how to loop the dynamically generated id? [duplicate] - javascript

This question already has answers here:
jQuery or CSS selector to select all IDs that start with some string [duplicate]
(4 answers)
Closed 8 years ago.
/**Script**/
function AnimateFish() {
var Fish3 = $("#fish1").not(".HoverFish"),
theContainer = $("#container"),
maxLeft = theContainer.width() - Fish3.width() - 50,
maxTop = theContainer.height() - Fish3.height(),
leftPos = Math.floor(Math.random() * maxLeft),
topPos = Math.floor(Math.random() * maxTop) + 100,
imgRight = "Assets/fish-glow3-right.gif",
imgLeft = "Assets/fish-glow3.gif";
if (Fish3.position().left <= leftPos) {
$(this).css("background-image", 'url("' + imgRight + '")');
} else {
$(this).css("background-image", 'url("' + imgLeft + '")');
}
Fish3.animate({
"left": leftPos,
"top": topPos
}, 1800, AnimateFish);
}
AnimateFish();
Hi here the id "#fish1" that will generate dynamically like #fish1, #fish2 #fish3 ... actually i want this function should be run for all the id's that generate please give me the slution and ONE MAIN PROBLEM FISH IS GOING REVERSE FOR THIS CODE I TRIED LOT PLZ CAN U PPL HELP ME...

Add a class 'fish' to your #Fishes elements. Then:
$(".fish").each(function () {
//do your stuff here, $(this) representing your #Fish element
});

If you want to continue using ids for your "fish" (#fish1, #fish2, etc.)
See this question's answer
$("[id^=fish]")
This reads, "For each element with id that starts with 'fish'..."

Disclaimer : this is untested, but it should help you get a good pattern
function AnimateFish()
{
var aFish = $('[id^="fish"]:not(.HoverFish)'); // get the fish that aren't hovering
var oContainer = $("#container");
aFish.each(function(nIndex, oFish)
{
var nMaxLeft = oContainer.width() - oFish.width() - 50;
var nMaxTop = oContainer.height() - oFish.height();
var nLeftPos = Math.floor(Math.random() * nMaxLeft);
var nTopPos = Math.floor(Math.random() * nMaxTop) + 100;
var sImgRight = "Assets/fish-glow3-right.gif";
var sImgLeft = "Assets/fish-glow3.gif";
if (oFish.position().left <= nLeftPos)
$(this).css("background-image", 'url("' + sImgRight + '")');
else
$(this).css("background-image", 'url("' + sImgLeft + '")');
oFish.animate({
"left": nLeftPos,
"top" : nTopPos
}, 1800, AnimateFish);
}
}
AnimateFish();

Related

Create jQuery infinite loop of items

I am trying to accomplish an infinite loop of items inside 1 main div.
The idea is to show part of the items, then slide the left one outside of the screen, whilst another is added from the right side of the screen.
The following function is working, but the animate method doesn't work, it just changing the css without animating it.
Am I doing it wrong?
Also any better approach would be welcome. I tried to search jQuery solutions but they didn't work well for me so i wanted to create another one.
jQuery(document).ready(function() {
var items = jQuery('.companies-logos div');
var temp;
var item_width = 0;
if(items.length > 9) {
items.slice(9).remove();
setInterval(function(){
jQuery('.companies-logos').append(items[9]);
items[9].style.marginLeft = '0';
item_width = items[0].offsetWidth + 12.5;
jQuery(items[0]).animate({marginLeft: '-' + item_width + 'px'}, 2000);
// items[0].style.marginLeft = '-' + item_width + 'px';
temp = items[0];
jQuery(items[0]).remove();
items.splice(0, 1);
items.push(temp);
// jQuery(items[items.length-1]).css('transition', 'all 2500ms');
}, 2500);
}
});
For those interested in achieving the wanted result from above:
$(function(){
setInterval(function(){
var item_width = $('.companies-logos ul li:first-child').width() + 25;
$(".companies-logos ul li:first-child").animate({"margin-left": -item_width}, 1500, function(){
$(this).css("margin-left",25).appendTo(".companies-logos ul");
});
}, 2000);
});

