I want to be able to record videos with audio using HTML and Javascript.
After some research i can get video streaming with getUserMedia. Also There is WebRTC for recording but as far as i understood its not yet implemented in desktop browsers (only mobile browsers support it). So now i can just capture video, but i cant save it to server or record it.
What other options do i have ?. Does anyone knows a good flash alternative or HTML5 alternative that allows me to capture and save video to server with audio and also has maximum time of recording
Full disclosure: I work for Ziggeo.
When it comes to WebRTC, here is the rundown for browsers supporting it:
on Chrome and Opera, you have to record audio and video separately and encode them yourself in JS; then, send them to your servers and transcode them using e.g. ffmpeg to mp4s and other target formats
on Firefox, you can get a webm object for video and audio combined and send it to your servers.
For all other browsers and older versions of the ones mentioned you'd need to fall back to Flash recording which usually is based on RTMP and flv.
Related
I want to try to implement transferring audio stream from client to server via http using html5 instead of flash. Now I am collecting information. I want my solution to work on opera,firefox, safari, chrome, and this ... ie. The problem is with this .. ie.
As far as I understand I need Web Audio Api. According to https://html5test.com/compare/browser/ie-11.html IE11 doesn't support Web Audio Api. However, according to the same link Media Source Extensions (MSE) is also not supported. However, here https://msdn.microsoft.com/en-us/library/dn594470(v=vs.85).aspx I read:
Internet Explorer 11 introduces support for MPEG-DASH media streaming
through HTML5 Media Source Extensions (MSE). MSE extends the video and
audio elements that you can dynamically change for a media stream
without using plug-ins. This gives you such things as adaptive media
streaming, live streaming, splicing videos, and video editing.
Important This feature is not supported in IE11 on Windows 7.
So, is it possible using Media Source Extensions to extract only audio stream for sending it to server to make cross-browser solution using javascript and html5?
I'm writing a platform with an audio playback component. Audio is uploaded to the server as an wav/mp3/ogg file, and then (like the rest of our media), converted to base64 and stored within our redis database.
To play the audio back at the client side we make an AJAX request to the server for the base64 encoded audio. We have a desktop version that compliments the mobile application, at the moment audio playback works like this:
recording.sound = new Audio("data:audio/ogg;base64," + recording.audio);
recording.sound.play(); // this works
Today we started our tests on mobile devices, and have so far been unable to get it working, even on mobile browsers that apparently support HTML5 audio.
Any ideas? Or if this is not possible, is there a different approach we can take? Ideally there should be a mobile compatible version of the web app, and there has to be a phonegap version.
The reason might not be a technical one here, from Apple developer site:
In Safari on iOS (for all devices, including iPad), where the user may be on a cellular network and be charged per data unit, preload and autoplay are disabled. No data is loaded until the user initiates it. This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not.
same applies to Android devices.
read more here: Safari HTML5 Audio and Video Guide
But „audio/wav“ doesn't exist. See spec here: http://www.iana.org/assignments/media-types/audio
You should use „audio/vnd.dts“ for .wav file, „audio/mpeg“ for .mp3 file and „audio/ogg“ for .ogg file...
OK, try StackOverflow search, see:
https://stackoverflow.com/search?q=audio+codec+support+mobile+devices+html5
or https://stackoverflow.com/search?q=audio+codec+support+mobile+devices+html
or try Google
Some search results, that might be useful:
In search for a library that knows to detect support for specific Audio Video format files
or html5 vs flash - full comparison chart anywhere?
I would like to make a web application where people can add recorded sounds and samples to a timeline.
I want it to output 1 soundfile (approximately 3min long) which will be send to the server.
Now I would like to do this with the HTML5 Audio API and found out that I could do this with the AudioContext But Audiocontext is only supported in chrome.
Now I do dislike flash and I wanted to ask if there is any way to do this with HTML5 with decent browser support (so newest Chrome, IE and Firefox).
Some thoughts:
I could record audio using the HTML5 audio API and the user can add it to the timeline. When finished the client will upload all the audio files to the server including the location on the timetable. The server can combine the audio files to make it one file. Now this is an solution, but I would prefer to do this kind of work on the client side
At the moment in my opinion it is not possible (if it should be html5 and supported by IE and Firefox), see the List of Browser that Support the Audio API
Browsers with Audio API Support. But this Information could be outdated already.(these Browsers update so frequently)
You could wait, first serve only Chrome and hope the other Browser, catch up(IE might be a problem). Or you use Java (if you dont like flash). The other technologie out there is Silverlight, but it is "dead", so i wouldn't recommend it.
I hope my input helps a bit.
I have flowplayer running on a page in a slight variation of the playlist demo on their site, and for the most part it seems okay.
However, when I pause the video and switch to another video in the playlist on Chrome, once in a while, it will say HTML5 video not found (it will list the current video, not the one selected).
This will proceed to break the player and the page, forcing a refresh. The message also seems to show up on page refresh sometimes, but that doesn't matter much since it will be reloaded.
I am not sure what is wrong, but I have two theories.
1) MP4 file not streamable
-possible but unlikely considering I can jump around the video easily
2) Timeout from S3
-maybe, but I don't see any errors.
Has anyone seen this/know how to debug it?
The first thing to do would be to test this in another browser. If it works ok then it will be a video compatibility issue with the browser.
Mozilla has a very good article on Media formats supported. In it it states:
The MP4 container format with the H.264 video codec and either the AAC audio codec or the MP3 audio codec is natively supported by Internet Explorer, Safari and Chrome, but Chromium and Opera do not support the format. Firefox will soon support the format, but only when a third-party decoder is available.
For the best cross browser support you really need two video formats MP4 and WebM
I'm looking for a web video player with which I can keep the full compatibility with iOS devices: iPad, iPhone, etc (so I would exclude all Flash video players).
Until now I've used Flowplayer but I have some problems:
the main problem is that using flv files I can start very fastly to play the video but I don't have any compatibility with iOS devices. Instead, using mp4 files, I have the full compatibility with iOS devices but before playing the video I have to wait that all content of the file has been loaded (few minutes).
So my question is: does it exist a video format that allows me to play videos very fastly and also compatible also with iOS devices?
Not talking about HTML5 just yet, lets assume you are first interested in supporting most users and legacy devices. Unless you are using an embedded player, (such as Flash), there is nothing inherent in all browsers and/or JavaScript to allow you to play a video that is standardized across these devices. If you simply reference a link to the video file, you are asking the device to natively download and decode the video file. This is why it does not typically begin playing until the entire file is downloaded. This is dependent on each device having a compatible MIME encoding configured for the file type which points to a player that the browser can invoke to handle the file. When you use something like Flowplayer, usually these Flash applications can begin playing video before it is fully downloaded because it knows how to download the video from your server over HTTP and once it has received enough of the video stream (buffered the video), it can begin playing it. Currently your best option is to use something like you have been using for most devices, and have a separate link to the mp4 for iOS devices. If you just re-encode any videos you already have in FLV or whatever older formats you have been using to mp4, you should be able to play that in a current version of any Flash based player, as Flash will work with those files as well as it's legacy formats.
I've found this resource and it seems to be very good: http://code.google.com/p/php-mobile-detect/