TypeError: this is undefined - javascript

function foo(obj, method, ...args) {
if (!(method in obj)) return null;
try {
alert(!!obj); //shows true
return obj[method].apply(obj, args);
}
catch (e) {
alert(e);
}
}
When I call foo with a defined object, a valid method of it and some args, it shows:
TypeError: this is undefined.
What does this mean?
I thought this would be important here because I'm using apply whose 1st param will be used as this inside the method invoked. But here obj is valid and it doesn't even invoke the required method. An error is caught even before.
(...args means any extra arguments passed to foo after obj and method will be pushed into an array args which can be used by foo)
EDIT: ...args is valid. It's ES6.
EDIT: My code seems perfectly fine. I'm trying to check and see if the called function has something wrong. Sorry if that is the case.
EDIT: I'm sorry, the problem turned out to be with the method that was being invoked. I had said otherwise, but I was confused.
There was another callback in it.
array.forEach(function (a) { // do something with 'this'});
this was obviously being undefined since it didn't refer to the object.

demo
I changed your function to this. First we narrow down the parameters, to make sure they are of the correct types. We need an obj and a method. Furthermore, obj[method] better be a function, because we're trying to call it.
function foo(obj, method) {
if (typeof obj === 'undefined'
|| typeof method !== 'string'
|| typeof obj[method] !== 'function') {
return null;
}
I'm not sure how ES6 works, and have no way to test it, but this should continue to work. If you can get it to work without, it's an easy change (removing this line, and adding a parameter).
var args = Array.prototype.slice.call(arguments, 2);
return obj[method].apply(obj, args);e);
}
We can test it by giving it a Person.
function Person(){
this.say_name = function(first, last){
alert('My name is ' + first + ' ' + last);
};
}
var Me = new Person();
foo(Me, "say_name", "John", "Doe"); // shows "My name is John Doe"
Just ask if you need further explanation.

Related

Javascript: typeof says "function" but it can't be called as a function

I'm really puzzled with Javascript this time:
var x = Array.prototype.concat.call;
typeof x; // function
x(); // Uncaught TypeError: x is not a function
What on earth is going on here?
If it helps, I also noticed:
x([1,2],[3,4]) does not work either
toString also thinks it's a function:
Object.prototype.toString.call(x); // "[object Function]"
This also happens with Array.prototype.concat.apply.
When it is forced as an expression it also does not work:
(0, Array.prototype.concat.call)([1,2],[3,4]); // Same TypeError
Tested in Chrome and Node.
The error is misleading. x is a function, but it has lost the referenced function (concat), which throws an error
Running on firefox gives a more descriptive error
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Errors/Called_on_incompatible_type
What it's saying is that the call function has nothing its bound to.
In the same way that if you take an object like this:
const a = {
b: 2,
test() {
console.log('hi', this.b);
}
};
const c = a.test;
c();
You will get hi undefined as you've lost the relationship of the function to b.
You can fix this by either doing c.bind(a)() or c.call(a)
The call function behaves similarly. It is going to be the same for every function, and the pseudocode would look something like this:
class Function {
constructor(functionDefinition) {
this.functionDefinition = functionDefinition;
}
call(newThis, ...args) {
// take this.functionDefinition, and call it with `this` and `args`
}
}
Since you are extracting out the call function, it loses the function object it's associated with.
You can fix this by either binding concat to the function, or using call on call :-)
const a = []
const boundFn = a.concat.call.bind(a.concat)
console.log(boundFn([3], [1,2]));
// Or, you can use `call` to pass in the concat function
const callFn = a.concat.call;
console.log(callFn.call(a.concat, [4], [1,2]))

