I'm having a text area, user can type in the text area, in start it will be lower case, but once user click on the 'T(toggle)' button, what ever typing after that will change to upper case previous one will be in lower case only . If again user click on the 'T(toggle button)' what ever type after that will appear in lower case and so on. I tried but that was not successful.
<input type="button" name="toggleCase" id="toggleCase" value="T" style="width:40px;" onclick="javascript:changeCase(this);" />
<textarea tabindex="1" cols="39" rows="2" onkeydown="checkTxtCase(this);" name="titleText1"> </textarea>
JS:
function checkTxtCase(elmObj) {
setCursorToTextEnd(elmObj.id);
var txtVal = elmObj.value;
var txtLen = txtVal.length;
prevSize = txtLen;
var txtLast = txtVal.substring(txtLen - 1, txtLen);
if (textCase == 'LOWER') {
elmObj.value = txtVal.substring(0, txtLen - 1) + txtLast.toLowerCase();
} else {
elmObj.value = txtVal.substring(0, txtLen - 1) + txtLast.toUpperCase();
}
return true;
}
function setCursorToTextEnd(textControlID) {
var text = document.getElementById(textControlID);
if (text != null && text.value.length > 0) {
if (text.createTextRange) {
var FieldRange = text.createTextRange();
FieldRange.moveStart('character', text.value.length);
FieldRange.collapse();
FieldRange.select();
} else if (text.setSelectionRange) {
var textLength = text.value.length;
text.setSelectionRange(textLength, textLength);
}
}
}
var textCase = 'UPPER';
var prevSize = 0;
function changeCase() {
document.getElementById('titleText1').focus();
textCase = (textCase == 'LOWER') ? 'UPPER' : 'LOWER';
}
Any suggestion is appreciated.
var textCase = 'toLowerCase';
var pos = 0;
function changeCase() {
var textarea = document.getElementsByName('titleText1')[0];
pos = textarea.value.length;
textCase = (textCase == 'toUpperCase') ? 'toLowerCase' : 'toUpperCase';
textarea.focus();
}
function checkTxtCase(elem) {
var l = elem.value.substr(pos);
elem.value = elem.value.substr(0, pos) + l[textCase]();
}
FIDDLE
I have found out a plugin for you. Its really cool and it really works.
http://jquerybyexample.blogspot.com/2011/12/jquery-plugin-for-uppercase-lowercase.html
This will help you
I have created a fiddle for you. Check It
http://jsfiddle.net/KKX5G/2/
$('#Txt').Setcase({caseValue : 'lower'});
Related
I need to add line break when the text overflows
ex. if the text is
wwwwwwwwwwwwwww
wwwwwwwwwwwwwww
which is with in the textarea
the data should be with the line break.
Currently the data it is displaying is
wwwwwwwwwwwwwwwwwwwwwwwwwwwwww.
I need to show the exact way how the data is entered in textarea.
When the text overflows it moves to next line in the textarea,but when the data is retrieved the line break is not retained. It just displays as a single line
Or is there any way we can know that overflow occurs so that new line can be added?
