im having a prob with javascript which has been bugging me for hours now. I need to delay a css popup so that if you just scroll mouse around page you wont get loads of popups.
Whatever i try it either makes the popup act goofy, poping up after x seconds with a swipe of any link, auto closing etc etc. if i add a timer to the mouseover it starts acting weird, if i then delete the timer for mouseout it works fine but you can no longer mouseover menu before it closes, also tried adding negative margin and it autocloses
cheers all
javscript
<script type="text/javascript">
var span = document.querySelectorAll('.pop');
for (var i = span.length; i--;) {
(function () {
var t;
span[i].onmouseover = function () {
hideAll();
clearTimeout(t);
this.className = 'popHover';
};
span[i].onmouseout = function () {
var self = this;
t = setTimeout(function () {
self.className = 'pop';
}, 300);
};
})();
}
function hideAll() {
for (var i = span.length; i--;) {
span[i].className = 'pop';
}
};
</script>
css
.pop {
position:relative;
}
.pop div {
display: none;
}
.popHover {
position:absolute;
}
.popHover div {
background-color:#FFFFFF;
border-color:#AAAAAA;
border-style:solid;
border-width:1px 2px 2px 1px;
color:#333333;
padding:5px;
position:absolute;
z-Index:9999;
width:150px;
display: inline-block;
margin-top: -20px;
}
Using jquery might be a little more helpful for what you are trying to do. Try something like this:
// Use a CDN to take advantage of caching
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.10.1/jquery.min.js"></script>
<script type="text/javascript">
var t;
$('.pop').on('mouseover', $.proxy(function () {
hideAll();
clearTimeout(t);
this.addClass('popHover');
this.removeClass('pop');
}, this));
$('.pop').on('mouseout', $.proxy(function () {
var self = this;
t = setTimeout(function () {
self.addClass('pop');
self.removeClass('popHover');
}, 300);
},this));
function hideAll() {
// Since you are calling this from the mouseover function of all the
// elements with the 'pop' class, I dont understand what the purpose of this class
// is so it might not be entirely correct.
$('.pop').addClass('pop');
}
</script>
Let me know if this helps. If you still need it. It would be helpful to have a fiddle to maybe tweak to give you a more accurate response.
Related
I need to make one div draggable and sets it's left position in according to mouse position.
I've searched a bit and this is what i have so far:
container = $('<div></div>').appendTo($('body')).addClass('container');
someText = $('<div>Some text</div>').appendTo(container);
slider = $('<div></div>').appendTo(container);
slider.addClass('slider');
var isDragging = false;
slider.on('mousedown', function () {
isDragging = true;
});
$(window).on('mouseup', function () {
console.log('mouseup');
isDragging = false;
});
container.on('mouseleave', function () {
console.log('mouseleave');
isDragging = false;
});
container.on('mousemove', function (e) {
if (isDragging) {
var newLeft = parseInt((e.pageX - container.offset().left), 10);
console.log(newLeft);
slider.css('left', newLeft);
}
});
http://jsfiddle.net/w9gxxuvw/2/
The white box is one which should be draggable, but there are a few drawbacks.
First of all, while i drag with my LPM down i select upper text.
Secondly, on chrome when i drag it fast, it doesn't fire mouse up event, so 'slider' just follows cursor while it's moving inside 'container' and i need to click somewhere to stop.
It's not necessary for me to use jQuery, but i don't won't to use another big framework nor jquery plugins.
You can prevent text selection with the user-select CSS property:
container = $('<div></div>').appendTo($('body')).addClass('container');
someText = $('<div>Some text</div>').appendTo(container);
slider = $('<div></div>').appendTo(container);
slider.addClass('slider');
var isDragging = false;
slider.on('mousedown', function () {
isDragging = true;
});
$(window).on('mouseup', function () {
isDragging = false;
});
container.on('mouseleave', function () {
isDragging = false;
});
container.on('mousemove', function (e) {
if (isDragging) {
var newLeft = parseInt((e.pageX - container.offset().left), 10);
slider.css('left', newLeft);
}
});
.container {
display:block;
width:400px;
height:100px;
background: red;
-moz-user-select: none;
-ms-user-select: none;
-webkit-user-select: none;
user-select: none;
}
.slider {
display:block;
width:10px;
height:10px;
background: #fff;
position:relative;
left: 0%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
I cannot reproduce the problem of the draggable sticking to the mouse in Chrome 42, Firefox 36 or Safari 7. Above example runs flawlessly for me.
Preventing the default action for text selection in the script seems more logical, it has deeper support than CSS user-select as well. Since (most of) the events are connected in this function, I'd nest them. It'll allow for a bit of optimisation. It also makes sense to unbind the mousemove, after several events you may generally start to notice sluggish behaviour otherwise.
