I came across a site where they have done nice animation. I am not able to make out if they have used any tools for this or most of this is custom coding. from HTML source it seems they are using Angular JS etc..
http://viewfromabove.emirates.com/3d
I had few question regarding this site
Is it custom animation or they have used some third part tool to generate this animation
How are they animation Globe is it a 3d image or pure HTML based animation of globe.
It's using THREE.js.
It's a rendered 3D object.
It's WebGL rendering done with the THREE.js library, and audio via howler.js.
As Nick says, it's not just an animation, it's a 3D scene being rendered in the browser. It's 2016, most browsers can do that now.
Related
I am trying to integrate ChartJS into an Adobe Animate CC HTML5 project. Code works initially, but chart disappears once it finishes animating on. How do I get it to stay put?
See it in action here:
http://devenjames.com/cni/disappearing_chart.html
files are located here:
https://drive.google.com/file/d/1gkcRyV5rdPiTQbz-KEDth0bsaoDiJ611/view?usp=sharing
I am a novice at best trying to hack my way through this coding project. Used to use Actionscript, now trying to use Javascript in Animate CC (aka New Flash). Any help is most appreciated! Thanks!
I have been learning web development for quite a while now and every time I want to animate my SVG image, I use GSAP from greensock. Do not get me wrong, I think GSAP is a great tool but I am not interested in animating using GSAP. Instead, I want to create my own library to achieve the SVG animation. The reason why I want to create my own library is to understand how the technology such as GSAP was created. For me, I am only interested in the technology and the technicality that go on behind the scene of any displayable contents. For this reason, I often create game engines and not a game simply because I am not interested.
So can anyone suggest to me on how to get started in creating my own SVG animation library? I actually been searching for hours on Google and all the information that I received is just more pre-built libraries for animating SVG which is not what I want.
Beside from creating my own SVG animation library, I am particularly interested in understanding more about the mathematics and the code behind the morph animation. In the past, I have used MorphSVG plugin but now I want to create the back end technology that drives the morph animation. Hence, it would be greatly appreciated if someone could explain to me how I can go about writing such animation from scratch.
This website has an excellent animated map showing the migration patterns of wildebeest in the Serengeti. Unfortunately, they animated their map using Flash.
I wanted to know whether there were alternatives for doing something similar, perhaps with Javascript. I found a plugin called Two.js however the documentation isn't great and it seems to be a bit overkill for what I need.
Does anyone know of any good resources or examples they could kindly link me to?
I think you have two options:
Using HTML5 canvas and animate your objects using window.requestAnimationFrame();
Animate the dom, here you could use GSAP or Web Animation API.
With HTML5 canvas you work with raster image (pixels) instead using the DOM you could animate any HTML elements including also SVG which is vector.
I'm searching for a JS framework that is compatible with CreateJS and KineticJS to create tooltips on a canvas.
I'm making an app that uses both CreateJSs and KineticJS and I want to draw tooltips on both of them (without using two libraries).
Thank you.
There are dozens (if not hundreds) of tooltip scripts out there—just ask google!
I assume that since you want to support both createJS and kineticJS that you must have already coded the trigger that requests a tooltip.
With that in mind, here is one tooltip library: http://www.opentip.org/documentation.html
It’s open-source so you can use/modify it freely.
It’s controlled by javascript so you have createJS/kineticJS independence while still working in JS.
It uses html canvas to display the tip so customizations should be familiar to you.
The tip-canvas is temporary and it floats so it should not interfere with your main canvas.
It allows you to offset the tooltip, so your code can exactly position the tip as you need.
I want to write some animation with html5 canvas element. I found that there are some js libraries that help to leverage canvas functionality. For example KineticJS, FabricJS. But I don't know which library to use.
What is pros and cons when using this libraries? Or may be you know even better implementation?
edit
I'm going to create something similar to static picture, but with piece оf animation. For example floating clouds on the sky, flower where you can tear off a petal and throw it. May be some animation with sun. This is general description, hope this helps.
There is Processing.js, which is a port of Processing for Java. Processing.js is ideal for 2d images.
Raphaël uses svg to draw images, which results in more compatibility.
For 3d there is Three.js, which uses both canvas and webgl.
There are a lot of different libraries around, you should first find out what you want to draw.
http://javascript.open-libraries.com/utilities/drawing/10-best-javascript-drawing-and-canvas-libraries/
cgSceneGraph is a javascript animation framework providing a full animation engine with timelines, animation keys, ...
It also provides helper methods to easily add animations on every attribute of an element.
The example on the home page of the website is exactly what you talk about, so it should fit your need :)
For simple animations forget the canvas and use position: absolute div elements with background image that you can move around with CSS transform translate3d and scale3d.