Javascript - changing widths of images

I'm creating a tug of war website as a small project. My problem is that my javascript doesn't seem to want to work.
<script>
function randomTeam(){
var TeamV = Math.floor((Math.random() *2 ) + 1)
document.getElementById("TeamHeader").innerHTML = "Team: " + TeamV;
return TeamV;
}
function changeWidth(TeamV){
var MetreLeftV = document.getElementById('MetreLeft');
var MetreRightV = document.getElementById('MetreRight');
if(TeamV == 1){
MetreLeftV.style.width += '10px';
MetreRightV.style.width -= '10px';
}
else if(TeamV == 2){
MetreRightV.style.width += '10px';
MetreLeftV.style.width -= '10px';
}
}
</script>
Basically, when the page is loaded the randomTeam function is called, and when the button is pressed, it increments the size of your teams side, and decrements the side of the enemy's team. The problem is, it doesn't work at all. Could anyone help me see where this is going wrong? Thank you in advance :')
You can not just add 10px to the width. Convert the width to a number, add 10, than add px to it.
MetreLeftV.style.width = (parseFloat(MetreLeftV.style.width) + 10) + "px"
Do the same for the others and you will need a check for negative numbers.
function randomTeam() {
var TeamV = Math.floor((Math.random() * 2) + 1)
document.getElementById("TeamHeader").innerHTML = "Team: " + TeamV;
return TeamV;
}
function changeWidth(TeamV) {
var MetreLeftV = document.getElementById('MetreLeft');
var MetreRightV = document.getElementById('MetreRight');
console.log(parseFloat(MetreLeftV.style.width) + 10 + 'px')
if (TeamV == 1) {
MetreLeftV.style.width = parseFloat(MetreLeftV.style.width) + 10 + 'px';
MetreRightV.style.width = parseFloat(MetreRightV.style.width) - 10 + 'px';
} else if (TeamV == 2) {
MetreLeftV.style.width = parseFloat(MetreLeftV.style.width) - 10 + 'px';
MetreRightV.style.width = parseFloat(MetreRightV.style.width) + 10 + 'px'
}
}
window.setInterval( function () {
var move = randomTeam();
changeWidth(move);
}, 1000);
#MetreLeft {
background-color: red
}
#MetreRight {
background-color: yellow
}
<div id="TeamHeader"></div>
<div id="MetreLeft" style="width:200px">Left</div>
<div id="MetreRight" style="width:200px">Right</div>

jQuery animation works with only one element

I need to make it working for all my elements under Which nothing should fade (images).
Currently works only for the div.logo tag
I guess at the moment the reason mine <h1> element is now allowing animations underneath is that when I am getting the .top(), .left() and so on, you are doing it for the last element in the list.
I need to get the borders of each element in the resulting list.
Any help would be much appreciated
Demo: http://jsfiddle.net/z9b8S/
JS:
function displayThese(selectorString) {
var $heading = $(selectorString);
var h1top = $heading.position().top;
var h1bottom = h1top + $heading.height();
var h1left = $heading.position().left;
var h1right = h1top + $heading.width();
var divs = $('li').filter(function () {
var $e = $(this);
var top = $e.position().top;
var bottom = top + $e.height();
var left = $e.position().left;
var right = left + $e.width();
return top > h1bottom || bottom < h1top || left > h1right || right < h1left;
});
return divs;
}
(function fadeInDiv() {
var divsToChange = displayThese('h1, div.logo');
var elem = divsToChange.eq(Math.floor(Math.random() * divsToChange.length));
if (!elem.is(':visible')) {
elem.prev().remove();
elem.animate({
opacity: 1
}, Math.floor(Math.random() * 1000), fadeInDiv);
} else {
elem.animate({
opacity: (Math.random() * 1)
}, Math.floor(Math.random() * 1000), function () {
window.setTimeout(fadeInDiv);
});
}
})();
$(window).resize(function () {
// Get items that do not change
var divs = $('li').not(displayThese());
divs.css({
opacity: 0.3
});
});

