How to get length of array in JavaScript [duplicate] - javascript

I have a JavaScript object. Is there a built-in or accepted best practice way to get the length of this object?
const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;

Updated answer
Here's an update as of 2016 and widespread deployment of ES5 and beyond. For IE9+ and all other modern ES5+ capable browsers, you can use Object.keys() so the above code just becomes:
var size = Object.keys(myObj).length;
This doesn't have to modify any existing prototype since Object.keys() is now built-in.
Edit: Objects can have symbolic properties that can not be returned via Object.key method. So the answer would be incomplete without mentioning them.
Symbol type was added to the language to create unique identifiers for object properties. The main benefit of the Symbol type is the prevention of overwrites.
Object.keys or Object.getOwnPropertyNames does not work for symbolic properties. To return them you need to use Object.getOwnPropertySymbols.
var person = {
[Symbol('name')]: 'John Doe',
[Symbol('age')]: 33,
"occupation": "Programmer"
};
const propOwn = Object.getOwnPropertyNames(person);
console.log(propOwn.length); // 1
let propSymb = Object.getOwnPropertySymbols(person);
console.log(propSymb.length); // 2
Older answer
The most robust answer (i.e. that captures the intent of what you're trying to do while causing the fewest bugs) would be:
Object.size = function(obj) {
var size = 0,
key;
for (key in obj) {
if (obj.hasOwnProperty(key)) size++;
}
return size;
};
// Get the size of an object
const myObj = {}
var size = Object.size(myObj);
There's a sort of convention in JavaScript that you don't add things to Object.prototype, because it can break enumerations in various libraries. Adding methods to Object is usually safe, though.

If you know you don't have to worry about hasOwnProperty checks, you can use the Object.keys() method in this way:
Object.keys(myArray).length

Updated: If you're using Underscore.js (recommended, it's lightweight!), then you can just do
_.size({one : 1, two : 2, three : 3});
=> 3
If not, and you don't want to mess around with Object properties for whatever reason, and are already using jQuery, a plugin is equally accessible:
$.assocArraySize = function(obj) {
// http://stackoverflow.com/a/6700/11236
var size = 0, key;
for (key in obj) {
if (obj.hasOwnProperty(key)) size++;
}
return size;
};

Here's the most cross-browser solution.
This is better than the accepted answer because it uses native Object.keys if exists.
Thus, it is the fastest for all modern browsers.
if (!Object.keys) {
Object.keys = function (obj) {
var arr = [],
key;
for (key in obj) {
if (obj.hasOwnProperty(key)) {
arr.push(key);
}
}
return arr;
};
}
Object.keys(obj).length;

Simply use this to get the length:
Object.keys(myObject).length

I'm not a JavaScript expert, but it looks like you would have to loop through the elements and count them since Object doesn't have a length method:
var element_count = 0;
for (e in myArray) { if (myArray.hasOwnProperty(e)) element_count++; }
#palmsey: In fairness to the OP, the JavaScript documentation actually explicitly refer to using variables of type Object in this manner as "associative arrays".

This method gets all your object's property names in an array, so you can get the length of that array which is equal to your object's keys' length.
Object.getOwnPropertyNames({"hi":"Hi","msg":"Message"}).length; // => 2

To not mess with the prototype or other code, you could build and extend your own object:
function Hash(){
var length=0;
this.add = function(key, val){
if(this[key] == undefined)
{
length++;
}
this[key]=val;
};
this.length = function(){
return length;
};
}
myArray = new Hash();
myArray.add("lastname", "Simpson");
myArray.add("age", 21);
alert(myArray.length()); // will alert 2
If you always use the add method, the length property will be correct. If you're worried that you or others forget about using it, you could add the property counter which the others have posted to the length method, too.
Of course, you could always overwrite the methods. But even if you do, your code would probably fail noticeably, making it easy to debug. ;)

We can find the length of Object by using:
const myObject = {};
console.log(Object.values(myObject).length);

Here's how and don't forget to check that the property is not on the prototype chain:
var element_count = 0;
for(var e in myArray)
if(myArray.hasOwnProperty(e))
element_count++;

