I can't assign an ID to an already loaded Java script - javascript

I tried everything and couldn't link my Image IDs to a preloaded Generic.js file in the Head section. Here's my HTML below:
<div id="bgimgwrapper">
<noscript>
<div>
<img id='bgNoScript' src='index_files/background1.jpg'
alt='' title='' width='100%' height='100%' />
</div>
</noscript>
<img class="active" id="bg0" src="index_files/background1.jpg"
style="width: 100%; display: none;">
<img id="bg1" src="index_files/background2.jpg"
style="width: 100%; display: block;">
</div>
bg0 and bg1 should be assigned to a function inside the preloaded generic.js, here's the function:
function bgStart() {
setCurrentCycle();
$bg = $('<img style="width:100%">'), bg = $bg[0];
$bg.hide().load(bgLoad);
$bg.addClass("active");
bg.id = "bg" + currentCycle;
bg.src = slideArray[currentCycle];
$bg.appendTo("#bgimgwrapper");
theWindow.resize(resizeBg)
}
bgStart() basically is a background image slider. In firebug though, I can't even see the evaluation "ev" sign next to each ID divs. Appreciate your comments.

don't understand why you are using 2 references for your new bg element... how about:
$bg = $('<img style="width:100%">');
$bg.hide().load(bgLoad)
.addClass("active")
.attr('id', 'bg' + currentCycle)
.attr('src', slideArray[currentCycle])
.appendTo("#bgimgwrapper");
theWindow.resize(resizeBg);

Related

How to efficiently create 100's of toggle image buttons?

I was looking for a way to change image A to B and B to A by just
clicking them.
So far, this is what I'm using.
<img id="pixelbutton" src="images/pixelbutton.png" />
<img id="pixelbutton2" src="images/pixelbutton_press.png" style="display: none;" />
<script type="text/javascript">
$(document).ready(function(){
$("#pixelbutton").click(function(){
$("#pixelbutton").css({'display':'none'})
$("#pixelbutton2").css({'display':'block'});
})
$("#pixelbutton2").click(function(){
$("#pixelbutton2").css({'display':'none'})
$("#pixelbutton").css({'display':'block'});
})
})
</script>
The script works well for a pair of image.
Now if I have 100 pair of image.
"A <--> B"
"C <--> D"
"E <--> F"
and so on...
Do I have to copy the body HTML and script 100 times and change their ID+URL or there is another more efficient way?
To create hundreds of them... First, use a class.
Then, use a data attribute to store the "alternate" URL.
<img class="pixelbutton" src="images/pixelbutton.png" data-altsrc="images/pixelbutton_press.png"/>
<script type="text/javascript">
$(document).ready(function(){
$(".pixelbutton").click(function(){
// Get the two values
var src = $(this).attr("src");
var altSrc = $(this).data("altsrc");
// Switch them
$(this).attr("src",altSrc).data("altsrc",src);
});
})
</script>
This will work for thousands of .pixelbutton...
;)
EDIT
As per this other .data() documentation, (I wonder why there's two different documentation pages...) the data-* have to be lowercase... Because when trying to get altSrc, it is interpreted as alt-src.
I just learned that... That is quite a strange new standard, from jQuery 3.
So here is your CodePen updated.
You could probably set a naming pattern and use delegation to make an event handler on the images' container.
You could check if the event's target is an image and retrieve its id. Using that id, you could use the pattern you've set to change the images interchangeably.
There are multiple solutions to this, but this is by far the simplest approach:
Wrap your image pairs in a parent <div>
Use .toggleClass() to toggle a class, say .hide, in the images in the element
This solution assumes that you have images in pairs :) see proof-of-concept example:
$(document).ready(function() {
$('img').click(function() {
console.log($(this).siblings());
$(this).add($(this).siblings()).toggleClass('hide');
});
});
/* For layout only */
div {
display: inline-block;
}
/* Used to hide image */
.hide {
display: none;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div>
<img src="http://via.placeholder.com/100x100/999999/ffffff" />
<img src="http://via.placeholder.com/100x100/b13131/ffffff" class="hide" />
</div>
<div>
<img src="http://via.placeholder.com/100x100/999999/ffffff" />
<img src="http://via.placeholder.com/100x100/b13131/ffffff" class="hide" />
</div>
<div>
<img src="http://via.placeholder.com/100x100/999999/ffffff" />
<img src="http://via.placeholder.com/100x100/b13131/ffffff" class="hide" />
</div>
<div>
<img src="http://via.placeholder.com/100x100/999999/ffffff" />
<img src="http://via.placeholder.com/100x100/b13131/ffffff" class="hide" />
</div>
<div>
<img src="http://via.placeholder.com/100x100/999999/ffffff" />
<img src="http://via.placeholder.com/100x100/b13131/ffffff" class="hide" />
</div>
<div>
<img src="http://via.placeholder.com/100x100/999999/ffffff" />
<img src="http://via.placeholder.com/100x100/b13131/ffffff" class="hide" />
</div>
Try this one:
jQuery(document).ready(function($) {
var $imgBlock = $('#images');
var html = '';
var imgArr = [
'http://i0.wallpaperscraft.com/image/surface_shape_metal_116716_200x300.jpg',
'http://i0.wallpaperscraft.com/image/universe_space_face_rocket_116714_200x300.jpg',
'http://i0.wallpaperscraft.com/image/letter_surface_wooden_116674_200x300.jpg',
'http://i0.wallpaperscraft.com/image/mountains_lake_reflection_116663_200x300.jpg',
'http://i1.wallpaperscraft.com/image/leaf_drops_surface_116678_200x300.jpg',
'http://i1.wallpaperscraft.com/image/candle_spruce_christmas_decoration_116684_200x300.jpg'
];
$.each(imgArr, function(index, url) {
html += (index % 2 === 0) ? '<div>' : '';
html += '<img src="' + url + '"/>';
html += (index % 2 === 1 || index === imgArr.length - 1) ? '</div>' : '';
});
$imgBlock.append(html);
$imgBlock.on('click', 'img', function(e) {
$(this).parent('div').find('img').removeClass('red');
$(this).addClass('red');
});
});
img {
border: 2px solid #ccc;
}
.red {
border: 2px solid red;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="images"></div>