I got the answer from the below fiddle which applies the line break to each next line
http://jsfiddle.net/pH79a/218/
html
<div>
<textarea rows="5" id="myTextarea" ></textarea>
</div>
<div id="pnlPreview"></div>
<div>
<button type="button" onclick="ApplyLineBreaks('myTextarea');">Apply Line Breaks</button>
</div>
javascript
function ApplyLineBreaks(strTextAreaId) {
var oTextarea = document.getElementById(strTextAreaId);
if (oTextarea.wrap) {
oTextarea.setAttribute("wrap", "off");
}
else {
oTextarea.setAttribute("wrap", "off");
var newArea = oTextarea.cloneNode(true);
newArea.value = oTextarea.value;
oTextarea.parentNode.replaceChild(newArea, oTextarea);
oTextarea = newArea;
}
var strRawValue = oTextarea.value;
oTextarea.value = "";
var nEmptyWidth = oTextarea.scrollWidth;
var nLastWrappingIndex = -1;
function testBreak(strTest) {
oTextarea.value = strTest;
return oTextarea.scrollWidth > nEmptyWidth;
}
function findNextBreakLength(strSource, nLeft, nRight) {
var nCurrent;
if(typeof(nLeft) == 'undefined') {
nLeft = 0;
nRight = -1;
nCurrent = 64;
}
else {
if (nRight == -1)
nCurrent = nLeft * 2;
else if (nRight - nLeft <= 1)
return Math.max(2, nRight);
else
nCurrent = nLeft + (nRight - nLeft) / 2;
}
var strTest = strSource.substr(0, nCurrent);
var bLonger = testBreak(strTest);
if(bLonger)
nRight = nCurrent;
else
{
if(nCurrent >= strSource.length)
return null;
nLeft = nCurrent;
}
return findNextBreakLength(strSource, nLeft, nRight);
}
var i = 0, j;
var strNewValue = "";
while (i < strRawValue.length) {
var breakOffset = findNextBreakLength(strRawValue.substr(i));
if (breakOffset === null) {
strNewValue += strRawValue.substr(i);
break;
}
nLastWrappingIndex = -1;
var nLineLength = breakOffset - 1;
for (j = nLineLength - 1; j >= 0; j--) {
var curChar = strRawValue.charAt(i + j);
if (curChar == ' ' || curChar == '-' || curChar == '+') {
nLineLength = j + 1;
break;
}
}
strNewValue += strRawValue.substr(i, nLineLength) + "\n";
i += nLineLength;
}
oTextarea.value = strNewValue;
oTextarea.setAttribute("wrap", "");
document.getElementById("pnlPreview").innerHTML = oTextarea.value.replace(new RegExp("\\n", "g"), "<br />");
}
word-wrap: break-word is your friend. Try this code.
textarea {
word-wrap: break-word;
}
Try cols attribute of the textarea
<textarea rows="4" cols="40">
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
</textarea>
Do this
<input type="text" style="overflow-wrap: break-word;">
In PHP u usually use nl2br() function.
Please refer to the below question, I am sure that it will help you!
jQuery convert line breaks to br (nl2br equivalent)
Use word-wrap for textarea reference to below link: https://www.w3schools.com/cssref/tryit.asp?filename=trycss3_word-wrap
This simple line of code can help you with the task:
<textarea id="textbox" rows="10" cols="30"></textarea>
But you should search it on web and there are many questions with the same context on the stackoverflow itself.
You can try it here but I think it is not needed:
https://jsfiddle.net/thisisdg/8f3y5r4d/
I hope this helps.
I want to reload my page if the page is not fully loaded. I am using the below if-else loop. If part is working properly but the else part is not getting executed. I have no idea why is this happening???
Can someone help me to overcome this problem??
function loadCensusData(obj) {
console.log(objXHR1.responseXML);
var vals = objXHR1.responseXML.getElementsByTagName("val");
var noOfCols = 4;
var noOfRows = vals.length / noOfCols;
var row = 0;
while (row < noOfRows) {
var Did = vals[row * noOfCols + 0].childNodes[0].nodeValue;
var DRevenue = vals[row * noOfCols + 2].childNodes[0].nodeValue;
var censusVariable = DRevenue;
var div = Did;
console.log(div);
//console.log(censusVariable);
if (censusVariable < censusMin) {
censusMin = censusVariable;
}
if (censusVariable > censusMax) {
censusMax = censusVariable;
}
map.data.getFeatureById(div).setProperty('census_variable', censusVariable);
document.getElementById('census-min').textContent = censusMin.toLocaleString();
document.getElementById('census-max').textContent = censusMax.toLocaleString();
row++;
}
if (document.readyState == 'interactive' || document.readyState == 'complete') {
alert('Done');
} else {
alert('zzzzzzzzzzzzzzzzzz');
self.location.reload();
}
}
loadCensusData loads the data from my report.
census_variable is used to apply color style
I have used the ready state conditions.
Can someone help me to overcome this problem??
i have a js search in my page that i don't get perfectly how does work because i don't know 100% js and jquery. As far as i think the code takes the input and search match with a link to a database that returns a JSON value depending on what name you put on the link (?name="the-input-name-here"), then, the code parse the json and determinates if the name of the input it's a valid surname and if it is the check if it has a running page, if it has redirects you to that page. If the input is a valid surname but doesn't have a running page it redirects you to "landing-page-yes.html". If the input isn't a valid surname it redirects you to "landing-page-no.html".
