how to avoid long namespaces in Javascript - javascript

We are starting a new project and we have decided to use javascript ""namespaces"" to organize our client side code. The thing is that we have noticed that we can end very easily with super-long namespaces that are dificult to remember like
myProject.components.myComponent.doSomethig();
Is there any better way to do this or create some kind of "alias" somehow?
Thanks.

In JavaScript, you can make shortcut references to long namespaces stuff
var myComp = myProject.components.myComponent;
myComp.func1();
This is a reference only. You can do this with other long names and write less like this
var getEl = document.getElementById,
myEl = getEl('divId');
Also you can organize your code with RequireJS to organize your code
// file: myProject/components/myComponent.js
define(function(){
var myComponent ={};
myComponent.func1 = function(){
...
}
return myComponent;
});
// file: myProject/main.js
require(['myProject/components/myComponent', 'myProject/components/myComponent2'],
function(comp1, comp2){
var main = {};
main.init = function() {
...
comp1.func1();
}
});
// file: myProject/index.html
<script src="libs/require.js" data-main="myProject/main"></script>

If you use scoping functions around your module code (and if you don't, you should), then you can create local aliases quite easily as variables shared by all of the functions within a given module.
E.g., code defining the myComponent component:
(function() {
var comp = {};
// Export our component
myProject.components.myComponent = comp;
// add things to `comp`; since `comp` and `myProject.components.myComponent`
// refer to the same object, adding to `comp` is adding to the one object
// they both refer to and so you can access those things via either reference
})();
Similarly if you're writing app code that uses multiple components:
(function() {
var thisComp = myProject.components.thisComponent,
thatComp = myProject.components.thatComponent;
// Use `thisComp` and `thatComp`
})();

You can always store a subnamespace in a local variable:
var myComponent = myProject.components.myComponent;

Related

Node.JS Module/Object that spans several files?

I am working on supporting a REST API that literally has thousands of functions/objects/stats/etc., and placing all those calls into one file does not strike me as very maintainable. What I want to do is have a 'base' file that has the main constructor function, a few utility and very common functions, and then files for each section of API calls.
The Problem: How do you attach functions from other files to the 'base' Object so that referencing the main object allows for access from the subsections you have added to your program??
Let me try and illustrate what I am looking to do:
1) 'base' file has the main constructor:
var IPAddr = "";
var Token = "";
exports.Main = function(opts) {
IPAddr = opts.IPAddr;
Token = opts.Token;
}
2) 'file1' has some subfunctions that I want to define:
Main.prototype.Function1 = function(callback) {
// stuff done here
callback(error, data);
}
Main.prototype.Function2 = function(callback) {
// stuff done here
callback(error,data);
}
3) Program file brings it all together:
var Main = require('main.js');
var Main?!? = require('file1.js');
Main.Function1(function(err,out) {
if(err) {
// error stuff here
}
// main stuff here
}
Is there a way to combine an Object from multiple code files?? A 120,000 line Node.JS file just doesn't seem to be the way to go to me....not to mention it takes too long to load! Thanks :)
SOLUTION: For those who may stumble upon this in the future... I took the source code for Object.assign and back ported it to my v0.12 version of Node and got it working.
I used the code from here: https://github.com/sindresorhus/object-assign/blob/master/index.js and put it in a separate file that I just require('./object-assign.js') without assigning it to a var. Then my code looks something like this:
require('./object-assign.js');
var Main = require('./Main.js');
Object.assign(Main.prototype, require('./file1.js'));
Object.assign(Main.prototype, require('./file2.js'));
And all my functions from the two files show up under the Main() Object...too cool :)
At first each file works in its own scope, so all local variables are not shared.
However, as hacky approach, you may just add Main into global scope available everywhere by writing global.Main = Main right after you define it, please make sure that you require main file first in list of requires.
The better(who said?) approach is to extend prototype of Main later, but in this case you may need to update a lot of code. Just mix-in additional functionality into base class
file1.js
module.exports = {
x: function() {/*****/}
}
index.js
var Main = require('main.js');
Object.assign(Main.prototype, require('file1.js'));
Shure.
constructor.js
module.exports = function(){
//whatever
};
prototype.js
module.exports = {
someMethod(){ return "test";}
};
main.js
const Main = require("./constructor.js");
Object.assign( Main.prototype, require("./prototype.js"));

