Google Earth KmlModel Altitude - javascript

I am using the google earth plugin to manipulate a google earth window within my browser, however I can't seem to change altitude of KmlModels.
The offending script looks like this:
(mostly copied from an example)
var placemark = ge.createPlacemark('');
placemark.setName('model');
// Placemark/Model (geometry)
var model = ge.createModel('');
placemark.setGeometry(model);
// Placemark/Model/Link
var link = ge.createLink('');
link.setHref('http://earth-api-samples.googlecode.com/svn/trunk/examples/' +
'static/splotchy_box.dae');
model.setLink(link);
// get center look at location
var lookAt = ge.getView().copyAsLookAt(ge.ALTITUDE_RELATIVE_TO_GROUND);
// Placemark/Model/Location
var loc = ge.createLocation('');
loc.setLatitude(37.929828);
loc.setLongitude(-100.02596);
loc.setAltitude(6562); //Has no effect
model.setLocation(loc);
// add the model placemark to Earth
ge.getFeatures().appendChild(placemark);
// zoom into the model
lookAt.setRange(300);
lookAt.setTilt(80);
lookAt.setLatitude(37.929828);
lookAt.setLongitude(-100.02596);
ge.getView().setAbstractView(lookAt);
Does anyone know why? My model is always clamped to the ground no matter what. This is very frustrating.

add code:
model.setAltitudeMode (ge.ALTITUDE_RELATIVE_TO_GROUND);

Related

Calling a Javascript method from the Bokeh Google Maps wrapper (fitBounds())

I have a bokeh Google maps plot with several Lat/ Lng data points, and I would like to use the fitBounds() method of the Google Maps v3 API to set the zoom level.
I have a Google Maps plot up and running, displaying on my site and showing the data points, but I need to set the zoom manually.
import bokeh.io
import bokeh.models
import bokeh.plotting
import pandas as pd
data = {
'Latitude [deg]': [18.46, 25.7, 32.3],
'Longitude [deg]': [-66, -80.2, -64.8],
}
data_frame = pd.DataFrame.from_dict(data)
data_source = bokeh.models.ColumnDataSource(data_frame)
mean_lat = data_frame['Latitude [deg]'].mean()
mean_lng = data_frame['Longitude [deg]'].mean()
gmap_options = bokeh.models.GMapOptions(lat=mean_lat, lng=mean_lng, zoom=10, map_type='satellite')
xy_gmap = bokeh.plotting.gmap('SuPeRSeCrEtAPIkey', gmap_options)
xy_gmap.circle(x='Longitude [deg]', y='Latitude [deg]', source=data_source, color="red")
# A callback like this? Could make the call in JavaScript after the page is loaded, and update map zoom??
# xy_gmap.fitBounds(x='Longitude [deg]', y='Latitude [deg]', source=data_source)
bokeh.io.show(xy_gmap)
I would like the bounds of the map to enclose all points in my dataframe, at the lowest zoom possible (as is done in Javascript by fitBounds() ). Currently, the map can only zoom to the manually set level.
As of Bokeh 1.2, there is no built-in way to accomplish this. The only suggestion I can offer is to note that there is a global Bokeh.index on the JavaScript side, and in that there is GMapPlotView for the corresponding GmapPlot that you made. This view has an attribute .map that is the actual Google map object. You could call the fitBounds method on that from JavaScript code. Bokeh GMapPlot objects follow Google's lead wrt to plot bounds, so if they get updated, the axes, etc. should respond.
Otherwise, I can only suggest opening a GitHub issue to discuss adding this as a new feature.
Starting an answer for both methods described by bigreddot (using JS Bokeh.index and Python integration)
Bokeh.index
In the Javascript Console, you can use the following commands (should be self explanatory to get this into some JS code)
> var gmapPlotView;
> for (var property in Bokeh.index) { if (Bokeh.index[property].constructor.name == 'GMapPlotView') {gmapPlotView = Bokeh.index[property];} } // Get the correct object, in the case that you have multiple plots, but only one map plot
> var bounds = gmapPlotView.map.getBounds(); // To start from existing bounds
> var bounds = google.maps.LatLngBounds(); // To start with fresh bounds
> var place = new google.maps.LatLng(45.5983128 ,8.9172776); // Coordinates of place to put bounds, repeat for all points
> bounds.extend(place); // Add each place to the bounds object
> gmapPlotView.map.fitBounds(bounds); // Set the maps new bounds
Note that the Bokeh google maps implementation does not plot your data on the Google Maps data layer, but on a bokeh canvas above the map (that is why there is a lag when panning the map between map tiles and your graphs).
Python Integration
In process....

