I am making an experimental addon that will search for a single term on several different art sites at once.
The addon works by doing the following:
Opens a window asking for user input (the term to search for)
Stores this input
Starts a crude loop process
The loop opens the first tab in the list
The loop attaches runs the first script in the list
(these scripts pretty much all work the same way)
This script is attached as a worker to the tab
The script enters the term into a search box in the tab then submits it
The submit triggers the worker to be destroyed
Steps 4-8 repeat until the list runs out of tabs to open
Note: the number of these steps have nothing to do with the step numbers in the code
Main.js
var data = require("sdk/self").data;
var tabs = require("sdk/tabs");
var journal_entry = require("sdk/panel").Panel({
contentURL: data.url("DeltaLogPanel.html"),
contentScriptFile: data.url("get-text.js")
});
// Creates the button
require("sdk/ui/button/action").ActionButton({
id: "make-post",
label: "Make post",
icon: {
"16": "./icon-16.png",
"32": "./icon-32.png",
"64": "./icon-64.png"
},
onClick: handleClick
});
var count = 0;
function handleClick(state) {
journal_entry.show();
}
journal_entry.once("show", function() {
journal_entry.port.emit("show");
});
function doit() {
console.log("Step 1, loop "+ count +" started!");;
if(count < sites.urls.length)
{
TabIt(count);
}
else
{
console.log("loop ended");
}
}
function TabIt(x) {
console.log("Step 2, tab "+ count +" is opening!");
tabs.open(sites.urls[count]);
handleTab(count);
}
//this is our cargo. There's normally more stuff in it
var Cargo = {
Title: ""
};
var sites = {
urls: ["https://www.sofurry.com/", "https://inkbunny.net/search.php", "http://www.furaffinity.net/search/", "https://www.weasyl.com/search", "http://www.deviantart.com/"],
scripts: ["searchSF.js", "searchIB.js", "searchFA.js", "searchWS.js", "searchDA.js"]
};
function handleTab(X)
{
console.log("Step 3, tab "+ count +" is processing!");
//I tried tabs.on('load'.. and that didn't fix the problem
tabs.on('ready', function RunPostScript(tab)
{
console.log("The tab is ready");
worker = tab.attach(
{
contentScriptFile: sites.scripts[X],
contentScriptOptions:
{
Cargo
}
});
worker.port.once("myMessage", function handleMyMessage()
{
console.log("Step 4, search "+ count +" is shuttin down!");
//tab.close();
worker.destroy();
});
tabs.removeListener("ready", RunPostScript);
console.log("Step 5, search "+ count +" should be finished!");
count=count+1;
console.log("Ready to do it again?");
doit();
});
}
journal_entry.port.once("cargo-shipping", function (cargo) {
Cargo.Title = cargo.title;
console.log("title: " + Cargo.Title);
//All data from panel should be imported. So panel is now hidden
journal_entry.hide();
//this starts the tab opening process
TabIt(count);
});
DeltaLogPanel.js
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<!-- <link type="text/css" rel="stylesheet" href="DeltaLogPanel.css"/> -->
<style>
#MainPanel
{
width: 180px;
height:180px;
background-color: #ACA1A1;
}
</style>
</head>
<body id="MainPanel">
<div id="simpleOptions">
<textarea id="titleBox" placeholder="Title" rows="1"></textarea>
<button type="button" id="publishButton">Publish</button>
</div>
</body>
</html>
get-text.js
var titleArea = document.getElementById("titleBox");
var finalButton = document.getElementById("publishButton");
//this defines the cargo on the button press then ships it.
finalButton.addEventListener('click', function() {
// Remove the newline.