js - avoiding namespace conflict

Thus far I've worked only with relatively small projects (and mostly alone), but this time I have to collaborate with other programmers... basically because of that I must plan the structure of the website very carefully for the avoidance of spending hours debugging the code.
At this point I suppose doing that in the following manner. I divide my code in modules and store each module in a separate file inside an object (or a function) with a made-up name (lzheA, lzheB, lzheC etc.) to avoid conflicts whether an object with the same name was used in an another piece of code. When the document is loaded, I declare a variable (an object) that I use as a main namespace of the application. Properties of the object are the modules I defined before.
// file BI.lib.js
var lzheA = {
foo: function() {
},
bar: function() {
},
}
// file BI.init.js
function lzheK() {
BI.loadPage();
}
// file BI.loadPage.js
function lzheC() {
var result = document.getElementById('result');
result.innerHTML = "that worked";
}
// and so on
var lzheA,lzheB,lzheD,lzheE,lzheF,lzheG,lzheH,lzheI,lzheJ;
// doing the following when the document is loaded
var BI = {
lib: lzheA,
menu: lzheB,
loadPage: lzheC,
customScripts: lzheD,
_index: lzheE,
_briefs: lzheF,
_shop: lzheG,
_cases: lzheH,
_blog: lzheI,
_contacts: lzheJ,
init: lzheK,
}
BI.init();
https://jsfiddle.net/vwc2og57/2/
The question... is this way of structuring worth living or did I miss something because of lack of experience? Would the made-up names of the modules confuse you regardless of the fact that each one used only twice - while declaring the variable and assigning it to a property?
I consider the namespaces a good option when you want to modularize applications in Javascript. But I declare them in a different way
var myModule = myModule || {}; // This will allow to use the module in other places, declaring more than one specificComponent in other js file for example
myModule.specificComponent = (function(){
// Private things
var myVar = {};
var init = function() {
// Code
};
return {
init: init // Public Stuff
};
})();
If you want to call the init method, you would call it like this
myModule.specificComponent.init();
With this approach, i guarantee that the module will not be overwritten by another declaration in another place, and also I can declare internal components into my namespaces.
Also, the trick of just exposing what you want inside the return block, will make your component safer and you will be encapsulating your code in a pretty way.
Hope it helps