Reload a DIV on click of another DIV

I have a div called masterdiv, inside this div there are 3 other div div1, div2, and div3,
This is the html for these html:
<div id="masterdiv" class="masterdivclass">
<div id="div1"><img class="div1class" src="image1.jpg" id="div1id" /></div>
<div id="div2"><img class="div2class" src="image2.jpg" id="div2id" /></div>
<div id="div3"><img class="div3class" src="image3.jpg" id="div3id" /></div>
</div>
I also have another div:
<div id=”reload”><img src="reload.png" width="200" height="70" onclick=loadDIV();></div>
What I’m trying to do is to reload the masterdiv div whenever the reload div is clicked on. Hiding and then showing the div isn’t enough as I need the content to be reloaded when the refresh div is clicked on. I don’t want to reload the entire page, just the masterdiv which contains the 3 other div. But I’m not certain this is possible.
I’m trying to do it with this Javascript function:
<script type="text/javascript">
function loadDiv(){
$("<div id="masterdiv" class="masterdivclass">
<div id="div1"><img class="div1class" src="image1.jpg" id="div1id" /></div>
<div id="div2"><img class="div2class" src="image2.jpg" id="div2id" /></div>
<div id="div3"><img class="div3class" src="image3.jpg" id="div3id" /></div>
</div>").appendTo("body");
}
</script>
This isn’t working, I think maybe I'm going about this in the wrong way? Maybe I’m missing something very simple here? I’d really appreciate any help with this, thank you in advance!
UPDATE
After reconsidering my project's requirements, I need to change part of my question, I now need to randomise the images displayed in the divs, and have a new random image load every time the reload div is clicked on. I also need to remove each class that’s currently in each of the three divs and then reattach the same classes to the divs (if I don’t remove and reattach the classes then the divs just display the plain images without any class/effect applied to them, it seems like I need to reload the class every time I load an image into a div in order for the class/effect to be applied successfully).
I have 5 images, and I’m using each div’s id tag to attach a random image to each div.
First I’m assigning the 5 different images to 5 different ids:
<script>
document.getElementById('sample1').src="images/00001.jpg";
document.getElementById('sample2').src="images/00002.jpg";
document.getElementById('sample3').src="images/00003.jpg";
document.getElementById('sample4').src="images/00004.jpg";
document.getElementById('sample5').src="images/00005.jpg";
</script>
And then I’m trying to use the following Javascript to load a randomised id (and its assigned image) to each of the 3 divs when the reload div is clicked:
<script>
$(function() {
$('#reload').on('click',function(){
$("#masterdiv").find("div[id^='div']").each(function(index){
//First, remove and reattach classes “div1class”, “div2class” and “div3class”
//from “easyDIV”, “mediumDIV” and “hardDIV” respectively:
$(“#easyDIV”).removeClass('div1class');
$(“#easyDIV”).addClass('div1class');
$(“#mediumDIV”).removeClass('div2class');
$(“#mediumDIV”).addClass('div2class');
$(“#hardDIV”).removeClass('div3class');
$(“#hardDIV”).addClass('div3class');
//Get a random number between 1 and 5, then attach it to “sample”,
//so that the result will be either “sample1”, “sample2”, “sample3”, “sample4” or “sample5”,
//call this variable “variablesample”:
var num = Math.floor(Math.random() * 5 + 1);
variablesample = "sample" +num;
//Attach this randomised id to all three divs using “variablesample”:
jQuery(this).prev("easyDIV").attr("id",variablesample);
jQuery(this).prev("mediumDIV").attr("id",variablesample);
jQuery(this).prev("hardDIV").attr("id",variablesample);
});
