High order function with javascript trouble - javascript

I want to be able to run the func n times with this createIterator function.
var createIterator = function (func, n) {
getDouble = function (x) {
return x + x;
};
return getDouble * n;
};
I want to be able to do this with the code:
var getQuad = createIterator(getDouble, 2);
getQuad(2) //8
Here are the tests is needs to pass:
Test.describe("Iterator for 'getDouble' function", function() {
var getDouble = function (n) {
return n + n;
};
Test.it("Running the iterator for once", function() {
var doubleIterator = createIterator(getDouble, 1);
Test.assertEquals(doubleIterator(3), 6, "Returns double of 3 as 6");
Test.assertEquals(doubleIterator(5), 10, "Returns double of 5 as 10");
});
Test.it("Running the iterator twice", function() {
var getQuadruple = createIterator(getDouble, 2);
Test.assertEquals(getQuadruple(2), 8, "Returns quadruple of 2 as 8");
Test.assertEquals(getQuadruple(5), 20, "Returns quadruple of 5 as 20");
});
});
I have been at this for awhile and have not been able to figure this out. Any help would be awesome. Thanks!

You can write a simple repeat procedure that when applied to n, f, and x, will repeat the application of function f to argument x, n times.
// ES6
const repeat = n => f => x =>
n === 1 ? f(x) : repeat(n-1)(f)(f(x));
const getDouble = x => x * 2;
const double = repeat(1)(getDouble);
const quad = repeat(2)(getDouble);
See it work
console.log(double(3)); // 6
console.log(double(5)); // 10
console.log(quad(2)); // 8
console.log(quad(5)); // 20
Let step through the evaluation of one of the examples:
const double = repeat(1)(getDouble);
Because repeat has been applied to n and f here, it returns
x => 1 === 1 ? getDouble(x) : repeat(0)(getDouble)(getDouble(x))
Now, when we call
double(3);
Substitute 3 for x
1 === 1 ? getDouble(3) : repeat(0)(getDouble)(getDouble(3));
Because 1 === 1, the first part of the ternary expression is returned
getDouble(3); // 6
Recap:
double(3) === getDouble(3) === 6
Now let's see the same process for quad
const quad = repeat(2)(getDouble);
Because repeat has been applied to n and f here, it returns
x => 2 === 1 ? getDouble(x) : repeat(1)(getDouble)(getDouble(x))
Now, when we call
quad(2);
Substitue 2 for x
2 === 1 ? getDouble(2) : repeat(1)(getDouble)(getDouble(2));
Because 2 === 1 is false, the second part of the ternary expression is returned
repeat(1)(getDouble)(getDouble(2))
repeat(1)(getDouble)(4)
So we have to call repeat again, with n=1, f=getDouble, x=4, so
1 === 1 ? getDouble(4) : repeat(0)(getDouble)(getDouble(4))
Because 1 === 1, the first part of the ternary expression is returned
getDouble(4); // 8
Recap:
quad(2) === getDouble(4) === 8
If you need the ES5, here you go
// ES5
var repeat = function repeat(n) {
return function (f) {
return function (x) {
return n === 1 ? f(x) : repeat(n - 1)(f)(f(x));
};
};
};
var getDouble = function getDouble(x) {
return x * 2;
};
var double = repeat(1)(getDouble);
var quad = repeat(2)(getDouble);
console.log(double(3)); // 6
console.log(double(5)); // 10
console.log(quad(2)); // 8
console.log(quad(5)); // 20
Lastly,
If you want your original API, which I believe to be inferior, we can still implement that
// ES6
const createIterator = (f, n) => x =>
n === 1 ? f(x) : createIterator(f, n-1)(f(x));
const getDouble = x => x * 2;
const double = createIterator(getDouble, 1);
const quad = createIterator(getDouble, 2);
And here's the ES5
// ES5
var createIterator = function createIterator(f, n) {
return function (x) {
return n === 1 ? f(x) : createIterator(f, n - 1)(f(x));
};
};
var getDouble = function getDouble(x) {
return x * 2;
};
var double = createIterator(getDouble, 1);
var quad = createIterator(getDouble, 2);
Both implementations work identically
So why is repeat(n)(f)(x) better ?
Well, because the function is fully curried, you can partially apply it in meaningful ways.
const getDouble = x => x * 2;
const once = repeat(1);
const twice = repeat(2);
const thrice = repeat(3);
const quad = twice(getDouble);
quad(5); // 20
const annoyingAlert = thrice(x => {alert(x); return x;});
annoyingAlert('wake up !'); // displays 'wake up !' three times
Your function isn't as flexible because it takes the function, f, and the number of times, n, as a tuple. Getting around this would require manually currying your function or using a Function.prototype.bind hack.