OpenLayers not letting me add Popup

So I have (or had) a working version of OpenStreetMaps, but now that I want to add popups onto the map, the whole thing breaks. This is the code pertaining to the issue of the popup. The crazy thing is that I copy and pasted the code from the official wiki in order to just get a working example.
function init() {
map = new OpenLayers.Map( 'heatmapArea');
var query = new OpenLayers.LonLat(-122.2928337167, 37.5549570333).transform(
new OpenLayers.Projection("EPSG:4326"), map.getProjectionObject());
var popup = new OpenLayers.Popup.FramedCloud("Popup", query, null, "Text", null, true);
map.addPopup(popup, false);
var lat = 39.3138895;
var lon = -98.2233523;
var zoom = 4;
var position = new OpenLayers.LonLat(lon, lat).transform( EPSG_WGS84, EPSG_900913);
map.setCenter(position, zoom );
}
The issue as it appears in my browser console is:
I have removed the code which I don't think is relevant to this issue but I could provide more if that is necessary. I have googled around extensively and all of the examples that I find work fine on the website I visit, but breaks my map and every StackOverflow answer to somebody else seems to work fine for the original poster, but once again, breaks my map.
Here's one of the website I tried to copy:
http://www.rigacci.org/openlayers/other_examples/markers.html
I am very eager to get this problem solved and any help would be greatly appreciated. Thanks!
-C.J.
Someone who really knows their way around the OL API will be able to explain this properly, but basically, your code is fine, but you need to reorder it. You need to add a map layer, and zoom to an extent, before you can call addPopup. I think this is because addPopup doesn't need an explicit layer of its own; it uses the map layer; and therefore you need a map layer on your map before trying to use it. That makes sense, but I am not sure why you need also to have called a zoom/zoomToExtent function.
Here's a fiddle, I've tried to leave your code as unchanged as possible:
http://jsfiddle.net/sifriday/u3j6h97d/3/
And here's the JS with some comments:
function init() {
var map = new OpenLayers.Map( 'heatmapArea');
// Add a map layer before trying to use addPopup
map.addLayer(new OpenLayers.Layer.OSM());
// Call the zoom function before trying to use addPopup
var lat = 39.3138895;
var lon = -98.2233523;
// I've changed the zoom to 1 so you can immediately see the popup in the small fiddle window
var zoom = 1;
var position = new OpenLayers.LonLat(lon, lat).transform(
"EPSG_WGS84", "EPSG_900913"
);
map.setCenter(position, zoom);
// Finally here's your addPopup code
var query = new OpenLayers.LonLat(
-122.2928337167, 37.5549570333
).transform(
new OpenLayers.Projection("EPSG:4326"),
map.getProjectionObject()
);
var popup = new OpenLayers.Popup.FramedCloud(
"Popup",
query,
// I added a size to make it fit in the small fiddle window
new OpenLayers.Size(100,100),
"Text",
null,
true
);
map.addPopup(popup);
}

How to set Cesium JS map center (coordinates: latitude & longitude)

