Javascript- Execute onscroll function after a set timeout - javascript

So I am creating a page with three div's which become visible upon scrolling. The problem is that the code makes them all execute at the same time, whereas I want that their should be a time difference between the execution of each onscroll function
Relevant part of code -
HTML
<section id="section2">
<span id="one" class="classbefore">lol</span>
<span id="two" class="classbefore">lol</span>
<span id="three" class="classbefore">lol</span>
</section>
CSS
#section2 > span{
width: 25%;
height: 50%;
position: absolute;
background: #f00;
-webkit-transition: all 0.5s ease;
box-shadow: 1px #000;
}
#section2 > #one{
margin-left: 10%;
}
#section2 > #two{
margin-left: 37.5%;
}
#section2 > #three{
margin-left: 65%;
}
.classbefore{
opacity: 0;
margin-top: 18%;
}
.classafter{
opacity: 1;
margin-top: 20%;
}
Javascript
window.addEventListener('scroll', function (event) {
if (window.scrollY > 600) {
document.getElementById('one').className = "classafter";
} else {
document.getElementById('one').className = "classbefore";
}
}, true);
window.addEventListener('scroll', function (event) {
if (window.scrollY > 600) {
document.getElementById('two').className = "classafter";
} else {
document.getElementById('two').className = "classbefore";
}
}, true);
window.addEventListener('scroll', function (event) {
if (window.scrollY > 600) {
document.getElementById('three').className = "classafter";
} else {
document.getElementById('three').className = "classbefore";
}
}, true);
So, using this, all the three span become visible at the same time. Please suggest a method to give them timeout's so that one function is executed after the other.
Also, can this code be made more efficient ?

I supposed you meant to show them at different times after the same scroll.So what about this?
window.addEventListener('scroll', function (event) {
if (window.scrollY > 600) {
var waitTime = 1000; //base time for showing (in miliseconds)
setTimeout(function () {
document.getElementById('one').className = "classafter";
},waitTime);
setTimeout(function () { //We add time to the others waitings
document.getElementById('two').className = "classafter";
},waitTime + 100);
setTimeout(function () {
document.getElementById('three').className = "classafter";
},waitTime + 200);
} else {
document.getElementById('one').className = "classbefore";
document.getElementById('two').className = "classbefore";
document.getElementById('three').className = "classbefore";
}
}, true);
CODE NOT TESTED !!
Also, because it is the same event, you just need one event listeners, not 3. But that listener will change the class of the elements at diferent times
Also it would be better if you use a loop to iterate through the elements:
window.addEventListener('scroll', function (event) {
var elements = document.getElementsByName("commonName");
if (window.scrollY > 600) {
var waitTime = 1000;//base time for showing (in miliseconds)
for (var i = 0; i < elements.length; i++) {
setTimeout(function () {
elements[i].className = "classafter";
}waitTime + i * 100);
}
} else {
for (var i = 0; i < elements.length; i++) {
elements[i].className = "classafter";
}
}
}, true);
CODE NOT TESTED !!
Then it would be valid for N elements