...
container.on('mousedown', function(e) {
e.preventDefault();
});
slider.on('mousedown', function() {
$(window).one('mouseup', function() {
console.log('mouseup');
container.off('mousemove');
});
container.on('mousemove', function(e) {
var newLeft = Math.round(e.pageX-container.offset().left);
console.log(newLeft);
slider.css('left', newLeft);
})
.one('mouseleave', function() {
console.log('mouseleave');
container.off('mousemove');
});
});
http://jsfiddle.net/w9gxxuvw/8/
I'm working with this js fiddle here: http://jsfiddle.net/tPx6x/
The animation works like so
You hover over the text, a circle fades in & begins to pulse 1 second later for as long as your mouse is over the text.
When your mouse pointer leaves the text, the pulse stops after one second and the circle fades out.
The issue arises when you do this:
Put your mouse over the text, remove the pointer from the text, THEN place the pointer back over the text before the script has a chance to finish(1-1.4s).
You won't be able to make the circle appear properly agin...you will have to allow the script to reset. That is the problem.
What is the best way to tackle this issue?
Example code:
<div class='circle__title_project-management'>
<h1>project management</h1>
</div>
<div class='circle__project-management hidden'></div>
.circle__project-management, .circle__title_project-management
{
display: inline-block;
cursor: pointer;
}
.circle__project-management
{
margin-left: 8px;
vertical-align: -4.07px;
background-color: transparent;
border: 2px solid #00DBFF;
width: 30px;
height: 30px;
border-radius: 90px;
top: 280px;
left: 40px;
}
.hidden
{
visibility: hidden;
}
.visible
{
visibility: visible;
}
.animate-infinite
{
animation-iteration-count: infinite;
-moz-animation-iteration-count: infinite;
-webkit-animation-iteration-count: infinite;
}
var circleTitle = $('.circle__title_project-management h1');
var circle = $('.circle__project-management');
var initTimeout = 1000;
var initTimeoutPlus = 1400;
circleTitle.mouseover( function() {
circle.removeClass('hidden');
circle.addClass('animated fadeIn');
setTimeout( function() {
circle.addClass('pulse animate-infinite');
circle.removeClass('fadeIn');
}, initTimeout);
});
circleTitle.mouseleave( function() {
setTimeout( function() {
circle.stop().removeClass('pulse animate-infinite visibility');
circle.addClass('fadeOut');
}, initTimeout);
setTimeout( function() {
circle.removeClass('fadeOut');
circle.addClass('hidden');
}, 1400);
});
You should note that setTimeout has a return value. You want to clear previous timeouts before you start new ones; otherwise you can get a timeout queue which completely skews your animations. Something like this:
var myTimeout;
...
clearTimeout(myTimeout);
myTimeout = setTimeout(...);
Not sure if this is exactly what you were going for, but along these lines: http://jsfiddle.net/FYY38/
More info here: http://www.w3schools.com/js/js_timing.asp
Also, it looks like the circle.stop() call is doing nothing (as it's css-animated)
To avoid antagonist behaviours, maybe add a class to your element to tag it when the event is triggered and remove it when another is triggered.
That way you can stay in control of what's going on.
you can set time out to mouse over function to cover the time delay for mouseleave.
note that the first run must be without delay
var initTimeout = 1000;
var initTimeoutPlus = 1400;
var firstrun = true;
circleTitle.mouseover( function() {
if (firstrun) {
initTimeoutPlus = 0;
firstrun = false;
} else initTimeoutPlus = 1400;
setTimeout(function() {
circle.removeClass('hidden');
circle.addClass('animated fadeIn');
setTimeout( function() {
circle.addClass('pulse animate-infinite');
circle.removeClass('fadeIn');
}, initTimeout);
}, initTimeoutPlus);
});
Probably if you just add a key on mouseover, and toggle it after mouseleave, and before you trigger any mouseleave timeout events, check the key, if it is set, ignore, else go ahead and execute mouseleave
this way if the key is "on" it means a mouse over occurred, if it was off, it means the mouseleave occurred and it is still occurring
var key = false;
circleTitle.mouseover( function() {
key = true;
circle.removeClass('hidden');
circle.addClass('animated fadeIn');
setTimeout( function() {
circle.addClass('pulse animate-infinite');
circle.removeClass('fadeIn');
}, initTimeout);
});
circleTitle.mouseleave( function() {
key = false;
setTimeout( function() {
if (!key){
circle.stop().removeClass('pulse animate-infinite visibility');
circle.addClass('fadeOut');
}
}, initTimeout);
setTimeout( function() {
if (!key){
circle.removeClass('fadeOut');
circle.addClass('hidden');
}
}, 1400);
});
HTML Code:
<div id="slick-slidetoggle">wxyz</div>
<div id="slickbox" >abcd</div>
JavaScript:
var hoverVariable=false;
var hoverVariable2=false;
$('#slickbox').hide();
$('#slick-slidetoggle').mouseover(function() {
hoverVariable2=true;
$('#slickbox').slideToggle(600);
return false;
})
$('#slick-slidetoggle').mouseleave(function() {
hoverVariable2=false;
setTimeout(function (){
if(!hoverVariable && !hoverVariable2){
$('#slickbox').slideToggle(600);
return false;}
}, 1000);
})
$('#slickbox').mouseleave(function() {
hoverVariable=false;
setTimeout(function (){
if(!hoverVariable && !hoverVariable2){
$('#slickbox').slideToggle(600);
return false;}
return false;
}, 1000);
})
$('#slickbox').mouseover(function() {
hoverVariable2=false;
hoverVariable=true;
})
CSS Code:
#slickbox {
background: black;
width:100px;
height: 135px;
display: none;
cursor:pointer;
color:white;
}
#slick-slidetoggle{
background: yellow;
width:100px;
height: 135px;
cursor:pointer;
color:black;
}
Now the desired behaviour is that when mouse is slide over yellow div("wxyz") black div("abcd") should slide down and if mouse is moved out of yellow without moving on to black div, the black div should hide after two seconds.