var p = $("#masterdiv").parent();
var el = $("#masterdiv").detach();
p.append(el);
});
});
</script>
I’m trying to make it so that all 3 divs will show the same randomised picture (that’s why they’re all sharing the variable “variablesample”), and each div will reload its own class/effect (div1class, div2class and div3class) but it’s not working. I’m not sure if it’s correct to use jQuery inside a Javascript function, or if my syntax for updating the ids of the divs is incorrect.
Perhaps my logic to solving this problem is all wrong? I’d really appreciate any more help with this problem. Thanks again in advance!
Original question was edited many times, so here is the correct answer for the latest edit. Answer to the question; "How to use random image, but same image on all 3, and 3 class on/off switching":
$(function() {
var imageArray = [
'https://via.placeholder.com/40x40',
'https://via.placeholder.com/80x40',
'https://via.placeholder.com/120x40',
'https://via.placeholder.com/160x40',
'https://via.placeholder.com/200x40'];
reloadImages(imageArray);
$('#reload').on('click',function(){
$( "#masterdiv img[id^='div']" ).each(function(index){
$(this).removeClass("div"+(index+1)+"class");
$(this).fadeOut( "slow", function() {
if(index==0) {
reloadImages(imageArray);
}
$(this).addClass("div"+(index+1)+"class");
$(this).fadeIn();
});
});
});
});
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
function reloadImages(array){
shuffleArray(array);
for(var i=0;i<3;i++){
// places the first image into all divs, change 0 to i if you want different images in each div
document.getElementById('div'+(i+1)+'id').src=array[0];
}
}
.div1class {
border:2px dashed #0F0;
}
.div2class {
border:2px dashed yellow;
}
.div3class {
border:2px dashed red;
}
#reload {
background-color:blue;
color:white;
width:100px;
height:30px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<div id='reload'>Click here</div>
<div id="masterdiv" class="masterdivclass">
<div id="div1">
<img src="https://via.placeholder.com/20x40" class="div1class" id="div1id" />
</div>
<div id="div2">
<img src="https://via.placeholder.com/20x40" class="div2class" id="div2id" />
</div>
<div id="div3">
<img src="https://via.placeholder.com/20x40" class="div3class" id="div3id" />
</div>
</div>
Line breaks and un-escaped quotes are why the functions is not working.
function loadDiv(){
$('#masterdiv').remove();
$("<div id='masterdiv' class='masterdivclass'><div id='div1'><img class='div1class' src='image1.jpg' id='div1id' /></div><div id='div2'><img class='div2class' src='image2.jpg' id='div2id' /></div><div id='div3'><img class='div3class' src='image3.jpg' id='div3id' /></div></div>").appendTo("body");
}
try:
function loadDiv(){
$("#masterdiv").load(location.href + " #masterdiv");
}
Here's the code pen demo:
http://codepen.io/anon/pen/xwgRWm
If content of container is not being changed dynamically then there is no point reloading it. appendTo wiil append DOM in existing DOM structure, you will need html() here which will replace the content inside container. Also note you had typo here onclick=loadDiv();
HTML:
<div id="masterdiv" class="masterdivclass">
<div id="div1"><img class="div1class" src="image1.jpg" id="div1id"/></div>
<div id="div2"><img class="div2class" src="image2.jpg" id="div2id"/></div>
<div id="div3"><img class="div3class" src="image3.jpg" id="div3id"/></div>
</div>
<div id="reload"><img src="reload.png" width="200" height="70" onclick=loadDiv();></div>
JS:
function loadDiv() {
$("#masterdiv").html('<div id="div1"><img class="div1class" src="image1.jpg" id="div1id" /></div>\
<div id="div2"><img class="div2class" src="image2.jpg" id="div2id" /></div>\
<div id="div3"><img class="div3class" src="image3.jpg" id="div3id" /></div>');
}

