Javascript - next/previous buttons on slide show - New kid needs assistance - javascript

I am brand new at this so I apologize because I'm sure an intermediate could pull his or her answer from what's already been asked, but I need specific help.
I'm having trouble getting my "next" and "previous" buttons for my slideshow to work in Javascript. Once the user clicks through all 5 images, it needs to return to the first image, ready to click through again-- a continuous loop. I think arrays are supposed to be utilized. What am I missing?
Thank you!!
var imageCache = [];
var imageItem = 0;
var images = 0;
var captionNode;
var imageNode;
var $ = function (id) {
return document.getElementById(id);
}
window.onload = function () {
var listNode = $("image_list");
var nextButton = $("next");
var previousButton = $("previous");
captionNode = $("caption");
imageNode = $("image");
var links = listNode.getElementsByTagName("a");
var i, linkNode, image;
for ( i = 0; i < links.length; i++ ) {
linkNode = links[i];
// Pre-load image and copy title properties.
image = new Image();
image.src = linkNode.getAttribute("href");
image.title = linkNode.getAttribute("title");
imageCache.push(image);
}
// Now record the total images we have.
images = imageCache.length;
// Set up the button handlers.
nextButton.onclick = nextButtonClick;
previousButton.onclick = previousButtonClick;
}
function nextButtonClick() {
}
function previousButtonClick() {
}
article, aside, figure, figcaption, footer, header, nav, section {
display: block;
}
body {
font-family: Arial, Helvetica, sans-serif;
width: 380px;
margin: 0 auto;
padding: 20px;
border: 3px solid blue;
}
h1, h2, ul, p {
margin: 0;
padding: 0;
}
h1 {
padding-bottom: .25em;
color: blue;
}
h2 {
font-size: 120%;
padding: .5em 0;
}
ul {
display: none;
}
img {
height: 250px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Slide Show</title>
<link rel="stylesheet" href="main.css">
<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<script src="slide_show.js"></script>
</head>
<body>
<section>
<h1>Fishing Slide Show</h1>
<ul id="image_list">
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
</ul>
<h2 id="caption">Casting on the Upper Kings</h2>
<p>
<img src="images/casting1.jpg" alt="" id="image">
</p>
<input type="button" value="Previous" name="previous" id="previous">
<input type="button" value="Next" name="next" id="next">
</section>
</body>
</html>

You have the following variables:
var imageCache = [];
var imageItem = 0;
var images = 0;
Presumably imageItem is the index of the currently displayed image (e.g. 0 for the first one) and images is the number of images (i.e. imageCache.length). To get the next image:
imageItem = ++imageItem % images;
var nextImage = imageCache[imageItem];
This will wrap around to zero when imageItem reaches the number of images in the cache. Similarly for previous:
imageItem = (--imageItem + images) % images;
var prevImage = imageCache[imageItem];
so that when imageItem reaches 0, subtracting 1 goes to -1 and adding imageCache.length sets it to the last image. The rest of the time it's left at imageItem - 1.
It's up to you to fill in the rest of the code. :-)

I would use an array zipper to implement the next and prev functions. An array zipper is a data structure that allows you to move forward and backward through an array.
function ArrayZipper(array) {
var length = array.length, index = 0;
this.getCurrent = function () {
return array[index];
};
this.getNext = function () {
return array[index = (index + 1) % length];
};
this.getPrevious = function () {
return array[index = (length + index - 1) % length];
};
}
You can use an array zipper to create a slide show as follows:
var zipper = new ArrayZipper([ "black"
, "blue"
, "green"
, "cyan"
, "red"
, "magenta"
, "yellow"
, "white"
]);
var style = $("color").style;
style.backgroundColor = zipper.getCurrent();
$("next").addEventListener("click", function () {
style.backgroundColor = zipper.getNext();
});
$("prev").addEventListener("click", function () {
style.backgroundColor = zipper.getPrevious();
});
function $(id) {
return document.getElementById(id);
}
function ArrayZipper(array) {
var length = array.length, index = 0;
this.getCurrent = function () {
return array[index];
};
this.getNext = function () {
return array[index = (index + 1) % length];
};
this.getPrevious = function () {
return array[index = (length + index - 1) % length];
};
}
#color {
height: 100px;
width: 100px;
}
<div id="color"></div>
<button id="next">Next</button>
<button id="prev">Prev</button>
Hope that helps.

