google maps api v3: infowindows distorted - javascript

When I plug in values for x instead of using a for loop, this code works. But when I use the for loop, the infowindow shows up distorted on the left side of the screen.
What the heel!
for (var x = 0; x < data.page_size; x++) {
var position = new google.maps.LatLng(
data.events.event[x]['latitude'],
data.events.event[x]['longitude']);
marker.push(
new google.maps.Marker({
position: position,
map: map,
icon: image}
));
google.maps.event.addListener(marker[x], 'click', function() {
infowindow.setContent(content[x]);
infowindow.open(map, marker[x]);
});
}

You must use the closure in this case. Like this:
(function(m,c){
google.maps.event.addListener(m, 'click', function() {
infowindow.setContent(c);
infowindow.open(map, m);
});
})(marker[x],content[x])

An economical way to approach this is to make the marker aware of its own index at the cost of just one Number property per marker, and avoiding the need to form a set of closures containing copies of content[x].
for (var x = 0; x < data.page_size; x++) {
...
marker[x].x = x;//make the marker aware of its own index
google.maps.event.addListener(marker[x], 'click', function() {
infowindow.setContent(content[this.x]);
infowindow.open(map, this);
});
}
Providing the marker array and the content array remain static, or are compatibly managed, then this.x will reliably pull out the correct content for each marker.

Related

Google InfoWindow not loading inside for loop

I have add the following code to a Google Map on a site of mine. The map contains many points pulling from coordinates set in the WordPress backend.
I also want to include some static points which will always stay on the map and am hardcoding their coordinates.
The following is the code I am using and what happens is that the code displays the first marker but not the infobox. Because of this, the code stops and does not continue through the for loop. The issue is at the return function() bit, but I am not sure how to get it working.
var infowindow = new google.maps.InfoWindow({maxWidth: 185});
var setMarker;
var setMarkers = new Array();
var setLocations = [
['<h4>Location1</h4>', 53.4264,-6.2499, '/wp-content/themes/path/to/airport_icon.png'],
['<h4>Location2</h4>', 53.3461,-6.2969, '/wp-content/themes/path/to/train_icon.png'],
['<h4>Location3</h4>', 53.3532,-6.2468, '/wp-content/themes/path/to/train_icon.png'],
['<h4>Location4</h4>', 53.4264,-6.2499, '/wp-content/themes/path/to/dvc_icon.png'],
['<h4>Location5</h4>', 53.4264,-6.2499, '/wp-content/themes/path/to/dvc_icon.png'],
];
for (var i = 0; i < setLocations.length; i++) {
marker = new google.maps.Marker({
map: map,
position: new google.maps.LatLng(setLocations[i][1], setLocations[i][2]),
icon : setLocations[i][3],
});
setMarkers.push(setMarker);
google.maps.event.addListener(setMarker, 'click', (function(setMarker, i) {
return function() {
infowindow.setContent(setLocations[i][0]);
infowindow.open(map, setMarker);
}
})(setMarker, i));
}
Define your setMarker variable inside the for loop and push it to your markers array:
for (var i = 0; i < setLocations.length; i++) {
var setMarker = new google.maps.Marker({
map: map,
position: new google.maps.LatLng(setLocations[i][1], setLocations[i][2])
});
google.maps.event.addListener(setMarker, 'click', (function (setMarker, i) {
return function () {
infowindow.setContent(setLocations[i][0]);
infowindow.open(map, setMarker);
}
})(setMarker, i));
setMarkers.push(setMarker);
}
JSFiddle demo