Try rearranging variables. Note, getDouble would be undefined at var getQuad = createIterator(getDouble, 2); as getDouble is defined within createIterator
var createIterator = function (func, n) {
getDouble = function (x) {
return (x + x) * n;
};
return func || getDouble;
};
var getQuad = createIterator(null, 2);
console.log(getQuad(2)) //8
alternatively
var createIterator = function(func, n) {
getDouble = function(x) {
return x + x;
};
return func.bind(null, n * n) || (getDouble(n)) * n;
};
var getQuad = createIterator(function(x) {
return x + x;
}, 2);
console.log(getQuad(2))
I just want to run getDouble n times.
You could use a loop inside of createIterator , return accumulated value as variable within function returned from createIterator that can be multiplied by parameter passed to getQuad
var createIterator = function(func, n) {
getDouble = function(x) {
return x + x;
};
var curr = n, res = 0;
while (--curr) {
res += func && func(n) || getDouble(n);
}
return function(y) {
return res * y
}
};
var getQuad = createIterator(null, 2);
console.log(getQuad(5)) // 20

You can do it like this,
Create an empty array of n
Fill the array by the function(arguments)
Join the array by operator
Create a function constructor using the joined array and arguments
Use the new function inside another function to pass the arguments from outside, and then return this new function.
Code snippet of what I am saying is here (if your browser supports Array.prototype.fill)
var createIterator = function (func, n, operator) {
operator = operator || "+";
var inner = Function(["f", "a"], "return " + Array(n ).fill("f(a)").join(operator) + ";");
return function (arg) {
return inner(func, arg);
};
};
var c = createIterator(function (n) {return n + n;}, 2);
document.write(c(3) + "<br/>");
document.write(c(6) + "<br/>");
var d = createIterator(function (n) {return n + n;}, 3, "+");
document.write(d(3) + "<br/>");
document.write(d(6) + "<br/>");
otherwise use this snippet
var createIterator = function (func, n, operator) {
operator = operator || "+";
var array = [];
for (var i = 0; i < n; i += 1) {array[i] = "f(a)";}
var inner = Function(["f", "a"], "return " + array.join(operator) + ";");
return function (arg) {
return inner(func, arg);
};
};
var c = createIterator(function (n) {return n + n;}, 2);
document.write(c(3) + "<br/>");
document.write(c(6) + "<br/>");
var d = createIterator(function (n) {return n + n;}, 3, "+");
document.write(d(3) + "<br/>");
document.write(d(6) + "<br/>");

Related

Is there a way to add or subtract object in JavaScript? [duplicate]