var cargo = {
title: ""
};
cargo.title = titleArea.value;
self.port.emit("cargo-shipping", cargo);
titleArea.value = "";
}, false);
//focusses on title box when button is pressed
self.port.on("show", function onShow() {
titleArea.focus();
});
searchFA.js
document.addEventListener("submit", function(event) {
console.log("Unloading now");
self.port.emit("myMessage");
}, false);
//puts words in the input box
var titlePort = function(x){
var FAzA = document.querySelector("form#search-form fieldset input#q");
FAzA.value = x;
};
//hits the submit button
var ShipIt = function(){
document.querySelector("form#search-form").submit();
};
var Finalize = function(){
titlePort(self.options.Cargo.Title);
ShipIt();
};
Finalize();
searchIB.js
document.addEventListener("submit", function(event) {
console.log("Unloading now");
self.port.emit("myMessage");
}, false);
//puts words in the input box
var titlePort = function(x){
var IBzA = document.querySelector("#text");
IBzA.value = x;
};
//hits the submit button
var ShipIt = function(){
var x = document.querySelector("body > form:nth-child(12)");
var y =document.querySelector("body > form:nth-child(9)");
if (x !==null || y !==null)
{
if (x !== null)
{
x.submit();
}
else
{
y.submit();
}
}
};
var Finalize = function(){
titlePort(self.options.Cargo.Title);
ShipIt();
};
Finalize();
searchSF.js
document.addEventListener("submit", function(event) {
console.log("Unloading now");
self.port.emit("myMessage");
}, false);
//puts words in the input box
var titlePort = function(x){
var SFzA = document.querySelector("#headersearch");
SFzA.value = x;
};
//hits the submit button
var ShipIt = function(){
document.querySelector(".topbar-nav > form:nth-child(3)").submit();
};
var Finalize = function(){
titlePort(self.options.Cargo.Title);
ShipIt();
};
Finalize();
searchWS.js
document.addEventListener("submit", function(event) {
console.log("Unloading now");
self.port.emit("myMessage");
}, false);
//puts words in the input box
var titlePort = function(x){
var WSzA = document.querySelector("form#search-backup-search input");
WSzA.value = x;
};
//hits the submit button
var ShipIt = function(){
document.querySelector("form#search-backup-search").submit();
};
var Finalize = function(){
titlePort(self.options.Cargo.Title);
ShipIt();
};
Finalize();
searchDA.js
document.addEventListener("submit", function(event) {
console.log("Unloading now");
self.port.emit("myMessage");
}, false);
//puts words in the input box
var titlePort = function(x){
var DAzA = document.querySelector("input.gmbutton2");
DAzA.value = x;
};
//hits the submit button
var ShipIt = function(){
document.querySelector("#search7").submit();
};
var Finalize = function(){
titlePort(self.options.Cargo.Title);
ShipIt();
};
Finalize();
What does work
It stores the user input.
The addon loads all the tabs in the series perfectly.
The first script runs smoothly on the first tab.
When tested separately, each of the scripts runs the search result like they should.
The problem
When everything is finished, not all the tabs display the search results. Several of the search boxes are left blank as if the scripts never ran on those tabs.
The script of the first tab always works, but the scripts on the rest of the tabs have a random chance of not working.
I noticed the console.log("Step 4, search "+ count +" is shuttin down!"); is never executed. I think this means the worker is never destroyed.
That might be causing these issues.
The worker for each script should be destroyed after the script runs the following: self.port.emit("myMessage");
This little segment of code is at the top of every script. But I think the submit process happens too fast for the event listener to be triggered.
Error message
I am getting the following error message for each of the scripts that do not work:
Object
- _errorType = TypeError
- message = FAzA is null
- fileName = resource://gre/modules/commonjs/toolkit/loader.js -> resource:/
/gre/modules/commonjs/sdk/loader/sandbox.js -> resource://jid1-tbpzbqttcoeaag-at
-jetpack/my-addon/data/searchFA.js
- lineNumber = 8
- stack = titlePort#resource://gre/modules/commonjs/toolkit/loader.js -> res
ource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://jid1- tbpzbqttco
eaag-at-jetpack/my- addon/data/searchFA.js:8:2|Finalize#resource://gre/modules/co
mmonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.j
s -> resource://jid1-tbpzbqttcoeaag-at-jetpack/my- addon/data/searchFA.js:15:1|#r
esource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commo
njs/sdk/loader/sandbox.js -> resource://jid1-tbpzbqttcoeaag-at-jetpack/my- addon/
data/searchFA.js:18:1|
- name = TypeError
If only one tab/script is run, this error never happens. This is true for every tab/script combination. So I know they should all work.