I would like to initialize cesium so that the map is centered on some specific coordinates instead of the default ones. I have the following initialization code:
var map = new Cesium.CesiumWidget('map-js');
map.centralBody.terrainProvider = new Cesium.CesiumTerrainProvider({
url : 'http://cesiumjs.org/smallterrain'
});
Usually, with other mapping libraries, I would set the center on initialization, eg on mapbox:
map = L.mapbox.map('map-js', 'api-key').setView([42.12, 12.45], 9);
How to do that with cesium?
Try adding this after your first block of code above:
var scene = map.scene;
var ellipsoid = Cesium.Ellipsoid.WGS84;
var west = Cesium.Math.toRadians(-77.0);
var south = Cesium.Math.toRadians(38.0);
var east = Cesium.Math.toRadians(-72.0);
var north = Cesium.Math.toRadians(42.0);
var extent = new Cesium.Rectangle(west, south, east, north);
scene.camera.viewRectangle(extent, ellipsoid);
More examples are available in our Camera Demo.
EDIT (May 2014): Due to Cesium API changes, .getCamera() is renamed .camera, the camera's .controller was removed and rolled into the camera itself, and Extent is renamed to Rectangle. The above code now reflects the new API. For a complete list of breaking changes, see CHANGES.md.
If you want to keep the current "zoom" (aka camera distance from ellipsoid) and only have lon/lat, you could call setView() and use the current camera height, like:
viewer.camera.setView({
destination : Cesium.Cartesian3.fromDegrees(
longitude,
latitude,
Cesium.Ellipsoid.WGS84.cartesianToCartographic(viewer.camera.position).height
)
});

Google Earth API search by Placemarker Name

I am trying to create search box for Google Earth API Plugin for javascript
I am able to parse KMLFile and load in GE API and now I have to embed search by Placemarker name loaded by KML
Code using Lat & Long
var lookAt = ge.createLookAt('');
lookAt.set(point.y, point.x, 600, ge.ALTITUDE_RELATIVE_TO_GROUND, 0, 00, 0);
ge.getView().setAbstractView(lookAt);
Is there any possiblity for LookAt using Placemarker Name except using LAT, LONG?
Yes, there are lots of ways to look at placemarks. The easiest way to do this is if the placemark has and abstract view defined. e.g.
if (placemark.getAbstractView()) {
ge.getView().setAbstractView(placemark.getAbstractView());
}
You can also use the various accessors to refer to a placemark. For example if the placemark has an ID you can use getElementById.
var placemark = ge.getElementById('MyPlacemark');
if (placemark.getAbstractView()) {
ge.getView().setAbstractView(placemark.getAbstractView());
}
Or else if you are loading KML by its URL, e.g.
// loaded via KML
var placemark = ge.getElementByUrl('http://site.com/foo.kml#MyPlacemark');
if (placemark.getAbstractView()) {
ge.getView().setAbstractView(placemark.getAbstractView());
}
If the placemark doesn't have an abstract view you can still use the accessors to find the correct placemark and then extract the geometry from it to create the look at.
var placemark = ge.getElementByUrl('http://site.com/foo.kml#MyPlacemark');
var point = placemark.getGeometry();
var lat = point.getLatitude();
var lng = point.getLongitude();

How can I overlay SVG diagrams on Google Maps?