Related

How to increase, decrease and reset the counter in dynamic web application

Here we have counter application to increase, decrease and reset the counter by using HTML, CSS, and JavaScript, but I can't getting to do how we can increase the counter and decrease the counter and reset the counter.
When the HTML button element with the id decreaseBtn is clicked,
If the count is odd then decrease the counter value by -1 as shown in the image.
If the count is even then decrease the counter value by -2 as shown in the image.
When the HTML button element with the id increaseBtn is clicked,
If the count is odd then increase the counter value by 10 as shown in the image.
If the count is even then increase the counter value by 5 as shown in the image.
When the HTML button element with the id resetBtn is clicked,
Set counter value as 0.
The Output image is Counter app
let counterElement = document.getElementById("counterValue");
function onIncrement() {
let previousCounterValue = counterElement.textContent;
let updatedCounterValue = parseInt(previousCounterValue) + 1;
if (updatedCounterValue > 0) {
counterElement.style.color = "black";
}
else if (updatedCounterValue < 0) {
counterElement.style.color = "black";
}
else {
counterElement.style.color = "black";
}
counterElement.textContent = updatedCounterValue;
}
function onDecrement() {
let previousCounterValue = counterElement.textContent;
let updatedCounterValue = parseInt(previousCounterValue) - 1;
if (updatedCounterValue > 0) {
counterElement.style.color = "black";
}
else if (updatedCounterValue < 0) {
counterElement.style.color = "black";
}
else {
counterElement.style.color = "black";
}
counterElement.textContent = updatedCounterValue;
}
function onReset() {
let counterValue = 0;
counterElement.textContent = counterValue;
counterElement.style.color = "black";
}
#import url("https://fonts.googleapis.com/css2?family=Bree+Serif&family=Caveat:wght#400;700&family=Lobster&family=Monoton&family=Open+Sans:ital,wght#0,400;0,700;1,400;1,700&family=Playfair+Display+SC:ital,wght#0,400;0,700;1,700&family=Playfair+Display:ital,wght#0,400;0,700;1,700&family=Roboto:ital,wght#0,400;0,700;1,400;1,700&family=Source+Sans+Pro:ital,wght#0,400;0,700;1,700&family=Work+Sans:ital,wght#0,400;0,700;1,700&display=swap");
.counter-value {
font-size: 36px;
font-weight: 900;
}
.button {
color: #ffffff;
background-color: #0967d2;
font-size: 14px;
border-width: 0;
border-radius: 4px;
padding: 10px;
}
<!DOCTYPE html>
<html>
<head> </head>
<body>
<p id="counterValue" class="counter-value">0</p>
<button id="decreaseBtn" class="button" onclick="onDecrement()">DECREASE</button>
<button id="resetBtn" class="button" onclick="onReset()">RESET</button>
<button id="increaseBtn" class="button" onclick="onIncrement()">INCREASE</button>
</body>
</html>
Expected Output is
Counter app
I am new to js so may not be best solution.
let count = 0;
const counter = document.getElementById("counterValue");
function isEven(num) {
return num % 2 ? false : true;
}
function onDecrement() {
if (isEven(count)) {
count = count - 2;
} else {
count = count - 1;
}
counter.textContent = count;
}
function onReset() {
count = 0;
counter.textContent = count;
}
function onIncrement() {
if (isEven(count)) {
count = count + 5;
} else {
count = count + 10;
}
counter.textContent = count;
}
.counter-value {
font-size: 36px;
font-weight: 900;
}
.button {
color: #ffffff;
background-color: #0967d2;
font-size: 14px;
border-width: 0;
border-radius: 4px;
padding: 10px;
}
<!DOCTYPE html>
<html>
<head> </head>
<body>
<p id="counterValue" class="counter-value">0</p>
<button id="decreaseBtn" class="button" onclick="onDecrement()">DECREASE</button>
<button id="resetBtn" class="button" onclick="onReset()">RESET</button>
<button id="increaseBtn" class="button" onclick="onIncrement()">INCREASE</button>
</body>
</html>
The other users in the comments have explained about how to check whether the count is odd or even.
I wanted to add an answer that approaches the code from a slightly different angle, and which I often find very useful.
Instead of picking up the textContent of the counter element and parsing it to a number we maintain one number variable.
We give each button a data-type attribute, and a button container one handler function that is called immeditately.
The reason for this is so we can use a technique called a closure - a function returned from another function but maintains references to the variables that were declared before it was returned.
We can intitialise count.
We return the closure.
When any button is clicked the event bubbles up the DOM and is captured by the listener in the container (this is called event delegation.
We check the data type. We update count based on the type and whether the count is odd or even.
Finally we update the counter element text.
// Cache the elements
const counterElement = document.querySelector('#counterValue');
const container = document.querySelector('#container');
// Add a listener to the container
container.addEventListener('click', handleClick(), false);
// Small function to check whether the
// count is odd or even
function isEven(count) {
return count % 2 === 0;
}
// Initialise the count variable
function handleClick(count = 0) {
// Return a new function (the closure)
// as the function that will be called when
// the buttons are clicked
return function(e) {
// Get the button type from the clicked button
const { type } = e.target.dataset;
// Now just use `switch` to update the count
switch(type) {
case 'decrease': {
if (isEven(count)) {
count = count - 2;
} else {
count = count - 1;
}
break;
}
case 'increase': {
if (isEven(count)) {
count = count + 5;
} else {
count = count + 10;
}
break;
}
default:
case 'reset': count = 0; break;
}
// Finally update the counter element
counterElement.textContent = count;
}
}
.counter-value {font-size: 36px; font-weight: 900; }
.button {color: #ffffff; background-color: #0967d2; font-size: 14px; border-width: 0; border-radius: 4px; padding: 10px;}
<p id="counterValue" class="counter-value">0</p>
<div id="container">
<button data-type="decrease" class="button">DECREASE</button>
<button data-type="reset" class="button">RESET</button>
<button data-type="increase" class="button">INCREASE</button>
</div>

