i am having trouble with a script.
It works fine the first time, but when I go to another page on the site and then back to the front page the site does not load fully. I need to press refresh for it to work properly.
Does anyone have an idea why that might be?
http://wordpress.juliebrass.com/
I tried to put it inside a window.addEventListener('load', function () {
But it did nothing
This is the code
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script>
// var figure = $(".video");
// var vid = figure.find("video");
// [].forEach.call(figure, function (item,index) {
// item.addEventListener('mouseover', hoverVideo.bind(item,index), false);
// item.addEventListener('mouseout', hideVideo.bind(item,index), false);
// });
// function hoverVideo(index, e) {
// video.play();
// }
// function hideVideo(index, e) {
// video.pause();
// }
(function($) {
window.addEventListener('load', function () {
function flickity_handle_wheel_event(e, flickity_instance, flickity_is_animating) {
// do not trigger a slide change if another is being animated
if (!flickity_is_animating) {
// pick the larger of the two delta magnitudes (x or y) to determine nav direction
var direction = (Math.abs(e.deltaX) > Math.abs(e.deltaY)) ? e.deltaX : e.deltaY;
console.log("wheel scroll ", e.deltaX, e.deltaY, direction);
if (direction > 0) {
// next slide
flickity_instance.next();
} else {
// prev slide
flickity_instance.previous();
}
}
}
var carousel = document.querySelector(".carousel");
var flickity_2 = new Flickity(".carousel", {wrapAround: true, freescroll:true});
var flickity_2_is_animating = false;
flickity_2.on("settle", function(index) {
console.log("Slide settle " + index);
flickity_2_is_animating = false;
});
flickity_2.on("select", function(index) {
console.log("Slide selected " + index);
flickity_2_is_animating = true;
});
// detect mousewheel event within carousel element
carousel.onwheel = function(e) {
flickity_handle_wheel_event(e, flickity_2, flickity_2_is_animating);
}
// video
var carousel = document.querySelector('.carousel');
var flkty = new Flickity( carousel );
function onLoadeddata( event ) {
var cell = flkty.getParentCell( event.target );
flkty.cellSizeChange( cell && cell.element );
}
var videos = carousel.querySelectorAll('video');
for ( var i=0, len = videos.length; i < len; i++ ) {
var video = videos[i];
// resume autoplay for WebKit
video.play();
}
var figure = $(".video");
var vid = figure.find("video");
$(".video > video").mouseenter( hoverVideo );
$(".video > video").mouseleave( unhoverVideo );
function hoverVideo(e) {
$(this).get(0).play();
}
function unhoverVideo() {
$(this).get(0).pause();
$(this).get(0).currentTime = 0;
//$(this).hide();
}
$(".feuer").mouseout(function() {
$("feuer").get(0).currentTime = 0;
});
$(".herz").mouseout(function() {
$("herz").get(0).currentTime = 0;
});
$(".stern").mouseout(function() {
$("stern").get(0).currentTime = 0;
$(".all").mouseout(function() {
$("all").get(0).currentTime = 0;
});
// your code
});
//pause on hover
})(jQuery);
</script>
I am using videojs in my react application. I have added rangeslider to it. There is a button near my video player which triggers the rangeslider to show up on the video player. Every thing works fine, but the rangeslider's start arrow is not at the point (time) where I clicked the button. The starting button is always at time 0:0. What I want is: say the video is playing at the current time 30:00 seconds and I clicked the show button, then rangeslider should show it's starting arrow at 30 sec only and not at o sec. I can get my current time of videojs player and pass it to rangeslider.js plugin, but I don't know where to pass it.