Related

Javascript click event is doubling every click

Would be really grateful for some advice with this javascript issue I am having with a click event that seems to be doubling every time my slider is closed then reopened.
When you open the slider for the first time and click through the slides you can see in the console the clicks incrementing by 1 every time the 'btn--next' is clicked which is of course correct. When i then close the slider down and re-open it again when the 'btn--next' is clicked the clicks in the console are now incrementing by 2 every click. Close the slider again and re-open and then the 'btn--next' clicks in the console increment by 3 and so on every time the slider is re-loaded.
https://jsfiddle.net/95afhtx8/2/
var loadSlider = document.querySelector('.load__slider');
loadSlider.addEventListener('click', function() {
var slider = document.querySelector('.animal__slider');
var sliderSlide = document.querySelectorAll('.animal__slider__slide');
var nextSlide = document.querySelector('.btn--next');
var previousSlide = document.querySelector('.btn--previous');
var closeSlider = document.querySelector('.animal__slider__close');
var currentSlide = 0;
slider.classList.add('active');
setTimeout(function() {
slider.classList.add('active--show');
startSlide();
}, 100);
//Reset Slider
function resetSlides() {
for (var s = 0; s < sliderSlide.length; s++) {
sliderSlide[s].classList.remove('active--show');
sliderSlide[s].classList.remove('active');
}
}
//Start Slider
function startSlide() {
resetSlides();
sliderSlide[0].classList.add('active');
setTimeout(function() {
sliderSlide[0].classList.add('active--show');
}, 100);
}
//Previous slide
function slidePrevious() {
resetSlides();
sliderSlide[currentSlide - 1].classList.add('active');
setTimeout(function() {
sliderSlide[currentSlide].classList.add('active--show');
}, 100);
currentSlide--;
}
previousSlide.addEventListener('click', function() {
if (currentSlide === 0) {
currentSlide = sliderSlide.length;
}
console.log('click');
slidePrevious();
});
//Next slide
function slideNext() {
resetSlides();
sliderSlide[currentSlide + 1].classList.add('active');
setTimeout(function() {
sliderSlide[currentSlide].classList.add('active--show');
}, 100);
currentSlide++;
}
nextSlide.addEventListener('click', function() {
if (currentSlide === sliderSlide.length - 1) {
currentSlide = -1;
}
console.log('click');
slideNext();
});
closeSlider.addEventListener('click', function() {
slider.classList.remove('active--show');
slider.classList.remove('active');
resetSlides();
});
});
It's because every time you click on your slider toggle:
loadSlider[s].addEventListener('click', function () {
You're re-running code like this, which will add another click handler to the element:
nextSlide.addEventListener('click', function() {
You can add multiple event listeners to any object in the DOM. So you just keep adding more every time the slider opens.
You have three general options here.
Option 1: only set click handlers once
Don't re-add event handlers inside your loadSlider[s].addEventListener('click', function () { function. Do it outside so you aren't re-adding handlers.
Option 2: remove click handlers on close
You can remove the event listeners on close. To do this, you should store a reference to the function you make, so you can explicitly remove it later. You should do this for any handlers you add.
const nextClick = function () {
...
};
nextSlide.addEventListener('click', nextClick);
function resetSlides() {
nextSlide.removeEventListener('click', nextClick);
...
}
This way, when the slider is hidden, the click functionality will be turned off, and re-opening it will add new click handlers and the old ones won't fire because you removed them.
Option 3: Re-create the elements
If you remove an element from the DOM and make a completely new one, the new one won't have stale click handlers on it. This means you'll need to dynamically build your markup with Javascript (using document.createElement), not store it in the HTML page body.
I update your code to work properly (you need to close the anonymous function of the first event listener before you start declaring the others, otherwise you are copying them over and over and therefore the doubling/quadrupling etc...). I would also suggest to move DOM selectors outside of the event listener, they can evaluate only once:
var loadSlider = document.querySelector('.load__slider');
var slider = document.querySelector('.animal__slider');
var sliderSlide = document.querySelectorAll('.animal__slider__slide');
var nextSlide = document.querySelector('.btn--next');
var previousSlide = document.querySelector('.btn--previous');
var closeSlider = document.querySelector('.animal__slider__close');
var currentSlide = 0;
loadSlider.addEventListener('click', function() {
slider.classList.add('active');
setTimeout(function() {
slider.classList.add('active--show');
startSlide();
}, 100);
});
//Reset Slider
function resetSlides() {
for (var s = 0; s < sliderSlide.length; s++) {
sliderSlide[s].classList.remove('active--show');
sliderSlide[s].classList.remove('active');
}
}
//Start Slider
function startSlide() {
resetSlides();
sliderSlide[0].classList.add('active');
setTimeout(function() {
sliderSlide[0].classList.add('active--show');
}, 100);
}
//Previous slide
function slidePrevious() {
resetSlides();
sliderSlide[currentSlide - 1].classList.add('active');
setTimeout(function() {
sliderSlide[currentSlide].classList.add('active--show');
}, 100);
currentSlide--;
}
previousSlide.addEventListener('click', function() {
if (currentSlide === 0) {
currentSlide = sliderSlide.length;
}
console.log('click');
slidePrevious();
});
//Next slide
function slideNext() {
resetSlides();
sliderSlide[currentSlide + 1].classList.add('active');
setTimeout(function() {
sliderSlide[currentSlide].classList.add('active--show');
}, 100);
currentSlide++;
}
nextSlide.addEventListener('click', function() {
if (currentSlide === sliderSlide.length - 1) {
currentSlide = -1;
}
console.log('click');
slideNext();
});
closeSlider.addEventListener('click', function() {
slider.classList.remove('active--show');
slider.classList.remove('active');
resetSlides();
});
.animals {
text-align: center;
position: relative;
width: 80%;
height: 300px;
margin: 0 auto;
background-color: grey;
}
.load__slider {
text-align: center;
}
.animal__slider {
position: absolute;
width: 100%;
height: 100%;
text-align: center;
display: none;
}
.animal__slider.active {
display: block;
}
.animal__slider.active .animal__slider__close {
display: block;
}
.animal__slider.active+.animal__slider__open {
opacity: 0;
}
.animal__slider__slide {
display: none;
position: absolute;
width: 100%;
height: 100%;
}
.animal__slider__slide1 {
background-color: red;
}
.animal__slider__slide2 {
background-color: green;
}
.animal__slider__slide3 {
background-color: yellow;
}
.animal__slider__slide4 {
background-color: blue;
}
.animal__slider__slide.active {
display: block;
}
.btn {
color: black;
position: absolute;
bottom: 5px;
cursor: pointer;
}
.btn--previous {
right: 60px;
}
.btn--next {
right: 30px;
}
.animal__slider__close {
display: none;
position: absolute;
right: 0;
cursor: pointer;
}
.animal__slider__open {
display: block;
cursor: pointer;
}
<section class="animals">
<div class="animal__slider">
Slider
<div class="animal__slider__slide animal__slider__slide1">
slide 1
</div>
<div class="animal__slider__slide animal__slider__slide2">
slide 2
</div>
<div class="animal__slider__slide animal__slider__slide3">
slide 3
</div>
<div class="animal__slider__slide animal__slider__slide4">
slide 4
</div>
<span class="btn btn--previous">previous</span>
<span class="btn btn--next">next</span>
<span class="animal__slider__close">close slider</span>
</div>
<span class="animal__slider__open load__slider">open slider</span>
</section>
In your code, you call nextSlide.addEventListener(...) each time you open the slider, but you never remove that listener. you have to call the function nextSlide.removeEventListener(...) when you close the slider. You also can make sure to call addEventListener only when you open the slider the first time, or even before you open it, as the html element is never destroyed.
To be able to remove the listener, you have to make it accessible in your code when you close the slider. You can't use anonymous functions for this.
EDIT :
An other, simpler solution is to change
nextSlide.addEventListener('click', function(){...});
to:
nextSlide['onclick'] = function() {...};

