jQueryui animation with inital undefined height - javascript

See the following fiddle:
[edit: updated fiddle => http://jsfiddle.net/NYZf8/5/ ]
http://jsfiddle.net/NYZf8/1/ (view in different screen sizes, so that ideally the image fits inside the %-width layouted div)
The image should start the animation from the position where it correctly appears after the animation is done.
I don't understand why the first call to setMargin() sets a negative margin even though the logged height for container div and img are the very same ones, that after the jqueryui show() call set the image where I would want it (from the start on). My guess is that somehow the image height is 0/undefined after all, even though it logs fine :?
js:
console.log('img: ' + $('img').height());
console.log('div: ' + $('div').height());
$('img').show('blind', 1500, setMargin);
function setMargin() {
var marginTop =
( $('img').closest('div').height() - $('img').height() ) / 2;
console.log('marginTop: ' + marginTop);
$('img').css('marginTop', marginTop + 'px');
}
setMargin();

Interesting problem...after playing around with your code for a while (latest update), I saw that the blind animation was not actually firing in my browser (I'm testing on Chrome, and maybe it was firing but I wasn't seeing it as the image was never hidden in the first place), so I tried moving it inside the binded load function:
$('img').bind('load', function() {
...
$(this).show('blind', 500);
});
Now that it was animating, it seemed to 'snap' or 'jump' after the animation was complete, and also seemed to appear with an incorrect margin. This smacks of jQuery not being able to correctly calculate the dimensions of something that hadn't been displayed on the screen yet. On top of that, blind seems to need more explicit dimensions to operate correctly. So therein lies the problem: how to calculate elements' rendered dimensions before they've actually appeared on the screen?
One way to do this is to fade in the element whose dimensions you're trying to calculate very slightly - not enough to see yet - do some calculations, then hide it again and prep it for the appearance animation. You can achieve this with jQuery using the fadeTo function:
$('img').bind('load', function() {
$(this).fadeTo(0, 0.01, function() {
// do calculations...
}
}
You would need to work out dimensions, apply them with the css() function, blind the image in and then reset the image styles back to their original states, all thanks to a blind animation that needs these dimensions explicitly. I would also recommend using classes in the css to help you manage things a little better. Here's a detailed working example: jsfiddle working example
Not the most elegant way of doing things, but it's a start. There are a lot more easier ways to achieve seemingly better results, and I guess I just want to know why you're looking to do image blinds and explicit alignment this way? It's just a lot more challenging achieving it with the code you used...anyways, hope this helps! :)

Related

How to increase speed of mousemove/clientX/Y and applying a transform?

I have built a WordPress theme. I came across a website that created a div to follow the user's cursor. The div was enlarged smoothly when the user hovers over a button or a link.
I want to add this nice functionality as an optional feature.
I added a div to the web page, #ambition_cursor and added some basic styling. The div now shows like a blue circle. The circle has position fixed to the top left corner of the site. The position can be changed by adding a CSS translate property.
I managed to make it work with the following code:
var ambition_cursor = document.getElementById("ambition_cursor");
function ambition_mouse(e) {
var ambition_cursor_x = e.clientX; // Get the horizontal coordinate
var ambition_cursor_y = e.clientY; // Get the vertical coordinate
var ambition_cursor_pos = `translate(${ambition_cursor_x}px, ${ambition_cursor_y}px)`;
ambition_cursor.style.transform = ambition_cursor_pos;
}
window.addEventListener('mousemove', ambition_mouse);
The big downside here is the lag (?). There's quite a big delay, especially when moving the mouse around very fast. You can try it out on this site. I also put the situation in a JSFiddle; although the delay doesn't really happen there.
I didn't apply yet much styling (the default cursor is visible, so you can get a better idea of the real position). I first want this to work better, before I spent much time on that.
How can I increase the speed of this, so that the div position follows the mouse more accurately? I'm a beginner, so I don't really know which JavaScript optimisations I should make.
Current code is JavaScript, but jQuery is also an option.
Many thanks in advance!
Update: example how it looks on my computer.
All elements on the page have a transition applied. Remove/override this style and the delay goes away (tested).
As an alternative to the great answer of Joseph Atkinson:
var ambition_cursor = document.getElementById("ambition_cursor");
function ambition_mouse(e) {
ambition_cursor.style.left = e.clientX + 'px'; // Get the horizontal coordinate
ambition_cursor.style.top = e.clientY + 'px' ; // Get the vertical coordinate
}
window.addEventListener('mousemove', ambition_mouse);
See: https://levelup.gitconnected.com/use-javascript-to-make-an-element-follow-the-cursor-3872307778b4
I visited the site example, cracked open the dev console, and found throttled(20, ambition_mouse) It is not a performance issue, and the solution is to not throttle the events. It was too smooth to be a performance issue, which gave me the first clue it had to be an accidental/deliberate effect.

