I have this countdown timer script:
<script language="JavaScript" src="http://scripts.hashemian.com/js/countdown.js"></script>
function calcage(secs, num1, num2) {
s = ((Math.floor(secs/num1))%num2).toString();
if (LeadingZero && s.length < 2)
s = "0" + s;
return "<b>" + s + "</b>";
}
function CountBack(secs) {
if (secs < 0) {
document.getElementById("cntdwn").innerHTML = FinishMessage;
return;
}
DisplayStr = DisplayFormat.replace(/%%D%%/g, calcage(secs,86400,100000));
DisplayStr = DisplayStr.replace(/%%H%%/g, calcage(secs,3600,24));
DisplayStr = DisplayStr.replace(/%%M%%/g, calcage(secs,60,60));
DisplayStr = DisplayStr.replace(/%%S%%/g, calcage(secs,1,60));
document.getElementById("cntdwn").innerHTML = DisplayStr;
if (CountActive)
setTimeout("CountBack(" + (secs+CountStepper) + ")", SetTimeOutPeriod);
}
function putspan(backcolor, forecolor) {
document.write("<span id='cntdwn' style='background-color:" + backcolor +
"; color:" + forecolor + "'></span>");
}
if (typeof(BackColor)=="undefined")
BackColor = "white";
if (typeof(ForeColor)=="undefined")
ForeColor= "black";
if (typeof(TargetDate)=="undefined")
TargetDate = "12/27/2012 1:36 PM";
if (typeof(DisplayFormat)=="undefined")
DisplayFormat = "%%D%% Days, %%H%% Hours, %%M%% Minutes, %%S%% Seconds.";
if (typeof(CountActive)=="undefined")
CountActive = true;
if (typeof(FinishMessage)=="undefined")
FinishMessage = "";
if (typeof(CountStepper)!="number")
CountStepper = -1;
if (typeof(LeadingZero)=="undefined")
LeadingZero = true;
CountStepper = Math.ceil(CountStepper);
if (CountStepper == 0)
CountActive = false;
var SetTimeOutPeriod = (Math.abs(CountStepper)-1)*1000 + 990;
putspan(BackColor, ForeColor);
var dthen = new Date(TargetDate);
var dnow = new Date();
if(CountStepper>0)
ddiff = new Date(dnow-dthen);
else
ddiff = new Date(dthen-dnow);
gsecs = Math.floor(ddiff.valueOf()/1000);
CountBack(gsecs);
I want to make it so once the timer reaches 0, it adds 2 days to the original date and resets itself.
Here is what I came up with:
CountStepper = Math.ceil(CountStepper);
if (CountStepper == 0)
CountActive = true;
var SetTimeOutPeriod = (Math.abs(targetdate)-1)*2000 + 990;
putspan(BackColor, ForeColor);
var dthen = new Date(TargetDate);
var dnow = new Date();
if(CountStepper>0)
CountBack(gsecs);
But it doesn't seem to be working. Any help or tips on how to fix this?
There are two ways to do repeating time-based events in Javascript. The first approach, which you're trying, is to do a timeout, then invoke another timeout from within the first timeout's callback (and then that timeout invokes another timeout from its callback, and so on and so forth).
That basic approach totally works (and I imagine if you do a bit of debugging you can get it to work for you), but there's also an alternate approach: setInterval.
setInterval runs the same code over and over again, every timeout period. If you did something like:
window.setInterval((putspan, Math.abs(targetdate)-1)*2000 + 990)
it should also solve your problem.
As a side note, using eval-ed code (javascript inside a string) is a terrible idea for many reasons. I recommend using functions instead (like I did with putspan in my example). You can use jQuery's proxy or Underscore's bind to "fix" arguments in place, like so:
var putspanWithColor = $.proxy(putspan, this, BackColor, ForeColor);
window.setInterval(putspanWithColor, Math.abs(targetdate)-1)*2000 + 990)
Related
I need help in delaying the execution of my javascript.(not making the javascript to execute right after the webpage is being loaded) I wish to execute the javascript only after 10s after the webpage is being loaded. How can I do that? This is the script.