clearInterval function not actually clearing

The div completes one round from left to right and right to left scrolling but gets stuck in the scrollBack() function. The program does execute the clearInterval() statement at the desired event but it doesn't actually clear the interval. What am I doing wrong?
var backint = null;
function scrollForward() {
if ($("#foo").scrollLeft() != $("#foo").width()) {
$("#foo").scrollLeft($("#foo").scrollLeft() + 1);
} else {
backint = setInterval(scrollBack, 5);
}
}
function scrollBack() {
if ($("#foo").scrollLeft() != 0) {
$("#foo").scrollLeft($("#foo").scrollLeft() - 1);
} else if ($("#foo").scrollLeft() == 0) {
clearInterval(backint);
}
}
It's better do with
.animate() as Rory McCrossan suggested because that setInterval reimplements existing thing and not necessarily better:
var foo = $("#container"),
bar = $("#foo"),
scrollSize = bar.width() - foo.width();;
function scrollForward() {
console.log('forward', foo.scrollLeft(), bar.width() - foo.width());
if (foo.scrollLeft() != scrollSize) {
foo.animate({
scrollLeft: scrollSize + 'px'
});
}
}
function scrollBack() {
console.log('back', foo.scrollLeft(), scrollSize);
if (foo.scrollLeft() === scrollSize) {
foo.animate({
scrollLeft: '0px'
});
}
}
foo.on("click", scrollForward);
foo.on("dblclick", scrollBack);
#container {
border: 1px solid #ccc;
width: 410px;
overflow-x: scroll;
height: 50px;
}
#foo {
background-color: #ccc;
width: 1300px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container">
<div id="foo">Click to scroll right. Double-click to scroll left.</div>
</div>

FadeIn with javascript without jquery

I have this code:
document.getElementById('showRtb').addEventListener('click', function () {
document.getElementById('rtb').style.display="inline-table";
});
document.getElementById('hideRtb').addEventListener('click', function () {
document.getElementById('rtb').style.display="none";
});
but now I want without jquery effect to make FadeIn animation, just with javascript. Without css3 and without jquery. Is that possible?
You can use setInterval(), getComputedStyle(). See also TheAnimationinterface
var rtb = document.getElementById("rtb"),
timer = null;
document.getElementById("showRtb").addEventListener("click", function() {
if (rtb.style.opacity != 1) {
clearTimeout(timer);
rtb.style.display = "inline-table";
timer = setInterval(function() {
rtb.style.opacity = +rtb.style.opacity + .10;
if (+getComputedStyle(rtb).getPropertyValue("opacity") >= 1) {
clearInterval(timer);
}
}, 100)
}
});
document.getElementById("hideRtb").addEventListener("click", function() {
if (rtb.style.opacity != 0) {
clearTimeout(timer);
timer = setInterval(function() {
rtb.style.opacity = +rtb.style.opacity - .10;
if (+getComputedStyle(rtb).getPropertyValue("opacity") <= 0) {
rtb.style.display = "none";
clearInterval(timer);
}
}, 100)
}
});
#rtb {
width: 100px;
height: 100px;
background: olive;
opacity: 0;
display: none;
}
<button id="showRtb">show</button>
<button id="hideRtb">hide</button>
<br>
<div id="rtb"></div>

jquery fadeIn/Out, custom slideshow glitches, fade memory? fade queue?