Here is a completely different solution that will only work in more modern browsers (Internet Explorer 9+, Chrome, Firefox 4+, Opera 11.60+, and Safari 5.1+)
See this jsFiddle.
Setup your associative array class
/**
* #constructor
*/
AssociativeArray = function () {};
// Make the length property work
Object.defineProperty(AssociativeArray.prototype, "length", {
get: function () {
var count = 0;
for (var key in this) {
if (this.hasOwnProperty(key))
count++;
}
return count;
}
});
Now you can use this code as follows...
var a1 = new AssociativeArray();
a1["prop1"] = "test";
a1["prop2"] = 1234;
a1["prop3"] = "something else";
alert("Length of array is " + a1.length);

If you need an associative data structure that exposes its size, better use a map instead of an object.
const myMap = new Map();
myMap.set("firstname", "Gareth");
myMap.set("lastname", "Simpson");
myMap.set("age", 21);
console.log(myMap.size); // 3

Use Object.keys(myObject).length to get the length of object/array
var myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
console.log(Object.keys(myObject).length); //3

Use:
var myArray = new Object();
myArray["firstname"] = "Gareth";
myArray["lastname"] = "Simpson";
myArray["age"] = 21;
obj = Object.keys(myArray).length;
console.log(obj)

<script>
myObj = {"key1" : "Hello", "key2" : "Goodbye"};
var size = Object.keys(myObj).length;
console.log(size);
</script>
<p id="myObj">The number of <b>keys</b> in <b>myObj</b> are: <script>document.write(size)</script></p>
This works for me:
var size = Object.keys(myObj).length;

For some cases it is better to just store the size in a separate variable. Especially, if you're adding to the array by one element in one place and can easily increment the size. It would obviously work much faster if you need to check the size often.

The simplest way is like this:
Object.keys(myobject).length
Where myobject is the object of what you want the length of.

#palmsey: In fairness to the OP, the JavaScript documentation actually explicitly refer to using variables of type Object in this manner as "associative arrays".
And in fairness to #palmsey he was quite correct. They aren't associative arrays; they're definitely objects :) - doing the job of an associative array. But as regards to the wider point, you definitely seem to have the right of it according to this rather fine article I found:
JavaScript “Associative Arrays” Considered Harmful
But according to all this, the accepted answer itself is bad practice?
Specify a prototype size() function for Object
If anything else has been added to Object .prototype, then the suggested code will fail:
<script type="text/javascript">
Object.prototype.size = function () {
var len = this.length ? --this.length : -1;
for (var k in this)
len++;
return len;
}
Object.prototype.size2 = function () {
var len = this.length ? --this.length : -1;
for (var k in this)
len++;
return len;
}
var myArray = new Object();
myArray["firstname"] = "Gareth";
myArray["lastname"] = "Simpson";
myArray["age"] = 21;
alert("age is " + myArray["age"]);
alert("length is " + myArray.size());
</script>
I don't think that answer should be the accepted one as it can't be trusted to work if you have any other code running in the same execution context. To do it in a robust fashion, surely you would need to define the size method within myArray and check for the type of the members as you iterate through them.

If we have the hash
hash = {"a" : "b", "c": "d"};
we can get the length using the length of the keys which is the length of the hash:
keys(hash).length

Using the Object.entries method to get length is one way of achieving it
const objectLength = obj => Object.entries(obj).length;
const person = {
id: 1,
name: 'John',
age: 30
}
const car = {
type: 2,
color: 'red',
}
console.log(objectLength(person)); // 3
console.log(objectLength(car)); // 2

var myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
Object.values(myObject).length
Object.entries(myObject).length
Object.keys(myObject).length

What about something like this --
function keyValuePairs() {
this.length = 0;
function add(key, value) { this[key] = value; this.length++; }
function remove(key) { if (this.hasOwnProperty(key)) { delete this[key]; this.length--; }}
}

If you are using AngularJS 1.x you can do things the AngularJS way by creating a filter and using the code from any of the other examples such as the following:
// Count the elements in an object
app.filter('lengthOfObject', function() {
return function( obj ) {
var size = 0, key;
for (key in obj) {
if (obj.hasOwnProperty(key)) size++;
}
return size;
}
})
Usage
In your controller:
$scope.filterResult = $filter('lengthOfObject')($scope.object)
Or in your view:
<any ng-expression="object | lengthOfObject"></any>

const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
console.log(Object.keys(myObject).length)
// o/p 3

A variation on some of the above is:
var objLength = function(obj){
var key,len=0;
for(key in obj){
len += Number( obj.hasOwnProperty(key) );
}
return len;
};
It is a bit more elegant way to integrate hasOwnProp.