I need help to understand how the code does this in order to make a simplify version. How that call to another url database is parsed by the js ? How can i think something similar with a backend and ajax ? I need to understand 100% what this code does and i'm kinda lost.
THANKS !
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<input id="srchid" width="100" onkeypress="submitonenter(document.getElementById('srchid').value, event, this)" />
<input onclick="nameCheck(document.getElementById('srchid').value);" value="CLICK HERE" type="button" style="background-color:#990033; color:#fff;border-style:outset;">
<div id="nameresults"></div>
<script >
<!--
Array.prototype.contains = function(obj) {
var i = this.length;
while (i--) {
if (this[i] === obj) {
return true;
}
} return false;
}
function cursor_wait() {
document.body.style.cursor = 'wait';
}
// Returns the cursor to the default pointer
function cursor_clear() {
document.body.style.cursor = 'default';
}
function nameCheck(sName) {
sName = trim(sName);
if(sName == ""){
alert("Please enter a name!");
return false;
}
cursor_wait();
routeToNameLookup(sName);
cursor_clear();
}
function $(id){return document.getElementById(id);}
// Get JSONP
function getJSON(url){
var s = document.createElement('script');
s.setAttribute('src',url);
document.getElementsByTagName('head')[0].appendChild(s);
}
function testcb(data){
//alert(data[0]);
}
function loaded(data) {
var name = document.getElementById('srchid').value;
var xmlhttp2;
//Using innerHTML just once to avoid multi reflow
$("nameresults").innerHTML = data[0];
if($("nameresults").innerHTML == 1){
if(data[1] == 1){
//display name page with content
var sNewName = name.replace (/'/g, ""); //remove any '
sNewName = removeSpaces(sNewName);
sNewName = convertNonAscii(sNewName);
//redirect to name crest
var sUrl = "http://www.heraldicjewelry.com/" + sNewName.toLowerCase() + "-crest-page.html";
//getJSON("http://www.gohapp.com/updatenamesearch.php?id=" + data[2] + "&pageurl=" + sUrl + "&callback=testcb");
//postwith(sUrl,{'pname':name});
window.location=sUrl;
} else {
//post to yes page
//postwith("http://www.heraldicjewelry.com/landing-page-yes.html",{'pname':name});
window.location="http://www.heraldicjewelry.com/landing-page-yes.html";
}
} else {
//post to no page
//postwith("http://www.heraldicjewelry.com/landing-page-no.html",{'pname':name});
window.location="http://www.heraldicjewelry.com/landing-page-no.html";
}
$("nameresults").innerHTML = "";
}
function routeToNameLookup(sSrchName) {
var name = document.getElementById('srchid').value;
if(sSrchName==""){
alert("Please enter your family name.");
} else {
var rn=Math.floor(Math.random()*1000000000000001)
getJSON("http://www.gohapp.com/namesearch_new.php?name="+name+"&rec=1&callback=loaded&rn="+rn);
}
}
function trim (sStr) {
var str = sStr.replace(/^\s+/, '');
for (var i = str.length - 1; i >= 0; i--) {
if (/\S/.test(str.charAt(i))) {
str = str.substring(0, i + 1);
break;
}
}
return str;
}
function postwith (to,p) {
var myForm = document.createElement("form");
myForm.method="post" ;
myForm.action = to ;
for (var k in p) {
var myInput = document.createElement("input") ;
myInput.setAttribute("name", k) ;
myInput.setAttribute("value", p[k]);
myForm.appendChild(myInput) ;
}
document.body.appendChild(myForm) ;
myForm.submit() ;
document.body.removeChild(myForm) ;
}
function removeSpaces(string) {
return string.split(' ').join('');
}
var PLAIN_ASCII =
"AaEeIiOoUu" // grave
+ "AaEeIiOoUuYy" // acute
+ "AaEeIiOoUuYy" // circumflex
+ "AaOoNn" // tilde
+ "AaEeIiOoUuYy" // umlaut
+ "Aa" // ring
+ "Cc" // cedilla
+ "OoUu" // double acute
;
var UNICODE =
"\u00C0\u00E0\u00C8\u00E8\u00CC\u00EC\u00D2\u00F2\u00D9\u00F9"
+ "\u00C1\u00E1\u00C9\u00E9\u00CD\u00ED\u00D3\u00F3\u00DA\u00FA\u00DD\u00FD"
+ "\u00C2\u00E2\u00CA\u00EA\u00CE\u00EE\u00D4\u00F4\u00DB\u00FB\u0176\u0177"
+ "\u00C3\u00E3\u00D5\u00F5\u00D1\u00F1"
+ "\u00C4\u00E4\u00CB\u00EB\u00CF\u00EF\u00D6\u00F6\u00DC\u00FC\u0178\u00FF"