Flexslider breaks jQuery accordion [duplicate]

I have a test page to better explain my problem. I have several items on a list (they're images on the test page); when I click on one of them, a corresponding slideshow, using flexslider, sldes down.
The problem is that, on page load, the slideshow shows all slides at once, at a much smaller size than intended. But then, if I switch the focus from the window (i.e. switch between browser tabs or move to another program and come back), the slideshow is now working and the slides are the proper size. This happens in mobile devices too.
When I check with firebug, there's an element.style rule applying to ul.slides:
transform: translate3d(-89px, 0px, 0px);
Which hides one of the slides. Additionally, there's another rule for the list items inside ul.slides that gives them their initial width, which is not even the same for all sliders so I don't understand where it is coming from.
Can someone take a look and suggest a fix? I've tried overriding the element.style rule but so far unsuccessfully.
I think I've figured it out, in principal at least...
.flexslider{display:none;} seems throw off the re-size function of Flexslider.
You could just remove it, but that makes for some ugly loading.
To avoid said ugly loading I put together a quick, work-around- jsFiddle
$(document).ready(function(){
$(".flexslider").css('display','block').slideUp();
});
There's a still a quick glitch while loading, but hopefully it will at least steer you in the right direction.
Another method I played with a bit was to try and force the re-size function like so-
$(".client").click(function () {
$('.flexslider').resize(); // Problematic but promising
var project = this.id;
var project_id = '#' + project + '-project';
var elem = $(".flexslider:visible").length ? $(".flexslider:visible"): $(".flexslider:first");
elem.slideUp('slow', function () {
$(project_id).slideDown('slow');
});
});
This sort of solved the mini-picture issue, but was spotty at best.

Slideshow Script Centering Issue on Images of Varying Width

I'm trying to build a slideshow script will work with images of any width. Not too surprisingly, I'm having some centering issues that cause the portrait mode images to start off on the left when they initially display and then immediately move to the center after a short delay (giving it a bit of a "shooting ducks at a carnival" feel) .
I think that the solution is to get the image width right before it displays and then use that to center it, but I've been having some trouble finding reliable code that does that correctly. I've seen some examples that get the dimensions on load, but since the page (obviously) only loads once before the slideshow starts, that doesn't help much. I put it into CodePen for anyone to view that is kind enough to try and assist me:
http://codepen.io/Realto619/pen/fhdwK
I'm also having a problem with the getPrev() and getNext() functions not working on the first click, They work fine after that, and they seem to be firing on those first clicks, but they don't do what they're designed to until the second click.
Thanks in advance...
As I suspected, the problem was due to the image dimensions / image container not changing for each slide, so the css couldn't center it without having an accurate width for margin:0 auto; to work properly.
I created the following function and then called it in each of the other functions:
function getDim() {
iW = $(window).innerWidth();
iH = $(window).innerHeight();
natW = $(".fadein img").get(0).naturalWidth;
natH = $(".fadein img").get(0).naturalHeight;
natR = natW/natH;
adjH = iH*0.98;
adjW = adjH * natR;
$(".fadein").css('width',adjW);
$(".fadein img").css('width',adjW);
$(".fadein img").css('height',adjH);
}
Hopefully this will help someone else with a similar issue that comes here.

jQuery hover scale from bottom

This is certainly going to be an easy one but I can't get my head around what I am doing wrong...
I am trying to do a hover effect on a UL that affects a link within one of the UL LI's.
My current code looks like this:
$("ul.punchlines").hover(function () {
$(this).find("li a.light-grey-gradient").animate({'width' : '60%','top':'-65px'});
});
$("ul.punchlines").mouseleave(function () {
$(this).find("li a.light-grey-gradient").animate({'width' : '30%','top':'0px'});
});
This technically works as it gives the effect that the base of the element to be scaled remains in place and scales up from the bottom however it does it in two stages, I am trying to get this effect to happen all in one motion so it is a seamless scale and move.
I can do this easily with basic CSS3 transitions but as it is not supported in IE9 I am trying to use jQuery to allow for maximum browser support.
Can anyone offer a little support firstly about how I get the animation to happen in one motion (not staggered) and secondly if this is the right approach? I am new to jquery and only just getting my hands dirty with it :-)
Please see JQuery hover api:
http://api.jquery.com/hover/
also make sure that your "li" have absolute position.
$("ul.punchlines").hover(function () {
$(this).find("li a.light-grey-gradient").animate({'width' : '60%','top':'-65px'});
}, function () {
$(this).find("li a.light-grey-gradient").animate({'width' : '30%','top':'0px'});
});