I've been working with JavaScript for a few days now and have got to a point where I want to overload operators for my defined objects.
After a stint on google searching for this it seems you can't officially do this, yet there are a few people out there claiming some long-winded way of performing this action.
Basically I've made a Vector2 class and want to be able to do the following:
var x = new Vector2(10,10);
var y = new Vector2(10,10);
x += y; //This does not result in x being a vector with 20,20 as its x & y values.
Instead I'm having to do this:
var x = new Vector2(10,10);
var y = new Vector2(10,10);
x = x.add(y); //This results in x being a vector with 20,20 as its x & y values.
Is there an approach I can take to overload operators in my Vector2 class? As this just looks plain ugly.
As you've found, JavaScript doesn't support operator overloading. The closest you can come is to implement toString (which will get called when the instance needs to be coerced to being a string) and valueOf (which will get called to coerce it to a number, for instance when using + for addition, or in many cases when using it for concatenation because + tries to do addition before concatenation), which is pretty limited. Neither lets you create a Vector2 object as a result. Similarly, Proxy (added in ES2015) lets you intercept various object operations (including property access), but again won't let you control the result of += on Vector instances.
For people coming to this question who want a string or number as a result (instead of a Vector2), though, here are examples of valueOf and toString. These examples do not demonstrate operator overloading, just taking advantage of JavaScript's built-in handling converting to primitives:
valueOf
This example doubles the value of an object's val property in response to being coerced to a primitive, for instance via +:
function Thing(val) {
this.val = val;
}
Thing.prototype.valueOf = function() {
// Here I'm just doubling it; you'd actually do your longAdd thing
return this.val * 2;
};
var a = new Thing(1);
var b = new Thing(2);
console.log(a + b); // 6 (1 * 2 + 2 * 2)
Or with ES2015's class:
class Thing {
constructor(val) {
this.val = val;
}
valueOf() {
return this.val * 2;
}
}
const a = new Thing(1);
const b = new Thing(2);
console.log(a + b); // 6 (1 * 2 + 2 * 2)
Or just with objects, no constructors:
var thingPrototype = {
valueOf: function() {
return this.val * 2;
}
};
var a = Object.create(thingPrototype);
a.val = 1;
var b = Object.create(thingPrototype);
b.val = 2;
console.log(a + b); // 6 (1 * 2 + 2 * 2)
toString
This example converts the value of an object's val property to upper case in response to being coerced to a primitive, for instance via +:
function Thing(val) {
this.val = val;
}
Thing.prototype.toString = function() {
return this.val.toUpperCase();
};
var a = new Thing("a");
var b = new Thing("b");
console.log(a + b); // AB
Or with ES2015's class:
class Thing {
constructor(val) {
this.val = val;
}
toString() {
return this.val.toUpperCase();
}
}
const a = new Thing("a");
const b = new Thing("b");
console.log(a + b); // AB
Or just with objects, no constructors:
var thingPrototype = {
toString: function() {
return this.val.toUpperCase();
}
};
var a = Object.create(thingPrototype);
a.val = "a";
var b = Object.create(thingPrototype);
b.val = "b";
console.log(a + b); // AB
As T.J. said, you cannot overload operators in JavaScript. However you can take advantage of the valueOf function to write a hack which looks better than using functions like add every time, but imposes the constraints on the vector that the x and y are between 0 and MAX_VALUE. Here is the code:
var MAX_VALUE = 1000000;
var Vector = function(a, b) {
var self = this;
//initialize the vector based on parameters
if (typeof(b) == "undefined") {
//if the b value is not passed in, assume a is the hash of a vector
self.y = a % MAX_VALUE;
self.x = (a - self.y) / MAX_VALUE;
} else {
//if b value is passed in, assume the x and the y coordinates are the constructors
self.x = a;
self.y = b;
}
//return a hash of the vector
this.valueOf = function() {
return self.x * MAX_VALUE + self.y;
};
};
var V = function(a, b) {
return new Vector(a, b);
};
Then you can write equations like this:
var a = V(1, 2); //a -> [1, 2]
var b = V(2, 4); //b -> [2, 4]
var c = V((2 * a + b) / 2); //c -> [2, 4]
It's possible to do vector math with two numbers packed into one. Let me first show an example before I explain how it works:
let a = vec_pack([2,4]);
let b = vec_pack([1,2]);
let c = a+b; // Vector addition
let d = c-b; // Vector subtraction
let e = d*2; // Scalar multiplication
let f = e/2; // Scalar division
console.log(vec_unpack(c)); // [3, 6]
console.log(vec_unpack(d)); // [2, 4]
console.log(vec_unpack(e)); // [4, 8]
console.log(vec_unpack(f)); // [2, 4]
if(a === f) console.log("Equality works");
if(a > b) console.log("Y value takes priority");
I am using the fact that if you bit shift two numbers X times and then add or subtract them before shifting them back, you will get the same result as if you hadn't shifted them to begin with. Similarly scalar multiplication and division works symmetrically for shifted values.
A JavaScript number has 52 bits of integer precision (64 bit floats), so I will pack one number into he higher available 26 bits, and one into the lower. The code is made a bit more messy because I wanted to support signed numbers.
function vec_pack(vec){
return vec[1] * 67108864 + (vec[0] < 0 ? 33554432 | vec[0] : vec[0]);
}
function vec_unpack(number){
switch(((number & 33554432) !== 0) * 1 + (number < 0) * 2){
case(0):
return [(number % 33554432),Math.trunc(number / 67108864)];
break;
case(1):
return [(number % 33554432)-33554432,Math.trunc(number / 67108864)+1];
break;
case(2):
return [(((number+33554432) % 33554432) + 33554432) % 33554432,Math.round(number / 67108864)];
break;
case(3):
return [(number % 33554432),Math.trunc(number / 67108864)];
break;
}
}
The only downside I can see with this is that the x and y has to be in the range +-33 million, since they have to fit within 26 bits each.
Actually, there is one variant of JavaScript that does support operator overloading. ExtendScript, the scripting language used by Adobe applications such as Photoshop and Illustrator, does have operator overloading. In it, you can write:
Vector2.prototype["+"] = function( b )
{
return new Vector2( this.x + b.x, this.y + b.y );
}
var a = new Vector2(1,1);
var b = new Vector2(2,2);
var c = a + b;
This is described in more detail in the "Adobe Extendscript JavaScript tools guide" (current link here). The syntax was apparently based on a (now long abandoned) draft of the ECMAScript standard.
FYI paper.js solves this issue by creating PaperScript, a self-contained, scoped javascript with operator overloading of vectors, which it then processing back into javascript.
But the paperscript files need to be specifically specified and processed as such.
We can use React-like Hooks to evaluate arrow function with different values from valueOf method on each iteration.
const a = Vector2(1, 2) // [1, 2]
const b = Vector2(2, 4) // [2, 4]
const c = Vector2(() => (2 * a + b) / 2) // [2, 4]
// There arrow function will iterate twice
// 1 iteration: method valueOf return X component
// 2 iteration: method valueOf return Y component
const Vector2 = (function() {
let index = -1
return function(x, y) {
if (typeof x === 'function') {
const calc = x
index = 0, x = calc()
index = 1, y = calc()
index = -1
}
return Object.assign([x, y], {
valueOf() {
return index == -1 ? this.toString() : this[index]
},
toString() {
return `[${this[0]}, ${this[1]}]`
},
len() {
return Math.sqrt(this[0] ** 2 + this[1] ** 2)
}
})
}
})()
const a = Vector2(1, 2)
const b = Vector2(2, 4)
console.log('a = ' + a) // a = [1, 2]
console.log(`b = ${b}`) // b = [2, 4]
const c = Vector2(() => (2 * a + b) / 2) // [2, 4]
a[0] = 12
const d = Vector2(() => (2 * a + b) / 2) // [13, 4]
const normalized = Vector2(() => d / d.len()) // [0.955..., 0.294...]
console.log(c, d, normalized)
Library #js-basics/vector uses the same idea for Vector3.
I wrote a library that exploits a bunch of evil hacks to do it in raw JS. It allows expressions like these.
Complex numbers:
>> Complex()({r: 2, i: 0} / {r: 1, i: 1} + {r: -3, i: 2}))
<- {r: -2, i: 1}
Automatic differentiation:
Let f(x) = x^3 - 5x:
>> var f = x => Dual()(x * x * x - {x:5, dx:0} * x);
Now map it over some values:
>> [-2,-1,0,1,2].map(a=>({x:a,dx:1})).map(f).map(a=>a.dx)
<- [ 7, -2, -5, -2, 7 ]
i.e. f'(x) = 3x^2 - 5.
Polynomials:
>> Poly()([1,-2,3,-4]*[5,-6]).map((c,p)=>''+c+'x^'+p).join(' + ')
<- "5x^0 + -16x^1 + 27x^2 + -38x^3 + 24x^4"
For your particular problem, you would define a Vector2 function (or maybe something shorter) using the library, then write x = Vector2()(x + y);
https://gist.github.com/pyrocto/5a068100abd5ff6dfbe69a73bbc510d7
Whilst not an exact answer to the question, it is possible to implement some of the python __magic__ methods using ES6 Symbols
A [Symbol.toPrimitive]() method doesn't let you imply a call Vector.add(), but will let you use syntax such as Decimal() + int.
class AnswerToLifeAndUniverseAndEverything {
[Symbol.toPrimitive](hint) {
if (hint === 'string') {
return 'Like, 42, man';
} else if (hint === 'number') {
return 42;
} else {
// when pushed, most classes (except Date)
// default to returning a number primitive
return 42;
}
}
}
https://www.keithcirkel.co.uk/metaprogramming-in-es6-symbols/
Interesting is also experimental library operator-overloading-js . It does overloading in a defined context (callback function) only.