Declaring google map markers in a loop

I have a weird issue with event listeners on google map markers. Basically I want to declare a bunch of markers in a loop, and have each marker have an associated infowindow. The relevant code is:
var markers=[];
var contents = [];
var infowindows = [];
for (i = 0; i < 10; i++) {
markers[i] = new google.maps.Marker({
position: new google.maps.LatLng(40+Math.random()*5, 4+Math.random()*5),
map: map,
title: 'samplemarker'
});
contents[i] = '<div class="popup_container">' +
'</div>';
infowindows[i] = new google.maps.InfoWindow({
content: contents[i],
maxWidth: 300
});
google.maps.event.addListener(markers[i], 'click', function() {
infowindows[i].open(map,markers[i]);
map.panTo(markers[i].getPosition());
});
}
The markers are created correctly, and the infowindows too, since if I do manually infowindows[i].open(map,markers[i]); they are opened correctly. However the listener does not work.
Even weirder: I have another marker, "marker_1" declared outside of the for loop, exactly the same way. If I write:
google.maps.event.addListener(marker_1, 'click', function() {
infowindows[0].open(map,markers[0]);
map.panTo(markers[0].getPosition());
});
The infowindow 0 is opened and the map is panned to marker 0 when marker_1 is clicked. However when writing, at the exact same position, the same lines except for marker_1 replaced with markers[0], a click on the marker 0 has no effect at all.
Thanks for any help and sorry if it's something stupid!
Inside your onclick handler, you don't already have that i value, in your case it would always take last value of i after the end of the loop, i.e 10, and markers[10] doesn't exist as you only have 10 markers.
To make it work you can e.g. add additional property to your markers in array, that would store marker index and use it inside your onlick handler
var markers=[];
var contents = [];
var infowindows = [];
for (i = 0; i < 10; i++) {
markers[i] = new google.maps.Marker({
position: new google.maps.LatLng(40+Math.random()*5, 4+Math.random()*5),
map: map,
title: 'samplemarker'
});
markers[i].index = i; //add index property
contents[i] = '<div class="popup_container"></div>';
infowindows[i] = new google.maps.InfoWindow({
content: contents[i],
maxWidth: 300
});
google.maps.event.addListener(markers[i], 'click', function() {
console.log(this.index); // this will give correct index
console.log(i); //this will always give 10 for you
infowindows[this.index].open(map,markers[this.index]);
map.panTo(markers[this.index].getPosition());
});
}
see corrected example

Google Maps API Circle Icons

I am trying to make a map using Google Maps API and the red dot icons (aka earthquake icons).
I have several locations and several magnitudes, since some of magnitudes are lower therefore it will not be very visible so the red dot icons only will apply to some locations.
var marker1;
var marker2
for (var i = 0; i < locations.length; i++) {
if (locations[i][3] > 5){
alert("I am in");}
marker1 = new google.maps.Marker({
position: new google.maps.LatLng(locations[i][1], locations[i][2]),
map: map,
icon: getCircle(locations[i][3])
});
if(locations[i][3] < 5){
marker2 = new google.maps.Marker({
position: new google.maps.LatLng(locations[i][1], locations[i][2]),
map: map,
animation: google.maps.Animation.BOUNCE
});
}
google.maps.event.addListener(marker, 'click', (function(marker, i) {
return function() {
infowindow.setContent(locations[i][0]);
infowindow.open(map, marker1);
}
})(marker1, i));
}
The problem resides on marker1. Because if i try to limit the marker to locations where magnitude is higher than 5 it will not design a single icon and the alert will not even be trigger.
BUT if I remove the code of the marker1 from within the "if" statement (like the example), the alert is triggered and the icons appear on the map.
Marker 2 can be filtered with no problems.
Why is this working this way? I just simply move the "}" a few lines below. I cannot understand.
Thanks for the help!
That code is very complicated, and the way it uses the two global marker1 and marker2 variables, it can't possibly do anything that you want it to do.
I'm not entirely clear what it is you do want the code to do, but can I show you a much cleaner way to code it that may be a step in the right direction?
for( var i = 0; i < locations.length; i++ ) {
addMarker( locations[i] );
}
function addMarker( location ) {
var lat = location[1], lng = location[2],
magnitude = location[3], content = location[0];
var options = {
position: new google.maps.LatLng( lat, lng ),
map: map
};
if( magnitude > 5 ) {
options.icon = getCircle( magnitude );
}
else {
options.animation = google.maps.Animation.BOUNCE;
}
var marker = new google.maps.Marker( options );
google.maps.event.addListener( marker, 'click', function() {
infowindow.setContent( content );
infowindow.open( map, marker );
});
}
Differences worth noting:
No global marker1 and marker2 variables. Instead, every marker has its very own marker variable.
A simple call to the addMarker() method creates the closure you need, instead of the complicated function-returning-a-function.
Use of named variables for all those locations[i][n] properties to make it more readable.
Handles the case where magnitude is exactly 5, which the original code skips. (Change the test from > 5 to >= 5 if needed.)
Combined the two google.maps.Marker() calls to avoid a bit of repetition.
Hopefully that will make it easier to figure out what is going on and what you need to do.