Specifics of javascript cosntructors

Say I have a pure constructor function (containing nothing but this.Bar = bar)
1) When I call it from another function, can I pass the caller function's arguments directly when I call or must I do var myBar=new bar, myBar.Bar=thebar, where the bar is a caller argument?
2) Will the constructor still instantiate even if it doesn't get all the args?
3) How can I check if one of the args is unique, IE no other instance of the object has this value for the property in question? Specifically, I want to assign each object a unique index at creation. Maybe array?
Many thanks in advance
Say I have a pure constructor function (containing nothing but this.Bar = bar)
I'm going to assume you mean:
function MyConstructor(bar) {
this.Bar = bar;
}
(Note: The overwhelming convention in JavaScript is that property names start with a lower-case letter. So this.bar, not this.Bar. Initially-capped identifiers are usually reserved for constructor functions.)
1) When I call it from another function, can I pass the caller function's arguments directly when I call or must I do var myBar=new bar, myBar.Bar=thebar, where the bar is a caller argument?
You can pass them directly:
function foo(a, b, c) {
var obj = new MyConstructor(b);
}
2) Will the constructor still instantiate even if it doesn't get all the args?
The number of arguments passed is not checked by the JavaScript engine. Any formal arguments that you don't pass will have the value undefined when the function is called:
function MyConstructor(bar) {
console.log(bar);
}
var obj = new MyConstructor(); // logs "undefined"
3) How can I check if one of the args is unique, IE no other instance of the object has this value for the property in question? Specifically, I want to assign each object a unique index at creation. Maybe array?
In general, that's usually not in-scope for a constructor. But yes, you could use an array, or an object, to do that.
var knownBars = [];
function MyConstructor(bar) {
if (knownBars.indexOf(bar) !== -1) {
// This bar is known
}
else {
// Remember this bar
knownBars.push(bar);
}
}
Of course, indexOf may not be what you want for searching, so you may need to use some other method of Array.prototype or your own loop.
Another way would be to use an object; this assumes that bar is a string or something that can usefully be turned into a string:
var knownBars = {};
function MyConstructor(bar) {
if (knownBars.indexOf(bar) !== -1) {
// This bar is known
}
else {
// Remember this bar
knownBars[bar] = 1;
}
}
When I call it from another function, can I pass the caller function's arguments directly
There wouldn't be much point in having this.Bar = bar in the constructor function if you could not.
Will the constructor still instantiate even if it doesn't get all the args?
Assuming nothing inside it throws an exception if the argument is missing, yes. Arguments just get a value of undefined.
How can I check if one of the args is unique, IE no other instance of the object has this value for the property in question?
You'd need to have a shared store of them that you check against.
For example:
var Constructor = (function () {
var unique_check_store = {};
function RealConstructor(bar) {
if (typeof bar == 'undefined') {
throw "You must specify bar";
}
if (unique_check_store.hasOwnProperty(bar)) {
throw "You have already created one of these called '" + bar + "'";
}
this.Bar = bar;
unique_check_store[bar] = true;
}
return RealConstructor;
})();
var a, b, c;
try {
a = new Constructor();
} catch (e) {
alert(e);
}
try {
b = new Constructor("thing");
} catch (e) {
alert(e);
}
try {
c = new Constructor("thing");
} catch (e) {
alert(e);
}
alert(a);
alert(b);
alert(c);
​

John Resig's simple class instantiation and "use strict"

Reference : http://ejohn.org/blog/simple-class-instantiation/
// makeClass - By John Resig (MIT Licensed)
function makeClass(){
return function(args){
if ( this instanceof arguments.callee ) {
if ( typeof this.init == "function" )
this.init.apply( this, args.callee ? args : arguments );
} else
return new arguments.callee( arguments );
};
}
I was wondering, if there are any ECMAScript 5 compliant way to implement the same functionality. The problem is, accessing arguments.callee is deprecated in strict mode.
As I understand it arguments.callee isn't deprecated in strict mode, in which case you could continue to use it; rather, it has been removed and attempted use will (or is supposed to) throw an exception.
The workaround is to use named anonymous functions, if you'll forgive the oxymoron. Really I should say "named function expressions". An example:
function someFunc(){
return function funcExpressionName(args){
if (this instanceof funcExpressionName) {
// do something
} else
return new funcExpressionName( arguments );
};
}
The name you provide, in my example funcExpressionName is not supposed to be accessible from anywhere except inside the function it applies to, but unfortunately IE has other ideas (as you can see if you Google it).
For the example in your question I'm not sure how to handle the args.callee since I don't know how that is set by the calling function, but the use of arguments.callee would be replaced as per my example.
The above idea given by nnnnnn is quite good. And in order to avoid IE issues I suggest the following solution.
function makeClassStrict() {
var isInternal, instance;
var constructor = function(args) {
// Find out whether constructor was called with 'new' operator.
if (this instanceof constructor) {
// When an 'init' method exists, apply it to the context object.
if (typeof this.init == "function") {
// Ask private flag whether we did the calling ourselves.
this.init.apply( this, isInternal ? args : arguments );
}
} else {
// We have an ordinary function call.
// Set private flag to signal internal instance creation.
isInternal = true;
instance = new constructor(arguments);
isInternal = false;
return instance;
}
};
return constructor;
}
Note how we avoid reference to args.callee in the // do something part by using an internal flag.
John Resig's original code fails with a parameterless constructor.
var Timestamp = makeClass();
Timestamp.prototype.init = function() {
this.value = new Date();
};
// ok
var timestamp = Timestamp();
alert( timestamp.value );
// TypeError: args is undefined
var timestamp = new Timestamp();
alert( timestamp.value );
But it can be repaired using the following line
this.init.apply( this, args && args.callee ? args : arguments );