Node.js make initialized object available in all modules

I have an initialized object that I initialized in app.js file and I would like to make this initialized object is available in all modules. How could I do that? Passing this object to every modules is one way to do and I'm wondering if I'm missing anything or there should be done in difference ways?
I saw mongoose actually support default connection, which I need to init in app.js one time and anywhere in other modules, I can just simply use it without requiring passing it around. Is there any I can do the same like this?
I also checked global object doc from node.js http://nodejs.org/api/globals.html, and wondering I should use global for issue.
Thanks
A little advice:
You should only very rarely need to use a global. If you think you need one, you probably don't.
Singletons are usually an anti-pattern in Node.js, but sometimes (logging, config) they will get the job done just fine.
Passing something around is sometimes a useful and worthwhile pattern.
Here's an example of how you might use a singleton for logging:
lib/logger.js
var bunyan = require('bunyan'),
mixIn = require('mout/object/mixIn'),
// add some default options here...
defaults = {},
// singleton
logger,
createLogger = function createLogger(options) {
var opts;
if (logger) {
return logger;
}
opts = mixIn({}, defaults, options);
logger = bunyan.createLogger(opts);
return logger;
};
module.exports = createLogger;
lib/module.js
var logger = require('./logger.js'),
log = logger();
log.info('Something happened.');
Hope that helps.
The solution, as you suggest is to add the object as a property to the global object. However, I would recommend against doing this and placing the object in its own module that is required from every other module that needs it. You will gain benefits later on in several ways. For one, it is always explicit where this object comes from and where it is initialized. You will never have a situation where you try to use the object before it is initialized (assuming that the module that defines it also initializes it). Also, this will help make your code more testable,
There are multiple solutions to the problem, depends upon how large your application is. The two solutions that you have mentioned are the most obvious ones. I would rather go for the third which is based on re-architecturing your code. The solution that I am providing looks alot like the executor pattern.
First create actions which require your common module that are in this particular form -
var Action_One = function(commonItems) {
this.commonItems = commonItems;
};
Action_One.prototype.execute = function() {
//..blah blah
//Your action specific code
};
var Action_Two = function(commonItems) {
this.commonItems = commonItems;
};
Action_Two.prototype.execute = function() {
//..blah blah
//Your action_two specific code
};
Now create an action initializer which will programmatically initialize your actions like this -
var ActionInitializer = function(commonItems) {
this.commonItems = commonItems;
};
ActionInitializer.prototype.init = function(Action) {
var obj = new Action(this.commonItems);
return obj;
};
Next step is to create an action executor -
//You can create a more complex executor using `Async` lib or something else
var Executor = function(ActionInitializer, commonItems) {
this.initializer = new ActionInitializer(commonItems);
this.actions = [];
};
//Use this to add an action to the executor
Executor.prototype.add = function(action) {
var result = this.initializer.init(action);
this.actions.push(result);
};
//Executes all the actions
Executor.prototype.executeAll = function() {
var result = [];
for (var i = this.action.length - 1; i >= 0; i--) {
result[i] = this.action[i].execute();
}
this.action = []
return result;
};
The idea was to decouple every module so that there is only one module Executor in this case which is dependent on the common properties. Now lets see how it would work -
var commonProperties = {a:1, b:2};
//Pass the action initilizer class and the common property object to just this one module
var e = new Executor(ActionInitializer, commonProperties);
e.add(Action_One);
e.add(Action_Two);
e.executeAll();
console.log(e.results);
This way your program will be cleaner and more scalable. Shoot questions if it's not clear. Happy coding!

The best way to organize my code for a javascript plugin

Oh hi,
I saw some interesting posts about this subject but I think it's a really personal question that needs a customized answer. So I'm asking you what is the best way to organize my code for a Javascript plugin that need to be the more unobstructiv posible.
So my code looks like that :
var myApp = (function(){
//here are my global methods or variables
var self = this;
return {
method1:function(){}
method2:function(){}
method3:function(){}
}
})() || (myApp = {})
myApp.method1();
I execute the method1 that calls or use the entire code of my app.
I think i could add and onload event with addEventListener method to execute this method1, and i guess my code could have a better organisation.
I want to precise that my plugin is a bit small, like 200 lanes of javascript code, and it must be in Vanilla js. It's used on a single page in a website, no need to do a prototype class called with "new", in my opinion.
It really depends on your project and what you're trying to obtain.
There are several patterns that help you organize and maintain your code better.
I for one use a combination of patterns that I've made myself comfortable with among the years.
Here's my boilerplate for a module of my application :
;(function(global, udnefined){
var app = global.app || {},
moduleName = 'util',
module = app[moduleName] || {};
// "private" vars
var version = "1.2";
// fake "private" members (the udnerscore naming convention)
module._bindEventHandlers = function(){
// code here
// for chainability purposes
return this;
}
// "public" method
module.someMethod = function(){
// for chainability purposes
return this;
}
// "public" method
module.someOtherMethod = function(){
// for chainability purposes
return this;
}
// the init method
module.init = function(){
this
._bindEventHandlers()
.someMethod();
}
app[moduleName] = module;
global.app = app;
})(this);
And then, in your app (in the app initialization or whenever you actually need the module) you can simply call :
app.util.init();
app.util.someOtherMethod();
The provided module is highly reusable for creating new modules, because most modules should have an initialization logic (the init method), most of them would listen to some events (be it dom or custom events) - the _bindEventHandlers method - and it doesn't pollute the global namespace with variables (it just adds an object to the main app).
i use somthing the lines of this. all depenting on what i need to get done
(function(app, undefined){
var module = app.module = (function(){
var privatestuff
return {}
}())
var singelton = app.singleton = (function(){
var Module = function(){}
module.prototype.method1 = function(){}
return new Module()
}())
var ModulePrototype = app.ModulePrototype = function(){
var Module = function(){}
module.prototype.method1 = function(){}
return Module
}
}(myApp = window.myApp ||{}))

Breaking my javascript into modules, am I doing this right?