+ "\u00C5\u00E5"
+ "\u00C7\u00E7"
+ "\u0150\u0151\u0170\u0171"
;
// remove accentued from a string and replace with ascii equivalent
function convertNonAscii(s) {
if (s == null)
return null;
var sb = '';
var n = s.length;
for (var i = 0; i < n; i++) {
var c = s.charAt(i);
var pos = UNICODE.indexOf(c);
if (pos > -1) {
sb += PLAIN_ASCII.charAt(pos);
} else {
sb += c;
}
}
return sb;
}
function submitonenter(name, evt,thisObj) {
evt = (evt) ? evt : ((window.event) ? window.event : "")
if (evt) {
// process event here
if ( evt.keyCode==13 || evt.which==13 ) {
thisObj.blur();
nameCheck(name);
//alert("looking for " + name);
}
}
}
//-->
</script>
I've been learning HTML/CSS/JavaScript for a couple of weeks now, and I am currently practicing on a mini project, which consists of letting people answer math questions, and validating their answers.
My current progress can be seen at http://dany.faceflow.com
I know I am probably not using the best strategy to develop this mini game, so any advice would be useful on that. However right now, the problem is that I am taking the user answer with a variable through JS prompt, and I want to do it via an HTML form (less annoying).
In my source code you can see this line within the function:
var userInput = prompt(numb1 + symbol + numb2);
Then, still in the same function, I have an if/else structure to compare the user's answer with the right answer. The code works, I just don't know how to make the prompt HTML-based instead. I've tried an html form with an ID and in the JS using getElementById, document.write and some other stuff but I never got it to work for that part.
(Here's all the JS)
var number1 = function() {
var numb1 = Math.floor(Math.random() * 41) + 10;
return numb1;
}
var number2 = function() {
var numb2 = Math.floor(Math.random() * 41) + 10;
return numb2;
}
var userAnswer = function() {
var numb1 = number1();
var numb2 = number2();
var randomSymbol = Math.random();
if (randomSymbol > 0.5) {
var symbol = "+";
} else {
var symbol = "-";
}
// add the math question in the html bubble
document.getElementById('bubble').innerHTML = numb1 + symbol + numb2;
// Prompts the user to give an answer. Change this to HTML.
var userInput = prompt(numb1 + symbol + numb2);
//var userInput = document.getElementById('tw').value;
if (symbol == "+" && userInput == (numb1 + numb2)) {
document.getElementById('feedback').innerHTML = "Congratulations!";
} else if (symbol == "+" && userInput !== (numb1 + numb2)) {
document.getElementById('feedback').innerHTML = "Wrong!";
} else if (symbol == "-" && userInput == (numb1 - numb2)) {
document.getElementById('feedback').innerHTML = "Congratulations!";
} else if (symbol == "-" && userInput !== (numb1 - numb2)) {
document.getElementById('feedback').innerHTML = "Wrong!";
} else {
alert("Something wrong happened. Try again.");
}
return userInput;
}
(The HTML)
<!DOCTYPE html>
<html>
<head>
<link type="text/css" rel="stylesheet" href="css/stylesheet.css" />
<script src="js/script.js"></script>
<title>Improve Your Math Skills!</title>
</head>
<body>
<center>
<button onclick="userAnswer()">PLAY NOW!</button>
<div id="bubble"></div>
<div id="feedback"></div>
<!-- <script src="http://code.jquery.com/jquery-1.9.1.min.js"></script> -->
</center>
</body>
</html>
Thank you
You can use an input tag instead of the prompt. Change the HTML just as in Dinesh's answer;
<div id="bubble"></div>
<div id="inp" style="display: none;">
<input type="text" id="ans"></input> <button id="subBtn">Submit</button>
</div>
<div id="feedback"></div>
Now, for the JavaScript, there a few things to consider. Firstly, you have
var number1 = function() {
var numb1 = Math.floor(Math.random() * 41) + 10;
return numb1;
}
var number2 = function() {
var numb2 = Math.floor(Math.random() * 41) + 10;
return numb2;
}
Both functions do exactly the same thing; you don't need two separate functions to get two separate random numbers. So, only one function will suffice.
