Im getting the output that looks like this
" object Object is no longer available and has been removed from assignment#257"
Using the following code
if(typeof find_staff.staff != 'undefined') {
var staff = find_staff.staff;
staff = $.extend({}, staff.preferences, staff.staff);
if(typeof(staff[staff_id]) != 'undefined') {
loop_continue = true;
}
else {
$('#' + i).html('<p>' + staff + ' is no longer available and has been removed from assignment #' + booking_id + '</p>');
// Break from loop
loop_continue = false;
}
}
else {
$('#' + i).html('<p>' + staff + ' is no longer available and has been removed from #' + v.booking_id + '</p>');
// Break from loop
loop_continue = false;
}
It's pretty clear that staff is an object, as that's what $.extend returns
var staff = find_staff.staff;
staff = $.extend({}, staff.preferences, staff.staff);
It just so happens that the string representation of an object is [Object, object].
So doing '<p>' + staff + ' is no lo... concantenates the object with a string, effectively doing staff.toString() which gives you [Object, object]
Related
I don't understand why the temp variable is only returning false. I have tried == just to see if using strict comparison was the issue, but it didn't change. Just to double check, I'm making sure the variables are of the same type by printing their type in console.
Another odd thing that is happening is when I use this line, console.log('temp = ' + temp); to see what is inside of temp, nothing but a blank space will print. But if I use console.log(temp);, it will print what is stored in temp. The console.log('temp = ' + temp); seems to have fixed itself, so nevermind with that issue, but it's still not returning true.
var upFormData = formData.toUpperCase();
console.log('Form Data: ' + upFormData);
degrees[str] = [];
degrees[str][0] = data[0];
for(var i = 1; i < data.length; i++)
{
var temp = data[i][5].toUpperCase();
console.log(temp);
//console.log('temp = ' + temp);
console.log('upFormData = ' + upFormData + ' ' + typeof upFormData + ' ' + typeof temp);
if(upFormData === temp)
{
console.log('MATCH');
}
else
{
console.log('NOT A MATCH');
//console.log(temp);
//console.log('upFormData = ' + upFormData + ' ' + typeof upFormData + ' ' + typeof temp);
}
Results of this script:
Can someone help explain what I'm not doing? And please let me know if you need more information.
EDIT:
Looks like you are want to check if the value entered in form (formData) is in data array.
Use some
var upFormData = formData.trim().toUpperCase();
var hasFormData = data.some( s => s[5].trim().toUpperCase() === upFormData ); //hasFormData will return true if any value matches
If you want to filter out data values which matches forData value, use filter
var matchedData = data.filter( s => s[5].trim().toUpperCase() === upFormData );
I have a recusive function that is supposed to loop through a json object and output the expression. However, my recusion seems to be off because it's outputting field1 != '' AND field3 == '' when it should be outputting field1 != '' AND field2 == '' AND field3 == ''
I've tried a couple different things and the only way I can get it to work is by creating a global variable outstring instead of passing it to the function. Where am I off? When I step through it, i see a correct result but once the stack reverses, it start resetting outstring and then stack it back up again but leaves out the middle (field2).
JSFiddle
function buildString(json, outstring) {
var andor = json.condition;
for (var rule in json.rules) {
if (json.rules[rule].hasOwnProperty("condition")) {
buildString(json.rules[rule], outstring);
} else {
var field = json.rules[rule].id;
var operator = json.rules[rule].operator;
var value = json.rules[rule].value == null ? '' : json.rules[rule].value;
outstring += field + ' ' + operator + ' ' + value;
if (rule < json.rules.length - 1) {
outstring += ' ' + andor + ' ';
}
}
}
return outstring;
}
var jsonObj = {"condition":"AND","rules":[{"id":"field1","operator":"!= ''","value":null},{"condition":"AND","rules":[{"id":"field2","operator":"== ''","value":null}]},{"id":"field3","operator":"== ''","value":null}]};
$('#mydiv').text(buildString(jsonObj, ""));
The function has a return of a string.
When you call the function recursively from within itself, you aren't doing anything with the returned string from that instance, just calling the function which has nowhere to return to
Change:
if (json.rules[rule].hasOwnProperty("condition")) {
buildString(json.rules[rule], outstring);
}
To
if (json.rules[rule].hasOwnProperty("condition")) {
// include the returned value in concatenated string
outstring += buildString(json.rules[rule], outstring);
}
DEMO
Why so complicated?
function buildString(obj) {
return "condition" in obj?
obj.rules.map(buildString).join(" " + obj.condition + " "):
obj.id + " " + obj.operator + " " + string(obj.value);
}
//this problem occurs quite often, write a utility-function.
function string(v){ return v == null? "": String(v) }
Okay, that title will sound a bit crazy. I have an object, which I build from a bunch of inputs (from the user). I set them according to their value received, but sometimes they are not set at all, which makes them null. What I really want to do, it make an item generator for WoW. The items can have multiple attributes, which all look the same to the user. Here is my example:
+3 Agility
+5 Stamina
+10 Dodge
In theory, that should just grab my object's property name and key value, then output it in the same fashion. However, how do I setup that if-statement?