Math operations from string using Javascript

I am trying to find a simple way to perform a set of javascript math operations without using eval() function. Example: 1+2x3x400+32/2+3 and it must follow the PEMDAS math principle. This is what I have, but it doesn't work exactly it should.
function mdas(equation) {
let operations = ["*", "/", "+", "-"];
for (let outerCount = 0; outerCount < operations.length; outerCount++) {
for (let innerCount = 0; innerCount < equation.length; ) {
if (equation[innerCount] == operations[outerCount]) {
let operationResult = runOperation(equation[innerCount - 1], operations[outerCount], equation[innerCount + 1]);
var leftSideOfEquation = equation.substr(0, equation.indexOf(innerCount - 1));
var rightSideOfEquation = equation.substr(equation.indexOf(innerCount), equation.length);
var rightSideOfEquation = rightSideOfEquation.replace(rightSideOfEquation[0],String(operationResult));
equation = leftSideOfEquation + rightSideOfEquation;
innerCount = 0;
}
else {
innerCount++;
}
}
}
return "Here is it: " + equation; //result of the equation
}
If you don't want to use a complete library like mathjs - and you don't want to tackle creating your own script which would involve: lexical analysis, tokenization, syntax analysis, recursive tree parsing, compiling and output...
the simplest banal suggestion: Function
const calc = s => Function(`return(${s})`)();
console.log( calc("1+2*3*400+32/2+3") ); // 2420
console.log( calc("-3*-2") ); // 6
console.log( calc("-3 * + 1") ); // -3
console.log( calc("-3 + -1") ); // -4
console.log( calc("2 * (3 + 1)") ); // 8
My take at a custom MDAS
Here I created a Regex to retrieve operands and operators, accounting for negative values: /(-?[\d.]+)([*\/+-])?/g.
Firstly we need to remove any whitespace from our string using str.replace(/ /g , "")
Using JavaScript's String.prototype.matchAll() we can get a 2D array with all the matches as [[fullMatch, operand, operator], [.. ] we can than further flatten it using Array.prototype.flat()
Having that flattened array, we can now filter it using Array.prototype.filter() to remove the fullMatch -es returned by the regular expression and remove the last undefined value.
Define a calc Object with the needed operation functions
Iterate over the MDAS groups */ and than +- as regular expressions /\/*/ and /+-/
Consume finally the array of matches until only one array key is left
let str = "-1+2 * 3*+400+-32 /2+3.1"; // 2386.1
str = str.replace(/ +/g, ""); // Remove all spaces!
// Get operands and operators as array.
// Remove full matches and undefined values.
const m = [...str.matchAll(/(-?[\d.]+)([*\/+-])?/g)].flat().filter((x, i) => x && i % 3);
const calc = {
"*": (a, b) => a * b,
"/": (a, b) => a / b,
"+": (a, b) => a + b,
"-": (a, b) => a - b,
};
// Iterate by MDAS groups order (first */ and than +-)
[/[*\/]/, /[+-]/].forEach(expr => {
for (let i = 0; i < m.length; i += 2) {
let [a, x, b] = [m[i], m[i + 1], m[i + 2]];
x = expr.exec(x);
if (!x) continue;
m[i] = calc[x.input](parseFloat(a), parseFloat(b)); // calculate and insert
m.splice(i + 1, 2); // remove operator and operand
i -= 2; // rewind loop
}
});
// Get the last standing result
console.log(m[0]); // 2386.1
It's a little hacky, but you can try something like this:
var eqs = [
'1+2*3*4+1+1+3',
'1+2*3*400+32/2+3',
'-5+2',
'3*-2',
];
for(var eq in eqs) { console.log(mdas(eqs[eq])); }
function mdas(equation) {
console.log(equation);
var failsafe = 100;
var num = '(((?<=[*+-])-|^-)?[0-9.]+)';
var reg = new RegExp(num + '([*/])' + num);
while(m = reg.exec(equation)) {
var n = (m[3] == "*") ? m[1]*m[4] : m[1]/m[4];
equation = equation.replace(m[0], n);
if(failsafe--<0) { return 'failsafe'; }
}
var reg = new RegExp(num + '([+-])' + num);
while(m = reg.exec(equation)) {
var n = (m[3] == "+") ? 1*m[1] + 1*m[4] : m[1]-m[4];
equation = equation.replace(m[0], n);
if(failsafe--<0) { return 'failsafe'; }
}
return equation;
}