Properties unavailable on my player ship object [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 9 years ago.
Improve this question
please help to fix the script.
js:
//--- PLUGIN kalininHuyak IMPLEMENTATION ---
function KalininHuyak(options){
// --- properties ---
var huyakWrap = options.huyakWrap,
playerOffset = 10,
player = document.getElementById('player'),
xPosition = 200,
yPosition = 500;
// --- methods ----
playerShip = {
createPlayer: function (){
var player = $('<div />',
{
class: 'player',
id: 'player'
}
);
return player;
},
appendPlayer: function ( player, xPosition, yPosition){
player.appendTo('#huyakWrap');
player.attr('style', 'left: ' + xPosition + 'px; top: ' +
yPosition + 'px'
);
},
movePlayer: function (direction, offset){
var playerPositionX = player.style.left,
currentOffset = parseInt(playerPositionX, 10),
preCurrentOffset = currentOffset + (offset * direction);
if(preCurrentOffset < 0){
preCurrentOffset = 0;
}
else
if(preCurrentOffset > 920){
preCurrentOffset = 920;
}
player.style.left = preCurrentOffset + 'px';
}
}
// --- init ---
playerShip.appendPlayer(playerShip.createPlayer(), xPosition, yPosition );
// --- handlers ---
function onKeypress(keyCode){
var direction;
if(keyCode == 49){
direction = -1;
}
else
if(keyCode == 50){
direction = 1;
};
playerShip.movePlayer(direction, playerOffset);
}
// --- events ---
$(window).keypress( function(e)
{
onKeypress(e.which);
}
);
};
var kalininHuyak = new KalininHuyak(
{
huyakWrap: document.getElementById('huyakWrap')
}
);
html:
<div id="huyakWrap" class="huyak_wrap">
</div>
the problem appears after pressing 1, 2. said console that is specified property player. but this property is defined as
player = document.getElementById ('player')
it is accessible to any method.
is a living demo http://prozaik.16mb.com/js3/huYak2/
JSFiddle here: http://jsfiddle.net/fjdC9/1/
appendPlayer: function (player, xPosition, yPosition){
player.appendTo('#huyakWrap');
player.attr('style', 'left: ' + xPosition + 'px; top: ' + yPosition + 'px');
$player = $('#player');
},
Once I figured out the actual problem, it was simply a case of you trying to find the element before it exists (as the first step of your KalininHuyak method/class).
I moved the selector into the append (for now). You simply need to find the player object after it has been appended.

Looking for thoughts on improvement of my javascript (jquery) code. Recursive function