Get alt attribute of images inside a Contenteditable div and replace the image

I've implemented small web chat application and used smileys in it.
I've made my div contenteditable="plaintext-only" and adding both text and smileys images to that div.
whenever user clicks on smileys, an image with unicode character as alt will bind to the contenteditable div and he can also type text in it.
So, Finally after clicking the send button, I need to get the whole content in div and replace the images with unicodes in the alt and get the plain text as text itself and send message.
My smileys binding code :
$("span.emo", container).click(function () {
debugger;
var toSlice = $(this).attr("data-emoji").split('-'); // get unicode Character
var preview = emojione.toImage(toSlice[1]); // unicode to image conversion
$('.mydiv').html($('.mydiv').html() + preview); // append image to the div
});
My div's Content after adding images and text
<div id="mydiv" contenteditable="plaintext-only" class="mydiv" style="width: 100%; height: 100px; border: 1px solid #ccc; margin-bottom: 100px">
<img class="emojione" alt="👸" src="//cdn.jsdelivr.net/emojione/assets/png/1F478.png?v=1.2.4"><img class="emojione" alt="😺" src="//cdn.jsdelivr.net/emojione/assets/png/1F63A.png?v=1.2.4">
<img class="emojione" alt="😸" src="//cdn.jsdelivr.net/emojione/assets/png/1F638.png?v=1.2.4"><img class="emojione" alt="😽" src="//cdn.jsdelivr.net/emojione/assets/png/1F63D.png?v=1.2.4">
<img class="emojione" alt="😼" src="//cdn.jsdelivr.net/emojione/assets/png/1F63C.png?v=1.2.4"><img class="emojione" alt="🙀" src="//cdn.jsdelivr.net/emojione/assets/png/1F640.png?v=1.2.4"> Hello Users<br>
</div>
My Send Button Code
function Send() {
debugger;
//var allimgs = $('.mydiv').find('.emojione');
var alldata = $('.mydiv').html(); // getting all html data but dont know how to loop through every element
var childrendata = $(".mydiv").children(); // here I'm not getting the text, only getting the images as array
var contenteditable = document.querySelector('[contenteditable]'),
text = contenteditable.textContent; // here also I'm getting only text
}
My question is :
I need to get the data and loop through every element and replace all images with unicodes. My final data should be like : 👸😸😼 Hello Users
You can iterate over children() and use replaceWith() to replace the img by its alt attribute.
function Send() {
$('.mydiv').children('.emojione').each(function () {
$(this).replaceWith($(this).prop('alt'))
});
}
Fiddle Demo
Add this little snippet for a demo transformation. It replaces images with their alt tag, pretty straight forward.
/* Added snippet */
window.transform = function() {
$('.emojione').each(function () { // for each emoji
var unicode = $(this).attr('alt'); // grab attribute 'alt'
this.outerHTML = unicode; // set the images entire html as the alt tag instead
});
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="mydiv" contenteditable="plaintext-only" class="mydiv" style="width: 100%; height: 100px; border: 1px solid #ccc; margin-bottom: 50px">
<img class="emojione" alt="👸" src="//cdn.jsdelivr.net/emojione/assets/png/1F478.png?v=1.2.4">
<img class="emojione" alt="😺" src="//cdn.jsdelivr.net/emojione/assets/png/1F63A.png?v=1.2.4">
<img class="emojione" alt="😸" src="//cdn.jsdelivr.net/emojione/assets/png/1F638.png?v=1.2.4">
<img class="emojione" alt="😽" src="//cdn.jsdelivr.net/emojione/assets/png/1F63D.png?v=1.2.4">
<img class="emojione" alt="😼" src="//cdn.jsdelivr.net/emojione/assets/png/1F63C.png?v=1.2.4">
<img class="emojione" alt="🙀" src="//cdn.jsdelivr.net/emojione/assets/png/1F640.png?v=1.2.4"> Hello Users
</div>
<!-- Added Button -->
<button onclick="transform()">Transform!</button>