javascript curry/partial function invokation for object functions

I want a 'curry' like function - this kind of thing
function invoker (fn) {
var slice = Array.prototype.slice,
args = slice.apply(arguments, [1]);
return function () {
return fn.apply(null, args);
};
}
But I want the user to be able to do
invoker(f)
or
invoker(foo.bar)
I cant find the correct magic incantation to do this. All the examples I see require the scope object to be passed in separately; which is error prone and not natural. IE
invokerx(foo.bar, foo)
IS there anyway to do this? I dont mind having 2 different functions
invokeG(f)
invokeO(foo.bar)
EDIT : clarification
'f' is a global scope function
'foo' is an object
'bar is a method on that object
IE I want this curry tool to work with'free' functions as well as with object functions.
Having to go
<curry function>(foo.bar,foo)
seems kinda clunky, I have have to say 'foo' twice
The first argument of apply is the this that is available to the function. Since you're passing null, this will get mapped to window.
The following modification will work:
function invoker (fn, target) {
var slice = Array.prototype.slice,
args = slice.apply(arguments, [2]);
if(typeof fn === 'string')
fn = (target || window)[fn];
return function () {
return fn.apply(target || null, args);
};
}
// Either will work:
invoker(foo.bar, foo);
invoker('bar', foo);
// Any of these will work:
invoker(escape, null);
invoker(escape, window);
invoker('escape', null);
invoker('escape', window);
UPDATE Added a slight change to add support for name passing so you don't have to pass the object name twice.
UPDATE 2 Since we're currying, we need there to always be two arguments.
You can't. When you do invoker(foo.bar), invoker has no way of knowing that the argument is a member function of foo. Functions do not store their "owner", and invoker is just passed a reference to a function.
The closest you can get is to use function.bind(), like this:
invoker(foo.bar.bind(foo))

How to detect if a function is called as constructor?