Convert Number To String (Charset Supplied) JavaScript

Update:
The following code works perfectly until $char.to_text encounters an integer greater than 55,834,574,847.
alpha="abcdefghijklmnopqrstuvwxyz";
$char={
to_num:function(s,c){
var l=c.length,o={};
c.split('').forEach(function(a,i){
o[a]=i
});
return s.split('').reduce(function(r,a){
return r*l+o[a]
},0)
},
to_text:function(i,c){
var l=c.length,s='';
do{
s=c[i%l]+s; // i%l
i/=l;
i|=0
}while(i!==0);
return s
}
};
Here is a quick snip:
$char.to_num("military",alpha) => 98987733674
$char.to_text(98987733674,alpha) => "undefinedundefinedundefinedundefinedundefinedundefinedundefinedy"
Manually iterating the above code should generate a normal response, why does it yield this "undefined..." string, is it simply because it's a large number operation for JS?
This is a proposal with a rewritten hash function, which uses an object o as simplified indexOf and a simple loop for the return value.
The wanted function ihash uses a single do ... until loop. It uses the remainder of the value and the length as index of the given charcter set. The value is then divided by the lenght of the caracter set and the integer part is taken for the next iteration, if not equal zero.
function hash(s) {
var c = '0abcdefghijklmnopqrstuvwxyz',
l = c.length,
o = {};
c.split('').forEach(function (a, i) {
o[a] = i;
});
return s.split('').reduce(function (r, a) {
return r * l + o[a];
}, 0);
}
function ihash(i) {
var c = '0abcdefghijklmnopqrstuvwxyz',
l = c.length,
s = '';
do {
s = c[i % l] + s;
i = Math.floor(i / l);
} while (i !== 0);
return s;
}
document.write(hash('0') + '<br>'); // => 0
document.write(hash('a') + '<br>'); // => 1
document.write(hash('hi') + '<br>'); // => 225
document.write(hash('world') + '<br>'); // => 12531838
document.write(hash('freecode') + '<br>'); // => 69810159857
document.write(ihash(0) + '<br>'); // => '0'
document.write(ihash(1) + '<br>'); // => 'a'
document.write(ihash(225) + '<br>'); // => 'hi'
document.write(ihash(12531838) + '<br>'); // => 'world'
document.write(ihash(69810159857) + '<br>'); // => 'freecode'
Here is a pseudo code for getting the string back. It's similar to convert numbers of different base.
var txt = function(n, charset) {
var s =""
while (n > 0) {
var r = n % charset.length;
n = n / charset.length;
s += charset[r];
}
return s;
}

To "combine" functions in javascript in a functional way?