This is my rangeslider.js (I know it's a long code but i don't know which part of it to use to achieve the result)
//----------------Load Plugin----------------//
(function () {
var videojsAddClass = function (element, className) {
element.classList.add(className);
};
var videojsRemoveClass = function (element, className) {
element.classList.remove(className);
};
var videojsFindPosition = function (element) {
return element.getBoundingClientRect();
};
var videojsRound = function (n, precision) {
return parseFloat(n.toFixed(precision));
};
var videojsFormatTime = function (totalSeconds) {
var minutes = Math.floor(totalSeconds / 60).toFixed(0);
var seconds = (totalSeconds % 60).toFixed(0);
if (seconds.length === 1) {
seconds = "0" + seconds;
}
return minutes + ':' + seconds;
};
var videojsBlockTextSelection = function () {
// TODO
};
//-- Load RangeSlider plugin in videojs
function RangeSlider_(options) {
var player = this;
player.rangeslider = new RangeSlider(player, options);
//When the DOM and the video media is loaded
function initialVideoFinished(event) {
var plugin = player.rangeslider;
//All components will be initialize after they have been loaded by videojs
for (var index in plugin.components) {
plugin.components[index].init_();
}
if (plugin.options.hidden)
plugin.hide(); //Hide the Range Slider
if (plugin.options.locked)
plugin.lock(); //Lock the Range Slider
if (plugin.options.panel == false)
plugin.hidePanel(); //Hide the second Panel
if (plugin.options.controlTime == false)
plugin.hidecontrolTime(); //Hide the control time panel
plugin._reset();
player.trigger('loadedRangeSlider'); //Let know if the Range Slider DOM is ready
}
if (player.techName == 'Youtube') {
//Detect youtube problems
player.one('error', function (e) {
switch (player.error) {
case 2:
alert("The request contains an invalid parameter value. For example, this error occurs if you specify a video ID that does not have 11 characters, or if the video ID contains invalid characters, such as exclamation points or asterisks.");
case 5:
alert("The requested content cannot be played in an HTML5 player or another error related to the HTML5 player has occurred.");
case 100:
alert("The video requested was not found. This error occurs when a video has been removed (for any reason) or has been marked as private.");
break;
case 101:
alert("The owner of the requested video does not allow it to be played in embedded players.");
break;
case 150:
alert("The owner of the requested video does not allow it to be played in embedded players.");
break;
default:
alert("Unknown Error");
break;
}
});
player.on('firstplay', initialVideoFinished);
} else {
player.one('playing', initialVideoFinished);
}
}
videojs.plugin('rangeslider', RangeSlider_);
//-- Plugin
function RangeSlider(player, options) {
var player = player || this;
this.player = player;
this.components = {}; // holds any custom components we add to the player
options = options || {}; // plugin options
if (!options.hasOwnProperty('locked'))
options.locked = false; // lock slider handles
if (!options.hasOwnProperty('hidden'))
options.hidden = true; // hide slider handles
if (!options.hasOwnProperty('panel'))
options.panel = true; // Show Second Panel
if (!options.hasOwnProperty('controlTime'))
options.controlTime = true; // Show Control Time to set the arrows in the edition
this.options = options;
this.init();
}
//-- Methods
RangeSlider.prototype = {
/*Constructor*/
init: function () {
var player = this.player || {};
this.updatePrecision = 3;
//position in second of the arrows
this.start = 0;
this.end = 0;
//components of the plugin
var controlBar = player.controlBar;
var seekBar = controlBar.progressControl.seekBar;
this.components.RSTimeBar = seekBar.RSTimeBar;
this.components.ControlTimePanel = controlBar.ControlTimePanel;
//Save local component
this.rstb = this.components.RSTimeBar;
this.box = this.components.SeekRSBar = this.rstb.SeekRSBar;
this.bar = this.components.SelectionBar = this.box.SelectionBar;