Given a function:
function x(arg) { return 30; }
You can call it two ways:
result = x(4);
result = new x(4);
The first returns 30, the second returns an object.
How can you detect which way the function was called inside the function itself?
Whatever your solution is, it must work with the following invocation as well:
var Z = new x();
Z.lolol = x;
Z.lolol();
All the solutions currently think the Z.lolol() is calling it as a constructor.
As of ECMAScript 6, this is possible with new.target
new.target will be set as true if the function is called with new (or with Reflect.construct, which acts like new), otherwise it's undefined.
function Foo() {
if (new.target) {
console.log('called with new');
} else {
console.log('not called with new');
}
}
new Foo(); // "called with new"
Foo(); // "not called with new"
Foo.call({}); // "not called with new"
NOTE: This is now possible in ES2015 and later. See Daniel Weiner's answer.
I don't think what you want is possible [prior to ES2015]. There simply isn't enough information available within the function to make a reliable inference.
Looking at the ECMAScript 3rd edition spec, the steps taken when new x() is called are essentially:
Create a new object
Assign its internal [[Prototype]] property to the prototype property of x
Call x as normal, passing it the new object as this
If the call to x returned an object, return it, otherwise return the new object
Nothing useful about how the function was called is made available to the executing code, so the only thing it's possible to test inside x is the this value, which is what all the answers here are doing. As you've observed, a new instance of* x when calling x as a constructor is indistinguishable from a pre-existing instance of x passed as this when calling x as a function, unless you assign a property to every new object created by x as it is constructed:
function x(y) {
var isConstructor = false;
if (this instanceof x // <- You could use arguments.callee instead of x here,
// except in in EcmaScript 5 strict mode.
&& !this.__previouslyConstructedByX) {
isConstructor = true;
this.__previouslyConstructedByX = true;
}
alert(isConstructor);
}
Obviously this is not ideal, since you now have an extra useless property on every object constructed by x that could be overwritten, but I think it's the best you can do.
(*) "instance of" is an inaccurate term but is close enough, and more concise than "object that has been created by calling x as a constructor"
1) You can check this.constructor:
function x(y)
{
if (this.constructor == x)
alert('called with new');
else
alert('called as function');
}
2) Yes, the return value is just discarded when used in the new context
NOTE: This answer was written in 2008, when javascript was still in ES3 from 1999. A lot of new functionality has been added since then, so now better solutions exists. This answer is kept for historical reasons.
The benefit of the code below is that you don't need to specify the name of the function twice and it works for anonymous functions too.
function x() {
if ( (this instanceof arguments.callee) ) {
alert("called as constructor");
} else {
alert("called as function");
}
}
Update
As claudiu have pointed out in a comment below, the above code doesn't work if you assign the constructor to the same object it has created. I have never written code that does that and have newer seen anyone else do that eighter.
Claudius example:
var Z = new x();
Z.lolol = x;
Z.lolol();
By adding a property to the object, it's possible to detect if the object has been initialized.
function x() {
if ( (this instanceof arguments.callee && !this.hasOwnProperty("__ClaudiusCornerCase")) ) {
this.__ClaudiusCornerCase=1;
alert("called as constructor");
} else {
alert("called as function");
}
}
Even the code above will break if you delete the added property. You can however overwrite it with any value you like, including undefined, and it still works. But if you delete it, it will break.
There is at this time no native support in ecmascript for detecting if a function was called as a constructor. This is the closest thing I have come up with so far, and it should work unless you delete the property.
Two ways, essentially the same under the hood. You can test what the scope of this is or you can test what this.constructor is.
If you called a method as a constructor this will be a new instance of the class, if you call the method as a method this will be the methods' context object. Similarly the constructor of an object will be the method itself if called as new, and the system Object constructor otherwise. That's clear as mud, but this should help:
var a = {};
a.foo = function ()
{
if(this==a) //'a' because the context of foo is the parent 'a'
{
//method call
}
else
{
//constructor call
}
}
var bar = function ()
{
if(this==window) //and 'window' is the default context here
{
//method call
}
else
{
//constructor call
}
}
a.baz = function ()
{
if(this.constructor==a.baz); //or whatever chain you need to reference this method
{
//constructor call
}
else
{
//method call
}
}
Checking for the instance type of the [this] within the constructor is the way to go. The problem is that without any further ado this approach is error prone. There is a solution however.
Lets say that we are dealing with function ClassA(). The rudimentary approach is:
function ClassA() {
if (this instanceof arguments.callee) {
console.log("called as a constructor");
} else {
console.log("called as a function");
}
}
There are several means that the above mentioned solution will not work as expected. Consider just these two:
var instance = new ClassA;
instance.classAFunction = ClassA;
instance.classAFunction(); // <-- this will appear as constructor call
ClassA.apply(instance); //<-- this too
To overcome these, some suggest that either a) place some information in a field on the instance, like "ConstructorFinished" and check back on it or b) keep a track of your constructed objects in a list. I am uncomfortable with both, as altering every instance of ClassA is way too invasive and expensive for a type related feature to work. Collecting all objects in a list could provide garbage collection and resource issues if ClassA will have many instances.
The way to go is to be able to control the execution of your ClassA function. The simple approach is:
function createConstructor(typeFunction) {
return typeFunction.bind({});
}
var ClassA = createConstructor(
function ClassA() {
if (this instanceof arguments.callee) {
console.log("called as a function");
return;
}
console.log("called as a constructor");
});
var instance = new ClassA();
This will effectively prevent all attempts to trick with the [this] value. A bound function will always keep its original [this] context unless you call it with the new operator.
The advanced version gives back the ability to apply the constructor on arbitrary objects. Some uses could be using the constructor as a typeconverter or providing an callable chain of base class constructors in inheritance scenarios.
function createConstructor(typeFunction) {
var result = typeFunction.bind({});
result.apply = function (ths, args) {
try {
typeFunction.inApplyMode = true;
typeFunction.apply(ths, args);
} finally {
delete typeFunction.inApplyMode;
}
};
return result;
}
var ClassA = createConstructor(
function ClassA() {
if (this instanceof arguments.callee && !arguments.callee.inApplyMode) {
console.log("called as a constructor");
} else {
console.log("called as a function");
}
});
actually the solution is very possible and simple... don't understand why so many words been written for such a tiny thing
UPDATE: thanks to TwilightSun the solution is now completed, even for the test Claudiu suggested! thank you guys!!!
function Something()
{
this.constructed;
if (Something.prototype.isPrototypeOf(this) && !this.constructed)
{
console.log("called as a c'tor"); this.constructed = true;
}
else
{
console.log("called as a function");
}
}
Something(); //"called as a function"
new Something(); //"called as a c'tor"
demonstrated here: https://jsfiddle.net/9cqtppuf/
Extending Gregs solution, this one works perfectly with the test cases you provided:
function x(y) {
if( this.constructor == arguments.callee && !this._constructed ) {
this._constructed = true;
alert('called with new');
} else {
alert('called as function');
}
}
EDIT: adding some test cases
x(4); // OK, function
var X = new x(4); // OK, new
var Z = new x(); // OK, new
Z.lolol = x;
Z.lolol(); // OK, function
var Y = x;
Y(); // OK, function
var y = new Y(); // OK, new
y.lolol = Y;
y.lolol(); // OK, function
There is no reliable way to distinguish how a function is called in JavaScript code.1
However, a function call will have this assigned to the global object, while a constructor will have this assigned to a new object. This new object cannot ever be the global object, because even if an implementation allows you to set the global object, you still haven't had the chance to do it.
You can get the global object by having a function called as a function (heh) returning this.
My intuition is that in the specification of ECMAScript 1.3, constructors that have a defined behavior for when called as a function are supposed to distinguish how they were called using this comparison:
function MyClass () {
if ( this === (function () { return this; })() ) {
// called as a function
}
else {
// called as a constructor
}
}
Anyway, anyone can just use a function's or constructor's call or apply and set this to anything. But this way, you can avoid "initializing" the global object:
function MyClass () {
if ( this === (function () { return this; })() ) {
// Maybe the caller forgot the "new" keyword
return new MyClass();
}
else {
// initialize
}
}
1. The host (aka implementation) may be able to tell the difference, if it implements the equivalent to the internal properties [[Call]] and [[Construct]]. The former is invoked for function or method expressions, while the latter is invoked for new expressions.
In my testing for http://packagesinjavascript.wordpress.com/ I found the test if (this == window) to be working cross-browser in all cases, so that's the one I ended up using.
-Stijn
Until I saw this thread I never considered that the constructor might be a property of an instance, but I think the following code covers that rare scenario.
// Store instances in a variable to compare against the current this
// Based on Tim Down's solution where instances are tracked
var Klass = (function () {
// Store references to each instance in a "class"-level closure
var instances = [];
// The actual constructor function
return function () {
if (this instanceof Klass && instances.indexOf(this) === -1) {
instances.push(this);
console.log("constructor");
} else {
console.log("not constructor");
}
};
}());
var instance = new Klass(); // "constructor"
instance.klass = Klass;
instance.klass(); // "not constructor"
For most cases I'll probably just check instanceof.
From John Resig:
function makecls() {
return function(args) {
if( this instanceof arguments.callee) {
if ( typeof this.init == "function")