I'm learning functional programming and I wonder if there is a way to "combine" functions like this:
function triple(x) {
return x * 3;
}
function plusOne(x) {
return x + 1;
}
function isZero(x) {
return x === 0;
}
combine(1); //1
combine(triple)(triple)(plusOne)(1); // 10
combine(plusOne)(triple)(isZero)(-1); // true
If the para is a function, it "combines" the function into itself, and if not it will return the final result.
Thanks!
heritage
This is a concept from maths called function composition.
f(x) = y
g(y) = z
g(f(x)) = z
(g•f)(x) = z
That last line is read "g of f of x equals z". What's great about composed functions is the elimination of points. Notice in g(f(x)) = z we take an x input and get a z output. This skips the intermediate point, y.
Composition is a great way to create higher-order functions and keep your code sparkly clean. It's plain to see why we'd want this in our Javascript programs.
comp
JavaScript is a multi-paradigm language with rich support for functions. We can create a simple comp function, which combines two input functions, g and f, and results in a new function -
function triple(x) {
return x * 3
}
function plusOne(x) {
return x + 1
}
function comp(g, f) {
return function(x) {
return g(f(x)) // "g of f of x"
}
}
const myfunc =
comp(triple, plusOne)
console.log(myfunc(1))
Evaluation
triple(plusOne(1))
triple(2)
6
compose
Just as the question suggests, it's likely we will want to combine more than two functions. Below we write compose which takes all of the input functions and reduces them using our simple comp from above. If no functions are given, we return the empty function, identity -
const triple = (x) =>
x * 3
const plusOne = (x) =>
x + 1
const comp = (g, f) =>
x => g(f(x)) // "g of f of x"
const identity = (x) =>
x
const compose = (...all) =>
all.reduce(comp, identity)
const myfunc =
compose(triple, triple, plusOne) // any amount of funcs
console.log(myfunc(1))
Evaluation
triple(triple(plusOne(1)))
triple(triple(2))
triple(6)
18
pipe
You can be as creative as you like. Below, we write pipe which allows our programs to read in a comfortable left-to-right direction -
const triple = (x) =>
x * 3
const plusOne = (x) =>
x + 1
const pipe = x =>
f => pipe(f(x))
pipe(1)(plusOne)(triple)(triple)(console.log) // 18
pipe(3)(triple)(plusOne)(triple)(plusOne)(console.log) // 31
Evaluation of expression one -
f => pipe(f(1))
pipe(plusOne(1))
f => pipe(f(2))
pipe(triple(2))
f => pipe(f(6))
pipe(triple(6))
f => pipe(f(18))
pipe(console.log(18))
18
and expression two -
f => pipe(f(3))
pipe(triple(3))
f => pipe(f(9))
pipe(plusOne(9))
f => pipe(f(10))
pipe(triple(10))
f => pipe(f(30))
pipe(plusOne(31))
f => pipe(f(31))
pipe(console.log(31))
31
related techniques
Curried functions and partial application are concepts that gel with function composition. pipe above is introduced in another Q&A as $ and demonstrated again here -
const $ = x => // "pipe", or whatever name you pick
k => $ (k (x))
const add = x => y => // curried add
x + y
const mult = x => y => // curried mult
x * y
$ (1) // 1
(add (2)) // + 2 = 3
(mult (6)) // * 6 = 18
(console.log) // 18
$ (7) // 7
(add (1)) // + 1 = 8
(mult (8)) // * 8 = 64
(mult (2)) // * 2 = 128
(mult (2)) // * 2 = 256
(console.log) // 256
function triple(x) {
return x * 3;
}
function plusOne(x) {
return x + 1;
}
function isZero(x) {
return x === 0;
}
var combine = function (v) {
var fn = [];
function _f(v) {
if (typeof v === 'function') {
fn.push(v);
return _f;
} else {
return fn.reduce(function (x, f) { return f(x); }, v);
}
}
return _f(v);
};
var a, b;
console.log(combine(1)); //1
console.log(combine(triple)(triple)(plusOne)(1)); // 10
console.log(combine(plusOne)(triple)(isZero)(-1)); // true
console.log(a = combine(plusOne)); // function ...
console.log(b = a(triple)); // function ...
console.log(b(5)); // 18
console.log(combine(triple)(plusOne)(triple)(plusOne)(triple)(plusOne)(1)); // 40
// #naomik's examples
var f = combine(triple);
var g = combine(triple)(triple);
console.log(f(1)); // 3
console.log(g(1)); // 9 (not 6 as you stated)
Function composition has already been detailed in other answers, mostly https://stackoverflow.com/a/30198265/4099454, so my 2 cents are straight onto answering your latest question:
If the para is a function, it "combines" the function into itself, and if not it will return the final result. Thanks!
const chain = (g, f = x => x) =>
typeof g === 'function'
? (y) => chain(y, (x) => g(f(x)))
: f(g);
// ====
const triple = x => x * 3;
const inc = x => x + 1;
const isZero = x => x === 0;
console.log(
chain(inc)(triple)(isZero)(-1),
);
It is also possible to build a complex Functionality by Composing Simple Functions in JavaScript.In a sense, the composition is the nesting of functions, passing the result of one in as the input into the next. But rather than creating an indecipherable amount of nesting, we'll create a higher-order function, compose(), that takes all of the functions we want to combine, and returns us a new function to use in our app.
function triple(x) {
return x * 3;
}
function plusOne(x) {
return x + 1;
}
function isZero(x) {
return x === 0;
}
const compose = (...fns) => x =>
fns.reduce((acc, cur) => {
return cur(acc);
}, x);
const withCompose = compose(triple, triple, isZero);
console.log(withCompose(1));
You can simply call the function on the return values themselves, for example:
plusOne(triple(triple(1))) // 10
isZero(triple(plusOne(-1))) // true