How do I programatically change a picture inside a div?

Here there is full code as you guys can see.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Collage</title>
</head>
<style>
div
{
background: url("Image/191203174105-edward-whitaker-1-large-169.jpg")
;
height: 300px;
width: 300px;
}
</style>
<body>
<div id="div"></div>
<button id="button">Next</button>
<script>
As here I took variable im where I feed 3 images.
var im=[
{'img':'Image/191203174105-edward-whitaker-1-large-169.jpg',}
,{'img':'Image/5718897981_10faa45ac3_b-640x624.jpg',},
{'img':'Image/gettyimages-836272842-612x612.jpg',},
];
var a=document.getElementById('button');
var b=document.getElementById('div')
a.addEventListener('click',next);
so here according to my knowledge it should provide the link of the each pic as loop starts but in program. I dont get the desired result. Can you please help me understand why this is happening?
function next()
{
for(var i=1;i<im.length;i++)
{
b.style.background=`url(${im[i].img})`;
}
}
</script>
</body>
</html>
var i = 0;
var im = [{
'img': 'https://picsum.photos/536/354'
},
{
'img': 'https://picsum.photos/id/237/536/354'
},
{
'img': 'https://picsum.photos/seed/picsum/536/354'
}
];
var a = document.getElementById('button');
var b = document.getElementById('div')
a.addEventListener('click', next);
function next() {
console.log(i);
b.style.background = `url(${im[i].img})`;
i++;
if (i == im.length) {
i = 0;
}
}
div {
background: url("https://picsum.photos/id/1084/536/354?grayscale");
height: 300px;
width: 300px;
}
<div id="div"></div>
<button id="button">Next</button>
If you're looking to cycle through pictures on a button click, then you can't really use a loop. In the code that you posted, on the click of the button, it rapidly looped through all of the pictures. You need to create a counter, and increment it on each button click.
The snippet below I've added in a previous button as well and you can cycle through the pictures both forward and backward.
const im = {
'img1': 'https://placehold.it/300x150/ff0000/ffffff?text=image_1',
'img2': 'https://placehold.it/300x150/00ff00/ffffff?text=image_2',
'img3': 'https://placehold.it/300x150/0000ff/ffffff?text=image_3',
};
const imgDiv = document.getElementById('imgDiv')
const btnNext = document.getElementById('btnNext');
const btnPrev = document.getElementById('btnPrev');
const totImages = Object.keys(im).length;
let imgNumber = 1;
btnNext.addEventListener('click', next);
btnPrev.addEventListener('click', prev);
function next() {
imgNumber++
let img = imgNumber <= totImages ? `img${imgNumber}` : null;
if (img) imgDiv.style.background = `url(${im[img]})`;
if (imgNumber === totImages) btnNext.disabled = true;
if (imgNumber > 1) btnPrev.disabled = false;
}
function prev() {
imgNumber--
let img = imgNumber >= 0 ? `img${imgNumber}` : null;
if (img) imgDiv.style.background = `url(${im[img]})`;
if (imgNumber < totImages) btnNext.disabled = false;
if (imgNumber === 1) btnPrev.disabled = true;
}
#imgDiv {
background: url("https://placehold.it/300x150/ff0000/ffffff?text=image_1");
height: 150px;
width: 300px;
}
#btnDiv {
width: 300px;
height: auto;
position: relative;
}
#btnPrev {
position: absolute;
left: 0;
top: 0;
}
#btnNext {
position: absolute;
right: 0;
top: 0;
}
<div id="imgDiv"></div>
<div id='btnDiv'>
<button id="btnPrev" disabled>&loarr; Prev</button>
<button id="btnNext">Next &roarr;</button>
</div>