this.init.apply(this, args.callee ? args : arguments)
}else{
return new arguments.callee(args);
}
};
}
var User = makecls();
User.prototype.init = function(first, last){
this.name = first + last;
};
var user = User("John", "Resig");
user.name
If you're going hackish, then instanceof is the minimum solution after new.target as by other answers. But using the instanceof solution it would fail with this example:
let inst = new x;
x.call(inst);
Combining with #TimDown solution, you can use ES6's WeakSet if you want compatibility with older ECMAScript versions to prevent putting properties inside instances. Well, WeakSet will be used in order to allow unused objects be garbage collected. new.target won't be compatible in the same source code, as it is a ES6's syntax feature. ECMAScript specifies identifiers cannot be one of the reserved words, and new is not an object, anyways.
(function factory()
{
'use strict';
var log = console.log;
function x()
{
log(isConstructing(this) ?
'Constructing' :
'Not constructing'
);
}
var isConstructing, tracks;
var hasOwnProperty = {}.hasOwnProperty;
if (typeof WeakMap === 'function')
{
tracks = new WeakSet;
isConstructing = function(inst)
{
if (inst instanceof x)
{
return tracks.has(inst) ?
false : !!tracks.add(inst);
}
return false;
}
} else {
isConstructing = function(inst)
{
return inst._constructed ?
false : inst._constructed = true;
};
}
var z = new x; // Constructing
x.call(z) // Not constructing
})();
ECMAScript 3's instanceof operator of is specified as:
11.8.6 The instanceof operator
--- The production RelationalExpression: RelationalExpression instanceof ShiftExpression is evaluated
as follows:
--- 1. Evaluate RelationalExpression.
--- 2. Call GetValue(Result(1)).
--- 3. Evaluate ShiftExpression.
--- 4. Call GetValue(Result(3)).
--- 5. If Result(4) is not an object, throw a TypeError exception.
--- 6. If Result(4) does not have a [[HasInstance]] method, throw a TypeError exception.
--- 7. Call the [[HasInstance]] method of Result(4) with parameter Result(2).
--- 8. Return Result(7).
15.3.5.3 [[HasInstance]] (V)
--- Assume F is a Function object.
--- When the [[HasInstance]] method of F is called with value V, the following steps are taken:
--- 1. If V is not an object, return false.
--- 2. Call the [[Get]] method of F with property name "prototype".
--- 3. Let O be Result(2).
--- 4. If O is not an object, throw a TypeError exception.
--- 5. Let V be the value of the [[Prototype]] property of V.
--- 6. If V is **null**, return false.
--- 7. If O and V refer to the same object or if they refer to objects joined to each other (13.1.2), return true.
--- 8. Go to step 5.
And that means it'll be recursing the left hand side value after going to its prototype until it is not an object or until it is equal to the prototype of the right hand side object with the specified [[HasInstance]] method. What means it'll check if left hand side is an instance of the right hand side, consuming all internal prototypes of the left hand side though.
function x() {
if (this instanceof x) {
/* Probably invoked as constructor */
} else return 30;
}
maybe I`m wrong but (at the cost of a parasite) the following code seems like a solution:
function x(arg) {
//console.debug('_' in this ? 'function' : 'constructor'); //WRONG!!!
//
// RIGHT(as accepted)
console.debug((this instanceof x && !('_' in this)) ? 'function' : 'constructor');
this._ = 1;
return 30;
}
var result1 = x(4), // function
result2 = new x(4), // constructor
Z = new x(); // constructor
Z.lolol = x;
Z.lolol(); // function
Although this thread is ancient, I'm surprised that nobody has mentioned that under strict mode ('use strict') a function's default this value is undefined, instead of set to global/window as before, so to check if new is not used simply test for falsey value of !this
- EG:
function ctor() { 'use strict';
if (typeof this === 'undefined')
console.log('Function called under strict mode (this == undefined)');
else if (this == (window || global))
console.log('Function called normally (this == window)');
else if (this instanceof ctor)
console.log('Function called with new (this == instance)');
return this;
}
If you test that function as-is, you will get undefined as this value, due to the 'use strict' directive at the start of the function. Of course, if already has strict mode on then it won't change if you remove the 'use strict' directive, but otherwise if you remove it the this value will be set to window or global.
If you use new to call the function then the this value will match the instanceof check (although if you checked the other things, then instance is last option so this check is not needed, and to be avoided if you want to inherit instances anyway)
function ctor() { 'use strict';
if (!this) return ctor.apply(Object.create(ctor.prototype), arguments);
console.log([this].concat([].slice.call(arguments)));
return this;
}
This will log the this value and any arguments you pass to the function to console, and return the this value. If the this value is falsey then it creates a new instance using Object.create(ctor.prototype) and uses Function.apply() to re-call the constructor with the same params but with correct instance as this. If the this value is anything other than falsey then it is assumed to be a valid instance and returned.