I am building a background img slideshow and running into glitches I can't comprehend.
I have several objects that contains a list of images. I have two functions that will take these images, create one div per each, and add the imgs as background of these divs, all within a container.
Then, as described in this website, I fadeout the first div,and fadeIn the second, then move the first child to last child position, and loop, creating a slideshow effect.
When I want this over i .empty() the container. Then the process can start again with the same or another object.
The first time I do this, it works, but second, third... times, it starts to glitch. Not only two, but all divs start to fade in and out, for I don't know what reason
This happens even if I am using the same object in the first, second, third... attempts.
It would seem as if although the divs are erased from DOM, apparently there is some memory of them? Could it be related to the fact that created divs share the name with previously created divs? maybe fadein out keep some kind of internal queue I am unaware of?
Here is an JsFiddle:
https://jsfiddle.net/93h51k9m/11/
and the code:
$(document).ready(function(){
var imgObject = {
imgs: ['http://lorempixel.com/400/200/sports/1/','http://lorempixel.com/400/200/sports/2/','http://lorempixel.com/400/200/sports/3/']
};
var imgObject2 = {
imgs: ['http://lorempixel.com/400/200/sports/4/','http://lorempixel.com/400/200/sports/5/','http://lorempixel.com/400/200/sports/6/']
};
var noImgObject = {
};
function prepare(index) {
if ($("#cover").css("display") != "none") {
console.log("cover is visible: hide it first");
console.log("fadeOut cover in 3000ms");
$("#cover").fadeOut(3000, function() {
console.log("then empty cover")
$("#cover").empty();
console.log("now for the images")
roll(index);
});
} else {
console.log("cover is already hidden: now for the images");
roll(index);
};
};
function roll(index) {
if (typeof index.imgs != "undefined") {
console.log("called object has images")
console.log("get them and their numbers")
var imgs = index.imgs;
var imgsLength = imgs.length;
console.log("create as many divs as imgs, and place each img as bg in each div")
for (i = 0; i < imgsLength; i++) {
$("#cover").append("<div class='imgdiv" + i + "'></div>");
$(".imgdiv" + i).css("background-image", "url('"+imgs[i]+"')");
};
console.log("now hide all but first div, fadeIn cover and start the carousel");
//as seen at http://snook.ca/archives/javascript/simplest-jquery-slideshow
$('#cover').fadeIn(3000);
$('#cover div:gt(0)').hide();
setInterval(function() {
console.log("fade and swap")
$('#cover :first-child').fadeOut(3000)
.next('div').fadeIn(3000)
.end().appendTo('#cover')
}, 6000);
} else {
console.log("index has no images, nothing to do");
};
};
$("#imgobj").click(function(){
console.log("imgObject called");
prepare(imgObject);
});
$("#imgobj2").click(function(){
console.log("imgObject2 called");
prepare(imgObject2);
});
$("#noimgobj").click(function(){
console.log("noImgObject called");
prepare(noImgObject);
});
});
Thank you
Every time click event is invoked, another interval is being started and that is the reason, actions are appended in the queue
Use global variable which will hold the setInterval instance and clear it every time you start new Interval.
var interval;
$(document).ready(function() {
var imgObject = {
imgs: ['http://lorempixel.com/400/200/sports/1/', 'http://lorempixel.com/400/200/sports/2/', 'http://lorempixel.com/400/200/sports/3/']
};
var imgObject2 = {
imgs: ['http://lorempixel.com/400/200/sports/4/', 'http://lorempixel.com/400/200/sports/5/', 'http://lorempixel.com/400/200/sports/6/']
};
var noImgObject = {};
function prepare(index) {
clearInterval(interval);
if ($("#cover").css("display") != "none") {
console.log("cover is visible: hide it first");
console.log("fadeOut cover in 3000ms");
$("#cover").fadeOut(3000, function() {
console.log("then empty cover")
$("#cover").empty();
console.log("now for the images")
roll(index);
});
} else {
console.log("cover is already hidden: now for the images");
roll(index);
};
};
function roll(index) {
if (typeof index.imgs != "undefined") {
console.log("called object has images")
console.log("get them and their numbers")
var imgs = index.imgs;
var imgsLength = imgs.length;
console.log("create as many divs as imgs, and place each img as bg in each div")
for (var i = 0; i < imgsLength; i++) {
$("#cover").append("<div class='imgdiv" + i + "'></div>");
$(".imgdiv" + i).css("background-image", "url('" + imgs[i] + "')");
};
console.log("now hide all but first div, fadeIn cover and start the carousel");
//as seen at http://snook.ca/archives/javascript/simplest-jquery-slideshow
$('#cover').fadeIn(3000);
$('#cover div:gt(0)').hide();
interval = setInterval(function() {
console.log("fade and swap")
$('#cover :first-child').fadeOut(3000)
.next('div').fadeIn(3000)
.end().appendTo('#cover')
}, 6000);
} else {
console.log("index has no images, nothing to do");
};
};
$("#imgobj").click(function() {
console.log("imgObject called");
prepare(imgObject);
});
$("#imgobj2").click(function() {
console.log("imgObject2 called");
prepare(imgObject2);
});
$("#noimgobj").click(function() {
console.log("noImgObject called");
prepare(noImgObject);
});
});
html {
color: black;
height: 100%;
padding: 0;
margin: 0;
overflow: hidden;
}
body {
height: 100%;
padding: 0;
margin: 0;
background: #f7fafa;
}
* {
box-sizing: border-box;
}
button {
cursor: pointer;
}
#buttons {
z-index: 1000;
}
#cover {
display: none;
position: fixed;
top: 5vh;
left: 0;
width: 100vw;
height: 95vh;
opacity: 0.5;
z-index: 0;
}
#cover div {
position: absolute;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background-repeat: no-repeat;
background-size: cover;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<div id="buttons">
<button id="imgobj">imgObject</button>
<button id="imgobj2">imgObject2</button>
<button id="noimgobj">noImgObject</button>
</div>
<div id="cover"></div>