My Question to you
How can I destroy the worker of each script after the script runs the submit function?
Your error:
FAzA is null
indicates that the element was not found in the page when using querySelector().
The problem is mostly here:
tabs.on('ready', function RunPostScript(tab) {...});
This monitors all the tabs and creates a race condition when submitting a search. The following happens:
attach ready event listener to tabs waiting for site A
open site A
page A fires ready event, attach script A to site A
remove ready event listener
increment count
end of loop, call next tab
attach ready event listener to tabs waiting for site B
meanwhile, site A submits the search, it loads the result page and fires a ready event
attach script B to site A
site A is now processed as site B, script B can't find the search input, outputs error
remove ready event listener
increment count
end of loop, call next tab
attach ready event listener to tabs waiting for site C
etc
You should monitor events at the tab level. Use once() so you don't have to remove the listener. Something like this:
function TabIt(x) {
tabs.open({
url:sites.urls[x],
onOpen: function(x, tab) {
// fire once
// count is available in this scope, no need to setup as arg again
tab.once('ready', function readyStuff(tab) {
tab.attach({
contentScriptFile: sites.scripts[x],
contentScriptOptions:{Cargo}
});
});
}
});
++count;
doit();
}
You also keep using count instead of x, while it's possible to do so, it would require binding the value because of the scope in which count exists. But since you have x, just use it.
I also advised in comments to use DOMContentLoaded in attached scripts. After reading more on script attachment to tabs, that was bad advice.
Your code could be vastly optimized but let's do one thing at a time.
const { getMostRecentBrowserWindow } = require('sdk/window/utils');
var aDOMWindow = getMostRecentBrowserWindow();
if (aDOMWindow.gBrowser && aDOMWindow.gBrowser.tabContainer) {
var tabs = aDOMWindow.gBrowser.tabContainer.childNodes;
for (var i=0; i<tabs.length; i++) {
// tabs[i].contentWindow.wrappedJSObject.... // not e10s friendly, so to tabs[i].messageManager or something like that
}
}
here is frame scripts which are absolutely easy:
https://github.com/mdn/e10s-example-addons/tree/master/run-script-in-all-pages
Related
I'm making a Blackjack game to exercise my Javascript skills. I had a bunch of alert() messages tied to the betting function to prevent invalid entries. In updating the code to have a more elegant message style than a browser alert, I wrote a function called alertModal() that pops up a message on the screen and then fades away. The message pops up the first time a user tries to enter an invalid bet, but does not pop up any other messages if the bet is invalid-- nothing happens. I know the placeBet() function is still running when the user clicks again, because if the bet is valid, dealFirstCards() runs and the game proceeds. So it seems to me that for some reason, the if/else portion of the placeBet() function is only running on the first click...
The game is live and running with this code at http://cnb-blackjack.netlify.com/game.html
Here is the javascript code in question:
// Player places a bet
$('div.bet').on('click', function() {
$(this).removeClass('glow');
$('.bet-button').addClass('glow');
});
$('.bet-button').on('click', function() {
event.preventDefault();
if (!placeBet.called) {
placeBet();
}
});
// PLACE BET
function placeBet() {
var $bet = parseInt($('.bet-input').val())
var $bank = parseInt($('.player-bank').text())
var $currentBet = $('.current-bet');
if (!isNaN($bet) && $bet <= $bank && $bet !== 0) {
$currentBet.text(' $' + $bet);
$('.bet input[type="text"]').val('');
$('.place-bet .hideaway').slideUp();
$('.player-bank').text($bank - $bet);
placeBet.called = true;
dealFirstCards();
} else if ($bet > $bank) {
var $message = 'Bet cannot exceed the amount in your Bank!';
alertModal($message);
} else if (isNaN($bet)) {
var $message = 'Enter a number, without "$".';
alertModal($message);
} else if ($bet === 0) {
var $message = "Betting nothing won't get you very far...";
alertModal($message);
}
}
// SHOW MODAL
function alertModal(message) {
$popUp = $('.alert-message');
$('.modal').removeClass('hide');
$popUp.text(message);
setTimeout(function() {
$('.modal').fadeOut(1000);
}, 1000);
}
function alertModal(message) {
$popUp = $('.alert-message');
$('.modal').show();
$popUp.text(message);
setTimeout(function() {
$('.modal').fadeOut(1000);
}, 1000);
}
As comments have explained, fadeOut is leaving the modal hidden after the first time it's clicked. Just call $(element).show(); on the modal to show it again and let fadeOut remove it.