var number = function() {
return Math.floor(Math.random() * 41) + 10;
};
Secondly, now we have two functions. userAnswer to post a new question when 'Play Now!' is clicked and, say, evalAnswer to evaluate the answer written in the input field when 'Submit' is clicked.
In userAnswer, you generate two new random numbers and figure out which operation will be conducted on them. At this point, you can simply evaluate the answer yourself and store it in a global variable. This makes things easier when you evaluate the answer, you only need to do a simple comparison.
Other than that, you update innerHTML for bubble and display the div inp.
In evalAnswer, you get the value from ans and compare it with the previously computed value of the current answer, and then accordingly update feedback.innerHTML.
Here's the code;
//variable to maintain the current answer
var curAns = 0;
//Here, I get all the DOMElements I will use
var playBtn = document.getElementById('playBtn');
var bubble = document.getElementById('bubble');
var inp = document.getElementById('inp');
var ans = document.getElementById('ans');
var subBtn = document.getElementById('subBtn');
var feedback = document.getElementById('feedback');
//I add the event listeners
//This is equivalent to using 'onclick'
//in the HTML, and doing it this way is only
//my personal preference
playBtn.addEventListener('click', function() {userAnswer();}, false);
subBtn.addEventListener('click', function() {evalAnswer();}, false);
//Function to get random number
var number = function() {
return Math.floor(Math.random() * 41) + 10;
};
//This function will be executed when 'Play Now!' is clicked.
var userAnswer = function() {
//Get two separate random numbers in
//numb1 and numb2
var numb1 = number();
var numb2 = number();
var symbol = '';
var randomSymbol = Math.random();
//Determine the operation to be used
//and compute the corresponding correct answer for the current
//question
if (randomSymbol > 0.5) {
symbol = "+";
curAns = numb1+numb2;
} else {
symbol = "-";
curAns = numb1-numb2;
}
//Add math question to bubble
bubble.innerHTML = 'What is ' + numb1 + ' ' + symbol + ' ' + numb2 + '?';
feedback.innerHTML = '';
//Make inp div visible
inp.style.display = 'block';
//Reset input value to ''
ans.value = '';
};
//This function will be executed when 'Submit' is clicked
var evalAnswer = function() {
//Simply compare input value with computed
//answer and update feedback
if(parseInt(ans.value) !== curAns) {
feedback.innerHTML = 'Wrong answer, try again!';
}
else {
feedback.innerHTML = 'You got it right, congratulations!';
}
};
Here's a working example.
Hope that helped!
What I understand from your question is that you need the same functionality in HTML itself rather than driven by JS in a prompt box, if so,the below additions to your code should help:
HTML adition:
<div id="bubble"></div>
<div id="check_ans_div" style="display:none;">
<input type="text" id="txt_answer" />
<input type="submit" value="Check Answer" onclick="checkanswer()" />
</div>
<div id="feedback"></div>
JS changes:
var number1 = function() {
var numbx = Math.floor(Math.random() * 41) + 10;
return numbx;
}
var number2 = function() {
var numby = Math.floor(Math.random() * 41) + 10;
return numby;
}
var numb1=0; var numb2=0;
var userAnswer = function() {
numb1 = number1();
numb2 = number2();
var randomSymbol = Math.random();
if (randomSymbol > 0.5) {
var symbol = "+";
} else {
var symbol = "-";
}
// add the math question in the html bubble
document.getElementById('bubble').innerHTML = numb1 + symbol + numb2;
if(document.getElementById('check_ans_div').style.display=='none')
document.getElementById('check_ans_div').style.display='block';
document.getElementById('txt_answer').value='';
}
function checkanswer(){
var userInput= document.getElementById('txt_answer').value;
if (symbol == "+" && userInput == (numb1 + numb2)) {
document.getElementById('feedback').innerHTML = "Congratulations!";
} else if (symbol == "+" && userInput !== (numb1 + numb2)) {
document.getElementById('feedback').innerHTML = "Wrong!";
} else if (symbol == "-" && userInput == (numb1 - numb2)) {
document.getElementById('feedback').innerHTML = "Congratulations!";
} else if (symbol == "-" && userInput !== (numb1 - numb2)) {
document.getElementById('feedback').innerHTML = "Wrong!";
} else {
alert("Something wrong happened. Try again.");
}
}
I have the following JS code that checks a password strength and also creates a random password as well. What I want to do is edit the code so that instead of putting the generated password inside the password field it will put it inside a span tag with say an id of randompassword. In addition that I would like it so that by default there will be a random password inside the span tag and then when the user clicks the button it will generate another one. And also move the link to be next to span tag rather than the password box.