If you don't care about supporting Internet Explorer 8 or lower, you can easily get the number of properties in an object by applying the following two steps:
Run either Object.keys() to get an array that contains the names of only those properties that are enumerable or Object.getOwnPropertyNames() if you want to also include the names of properties that are not enumerable.
Get the .length property of that array.
If you need to do this more than once, you could wrap this logic in a function:
function size(obj, enumerablesOnly) {
return enumerablesOnly === false ?
Object.getOwnPropertyNames(obj).length :
Object.keys(obj).length;
}
How to use this particular function:
var myObj = Object.create({}, {
getFoo: {},
setFoo: {}
});
myObj.Foo = 12;
var myArr = [1,2,5,4,8,15];
console.log(size(myObj)); // Output : 1
console.log(size(myObj, true)); // Output : 1
console.log(size(myObj, false)); // Output : 3
console.log(size(myArr)); // Output : 6
console.log(size(myArr, true)); // Output : 6
console.log(size(myArr, false)); // Output : 7
See also this Fiddle for a demo.

Here's a different version of James Cogan's answer. Instead of passing an argument, just prototype out the Object class and make the code cleaner.
Object.prototype.size = function () {
var size = 0,
key;
for (key in this) {
if (this.hasOwnProperty(key)) size++;
}
return size;
};
var x = {
one: 1,
two: 2,
three: 3
};
x.size() === 3;
jsfiddle example: http://jsfiddle.net/qar4j/1/

You can always do Object.getOwnPropertyNames(myObject).length to get the same result as [].length would give for normal array.

You can simply use Object.keys(obj).length on any object to get its length. Object.keys returns an array containing all of the object keys (properties) which can come in handy for finding the length of that object using the length of the corresponding array. You can even write a function for this. Let's get creative and write a method for it as well (along with a more convienient getter property):
function objLength(obj)
{
return Object.keys(obj).length;
}
console.log(objLength({a:1, b:"summit", c:"nonsense"}));
// Works perfectly fine
var obj = new Object();
obj['fish'] = 30;
obj['nullified content'] = null;
console.log(objLength(obj));
// It also works your way, which is creating it using the Object constructor
Object.prototype.getLength = function() {
return Object.keys(this).length;
}
console.log(obj.getLength());
// You can also write it as a method, which is more efficient as done so above
Object.defineProperty(Object.prototype, "length", {get:function(){
return Object.keys(this).length;
}});
console.log(obj.length);
// probably the most effictive approach is done so and demonstrated above which sets a getter property called "length" for objects which returns the equivalent value of getLength(this) or this.getLength()

A nice way to achieve this (Internet Explorer 9+ only) is to define a magic getter on the length property:
Object.defineProperty(Object.prototype, "length", {
get: function () {
return Object.keys(this).length;
}
});
And you can just use it like so:
var myObj = { 'key': 'value' };
myObj.length;
It would give 1.

Related

last index array without loop

Good morning/afternoon
I Want to create an object whitch simulate an array, for new browsers no pb I change the proto of an array with mine but for oldest version of IE i need to know the length of my false array by finding the last index.
I have found a way for IE:
var getLastPos = function(){
for( var i in falseArray){
//do nothing
}
return i
}
but if a faster way exists, it rather like. I try to pass regex to lastindexof
but it seems don't work
thanks.
when you want to find the last index from the array, use
<array>.length
So you do not need the for loop, and your function, use
falseArray.length
If you need the value from the last position use something like this:
falseArray[falseArray.length-1]
//decrement by one, because the index from the array starts by 0
I hope this is helpful.
Thks for you reply,
It was a old question, but I will answer, my goal was to create a false array in order to not polluate prototype.
By false array I mean an object who have the same behavior than a array with .length property and the use of '[]'.
My conclusion is that it is only possible at the class level with new Browser that allow to modify the proto
Ex:
var myClassArray = function(){
var obj = []
obj.__proto__ = myClassArr.prototype
return obj
}
myClassArr.prototype = Array;//inheritance
myClassArr.prototype.last = function(){
return this[this.length-1]
}
or for old browser at object level
var myClassArray = function(){
var obj = []
obj.last= function(){
return this[this.length-1]
}
return obj
}
how to use it:
var myArray = new myClassArray;
console.log(myArray.length) //0
myArray[5]=1;
console.log(myArray.length) //6
console.log(myArray.last()) //1
Conclusion:
Modifiying the proto is a bad idea about perf and old browser.
you can improve the code for old browser by creating function outside the class constructor else browser will duplicate function.
var last = function(){
return this[this.length-1]
}
var myClassArray = function(){
var obj = []
obj.last = last
return obj
}
var a = new myClassArray
var b = myClassArray()//In fact new is facultative
b.last == a.last //same ref no duplication

How to make JavaScript objects and arrays behave the same way?