This is my script -
my script alert when someone touch on any place on the page .
I am trying to execute alert only one time and not on every click.
This is the code i built which alert any time .
$( document ).ready(function() {
var click_count = 0;
if (click_count == 0){
$('body').click(function(){
alert();
var click_count = 1;
});
}
});
You have your if in the wrong place. You want it inside the click handler (the code that runs when the click occurs), not outside it. You also need to remove the var from var click_count = 1; so you 're using the one declared in the ready callback, not the one declared in the click handler:
$(document).ready(function() {
var click_count = 0;
$('body').on("click", function() {
if (click_count == 0) {
alert("Hi there");
click_count = 1;
}
});
});
Testing 1 2 3
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
(Here's a runnable version for mobiles where Stack Snippets aren't rendered: http://output.jsbin.com/taropelopu)
But, rather than using click_count, I'd suggest removing the event handler after the first click. You could do that with off, but jQuery even has a function specifically for adding a handler you remove the first time it's called: one (rather than on):
$(document).ready(function() {
$('body').one("click", function() {
alert("Hi there");
});
});
Testing 1 2 3
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
(Runnable version for devices where Stack Snippets don't render: http://output.jsbin.com/wivoroluzu)
With plain JavaScript you can do
let clicked = false;
const clickOnce = () => {
if (!clicked) {
alert('clicked');
clicked = true;
}
};
document.body.addEventListener('click', clickOnce);
some body content
And you don't even need a clicked variable to store the state. Just remove the event listener once it is triggered.
const clickOnce = () => {
alert('clicked');
document.body.removeEventListener('click', clickOnce)
};
document.body.addEventListener('click', clickOnce);
some body content
I am trying to click a 'next' button N number of times and grab the page source each time. I understand that I can run an arbitrary function on the remote website, so instead of click() I just use the remote function nextPage() How do I run the following, an arbitrary number of times:
var casper = require('casper').create();
casper.start('http://www.example.com', function() {
this.echo(this.getHTML());
this.echo('-------------------------');
var numTimes = 4, count = 2;
casper.repeat(numTimes, function() {
this.thenEvaluate(function() {
nextPage(++count);
});
this.then(function() {
this.echo(this.getHTML());
this.echo('-------------------------');
});
});
});
'i' here is an index I tried to use in a javascript for loop.
So tl;dr: I want lick 'next', print pages source, click 'next', print page source, click 'next'... continue that N number of times.
First, you can pass a value to the remote page context (i.e. to thenEvaluate function like this:
this.thenEvaluate(function(remoteCount) {
nextPage(remoteCount);
}, ++count);
However, Casper#repeat might not be a good function to use here as the loop would NOT wait for each page load and then capture the content.
You may rather devise a event based chaining.
The work-flow of the code would be:
Have a global variable (or at-least a variable accessible to the functions mentioned below) to store the count and the limit.
listen to the load.finished event and grab the HTML here and then call the next page.
A simplified code can be:
var casper = require('casper').create();
var limit = 5, count = 1;
casper.on('load.finished', function (status) {
if (status !== 'success') {
this.echo ("Failed to load page.");
}
else {
this.echo(this.getHTML());
this.echo('-------------------------');
}
if(++count > limit) {
this.echo ("Finished!");
}
else {
this.evaluate(function(remoteCount) {
nextPage(remoteCount);
// [Edit the line below was added later]
console.log(remoteCount);
return remoteCount;
}, count);
}
});
casper.start('http://www.example.com').run();
NOTE: If you pages with high load of JS processes etc. you may also want to add a wait before calling the nextPage :
this.wait(
1000, // in ms
function () {
this.evaluate(function(remoteCount) {
nextPage(remoteCount);
}, count);
}
);
[EDIT ADDED] The following event listeners will help you debug.