Changing the Google Maps Marker HTML after a function is ran

So I'm trying to figure out a way to change the HTML of Google Maps V3 markers after they have been pulled from the database but before they are pushed up to the array.
When getFishing() is called, I'd like to run convertRate(rate) so that if the rate variable is equal to two or more, it shows a picture which is within the HTML of the Markers themselves. I've tried putting it in the bindInfoWindow4() and I've tried several places within the getFishing() function with no success. Has anyone done this before? Is it possible after the markers have been pushed up to the fishArray?
function getFishing() {
fishingUrl("XML_Fishing.php", function (data) {
var xml = data.responseXML;
var markers = xml.documentElement.getElementsByTagName("marker");
for (var i = 0; i < markers.length; i++) {
var id = markers[i].getAttribute("id");
var title = markers[i].getAttribute("title");
var rate = markers[i].getAttribute("rate");
var Fishhtml = "<img id='1star' src='images/1star.png' style='visibility:hidden'>";
var icon = FishingIcon;
var Fishmark = new google.maps.Marker({
map: map,
position: point,
icon: icon.icon
});
fishArray.push(Fishmark);
bindInfoWindow4(Fishmark, map, Fishinfo, Fishhtml);
}
});
}
function convertRate(rate) {
if (rate >= 2) {
document.getElementById("1star").style.visibility = 'visible';
}
}
function bindInfoWindow4(marker, map, infoWindow, html) {
google.maps.event.addListener(marker, 'click', function () {
infoWindow.setContent(html);
infoWindow.open(map, marker);
});
}
If you change your click listener to display the HTML saved in a member variable of the marker, you can change it at any time. If the InfoWindow is open, you may want to close it and reopen it (or update its content in place, but that gets more complicated).
Something like:
function bindInfoWindow4(marker, map, infoWindow, html) {
marker.myHtmlContent = html;
google.maps.event.addListener(marker, 'click', function() {
infoWindow.setContent(marker.myHtmlContent);
infoWindow.open(map, marker);
});
}
Then update the content by changing the value in marker.myHtmlContent. To make it visible, somthing like this:
marker.myHtmlContent = "<img id='1star' src='images/1star.png' style='visibility:visible'>";

Zoom in into a marker using JavaScript link

I'm a beginner in google maps and JavaScript.
I'm creating a random markers on google map using Maps API V3, I want to create a list on the side that contain all Markers Id so when i click on Marker ID it will zoom in, on the map to show the marker. specifically i want to know how to create that link in javascript
thank you
This answer is from beginner to beginner ;) I like benastan's answer for succinctness and the application of closure, still I'd like to show a more "basic" approach by writing functions.
I don't feel qualified to talk about closures and function scopes, but I can say from experience these closure "wrappers" prevent unexpected behavior from functions called within loops or within other functions. One such bug could be a loop iterator value ending up all the same value (last iteration) or undefined. (my own example)
Link to full code: http://jsfiddle.net/WaWBw/
Click on the map to place markers, and clicking on markers or links on the side zooms in.
function addMarker(pos) {
var marker = new google.maps.Marker({
map: map,
position: pos
});
markers.push(marker);
count = markers.length - 1;
addMarkerListener(marker, count, 6);
makeDiv(count, 4, "Marker #");
count++;
}
function addMarkerListener(marker, index, zoomLevel) {
google.maps.event.addListener(marker, 'click', function(event) {
zoomIn(index, zoomLevel);
});
}
function makeDiv(index, zoomLevel, content) {
document.getElementById("sidebar").innerHTML += '<div onclick="zoomIn(' + index + ',' + zoomLevel + ')">' + content + ' ' + index + '</div>';
}
function zoomIn(index, zoomLevel) {
map.setCenter(markers[index].getPosition());
map.setZoom(zoomLevel);
}
Say you have a set of lat/lng coordinates:
var coords = [[32, -70], [50, -10], [0, 20]];
Loop through the coordinates, plotting the marker on your map and generating the list items. Bind the click handler at the same time:
var tpl = 'Click here to view a point';
// Loop through coordinates.
for (var i in coords) {
// Create a closure.
(function() {
var pt = coords[i],
latlng = new google.maps.LatLng(pt[0], pt[1]),
marker = new google.maps.Marker({
position: latlng,
map: map // variable containing your google map.
}),
elm = document.createElement('li');
elm.innerHTML = tpl;
// When you click the list item, set map center to latlng of marker.
elm.onclick = function() {
map.setCenter(latlng);
};
document.body.appendChild(elm);
})();
}

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