change css on scroll event w/ requestAnimation Frame

I want to change the background color of in-viewport elements (using overflow: scroll)
So here was my first attempt:
http://jsfiddle.net/2YeZG/
As you see, there is a brief flicker of the previous color before the new color is painted. Others have had similar problems.
Following the HTML5 rocks instructions, I tried to introduce requestAnimationFrame to fix this problem to no avail:
http://jsfiddle.net/RETbF/
What am I doing wrong here?
Here is a simpler example showing the same problem: http://jsfiddle.net/HJ9ng/
Filed bug with Chromium here: http://code.google.com/p/chromium/issues/detail?id=151880
if it is only the background color, well why don't you just change the parent background color to red and once it scroll just change it to pink?
I change your CSS to that
#dad
{
overflow-y: scroll;
overflow-x: hidden;
width: 100px;
height: 600px;
background-color:red;
}​
I remove some of you Jquery and change it to this
dad.bind('scroll', function() {
dad.css('background-color', 'pink');
});
And I remove this line
iChild.css('backgroundColor', 'red');
But is the Red color it is important that won't work for sure http://jsfiddle.net/2YeZG/5/
I like Manuel's Solution.
But even though I don't get what you're exactly trying to do, I want to point out a few things.
In your fiddle code, I saw that you included Paul Irish's Shim for requestAnimationFrame.
But you never use it.
(It's basically a reliable setTimeOut, nothing else) it's from frame based animations.)
So since you just want to change some CSS properties, I don't see why you would need it. Even if you want transitions, you should rely on CSS transitions.
Other than that your code could look something like
dad.bind('scroll', function() {
dad.css('background-color', 'pink');
eachElemNameHere.css('background-color','randomColor');
});
Also you should ideally not use something like that if you can help it. You should just add and remove class names and add all these properties in your CSS. Makes it work faster.
Also, again I don't quite get it, but you could use the jQuery function to find out each elements' position from the top to have better control.
Your problem seems to be that you only change the background color of the elements which have already been scrolled into view. Your code expects that the browser waits for your code to handle the scroll event before the browser redraws its view. This is most probably not a guarantee given by the HTML spec. That's why it flickers.
What you should do instead is to change the elements which are going to be scrolled into view. This is related to off screen rendering or double buffering as it is called in computer games programming. You build your scene off screen and copy the finished scene to the visible frame buffer.
I modified your first JSFiddle to include a multiplier for the height of the scroll area: http://jsfiddle.net/2YeZG/13/.
dad.bind('scroll', function() {
// new: query multiplier from input field (for demonstration only) and print message
var multiplier = +($("#multiplier")[0].value);
$("#message")[0].innerHTML=(multiplier*100)-100 + "% of screen rendering";
// your original code
var newScrollY = newScrollY = dad.scrollTop();
var isForward = newScrollY > oldScrollY;
var minVal = bSearch(bots, newScrollY, true);
// new: expand covered height by the given multiplier
// multiplier = 1 is similar to your code
// multiplier = 2 would be complete off screen rendering
var newScrollYHt = newScrollY + multiplier * dadHeight;
// your original code (continued)
var maxVal;
for (maxVal = minVal; maxVal < botsLen; maxVal++) {
var nxtTopSide = tops[maxVal];
if (nxtTopSide >= newScrollYHt) {
break;
}
}
maxVal = Math.min(maxVal, botsLen);
$(dadKids.slice(minVal, maxVal)).css('background', 'pink');
});
Your code had a multiplier of 1, meaning that you update the elements which are currently visible (100% of scroll area height). If you set the multiplier to 2, you get complete off screen updates for all your elements. The browser updates enough elements to the new background color so that even a 100% scroll would show updated elements. Since the browser seldom scrolls 100% of the area in one step (depends of the operating system and the scroll method!), it may be sufficient to reduce the multiplier to e.g. 1.5 (meaning 50% off screen rendering). On my machine (Google Chrome, Mac OS X with touch pad) I cannot produce any flicker if the multiplier is 1.7 or above.
BTW: If you do something more complicated than just changing the background color, you should not do it again and again. Instead you should check whether the element has already been updated and perform the change only afterwards.

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