this.left = this.components.SelectionBarLeft = this.box.SelectionBarLeft;
this.right = this.components.SelectionBarRight = this.box.SelectionBarRight;
this.tp = this.components.TimePanel = this.box.TimePanel;
this.tpl = this.components.TimePanelLeft = this.tp.TimePanelLeft;
this.tpr = this.components.TimePanelRight = this.tp.TimePanelRight;
this.ctp = this.components.ControlTimePanel;
this.ctpl = this.components.ControlTimePanelLeft = this.ctp.ControlTimePanelLeft;
this.ctpr = this.components.ControlTimePanelRight = this.ctp.ControlTimePanelRight;
},
show: function () {
this.options.hidden = false;
if (typeof this.rstb != 'undefined') {
this.rstb.show();
if (this.options.controlTime)
this.showcontrolTime();
}
},
hide: function () {
this.options.hidden = true;
if (typeof this.rstb != 'undefined') {
this.rstb.hide();
this.ctp.hide();
}
},
showPanel: function () {
this.options.panel = true;
if (typeof this.tp != 'undefined')
videojsRemoveClass(this.tp.el_, 'disable');
},
showcontrolTime: function () {
this.options.controlTime = true;
if (typeof this.ctp != 'undefined')
this.ctp.show();
},
hidecontrolTime: function () {
this.options.controlTime = false;
if (typeof this.ctp != 'undefined')
this.ctp.hide();
},
setValue: function (index, seconds, writeControlTime) {
//index = 0 for the left Arrow and 1 for the right Arrow. Value in seconds
var writeControlTime = typeof writeControlTime != 'undefined' ? writeControlTime : true;
var percent = this._percent(seconds);
var isValidIndex = (index === 0 || index === 1);
var isChangeable = !this.locked;
if (isChangeable && isValidIndex)
this.box.setPosition(index, percent, writeControlTime);
},
setValues: function (start, end, writeControlTime) {
//index = 0 for the left Arrow and 1 for the right Arrow. Value in seconds
var writeControlTime = typeof writeControlTime != 'undefined' ? writeControlTime : true;
this._reset();
this._setValuesLocked(start, end, writeControlTime);
},
getValues: function () { //get values in seconds
var values = {}, start, end;
start = this.start || this._getArrowValue(0);
end = this.end || this._getArrowValue(1);
return {start: start, end: end};
},
_getArrowValue: function (index) {
var index = index || 0;
var duration = this.player.duration();
duration = typeof duration == 'undefined' ? 0 : duration;
var percentage = this[index === 0 ? "left" : "right"].el_.style.left.replace("%", "");
if (percentage == "")
percentage = index === 0 ? 0 : 100;
return videojsRound(this._seconds(percentage / 100), this.updatePrecision - 1);
},
_percent: function (seconds) {
var duration = this.player.duration();
if (isNaN(duration)) {
return 0;
}
return Math.min(1, Math.max(0, seconds / duration));
},
_seconds: function (percent) {
var duration = this.player.duration();
if (isNaN(duration)) {
return 0;
}
return Math.min(duration, Math.max(0, percent * duration));
},
_reset: function () {
var duration = this.player.duration();
this.tpl.el_.style.left = '0%';
this.tpr.el_.style.left = '100%';
this._setValuesLocked(0, duration);
},
_setValuesLocked: function (start, end, writeControlTime) {
var triggerSliderChange = typeof writeControlTime != 'undefined';
var writeControlTime = typeof writeControlTime != 'undefined' ? writeControlTime : true;
if (this.options.locked) {
this.unlock();//It is unlocked to change the bar position. In the end it will return the value.
this.setValue(0, start, writeControlTime);
this.setValue(1, end, writeControlTime);
this.lock();
} else {
this.setValue(0, start, writeControlTime);
this.setValue(1, end, writeControlTime);
}
// Trigger slider change
if (triggerSliderChange) {
this._triggerSliderChange();
}
},
_checkControlTime: function (index, TextInput, timeOld) {
var h = TextInput[0],
m = TextInput[1],
s = TextInput[2],
newHour = h.value,
newMin = m.value,
newSec = s.value,
obj, objNew, objOld;
index = index || 0;
if (newHour != timeOld[0]) {
obj = h;
objNew = newHour;
objOld = timeOld[0];
} else if (newMin != timeOld[1]) {