I wanted to write one version of a function that iterated over both Array objects and Objects, with minimal duplicate code. Something like:
function (arr_or_obj) {
arr_or_obj.forEach( function(key,value) {
// do stuff with key and value
});
}
This was before I realized that (in Chrome at least), Object.keys returns a list of the keys for an array. So I could use that to treat the Array like an object. Like so:
function (arr_or_obj) {
var keys = Object.keys(arr_or_obj);
keys.forEach( function(key) {
var value = arr_or_obj[key];
// do stuff with key and value
});
}
Problem solved. But this was not before I wrote my own "JavaScript pseudo-Array iterator". The only advantage of this was that instead of getting a list of keys for the Array (which could be very long), we save memory by producing only the return values we need. Like so:
function create_iterator(max) {
var jkeys = {};
jkeys.count_ = 0;
jkeys.length = max;
jkeys.getter_ = function() {
var returnable = jkeys.count_;
jkeys.count_ += 1;
jkeys.__defineGetter__(jkeys.count_,jkeys.getter_);
delete jkeys[jkeys.count_-1];
return returnable;
};
jkeys.__defineGetter__(0, jkeys.getter_);
return jkeys;
}
Which you can then call by going:
var z = create_iterator(100);
z[0];
>> 0
z[0];
>> undefined
z[1];
>> 1;
z[2]
>> 2;
...
This is sort of a question and answer in one, but the obvious question is, is there a better way to do this without using Object.keys?
Object.keys gives you an array of the object's own enumerable properties. That is, properties it has itself, not from its prototype, and that are enumerable (so not including things like length on arrays, which is a non-enumerable property).
You can do the same thing with for-in if you use correct safeguards:
var key;
for (key in arr_or_obj) {
if (arr_or_obj.hasOwnProperty(key)) {
// do something with it
}
}
Now you're doing the same thing you were doing with Object.keys.
But, note that this (and Object.keys) will include properties people put on arrays that aren't array indexes (something which is perfectly valid in JavaScript). E.g.:
var key;
var a = [1, 2, 3];
a.foo = "bar";
for (key in a) {
if (a.hasOwnProperty(key)) {
console.log(key); // Will show "foo" as well as "0", "1", and "2"
}
}
If you want to only process array indexes and not other properties, you'll need to know whether the thing is an array, and then if so use the "is this an index" test:
var key;
var isArray = Array.isArray(arr_or_obj);
// Or (see below):
//var isArray = Object.prototype.toString.call(arr_or_obj) === "[object Array]";
for (key in arr_or_obj) {
if (a.hasOwnProperty(key) &&
(!isArray || isArrayIndex(key))
) {
console.log(key); // Will only show "0", "1", and "2" for `a` above
}
}
...where Array.isArray is a new feature of ES5 which is easily shimmed for older browsers if necessary:
if (!Array.isArray) {
Array.isArray = (function() {
var toString = Object.prototype.toString;
function isArray(arg) {
return toString.call(arg) === "[object Array]";
}
return isArray;
})();
}
...and isArrayIndex is:
function isArrayIndex(key) {
return /^0$|^[1-9]\d*$/.test(key) && key <= 4294967294; // 2^32 - 2
}
See this other answer for details on that (where the magic numbers come from, etc.).
That loop above will loop through an object's own enumerable properties (all of them) if it's not an array, and loop through the indexes (but not other properties) if it's an array.
Taking it a step further, what if you want to include the properties the object gets from its prototype? Object.keys omits those (by design). If you want to include them, just don't use hasOwnProperty in the for-in loop.
You can try something like this...
Live Demo
function forIn(obj) {
var isArray = Array.isArray(obj),
temp = isArray ? obj : Object.keys(obj);
temp.forEach(function (value, index, array) {
console.log(this[isArray ? index : value]);
}, obj);
}
You can write:
for (key in arr_or_obj) {
if (arr_or_obj.hasOwnProperty(key) {
value = arr_or_obj[key];
// do stuff with key and value
}
}