<script>
var interval = 10000;
var current_index = -1;
var sales_feeds = [];
var showtime = 5000;
<?php $s = get_option('wc_feed_delay_between_popups_appear');
if (!$s) {
$s = 5000;
}
?>
function hide_prev_feed_notify(index)
{
if( sales_feeds.eq(current_index).length > 0 )
{
sales_feeds.eq(current_index).animate({bottom: '-90px'}, 500);
}
}
function show_live_feed_notify(index)
{
sales_feeds.eq(index).animate({bottom: '10px'}, 1000);
current_index = index;
}
function show_next_live_notify()
{
if( (current_index + 1) >= sales_feeds.length )
{
current_index = -1;
}
//add randomness
current_index = (Math.floor(Math.random() * (sales_feeds.length + 1))) - 1;;
if( window.console )
console.log('will show ' + (current_index+1));
show_live_feed_notify(current_index + 1);
setTimeout(function() { hide_prev_feed_notify(current_index + 1); }, showtime);
}
function stop_live_notify()
{
removeInterval(inverval);
}
function readCookie(name)
{
var nameEQ = escape(name) + "=";
var ca = document.cookie.split(';');
for (var i = 0; i < ca.length; i++)
{
var c = ca[i];
while (c.charAt(0) === ' ') c = c.substring(1, c.length);
if (c.indexOf(nameEQ) === 0) return unescape(c.substring(nameEQ.length, c.length));
}
return null;
}
jQuery(function()
{
jQuery('.wc_feed_close_btn').click(function()
{
var days = 30;
var date = new Date();
date.setTime(date.getTime() + (days *24 *60 *60 *1000));
if(window.console)
console.log(date.toGMTString());
document.cookie = 'wc_feed_closed=true; expires=' + date.toGMTString() + ';';
jQuery('.live-sale-notify').css('display', 'none');
clearInterval(interval);
return false;
});
sales_feeds = jQuery('.live-sale-notify');
show_next_live_notify();
interval = setInterval(show_next_live_notify, (showtime + <?php print $s + 100; ?>));
});
</script>
Note: I want to delay the following execution.
function show_live_feed_notify(index)
{
sales_feeds.eq(index).animate({bottom: '10px'}, 1000);
current_index = index;
}
I tried inserting
var delay = 10000;
or
var interval = 10000;
none of them seem to work.
I also tried
setTimeout (function(); 3000);
it came out with uncaught syntax error.
Please Help me guys!
Note: I'm new to js/php coding...
Looking at your code, I think you should just remove the line
show_next_live_notify();
at the bottom of your script. It automatically executes everything right upon start instead of letting setInterval do its job
To delay the whole script, replace the last two lines in the jQuery call with something like this:
function startMe() {
interval = setInterval(show_next_live_notify, (showtime + <?php print $s + 100; ?>));
}
setTimeout(startMe, 10000);
You function name is show_live_feed_notify, and you tried to use setTimeout. Therefore I suggest you to try the following:
var delay = 10000; // 10 seconds
setTimeout(function() {
show_live_feed_notify(current_index + 1);
}, delay )
I have a timer that counts down once a specific page is visited. I need this timer to keep counting even if someone goes to a different page, and maintain the time counted to display it on the screen when they return to the original page where it was triggered.
The code I have in place is
<script>
function setCookie(cname,cvalue,exdays)
{
var d = new Date();
d.setTime(d.getTime()+(exdays*24*60*60*1000));
var expires = "expires="+d.toGMTString();
document.cookie = cname + "=" + cvalue + "; " + expires;
}
function getCookie(cname)
{
var name = cname + "=";
var ca = document.cookie.split(';');
for(var i=0; i<ca.length; i++)
{
var c = ca[i].trim();
if (c.indexOf(name)==0) return c.substring(name.length,c.length);
}
return "";
}
//check existing cookie
cook=getCookie("test9_cookie");
if(cook==""){
//cookie not found, so set seconds=60
var seconds = '<?php echo OFFERTIME ?>';
}else{
seconds = cook;
console.log(cook);
}
// init var
var timeout = 0;
// end init var
function secondPassed() {
var minutes = Math.round((seconds - 30)/60);
var remainingSeconds = seconds % 60;
if (remainingSeconds < 10) {
remainingSeconds = "0" + remainingSeconds;
}
//store seconds to cookie
setCookie("test9_cookie",seconds,1); //here 1 is expiry days
document.getElementById('countdown').innerHTML = minutes + ":" + remainingSeconds;
if (seconds == 0) {
clearInterval(countdownTimer);
timeout = 1;
sessionStorage.setItem('nothanks', 1);
document.getElementById('timed-over').style.display = "block";
$("#timed-over").delay(4800).fadeOut(300);
document.getElementById('timed-container').style.display = "none";
} else {
seconds--;
}
}
var countdownTimer = setInterval(secondPassed, 1000);
//localStorage.removeItem('timedpid') //to delete localstorage during testing
function checktaken(){
if(timeout===1) {
//do nothing as expired
}else if(localStorage.getItem('timedpid')) {
var storedpid = localStorage.getItem('timedpid')
var currentpid =<?php echo json_encode($time_limited_pid); ?>;
if (storedpid !== currentpid) {
var showOffer = document.querySelector("#timed-container");
showOffer.style.display = "block";
}
}else if(sessionStorage.getItem('nothanks')) {
// do nothing as offer not wanted
}else{
var showOffer = document.querySelector("#timed-container");
showOffer.style.display = "block";
}
}
setInterval('checktaken()',1);
</script>
Is there any way to make the original code keep counting when the page the script is on is navigated away from?