Javascript: operator overloading

I've been working with JavaScript for a few days now and have got to a point where I want to overload operators for my defined objects.
After a stint on google searching for this it seems you can't officially do this, yet there are a few people out there claiming some long-winded way of performing this action.
Basically I've made a Vector2 class and want to be able to do the following:
var x = new Vector2(10,10);
var y = new Vector2(10,10);
x += y; //This does not result in x being a vector with 20,20 as its x & y values.
Instead I'm having to do this:
var x = new Vector2(10,10);
var y = new Vector2(10,10);
x = x.add(y); //This results in x being a vector with 20,20 as its x & y values.
Is there an approach I can take to overload operators in my Vector2 class? As this just looks plain ugly.
As you've found, JavaScript doesn't support operator overloading. The closest you can come is to implement toString (which will get called when the instance needs to be coerced to being a string) and valueOf (which will get called to coerce it to a number, for instance when using + for addition, or in many cases when using it for concatenation because + tries to do addition before concatenation), which is pretty limited. Neither lets you create a Vector2 object as a result. Similarly, Proxy (added in ES2015) lets you intercept various object operations (including property access), but again won't let you control the result of += on Vector instances.
For people coming to this question who want a string or number as a result (instead of a Vector2), though, here are examples of valueOf and toString. These examples do not demonstrate operator overloading, just taking advantage of JavaScript's built-in handling converting to primitives:
valueOf
This example doubles the value of an object's val property in response to being coerced to a primitive, for instance via +:
function Thing(val) {
this.val = val;
}
Thing.prototype.valueOf = function() {
// Here I'm just doubling it; you'd actually do your longAdd thing
return this.val * 2;
};
var a = new Thing(1);
var b = new Thing(2);
console.log(a + b); // 6 (1 * 2 + 2 * 2)
Or with ES2015's class:
class Thing {
constructor(val) {
this.val = val;
}
valueOf() {
return this.val * 2;
}
}
const a = new Thing(1);
const b = new Thing(2);
console.log(a + b); // 6 (1 * 2 + 2 * 2)
Or just with objects, no constructors:
var thingPrototype = {
valueOf: function() {
return this.val * 2;
}
};
var a = Object.create(thingPrototype);
a.val = 1;
var b = Object.create(thingPrototype);
b.val = 2;
console.log(a + b); // 6 (1 * 2 + 2 * 2)
toString
This example converts the value of an object's val property to upper case in response to being coerced to a primitive, for instance via +:
function Thing(val) {
this.val = val;
}
Thing.prototype.toString = function() {
return this.val.toUpperCase();
};
var a = new Thing("a");
var b = new Thing("b");
console.log(a + b); // AB
Or with ES2015's class:
class Thing {
constructor(val) {
this.val = val;
}
toString() {
return this.val.toUpperCase();
}
}
const a = new Thing("a");
const b = new Thing("b");
console.log(a + b); // AB
Or just with objects, no constructors:
var thingPrototype = {
toString: function() {
return this.val.toUpperCase();
}
};
var a = Object.create(thingPrototype);
a.val = "a";
var b = Object.create(thingPrototype);
b.val = "b";
console.log(a + b); // AB
As T.J. said, you cannot overload operators in JavaScript. However you can take advantage of the valueOf function to write a hack which looks better than using functions like add every time, but imposes the constraints on the vector that the x and y are between 0 and MAX_VALUE. Here is the code:
var MAX_VALUE = 1000000;
var Vector = function(a, b) {
var self = this;
//initialize the vector based on parameters
if (typeof(b) == "undefined") {
//if the b value is not passed in, assume a is the hash of a vector
self.y = a % MAX_VALUE;
self.x = (a - self.y) / MAX_VALUE;
} else {
//if b value is passed in, assume the x and the y coordinates are the constructors
self.x = a;
self.y = b;
}
//return a hash of the vector
this.valueOf = function() {
return self.x * MAX_VALUE + self.y;
};
};
var V = function(a, b) {
return new Vector(a, b);
};
Then you can write equations like this:
var a = V(1, 2); //a -> [1, 2]
var b = V(2, 4); //b -> [2, 4]
var c = V((2 * a + b) / 2); //c -> [2, 4]
It's possible to do vector math with two numbers packed into one. Let me first show an example before I explain how it works:
let a = vec_pack([2,4]);
let b = vec_pack([1,2]);
let c = a+b; // Vector addition
let d = c-b; // Vector subtraction
let e = d*2; // Scalar multiplication
let f = e/2; // Scalar division
console.log(vec_unpack(c)); // [3, 6]
console.log(vec_unpack(d)); // [2, 4]
console.log(vec_unpack(e)); // [4, 8]