Ways to extend Array object in javascript

i try to extend Array object in javascript with some user friendly methods like Array.Add() instead Array.push() etc...
i implement 3 ways to do this.
unfortunetly the 3rd way is not working and i want to ask why? and how to do it work.
//------------- 1st way
Array.prototype.Add=function(element){
this.push(element);
};
var list1 = new Array();
list1.Add("Hello world");
alert(list1[0]);
//------------- 2nd way
function Array2 () {
//some other properties and methods
};
Array2.prototype = new Array;
Array2.prototype.Add = function(element){
this.push(element);
};
var list2 = new Array2;
list2.Add(123);
alert(list2[0]);
//------------- 3rd way
function Array3 () {
this.prototype = new Array;
this.Add = function(element){
this.push(element);
};
};
var list3 = new Array3;
list3.Add(456); //push is not a function
alert(list3[0]); // undefined
in 3rd way i want to extend the Array object internally Array3 class.
How to do this so not to get "push is not a function" and "undefined"?
Here i add a 4th way.
//------------- 4th way
function Array4 () {
//some other properties and methods
this.Add = function(element){
this.push(element);
};
};
Array4.prototype = new Array();
var list4 = new Array4();
list4.Add(789);
alert(list4[0]);
Here again i have to use prototype.
I hoped to avoid to use extra lines outside class constructor as Array4.prototype.
I wanted to have a compact defined class with all pieces in one place.
But i think i cant do it otherwise.
ES6
class SubArray extends Array {
last() {
return this[this.length - 1];
}
}
var sub = new SubArray(1, 2, 3);
sub // [1, 2, 3]
sub instanceof SubArray; // true
sub instanceof Array; // true
Using __proto__
(old answer, not recommended, may cause performance issues)
function SubArray() {
var arr = [ ];
arr.push.apply(arr, arguments);
arr.__proto__ = SubArray.prototype;
return arr;
}
SubArray.prototype = new Array;
Now you can add your methods to SubArray
SubArray.prototype.last = function() {
return this[this.length - 1];
};
Initialize like normal Arrays
var sub = new SubArray(1, 2, 3);
Behaves like normal Arrays
sub instanceof SubArray; // true
sub instanceof Array; // true
Method names should be lowercase. Prototype should not be modified in the constructor.
function Array3() { };
Array3.prototype = new Array;
Array3.prototype.add = Array3.prototype.push
in CoffeeScript
class Array3 extends Array
add: (item)->
#push(item)
If you don't like that syntax, and you HAVE to extend it from within the constructor,
Your only option is:
// define this once somewhere
// you can also change this to accept multiple arguments
function extend(x, y){
for(var key in y) {
if (y.hasOwnProperty(key)) {
x[key] = y[key];
}
}
return x;
}
function Array3() {
extend(this, Array.prototype);
extend(this, {
Add: function(item) {
return this.push(item)
}
});
};
You could also do this
ArrayExtenstions = {
Add: function() {
}
}
extend(ArrayExtenstions, Array.prototype);
function Array3() { }
Array3.prototype = ArrayExtenstions;
In olden days, 'prototype.js' used to have a Class.create method. You could wrap all this is a method like that
var Array3 = Class.create(Array, {
construct: function() {
},
Add: function() {
}
});
For more info on this and how to implement, look in the prototype.js source code
A while ago I read the book Javascript Ninja written by John Resig, the creator of jQuery.
He proposed a way to mimic array-like methods with a plain JS object. Basically, only length is required.
var obj = {
length: 0, //only length is required to mimic an Array