Make an image visible when I hover over another

Essentially I have an interactive map which contains 4 div statements each of which contains an image of an island. I would like to create an on hover event which will display a corresponding sailing timetable depending on which image the user hovers. e.g. island 1 should display timetable 1.
I have the following code so far and ideally I am looking for a javascript or css solution:
<div class="Map">
<div id="Island_Morar">
<img src="images/IsleOfMorar.jpg"/>
</div>
<div id="Island_Rum">
<img src="images/IsleOfRum.jpg"/>
</div>
<div id="Island_Eigg">
<img src="images/IsleOfEigg.jpg"/>
</div>
<div id="Island_Muck">
<img src="images/IsleOfMuck.jpg"/>
</div>
</div>
<img id="TimetableEigg" src="images/TimetableEigg.jpg">
any help is appreciated.
You need some different markup if you want a plain css solution. If you want to have different timetables for each hover you should go with something like this:
markup
<div class="tt-container" id="Island_Rum">
<img src="images/IsleOfRum.jpg"/>
<img class="timetable" src="images/TimetableRum.jpg">
</div>
<div class="tt-container" id="Island_Eigg">
<img src="images/IsleOfEigg.jpg"/>
<img class="timetable" src="images/TimetableEigg.jpg">
</div>
<div class="tt-container" id="Island_Muck">
<img src="images/IsleOfMuck.jpg"/>
<img class="timetable" src="images/TimetableMuck.jpg">
</div>
</div>
css
.timetable {
display : none;
}
.tt-container:hover .timetable {
display : block;
}
That should do the trick
If you want to keep your current HTML code, I'd make three image blocks for timetables, and initially set them all to display: none; and add onmouseover event handlers to island elements which would contain Javascript statement which will set disply: block; on appropriate timetable.
Something like this:
<div class="Map">
<div id="Island_Morar" onmouseover="document.getElementById('TimetableEigg1').style.display = 'block';">
<img src="images/IsleOfMorar.jpg"/>
</div>
<div id="Island_Rum" onmouseover="document.getElementById('TimetableEigg2').style.display = 'block';" >
<img src="images/IsleOfRum.jpg"/>
</div>
<div id="Island_Eigg" onmouseover="document.getElementById('TimetableEigg3').style.display = 'block';" >
<img src="images/IsleOfEigg.jpg"/>
</div>
<div id="Island_Muck" onmouseover="document.getElementById('TimetableEigg4').style.display = 'block';" >
<img src="images/IsleOfMuck.jpg"/>
</div>
</div>
<img id="TimetableEigg1" src="images/TimetableEigg1.jpg">
<img id="TimetableEigg2" src="images/TimetableEigg2.jpg">
<img id="TimetableEigg3" src="images/TimetableEigg3.jpg">
<img id="TimetableEigg4" src="images/TimetableEigg4.jpg">
Seems you barely know the basics of HTML and already trying to jump too deep. External libraries will help you and speed up your progress. I see people gave you CSS solutions so here is a JS solution.
First thing is download the well known JS library called jQuery.
then load this file to your page and add a script at the bottom of your body tag:
$("div.map").on("mouseover", "#Island_Morar", function(e) {
$(this).show(); // option one
//$(this).addClass("class-name"); // option two
}).on("mouseout", "#Island_Morar", function(e) {
$(this).hide(); // option one
//$(this).removeClass("class-name"); // option two
});
With this script you can do whatever you want, for example - use the second option of adding and removing classes in order to animate your Timetables (see Example).
Possible CSS / JQuery solution:
$(".Map a").hover(
function() {