How would I make these animations animate at different times?

I'm making a whack-a-mole game and this is what I have so far, I'm aware this is sloppy and probably isn't the easiest/smartest way to do this. What I need to know is how to get my animations to animate at separate times. This current code works to animate 9 different moles coming out of holes but I need them to animate at different times(so none of them will come up at the same time, or within a few milliseconds of eachother) My current code is
<html>
<body>
<style type="text/css">
body, a, a:hover {cursor: url(http://cur.cursors-4u.net/others/oth-5/oth438.cur),
progress;}
</style>
<body background = "http://i52.tinypic.com/34e9ekj.jpg">
<b><center><font size="5"><div id='counter'>0</div></font></center><b>
<b><center><i>Whack-A-Mole</i> - by Steven</center></b>
<div
style="
top: 37;
left: 350;
position: absolute;
z-index: 1;
visibility: show;">
<center><img id='animation0' src ='http://i51.tinypic.com/sxheeo.gif'/></center>
</div>
<div
style="
top: 37;
left: 33;
position: absolute;
z-index: 1;
visibility: show;">
<left><img id='animation1' src ='http://i51.tinypic.com/sxheeo.gif'/></left>
</div>
<div
style="
top: 37;
left: 700;
position: absolute;
z-index: 1;
visibility: show;">
<right><img id='animation2' src ='http://i51.tinypic.com/sxheeo.gif'/></right>
</div>
<div
style="
top: 200;
left: 352;
position: absolute;
z-index: 1;
visibility: show;">
<img id='animation3' src ='http://i51.tinypic.com/sxheeo.gif'/>
</div>
<div
style="
top: 200;
left: 33;
position: absolute;
z-index: 1;
visibility: show;">
<img id='animation4' src ='http://i51.tinypic.com/sxheeo.gif'/>
</div>
<div
style="
top: 200;
left: 700;
position: absolute;
z-index: 1;
visibility: show;">
<img id='animation5' src ='http://i51.tinypic.com/sxheeo.gif'/>
</div>
<div
style="
top: 350;
left: 700;
position: absolute;
z-index: 1;
visibility: show;">
<img id='animation6' src ='http://i51.tinypic.com/sxheeo.gif'/>
</div>
<div
style="
top: 350;
left: 33;
position: absolute;
z-index: 1;
visibility: show;">
<img id='animation7' src ='http://i51.tinypic.com/sxheeo.gif'/>
</div>
<div
style="
top: 350;
left: 352;
position: absolute;
z-index: 1;
visibility: show;">
<img id='animation8' src ='http://i51.tinypic.com/sxheeo.gif'/>
</div>
</body>
<head>
<script type="text/javascript">
var urls;
function animate0(pos) {
pos %= urls.length;
var animation0 = document.getElementById('animation0');
var counter = document.getElementById('counter');
animation0.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation0.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation0.onclick = function() {
//do nothing
}
}
setTimeout(function() {
animate0(++pos);
}, (Math.random()*500) + 1000);
}
function animate1(pos) {
pos %= urls.length;
var animation1 = document.getElementById('animation1');
var counter = document.getElementById('counter');
animation1.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation1.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation1.onclick = function() {
//do nothing
}
}
setTimeout(function() {
animate1(++pos);
}, (Math.random()*500) + 1000);
}
function animate2(pos) {
pos %= urls.length;
var animation2 = document.getElementById('animation2');
var counter = document.getElementById('counter');
animation2.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation2.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation2.onclick = function() {
//do nothing
}
}
setTimeout(function() {
animate2(++pos);
}, (Math.random()*500) + 1000);
}
function animate3(pos) {
pos %= urls.length;
var animation3 = document.getElementById('animation3');