Thanks.
Here is the code:
$.fn.passwordStrength = function( options ){
return this.each(function(){
var that = this;that.opts = {};
that.opts = $.extend({}, $.fn.passwordStrength.defaults, options);
that.div = $(that.opts.targetDiv);
that.defaultClass = that.div.attr('class');
that.percents = (that.opts.classes.length) ? 100 / that.opts.classes.length : 100;
v = $(this)
.keyup(function(){
if( typeof el == "undefined" )
this.el = $(this);
var s = getPasswordStrength (this.value);
var p = this.percents;
var t = Math.floor( s / p );
if( 100 <= s )
t = this.opts.classes.length - 1;
this.div
.removeAttr('class')
.addClass( this.defaultClass )
.addClass( this.opts.classes[ t ] );
})
.after('Generate Password')
.next()
.click(function(){
$(this).prev().val( randomPassword() ).trigger('keyup');
return false;
});
});
function getPasswordStrength(H){
var D=(H.length);
if(D>5){
D=5
}
var F=H.replace(/[0-9]/g,"");
var G=(H.length-F.length);
if(G>3){G=3}
var A=H.replace(/\W/g,"");
var C=(H.length-A.length);
if(C>3){C=3}
var B=H.replace(/[A-Z]/g,"");
var I=(H.length-B.length);
if(I>3){I=3}
var E=((D*10)-20)+(G*10)+(C*15)+(I*10);
if(E<0){E=0}
if(E>100){E=100}
return E
}
function randomPassword() {
var chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!##$_+?%^&)";
var size = 10;
var i = 1;
var ret = ""
while ( i <= size ) {
$max = chars.length-1;
$num = Math.floor(Math.random()*$max);
$temp = chars.substr($num, 1);
ret += $temp;
i++;
}
return ret;
}
};
$(document)
.ready(function(){
$('#password1').passwordStrength({targetDiv: '#iSM',classes : Array('weak','medium','strong')});
});
// you can use another improved version to generate password as follows
//Define
function wpiGenerateRandomNumber(length) {
var i = 0;
var numkey = "";
var randomNumber;
while( i < length) {
randomNumber = (Math.floor((Math.random() * 100)) % 94) + 33;
if ((randomNumber >=33) && (randomNumber <=47)) { continue; }
if ((randomNumber >=58) && (randomNumber <=90)) { continue; }
if ((randomNumber >=91) && (randomNumber <=122)) { continue; }
if ((randomNumber >=123) && (randomNumber <=126)) { continue; }
i++;
numkey += String.fromCharCode(randomNumber);
}
return numkey;
}
// Call
var myKey=wpiGenerateRandomNumber(10); // 10=length
alert(myKey);
// Output
2606923083
This line:
$(this).prev().val( randomPassword() ).trigger('keyup');
is inserting the value after a click. So you can change that value to stick the password wherever you want it. For example you could change it to:
$('span#randompassword').html(randomPassword());
You could also run this when the page loads to stick something in that span right away:
$(document).ready(function(){
$('span#randompassword').html(randomPassword());
});
//Very simple method to generate random number; can be use to generate random password key as well
jq(document).ready( function() {
jq("#genCodeLnk").click( function() {
d = new Date();
t = d.getTime();
jq("#cstm_invitecode").val(t);
});
});