$('#' + $(this).attr('class')).show();
}, function() {
$('#' + $(this).attr('class')).hide();
}
);
.timetables img { display:none; }
<div class="Map">
<a href="#" class="islandmorar">
<img src="images/IsleOfMorar.jpg"/>
</a>
<a class="islandrum">
<img src="images/IsleOfRum.jpg"/>
</a>
<a class="islandeigg">
<img src="images/IsleOfEigg.jpg"/>
</a>
<a class="islandmuck">
<img src="images/IsleOfMuck.jpg"/>
</a>
</div>
<div class="timetables">
<img id="islandmorar" src="images/TimetableEigg.jpg"/>
<img id="islandrum" src="images/TimetableEigg.jpg"/>
<img id="islandeigg" src="images/TimetableEigg.jpg"/>
<img id="islandmuck" src="images/TimetableEigg.jpg"/>
</div>
Pure CSS solution but you need to place the large image in .main div
the first image will be displayed first and will change on hover on other images and when you leave move out of the main div it will show the first image
Note: used random images
.Map > div {
display: inline-block;
}
img.two,
img.three,
img.four,
#Island_Rum:hover ~ img.one,
#Island_Muck:hover ~ img.one,
#Island_Eigg:hover ~ img.one {
display: none;
}
img.one {
display: block;
}
#Island_Morar:hover ~ img.one {
display: block;
}
#Island_Rum:hover ~ img.two {
display: block;
}
#Island_Eigg:hover ~ img.three {
display: block;
}
#Island_Muck:hover ~ img.four {
display: block;
}
<div class="Map">
<div id="Island_Morar">
<img src="http://placeimg.com/100/100/any/animals" />
</div>
<div id="Island_Rum">
<img src="http://placeimg.com/100/100/any/arch" />
</div>
<div id="Island_Eigg">
<img src="http://placeimg.com/100/100/any/nature" />
</div>
<div id="Island_Muck">
<img src="http://placeimg.com/100/100/any/tech" />
</div>
<img class="one" src="http://placeimg.com/400/400/any/animals" />
<img class="two" src="http://placeimg.com/400/400/any/arch" />
<img class="three" src="http://placeimg.com/400/400/any/nature" />
<img class="four" src="http://placeimg.com/400/400/any/tech" />
</div>
Don't put class="map" to the wrapper div, give it to every div with id beginning with "Island_...".
Do the same with your timeTable images, give them a class "timeTable".
Put this before your "head" end tag :
<script>
"use strict";
//wait for every element to be loaded
window.onload = function(){initialization();}
</script>
Then, put this before your "body" end tag :
<script>
"use strict";
//first create a function that hides elements with class 'timeTable'
function hide(elements){
var htmlClass = document.getElementsByClassName(elements);
//hide every element with class
for (var i = 0 ; i < htmlClass.length ; i++){
htmlClass[i].style.display = "none";
htmlClass[i].style.visibility = "hidden";
}
}
//create a function that show only the timeTable you want
function show(element){
document.getElementById(element).style.display = "block";
document.getElementById(element).style.visibility = "visible";
}
function initialization(){
//replace 'someMapId' with the id of the image you are hovering
//replace 'someTimeTableId' with the id of the image you want to show
//replace 'timeTable' with the name of a class you want to hide
document.getElementById("someMapId").onmouseover = function(){
hide("timeTable");
show("someTimeTableId");
}
//repeat these 3 lines for every image the user will hover
}
</script>
Don't forget the quotes when using the functions.
You should use css for styling and javascript for interactions.
You don't need jQuery for basic scripts like that, it only slows page loading and keeps you away from learning basic javascript.
(Ok, I edited mistakes, now it works ;)
jsFiddle