// help is tracing page's console.log
casper.on('remote.message', function(msg) {
console.log('[Remote Page] ' + msg);
});
// Print out all the error messages from the web page
casper.on("page.error", function(msg, trace) {
casper.echo("[Remote Page Error] " + msg, "ERROR");
casper.echo("[Remote Error trace] " + JSON.stringify(trace, undefined, 4));
});
You could try using Casper#repeat
This should do, for the most part, what you want:
var numTimes = 10, count = 1;
casper.repeat(numTimes, function() {
this.thenEvaluate(function(count) {
nextPage(count);
}, ++count);
this.then(function() {
this.echo(this.getHTML());
this.echo('-------------------------');
});
});
var global_page_links = [];
casper.then(function(){
for(var i=1; i<=5; i++){
// you just add all your links to array, and use it in casper.each()
global_page_links.push(YOUR_LINK);
}
this.each(global_page_links, function(self, link) {
if (link){
self.thenOpen(link, function() {
console.log("OPENED: "+this.getCurrentUrl());
// do here what you need, evaluate() etc.
});
}
});
});
This is answer to question, how to use for() in casperjs to launch several links
I would like to ask if it is possible to build Chrome or Greasemonkey script witch could open all popups in queue. So far i have 2 seperate scripts for this, but that is not working well since popups have anti-spam feature that don't allow too much of them at the same time.
What i would like to do is to process array of popup links in queue fashion and only open next when previous is closed. I have no expirience when it goes down to queues and any kind of event binding.
So resources i got:
1) Array of links already prepared
var URL_Array = [];
$('form[name="form_gallery"] .img img').each(function(i,e){
// Format URL array here
if($(this).closest('.object').children('.phs_voted_count').length == 0){
var string = e.src;
var nowBrake = string.substring(string.length-7,7);
var splited = nowBrake.split('/');
var urlStr = '/window/friend/gallery_view/'+splited[3]+'/'+splited[4]+'.html';
URL_Array[i] = urlStr;
}
});
2) Script that votes on image in popup
/*######################################################*/
var voteBy = '#vte_mark_12'; // Prefered vote icon
var voteDefault = '#vte_mark_5'; // Default vote icon
var voteFormLoc = 'image_voting'; // Image voting popups form
var buyExtraVote = 'image_voting_buy'; // If run out of votes buy more
var captchaLoc = 'input[name="captcha"]'; // Captcha input field
var captchaTxt = 'Enter captcha text!'; // Captcha alert text
var simpatyFormId = '#sym_send'; // Simpaty window form
var startScript = true;
var formProcessedAlready = false; // Used to check if image already was voted
/*######################################################*/
$(function(){
if(startScript){
if($(captchaLoc).length > 0){
alert(captchaTxt);
$(captchaLoc).focus().css('border', '2px solid red');
return false;
}else{
if($('#50').length > 0){
$('#50').attr('checked', true);
$('form').attr('id', buyExtraVote);
$('#'+buyExtraVote).submit();
}else{
$('form').attr('id', voteFormLoc);
if($(voteBy).length > 0){
$(voteBy).attr('checked', true);
setTimeout("$('#"+voteFormLoc+"').submit()", 2000);
}else if($(voteDefault).length > 0){
$(voteDefault).attr('checked', true);
setTimeout("$('#"+voteFormLoc+"').submit()", 2000);
}else{
// If we have simpaty box autocast submit
if($(simpatyFormId).length > 0){
if($(captchaLoc).length > 0){
alert(captchaTxt);
$(captchaLoc).focus().css('border', '2px solid red');
return false;
}else{
$(simpatyFormId).submit();
formProcessedAlready = true;
}
}else{
formProcessedAlready = true;
}
}
}
}
if(formProcessedAlready){
self.close();
}
}
});
As far as i can understand it should go like this:
1) Get all unvoted urls and form array (done)
2) Queue all popups to open
3) Start first popup
4) Voting done and popup closes (done)
5) Start second popup
6) When array finished switch to next page (done)
What you think?
What are the exact URL's of the main page(s) and also of the popups?