Cycle through, Show and Hide Text/div on first/last click

Sorry if this is a silly question, but I'm making something for a site and can't figure this one out.
How can I make this div appear on the first button click, cycle through the array, then disappear after the last item in the array?
var myArray = ["Hello", "Thank you", "Goodbye"];
var myIndex = 1;
var print = document.getElementById('print');
print.innerHTML = myArray[0]; //Print first value of array right away.
function nextElement() {
print.innerHTML = myArray[myIndex++ % myArray.length];
};
#notfound {
background: #2abfffff;
padding: 19px;
margin: 15px;
color: #fff;
}
<div id="notfound">
<p><span id="print"></span>.</p>
</div>
<a id="click" href="#" onclick="nextElement();">Click</a>
JSfiddle: http://jsfiddle.net/jBJ3B/382/
Because you don't want the div to appear before the first click, remove the line with //Print first value of array right away..
One option is to start with an index of -1, make the element visible when the index is 0, and hide the element when the index is higher or equal to the length of the array:
var arr = ["Hello", "Thank you", "Goodbye"];
var index = -1;
var print = document.getElementById('print');
function nextElement() {
index++;
if (index >= arr.length) {
print.style.visibility = 'hidden';
return;
}
if (index === 0) print.style.visibility = 'visible';
print.textContent = arr[index];
}
#notfound {
background: #2abfffff;
padding: 19px;
margin: 15px;
color: #fff;
}
.print {
visibility: hidden;
}
<div id="notfound">
<p><span id="print"></span>.</p>
</div>
<a id="click" href="#" onclick="nextElement();">Click</a>
If you need the element to re-appear on further clicks, then use modulo to set index to -1 at the end:
var arr = ["Hello", "Thank you", "Goodbye"];
var index = -1;
var print = document.getElementById('print');
function nextElement() {
index++;
if (index >= arr.length) {
print.style.visibility = 'hidden';
index = -1;
return;
}
if (index === 0) print.style.visibility = 'visible';
print.textContent = arr[index];
}
#notfound {
background: #2abfffff;
padding: 19px;
margin: 15px;
color: #fff;
}
.print {
visibility: hidden;
}
<div id="notfound">
<p><span id="print"></span>.</p>
</div>
<a id="click" href="#" onclick="nextElement();">Click</a>
You can check inside nextElement() if that element was the last one, and then just hide the div.
function nextElement() {
print.innerHTML = myArray[myIndex++%myArray.length];
if(myIndex>myArray.length){
document.getElementById("notfound").style.visibility = "hidden";
}
};
JSFiddle: http://jsfiddle.net/jBJ3B/384/
Is it what you trying to do:http://jsfiddle.net/yvbenitah/jBJ3B/393/.
If yes only add that line:
document.getElementById('notfound').style.display = 'none';