obj = m;
objNew = newMin;
objOld = timeOld[1];
} else if (newSec != timeOld[2]) {
obj = s;
objNew = newSec;
objOld = timeOld[2];
} else {
return false;
}
var duration = this.player.duration() || 0,
durationSel;
var intRegex = /^\d+$/;//check if the objNew is an integer
if (!intRegex.test(objNew) || objNew > 60) {
objNew = objNew == "" ? "" : objOld;
}
newHour = newHour == "" ? 0 : newHour;
newMin = newMin == "" ? 0 : newMin;
newSec = newSec == "" ? 0 : newSec;
durationSel = videojs.TextTrack.prototype.parseCueTime(newHour + ":" + newMin + ":" + newSec);
if (durationSel > duration) {
obj.value = objOld;
obj.style.border = "1px solid red";
} else {
obj.value = objNew;
h.style.border = m.style.border = s.style.border = "1px solid transparent";
this.setValue(index, durationSel, false);
// Trigger slider change
this._triggerSliderChange();
}
if (index === 1) {
var oldTimeLeft = this.ctpl.el_.children,
durationSelLeft = videojs.TextTrack.prototype.parseCueTime(oldTimeLeft[0].value + ":" + oldTimeLeft[1].value + ":" + oldTimeLeft[2].value);
if (durationSel < durationSelLeft) {
obj.style.border = "1px solid red";
}
} else {
var oldTimeRight = this.ctpr.el_.children,
durationSelRight = videojs.TextTrack.prototype.parseCueTime(oldTimeRight[0].value + ":" + oldTimeRight[1].value + ":" + oldTimeRight[2].value);
if (durationSel > durationSelRight) {
obj.style.border = "1px solid red";
}
}
},
_triggerSliderChange: function () {
this.player.trigger("sliderchange");
}
};
//----------------Public Functions----------------//
//-- Public Functions added to video-js
var videojsPlayer = videojs.getComponent('Player');
//Lock the Slider bar and it will not be possible to change the arrow positions
videojsPlayer.prototype.lockSlider = function () {
return this.rangeslider.lock();
};
//Unlock the Slider bar and it will be possible to change the arrow positions
videojsPlayer.prototype.unlockSlider = function () {
return this.rangeslider.unlock();
};
//Show the Slider Bar Component
videojsPlayer.prototype.showSlider = function () {
return this.rangeslider.show();
};
//Hide the Slider Bar Component
videojsPlayer.prototype.hideSlider = function () {
return this.rangeslider.hide();
};
//Show the Panel with the seconds of the selection
videojsPlayer.prototype.showSliderPanel = function () {
return this.rangeslider.showPanel();
};
//Hide the Panel with the seconds of the selection
videojsPlayer.prototype.hideSliderPanel = function () {
return this.rangeslider.hidePanel();
};
//Show the control Time to edit the position of the arrows
videojsPlayer.prototype.showControlTime = function () {
return this.rangeslider.showcontrolTime();
};
//Hide the control Time to edit the position of the arrows
videojsPlayer.prototype.hideControlTime = function () {
return this.rangeslider.hidecontrolTime();
};
//Set a Value in second for both arrows
videojsPlayer.prototype.setValueSlider = function (start, end) {
return this.rangeslider.setValues(start, end);
};
//The video will be played in a selected section
videojsPlayer.prototype.playBetween = function (start, end) {
return this.rangeslider.playBetween(start, end);
};
//The video will loop between to values
videojsPlayer.prototype.loopBetween = function (start, end) {
return this.rangeslider.loop(start, end);
};
//Set a Value in second for the arrows
videojsPlayer.prototype.getValueSlider = function () {
return this.rangeslider.getValues();
};
//----------------Create new Components----------------//
//--Charge the new Component into videojs
var videojsSeekBar = videojs.getComponent('SeekBar');
videojsSeekBar.prototype.options_.children.push('RSTimeBar'); //Range Slider Time Bar
var videojsControlBar = videojs.getComponent('ControlBar');
videojsControlBar.prototype.options_.children.push('ControlTimePanel'); //Panel with the time of the range slider
//-- Design the new components
var videojsComponent = videojs.getComponent('Component');
/**
* Range Slider Time Bar
* #param {videojs.Player|Object} player