What version of jQuery are you using, and how are you including it?
The exact URLs are important because the script needs to handle both the main pages and the popups and operate differently on each.
Their are 2 main ways to handle this. Either:
Use include directives to make sure that the script runs on both the main page and the popup, but switches its behavior depending on the page type. This will have two different instances of the script running simultaneously, which is not a problem.
Use include and possibly exclude directives to ensure that the script only runs on the main page. Then have the popup-opening code manipulate the form.
Here's how to do approach 1:
(1) Suppose the main pages were like:
somewhere.com/main/*
and the popup pages were like:
somewhere.com/window/friend/gallery_view/*
Make sure the script's include-directives fire on both sets of pages.
(2) Ensure that jQuery is available on both kinds of pages. jQuery 1.5.1 is recommended. jQuery 1.3.2 probably won't work for the following code.
(3) Then code like the following should work:
var URL_Array = [];
var PopupQueue = $({}); //-- jQuery on an empty object - a perfect queue holder
//--- Is this a popup window or the main page?
if ( /\/window\/friend\/gallery_view\//i.test (window.location.href) )
{
//--- This is a popup page
/*######################################################*/
var voteBy = '#vte_mark_12'; // Prefered vote icon
var voteDefault = '#vte_mark_5'; // Default vote icon
var voteFormLoc = 'image_voting'; // Image voting popups form
var buyExtraVote = 'image_voting_buy'; // If run out of votes buy more
var captchaLoc = 'input[name="captcha"]'; // Captcha input field
var captchaTxt = 'Enter captcha text!'; // Captcha alert text
var simpatyFormId = '#sym_send'; // Simpaty window form
var startScript = true;
var formProcessedAlready = false; // Used to check if image already was voted
/*######################################################*/
$(function(){
if(startScript){
if($(captchaLoc).length > 0){
alert(captchaTxt);
$(captchaLoc).focus().css('border', '2px solid red');
return false;
}else{
if($('#50').length > 0){
$('#50').attr('checked', true);
$('form').attr('id', buyExtraVote);
$('#'+buyExtraVote).submit();
}else{
$('form').attr('id', voteFormLoc);
if($(voteBy).length > 0){
$(voteBy).attr('checked', true);
setTimeout("$('#"+voteFormLoc+"').submit()", 2000);
}else if($(voteDefault).length > 0){
$(voteDefault).attr('checked', true);
setTimeout("$('#"+voteFormLoc+"').submit()", 2000);
}else{
// If we have simpaty box autocast submit
if($(simpatyFormId).length > 0){
if($(captchaLoc).length > 0){
alert(captchaTxt);
$(captchaLoc).focus().css('border', '2px solid red');
return false;
}else{
$(simpatyFormId).submit();
formProcessedAlready = true;
}
}else{
formProcessedAlready = true;
}
}
}
}
if(formProcessedAlready){
self.close();
}
}
});
}
else
{ //--- This is a main page
$('form[name="form_gallery"] .img img').each(function(i,e){
// Format URL array here
if($(this).closest('.object').children('.phs_voted_count').length == 0){
var string = e.src;
var nowBrake = string.substring(string.length-7,7);
var splited = nowBrake.split('/');
var urlStr = '/window/friend/gallery_view/'+splited[3]+'/'+splited[4]+'.html';
URL_Array[i] = urlStr;
}
});
//--- Load up the queue.
$.each (URL_Array, function (PopupNum, PopupURL) {
PopupQueue.queue ('Popups', function (NextQ_Item) {
OpenPopupFromQueue (NextQ_Item, PopupNum+1, PopupURL);
} );
} );
//--- Launch the Popups, one at a time.
PopupQueue.dequeue ('Popups');
}
function OpenPopupFromQueue (NextQ_Item, PopupNum, PopupURL)
{
var PopupWin = window.open (PopupURL, "_blank");
if (!PopupWin)
{
console.log ('Bad URL ' + PopupURL)
setTimeout (function() { NextQ_Item (); }, 2003);
return;
}
/*--- Only after the popup has loaded can we do any processing.
*/
PopupWin.addEventListener (
"load",
function () {
/*--- Setup the listener for when the popup has closed.