I have made this code that makes some visual "tiles" that fades in and out.
But at the moment I'm having a little performance problem.
Though most browers are running the code okay (especially firefox), some like safari have problems after a while (a while = like 15 seconds).
I think its due to my recursive function (the function named changeopacity that calls itself forever on a delay)? or is it?
But anyways the problem is that this code is really heavy for most browsers. Is there, or more how can I make this code perform any better? any thoughts? (code examples would be nice) thanks :-)
The actual code:
$(document).ready(function () {
var aniduration = 2000;
var tilesize = 40;
createtable(tilesize);
$(".tile").each(function (index, domEle) {
var randomdelay = Math.floor(Math.random() * 3000);
setTimeout(function () {
changeopacity(aniduration, domEle);
}, randomdelay);
});
$("td").click(function () {
clickanimation(this, 9);
});
$("td").mouseenter(function () {
var element = $(this).find("div");
$(element).clearQueue().stop();
$(element).animate({opacity: "0.6"}, 800);
});
$("td").css("width", tilesize + "px").css("height", tilesize + "px");
});
function createtable(tilesize) {
var winwidth = $(window).width();
var winheight = $(window).height();
var horztiles = winwidth / tilesize;
var verttiles = winheight / tilesize;
for (var y = 0; y < verttiles; y++)
{
var id = "y" + y;
$("#tbl").append("<tr id='" + id + "'></tr>");
for (var x = 0; x < horztiles; x++)
{
$("#" + id).append("<td><div class='tile' style='opacity: 0; width: " + tilesize + "px; height: " + tilesize + "px;'></div></td>");
}
}
}
function changeopacity(duration, element){
var randomnum = Math.floor(Math.random() * 13);
var randomopacity = Math.floor(Math.random() * 7);
var randomdelay = Math.floor(Math.random() * 1000);
if ($(element).css("opacity") < 0.3)
{
if (randomnum != 4)
{
if ($(element).css("opacity") != 0)
animation(element, 0, duration, randomdelay);
}
else
{
animation(element, randomopacity, duration, randomdelay);
}
}
else
{
animation(element, randomopacity, duration, randomdelay);
}
setTimeout(function () {
return changeopacity(duration, element);
}, duration + randomdelay);
}
function animation(element, randomopacity, duration, randomdelay){
$(element).clearQueue().stop().delay(randomdelay).animate({opacity: "0." + randomopacity}, duration);
}
function clickanimation(column, opacitylevel) {
var element = $(column).find("div");
$(element).clearQueue().stop();
$(element).animate({"background-color": "white"}, 200);
$(element).animate({opacity: "0." + opacitylevel}, 200);
$(element).delay(200).animate({opacity: "0.0"}, 500);
//$(element).delay(600).animate({"background-color": "black"}, 500);
}
The number one issue is that you are creating one setTimeout for every single cell on your page. The only browser capable of handling that is Internet Explorer, and then it fails due to the many CSS changes causing slow redraws.
I would strongly suggest programming your own event scheduler. Something like this, which I used in a university project:
var timer = {
length: 0,
stack: {},
timer: null,
id: 0,
add: function(f,d) {
timer.id++;
timer.stack[timer.id] = {f: f, d: d, r: 0};
timer.length++;
if( timer.timer == null) timer.timer = setInterval(timer.run,50);
return timer.id;
},
addInterval: function(f,d) {
timer.id++;
timer.stack[timer.id] = {f: f, d: d, r: d};
timer.length++;
if( timer.timer == null) timer.timer = setInterval(timer.run,50);
return timer.id;
},
remove: function(id) {
if( id && timer.stack[id]) {
delete timer.stack[id];
timer.length--;
if( timer.length == 0) {
clearInterval(timer.timer);
timer.timer = null;
}
}
},
run: function() {
var x;
for( x in timer.stack) {
if( !timer.stack.hasOwnProperty(x)) continue;
timer.stack[x].d -= 50;
if( timer.stack[x].d <= 0) {
timer.stack[x].f();
if( timer.stack[x]) {
if( timer.stack[x].r == 0)
timer.remove(x);
else
timer.stack[x].d = timer.stack[x].r;
}
}
}
}
};
Then, instead of using setTimeout, call timer.add with the same arguments. Similarly, instead of setInterval you can call timer.addInterval.
This will allow you to have as many timers as you like, and they will all run off a single setInterval, causing much less issues for the browser.
Nice animation :-) However, I found some bugs and possible improvements:
Your table is not rebuilt on window resizes. Not sure if bug or feature :-)
Use delegated events. You have a lot of elements, and every event handler is costly. Sadly, this won't work for the non-bubbling mouseenter event.
It would be nice if you would not use inline styles for with and height - those don't change. For the divs, they are superflouos anyway.
I can't see a reason for all those elements to have ids. The html-string building might be more concise.
Cache the elements!!! You are using the jQuery constructor on nearly every variable, building a new instance. Just reuse them!
Your changeopacity function looks a bit odd. If the opacity is lower than 0.3, there is 1-in-13-chance to animate to zero? That might be expressed more stringent. You also might cache the opacity to a variable instead of reading it from the dom each time.
There is no reason to pass the duration and other constants as arguments, they do never change and can be used from the global scope.
Instead of using the timeout, you should use the complete callback of the animate method. Timeouts are never accurate, they may even interfere here causing (minor) problems.
var duration = 2000,
tilesize = 40,
clickopacity = 0.9;
$(document).ready(function () {
filltable($("#tbl"), tilesize)
.on("click", "td", clickanimation);
$(".tile").each(function() {
changeopacity($(this));
});
$("#tbl div").mouseenter(function () {
$(this).clearQueue()
.stop()
.animate({opacity: "0.6"}, 800);
});
});
function filltable(tbl, tilesize) {
var win = $(window).width();
var horztiles = win.width() / tilesize;
var verttiles = win.height() / tilesize;
for (var y = 0; y < verttiles; y++) {
var tr = "<tr>";
for (var x = 0; x < horztiles; x++)
tr += "<td style='width:"+tilesize+"px;height:"+tilesize+"px;'><div class='tile' style='opacity:0;'></div></td>");
tbl.append(tr+"</tr>");
}
return tbl;
}
function changeopacity(element) {
var random = Math.floor(Math.random() * 13);
var opacity = Math.floor(Math.random() * 7);
var delay = Math.floor(Math.random() * 1000);
if (element.css("opacity") < 0.3 && random != 4)
opacity = 0;
element.clearQueue().stop().delay(delay).animate({
opacity: "0." + opacity
}, duration, function() {
changeopacity(element);
});
}
function clickanimation() {
$(this.firstChild)
.clearQueue()
.stop()
.animate({"background-color": "white"}, 200)
.animate({opacity: "0." + clickopacity}, 200)
.delay(200).animate({opacity: "0.0"}, 500);
//.delay(600)
//.animate({"background-color": "black"}, 500);
}

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