I would like to add an overlay image on a Google Map. The image is a SVG file I have generated (Python with SVGFig).
I am using the following code:
if (GBrowserIsCompatible()) {
var map = new GMap2(document.getElementById("map_canvas"));
map.setCenter(new GLatLng(48.8, 2.4), 12);
    // ground overlay
    var boundaries = new GLatLngBounds(new GLatLng(48.283188032632829, 1.9675270369830129), new GLatLng(49.187215000000002, 2.7771877478303999));
    var oldmap = new GGroundOverlay("test.svg", boundaries);
map.addControl(new GSmallMapControl());
map.addControl(new GMapTypeControl());
map.addOverlay(oldmap);
}
Surprisingly, it works with Safari 4, but it doesn't work with Firefox (with Safari 3, the background is not transparent).
Does anyone have an idea on how I could overlay an SVG?
PS1: I read some works like this or the source code of swa.ethz.ch/googlemaps, but it seems that they have to use JavaScript code to parse the SVG and add one by one all the elements (but I did not understand all the source...).
PS2: The SVG is composed of different filled paths and circles, with transparency.
If there is no solution to overlay my SVG, I can use 2 alternative solutions:
rasterize the SVG
convert the paths and circles in GPolygons
But I do not really like the 1st solution because of the poor quality of the bitmap and the time to generate it with antialiasing.
And for the 2nd solution, the arcs, ellipses and circles will have to be decomposed into small polylines. A lot of them will be necessary for a good result. But I have around 3000 arcs and circles to draw, so...
Here are some news (I hope it's better to put them here in an answer, instead of editing my questions or to create a new question. Please feel free to move it if needed, or to tell me, so as I can rectify):
My problem was the following:
var oldmap = new GGroundOverlay("test.svg", boundaries);
map.addOverlay(oldmap);
did not work on Safari 3, Firefox and Opera (IE is not enable to draw SVG).
In fact, this code produce the insertion (in a <div>) of the following element
<img src="test.svg" style=".....">
And Safari 4 is able to draw a SVG file as an image, but this is not the way to do for the other browser. So the idea is now to create a custom overlay for the SVG, as explained here.
That's the reason why I asked for this question (I am sorry, but HTML/javascript are not my strongest points).
And since there is a small bug with Webkit for rendering a SVG with transparent background with <object>element, I need to use <object> or <img> accordingly to the browser (I don't like this, but... for the moment, it's still the quick-and-dirty experiments)
So I started with this code (still work in progress):
// create the object
function myOverlay(SVGurl, bounds)
{
this.url_ = SVGurl;
this.bounds_ = bounds;
}
// prototype
myOverlay.prototype = new GOverlay();
// initialize
myOverlay.prototype.initialize = function(map)
{
// create the div
var div = document.createElement("div");
div.style.position = "absolute";
div.setAttribute('id',"SVGdiv");
div.setAttribute('width',"900px");
div.setAttribute('height',"900px");
// add it with the same z-index as the map
this.map_ = map;
this.div_ = div;
//create new svg root element and set attributes
var svgRoot;
if (BrowserDetect.browser=='Safari')
{
// Bug in webkit: with <objec> element, Safari put a white background... :-(
svgRoot = document.createElement("img");
svgRoot.setAttribute("id", "SVGelement");
svgRoot.setAttribute("type", "image/svg+xml");
svgRoot.setAttribute("style","width:900px;height:900px");
svgRoot.setAttribute("src", "test.svg");
}
else //if (BrowserDetect.browser=='Firefox')
{
svgRoot = document.createElement("object");
svgRoot.setAttribute("id", "SVGelement");
svgRoot.setAttribute("type", "image/svg+xml");
svgRoot.setAttribute("style","width:900px;height:900px;");
svgRoot.setAttribute("data", "test.svg");
}
div.appendChild(svgRoot);
map.getPane(G_MAP_MAP_PANE).appendChild(div);
//this.redraw(true);
}
...
The draw function is not yet written.
I still have a problem (I progress slowly, thanks to what I read/learn everywhere, and also thanks to people who answer my questions).
Now, the problem is the following : with the <object> tag, the map is not draggable. All over the <object> element, the mouse pointer is not "the hand icon" to drag the map, but just the normal pointer.
And I did not find how to correct this. Should I add a new mouse event (I just saw mouse event when a click or a double-click append, but not for dragging the map...) ?
Or is there another way to add this layer so as to preserve the drag-ability ?
Thank you for your comments and answers.