This is happening. If mouse is moved over black div immediately after moving out of yellow div the black div should not hide as long as the mouse is on the black div. This is also happening.
Next steps are bit difficult to explain but I'll try, when mouse is moved over yellow div and black div comes out then mouse is moved over black div and within two seconds if it moved out of it(black div) then the whole animation goes haywire. Its behaviour is reversed. But if the mouse is kept on black div for more than two seconds and then it is moved out then the whole script runs fine.
This is the link to explain better. http://jsfiddle.net/HAQyK/381/
Try replacing slideToggle() with the appropriate slideUp() and slideDown() calls. http://jsfiddle.net/tppiotrowski/HAQyK/386/
var hoverVariable = false;
var hoverVariable2 = false;
$('#slickbox').hide();
$('#slick-slidetoggle').mouseover(function() {
hoverVariable2 = true;
$('#slickbox').slideDown(600);
return false;
})
$('#slick-slidetoggle').mouseleave(function() {
hoverVariable2 = false;
setTimeout(function() {
if (!hoverVariable && !hoverVariable2) {
$('#slickbox').slideUp(600);
return false;
}
}, 1000);
})
$('#slickbox').mouseleave(function() {
hoverVariable = false;
setTimeout(function() {
if (!hoverVariable && !hoverVariable2) {
$('#slickbox').slideUp(600);
return false;
}
return false;
}, 1000);
})
$('#slickbox').mouseover(function() {
hoverVariable2 = false;
hoverVariable = true;
})
I re-coded a solution. Checkout the fiddle here
var hideB;
var $black = $('#slickbox');
var $yellow = $('#slick-slidetoggle');
function showBlack() {
if( hideB ) window.clearTimeout( hideB );
$black.stop( true, true );
$black.slideDown(600);
}
function hideBlack() {
hideB = setTimeout( function( ) {
$black.stop( true, true );
$black.slideUp( 600 ); }
, 1000 );
}
$black.hide();
$yellow.mouseenter(function() {
showBlack();
})
$yellow.mouseleave(function() {
hideBlack();
});
$black.mouseleave( function( ) {
hideBlack();
});
$black.mouseenter( function( ) {
showBlack();
});
Your problem seems to be that the slideToggle in firing twice in quick succession because of your duplicate timeout functions. The cleanest way to deal with timeouts or intervals is to store them in a variable to give you the control of removing them when not needed:
// Defined in global scope
var timer;
$('#slick-slidetoggle').mouseleave(function() {
hoverVariable2=false;
// Timer set as function
timer = setTimeout(function (){
if(!hoverVariable && !hoverVariable2){
$('#slickbox').slideToggle(600);
// Timer no longer need and so cleared
clearTimeout(timer);
return false;}
}, 1000);
});
EDIT: Neglected to add the slideUp/slideDown instead of Toggle as per the correct answer above. See the updated jsFiddle which is now correct: http://jsfiddle.net/HAQyK/390/
Another way you could approach your script is to use jQuerys delay funciton and the stop(); method for animation. Wrap the divs in a container and you've got a much simpler block of code:
$('#slick-container').mouseenter(function() {
$('#slickbox').stop().slideDown(600);
}).mouseleave(function(){
$('#slickbox').stop().delay(1000).slideUp(600);
});
Check it out here: http://jsfiddle.net/HAQyK/387/
How can I trigger a function when the browser window stops scrolling? Either by mouse wheel, click, space bar or arrow key? Is there any event for such action? I have tried to search online but couldn't get any solution. I'm fine with a jQuery solution.