I'm using the javascript module pattern, and have this so far:
var APP;
if(APP == undefined) {
APP = {};
}
APP = (function() {
var userId = -1;
var privateVar = '';
var _init = function($userId) {
userId = $userId;
};
var _publicMethod = function($id){
privateVar = id;
};
return {
init = function($userId) {
_init($userId);
},
publicMethod = function($id) {
_publicMethod($id);
}
};
})();
I then have a common utils module:
APP.utils = (function(){
})();
And then per page I am planning on having a module, so I don't wireup events (button clicks etc) for no reason on pages where these DOM elements don't event exist:
APP.homePage = (function(){
return {
};
})();
So each module will have a init() method that I will call on the page to run things that have to be run (e.g. wiring up events, setting variables like say userId etc):
$(document).ready(function() {
APP.init(<%= user.id %>);
APP.homePage.init('abc');
});
So now if the files get too big, I can break them out into separate files also.
What if one module needs to call another, I guess the only way for this to work is to do this via the public api right?
e.g. what if homePage needs userId, should I pass that in the homePage#init method?
How is my coding style, any obvious style that is not considered best practise?
Any comments on this approach? Is it good in general?
What if one module needs to call another, I guess the only way for this to work is to do this via the public api right?
Yes
e.g. what if homePage needs userId, should I pass that in the homePage#init method?
No. I'd not repeat the userId code in all modules, but offer a public getter for it in the default module.
Any comments on coding
This code
var APP;
if(APP == undefined) {
APP = {};
}
APP = ...
is quite useless. You don't need to check for object existance here, because you overwrite it anyway. That also means that this code must be the first to execute. If you want to make the modules independent from load order, you'd need to use something like
var APP = (function(a) {
var private_vars; // ...
a.init = ...
a.publicMethod = ... // add them to the object instead of creating new one
a.getPrivate = function() {
return private_vars;
};
return a;
})(APP || {}); // create one iff not already existing
// other file:
var APP = APP || {};
APP.utils = ... // add object to namespace
The code
var _publicMethod = function($id){
privateVar = id;
};
looks a bit odd. First, the underscore usually denotes a semiprivate (public-but-not-to-be-used) attribute of objects and should not be used for variable names. That's not the case in here as the function will be exposed as the "publicmethod" property of APP. Use the underscore there if you want it. Second, there is no need to use a function expression here. The code is in the module's local scope, and using a function declaration both makes it available everywhere in that scope and allows naming the function. You should use
function publicMethod($id) {
privateVar = id;
}
a.publicMethod = publicMethod;
The module pattern is, in my opinion, a really nice way to organize your code. To answer your questions:
1) Yes, your modules can only access methods and properties of other modules which have been exposed in the object they return.
2) I think your coding style looks pretty good. I'd make these changes:
APP = (function() {
var _userId = -1;
var _privateVar = '';
var init = function($userId) {
_userId = $userId;
};
var publicMethod = function($id){
_privateVar = id;
};
return {
init : init,
publicMethod : _publicMethod
};
})();
First, underscores are generally meant to denote "private" properties or methods. Secondly, you can do away with the extra functions in the object being returned and just point straight to the methods or properties you care about. This is generally referred to as the "Revealing Module Pattern", because even the public methods aren't defined within the returned object - they're simply referenced.
3) This approach is definitely a nice way to encapsulate code. You get the benefit of private and privileged methods, and you generally end up with a nicer API because you're only exposing things that need to be public.
Well done.

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