How to set interval to always last Xs when clicked on carousel button (vanilla JavaScript)

I have made custom carousel (for learning) on this web page. Carousel has 2 buttons (next and previous) and dots (each dot is 1 picture). It all works fine, but there is one problem. I want to make automatic loop carousel (to loop through images in interval of X seconds). Now i am using setInterval(nextImgShow, 2000);. But every time i click on either button (next, previous, dots) the interval changes.
Example: I have interval of 2s. If i click on a button when 1,5s has passed, the next image will only show for 0,5s. If i click it right away at 0,5s, the next image will show for 1,5s.
I already try to fix this with clearInterval();, but it does not change a thing. I also try to use clearInterval(); and than set interval again setInterval(nextImgShow, 2000); (on every button), but no luck.
I also try to use setTimeout(); but again nothing.
My wish is: If interval is 2s, when i click on either of buttons, i want to reset/set my interval back to 2s. So that every image is displayed for 2s, no matter when the button was clicked.
Can anyone help me solve this?
Below is JavaScript code and link to my web page, so you can see.
LINK: Link to page, so you can see demo
// navigation selection
const navigation = document.querySelector("ul.navigation");
const navigationToggleButton = document.querySelector(".navigation-toggle");
const navigationList = document.querySelectorAll(".navigation a");
// background image selector
const backgroundImgDiv = document.querySelector(".bg");
const previousImgBtn = document.querySelector(".prev");
const nextImgBtn = document.querySelector(".next");
const imgDotBtn = Array.from(document.querySelectorAll(".dot"));
const arrImg = ['url("img/0.jpg")', 'url("img/1.jpg")', 'url("img/2.jpg")', 'url("img/3.jpg")'];
const dot0 = document.querySelector(".dot-0");
const dot1 = document.querySelector(".dot-1");
const dot2 = document.querySelector(".dot-2");
const dot3 = document.querySelector(".dot-3");
let startImgIndex = 0;
let currentIndex = 0;
// navigation functions
function toggleNav() {
navigation.classList.toggle("active");
}
function navLink() {
navigation.classList.remove("active");
}
// background image functions
function nextImgShow() {
startImgIndex++;
if (startImgIndex === arrImg.length) {
startImgIndex = 0;
}
currentIndex = startImgIndex;
backgroundImgDiv.style.backgroundImage = arrImg[startImgIndex];
toggleDotActive(currentIndex);
}
function previousImgShow() {
startImgIndex--;
if (startImgIndex === -1) {
startImgIndex = (arrImg.length - 1);
}
currentIndex = startImgIndex;
backgroundImgDiv.style.backgroundImage = arrImg[startImgIndex];
toggleDotActive(currentIndex);
}
function dotBtnNavigate() {
if (this.classList.contains("dot-0")) {
dotBtnSet(0);
} else if (this.classList.contains("dot-1")) {
dotBtnSet(1);
} else if (this.classList.contains("dot-2")) {
dotBtnSet(2);
} else if (this.classList.contains("dot-3")) {
dotBtnSet(3);
}
}
function dotBtnSet (number) {
backgroundImgDiv.style.backgroundImage = arrImg[number];
startImgIndex = number;
currentIndex = number;
toggleDotActive(currentIndex);
}
function toggleDotActive(currentIndex) {
switch(currentIndex) {
case 0:
dot0.classList.add("dot-active");
dot1.classList.remove("dot-active");
dot2.classList.remove("dot-active");
dot3.classList.remove("dot-active");
break;
case 1:
dot0.classList.remove("dot-active");
dot1.classList.add("dot-active");
dot2.classList.remove("dot-active");
dot3.classList.remove("dot-active");
break;
case 2:
dot0.classList.remove("dot-active");
dot1.classList.remove("dot-active");
dot2.classList.add("dot-active");
dot3.classList.remove("dot-active");
break;
case 3:
dot0.classList.remove("dot-active");
dot1.classList.remove("dot-active");
dot2.classList.remove("dot-active");
dot3.classList.add("dot-active");
break;
default:
break;
}
}
// navigation events
navigationToggleButton.addEventListener("click", toggleNav);
navigationList.forEach(item => item.addEventListener("click", navLink));
// background image event
nextImgBtn.addEventListener("click", nextImgShow)
previousImgBtn.addEventListener("click", previousImgShow);
imgDotBtn.forEach(btn => btn.addEventListener("click", dotBtnNavigate));
// for touch devices (carousel navigate)
const gestureZone = document.querySelector('.img-wrap');
let touchstartX = 0;
let touchstartY = 0;
let touchendX = 0;
let touchendY = 0;
// for touch devices function (carousel navigate)
function handleGesture() {
if (touchendX <= touchstartX) {
nextImgShow();
}
if (touchendX >= touchstartX) {
previousImgShow();
}
}
setInterval(nextImgShow, 2000);
// navigation events
navigationToggleButton.addEventListener("click", toggleNav);
navigationList.forEach(item => item.addEventListener("click", navLink));
// background image event
nextImgBtn.addEventListener("click", nextImgShow);
previousImgBtn.addEventListener("click", previousImgShow);
imgDotBtn.forEach(btn => btn.addEventListener("click", dotBtnNavigate));
// for touch devices events (carousel navigate)
gestureZone.addEventListener('touchstart', function(event) {
touchstartX = event.changedTouches[0].screenX;
touchstartY = event.changedTouches[0].screenY;
}, false);
gestureZone.addEventListener('touchend', function(event) {
touchendX = event.changedTouches[0].screenX;
touchendY = event.changedTouches[0].screenY;
handleGesture();
}, false);
You should be passing the interval ID (returned from setInterval) to the clear interval function. For example:
let myIntervalID = setInterval(nextImgShow, 2000);
Then you can clear the interval doing clearInterval(myIntervalID) just make sure the variable myIntervalID is in scope when you clear it.
Your clearInterval wasn't actually clearing the interval so you ran into this problem. Once you correctly clear the interval (like above) and call the interval again (kinda like resetting the interval) your image will show for the full interval
You should assign the setInterval to a variable and use clearInterval when the user clicks on one of the buttons to change the image and then set the interval again.
<!DOCTYPE html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script>
var change;
var i = 1;
var numOfImages = 3;
$(document).ready(function(){
document.getElementById("img1").classList.add("active");
change = setInterval(function(){
changeImage();
}, 2000);
});
function changeImage(){
var elem = document.getElementById("img"+i);
elem.style.display = "none";
i++;
if(i>numOfImages){
i = 1;
}
var elemToBeShown = "#img"+i;
$(elemToBeShown).show();
}
</script>
<style>
.images{
width: 50%;
margin-left: 40%;
}
#img2{
display: none;
}
#img3{
display: none;
}
.button{
border-radius: 50%;
height: 25px;
width: 25px;
margin: 0px 15px 15px 15px;
background-color: green;
display: inline-block;
}
.button:hover{
cursor: pointer;
background-color: blue;
}
</style>
</head>
<body>
<div class="images">
<img id="img1" 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" width="125" height="125"/>
<img id="img3" src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRkoieaGln2U5aMZQZibEmbva3LVpVVOw-GbcizRKfmZzog4B5lnw" width="125" height="125"/>
</div>
<div style="width: 100%; text-align: center; margin-top: 25px;">
<div class="button" id="button1"></div>
<div class="button" id="button2"></div>
<div class="button" id="button3"></div>
</div>
<script>
$('.button').click(function(e){
var buttonid = $(this).attr('id');
var imgid = parseInt(buttonid.substring(6, buttonid.length), 10);
if(i!=imgid){
clearInterval(change);
document.getElementById("img"+i).style.display = "none";
document.getElementById("img"+imgid).style.display = "block";
i = imgid;
change = setInterval(function(){
changeImage();
}, 2000);
}
});
</script>
</body>
</html>