If not, a solution would be to move part of the script to the header and have it only load when on a specific page. Doing this would mean having to pass a var from the script in the header, to a script in a different file. I'm not too clued up on javascript and haven't had any luck sharing variables across multiple pages before.
Stuff the start time into the cookie (or local storage, anything permanent) and use the difference between that start time and the current time for your timer.
I am dealing with the following puzzle and I cannot understand why it is happening.
I have the following [I believe to be] equivalent pieces of javascript code, but one does not work as expected (notice the Console.Log):
Updates the UI a single time, then unexpectantly stops updating : http://jsfiddle.net/silentwarrior/1m0v6oj1/
jQuery(function () {
var isWorking = true;
if (isWorking) {
var timeEnd = 1431220406000; // generated from php
var timeNow = 1431210557000; // generated from php
var counter = 1;
var t = "";
setInterval(function () {
try {
var c = timeEnd - timeNow - counter;
console.log(c);
var d = new Date(c);
if (c <= 1) {
window.location.href = window.location.href;
return;
}
t = "";
if (d.getHours() > 0) {
t += d.getHours() + "h ";
}
if (d.getMinutes() > 0) {
t += d.getMinutes() + "m ";
}
t += d.getSeconds();
jQuery("#factory_start_prod").val("Working ... " + t + "s left");
counter = counter + 1;
} catch (e) {
}
}, 1000);
}
});
Updates the UI constantly as expected: http://jsfiddle.net/silentwarrior/n3gkum2e/
jQuery(function () {
var isWorking = true;
if (isWorking) {
var timeEnd = 1431220406000;
var timeNow = 1431210557000;
var counter = 1;
var t = "";
setInterval(function () {
try {
var c = timeEnd - Date.now();
console.log(c);
var d = new Date(c);
if (c <= 1) {
window.location.href = window.location.href;
return;
}
t = "";
if (d.getHours() > 0) {
t += d.getHours() + "h ";
}
if (d.getMinutes() > 0) {
t += d.getMinutes() + "m ";
}
t += d.getSeconds();
jQuery("#factory_start_prod").val("Working ... " + t + "s left");
counter = counter + 1;
} catch (e) {
}
}, 1000);
}
});
The only difference from each other is that, the one that works uses Date.now() to get the current timestamp, while the other one uses a pre-built time stamp.
Why would one example update the text in the input correctly while the other wouldn't?
PS: it is important to me to use generated timestamps instead of Date.now() in order to not depend on the users system when calculating the time left.
Your first example is working, however with each iteration you are only subtracting 1 from the timestamp value, which is equivalent to 1ms. Hence the value never appears to change unless you wait a really long time. You need to increment the counter by 1000 on each iteration for a second to be counted:
counter = counter + 1000;
Updated fiddle
In my project, users can add timecode in and out points for their project, and the project automatically figures out the total duration of the timecode. But I want to add a function that will take all the available timecode durations, convert them to seconds, add them together, then convert the final number back to timecode and put it in a text input.
This is my code, but I keep getting syntax errors:
function timeToSeconds(t) {
var tc = t.split(':');
return parseInt(tc[0])*3600 + parseInt(tc[1])*60 + parseInt(tc[2]);
}
function tcDuration(tcin, tcout) {
function z(n){return (n<10?'0':'') + n;}
var duration = timeToSeconds(tcout) - timeToSeconds(tcin);
var hoursmins = Math.floor(duration / 60);
return z(Math.floor(hoursmins/60)) + ':' + z(hoursmins % 60) + ':' + z(duration % 60);
}
// Run this function every time a film_tc_out cell is changed
function film_tc_Duration() {
if (document.getElementById("film_tc_in").value == '') {var film_tc_in = '00:00:00';} else { var film_tc_in = document.getElementById("film_tc_in").value;}
if (document.getElementById("film_tc_out").value == '') {var film_tc_out = '00:00:00';} else { var film_tc_out = document.getElementById("film_tc_out").value;}
document.getElementById("film_tc_duration").value = tcDuration(film_tc_in, film_tc_out);
}
// Run this function every time a src_tc_out cell is changed
function src_tc_Duration() {
if (document.getElementById("src_tc_in").value == '') {var src_tc_in = '00:00:00';} else { var src_tc_in = document.getElementById("src_tc_in").value;}
if (document.getElementById("src_tc_out").value == '') {var src_tc_out = '00:00:00';} else { var src_tc_out = document.getElementById("src_tc_out").value;}
document.getElementById("src_tc_duration").value = tcDuration(src_tc_in, src_tc_out);
}
// Run this function every time a src_wd_out cell is changed
function src_wd_Duration() {
if (document.getElementById("src_wd_in").value == '') {var src_wd_in = '00:00:00';} else { var src_wd_in = document.getElementById("src_wd_in").value;}
if (document.getElementById("src_wd_out").value == '') {var src_wd_out = '00:00:00';} else { var src_wd_out = document.getElementById("src_wd_out").value;}
document.getElementById("src_wd_duration").value = tcDuration(src_wd_in, src_wd_out);
}
function total_tc_Duration() {
var val = document.getElementsByClassName('.asset_src_tc_duration');
var total_tc = 0;
var v;
for (var i = 0; i < val.length; i++) {
v = timeToSeconds(val[i]);
if (!isNaN(v)) total_tc += v;
}
return (total_tc);
}
function updateAssetTimecode() {
document.getElementById("timecode_total").value = total_tc_Duration();
}
Update: I've rewritten the For Loop to see if that helps - it currently gives me an answer now, although the answer is always "0". It's not spitting out any errors but it seems to think the variable val isn't a number?