PS: I also try to add one by one the elements of my SVG, but... in fact... I don't know how to add them in the DOM tree. In this example, the SVG is read and parsed with GXml.parse(), and all the elements with a given tag name are obtained (xml.documentElement.getElementsByTagName) and added to the SVG node (svgNode.appendChild(node)). But in my case, I need to add directly the SVG/XML tree (add all its elements), and there are different tags (<defs>, <g>, <circle>, <path>, etc.). It is may be simpler, but I don't know how to do.. :(
I spend the last evening on this problem, and I finally found the solution to my problem.
It was not so difficult.
The idea is, as Chris B. said, to load the SVG file with GDownloadUrl, parse it with GXml.parse() and add in the DOM tree every SVG elements I need
To simplify, I have supposed that all the SVG elements was put in a big group called "mainGroup". I have also supposed that some elements can be in the file.
So here is the library, based on the Google Maps Custom Overlays:
// create the object
function overlaySVG( svgUrl, bounds)
{
this.svgUrl_ = svgUrl;
this.bounds_ = bounds;
}
// prototype
overlaySVG.prototype = new GOverlay();
// initialize
overlaySVG.prototype.initialize = function( map)
{
//create new div node
var svgDiv = document.createElement("div");
svgDiv.setAttribute( "id", "svgDivison");
//svgDiv.setAttribute( "style", "position:absolute");
svgDiv.style.position = "absolute";
svgDiv.style.top = 0;
svgDiv.style.left = 0;
svgDiv.style.height = 0;
svgDiv.style.width = 0;
map.getPane(G_MAP_MAP_PANE).appendChild(svgDiv);
// create new svg element and set attributes
var svgRoot = document.createElementNS( "http://www.w3.org/2000/svg", "svg");
svgRoot.setAttribute( "id", "svgRoot");
svgRoot.setAttribute( "width", "100%");
svgRoot.setAttribute( "height","100%");
svgDiv.appendChild( svgRoot);
// load the SVG file
GDownloadUrl( this.svgUrl_, function( data, responseCode)
{
var xml = GXml.parse(data);
// specify the svg attributes
svgRoot.setAttribute("viewBox", xml.documentElement.getAttribute("viewBox"));
// append the defs
var def = xml.documentElement.getElementsByTagName("defs");
//for( var int=0; i<def.length; i++)
svgRoot.appendChild(def[0].cloneNode(true));
//append the main group
var nodes = xml.documentElement.getElementsByTagName("g");
for (var i = 0; i < nodes.length; i++)
if (nodes[i].id=="mainGroup")
svgRoot.appendChild(nodes[i].cloneNode(true));
});
// keep interesting datas
this.svgDiv_ = svgDiv;
this.map_ = map;
// set position and zoom
this.redraw(true);
}
// remove from the map pane
overlaySVG.prototype.remove = function()
{
this.div_.parentNode.removeChild( this.div_);
}
// Copy our data to a new overlaySVG...
overlaySVG.prototype.copy = function()
{
return new overlaySVG( this.url_, this.bounds_, this.center_);
}
// Redraw based on the current projection and zoom level...
overlaySVG.prototype.redraw = function( force)
{
// We only need to redraw if the coordinate system has changed
if (!force) return;
// get the position in pixels of the bound
posNE = map.fromLatLngToDivPixel(this.bounds_.getNorthEast());
posSW = map.fromLatLngToDivPixel(this.bounds_.getSouthWest());
// compute the absolute position (in pixels) of the div ...
this.svgDiv_.style.left = Math.min(posNE.x,posSW.x) + "px";
this.svgDiv_.style.top = Math.min(posSW.y,posNE.y) + "px";
// ... and its size
this.svgDiv_.style.width = Math.abs(posSW.x - posNE.x) + "px";
this.svgDiv_.style.height = Math.abs(posSW.y - posNE.y) + "px";
}
And, you can use it with the following code:
if (GBrowserIsCompatible())
{
//load map
map = new GMap2(document.getElementById("map"), G_NORMAL_MAP);
// create overlay
var boundaries = new GLatLngBounds( new GLatLng(48.2831, 1.9675), new GLatLng(49.1872, 2.7774));
map.addOverlay( new overlaySVG( "test.svg", boundaries ));
//add control and set map center
map.addControl(new GLargeMapControl());
map.setCenter(new GLatLng(48.8, 2.4), 12);
}
So, you can use it exactly as you use the GGroundOverlay function, except that your SVG file should be created with the Mercator projection (but if you apply it on small area, like one city or smaller, you will not see the difference).
This should work with Safari, Firefox and Opera. You can try my small example here
Tell me what do you think about it.
This question was briefly discussed on the Google Maps API Group. Here's what they said:
I've not tried it, but SVG is a subset
of XML, so you can read them with
GDownloadUrl() and analyse them with
GXml.parse(). On some wonky webservers
you may have to change the file
extension to XML.
You then have to crawl through the XML
DOM, writing the SVG that you find
with document.createElementNS() and
.setAttribute() calls...
There are also a some Google Maps SVG examples here and here.
Good luck!

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