Get image src from a image in a slideshow

I've been looking around much today and spend a few hours trying to get something done. For a client I am creating a slideshow with a lightbox when clicked on an image. The slideshow and lightbox both work, but I don't get the right image in the lightbox yet.
This is the code that loads the slideshow and when clicked on an image opens the lightbox.
(The images for the slideshow get loaded by a php script and turned into a Javascript array)
<script type="text/javascript">
var curimg=0;
function rotateimages(){
document.getElementById("slideshow").setAttribute("src", "images/"+galleryarray[curimg]);
curimg=(curimg<galleryarray.length-1)? curimg+1 : 0;
}
window.onload = function(){
setInterval("rotateimages()", 1000);
}
</script>
<div style="width: 170px; height: 160px">
<a href = "javascript:void(0)" onclick = "document.getElementById('light').style.display='block';document.getElementById('fade').style. display='block'">
<img id="slideshow" src="" />
</a>
<div id="light" class="white_content">
<img id="lightImg" src="" />
<script>
var image = document.getElementById("slideshow").src;
document.getElementById("lightImg").setAttribute("src", image);
</script>
I now try to create a variable named "image"and let this contain the src of the current image in the slideshow. So I can load this to the image in the lightbox.
Hopefully some one can give me some usefull tips. I am pretty new in the Javascript language.
The script for the slideshow came from: http://www.javascriptkit.com/javatutors/externalphp2.shtml
Regards Koen.
These days there really is no excuse for using obtrusive Javascript (Stuff inside your HTML attributes, ideally it should be in an external file. http://en.wikipedia.org/wiki/Unobtrusive_JavaScript).
I have done you the favour of cleaning up your code a bit, and changed it where you seemed to be going wrong. As DotNetter has already pointed out it would be sensible to use jQuery in this instance, as it really does simplify things. However, I'm going to assume that for some reason you want it in plain js. Below is a simplification of the code that you posted with the correct change.
<style type="text/css">
.wrapper {
width: 170px;
height: 160px;
}
</style>
<script type="text/javascript">
var curimg=0;
function rotateimages(){
document.getElementById("slideshow").setAttribute("src", "images/" + galleryarray[curimg]);
curimg=(curimg<galleryarray.length-1)? curimg+1 : 0;
}
window.onload = function(){
setInterval("rotateimages()", 1000);
document.getElementById("slideshow").onclick = function () {
var imageSrc = document.getElementById("slideshow").src;
document.getElementById("lightImg").setAttribute("src", imageSrc);
document.getElementById('light').style.display = 'block';
document.getElementById('fade').style.display = 'block';
}
}
</script>
<div class='wrapper'>
<img id="slideshow" src="" />
<div id="light" class="white_content">
<img id="lightImg" src="" />
</div>
</div>
Before, you were getting the src of the current image when the page loaded, you need to be getting the src of the image when the user clicks on the

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