We fire the next popup from the queue, there.
*/
PopupWin.addEventListener (
"unload",
function () {
PopupClosed (NextQ_Item);
},
false
);
/*--- We could process the popup here, but it's better to let another instance of this
script do it, instead.
*/
},
false
);
}
function PopupClosed (NextQ_Item)
{
//--- Launch the next popup from the queue.
NextQ_Item ();
}
You could do something like:
var links = get_your_links();
function process_one() {
if(links.length > 0) {
show_popup(links.pop(), process_one);
}
}
function show_popup(link, callback) {
var popup = window.open(link, "mywindow", "width=100,height=100");
$(popup).bind("beforeunload", function() {
process_one();
return true;
})
}
I hope it helps...
I'm calling a Titanium modal window to open and then run a function which loops through some data like so;
Window 1:
var win = Ti.UI.createWindow({
url: 'window2.js'
modal: 1
});
win.open();
Window 2: (called from window 1)
win = Ti.UI.currentWindow;
function doLoop() {
Ti.API.info('doLoop fn called');
// I've tracked the issue down to here
var m = 0;
for(var i in list) { m++; }
Ti.API.info(m);
Ti.API.info('finished');
}
win.addEventListener('open', function() {
// list is dynamically generated and passed through successfully from window1.js
doLoop();
});
doLoop() is called successfully each time and list is called each time successfully.
The first time run it works perfectly. The second(any that isn't first) time run it takes time to pause and run the the loop but m is never incremented? After the pause for the loop outputs 'finished'.
Any ideas?
function buildMediaItemsSelectionTable() {
var mediaCount = 0, i;
for(i in mediaItemsSelectionList[0]) { mediaCount++; }
for(i=0,l=mediaCount;i<l;i++) {
addMediaItemsSelectionSongsRow(i);
}
}
There are several issues I see here.
First, the problems with your buildMediaItemsSelectionTable() function
Your for..in loop might catch object properties you don't
There's no need for the double loop
Here's those modifications in place
function buildMediaItemsSelectionTable()
{
var i = 0, p;
for ( p in mediaItemsSelectionList[0] )
{
if ( mediaItemsSelectionList[0].hasOwnProperty( p ) )
{
addMediaItemsSelectionSongsRow( i++ );
}
}
}
The other issue is one I'm having to guess at since you didn't provide enough code. I'm assuming that you're passing list to the modal with Titanium's variable forwarding. Perhaps something like this?
var win = Ti.UI.createWindow({
url: 'window2.js'
, modal: 1
, list: [1,2,3]
});
And something has to repeatedly open the modal, right? Maybe a button
var button = Ti.UI.createButton( {title: 'Modal'} );
Ti.UI.currentWindow.add( button );
button.addEventListener( 'click', function()
{
win.open();
});
But according to your description, list changes so let's make a random list generator and plug it in to our page so the entire thing looks like this
var win = Ti.UI.createWindow({
url: 'window2.js'
, modal: 1
, list: randomList()
});
var button = Ti.UI.createButton( {title: 'Modal'} );
Ti.UI.currentWindow.add( button );
button.addEventListener( 'click', function()
{
win.open();
});
function randomList()
{
// Random return an array with 3, 5, or 7 items
return [[1,2,3],[1,2,3,4,5],[1,2,3,4,5,6,7]][Math.floor(Math.random()*2)];
}
What's wrong here? randomList() is only called once, regardless of how many times you open the modal. Even if window1 is part of a nav or tab group, the code that creates the modal window doesn't re-execute under any circumstances.
If you want a new list to be forwarded to the modal every time, you'll have to generate it fresh every time
button.addEventListener( 'click', function()
{
win.list = randomList();
win.open();
});
Looks like your '}' is in the wrong place. Right now you have a loop with a single (likely unintended) side effect - m counts up to the length of the list and then there is a call to API.info with the length of list.
You probably want :
function doLoop() {
Ti.API.info('doLoop fn called');
// I've tracked the issue down to here
var m = 0;
for(var i in list) {
m++;
Ti.API.info(m);
Ti.API.info('finished');
}
}