add: function(elem){
Array.prototype.push.call(this, elem);
},
filter: function(callback) {
return Array.prototype.filter.call(this, callback); //or provide your own implemetation
}
};
obj.add('a');
obj.add('b');
console.log(obj.length); //2
console.log(obj[0], obj[1]); //'a', 'b'
I don't mean it's good or bad. It's an original way of doing Array operations. The benefit is that you do not extend the Array prototype.
Keep in mind that obj is a plain object, it's not an Array. Therefore obj instanceof Array will return false. Think obj as a façade.
If that code is of interest to you, read the excerpt Listing 4.10 Simulating array-like methods.
In your third example you're just creating a new property named prototype for the object Array3. When you do new Array3 which should be new Array3(), you're instantiating that object into variable list3. Therefore, the Add method won't work because this, which is the object in question, doesn't have a valid method push. Hope you understand.
Edit: Check out Understanding JavaScript Context to learn more about this.
You can also use this way in ES6:
Object.assign(Array.prototype, {
unique() {
return this.filter((value, index, array) => {
return array.indexOf(value) === index;
});
}
});
Result:
let x = [0,1,2,3,2,3];
let y = x.unique();
console.log(y); // => [0,1,2,3]
Are you trying to do something more complicated then just add an alias for "push" called "Add"?
If not, it would probably be best to avoid doing this. The reason I suggest this is a bad idea is that because Array is a builtin javascript type, modifying it will cause all scripts Array type to have your new "Add" method. The potential for name clashes with another third party are high and could cause the third party script to lose its method in favour of your one.
My general rule is to make a helper function to work on the Array's if it doesnt exist somewhere already and only extend Array if its extremely necessary.
You CANNOT extend the Array Object in JavaScript.
Instead, what you can do is define an object that will contain a list of functions that perform on the Array, and inject these functions into that Array instance and return this new Array instance. What you shouldn't do is changing the Array.prototype to include your custom functions upon the list.
Example:
function MyArray() {
var tmp_array = Object.create(Array.prototype);
tmp_array = (Array.apply(tmp_array, arguments) || tmp_array);
//Now extend tmp_array
for( var meth in MyArray.prototype )
if(MyArray.prototype.hasOwnProperty(meth))
tmp_array[meth] = MyArray.prototype[meth];
return (tmp_array);
}
//Now define the prototype chain.
MyArray.prototype = {
customFunction: function() { return "blah blah"; },
customMetaData: "Blah Blah",
}
Just a sample code, you can modify it and use however you want. But the underlying concept I recommend you to follow remains the same.
var SubArray = function() {
var arrInst = new Array(...arguments); // spread arguments object
/* Object.getPrototypeOf(arrInst) === Array.prototype */
Object.setPrototypeOf(arrInst, SubArray.prototype); //redirectionA
return arrInst; // now instanceof SubArray
};
SubArray.prototype = {
// SubArray.prototype.constructor = SubArray;
constructor: SubArray,
// methods avilable for all instances of SubArray
add: function(element){return this.push(element);},
...
};
Object.setPrototypeOf(SubArray.prototype, Array.prototype); //redirectionB
var subArr = new SubArray(1, 2);
subArr.add(3); subArr[2]; // 3
The answer is a compact workaround which works as intended in all supporting browsers.