var counter = document.getElementById('counter');
animation3.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation3.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation3.onclick = function() {
//do nothing
}
}
setTimeout(function() {
animate3(++pos);
}, (Math.random()*500) + 1000);
}
function animate4(pos) {
pos %= urls.length;
var animation4 = document.getElementById('animation4');
var counter = document.getElementById('counter');
animation4.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation4.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation4.onclick = function() {
//do nothing
}
}
setTimeout(function() {
animate4(++pos);
}, (Math.random()*500) + 1000);
}
function animate5(pos) {
pos %= urls.length;
var animation5 = document.getElementById('animation5');
var counter = document.getElementById('counter');
animation5.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation5.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation5.onclick = function() {
//do nothing onclick
}
}
setTimeout(function() {
animate5(++pos);
}, (Math.random()*500) + 1000);
}
function animate6(pos) {
pos %= urls.length;
var animation6 = document.getElementById('animation6');
var counter = document.getElementById('counter');
animation6.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation6.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation6.onclick = function() {
//do nothing
}
}
setTimeout(function() {
animate6(++pos);
}, (Math.random()*500) + 1000);
}
function animate7(pos) {
pos %= urls.length;
var animation7 = document.getElementById('animation7');
var counter = document.getElementById('counter');
animation7.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation7.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation7.onclick = function() {
//do nothing
}
}
setTimeout(function() {
animate7(++pos);
}, (Math.random()*500) + 1000);
}
function animate8(pos) {
pos %= urls.length;
var animation8 = document.getElementById('animation8');
var counter = document.getElementById('counter');
animation8.src = urls[pos];
if (pos == 1) { // only make onclick when have a certain image
animation8.onclick = function() {
counter.innerHTML = parseInt(counter.innerHTML) + 1;
}
}
else {
animation8.onclick = function() {
//do nothing
}
}
setTimeout(function() {
animate8(++pos);
}, (Math.random()*500) + 1000);
}
window.onload = function() { //Frames go below, seperated by commas format= , "URL");
urls = new Array("http://i51.tinypic.com/sxheeo.gif", "http://i56.tinypic.com/2i3tyw.gif");
animate0(0);
animate1(0);
animate2(0);
animate3(0);
animate4(0);
animate5(0);
animate6(0);
animate7(0);
animate8(0);
}
</script>
</head>
</html>
Generate 9 random numbers between 0 and your start time variation. Decide the max distance you want between the animations and scale the random numbers to that time frame. Then, set 9 timers to those times from now so each timer starts an animation.
If you wanted the animations to start over 500 milliseconds, you'd do something like this:
var randomTimes = [9];
for (var i = 0; i < 9; i++) {
randomTimes[i] = Math.floor(Math.random() * 501);
}
Now you have 9 random times spread out over 500 milliseconds and you can use those values with setTimeout to start each animation at a random time.
Copy/pasting a function this way is indeed sloppy!
You need to setup a flag:
var isMole = false;//at first there is no mole
if(!isMole){
//there is no mole, you can show one here
isMole = true;//there is a mole now!
}else{
//there is a mole, we wait.
}
Now set that flag to false when the mole times out or it struck by a hammer!

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