Here is what my current if-statement MADNESS looks like:
if(property == "agility") {
text = "+" + text + " Agility";
}
if(property == "stamina") {
text = "+" + text + " Stamina";
}
if(property == "dodge") {
text = "+" + text + " Dodge";
}
You get that point right? In WoW there are A TON of attributes, so it would suck that I would have to create an if-statement for each, because there are simply too many. It's basically repeating itself, but still using the property name all the way. Here is what my JSFiddle looks like: http://jsfiddle.net/pm2328hx/ so you can play with it yourself. Thanks!
EDIT: Oh by the way, what I want to do is something like this:
if(property == "agility" || property == "stamina" || ....) {
text = "+" + text + " " + THE_ABOVE_VARIABLE_WHICH_IS_TRUE;
}
Which is hacky as well. I definitely don't want that.
if(['agility','stamina','dodge'].indexOf(property) !== -1){
text = "+" + text + " " + property;
}
If you need the first letter capitalized :
if(['agility','stamina','dodge'].indexOf(property) !== -1){
text = "+" + text + " " + property.charAt(0).toUpperCase() + property.substr(1);
}
UPDATE per comment:
If you already have an array of all the attributes somewhere, use that instead
var myatts = [
'agility',
'stamina',
'dodge'
];
if(myatts.indexOf(property) !== -1){
text = "+" + text + " " + property.charAt(0).toUpperCase() + property.substr(1);
}
UPDATE per next comment:
If you already have an object with the attributes as keys, you can use Object.keys(), but be sure to also employ hasOwnProperty
var item = {};
item.attribute = {
agility:100,
stamina:200,
dodge:300
};
var property = "agility";
var text = "";
if(Object.keys(item.attribute).indexOf(property) !== -1){
if(item.attribute.hasOwnProperty(property)){
text = "+" + text + " " + property.charAt(0).toUpperCase() + property.substr(1);
}
}
Fiddle: http://jsfiddle.net/trex005/rk9j10bx/
UPDATE to answer intended question instead of asked question
How do I expand the following object into following string? Note: the attributes are dynamic.
Object:
var item = {};
item.attribute = {
agility:100,
stamina:200,
dodge:300
};
String:
+ 100 Agility + 200 Stamina + 300 Dodge
Answer:
var text = "";
for(var property in item.attribute){
if(item.attribute.hasOwnProperty(property)){
if(text.length > 0) text += " ";
text += "+ " + item.attribute[property] + " " + property.charAt(0).toUpperCase() + property.substr(1);
}
}
It's unclear how you're getting these values an storing them internally - but assuming you store them in a hash table:
properties = { stamina: 10,
agility: 45,
...
}
Then you could display it something like this:
var text = '';
for (var key in properties) {
// use hasOwnProperty to filter out keys from the Object.prototype
if (h.hasOwnProperty(k)) {
text = text + ' ' h[k] + ' ' + k + '<br/>';
}
}
After chat, code came out as follows:
var item = {};
item.name = "Thunderfury";
item.rarity = "legendary";
item.itemLevel = 80;
item.equip = "Binds when picked up";
item.unique = "Unique";
item.itemType = "Sword";
item.speed = 1.90;
item.slot = "One-handed";
item.damage = "36 - 68";
item.dps = 27.59;
item.attributes = {
agility:100,
stamina:200,
dodge:300
};
item.durability = 130;
item.chanceOnHit = "Blasts your enemy with lightning, dealing 209 Nature damage and then jumping to additional nearby enemies. Each jump reduces that victim's Nature resistance by 17. Affects 5 targets. Your primary target is also consumed by a cyclone, slowing its attack speed by 20% for 12 sec.";
item.levelRequirement = 60;
function build() {
box = $('<div id="box">'); //builds in memory
for (var key in item) {
if (item.hasOwnProperty(key)) {
if (key === 'attributes') {
for (var k in item.attributes) {
if (item.attributes.hasOwnProperty(k)) {
box.append('<span class="' + k + '">+' + item.attributes[k] + ' ' + k + '</span>');
}
}
} else {
box.append('<span id="' + key + '" class="' + item[key] + '">' + item[key] + '</span>');
}
}
}
$("#box").replaceWith(box);
}
build();
http://jsfiddle.net/gp0qfwfr/5/
This is similar to my last question but the problem is different. I use a separate javascript file for all of my javascript functions. That file is called by my main window, and is also called in a separate instance by my child windows. My code works with every browser except IE 9 and 10. I have not tested earlier versions of IE.