I believe the solution is to turn your Constructor function into a wrapper of the real Constructor function and its prototype Constructor if required. This method will work in ES5 from 2009 and also work in strict mode. In the code window below I have an example using the module pattern, to hold the real constructor and its prototype's constructor, in a closure, which is accessible through scope within the constructor(wrapper). This works because no property is added to the "this" keyword within the Constructor(wrapper) and the Constructor(wrapper).prototype is not set, so is Object by default; thus the array returned from Object.getpropertyNames will have a length equal to 0, if the new keyword has been used with the Constructor(wrapper). If true then return new Vector.
var Vector = (function() {
var Vector__proto__ = function Vector() {
// Vector methods go here
}
var vector__proto__ = new Vector__proto__();;
var Vector = function(size) {
// vector properties and values go here
this.x = 0;
this.y = 0;
this.x = 0;
this.maxLen = size === undefined? -1 : size;
};
Vector.prototype = vector__proto__;
return function(size){
if ( Object.getOwnPropertyNames(this).length === 0 ) {
// the new keyword WAS USED with the wrapper constructor
return new Vector(size);
} else {
// the new keyword was NOT USED with the wrapper constructor
return;
};
};
})();
Tim Down I think is correct. I think that once you get to the point where you think you need to be able to distinguish between the two calling modes, then you should not use the "this" keyword. this is unreliable, and it could be the global object, or it could be some completely different object. the fact is, that having a function with these different modes of activation, some of which work as you intended, others do something totally wild, is undesirable. I think maybe you're trying to figure this out because of that.
There is an idiomatic way to create a constructor function that behaves the same no matter how it's called. whether it's like Thing(), new Thing(), or foo.Thing(). It goes like this:
function Thing () {
var that = Object.create(Thing.prototype);
that.foo="bar";
that.bar="baz";
return that;
}
where Object.create is a new ecmascript 5 standard method which can be implemented in regular javascript like this:
if(!Object.create) {
Object.create = function(Function){
// WebReflection Revision
return function(Object){
Function.prototype = Object;
return new Function;
}}(function(){});
}
Object.create will take an object as a parameter, and return a new object with that passed in object as its prototype.
If however, you really are trying to make a function behave differently depending on how it's called, then you are a bad person and you shouldn't write javascript code.
If you don't want to put a __previouslyConstructedByX property in the object - because it pollutes the object's public interface and could easily be overwritten - just don't return an instance of x:
function x() {
if(this instanceof x) {
console.log("You invoked the new keyword!");
return that;
}
else {
console.log("No new keyword");
return undefined;
}
}
x();
var Z = new x();
Z.lolol = x;
Z.lolol();
new Z.lolol();
Now the x function never returns an object of type x, so (I think) this instanceof x only evaluates to true when the function is invoked with the new keyword.
The downside is this effectively screws up the behaviour of instanceof - but depending on how much you use it (I don't tend to) that may not be a problem.
If you're goal is for both cases to return 30, you could return an instance of Number instead of an instance of x:
function x() {
if(this instanceof x) {
console.log("You invoked the new keyword!");
var that = {};
return new Number(30);
}
else {
console.log("No new");
return 30;
}
}
console.log(x());
var Z = new x();
console.log(Z);
Z.lolol = x;
console.log(Z.lolol());
console.log(new Z.lolol());
I had this same problem when I tried to implement a function that returns a string instead of an object.
It seems to be enough to check for the existence of "this" in the beginning of your function:
function RGB(red, green, blue) {
if (this) {
throw new Error("RGB can't be instantiated");
}
var result = "#";
result += toHex(red);
result += toHex(green);
result += toHex(blue);
function toHex(dec) {
var result = dec.toString(16);
if (result.length < 2) {
result = "0" + result;
}
return result;
}
return result;
}
Anyway, in the end I just decided to turn my RGB() pseudoclass into an rgb() function, so I just won't try to instantiate it, thus needing no safety check at all. But that would depend on what you're trying to do.
function createConstructor(func) {
return func.bind(Object.create(null));
}
var myClass = createConstructor(function myClass() {
if (this instanceof myClass) {
console.log('You used the "new" keyword');
} else {
console.log('You did NOT use the "new" keyword');
return;
}
// constructor logic here
// ...
});
On the top of the question, below code will auto-fix the issue in case function is called without new.
function Car() {
if (!(this instanceof Car)) return new Car();
this.a = 1;
console.log("Called as Constructor");
}
let c1 = new Car();
console.log(c1);
This can achieved without using ES6 new.target. You can run your code in strict mode and in this case value of this will be undefined if called without new otherwise it will be empty object.
Example::
"use strict"
function Name(){
console.log(this)
if(this){
alert("called by new")
}
else
alert("did not called using new")
}
new Name()
Use this instanceof arguments.callee (optionally replacing arguments.callee with the function it's in, which improves performance) to check if something is called as a constructor. Do not use this.constructor as that can be easily changed.

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