console.log(vec_unpack(f)); // [2, 4]
if(a === f) console.log("Equality works");
if(a > b) console.log("Y value takes priority");
I am using the fact that if you bit shift two numbers X times and then add or subtract them before shifting them back, you will get the same result as if you hadn't shifted them to begin with. Similarly scalar multiplication and division works symmetrically for shifted values.
A JavaScript number has 52 bits of integer precision (64 bit floats), so I will pack one number into he higher available 26 bits, and one into the lower. The code is made a bit more messy because I wanted to support signed numbers.
function vec_pack(vec){
return vec[1] * 67108864 + (vec[0] < 0 ? 33554432 | vec[0] : vec[0]);
}
function vec_unpack(number){
switch(((number & 33554432) !== 0) * 1 + (number < 0) * 2){
case(0):
return [(number % 33554432),Math.trunc(number / 67108864)];
break;
case(1):
return [(number % 33554432)-33554432,Math.trunc(number / 67108864)+1];
break;
case(2):
return [(((number+33554432) % 33554432) + 33554432) % 33554432,Math.round(number / 67108864)];
break;
case(3):
return [(number % 33554432),Math.trunc(number / 67108864)];
break;
}
}
The only downside I can see with this is that the x and y has to be in the range +-33 million, since they have to fit within 26 bits each.
Actually, there is one variant of JavaScript that does support operator overloading. ExtendScript, the scripting language used by Adobe applications such as Photoshop and Illustrator, does have operator overloading. In it, you can write:
Vector2.prototype["+"] = function( b )
{
return new Vector2( this.x + b.x, this.y + b.y );
}
var a = new Vector2(1,1);
var b = new Vector2(2,2);
var c = a + b;
This is described in more detail in the "Adobe Extendscript JavaScript tools guide" (current link here). The syntax was apparently based on a (now long abandoned) draft of the ECMAScript standard.
FYI paper.js solves this issue by creating PaperScript, a self-contained, scoped javascript with operator overloading of vectors, which it then processing back into javascript.
But the paperscript files need to be specifically specified and processed as such.
We can use React-like Hooks to evaluate arrow function with different values from valueOf method on each iteration.
const a = Vector2(1, 2) // [1, 2]
const b = Vector2(2, 4) // [2, 4]
const c = Vector2(() => (2 * a + b) / 2) // [2, 4]
// There arrow function will iterate twice
// 1 iteration: method valueOf return X component
// 2 iteration: method valueOf return Y component
const Vector2 = (function() {
let index = -1
return function(x, y) {
if (typeof x === 'function') {
const calc = x
index = 0, x = calc()
index = 1, y = calc()
index = -1
}
return Object.assign([x, y], {
valueOf() {
return index == -1 ? this.toString() : this[index]
},
toString() {
return `[${this[0]}, ${this[1]}]`
},
len() {
return Math.sqrt(this[0] ** 2 + this[1] ** 2)
}
})
}
})()
const a = Vector2(1, 2)
const b = Vector2(2, 4)
console.log('a = ' + a) // a = [1, 2]
console.log(`b = ${b}`) // b = [2, 4]
const c = Vector2(() => (2 * a + b) / 2) // [2, 4]
a[0] = 12
const d = Vector2(() => (2 * a + b) / 2) // [13, 4]
const normalized = Vector2(() => d / d.len()) // [0.955..., 0.294...]
console.log(c, d, normalized)
Library #js-basics/vector uses the same idea for Vector3.
I wrote a library that exploits a bunch of evil hacks to do it in raw JS. It allows expressions like these.
Complex numbers:
>> Complex()({r: 2, i: 0} / {r: 1, i: 1} + {r: -3, i: 2}))
<- {r: -2, i: 1}
Automatic differentiation:
Let f(x) = x^3 - 5x:
>> var f = x => Dual()(x * x * x - {x:5, dx:0} * x);
Now map it over some values:
>> [-2,-1,0,1,2].map(a=>({x:a,dx:1})).map(f).map(a=>a.dx)
<- [ 7, -2, -5, -2, 7 ]
i.e. f'(x) = 3x^2 - 5.
Polynomials:
>> Poly()([1,-2,3,-4]*[5,-6]).map((c,p)=>''+c+'x^'+p).join(' + ')
<- "5x^0 + -16x^1 + 27x^2 + -38x^3 + 24x^4"
For your particular problem, you would define a Vector2 function (or maybe something shorter) using the library, then write x = Vector2()(x + y);
https://gist.github.com/pyrocto/5a068100abd5ff6dfbe69a73bbc510d7
Whilst not an exact answer to the question, it is possible to implement some of the python __magic__ methods using ES6 Symbols
A [Symbol.toPrimitive]() method doesn't let you imply a call Vector.add(), but will let you use syntax such as Decimal() + int.
class AnswerToLifeAndUniverseAndEverything {
[Symbol.toPrimitive](hint) {
if (hint === 'string') {
return 'Like, 42, man';
} else if (hint === 'number') {
return 42;
} else {
// when pushed, most classes (except Date)
// default to returning a number primitive
return 42;
}
}
}
https://www.keithcirkel.co.uk/metaprogramming-in-es6-symbols/
Interesting is also experimental library operator-overloading-js . It does overloading in a defined context (callback function) only.

Categories