* #param {Object=} options
* #constructor
*/
var videojsRSTimeBar = videojs.extend(videojsComponent, {
/** #constructor */
constructor: function (player, options) {
videojsComponent.call(this, player, options);
}
});
videojsRSTimeBar.prototype.init_ = function () {
this.rs = this.player_.rangeslider;
};
videojsRSTimeBar.prototype.options_ = {
children: {
'SeekRSBar': {}
}
};
videojsRSTimeBar.prototype.createEl = function () {
return videojsComponent.prototype.createEl.call(this, 'div', {
className: 'vjs-timebar-RS',
innerHTML: ''
});
};
videojs.registerComponent('RSTimeBar', videojsRSTimeBar);
/**
* Seek Range Slider Bar and holder for the selection bars
* #param {videojs.Player|Object} player
* #param {Object=} options
* #constructor
*/
var videojsSeekRSBar = videojs.extend(videojsSeekBar, {
/** #constructor */
constructor: function (player, options) {
videojsComponent.call(this, player, options);
this.on('mousedown', this.onMouseDown);
this.on('touchstart', this.onMouseDown);
}
});
videojsSeekRSBar.prototype.init_ = function () {
this.rs = this.player_.rangeslider;
};
videojsSeekRSBar.prototype.options_ = {
children: {
'SelectionBar': {},
'SelectionBarLeft': {},
'SelectionBarRight': {},
'TimePanel': {},
}
};
videojsSeekRSBar.prototype.createEl = function () {
return videojsComponent.prototype.createEl.call(this, 'div', {
className: 'vjs-rangeslider-holder'
});
};
videojsSeekRSBar.prototype.onMouseDown = function (event) {
event.preventDefault();
videojsBlockTextSelection();
if (!this.rs.options.locked) {
this.on(document, "mousemove", videojs.bind(this, this.onMouseMove));
this.on(document, "mouseup", videojs.bind(this, this.onMouseUp));
this.on(document, "touchmove", videojs.bind(this, this.onMouseMove));
this.on(document, "touchend", videojs.bind(this, this.onMouseUp));
}
};
videojsSeekRSBar.prototype.onMouseUp = function (event) {
this.off(document, "mousemove", videojs.bind(this, this.onMouseMove), false);
this.off(document, "mouseup", videojs.bind(this, this.onMouseUp), false);
this.off(document, "touchmove", videojs.bind(this, this.onMouseMove), false);
this.off(document, "touchend", videojs.bind(this, this.onMouseUp), false);
};
videojsSeekRSBar.prototype.onMouseMove = function (event) {
var left = this.calculateDistance(event);
if (this.rs.left.pressed)
this.setPosition(0, left);
else if (this.rs.right.pressed)
this.setPosition(1, left);
//Fix a problem with the presition in the display time
var ctd = this.player_.controlBar.currentTimeDisplay;
ctd.contentEl_.innerHTML = '<span class="vjs-control-text">' + ctd.localize('Current Time') + '</span>' + videojsFormatTime(this.rs._seconds(left), this.player_.duration());
// Trigger slider change
if (this.rs.left.pressed || this.rs.right.pressed) {
this.rs._triggerSliderChange();
}
};
videojsSeekRSBar.prototype.setPosition = function (index, left, writeControlTime) {
var writeControlTime = typeof writeControlTime != 'undefined' ? writeControlTime : true;
//index = 0 for left side, index = 1 for right side
var index = index || 0;
// Position shouldn't change when handle is locked
if (this.rs.options.locked)
return false;
// Check for invalid position
if (isNaN(left))
return false;
// Check index between 0 and 1
if (!(index === 0 || index === 1))
return false;
// Alias
var ObjLeft = this.rs.left.el_,
ObjRight = this.rs.right.el_,
Obj = this.rs[index === 0 ? 'left' : 'right'].el_,
tpr = this.rs.tpr.el_,
tpl = this.rs.tpl.el_,
bar = this.rs.bar,
ctp = this.rs[index === 0 ? 'ctpl' : 'ctpr'].el_;
//Check if left arrow is passing the right arrow
if ((index === 0 ? bar.updateLeft(left) : bar.updateRight(left))) {
Obj.style.left = (left * 100) + '%';
index === 0 ? bar.updateLeft(left) : bar.updateRight(left);
this.rs[index === 0 ? 'start' : 'end'] = this.rs._seconds(left);
//Fix the problem when you press the button and the two arrow are underhand
//left.zIndex = 10 and right.zIndex=20. This is always less in this case:
if (index === 0) {