Set of objects in javascript

I'd like to have a set of objects in Javascript. That is, a data structure that contains only unique objects.
Normally using properties is recommended, e.g. myset["key"] = true. However, I need the keys to be objects. I've read that Javascript casts property names to strings, so I guess I can't use myset[myobject] = true.
I could use an array, but I need something better than O(n) performance for adding, finding and removing items.
It needs to be able to tell objects apart by reference only, so given:
var a = {};
var b = {};
then both a and b should be able to be added, because they're separate objects.
Basically, I'm after something like C++'s std::set, that can store Javascript objects. Any ideas?
ES6 provides a native Set:
let s = new Set();
let a = {};
let b = {};
s.add(a);
console.log(s.has(a)); // true
console.log(s.has(b)); // false
Here's a mad suggestion ... key it on the result of JSON.stringify(object)
It's not possible for all objects, but if your object has a .toString() method implemented, it is:
var x = {toString: function(){ return 'foo'; }};
var y = {toString: function(){ return 'bar'; }};
var obj = {};
obj[x] = 'X';
obj[y] = 'Y';
console.log(obj);
// { foo: 'X', bar: 'Y' }
If you want to make this easier, make it a class:
function myObj(name){
this.name = name;
}
myObj.prototype.toString = function(){ return this.name; }
var obj = {};
obj[new myObj('foo')] = 'X';
obj[new myObj('bar')] = 'Y';
I'm answering my own question, but I came up with an alternative solution I thought was interesting and thought it would be useful to share it.
cwolves' answer gave me an idea. Providing an object's toString() method uniquely identifies the instance, properties of an object can be used to store a set of objects. Essentially, to store object x, you can use items[x.toString()] = x;. Note that the value is the object itself, so then the set of objects can be extracted by looking at all item's properties and dumping all the values in to an array.
Here's the class, which I call ObjectSet, in full. It requires objects are uniquely identified by their toString() method, which is OK for my purposes. add, remove and contains should all run in better than O(n) time - whatever javascript's property access efficiency is, which hopefully is either O(1) or O(n log n).
// Set of objects. Requires a .toString() overload to distinguish objects.
var ObjectSet = function ()
{
this.items = {};
this.item_count = 0;
};
ObjectSet.prototype.contains = function (x)
{
return this.items.hasOwnProperty(x.toString());
};
ObjectSet.prototype.add = function (x)
{
if (!this.contains(x))
{
this.items[x.toString()] = x;
this.item_count++;
}
return this;
};
ObjectSet.prototype.remove = function (x)
{
if (this.contains(x))
{
delete this.items[x.toString()];
this.item_count--;
}
return this;
};
ObjectSet.prototype.clear = function ()
{
this.items = {};
this.item_count = 0;
return this;
};
ObjectSet.prototype.isEmpty = function ()
{
return this.item_count === 0;
};
ObjectSet.prototype.count = function ()
{
return this.item_count;
};
ObjectSet.prototype.values = function ()
{
var i, ret = [];
for (i in this.items)
{
if (this.items.hasOwnProperty(i))
ret.push(this.items[i]);
}
return ret;
};
I used Map, solved my case
const objectsMap = new Map();
const placesName = [
{ place: "here", name: "stuff" },
{ place: "there", name: "morestuff" },
{ place: "there", name: "morestuff" },
];
placesName.forEach((object) => {
objectsMap.set(object.place, object);
});
console.log(objectsMap);
For what you're trying to do (sets of objects), there is no native Javascript implementation. You would have to implement this on your own. One way to do this would be to implement a hashing function for your objects. The backing data-type of the set would be an associative array, where the key of the array is the value you get from calling the object's hash function, and the value of the array is the object itself.
Of course, this doesn't address the issue that you highlighted, so you will need to take equality into account as well (implement an equals function perhaps)?
Instead of making the hash function a property of the object itself, you can have a standalone hash function that takes in an object as input and generates a hash value (presumably by iterating over its properties).
Using this method you should be able to get O(1) for insertion, searching, and removing (not counting the order of the hash function, which shouldn't be any worse than O(n), especially if you are iterating over its properties to create your hashed value).
ECMAScript6 Set should behave like that:
Standard: http://www.ecma-international.org/ecma-262/6.0/#sec-set-o-p-v-throw
Unofficial ES6 cheat sheet: https://github.com/lukehoban/es6features#map--set--weakmap--weakset
Working example on Firefox 32 (but not implemented in Chromium 37):
if (Set) {
var s = new Set()
var a = {}
var b = {}
var c = {}
s.add(a)
s.add(b)
s.add(b)
assert(s.size === 2)
assert(s.has(a))
assert(s.has(b))
assert(!s.has(c))
}
This is not surprising since {} != {}: equality compares object addresses by default.
A module that implements it for browsers without support: https://github.com/medikoo/es6-set
Javascript Set's don't do deep object comparison.
Using lodash, this is a unique array with deep object comparison:
const objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }, { 'x': 1, 'y': 2 }];
_.uniqWith(objects, _.isEqual);
Just typed this up, it's only briefly tested:
var Set = function Set()
{
var list = [];
var contains;
this.contains = contains = function(x) {
return list.indexOf(x) >= 0;
}
var put;
this.put = put = function(x) {
if (!contains(x))
list.push(x);
return this;
}
var remove;
this.remove = remove = function(x)
{
var idx = list.indexOf(x);
if (idx >= 0)
list.splice(idx,1);
return this;
}
var all;
this.all = all = function()
{
return list.concat();
}
return this;
}
It seems that the inner call of function works when prefixed with this.
Exemple:
var put;
this.put = put = function(x) {
if (!this.contains(x))
list.push(x);
return this;
}
Please use this code as a reference.
const fruits = [
{name: 'apple', price: 100},
{name: 'apple', price: 100},
{name: 'orange', price: 200},
{name: 'grapes', price: 300}
];
const hasFruitDuplicated = () => {
const duplicatedDeleteFruits = fruits.filter((fruit, index) =>
fruits.findIndex(item => item.name === fruit.name && item.price === fruit.price) === index
);
return duplicatedDeleteFruits;
};
Given an array of the following type:
Array<{ foo: T1, bar: T2 }>
You can build a corresponding dictionary of type:
{ [foo: T1]: Set<T2> }
The look-up for { foo: fooValue, bar: barValue } can be performed as follows:
if (fooValue in dictionary && dictionary[fooValue].has(barValue))
This way we can build what would be an ObjectSet<T1, T2>
.
If you now have three elements, you can build the following dictionary:
{ [foo: T1]: ObjectSet<T2, T3> }
and extend your ObjectSet to any number of properties by induction.
That is assuming your types can be used as index signatures.