IE says the offending line is window.opener.savetoparent($targetval); My previous code was opener.savetoparent($targetval); and before that I simply made the changes to the parent from the child directly. I have also gone into IE and enabled protected mode as suggested in another article with no change in behavior. Savetoparent() is available to both the child and the parent so I must call it with opener for it to run in the parent.
The error I am getting is : Unable to get property 'savetoparent' of undefined or null reference. Here is the code:
function saveandclose($wintype, $propid) {
switch($wintype) {
case 'ccdetail':
var $targetval = $('#cc-total').val();
var $fieldname = 'closingcoststotal';
break;
}
window.opener.savetoparent($targetval);
closewindow();
}
The safe to parent function is:
function savetoparent($targetval) {
$('#' + $parentloc).val($targetval);
var $name = $('#' + $parentloc).attr("name");
var $rawtargetval = jsstrtonum($targetval);
processrvsave($propertyid, $name, $rawtargetval);
calcrvtotals();
}
Any light you can shed on this would be greatly appreciated.
window is launched like this
if(window.showModalDialog) {
window.showModalDialog($childname + '.php?ploc=' + $parentloc + '&propid=' + $propid, '', 'dialogWidth: ' + $winwidth + 'px; dialogHeight: ' + $winheight + 'px;')
}
else {
window.open($childname + '.php?ploc=' + $parentloc + '&propid=' + $propid, '', 'width=' + $winwidth + ', height=' + $winheight + ', modal=yes');
}
There is no opener in showModalDialog. Use the returnValue
Also there has not been a modal parameter on window.open in many years..
Here is how to use returnValue
if(window.showModalDialog) {
$targetval = window.showModalDialog($childname + '.php?ploc=' + $parentloc + '&propid=' + $propid,
window,
'dialogWidth: ' + $winwidth + 'px; dialogHeight: ' + $winheight + 'px;'))
if(targetval) savetoparent($targetval);
}
else {
window.open($childname + '.php?ploc=' + $parentloc + '&propid=' + $propid, '', 'width=' + $winwidth + ', height=' + $winheight + ', modal=yes');
}
then
function saveandclose($wintype, $propid) {
var $targetval ="";
switch($wintype) {
case 'ccdetail':
$targetval = $('#cc-total').val();
// var $fieldname = 'closingcoststotal'; I do not see this used anywhere
break;
}
if (window.opener) window.opener.savetoparent($targetval);
else returnValue = $targetval;
closewindow();
}
I've the code below written in JavaScript to add a new option to the select list from the opener window:
function updateSelectList()
{
var field = opener.document.objectdata.ticketPersonId;
if (true && opener && field)
{
var val = document.createElement('option');
var title = document.objectdata.titleId.options[document.objectdata.titleId.selectedIndex].text;
val.text = title + ' ' + document.objectdata.firstName.value + ' ' + document.objectdata.lastName.value + ':' + document.objectdata.username.value;
val.value = null;
val.selected = true;
field.add(val, null);
}
}
works all fine in Firefox, Google Chrome etc but not IE 6 :-(
please advise how I can make this work in IE 6 aswell.
Here's my snippet:
if (oldopt!=null || !horus.brokenDOM)
select.add(newopt, oldopt);
else
newopt=options[options.length]=new Option(newopt.text, newopt.value, false, false);
The definition of horus.brokenDOM is left to the reader :)
IIRC, I had some difficulty with using pre-defined Option objects (generally pulled out of another selectbox) in this context with IE, hence the in-place object creation.
function updateSelectList()
{
var field = opener.<%= updatelist %>;
if (<%= called %> && opener && field)
{
var val = opener.document.createElement('option');
var title = document.objectdata.titleId.options[document.objectdata.titleId.selectedIndex].text;
val.text = title + ' ' + document.objectdata.firstName.value + ' ' + document.objectdata.lastName.value + ':' + document.objectdata.username.value;
val.value = <%= thePerson != null ? thePerson.getId() : null %>;
val.selected = true;
try
{
field.add(val, null);
}
catch(error)
{
field.add(val, 0);
}
}
}
this seams to work. What a mission!