using jQuery to append div's and each div has a different ID

So I'm trying to to use jQuery to append a div which will generate a card using the assigned class. The problem is I need to create a different ID each time so I can put random number on the card. I'm sure there's an easier way to do this. So i'm posing two questions. how to make the code where it put the random number on the card go endlessly. and how to append divs with unique ID's. Sorry if my code isn't the best. It's my first project.
<!DOCTYPE html>
<html>
<head>
<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
<title></title>
<style>
.cardLook {
border: 1px solid black;
width: 120px;
height: 220px;
border-radius: 5px;
float: left;
margin: 20px;
padding: 5px;
background-color: #fff;
}
#card1,#card2,#card3,#card4,#card5 {
transform:rotate(180deg);
}
#cardTable {
background-color: green;
height: 270px
}
.reset {
clear: both;
}
</style>
<script src="//code.jquery.com/jquery-1.12.0.min.js"></script>
</head>
<body>
<button id="deal">Deal</button>
<button id="hit">hit</button>
<button id="stand">Stand</button>
<button id="hi">hi</button>
<div id="number"></div>
<div id="arrayOutput"></div>
<div id="someId"></div>
<div id="out2"></div>
<div id="cardTable">
</div>
<div class="reset"></div>
<script>
var what;
//Services helper functon
document.getElementById('deal').onclick = function deal() {
var score1 = Math.floor(Math.random() *10 + 1);
var score2 = Math.floor(Math.random() *10 + 1);
var firstCard = score1;
var secondCard = score2;
//myNumberArray.push(firstCard, score2);
//card1.innerHTML = myNumberArray[0];
//card2.innerHTML = myNumberArray[1];
$("#deal").click(function(){
$("#cardTable").append("<div class='cardLook' id='card1'></div>");
});
console.log(score2, score1)
}
var myNumberArray = [];
$("#hit").click(function(){
$("#cardTable").append("<div class='cardLook' id="uniqueIdNumberOne"></div>");
if (myNumberArray > 1) {
#cardTable
}
var card = Math.floor(Math.random() * 10) + 1;
document.getElementById('number').innerHTML=card;
myNumberArray.push(card);
var number = myNumberArray.value;
var arrayOutput = document.getElementById('number');
var someId = document.getElementById('someId');
someId.innerHTML = myNumberArray;
card1.innerHTML = myNumberArray[0];
card2.innerHTML = myNumberArray[1];
card3.innerHTML = myNumberArray[2];
card4.innerHTML = myNumberArray[3];
card5.innerHTML = myNumberArray[4];
// console.log("myNumberArray: ", myNumberArray);
what = calcTotal(myNumberArray);
showMe(calcTotal(myNumberArray));
});
//var output = myNumberArray = calcTotal(list);
function calcTotal(myNumberArray) {
var total = 0;
for(var i = 0; i < myNumberArray.length; i++){
total += myNumberArray[i];
}
return total;
}
//document.getElementById('out2').innerHTML = out2;
console.log("myNumberArray: ", myNumberArray);
function showMe(VAL) {
var parent = document.getElementById('out2');
parent.innerHTML = VAL;
if (calcTotal(myNumberArray) > 21) {
alert('you lose');
}
};
document.getElementById('stand').onclick = function stand() {
var compterDeal1 = Math.floor(Math.random() *10 + 1);
var computerCards = compterDeal1;
console.log(computerCards);
computerArray.push(computerCards);
if (computerCards < 21) {
stand();
}
}
var computerArray = [];
</script>
</body>
</html>
Use an unique class with all of then, and call then by class
Add a global integer:
var cardNumber = 0;
A function to generate an id:
function newCardId() {
cardNumber ++;
return 'uniqueCardId' + cardNumber.toString();
}
And use:
var newId = newCardId();
$("#cardTable").append("<div class=\"cardLook\" id=\"" + newId + "\"></div>");
Finally to access your new div:
$('#' + newId).
Note: Escape quotes within a string using backslash!

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