How to create a simple map using JavaScript/JQuery [duplicate]

This question already has answers here:
JavaScript hashmap equivalent
(17 answers)
Closed 6 years ago.
How can you create the JavaScript/JQuery equivalent of this Java code:
Map map = new HashMap(); //Doesn't not have to be a hash map, any key/value map is fine
map.put(myKey1, myObj1);
map.put(myKey2, myObj2); //Repeat n times
function Object get(k) {
return map.get(k);
}
Edit: Out of date answer, ECMAScript 2015 (ES6) standard javascript has a Map implementation, read here for more info: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map
var map = new Object(); // or var map = {};
map[myKey1] = myObj1;
map[myKey2] = myObj2;
function get(k) {
return map[k];
}
//map[myKey1] == get(myKey1);
Just use plain objects:
var map = { key1: "value1", key2: "value2" }
function get(k){
return map[k];
}
function Map() {
this.keys = new Array();
this.data = new Object();
this.put = function (key, value) {
if (this.data[key] == null) {
this.keys.push(key);
}
this.data[key] = value;
};
this.get = function (key) {
return this.data[key];
};
this.remove = function (key) {
this.keys.remove(key);
this.data[key] = null;
};
this.each = function (fn) {
if (typeof fn != 'function') {
return;
}
var len = this.keys.length;
for (var i = 0; i < len; i++) {
var k = this.keys[i];
fn(k, this.data[k], i);
}
};
this.entrys = function () {
var len = this.keys.length;
var entrys = new Array(len);
for (var i = 0; i < len; i++) {
entrys[i] = {
key: this.keys[i],
value: this.data[i]
};
}
return entrys;
};
this.isEmpty = function () {
return this.keys.length == 0;
};
this.size = function () {
return this.keys.length;
};
}
This is an old question, but because the existing answers could be very dangerous, I wanted to leave this answer for future folks who might stumble in here...
The answers based on using an Object as a HashMap are broken and can cause extremely nasty consequences if you use anything other than a String as the key. The problem is that Object properties are coerced to Strings using the .toString method. This can lead to the following nastiness:
function MyObject(name) {
this.name = name;
};
var key1 = new MyObject("one");
var key2 = new MyObject("two");
var map = {};
map[key1] = 1;
map[key2] = 2;
If you were expecting that Object would behave in the same way as a Java Map here, you would be rather miffed to discover that map only contains one entry with the String key [object Object]:
> JSON.stringify(map);
{"[object Object]": 2}
This is clearly not a replacement for Java's HashMap. Bizarrely, given it's age, Javascript does not currently have a general purpose map object. There is hope on the horizon, though: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map although a glance at the Browser Compatability table there will show that this isn't ready to used in general purpose web apps yet.
In the meantime, the best you can do is:
Deliberately use Strings as keys. I.e. use explicit strings as keys rather than relying on the implicit .toString-ing of the keys you use.
Ensure that the objects you are using as keys have a well-defined .toString() method that suits your understanding of uniqueness for these objects.
If you cannot/don't want to change the .toString of the key Objects, when storing and retrieving the entries, convert the objects to a string which represents your understanding of uniqueness. E.g. map[toUniqueString(key1)] = 1
Sometimes, though, that is not possible. If you want to map data based on, for example File objects, there is no reliable way to do this because the attributes that the File object exposes are not enough to ensure its uniqueness. (You may have two File objects that represent different files on disk, but there is no way to distinguish between them in JS in the browser). In these cases, unfortunately, all that you can do is refactor your code to eliminate the need for storing these in a may; perhaps, by using an array instead and referencing them exclusively by index.
var map = {'myKey1':myObj1, 'mykey2':myObj2};
// You don't need any get function, just use
map['mykey1']
If you're not restricted to JQuery, you can use the prototype.js framework. It has a class called Hash: You can even use JQuery & prototype.js together. Just type jQuery.noConflict();
var h = new Hash();
h.set("key", "value");
h.get("key");
h.keys(); // returns an array of keys
h.values(); // returns an array of values

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