if ((left) >= 0.9)
ObjLeft.style.zIndex = 25;
else
ObjLeft.style.zIndex = 10;
}
//-- Panel
var TimeText = videojsFormatTime(this.rs._seconds(left)),
tplTextLegth = tpl.children[0].innerHTML.length;
var MaxP, MinP, MaxDisP;
if (tplTextLegth <= 4) //0:00
MaxDisP = this.player_.isFullScreen ? 3.25 : 6.5;
else if (tplTextLegth <= 5)//00:00
MaxDisP = this.player_.isFullScreen ? 4 : 8;
else//0:00:00
MaxDisP = this.player_.isFullScreen ? 5 : 10;
if (TimeText.length <= 4) { //0:00
MaxP = this.player_.isFullScreen ? 97 : 93;
MinP = this.player_.isFullScreen ? 0.1 : 0.5;
} else if (TimeText.length <= 5) {//00:00
MaxP = this.player_.isFullScreen ? 96 : 92;
MinP = this.player_.isFullScreen ? 0.1 : 0.5;
} else {//0:00:00
MaxP = this.player_.isFullScreen ? 95 : 91;
MinP = this.player_.isFullScreen ? 0.1 : 0.5;
}
if (index === 0) {
tpl.style.left = Math.max(MinP, Math.min(MaxP, (left * 100 - MaxDisP / 2))) + '%';
if ((tpr.style.left.replace("%", "") - tpl.style.left.replace("%", "")) <= MaxDisP)
tpl.style.left = Math.max(MinP, Math.min(MaxP, tpr.style.left.replace("%", "") - MaxDisP)) + '%';
tpl.children[0].innerHTML = TimeText;
} else {
tpr.style.left = Math.max(MinP, Math.min(MaxP, (left * 100 - MaxDisP / 2))) + '%';
if (((tpr.style.left.replace("%", "") || 100) - tpl.style.left.replace("%", "")) <= MaxDisP)
tpr.style.left = Math.max(MinP, Math.min(MaxP, tpl.style.left.replace("%", "") - 0 + MaxDisP)) + '%';
tpr.children[0].innerHTML = TimeText;
}
//-- Control Time
if (writeControlTime) {
var time = TimeText.split(":"),
h, m, s;
if (time.length == 2) {
h = 0;
m = time[0];
s = time[1];
} else {
h = time[0];
m = time[1];
s = time[2];
}
ctp.children[0].value = h;
ctp.children[1].value = m;
ctp.children[2].value = s;
}
}
return true;
};
videojs.registerComponent('SeekRSBar', videojsSeekRSBar);
/**
* This is the bar with the selection of the RangeSlider
* #param {videojs.Player|Object} player
* #param {Object=} options
* #constructor
*/
var videojsSelectionBar = videojs.extend(videojsComponent, {
/** #constructor */
constructor: function (player, options) {
videojsComponent.call(this, player, options);
this.on('mouseup', this.onMouseUp);
this.on('touchend', this.onMouseUp);
this.fired = false;
}
});
videojsSelectionBar.prototype.init_ = function () {
this.rs = this.player_.rangeslider;
};
videojsSelectionBar.prototype.createEl = function () {
return videojsComponent.prototype.createEl.call(this, 'div', {
className: 'vjs-selectionbar-RS'
});
};
videojsControlTimePanelRight.prototype.init_ = function () {
this.rs = this.player_.rangeslider;
this.timeOld = {};
};
videojsControlTimePanelRight.prototype.createEl = function () {
return videojsComponent.prototype.createEl.call(this, 'div', {
className: 'vjs-controltimepanel-right-RS',
innerHTML: 'End: <input type="text" id="controltimepanel" maxlength="2" value="00"/>:<input type="text" id="controltimepanel" maxlength="2" value="00"/>:<input type="text" id="controltimepanel" maxlength="2" value="00"/>'
});
};
videojsControlTimePanelRight.prototype.onKeyDown = function (event) {
this.timeOld[0] = this.el_.children[0].value;
this.timeOld[1] = this.el_.children[1].value;
this.timeOld[2] = this.el_.children[2].value;
};
videojsControlTimePanelRight.prototype.onKeyUp = function (event) {
this.rs._checkControlTime(1, this.el_.children, this.timeOld);
};
videojs.registerComponent('ControlTimePanelRight', videojsControlTimePanelRight);
})();
And this is how rangeslider looks everytime it shows up
I use
video.currentTime
But it looks like rangeslider is using
e.currentPoint
I'm trying to write with javascript and html how to display the time a user is idle (not moving mouse or pressing keys). While the program can detect mousemovements and key presses, the program for some reason isn't calling the idleTime() method which displays the time in minutes and seconds.
I'm wondering why the method isn't getting called, as if it is called it would display true or false if a button is pressed.