Your tcDuration function won't work like you expect. You don't subtract the already calculated hours before doing the minutes calculation and the same with seconds.
function tcDuration(tcin, tcout) {
function z(n){return (n<10?'0':'') + n;}
var duration = timeToSeconds(tcout) - timeToSeconds(tcin);
var hoursmins = Math.floor(duration / 60);
return z(Math.floor(hoursmins / 60)) + ":" + z(hoursmins % 60) + ":" + z(duration % 60);
}
I'm trying to force a page to refresh with js at a specific time, after digging around I found the script below. However, it doesn't appear to take into consideration timezones. How would I implement that?
<html>
<head>
<title></title>
<script type="text/javascript">
function refreshAt(hours, minutes, seconds) {
var now = new Date();
var then = new Date();
if(now.getHours() > hours ||
(now.getHours() == hours && now.getMinutes() > minutes) ||
now.getHours() == hours && now.getMinutes() == minutes && now.getSeconds() >= seconds) {
then.setDate(now.getDate() + 1);
}
then.setHours(hours);
then.setMinutes(minutes);
then.setSeconds(seconds);
var timeout = (then.getTime() - now.getTime());
setTimeout(function() { window.location.reload(true); }, timeout);
}
refreshAt(15,06,0); //Will refresh the page at 3:06pm
</script>
</head>
<body onLoad="setInterval('getCurrentTime()', 1000);">
<div id="time"></div>
content
</body>
</html>
Here you go, reload will occur for every user exactly as you define in global vars in script:
EDIT!!! I had bug in code so I have updated the script...
EDIT working example:
http://simplestudio.rs/yard/tinediffredir/content.html
<html>
<head>
<title>Chk diff and reload if match</title>
<script>
var reload_time = "15060"; // this is 15:06:00 - change to desired reload time
var reload_hour_diff = 15; // for cheking diff - change to desired hours
var reload_minute_diff = 6; // for cheking diff - change to desired minutes
var time_zone_offset = "-5"; // globally looking from GMT time, change this according to DST
var reload_time_checker = setInterval(function(){reload_page()},300);
var diff = null;
function chk_reload_moment(offset) {
dat = new Date();
utc = dat.getTime() + (dat.getTimezoneOffset() * 60000);
default_date = new Date(utc + (3600000*offset));
var default_year = default_date.getFullYear();
var default_month = default_date.getMonth();
var default_day = default_date.getDate();
var default_hour = default_date.getHours();
var default_minutes = default_date.getMinutes();
var default_seconds = default_date.getSeconds();
user_date = new Date();
var user_year = user_date.getFullYear();
var user_month = user_date.getMonth();
var user_day = user_date.getDate();
var user_hour = user_date.getHours();
var user_minutes = user_date.getMinutes();
var user_seconds = user_date.getSeconds();
user_current = user_hour+""+user_minutes+""+user_seconds;
default_current_f = default_day+"/"+default_month+"/"+default_year+" "+default_hour+":"+default_minutes+":"+default_seconds;
user_current_f = user_day+"/"+user_month+"/"+user_year+" "+user_hour+":"+user_minutes+":"+user_seconds;
var timeEnd = new Date(user_current_f);
var timeEndH = timeEnd.getHours();
var timeEndM = timeEnd.getMinutes();
var new_reload_minute_diff = 60+reload_minute_diff;
diff = (timeEndH - reload_hour_diff + 12) + " hours " + (new_reload_minute_diff - timeEndM) + " minutes";
if (user_current == reload_time) {
return true;
}
else {
return false;
}
}
function reload_page() {
var chktime = chk_reload_moment(time_zone_offset);
if (chktime) {
window.location.reload();
}
else {
var timer_div = document.getElementById('timer');
timer_div.innerHTML = "remaining: " + diff + " until new content";
}
}
</script>
</head>
<body>
<div id="timer">
</div>
</body>
</html>
I think it is clear how to configure it but if you have some problems feel free to ask...