There's no "event" but you could make your own, like this:
$(function() {
var timer;
$(window).scroll(function() {
clearTimeout(timer);
timer = setTimeout(function() {
$(window).trigger("scrollStop");
}, 250);
});
});
Then you could bind to it, like this:
$(window).bind("scrollStop", function() {
alert("No one has scrolled me in 250ms, where's the love?");
});
This creates an event, there's no "stop" for this, but you can define your own... in this case "stop" is defined as "hasn't scrolled in 250ms", you can adjust the timer to your liking, but that's the idea.
Also, if you're just doing one thing there's no need for an event, just put your code where I'm calling $(window).trigger("scrollStop") and it'll run n milliseconds after the scroll stops.
The Non-jQuery Javascript version of the chosen answer:
var elem = document.getElementById('test');
(() => {
var onScrollStop = (evt) => {
// you have scroll event as evt (for any additional info)
var scrollStopEvt = new CustomEvent('scrolling-stopped', {detail: 'foobar stopped :)'});
elem.dispatchEvent(scrollStopEvt);
}
var scrollStopLag = 300 // the duration to wait before onScrollStop is triggerred.
var timerID = 0;
const handleScroll = (evt) => {
clearInterval(timerID);
timerID = setTimeout(
() => onScrollStop(evt),
scrollStopLag
)
}
elem.addEventListener('scroll', handleScroll);
})()
elem.addEventListener(
'scrolling-stopped',
(evt) => console.log(evt.detail)
)
#test {
height: 300px;
width: 300px;
overflow: auto;
}
#test #test-inner {
height: 3000px;
background: linear-gradient(lightseagreen 0%, lightyellow 40%, lightcoral 100%);
}
<h4>Scroll inside the green box below:</h4>
<div id="test">
<div id="test-inner"></div>
</div>
Good Luck...
P.S. I am a BIG fan of jQuery :)
Normally, I’d set the interval to a variable and then clear it like var the_int = setInterval(); clearInterval(the_int); but for my code to work I put it in an anonymous function:
function intervalTrigger() {
setInterval(function() {
if (timedCount >= markers.length) {
timedCount = 0;
}
google.maps.event.trigger(markers[timedCount], "click");
timedCount++;
}, 5000);
};
intervalTrigger();
How do I clear this? I gave it a shot and tried var test = intervalTrigger(); clearInterval(test); to be sure, but that didn’t work.
Basically, I need this to stop triggering once my Google Map is clicked, e.g.
google.maps.event.addListener(map, "click", function() {
//stop timer
});
The setInterval method returns a handle that you can use to clear the interval. If you want the function to return it, you just return the result of the method call:
function intervalTrigger() {
return window.setInterval( function() {
if (timedCount >= markers.length) {
timedCount = 0;
}
google.maps.event.trigger(markers[timedCount], "click");
timedCount++;
}, 5000 );
};
var id = intervalTrigger();
Then to clear the interval:
window.clearInterval(id);
// Initiate set interval and assign it to intervalListener
var intervalListener = self.setInterval(function () {someProcess()}, 1000);
function someProcess() {
console.log('someProcess() has been called');
// If some condition is true clear the interval
if (stopIntervalIsTrue) {
window.clearInterval(intervalListener);
}
}
the_int=window.clearInterval(the_int);
Simplest way I could think of: add a class.
Simply add a class (on any element) and check inside the interval if it's there. This is more reliable, customisable and cross-language than any other way, I believe.
var i = 0;
this.setInterval(function() {
if(!$('#counter').hasClass('pauseInterval')) { //only run if it hasn't got this class 'pauseInterval'
console.log('Counting...');
$('#counter').html(i++); //just for explaining and showing
} else {
console.log('Stopped counting');
}
}, 500);
/* In this example, I'm adding a class on mouseover and remove it again on mouseleave. You can of course do pretty much whatever you like */
$('#counter').hover(function() { //mouse enter
$(this).addClass('pauseInterval');
},function() { //mouse leave
$(this).removeClass('pauseInterval');
}
);
/* Other example */
$('#pauseInterval').click(function() {
$('#counter').toggleClass('pauseInterval');
});
body {
background-color: #eee;
font-family: Calibri, Arial, sans-serif;
}
#counter {
width: 50%;
background: #ddd;
border: 2px solid #009afd;
border-radius: 5px;
padding: 5px;
text-align: center;
transition: .3s;
margin: 0 auto;
}
#counter.pauseInterval {
border-color: red;
}
<!-- you'll need jQuery for this. If you really want a vanilla version, ask -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<p id="counter"> </p>
<button id="pauseInterval">Pause/unpause</button></p>