var startIdle = new Date().getTime();
var mouseMoved = false;
var buttonPressed = false;
function idleTime() {
document.write(buttonPressed);
if (mouseMoved || buttonPressed) {
startIdle = new Date().getTime();
}
document.getElementById('idle').innerHTML = calculateMin(startIdle) + " minutes: " + calculateSec(startIdle) + " seconds";
var t = setTimeout(function() {
idleTime()
}, 500);
}
function calculateSec(startIdle1) {
var currentIdle = new Date().getTime();
var timeDiff = Math.abs(currentIdle - startIdle1);
var idleSec = Math.ceil(timeDiff / (1000));
return idleSec % 60;
}
function calculateMin(startIdle1) {
var currentIdle = new Date().getTime();
var timeDiff = Math.abs(currentIdle - startIdle1);
var idleMin = Math.ceil(timeDiff / (1000 * 60));
return idleMin;
}
var timer;
// mousemove code
var stoppedElement = document.getElementById("stopped");
function mouseStopped() { // the actual function that is called
mouseMoved = false;
stoppedElement.innerHTML = "Mouse stopped";
}
window.addEventListener("mousemove", function() {
mouseMoved = true;
stoppedElement.innerHTML = "Mouse moving";
clearTimeout(timer);
timer = setTimeout(mouseStopped, 300);
});
//keypress code
var keysElement = document.getElementById('keyPressed');
window.addEventListener("keyup", function() {
buttonPressed = false;
keysElement.innerHTML = "Keys not Pressed";
clearTimeout(timer);
timer = setTimeout("keysPressed", 300);
});
window.addEventListener("keydown", function() {
buttonPressed = true;
keysElement.innerHTML = "Keys Pressed";
clearTimeout(timer);
timer = setTimeout("keyPressed", 300);
});
function checkTime(i) {
if (i < 10) {
i = "0" + i
}; // add zero in front of numbers < 10
return i;
}
Here is the HTML code:
<body onload="idleTime()">
<div id="stopped"><br>Mouse stopped</br></div>
<div id="keyPressed"> Keys not Pressed</div>
<strong>
<div id="header"><br>Time Idle:</br>
</div>
<div id="idle"></div>
</strong>
</body>
Actually the keysElement and stoppedElement were not referred firing before the DOM load. and also removed the document.write
Thats all all good. :)
var startIdle = new Date().getTime();
var mouseMoved = false;
var buttonPressed = false;
function idleTime() {
//document.write(buttonPressed);
if (mouseMoved || buttonPressed) {
startIdle = new Date().getTime();
}
document.getElementById('idle').innerHTML = calculateMin(startIdle) + " minutes: " + calculateSec(startIdle) + " seconds";
var t = setTimeout(function() {
idleTime()
}, 500);
}
function calculateSec(startIdle1) {
var currentIdle = new Date().getTime();
var timeDiff = Math.abs(currentIdle - startIdle1);
var idleSec = Math.ceil(timeDiff / (1000));
return idleSec % 60;
}
function calculateMin(startIdle1) {
var currentIdle = new Date().getTime();
var timeDiff = Math.abs(currentIdle - startIdle1);
var idleMin = Math.ceil(timeDiff / (1000 * 60));
return idleMin;
}
var timer;
// mousemove code
//var stoppedElement = document.getElementById("stopped");
function mouseStopped() { // the actual function that is called
mouseMoved = false;
document.getElementById("stopped").innerHTML = "Mouse stopped";
}
function keyStopped() { // the actual function that is called
buttonPressed = false;
document.getElementById("keyPressed").innerHTML = "Keys stopped";
}
window.addEventListener("mousemove", function() {
mouseMoved = true;
document.getElementById("stopped").innerHTML = "Mouse moving";
clearTimeout(timer);
timer = setTimeout(mouseStopped, 500);
});
window.addEventListener("keyup", function() {
buttonPressed = true;
document.getElementById('keyPressed').innerHTML = "Keys Pressed";
clearTimeout(timer);
timer = setTimeout(keyStopped, 500);
});
window.addEventListener("keydown", function() {
buttonPressed = true;
document.getElementById('keyPressed').innerHTML = "Keys Pressed";
clearTimeout(timer);
timer = setTimeout(keyStopped, 500);
});
function checkTime(i) {
if (i < 10) {
i = "0" + i
}; // add zero in front of numbers < 10
return i;
}
window.onload = idleTime;
<div id="stopped"><br>Mouse stopped</br></div>
<div id="keyPressed"> Keys not Pressed</div>
<strong>
<div id="header"><br>Time Idle:</br></div>
<div id="idle"></div>
</strong>
i have download the slider from this Site
I am trying to get this Slider to auto play but I can't seem to get it to work, Does anyone know how I can achieve this? i tried to play with the below code but can not get what i want.
