window;
// first real function argument
var arg_start=1;
// first arg must be function name or object
if (typeof a[0]=='string') {// use window ctx
fn=a[0];
// if first arg is object, second is name
}else if (typeof a[0]=='object') {
// assign given context
that=a[0];
// check second arg for string, function name
if (typeof a[1]!='string') {
var err='Singleton: second argument needs to be a fn name'
+' when first arg is a context object';
throw(err)
return;
}
// ok, have a name
fn=a[1];
// args follow
arg_start=2;
}else{
// improper arg types
var err='Singleton: first argument needs to be a string or object';
throw(err)
}
// build args array for function
for (x=arg_start;x<a.length;x++) {
args[args.length]=a[x];
}
// return context
return {
args: args
,that:that
,fn:fn
};
})();
// using function library present in local scope, try to find specified function
try{
Singleton.call.ctx.fun=eval(Singleton.call.ctx.fn);
}catch (e){
console.error('Singleton: function name not found:' + Singleton.call.ctx.fn);
throw('Singleton: function name not found:' + Singleton.call.ctx.fn);
}
// it must be a function
if (typeof Singleton.call.ctx.fun !== 'function') {
console.error('Singleton: function name not found:' + Singleton.call.ctx.fn);
throw('Singleton: function name not found:' + Singleton.call.ctx.fn);
}
// library functions use that instead of this
// that is visible to them due to closure
var that=Singleton.call.ctx.that;
// Do the call!
return Singleton.call.ctx.fun.apply(that, Singleton.call.ctx.args);
//
// cool library of functions below,
// functions see each other through closure and not through this.fn
function test(s){
alert(test2()+' test:'+s);
}
function info_props(){
console.info(this_props());
}
function test2(){
return 'test2';
}
function this_props(){
var s='';
for (var i in that) {
s+=' '+i;
}
return s;
};
}
};

Specifics of javascript cosntructors

Say I have a pure constructor function (containing nothing but this.Bar = bar)
1) When I call it from another function, can I pass the caller function's arguments directly when I call or must I do var myBar=new bar, myBar.Bar=thebar, where the bar is a caller argument?
2) Will the constructor still instantiate even if it doesn't get all the args?
3) How can I check if one of the args is unique, IE no other instance of the object has this value for the property in question? Specifically, I want to assign each object a unique index at creation. Maybe array?
Many thanks in advance
Say I have a pure constructor function (containing nothing but this.Bar = bar)
I'm going to assume you mean:
function MyConstructor(bar) {
this.Bar = bar;
}
(Note: The overwhelming convention in JavaScript is that property names start with a lower-case letter. So this.bar, not this.Bar. Initially-capped identifiers are usually reserved for constructor functions.)
1) When I call it from another function, can I pass the caller function's arguments directly when I call or must I do var myBar=new bar, myBar.Bar=thebar, where the bar is a caller argument?
You can pass them directly:
function foo(a, b, c) {
var obj = new MyConstructor(b);
}
2) Will the constructor still instantiate even if it doesn't get all the args?
The number of arguments passed is not checked by the JavaScript engine. Any formal arguments that you don't pass will have the value undefined when the function is called:
function MyConstructor(bar) {
console.log(bar);
}
var obj = new MyConstructor(); // logs "undefined"
3) How can I check if one of the args is unique, IE no other instance of the object has this value for the property in question? Specifically, I want to assign each object a unique index at creation. Maybe array?
In general, that's usually not in-scope for a constructor. But yes, you could use an array, or an object, to do that.
var knownBars = [];
function MyConstructor(bar) {
if (knownBars.indexOf(bar) !== -1) {
// This bar is known
}
else {
// Remember this bar
knownBars.push(bar);
}
}
Of course, indexOf may not be what you want for searching, so you may need to use some other method of Array.prototype or your own loop.
Another way would be to use an object; this assumes that bar is a string or something that can usefully be turned into a string:
var knownBars = {};
function MyConstructor(bar) {
if (knownBars.indexOf(bar) !== -1) {
// This bar is known
}
else {
// Remember this bar
knownBars[bar] = 1;
}
}
When I call it from another function, can I pass the caller function's arguments directly
There wouldn't be much point in having this.Bar = bar in the constructor function if you could not.
Will the constructor still instantiate even if it doesn't get all the args?
Assuming nothing inside it throws an exception if the argument is missing, yes. Arguments just get a value of undefined.
How can I check if one of the args is unique, IE no other instance of the object has this value for the property in question?
You'd need to have a shared store of them that you check against.
For example:
var Constructor = (function () {
var unique_check_store = {};
function RealConstructor(bar) {
if (typeof bar == 'undefined') {
throw "You must specify bar";
}
if (unique_check_store.hasOwnProperty(bar)) {
throw "You have already created one of these called '" + bar + "'";
}
this.Bar = bar;
unique_check_store[bar] = true;
}
return RealConstructor;
})();
var a, b, c;
try {
a = new Constructor();
} catch (e) {
alert(e);
}
try {
b = new Constructor("thing");
} catch (e) {
alert(e);
}
try {
c = new Constructor("thing");
} catch (e) {
alert(e);
}
alert(a);
alert(b);
alert(c);
​

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