function init() {
[].forEach.call(document.querySelectorAll('.tt-grid-wrapper'), function (el) {
var grid = el.querySelector('.tt-grid'),
items = [].slice.call(grid.querySelectorAll('li')),
navDots = [].slice.call(el.querySelectorAll('nav > a')),
isAnimating = false,
current = 0;
navDots.forEach(function (el, i) {
el.addEventListener(eventtype, function (ev) {
if (isAnimating || current === i) return false;
ev.preventDefault();
isAnimating = true;
updateCurrent(i);
loadNewSet(i);
});
});
You can try something like this:
function init() {
[].forEach.call(document.querySelectorAll('.tt-grid-wrapper'), function (el) {
var grid = el.querySelector('.tt-grid'),
items = [].slice.call(grid.querySelectorAll('li')),
navDots = [].slice.call(el.querySelectorAll('nav > a')),
isAnimating = false,
current = 0;
navDots.forEach(function (el, i) {
el.addEventListener(eventtype, function (ev) {
if (isAnimating || current === i) return false;
ev.preventDefault();
isAnimating = true;
updateCurrent(i);
loadNewSet(i);
});
});
var delay = 1000;
var num_frames = 4;
var i = 1;
setTimeout( function() {
if (isAnimating || current === i) return false;
isAnimating = true;
updateCurrent(i);
loadNewSet(i);
i >= 4 ? i = 0 : i++;
} , delay);
};
I have used jquery slideshow to rotate background images. But what my requirement is, I have to display background images according to the specific days. I mean some times I have to rotate one image, some times 3, and some times morethan 3 like this. For this one I have to change the script everytime. How can I rotate background images dynamically without changing my script. If anyone have solution plz suggest me some sample script.
var slideshowSpeed = 6000;
var photos = [
{image1.png},
{image2.png},
{image3.png}
];
$(document).ready(function() {
$("#back").click(function() {
stopAnimation();
navigate("back");
});
$("#next").click(function() {
stopAnimation();
navigate("next");
});
var interval;
$("#control").toggle(function() {
stopAnimation();
}, function() {
$(this).css({"background-image":"url(images/btn_pause.png)"});
navigate("next");
interval = setInterval(function() {
navigate("next");
}, slideshowSpeed);
});
var activeContainer = 1;
var currentImg = 0;
var animating = false;
var navigate = function(direction) {
if (animating) {
return;
}
if (direction == "next") {
currentImg++;
if (currentImg == photos.length + 1) {
currentImg = 1;
}
} else {
currentImg--;
if (currentImg == 0) {
currentImg = photos.length;
}
}
var currentContainer = activeContainer;
if (activeContainer == 1) {
activeContainer = 2;
} else {
activeContainer = 1;
}
showImage(photos[currentImg - 1], currentContainer, activeContainer);
};
var currentZindex = -1;
var showImage = function(photoObject, currentContainer, activeContainer) {
animating = true;
currentZindex--;
$("#headerimg" + activeContainer).css({"background-image":"url(images/" + photoObject.image + ")","display":"block","z-index":currentZindex});
$("#headertxt").css({"display":"none"});
$("#firstline").html(photoObject.firstline);
$("#secondline").attr("href", photoObject.url).html(photoObject.secondline);
$("#pictureduri").attr("href", photoObject.url).html(photoObject.title);
$("#headerimg" + currentContainer).fadeOut(function() {
setTimeout(function() {
$("#headertxt").css({"display":"block"});
animating = false;
}, 500);
});
};
var stopAnimation = function() {
$("#control").css({"background-image":"url(images/btn_play.png)"});
clearInterval(interval);
};
navigate("next");
interval = setInterval(function() {
navigate("next");
}, slideshowSpeed);
});
I'm having the above script.And below is my html
<div id="headerimgs">
<div id="headerimg1" class="headerimg"></div>
<div id="headerimg2" class="headerimg"></div>
<div id="headerimg3" class="headerimg"></div>
</div>
You can make a simple javascript function which returns the var photos based on the current date.
function getPhotos() {
var currentDate = new Date(),
photos;
if (currentDate === new Date("December 25, 2012")) {
photos = [{ .... }];
}
return photos;
}
And your code will be:
var photos = getPhotos();
you can use
var d = new Date();
var n = d.getDay();
to find which day it is .. And for image rotation I would recommend raphael library. This is compatible in most of the browsers ( Firefox 3.0+, Safari 3.0+, Chrome 5.0+, Opera 9.5+ and Internet Explorer 6.0+ ) and very easy to use.